Marvel Mods

Marvel Ultimate Alliance => Mod Releases and Conversions => Topic started by: Outsider on June 30, 2017, 07:41pm

Title: Mortal Kombat - Release Katalog
Post by: Outsider on June 30, 2017, 07:41pm
(http://www.mediafire.com/convkey/dafa/ib1ymh43isv17nlzg.jpg)


(Contributors: The Outsider, Julio Cabral, Aventureiromax, Erik Lensherr, Andersonbrazil, AdrianoAp)


SELECT YOUR FIGHTER

(http://www.mediafire.com/convkey/a304/59fo767k5rtav3dzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg180177.html#msg180177)(http://www.mediafire.com/convkey/42f8/8j4gbuf9wvdpyhxzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg180206.html#msg180206)(http://www.mediafire.com/convkey/fb40/4h4sxyq15xaea3azg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg178901.html#msg178901)(http://www.mediafire.com/convkey/16aa/11a1wbcmqz5c3mezg.jpg) (http://marvelmods.com/forum/index.php/topic,8986.msg186939.html#msg186939)(http://www.mediafire.com/convkey/8c98/nbb729btu3iuvjmzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187034.html#msg187034)(http://www.mediafire.com/convkey/790a/apynx6ga6c76e68zg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187671.html#msg187671)(http://www.mediafire.com/convkey/a234/mrdmd22c3y3nr7szg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187147.html#msg187147)
(http://www.mediafire.com/convkey/fcba/8aew03g0bqfgw13zg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187326.html#msg187326)(http://www.mediafire.com/convkey/fb7c/pdgje0xv2s0rbrrzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187704.html#msg187704)(http://www.mediafire.com/convkey/16e0/a5g30fd74zk73dgzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187649.html#msg187649)(http://www.mediafire.com/convkey/4b48/03ptctzobv8ajxozg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg189791.html#msg189791)(http://www.mediafire.com/convkey/88ac/zyo2ihh4zawhq0bzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187274.html#msg187274)(http://www.mediafire.com/convkey/885e/kf9a6qqhz5790xnzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg188814.html#msg188814)(http://www.mediafire.com/convkey/05aa/s6gl5euhzahf8lkzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187449.html#msg187449)
(http://www.mediafire.com/convkey/04a2/bft1h2ecwhwwlkazg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187538.html#msg187538)(http://www.mediafire.com/convkey/9690/h72fem4cxl12462zg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg188541.html#msg188541)(http://www.mediafire.com/convkey/57bb/k1050km4ldr6m0xzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg188625.html#msg188625)(http://www.mediafire.com/convkey/f973/h3b3r6xl9a2766nzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg190139.html#msg190139)(http://www.mediafire.com/convkey/0ca1/xhvge5crltpzfqdzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg189595.html#msg189595)(http://www.mediafire.com/convkey/6014/dpm6f8ze9k06qq0zg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187595.html#msg187595)(http://www.mediafire.com/convkey/1cec/scbi5dwcm4rsa7yzg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg187749.html#msg187749)
(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/ab8e/4jj9cip7dpkuoaizg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg191035.html#msg191035)(http://www.mediafire.com/convkey/39ed/5dw9xsvuyjodqd5zg.jpg) (http://marvelmods.com/forum/index.php/topic,8753.msg191270.html#msg191270)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)
(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg)

KOMBAT ZONE: MARVEL ULTIMATE ALLIANCE




ALTERNATE KOMBATANTS
(http://www.mediafire.com/convkey/b9de/z2iofo9lbdzd3skzg.jpg)(http://www.mediafire.com/convkey/c3f1/7gao6aho8ausg48zg.jpg)(http://www.mediafire.com/convkey/b073/p2pchqac8tnnz3lzg.jpg)

Kintaro is playable through Goro.
Robot Smoke is playable through Human Smoke.
Skarlet is playable through Jade.



SIM MISSIONS
Vs. Shao Kahn: http://marvelmods.com/forum/index.php/topic,8986.msg182653.html#msg182653 (scroll down)



MK on MUA BIOS
http://marvelmods.com/forum/index.php/topic,10082.msg190018.html#msg190018




(http://www.mediafire.com/convkey/238d/6fpyu45qd0yrcefzg.jpg) Suggested Blue Print for Mods (developed by Julio Cabral & The Outsider):
(1) Icons should mostly consist of sprites from an in-game appearance. They can be acquired via Google or at various MK fan sites.
(2) The term "Xtreme" is not used, and is replaced by the word "Fatality."
(3) HUDs should be an enlarged version of the kombatant's in-game portrait (like those shown here), depending on which game costume used. For example, if the skin is a kombatant's MK2 costume, then the HUD should be of the kombatant's MK2 portrait.
(4) All kombatants should have a Stage Fatality uppercut (Hold block & press light attack), and can taunt (Hold block & press heavy attack), called the "Mortal Kombat" ability. The taunts are usually of their MK9 intro lines.
(5) The moveset should mostly consist of powers that the kombatant has done in MK games. The Fatality should resemble a fatality that the character has done in the past, if possible.
(6) The Fatality should start with the fatality chime (for xtreme sound) and should end with Shao Kahn saying "Fatality!"
(7) The "respaffirm" should be of Shao Kahn calling out the kombatant's name, and one of the victory lines should be Shao Kahn saying the kombatant wins.

While mods can be done however the individual modder wants, this is suggested to keep all Mortal Kombat mods uniform, and capable of skills similar to their skills in the fighting games.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 01, 2017, 12:34am
Man, this is so cool! I can't believe we already have so many Mortal Kombat characters in MUA! Here's hoping that there will be more ^_^
Title: Re: Mortal Kombat - Release Katalog
Post by: MelloMods on July 01, 2017, 03:12am
I must say, I'd prefer a Marvel mod over a Mortal Kombat any day of the week.

However, I still love MK, and the attempt to keep them all somewhat uniform is an astounding idea!

Still I must admit, seeing this post builds a lil hype to create a new herostat
Title: Re: Mortal Kombat - Release Katalog
Post by: Aventureiromax on July 01, 2017, 03:46am
It's really magnificent :jumping: started with Julio, then Erik and now Outsider + friends  :rockon:

Eager to see which characters we'll get because we still have 20 vacancies in MUA and the dreaming is free  :jumping: :naughty:
Title: Re: Mortal Kombat - Release Katalog
Post by: Erik Lensherr on July 01, 2017, 04:03am
It's amazing to see how fast Mortal Kombat's characters are growing in numbers! Will be cool to have full herostat of MK fighters :)
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 01, 2017, 04:14am
I only wish I could try to learn modding faster so that I could contribute to this, but I'm afraid I won't get the chance for at least a few months... There's definitely lots of characters I'd love to see here, though! Maybe one day when I can, I might be able to add at least a few.
Title: Re: Mortal Kombat - Release Katalog
Post by: Big Boss on July 03, 2017, 10:32am
So do I, but my notebook has crashed and this one I have is really bad, so I'm not really too much motivated.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 04, 2017, 01:05pm
A new kombatant has been unlocked. View the Fighter Select screen at the first post.

Also, there is a new poll posted. It will run for 10 days, so get your votes in.


I only wish I could try to learn modding faster so that I could contribute to this, but I'm afraid I won't get the chance for at least a few months... There's definitely lots of characters I'd love to see here, though! Maybe one day when I can, I might be able to add at least a few.
So do I, but my notebook has crashed and this one I have is really bad, so I'm not really too much motivated.

There is no rush to fill the 19 vacancies, so no pressure. Learn what you can at your own pace.

Title: Re: Mortal Kombat - Release Katalog
Post by: AdrianoAp on July 04, 2017, 01:15pm
Congratulations to all for the initiative, this enriches and very the range of characters for MUA ... very eager to see what is to come :)
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 04, 2017, 06:09pm
Wonderful stuff! I am loving the love that MK is getting in MUA ^_^
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 07, 2017, 04:58pm
Poll Results (so far):

After 10 votes, it appears the majority would like to see Raiden's successor, the God of Wind, Fujin created. I admit, he would  be very interesting to create, with a unique moveset -- all wind related. I don't think that's ever been done before.
However, Shao Kahn's resurrected lover, the queen of Edenia, Sindel is right behind him. I think she has one of the best MK9 intro lines, saying "You are pathetic and weak!" And, after what she did in MK9's story mode, she's got to be considered a bad-ass.
On the flip side, poor Baraka is not even on the board yet. You know what? I'm gonna sub him out for another on the poll. Hmm... let's put the blind swordsman Kenshi in there. Would your vote change, or stay where it's at? There's still time to vote for your pick. Again, I'm not confirming any of these, but I'd like to know who the community would like to see created out of some less-popular characters.


Also, I've been asking if anyone has found Shang Tsung's secret morph (the question mark on his morph guide), but no one has answered. I assume then that no one has found out who it is. Did I make it too hard? Maybe I'll reveal who it is and how to morph into that kombatant sometime later.

In the meantime, a female kombatant is coming soon. Get ready for this.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 07, 2017, 05:43pm
I had voted for Sindel, but I'd rather see Kenshi out of all those other choices! He's one of my absolute favorite Mortal Kombat characters! ^_^
Title: Re: Mortal Kombat - Release Katalog
Post by: Erik Lensherr on July 08, 2017, 01:48am
I actually found this secret morph. It's easy for those who played as your shape-shifters before and knows this system well, but for a new guys it can be hard, so maybe you can give a hint on it.
BTW, I also would like to see Kenshi someday, and his "spirit-friend" in the game.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 08, 2017, 11:24am
A new kombatant has been unlocked. View the Fighter Select screen at the first post.

I actually found this secret morph. It's easy for those who played as your shape-shifters before and knows this system well, but for a new guys it can be hard, so maybe you can give a hint on it.
BTW, I also would like to see Kenshi someday, and his "spirit-friend" in the game.

