yes!!! it works, just tested right now the desert eagles(my favorite gun), it freezed in the first load and i was going to give up, but i just restarted the xbox and tried again and it worked fine. but maybe the custom meshes(like the rocket launcher), probably doesn't work.
anyway, great job man, looks great!
Thanks alot for the confirmation!!!
Can you rip the the bow and the bag where keep arrow( i don't know the name for it in english) from the viking archer ? hey this rocket launcher look like the quake rocket launcher but colored black instead of red
We have common thoughts! I did rip the quiver for my Tasky mod not too long ago.

I will upload it when I have time. The viking bow is already in the model/boltons directory.
And I think you are right!!!

It did say it was a rocket launcher when I downloaded it. It was originally orange, but I colored it flat black.
If it works in XML2, it should work on Xbox MUA -- what specifically did you change to get it to work in XML2? It might lead to us understanding how to do new meshes for MUA Xbox and PC XML2 altogether. Texture size? Mipmapping? Lack of Bump/Specular? Export settings?
Nothing specially honestly. I changed the textures from DXT1 to DXT3 because I remember you (or someone else) saying the XML2 executable doesn't understand DXT1 textures. Hmm, those Desert Eagles I uploaded are in DXT1 and they worked on the XBOX.
great work minngy, and thanks for the new stuff
It also reminded me of a quake gun, haha
Thanks.
Let me edit the credits for these rocket launchers. ^^