I'm glad someone found it. Hope I did it justice.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 08, 2017, 03:32pm
Epic!!! Mortal Kombat continues to live strong in MUA thanks to Outsider, Erik and Julio! You guys are amazing and I love everything that all of you do, whether it's together or individually! ^_^

Edit: Please forgive me, I also forgot to extend thanks to aventureironmax and everyone else who's contributed skins for MK characters : ) all of you together have done wonderful things. I'm very happy about it!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 09, 2017, 10:45am
Poll Results (so far):

Wow, this is a close race. After 21 votes, the God of Wind Fujin is still strong, but is now tied with the blind swordsman Kenshi - those two are neck-in-neck. Nightwolf and Kabal are closely right behind them. Sindel, who was once one of the top is now behind, but not by much. It's way to close to call -- it's still anyone's poll.

If you haven't voted yet, you still have until Friday to vote. I can't confirm any of these for modding, but if modders are seeing this, it could sway them to mod whoever wins. So, choose your destiny.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 14, 2017, 05:31pm

Final Poll Results
26 people have voted, and the winner is Kenshi, as the blind swordsman took 7 votes. Nightwolf, Fujin, and Sindel did well at 5 votes each, and Kabal was right behind them at 4 votes.
I cannot confirm whether Kenshi or the other characters listed will be modded (whether by me or someone else), but this poll was to show everyone where the community is at with the lesser-known kombatants.

Meanwhile, I am working on another kombatant. No telling when she will appear, but it'll be good. And I may or may not be the only person working on a new kombatant... stay tuned.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 14, 2017, 07:33pm
Yes!!! I'm so glad Kenshi won!

It's especially refreshing to me since, in my opinion, a lot of characters created after the MK3 era (usually with the exception of Quan Chi alone) are neglected/underrated/overlooked, but thankfully Kenshi has been perhaps the sole MK5 debut who's endured ever since.

Either way, I'm just glad that Kombat is not yet over in MUA! It's so exciting to see it here!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 14, 2017, 10:33pm
A new poll has been created. The question is: What is your favorite MK game, post-MK Trilogy? Feel free to place to your vote. It'll be up for 10 days. (Note: This poll does not include Mortal Kombat vs DC Universe, which is strangely considered MK8, even though it really isn't.)


It's especially refreshing to me since, in my opinion, a lot of characters created after the MK3 era (usually with the exception of Quan Chi alone) are neglected/underrated/overlooked, but thankfully Kenshi has been perhaps the sole MK5 debut who's endured ever since.

I'll give you my take on that.

After Mortal Kombat Trilogy (which is a very cool game featuring all characters since MK1) was made, they knew a change had to be made. Unfortunately, they stopped using real-life people to portray the characters.

MK4 -- I give them props for trying their hand at 3-D, and introduced the use of weapons, and some cool characters from Mortal Kombat Mythologies: Sub-Zero, such as Quan Chi, Shinnok, and Fujin. Those were very cool characters. Kai was alright, too. My only problem with Shinnok was that he was a Shang Tsung knock-off who mimics the moves of other characters without morphing into them. He should've had his own moves.
However, some other characters just didn't do it for me.
Reiko was a character who just tried to mimic Shao Kahn and was looked at as a joke.
Tanya (at the time) wasn't anything special -- her ending was what made her interesting.
And Jarek was a cheap knock-off of Kano (the only one of the original 7 from MK1 who wasn't at MK4). They might as well just have Kano there instead of Jarek stealing all of Kano's moves. Jarek didn't get his own moves until Armageddon.
So yeah, some characters were a hit or miss.

MK5 --  I liked the storyline of Shang Tsung and Quan Chi joining forces (as the Deadly Alliance) to kill off their two biggest threats in Shao Kahn and Liu Kang. Those two sorcerers are a dangerous duo to say the least. I also like that they were using real-world fighting styles into the game. Once again, they introduced characters that were a hit or miss. Kenshi was definitely a hit. What's not cool about a blind swordsman who can control an ancestral sword (Sento) containing the spirits of warrior kings? Frost was a hit, too. A female Sub-Zero with slightly different moves was a cool idea. Bo' Rai Cho was a hit as well, as seeing a plus-size mentor was a great concept. But most characters introduced were a miss. Mavado in my opinion was lame, and many felt the same way about Hsu Hao. Nitara was MK's vampire character, but it just lacked that "special something." Drahmin was an original concept, but I doubt he would have a lasting appeal. Blaze (at the time) was nothing special, either. Li Mei wasn't anything special, but I gave MK props for introducing more female fighters who weren't dressed in next-to-nothing like the Edenian girls. And, don't even get me started on Mokap...

MK6 - What I liked about Deception was the Konquest side-game featuring Skujinko where you traveled to new worlds like Seido (the Realm of Order) and Chaosrealm (obviously, the realm of Chaos). Chess Kombat wasn't so bad, either. However, the only new characters I liked from that game were Shujinko (only because of Konquest mode), Kira and to a lesser extent, Ashrah. All of those other characters like Hotaru, Dairou, Kobra, Darrius, and Havik were uninteresting (although some people like Havik). This is why most of those characters didn't get revived.

MK7 - Armageddon to me was basically the next version of MK Trilogy, featuring all of the characters from previous games, but so many of them were losers. While I liked the stages and the Kreate-A-Fighter option (something I wished they had done in previous games), I hated the button-pressing fatalities.  It was a mess. Motor Kombat was a decent racing game, though.

MK9 - I loved this game. The retelling of MK1, MK2, and MK3 reintroduced so many klassic stages and characters, all with their signature moves, the new X-Ray moves, and basically taking it back to what made the series so popular. My only complaint was that Sonya was too over-sexualized. It makes sense for the Edenian girls to be practically naked, as that's always been their style, but it didn't make sense for Sonya to wear a tiny vest and no bra. Still, it was a great game. New characters Cyber Sub-Zero and Skarlet were cool additions. And even though most people didn't like MK having guest characters, I thought Freddy Krueger was a nice addition. (I couldn't play as Kratos because I have the X360 version.)

MKX - I like this game as well, for how dark and gritty it is, and how much more gruesome the fatalities are. Plus, the veterans are older now, and their sons or daughters are introduced. I won't go into the new characters on this one, but most of them are welcome additions in general. I particularly like Tremor and Cassie Cage. I think there are far too many guest characters in MKX though.

When Netherealm begins working on their next MK game, I hope they will answer the one question we've all been wondering... Who is the mysterious Shimmering Woman from Jade's MK9 ending?
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQERijh3Ufv7uzOy0RNHsoMvh5S3XEOMoyLh9wGD1vmLqqgIE-8WA)


Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 15, 2017, 03:19am
That is definitely a more than fair observation. I readily admit that the better of the newer characters after MK3 were more often or not less frequent per each new installment at the time; I guess for me I liked small groups of them each game that clustered into the "post-MK3" category for me (which is why I particularly enjoyed Armageddon). MKX definitely had the best amount of newer characters since MK3. If/when I get my chance to mod, I'd like to take a shot at modding these post-MK3 characters I like who I believe would be less likely to make it as mods into MUA.

A lot of it is also a matter of my personal opinion, as I actually really enjoy characters others didn't find that interesting (Nitara, Ashrah, Havik, Kobra). I think a lot of it had to do with me reading more into them than what other people might have gotten out of them (I liked Nitara more for her cunning and pragmatism while being morally neutral and strangely selfish -- mostly doing her own thing -- and selfless -- freeing her realm from Outworld -- at the same time, while I found Ashrah and her story to be incredibly tragic and sympathetic). As fun as the games were, I liked the story and characters most of all (thanks in part to the organization and helpfulness of Gavok's Mortal Kombat Plot Faq on GameFaqs), which is why I was ecstatic that MK9 and MKX (and, to a lesser extent, MK vs DC) focused more on those aspects (the character interactions in MKX alone show an incredible amount of personality and thought into them unprecedented in any fighting game before it).

I really like MKX's roster overall; the only thing I didn't like that much about it is that I felt like it had an overabundance of human characters, though I guess that couldn't be helped with the theme of legacy and familial relations, and also I miss some of the older characters who I wish made it back, like Noob Saibot and Jade, but at least they got a chance to shine well in MK9. I'm hoping in the future installments that Netherrealm Studios looks back on more of the post-MK3 characters and decides to give them another shot; I was pleasantly surprised when they included Bo 'Rai Cho among the last of the DLC characters (I had always believed he was a character I thought was really cool that no one else seemed to like, evoking an obese version of Jackie Chan's character in The Drunken Master). Even so, if they choose not to, I'm sure they're on the right track to making more worthy successors (no pun intended) given how on point the newcomers to MKX are.

I also hope they eventually decide to bring back some of the features they chose in previous installments that showed up once and then never again, like Chess Kombat from Deception and Kreate-A-Fighter from Armageddon.

I tend to like the guest characters more often than not. Freddy Krueger and Predator were really great, but I was less interested in the others. I really wish they had gotten Ash Williams from Evil Dead/Army of Darkness in MKX; I hope they get him in a future installment. I remember at one point they made an April Fool's Day joke announcing MK9 would get ported to a Nintendo console with The Legend of Zelda's Link as a console exclusive guest character (as funny as it was to me, I thought it would have been super cool; I really enjoyed playing as him in Soul Calibur II and Super Smash Bros.).

As for the Shimmering Woman in Jade's ending, it's interesting to speculate who she could be. I heard a theory that she's the one who influenced Kitana in her MKX ending (I think she even shows up in the background unmentioned if I recall correctly). As for that ending itself, it was such a shocking headtrip, though I can't help but wonder if it was a deliberate misinterpretation on the part of whoever showed it to her, since the creators of MK themselves confirmed the only survivors of Armageddon were few more than Shao Kahn (most of the others being confirmed dead in the very beginning of MK9, including Kitana herself I think), though this could be another potential retcon, which MK was notorious for (though likely not in this case, I think).

The new poll is tough... I have to vote for MKX, since it's the best of them all, but I do want to point out why I love each game.

MK4 - Gave us the classics Quan Chi and Shinnok (even though Quan Chi debuted in a cartoon)

MK5/Deadly Alliance - The first MK game to dive deeper into the lore and story, shaking things up by killing Shao Kahn (kind of) and Liu Kang right away, completely reinventing the gameplay style and making each of the characters feel more unique gameplay-wise outside of fatalities and special moves (that always bugged me about the older games as much as I hate to admit it)

MK6/Deception - Continues the strong points of the previous game, adds a higher number of interesting additions as opposed to MK4 and MK5, bringing back some neglected past characters, Konquest Mode, Chess Kombat, Puzzle Kombat, Hara-Kiris

MK7/Armageddon - Every MK character ever at the time (though you can make MKX characters in KAF technically), Kreate-A-Fighter

MK9 - The perfect reboot (although I was less impressed with the story and characters than the original timeline, although MKX makes up for it beautifully), x-ray attacks, taking everything good about the previous games and perfecting them

MKX - The best MK game so far, best roster of new characters, best story mode, most fun to play, most gruesome fatalities (the first in the series that actually made me feel physically sick the first time I saw some of them), multiple unique character interactions prior to fights, extremely high replay value especially with Single Fight

I also hope they have more good action/adventure games, like Shaolin Monks. I really enjoyed that one, especially getting to use Action Replay to use the normally VS mode exclusive characters (Johnny Cage, Kitana, Reptile, Baraka) in the single player story mode.
Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on July 15, 2017, 04:32am
Nothing can beat the Classics like MKII or UMK3 but I got to say, Shaolin Monks is the game that took MK to another level. The adventure type of game, the Player V Player mode, everything! It's part of the reason why I started this MK mods.
I don't find MKX that good since Boon created a World of possibilities after MK9, it was a reboot, but for some reason it's sequel continue decades after, so much histories wasted. Plus the X-RAY moves gore, way too over the top, to the point of ridiculous.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 15, 2017, 05:39am
Nothing can beat the Classics like MKII or UMK3 but I got to say, Shaolin Monks is the game that took MK to another level. The adventure type of game, the Player V Player mode, everything! It's part of the reason why I started this MK mods.

I absolutely agree on MK: Shaolin Monks. That was such a fun game. I loved how they used the various stages from MK1 and MK2 as the backgrounds. It was easy to goad your enemies into death traps such as spike pits or living trees, etc. So many familiar characters were bosses you had to fight, like facing Ermac at the Warrior Shrine. In my opinion, it was their best action/adventure game to date.
I did like MK Mythologies: Sub-Zero as well, as you see him (now Noob Saibot) battling the various gods of Earthrealm, before having to visit the Netherrealm to undo his mistake. That game was fun too, but difficult at times.
As for MK: Special Forces, that was a train wreck! It was awful! The only good thing that came out of that was the first appearance of Tremor, who became available in MKX later on.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 19, 2017, 01:46pm
Poll Results (so far):

After 21 votes, it's a tie between the two games that I predicted would be at the top: Mortal Kombat 2011 (MK9) and Mortal Kombat X/XL (MKX) -- both at 7 votes. The rest of them aren't even close. If one of them reaches 10 votes, I'll close the poll and declare that game as the winner.

I will come up with more interesting polls like this in the near future. Meanwhile, if anyone has a topic, a suggestion, a visual, or anything else MK-related to share, go ahead and post it here.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 22, 2017, 07:39am
A new kombatant has been unlocked. View the Warrior Select screen at the first post. And, take a look at the previous post. Help keep this thread going strong.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 29, 2017, 11:32am
The Poll Results are in, and the winner is Mortal Kombat X with 11 votes. The runner-up was Mortal Kombat 9 with 8 votes. (I may create another poll soon.)

You may have seen it, but Erik Lensherr has plans for Reptile and Rain, but they won't be anytime soon, since they didn't get enough votes in his poll.

As for myself, the next Mortal Kombat character I'll work on is an interesting one that is much tougher than many are giving him credit for... you'll see. And, I am also planning a huge update for Shang Tsung, but I'm trying to gather more materials first. Stay tuned.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on August 07, 2017, 03:27pm
A new kombatant has been unlocked. View the "Select Your Fighter" screen at the first post.

We now currently have 11 Mortal Kombat fighters in MUA. 16 spots remain. Yes, I do have a few more planned as part of my Summer of Shadows event, but there is no way I'll do them all. So, who else is making MK mods? Will there be a full roster of kombatants? We'll just have to wait and see.

If you wish to create videos for some of these MK character mods, go right ahead.

In the meantime, here's a question: What is your favorite Stage Fatality? Is it The Pit? Dead Pool? Kombat Tomb? The Subway? There's a lot of them out there.
I happen to like The Prison from MK4. I thought it was cool to see your fighter spin the enemy around in a 360-degree motion before throwing them into the large fan, shredding them, with their head hitting the camera! The background music was cool as well -- a remix of The Prison from MK Mythologies: Sub-Zero.
The Street from MK9 was good too, seeing the enemy get fatally hit by a taxi! And, I also like The Kove from MKX where a giant octopus pulls the enemy into the ocean, then rips his/her body apart as they are drowning underwater.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on August 07, 2017, 03:33pm
I'd love to make MK mods, to the point where there's more than 27 overall even, but I'm nowhere near ready yet. I also don't want to interfere with anyone else's modding plans; my guess is it'll be a few months before I can make any since I'm still a complete beginner. Still, there's little else in life I want than to be able to contribute to this.
Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on August 08, 2017, 02:18pm
Outsider, congratulations! His latest releases are really incredible. I'm very impressed with the Mods MK. Now to complete, this new Stryker mod is diversifying my game with style. Thank you!
My technical issues with my PC have been resolved. Although my time is still not the best, in the last hours of the night I will make skins again.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on August 23, 2017, 03:51pm
A new kombatant has been unlocked. View the Fighter Select screen at the first post. Mortal Kombat now has 12 fighters in MUA, and I have a few more coming...


Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on August 23, 2017, 07:06pm
I'm so excited!!! I can't wait to see what else Outsider has planned for MK in MUA!
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on August 24, 2017, 05:16am
So considering the current popularity of Mortal Kombat characters being made into playable ones for MUA, I figured I'd try my hand at making some of my own movesets that modders can use or take inspiration from. Decided to not place these in the Moveset Contribution Thread, in order to avoid having them get lost among everything else.

Skarlet(Mortal Kombat 9)
1. Blood Spill: Skarlet teleports behind the nearest enemy and slashes them viciously in the back.
2. Double Dagger Stab: Skarlet throws two of her daggers at an unlucky enemy.
3. Krimson Dashing Slide: Skarlet moves forward quickly along the ground, knocking opponents over if they get in her way.
4. Blood Ball: Skarlet stabs herself, firing a projectile of her own blood at opponents which does high amounts of damage. A significant amount of health is drained as a side-effect.
5. (Boost) Feels So Good: Skarlet gains extra health orbs back from defeated enemies for a time.
6. (Boost) Bloodthirsty: Skarlet's attacks inflict more damage for a time.
7. (Fatality) Pillar Crush: Skarlet stabs herself with one of her own weapons, creating pillars of blood that move in and proceed to crush nearby enemies unlucky enough to be in range.

D'Vorah(Mortal Kombat X)
Abilities of healing factor, flight
1. Stinger charge: D'Vorah strikes an unlucky enemy in the back with her two stingers.
2. Brood Blast: D'Vorah commands some of her insects to fire yellow resin at enemies.
3. Venomous Insects: D'Vorah commands some of her insects to fire green resin at enemies, dealing low poison damage with each successful hit.
4. Insect Tornado: D'Vorah spawns a swarm of wasps under nearby enemies, knocking them into the air and being repeatedly stung during the attack.
5. Squishy Explosion: D'Vorah throws a red insect at a nearby enemy, attracting a swarm of wasps towards them and causing them to attack said foe.
6. (Boost) Poisonous Strikes: Each of D'Vorah's regular attacks will deal mid-level poison damage for a time.
7. (Fatality) Feeding Time: D'Vorah summons a swarm of wasps to attack all threats on-screen.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on August 28, 2017, 07:18pm
A new kombatant has been unlocked. View the Fighter Select screen at the first post.

As of now, the original seven playable warriors from the very first Mortal Kombat are now in MUA. (I know, I know -- officially the original Sub-Zero is actually Noob Saibot now, but for this game, his younger brother Sub-Zero is representing the original here.)

So considering the current popularity of Mortal Kombat characters being made into playable ones for MUA, I figured I'd try my hand at making some of my own movesets that modders can use or take inspiration from. Decided to not place these in the Moveset Contribution Thread, in order to avoid having them get lost among everything else.

Not a bad idea. There are plenty of MK characters out there, and they are very easy to do as they already have moves from their games. The challenge for modders is to somehow replicate them. Most can be done, while a few can't be done. Since MKX was the winner of the poll as best MK game, perhaps you can continue with some of the newer MK characters who made their debut at MKX.

I'm so excited!!! I can't wait to see what else Outsider has planned for MK in MUA!

You have two or three more reasons to be excited... :king: (evil laugh)

Outsider, congratulations! His latest releases are really incredible. I'm very impressed with the Mods MK. Now to complete, this new Stryker mod is diversifying my game with style. Thank you!

No problem, Anderson. I have seen some of your videos on Youtube displaying your skins, and congratulating me in one of those videos. I appreciate that.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on August 28, 2017, 07:24pm
Thank you so much!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on August 28, 2017, 10:29pm
Here's movesets for Kung Jin and Takeda from Mortal Kombat X:

Kung Jin:
1. Bow Whack: Kung Jin spins around hitting an unlucky enemy twice, before uppercutting them into the air utilizing the adornment on his bow.
2. Chakram: Kung Jin throws his boomerang-like weapon at nearby enemies, dealing damage with a 20% chance to leave struck threats stunned.
3. Bow Scorch: Kung Jin launches fireballs from the dragon head on his bow.
4. Cartwheel Dive: Kung Jin leaps into the air and lands a powerful kick to an unlucky opponent's jaw, knocking them to the ground.
5. Cheap Shot: Kung Jin aims several arrows at an unlucky enemy's knees, dealing high levels of damage.
6. (Boost) Quiver Types: Kung Jin will have the option of ending up with one of the following randomized arrow variants:
ē   Fire: Every arrow shot for a limited time will deal low amounts of fire damage to foes.
ē   Stun: Every arrow shot for a limited time will leave enemies dazed, opening up critical hit damage opportunities.
ē   Vampiric: Every arrow shot for a limited time will drain an opponent's energy, giving free orbs to Kung Jin and his allies on top of the usual arrow damage.
7. (Boost) Too Quick for Ya?: Kung Jin's natural agility makes it more difficult for foes to land a successful hit on him.
8. (Fatality) Painful Rain: Kung Jin runs up to kick several enemies in the face, before firing several flame-coated arrows from his bow into the air, which quickly come back down on said threats.

Takeda Takahashi:
Abilities of reflecting enemy projectiles back at opponents by pressing heavy attack button whilst blocking, teleportation by pressing the jump button twice, whip-based hand-to-hand combat(perhaps use Ghost Rider's combat style as a basis?)

1. Triple Kunai: Takeda throws three kunai at enemies, which land near their positions and explode in their surprised faces.
2. Blade Tornado: Takeda throws the hilt of a plasma sword on the ground, telekinetically commanding it to knock unlucky enemies into the air, before returning to him.
3. Come Here Now!: Takeda launches a whip spear at a nearby enemy and stabs them with it, dragging them over to him for a quick punch across the face.
4. Fists of Fury: Takeda deals a rapid array of punches towards unlucky enemies.
5. Deadly Spark: Takeda slams his plasma blades together, generating a beam of energy from it.
6. Lashing Barrage: Takeda moves his whips around in a downward arc, dealing a quick series of swipes.
7. (Boost) True Power: Takeda starts to glow with an orange aura surrounding him, as overall damage potential is increased further for a time.
8. (Debuff) Mental Mush: Takeda telepathically confuses enemies, causing them to flee.
9. (Fatality) Good Lashing: Takeda brings out his whips and moves them around his general area, dealing bleed damage to nearby foes.
Title: Re: Mortal Kombat - Release Katalog
Post by: Just HAZ on August 29, 2017, 02:51am
nice idea Ceamonks890
Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on August 29, 2017, 06:14pm
Pretty awesome mods you have made! I hope to finish that must have figther that's missing soon enough.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on September 01, 2017, 01:16pm
Pretty awesome mods you have made! I hope to finish that must have figther that's missing soon enough.

Thanks for that, Julio. Yeah, you have to have the original seven in there for sure. And yes, hopefully you'll finish that fighter soon. (If you need me to review it when you're finished, let me know -- depending on my availability, of course.)
I have portraits of many prolific MK warriors on file, so once your fighter is released, the portrait will fill one of the 14 remaining spots on the "Select Your Fighter" screen in the first post.
Erik Lensherr wanted to work on Reptile and Rain, but other characters defeated them in his poll. Still, MUA is starting to look like the next (unofficial) action game since MK: Shaolin Monks!


If anyone is interested in creating gameplay videos of the MK mods released so far (perhaps with MK Trilogy music), go right ahead. But don't forget the boosters that were made so that all MK mods are uniform. I'm curious to see how someone would do it. Maybe Ed Boon would give us props!
Here are some MK Trilogy music that would fit the videos nicely:
https://www.youtube.com/watch?v=F_xT6dFvCMc
https://www.youtube.com/watch?v=ol-zlqU-PuY
https://www.youtube.com/watch?v=YWKE6NDPrUM

Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on September 01, 2017, 05:53pm
And here are the rest of the new fighters introduced in Mortal Kombat X(No Triborg obviously, as we already have Sub-Zero available separately. And I'm pretty sure people would prefer to play as Cyrax, Sektor and Smoke in the same way too).

Cassie Cage:
1. Glow Kick: Glowing with green energy, Cassie performs a high kick which knocks an opponent into the air.
2. Akimbo: Cassie pulls out both of her handguns and fires away.
3. Going Down: Cassie rushes forward and tackles a foe to the ground, proceeding to punch them in the face before getting off them.
4. Jewel Crusher: Cassie drops to her knees and punches an unlucky enemy in the solar plexus twice.
5. Target Sighted: Cassie calls through her earpiece, for a missile strike from the Special Forces on enemies.
6. (Boost) Runs in the Family: Taking after her father, Cassie's body is covered entirely in green energy, reducing damage done to her for a time.
7. (Debuff) You Got Caged!: Cassie mocks her opponents, causing their defence to decrease.
8. (Fatality) Take 'em Down!: Cassie carefully aims at nearby enemy knees, before proceeding to shoot all affected targets in the head.

Erron Black:
1. Sand Skid: Erron slides along the ground, knocking an enemy into the air and proceeding to shoot at them, before they land back on the ground.
2. Caltrops: Erron throws out caltrops, dealing bleed damage to any enemy stupid enough to step on them.
3. Let Off Steam: Erron pulls out a rifle and unloads several shots from it.
4. Downed Shootout: Erron tackles an enemy to the ground and proceeds to fire at them several times, before getting off.
5. Blade Stab: Erron stabs an unlucky enemy in the gut with his Tarkatan blade, dealing bleed damage as soon as its pulled back out.
6. (Boost) Sharpshooter: Erron becomes much more proficient at dealing critical hit damage to enemies.
7. (Fatality) Sand Grenades: Erron throws out specially-designed grenades, which explode and release sand that entraps enemies in a huge amount of it, before he shoots at them till they die. Any enemies lucky enough to survive, will remain trapped in the sand.

Ferra & Torr:
1. Brute Smash: Torr uppercuts an enemy into the air.
2. Back Breaker: Torr grabs an enemy and proceeds to crush them with a bear hug.
3. Boulder Roll: Torr curls into a ball and rolls forward, knocking enemies to the ground.
4. Enemy Slice: Torr grabs an enemy and holds them steady, while Ferra proceeds to slice at the enemy with her claws.
5. Ferra Throw: Torr throws Ferra forward like a projectile, as she proceeds to stab an enemy before they collapse on the ground briefly. Ferra will return to Torr's back after the attack.
6. (Boost) No Pain, No Gain!: Ferra stabs Torr with her claws, depleting health in exchange for a damage buff across them & their allies.
7. (Boost) Primitive Rage: Ferra & Torr's attacks do more damage for a time.
8. (Fatality) Time for Fun: Ferra jumps off Torr's back, moving around from enemy to enemy as they're stabbed in the gut by her claws.

Jacqui Briggs:
1. Ground Slam: Jacqui leaps into the air and comes back down, delivering a devastating shockwave from her gauntlets.
2. Gauntlet Barrage: Jacqui performs a quick, deliberate series of strikes on an unlucky enemy.
3. Robotic Dash: Jacqui runs forward and uppercuts her opponent.
4. Fish in a Barrel: Jacqui fires two shotgun blasts from her gauntlets.
5. Gauntlet Blasters: Jacqui fires a few rapid-fire machine gun rounds from her gauntlets.
6. (Boost) Tech Barrier: Jacqui clashes her gauntlets together, creating a strong barrier which absorbs attack damage for a time.
7. (Boost) Electric Personality: Jacqui clashes her gauntlets together, generating an electric current around them, which adds further electric damage to her attacks.
8. (Fatality) Rocket Barrage: Jacqui fires two rockets from her gauntlets, which explode when close to valid targets.

Kotal Khan:
1. Sword Sweep: Kotal Khan draws out his sword and performs a low sweep attack.
2. Counter Attack: Kotal Khan draws his sickles out and counters an enemy attack, reversing their attack back on them as damage is dealt.
3. Sunstone: Kotal Khan throws a specially-made discus at enemies, dealing fire damage.
4. Sunburns: Kotal Khan calls down rays of sunlight, which do burn damage briefly to enemies before dissipating.
5. On Your Knees: Kotal Khan grabs two opponents by their faces and proceeds to burn them via the sun's power, before flinging them over him.
6. (Boost) Blood Donation: Kotal Khan loses a portion of health in exchange for a damage buff.
7. (Boost) Soul Incineration: Kotal Khan gains health & energy orbs from the sun, which can be spread out across his allies.
8. (Fatality) Honor Your Sacrifice: Kotal Khan moves from enemy to enemy, stabbing them in the chest as they proceed to bleed out.

UPDATE
Tremor:
1. Stone Uppercut: Tremor forms a bigger fist with the rock aspects of his skin, performing a powerful uppercut.
2. Crystal projectiles: Tremor throws deadly crystal shards at enemies.
3. Rock Bash: Tremor picks up a big boulder and slams it on enemies.
4. Aftershock: Tremor punches his fists into the ground, emitting vibrational shockwaves which knock foes off their feet.
5. Earthquake: Tremor punches his fists into the ground, emitting stronger vibrational shockwaves which deals significant damage to foes.
6. Bowling Pins: Tremor throws a spherical rock along the ground, knocking enemies over.
7. (Boost) Crystal Armor: Tremor amplifies the crystalline aspects of his skin further, reducing damage done to him for a time.
8. (Fatality) Stone Walls: Tremor traps nearby enemies' feet in stone, before creating walls around them and slamming them together, dealing significant physical damage.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on September 02, 2017, 08:59pm
A new kombatant has been unlocked. View the "Select Your Fighter" screen at the first post.

And here are the rest of the new fighters introduced in Mortal Kombat X(No Triborg obviously, as we already have Sub-Zero available separately. And I'm pretty sure people would prefer to play as Cyrax, Sektor and Smoke in the same way too).

Nice job on these. Don't forget about the brown ninja Tremor, unless you count that horrible game Mortal Kombat: Special Forces as his debut. Technically, it's true, but MKX is his fighting game debut.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on September 02, 2017, 09:08pm
Epic!!!

One could technically argue that Tremor had a prototype in Special Forces that was fully fleshed out in MKX. A lot like Blaze, who was just a cameo in MK2 and then became a fully made, super secret unlockable character in Deadly Alliance.
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on September 02, 2017, 10:32pm
Nice job on these. Don't forget about the brown ninja Tremor, unless you count that horrible game Mortal Kombat: Special Forces as his debut. Technically, it's true, but MKX is his fighting game debut.

Updated my previous post accordingly, with Tremor added to the rest of the MKX cast. Anyone else from the series you guys want me to try? Or is everyone satisfied? :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on September 13, 2017, 05:12pm
A new kombatant has been unlocked. View the "Select Your Fighter" screen at the first post. Also, Andersonbrazil has been added as a contributor.

As you can see, the Fighter Screen is really starting to fill up! We all know that the game can only allow for 27 characters on a roster (though I personally would prefer 28... oh well). 15 kombatants are now playable, which means only 12 more remain. Bear in mind that I promised I would on focus on Marvel and others for the time being, but I do have one more MK character coming in between those. And, now that Andersonbrazil released his Pack 10, I will soon release a major update for Shang Tsung...

So, let's have a poll: Who would you like to see fill the remaining 12 spots? Try not to say any more than 12 for the obvious reason stated above. (I won't participate in this since I'm a modder  -- it may give some things away.) So go ahead, sound off and... Choose Your Destiny.

Title: Re: Mortal Kombat - Release Katalog
Post by: Aventureiromax on September 13, 2017, 05:26pm
Jade, Kung Lao, Baraka, Reptile, Rain, Sindel, Shinnok, Jason, Freddy, Tanya, Noob Saibot and Nightwolf   :jumping: :rockon: :thumbsup2: :naughty:
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on September 13, 2017, 08:48pm
I'd like to see Goro, Reptile, Kenshi, Fujin, Kung Lao, Bo' Rai Cho, Tremor, Jade, Rain, Baraka, Cyrax & Noob Saibot from the Mortal Kombat cast made playable in MUA most of all.

A lot of the less popular or samey characters introduced into the franchise over the years, can just as easily be made into skins for existing MK mods ;)
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on September 13, 2017, 08:54pm
My desires for the remaining 12 would be Goro, Reptile, Jade, Noob Saibot, Smoke, Bo 'Rai Cho, Erron Black, Kenshi, Kotal Kahn, Cassie Cage, Jacqui Briggs, and Takeda. I would pick more if I could, but those are the ones I'd like to see the most!
Title: Re: Mortal Kombat - Release Katalog
Post by: jaybird on September 14, 2017, 10:06am
My picks would be Kung Lao, Reptile, Jade, Smoke, Noob Saibot, Goro/Kintaro/Sheeva, Baraka, Cyrax/Sektor/Triborg, Kenshi, Bo'Rai Cho, D'Vorah, and Erron Black. I feel like the first 8 are have a pretty good chance of making it in but I have no idea about the last 4. Personally, I don't think we should count guest characters like Alien or Freddy although I do think guest characters should have mods.
Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on September 14, 2017, 10:56am
I was going to enjoy seeing these characters, and I belive have models for it them on the net:
Sheeva
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) (https://t11.deviantart.net/o8DY81zraAicIhgk2OavFP4k9IQ=/300x200/filters:fixed_height(100,100):origin()/pre10/bfc7/th/pre/i/2014/339/d/7/mka_sheeva_primary_by_undeadmentor-d88reex.jpg) (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSdjt1hMqBDb29q_7KE6zZUuho2XE6m-8nJVX1avQdV51osEXdy)

 Reptile
(https://t07.deviantart.net/AdpOsrsrn2a_764nw4O8UWpBz0w=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/9a2a/th/pre/i/2014/247/d/4/mk4_reptile_by_undeadmentor-d7xxoob.jpg) (https://t12.deviantart.net/zR7_b7NwqjYCmV0m_yAOKreneZA=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/291f/th/pre/i/2014/194/4/8/reptile_alternate___mortal_kombat_9_by_romero1718-d7pql2a.png)(https://t14.deviantart.net/9Yqu-thOqj8vJ4JcuytLjxegDmo=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/1c02/th/pre/i/2015/172/d/8/mkx_reptile_alternate_by_undeadmentor-d8y5d1i.jpg)

V'Vorah
(https://t07.deviantart.net/LkfMt8IcXC1nM5a7IaiHIyUDlTE=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/55f6/th/pre/i/2015/102/d/7/mkx__ios____dvorah_by_postmortacum-d8phufl.png)

Kenshi
(https://t14.deviantart.net/cxFSJqnwIv7Ifr-xyXPv4Gcj2HU=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/0080/th/pre/i/2015/100/5/9/kenshi_primary___mortal_kombat_x__ios__by_romero1718-d8p8qcr.png)

Baraka
(https://t08.deviantart.net/RY4n-7Zgn0Y86VSpyuHp11KA_d0=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/b5e3/th/pre/i/2015/183/5/d/mortal_kombat_x__tarkatan_solider__by_ogloc069-d8zp0w0.png) (https://t08.deviantart.net/OEnIHUWl83czqCSARUA4IEFd-us=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/5aac/th/pre/i/2015/171/9/d/baraka_by_romero1718-d8y18dz.png) (https://t09.deviantart.net/zPJkRr7Emem4KgH-GLfbKBLBXtE=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/61ef/th/pre/f/2013/193/0/5/mk9__baraka__primary__remixed__by_kodracan-d6d5cy4.jpg)

Smook
(https://t07.deviantart.net/ZISDT7xBhtJjEmaclbeuxaqRF8Q=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/e6a8/th/pre/i/2014/203/0/4/mortal_kombat_9__smoke__retexture___by_ogloc069-d6lq481.png) (https://t04.deviantart.net/LlIWkNI4rblpQAlLc_aa2ZYjwj0=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/d87c/th/pre/f/2014/265/3/2/smoke__mksm_outfits__by_texmoder-d7zut2x.png)


Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on September 14, 2017, 11:03am
Your mod Quan Chi is really very cool! Congratulations Outsider, your mods are occupying pretty much my entire list of characters on Herostat!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on September 17, 2017, 02:39pm
Everyone, if you happen to have my mod of Shang Tsung, then it is critically important that you re-download him. I have upgraded him to now have 33 different morphs! That's more that any other shape-shifter mod I've done. One of the coolest mods I've ever done just got cooler. Go download him now. Don't say I didn't tell you...

In fact, in the future, I will look to see if I can add even more morphs to him without complicating his morph system. The more MK skins that skinners/model converters make, the more I can add to him. I'd say five more is enough.


Interesting picks as to who you all want to see fill up the remaining 12 spots. I wasn't really counting guest characters, but to each their own. More interestingly, there is a possibility that someone found a way to increase MUA's roster limit. I've yet to test this out, but if this turns out to be legitimate, then obviously MK can have more spots on their roster. I don't want to get my hopes up for now.

Your mod Quan Chi is really very cool! Congratulations Outsider, your mods are occupying pretty much my entire list of characters on Herostat!

I appreciate that. I enjoy making Mortal Kombat mods. There's just something fun about making them.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on October 11, 2017, 03:32pm
In case you didn't know, Mortal Kombat is celebrating its 25th anniversary! I can't believe it's been out for that long. I feel old right now...

I'm working on Marvel characters right now, but in recognition of this milestone, I will let you all choose the next kombatant I will create when I come back to MK. It's a poll that you can vote on for the next 10 days. The winning vote will be my next MK mod when I return to MK. If there's a tie, I will extend the time until there is a winner. So go ahead, choose your destiny.

In the meantime, Julio Cabral was working on an important kombatant. (I am not at liberty to reveal his/her identity.) Julio's been busy lately, and I am unsure whether he's near completion or not, but be patient, as I am certain it'll be worth the wait.

Also, if you have any comments or critiques on the MK characters released so far, feel free to post them here.

Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on October 11, 2017, 04:19pm
Hello, Outsider! I'm looking forward to seeing this MK in my game. I think I'm the first to vote. This is my preference, I would love to have Baraka in my game. I hope he's the winner.
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on October 11, 2017, 07:44pm
For the current voting occasion, I've made movesets for all three characters that modders can use.

Reptile:
1. Power Slide: Reptile slides across the ground, hitting & sending any struck foes into the air.
2. Acid Spit: Reptile spits out acid from his mouth, dealing burn damage over time to struck foes.
3. Rolling Spikes: Reptile curls up into a ball and rolls around the level, knocking foes over.
4. Klaw Pounce: Reptile lunges forward and forces an enemy to the ground, slashing at them with his claws as bleed damage is dealt.
5. Slow Force Ball: Reptile fires a projected green ball of force energy that moves across slowly, but any foe stupid enough to get close to it will be knocked towards Reptile for an easy knockout.
6. (Boost) Invisibility: Reptile becomes completely invisible to enemies for a time.
7. (Boost) Basilisk: Reptile is able to move and attack much faster, while enemies are seemingly slowed down for a time.
8. (Fatality) Tasty Meal: Reptile takes off his mask, proceeding to open up his mouth and use his long tongue to grab enemy heads one at a time, entirely devouring them and insta-killing minor threats. Does not work on bosses!

Baraka:
1. Blade Charge: Baraka lunges forward and stabs an enemy with his blades.
2. Flying Shard: Baraka fires a spark projectle at foes via scraping his blades together.
3. Chop Chop: Baraka slices his opponent up vertically, attacking with his blades very quickly as bleed damage is dealt.
4. Blade Spin: Baraka proceeds to do a spin attack, dealing bleed damage to any struck foe. Hold down button to keep attack going!
5. Blade Lift: Baraka stabs an enemy in the chest and lifts them high up, before throwing their expired corpse away.
6. (Boost) Tarkatan Instinct: Baraka is able to deal critical hit damage with his attacks for a time.
7. (Boost) Tarkatan Senses: Baraka sniffs the environment out, using his highly acute sense of smell to reveal foes on the map.
8. (Fatality) Mutant Dissection: Baraka uses his blades to slice several enemies to pieces, with any enemy left standing, dealt bleed damage over time.

Jade:
1. Staff Grab: Jade grabs an enemy with her staff and slams them behind her.
2. Razor-rang: Jade throws a deadly boomerang at enemies.
3. Staff Overhead: Jade leaps into the air and brutally hits an enemy with her staff.
4. Eclipse Kick: Jade becomes illuminated with green energy and performs a 360 kick that knocks an enemy into the air.
5. Staff Buster: Jade runs behind an unlucky foe and uses her staff to whack an enemy in the groin, before proceeding to whack them in the back and force said threat to the ground.
6. (Boost) Dodging Shadows: Jade generates a forcefield, which renders her immune to projectile attacks for a time.
7. (Boost) Vanishing Winds: Jade teleports to a different position.
8. (Fatality) Staff Shake: Jade stabs two enemies with her staff in the chest, shaking them to the point that their bodies explode and deal additional splash damage to nearby foes.

And as an extra bonus to mark MK's 25th anniversary, I threw in Goro as well.

Goro:
1. Chest Pound: Goro picks up an enemy with his lower arms and proceeds to punch them with his upper arms for a bit, before throwing them to the ground.
2. Flame Ball: Goro spits fireballs out of his mouth.
3. Leaping Stomp: Goro disappears off-screen, before unexpectedly landing on enemies, crushing them.
4. Spinning Fists: Goro holds his arms out, imbuing them with fire and spins around, hitting enemies several times.
5. Fireball: Goro fires a more powerful green fireball variant from one of his arms, dealing significantly more damage to enemies.
6. (Boost) Invincibility: Letting out a laugh, Goro becomes significantly more durable to attacks temporarily.
7. (Debuff) Roar: Goro lets out a terrifying roar that scares enemies, causing them to run away from him & his allies, reducing overall defence.
8. (Fatality) Dragon Fangs: Goro pulls out his weapons and proceeds to slice & stab any foe unlucky to be nearby.

Alternate costumes:
1. Classic: https://upload.wikimedia.org/wikipedia/en/3/3c/GoroMKSM.jpg
2. Kintaro: https://vignette2.wikia.nocookie.net/mkwikia/images/1/1b/Kintaromk9.png/revision/latest?cb=20120804180654
3. Sheeva: https://upload.wikimedia.org/wikipedia/en/3/3e/SheevaMK2011.png

I hope others find these useful :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on October 13, 2017, 02:24pm
So far, 15 people have voted. Reptile and Jade are tied at 6, while Baraka is trailing with 3. I myself won't be voting, but I am very curious to see who wins this poll.

In other news, I guess I should get rid of the dragon logo in the Select Your Fighter screen (first post). Because thanks to the 28 Roster Limit Hack that I created off of Nikita488's discovery, we can now have 28 kombatants on the roster instead of 27. (Look for it in the "Modder's Workbench" section.) Ideally, he was able to have as many as 33 heroes, but it had NPC problems that ruin the game. Hopefully, he'll find a fix for that soon.

Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on October 14, 2017, 05:59pm
Noob Saibot:
1. Shadow Slide: As a nod to his original Sub-Zero form, Noob sends his shadow out during a slide, tripping over an enemy.
2. Teleport Jump Slam: Noob teleports behind an enemy, grabs them as they go up into the air and immediately slams said foe into the ground.
3. Blue Fireball: Noob fires bluish-white fireballs at enemies.
4. Dark Assassin: Noob throws several pieces of shuriken at foes, with a 15% chance of dealing critical hit damage.
5. Disabler: Noob fires a ghostly fireball, dealing multiple hits to struck foes at once. Also temporarily disables them from using their special abilities for a time.
6. (Boost) Darkness: Noob vanishes from sight, becoming invisible to enemies. Any attacks done to him have their overall damage potential reduced as well.
7. (Boost) Cyber Smoke: In a nod to their temporary forced partnership in MK Deception, Noob calls in a cyberized Smoke for assistance in combat.
8. (Fatality) Shadow Spin: Noob spawns in a cloud that lifts enemies into the air and spins them around like ragdolls, dealing bleed damage.

Bo' Rai Cho:
1. Drunken Fist: Bo' Rai Cho performs a series of punches on an enemy, before finishing up with a kick that sends them flying.
2. Fire Spit: Bo' Rai Cho blows flames out of his mouth.
3. Puke Puddle: Bo' Rai Cho vomits all over the ground, causing any enemy whom steps in it to trip over.
4. Belly Bash: Bo' Rai Cho charges forward, leaps into the air and does a powerful belly flop that crushes any unlucky opponents.
5. Sumo Stomp: Bo' Rai Cho stomps on the ground, creating a tremor that shakes the environment.
6. (Boost) Time to Drink: Bo' Rai Cho takes a sip from his jug, somehow increasing the strength of his attacks.
7. (Debuff) Fart Cloud: Bo' Rai Cho lets out flatulence so bad, that it causes enemies to run away & throw up, reducing overall defence.
8. (Fatality) Booze You Loose: Bo' Rai Cho forces his alcohol-filled jug down an enemy's throat, before throwing a match into their mouth, causing said enemy to blow up and deal additional fire splash damage to nearby threats.

Shujinko:
1. Grapple Hook Strike: Borrowed from Mavado, Shujinko catapults himself forward with grapple ropes, kicking an unlucky foe to the ground.
2. Iron Leg: Borrowed from Dairou, Shujinko blasts a three-pronged energy star from underneath his leg.
3. Twisty Kick: Borrowed from Darrius, Shujinko runs forward and performs three spin kick attacks on enemies.
4. Tele-Punch: Borrowed from Kobra, Shujinko disappears and reappears behind an enemy, beating them to a pulp.
5. Ring of Hatred: Borrowed from Taven, Shujinko leaps into the air and smashes his fist into the ground, generating a shockwave of fire.
6. (Boost) Charge Up: Borrowed from Hsu Hao, Shujinko and his allies' hands glow red, increasing overall attack damage.
7. (Boost) Corpse Taunt: Borrowed from Havik, Shujinko bends his body back a bit before coming back up, restoring health.
8. (Fatality) Shaolin Evisceration: Shujinko unsheathes his swords and slices at opponents as he moves from one target to the next quickly, causing them to collapse as bleed damage is dealt for those still standing.

For Shujinko, I felt it would be best to have him replicate cool attacks from some of the much less interesting characters of the MK franchise, that no-one would want to make a separate mod for(rather than ones everyone already likes).
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on October 15, 2017, 06:33am
POLL UPDATE:
25 people have voted so far. Reptile has suddenly taken the lead at 11 votes. Baraka and Jade are behind him, tied at 7 votes. If you haven't voted yet, your vote does count as the winner will be my next MK mod.


For Shujinko, I felt it would be best to have him replicate cool attacks from some of the much less interesting characters of the MK franchise, that no-one would want to make a separate mod for(rather than ones everyone already likes).

I agree. A lot of the characters released in MK Deception weren't all that interesting. Kira and to a lesser extent Ashrah were probably the only exceptions -- though I doubt mods of either would be created. Shujinko was interesting since the player controlled him throughout Konquest mode from youth to old age.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on October 21, 2017, 03:40pm
Well, voting has ended, as the poll is now closed. After 31 members, it has been decided...

(https://i.ytimg.com/vi/3B8QRs6_EHo/maxresdefault.jpg)

I am working on Marvel characters right now (just released Bloodscream, in fact), but when I return to Mortal Kombat mods, you have my word that Reptile will be the first to be worked on.

Title: Re: Mortal Kombat - Release Katalog
Post by: StarAndy on November 13, 2017, 10:15am

I would like to see a mod of kung lao and kratos based on the mk9.
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on November 13, 2017, 03:59pm
I would like to see a mod of kung lao and kratos based on the mk9.

But Kratos isn't even a Mortal Kombat character *facepalms*
Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on December 09, 2017, 05:25am
Spoiler alert!
https://image.ibb.co/dfzGAG/rabbit.png (https://image.ibb.co/dfzGAG/rabbit.png)
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on December 09, 2017, 09:51am
Spoiler alert!
https://image.ibb.co/dfzGAG/rabbit.png (https://image.ibb.co/dfzGAG/rabbit.png)

What's that, you say? I don't think it was Kung Loud enough ;)
Title: Re: Mortal Kombat - Release Katalog
Post by: Johnny Crazy on December 09, 2017, 10:34am
But Kratos isn't even a Mortal Kombat character *facepalms*
Kratos is a guest character in MK9
Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on December 10, 2017, 06:08am
What's that, you say? I don't think it was Kung Loud enough ;)
You know your stuff lol. Ok, enough trolling around. Next time I post here it will include real news.
Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on December 17, 2017, 09:35am
Please add Kung Lao http://marvelmods.com/forum/index.php/topic,8986.msg188346.html#msg188346
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on December 17, 2017, 11:27am
Please add Kung Lao http://marvelmods.com/forum/index.php/topic,8986.msg188346.html#msg188346

Shao Kahn voice: "Outstanding!"

Everyone, thanks to Julio Cabral, Kung Lao has been added to the Warrior Select Screen at the first post. Click on his portrait to access his release post. The Shaolin Monks are now officially in MUA!

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on December 29, 2017, 02:15pm
I will return to Mortal Kombat soon enough, as part of The Outsider's Road To 150. I have many MK mods planned... but I'm torn on one choice in particular. That said, I have an unofficial poll question for you all:

Who would you rather see as a playable mod -- Fujin or Shinnok? I'm 50/50 on this one.

On one hand, Fujin is the underrated God of Wind and would compliment Raiden as the only playable gods of light in MK. He would make for a very intriguing moveset, being all wind-based and using "dmg_wind." The challenge there would be to create different powers using only wind. I do have some ideas for that. (No, I wouldn't add his crossbow from MK4 -- looked stupid to me.) I have to admit, Fujin intrigues me because of the challenge.

On the other hand, Shinnok is the fallen elder god and Raiden's arch-enemy that Quan Chi and the Brothers of the Shadow worship. His most-known powers appear to be using bone formations (i.e. :marrow: Marrow), and can also use mimicry to replicate others' powers without the need to morph into them like Shang Tsung has to. Honestly, his mod wouldn't be hard, and I have great ideas for him as well. One idea in particular is bad-ass.

What do you think? Who would you rather see on that Fighter Select screen? Can you make a good argument as to why either should be chosen?

Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on December 29, 2017, 03:00pm
I'd prefer to see Fujin(as we already have Shang Tsung to cover a lot of the bases that Shinnok could potentially offer). Plus we don't have a combatant which is anything like Fujin currently among the MK mod roster.

A shame you won't add his crossbow though, as I personally love how ridiculously over-the-top it is to use :D
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on December 29, 2017, 05:39pm
Personally, I would rather see Shinnok. I can understand the appeal of Fujin and recognize he is sort of a (officially overlooked) fan favorite, but I feel like Shinnok brings more to the MK series and has a more interesting evolution as a character. He was arguably a complete joke in MK4 and was given an appropriately and (stylistically, not literally) redeeming badass makeover for MKX. He may not be as classic a villain as the likes of Shao Kahn, but he ranks high up there and his earned his place among the MK villainy greats by now.
Title: Re: Mortal Kombat - Release Katalog
Post by: MMXZero2002 on December 31, 2017, 12:03pm
I would prefer Shinnok too. He has some cool bone attacks in MKX (and his Corrupted Shinnok form would make an awesome alternate costume!).

I am hoping someone will make Kintaro and Onaga at some point too.
Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on December 31, 2017, 03:23pm
Please include the Mortal Kombat Simulator mod to the katalog http://marvelmods.com/forum/index.php/topic,8986.msg182653.html#msg182653
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 02, 2018, 09:35pm
Please include the Mortal Kombat Simulator mod to the katalog http://marvelmods.com/forum/index.php/topic,8986.msg182653.html#msg182653

I finally got to test out Kung Lao, and he came out great! All of his moves, including the Dive Kick executes well. Even smacking enemies with the rabbit is hilarious. Nicely done. I just released a booster to expand on him more, and keep him uniform with the other MK mods: http://marvelmods.com/forum/index.php/topic,8753.msg188541.html#msg188541

Title: Re: Mortal Kombat - Release Katalog
Post by: Erik Lensherr on January 03, 2018, 03:12pm
Just wanted to say that I would also like to see Shinnok. His appearance in MKX is great in my opinion, played as him a lot. And he can actually steal powers - that's my favourite thing, in MUA it should look cool ;)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 05, 2018, 03:53pm


PERFECTION IS THE KEY




(https://vignette.wikia.nocookie.net/mkwikia/images/6/64/MK1_Reptile_Win.gif)


Title: Re: Mortal Kombat - Release Katalog
Post by: Just HAZ on January 05, 2018, 09:01pm
Oh.. is that mean we will see reptile soon?.. can't wait
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 06, 2018, 06:44pm


TIP EHT FO MOTTOB




(https://vignette.wikia.nocookie.net/mkwikia/images/6/64/MK1_Reptile_Win.gif)


Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on January 07, 2018, 10:27am
Really excited for Reptile! I just know he'll be amazing!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 07, 2018, 11:21am

LOOK TO LA LUNA




(https://vignette.wikia.nocookie.net/mkwikia/images/6/64/MK1_Reptile_Win.gif)


Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on January 07, 2018, 12:38pm
Loving these MK1 references ^_^ hooray for the first secret character in fighting game history!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 07, 2018, 08:41pm
YOU HAVE FOUND ME.
NOW PROVE YOURSELF!





(https://vignette.wikia.nocookie.net/mkwikia/images/6/64/MK1_Reptile_Win.gif)




That's right, folks. Reptile has joined the Mortal Kombat roster, and his portrait is now up at the Fighter Select screen. Also, Jax has been updated, as there was a minor error in his talents file, and his taunt animation is now faster. Only overwrite his talents & powerstyle files.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on January 08, 2018, 06:29am
Yes!!! Thank you!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Aventureiromax on January 08, 2018, 05:48pm
Good job ;)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 09, 2018, 02:50pm
Yes!!! Thank you!!!
Good job ;)

I appreciate that. Now the playable roster of both Mortal Kombat 1 and Mortal Kombat 2 are all in MUA with the exception of Baraka, so he is definitely my next target in MK. However, I promised Andersonbrazil that I'd create another Marvel character first... (Everyone, don't forget to update Jax, and see the Kung Lao booster.)


Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on January 10, 2018, 07:27am
Congratulations Outsider! Reptile has a very loyal set of powers of the MK, as well as being very fun to play with. Thanks for the mod!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 12, 2018, 12:00am
Baraka is next, along with a secret mod on the Marvel side...

Earlier, I had asked if you all would rather have the God of Wind, Fujin playable, or the fallen Elder God, Shinnok playable. It appears to be 3-1 in favor of Shinnok. Still, I think I found a way for them both to be playable, but at the cost of another, as there are only 28 spots on the MK roster, and 17 of them are taken (with Baraka being #18).

That said... Cyrax or Goro?

On one hand, Cyrax is arguably the most humanized of the robotic warriors of MK. He has cool cybernetic powers such as bombs and an energy net (which I can make), he has been a member of both the Lin Kuei and the Special Forces, and has even aligned himself with the vampire Nitara before... (NOTE: Currently to my knowledge, there is no skin of Cyrax that has been converted as of yet.)

On the other hand, Goro is a legendary boss character since the very first tournament. Though his moveset is limited and slightly uninteresting, his brute strength makes up for it. He is a prince of his Shokan race, but is the only one from MK1 that is not playable. Should that change...? (NOTE: A skin was done of Goro, but that was so Shang Tsung can morph into him.) Let me know who you'd prefer.


Congratulations Outsider! Reptile has a very loyal set of powers of the MK, as well as being very fun to play with. Thanks for the mod!

Thanks for that. I'm a huge fan of Mortal Kombat, and of fighting games in general.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on January 12, 2018, 06:47am
I have to say: Goro all the way!!!

Goro is a legendary figure whose status in the MK canon is much more important than Cyrax's (no offense to him; he's cool too).

It's interesting that you note that Cyrax has been both a hero and a villain, because the same thing has actually happened with Goro; right around the same time as Cyrax, even! There was a point in time (in the original timeline, before the reboot) where Goro redeemed himself and changed his ways (for a while), becoming best friends with Kitana and helping her lead the charge against the last remnants of Shao Kahn's empire before the Deadly Alliance took over. It all started with Kung Lao's ending in Mortal Kombat Gold (which was canon at the time), which shows a rare example of Goro's noble side. https://www.youtube.com/watch?v=e0WPC7Z5oEI

Aside from that, I feel like Goro would be a much more unique addition to MUA. Again, as cool as Cyrax is, MUA already has plenty of robot/cyborg-type characters on it's own, both playable and not, while there's nothing quite like Goro in there.

Plus, who can forget the feeling they had the first time they were playing the first Mortal Kombat and saw that four-armed monster?!? He was so fittingly terrifying and awesome!!! Getting to bring that fearsome might to the Masters of Evil would be such a powerful feeling! He's called the "Prince of Pain" for good reason, after all! I always felt, personally, that Goro had some of the most painful fatalities, especially in the last two Mortal Kombat games.

As for his moveset, I think it could provide an interesting enough variety. He's been able to shoot fireballs, breathe fire, do spinning attacks, jump with such force it shakes the ground, have a boost that makes his physical attacks cause fire damage, wield four bladed weapons on each arm (similar to a Tarkatan's blades even), have all kinds of great grab/grappler attacks, roar intimidatingly; all pretty cool things, I think. Plus, in some of the games like MK4 and MKX, he's been shown to be alarmingly and deceptively fast, which makes him even scarier and more powerful, I think.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 12, 2018, 02:41pm
That was a very solid argument, I must say. Honestly, all throughout work today, I was thinking about how this is really a no-brainer. As I've said, Goro is historic indeed, since the very first tournament. I have to agree he's the better choice. Plus, there was the worry that if Cyrax was created, people would then ask for Sektor... but there are only but so many spots on the roster, and I see no point in going over the roster limit, as then some would get left out.

Now if Nikita or someone successfully brings the playable roster to 33, it would be a different story...

Title: Re: Mortal Kombat - Release Katalog
Post by: Julio Cabral on January 12, 2018, 04:04pm
Hmmp. How could Goro's animations work? I feel that monsters like Goro, Kintaro and Motaro are characters that will need animations that are impossible in MUA. That's why I suggested to put Motaro and Kintaro as Shao Kahn's helpers.
When it comes to other kombatans, the ninjas have a little too similar powers to each other (Smoke and Scorpion for Example or Sektor and Smoke); Cyrax is kinda unique in that matter.
Title: Re: Mortal Kombat - Release Katalog
Post by: MMXZero2002 on January 12, 2018, 06:33pm
Goro definitely. He's about as synonymous to MK as Shao Kahn. (Plus then we could have my favorite MK character Kintaro as a skin.) Also it would be awesome to see a mod made for a character with 4 arms.
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on January 12, 2018, 06:39pm
Goro definitely. Once that mod's made, all of the characters from Mortal Kombat 1 will officially be playable in MUA :D
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 13, 2018, 04:17am
Hmmp. How could Goro's animations work? I feel that monsters like Goro, Kintaro and Motaro are characters that will need animations that are impossible in MUA. That's why I suggested to put Motaro and Kintaro as Shao Kahn's helpers.
When it comes to other kombatans, the ninjas have a little too similar powers to each other (Smoke and Scorpion for Example or Sektor and Smoke); Cyrax is kinda unique in that matter.

I'd imagine that Goro's anims would work similar to the Hulk -- I think I can make that possible. Kintaro and especially Motaro won't get mods of their own (for Motaro, it is definitely impossible), so they can still be Shao Kahn's helpers, but Goro can be worked on. I have some ideas for him...

As for Smoke, I agree with you. In the past, he was basically a faster clone of Scorpion, and his robot version was too much like Sektor. But in MK9, they gave him some unique moves of his own, and I would replicate those with his mod.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 18, 2018, 09:48pm
Just to let you know, the mod progress of Baraka is doing well, though I'm having some problems trying to replicate his Shredder move (the one where he repeatedly slices the enemy from a kneeling position). To my knowledge, there are no animations like that, but I'll keep trying. He may be done soon.

Also it would be awesome to see a mod made for a character with 4 arms.

If you think that's something, I once created a mod for a character with 6 arms! (http://marvelmods.com/forum/index.php/topic,8753.msg178175.html#msg178175)

Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on January 19, 2018, 09:09am
Although this kind of animation seems to be impossible, we can not forget that Kraken uses an animation for four arms, in addition to it I believe that there are characters in XML2 with animation of four arms as well.
But for a mesher this is a big problem because the 3DS Max does not offer to biped with this four-arm configuration.
We would have to create bones and learn to bind them correctly in the biped.
I still have not been able to create furs for Angel for this reason.
But we can create a pseudo-animation by balancing the influence of existing arms on the others.
Title: Re: Mortal Kombat - Release Katalog
Post by: MelloMods on January 19, 2018, 03:56pm
Although this kind of animation seems to be impossible, we can not forget that Kraken uses an animation for four arms, in addition to it I believe that there are characters in XML2 with animation of four arms as well.
But for a mesher this is a big problem because the 3DS Max does not offer to biped with this four-arm configuration.
We would have to create bones and learn to bind them correctly in the biped.
I still have not been able to create furs for Angel for this reason.
But we can create a pseudo-animation by balancing the influence of existing arms on the others.

you mean to do this while using the physique method? I've thought about this before, but never tried it in Max.

I must admit, I'm a bit confused when you mention Angel's "furs", tho.
Title: Re: Mortal Kombat - Release Katalog
Post by: andersonbrazil on January 19, 2018, 06:02pm
you mean to do this while using the physique method? I've thought about this before, but never tried it in Max.

I must admit, I'm a bit confused when you mention Angel's "furs", tho.

Angel is a big challenge for me. I even managed to pair bones and animate the wings but they appear deformed in the game ... it is as if the bones are disoriented, it is as if they dismount in the game. I stopped to study and found out that there is a process of organization by hierarchy and ligature ... I have to delve into that.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 23, 2018, 10:23pm
Ladies and gentlemen, all of the playable fighters from Mortal Kombat II are now in MUA, as Baraka just entered the fray! His portrait has been added to the first post's Warrior Select screen.

Downloading the Tarkatan will also get you a Stage Fatality booster that allows for those vicious uppercuts to make impact sounds when you hit an enemy! (Before, there was no sound.)

Also, I'm about to put up a new poll question right now -- this one about the greatest shape-shifter mod I've ever done, Shang Tsung. Feel free to vote!

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on January 24, 2018, 03:57am
Great to see more Mortal Kombat is still making it's way into MUA!

As for whether Shang Tsung should have more morphs, I voted yes, but I would like to add a stipulation. In my opinion, while I personally am excited for the potential of these extra morphs, some other people might not think so, and might be fond of his boss version. This is obvious given the poll, but that being said, I think it would be best if this potential version with more morphs is kept as an optional update/booster rather than replacing the default Shang Tsung file itself. Just my two cents; whatever you ultimately decide to do would surely be best, of course!
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on January 24, 2018, 08:18pm
I agree with everything TheMK said. It's the best of both worlds that way :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 25, 2018, 01:14pm
Great to see more Mortal Kombat is still making it's way into MUA!

As for whether Shang Tsung should have more morphs, I voted yes, but I would like to add a stipulation. In my opinion, while I personally am excited for the potential of these extra morphs, some other people might not think so, and might be fond of his boss version. This is obvious given the poll, but that being said, I think it would be best if this potential version with more morphs is kept as an optional update/booster rather than replacing the default Shang Tsung file itself. Just my two cents; whatever you ultimately decide to do would surely be best, of course!

I agree with everything TheMK said. It's the best of both worlds that way :)

An interesting idea -- I'll consider that. I'm 50/50 on the idea of giving Shang Tsung more morphs, as I don't want to complicate his mod. But, at the same time, in Mortal Kombat Trilogy, he was able to morph into nearly everyone in the game, so it would be fitting. In fact, just now, I thought of a way to possibly add these new morphs without sacrificing his boss version or making his mod too complex. It'll be a bit of a challenge, but I think I can pull it off.

Currently, I have skins of Sektor and Cyrax, but not the others yet. I'm also trying to find Shang Tsung's costumes from MK9 for his mod, as they look very cool. (The first one would be his new primary costume, and the second one would be his boss version morph.) Maybe they are both on Deviantart somewhere. In the meantime, keep on voting.

(http://cdn.staticneo.com/w/mortalkombat/0/0b/MKR_Shang_Tsung.png)(https://vignette.wikia.nocookie.net/mkwikia/images/b/bf/Shang_tsung_render_1000px.png)

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on January 31, 2018, 01:31pm
The poll has ended. After 15 votes, 60% voted in favor of Shang Tsung having more morphs, so I'll see what I can do -- just not at the moment. Plus, I'll look for a way to keep his boss version with complicating him too much.

I'm taking a little break for MK for now, but when I return to MK, the next mod will likely be Goro, just to complete the MK1 collection. Stay tuned.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on January 31, 2018, 08:07pm
Really excited for Goro!!! He's one of my top favorite characters!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: MMXZero2002 on February 02, 2018, 07:42pm
The poll has ended. After 15 votes, 60% voted in favor of Shang Tsung having more morphs, so I'll see what I can do -- just not at the moment. Plus, I'll look for a way to keep his boss version with complicating him too much.

I'm taking a little break for MK for now, but when I return to MK, the next mod will likely be Goro, just to complete the MK1 collection. Stay tuned.

Awesome, can't wait to play as Goro!!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on February 18, 2018, 08:11am
Coming next to the Mortal Kombat roster of MUA...

(https://img00.deviantart.net/6987/i/2015/082/8/b/goro_lives_by_hawkin30-d8mumzx.jpg)

Goro lives...

A 2,000 year old half human dragon, Goro remains undefeated for the past 500 years. He won the title of Grand Champion by defeating Kung Lao, a fighting Shaolin monk. It was during this period that the tournament fell into Shang Tsung's hands and was corrupted.

Title: Re: Mortal Kombat - Release Katalog
Post by: BaconWizard17 on February 18, 2018, 08:47am
I played Mortal Kombat X last night, my first time playing a mortal Kombat game, so now I actually understand these characters
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on February 18, 2018, 11:02am
Very amped for Goro!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on February 18, 2018, 11:57am
I played Mortal Kombat X last night, my first time playing a mortal Kombat game, so now I actually understand these characters

So, you've played MKX... what did you think? You should also try Mortal Kombat (2011), as it's a good introduction to a lot of the classic ...or should I say klassic warriors of MK that are not in MKX, such as Shang Tsung. (Not counting guest characters, of course.)

Title: Re: Mortal Kombat - Release Katalog
Post by: BaconWizard17 on February 18, 2018, 04:14pm
So, you've played MKX... what did you think? You should also try Mortal Kombat (2011), as it's a good introduction to a lot of the classic ...or should I say klassic warriors of MK that are not in MKX, such as Shang Tsung. (Not counting guest characters, of course.)

I enjoyed it, though I was terrible at it. Iíll look into that other one, and I might try to get it and try it out
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on February 18, 2018, 05:09pm
I'm curious which of the characters in that game interested you, BaconWizard. A lot of them are classic staples from the original games, much like the ones there's mods made of here, but MKX was the first game in some time to have truly welcome new characters (Erron Black, Cassie Cage, Kotal Kahn, etc.).
Title: Re: Mortal Kombat - Release Katalog
Post by: BaconWizard17 on February 18, 2018, 05:21pm
I'm curious which of the characters in that game interested you, BaconWizard. A lot of them are classic staples from the original games, much like the ones there's mods made of here, but MKX was the first game in some time to have truly welcome new characters (Erron Black, Cassie Cage, Kotal Kahn, etc.).

I played as Kung Lao, Sub-Zero, and Scorpion, and my friend played as some other fire character that I can't remember the name of.  I didn't get to play too much though, as it's my friend's game and he had several people over.
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on February 18, 2018, 07:43pm
Ah, yeah.

Maybe that other fire character was Kotal Kahn.

There's a lot of characters in that game I like to play as, but Sub-Zero's been my favorite character in all of the games.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on February 19, 2018, 05:53pm
Everyone remembers that Stage Fatality Booster that was within the mod of Baraka? Well, now all of the Mortal Kombat mods have updated with better stage fatalities. If you've already got the Stage Fatality Booster from before and updated them, then you don't need to do anything. (Note that in the case of Raiden, Scorpion, Sub-Zero, Ermac, and Kung Lao -- those are not mods that I've created, so the updates are within their critically important boosters.)

As you know, Goro is next. His mod will have Kintaro as a skin, but not Sheeva as even though it makes sense power-wise, I thought it'd be weird to hear Sheeva with a male Shokan voice.

So, you all know that only 10 spots remain on the Mortal Kombat roster, and Goro has taken one of those spots. Stay tuned to find out who will eventually take the 9 remaining spots. And remember... you can only play as all 28 kombatants with my 28 Roster Limit Hack - located at The Outsider's Crypt. Otherwise, you'll have to eliminate one of them.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on March 06, 2018, 07:56pm
So, in case you haven't heard, I am back after some computer problems. As I've promised, Goro is next. However, if you've played Mortal Kombat X, you'd notice that his Tigrar Fury variation is really just the moves of Kintaro. That said, I will try to give Kintaro moves exclusive to him. Once complete, everyone from MK1 will be officially playable in MUA.

After him will be another kombatant. Who is it... not saying yet, but it will blow you away!

By the way, I still haven't found an answer to having music play continuously in the character select screen. I seriously hope someone finds it. Naturally, if it is found, it would probably play MK3's character select music. Anyway, stay tuned.



Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on March 06, 2018, 07:59pm
Really amped for Goro!!! And I'm sure whoever else you have in mind is going to be awesome, too ^_^
Title: Re: Mortal Kombat - Release Katalog
Post by: BaconWizard17 on March 06, 2018, 09:00pm
I hope you can figure out how to add music. That would be so cool.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on March 17, 2018, 09:53am
Everyone, a new kombatant has been unlocked -- Goro has been released, and his portrait has been added to the Warrior Select screen at the first post. The cast of the original Mortal Kombat is now complete. (NOTE: Kintaro is playable through Goro.)

Nine spots remain! Stay tuned to find out who will get to the roster. I will also release a poll question concerning MK mods. Feel free to tell me what you think, but please don't answer until you've played as Goro (and Kintaro). This way, you get a feel for the idea.




Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on March 17, 2018, 11:29am
Yes!!! Thank you so much!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Aventureiromax on March 17, 2018, 05:59pm
For me the biggest problem with mix genres is the audio files because in my opinion it looks strange but if you make separate audios like Akuma/Ken/Ryu, the story can change ;)

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on March 18, 2018, 10:47am
Alright, so the next mod I'm attempting is another Mortal Kombat warrior, and this kombatant will blow you away!

It looks like judging from the poll results so far, the majority of you wouldn't mind characters as alternate outfits, as long as genders aren't mixed. I suggested this because it's obvious that some kombatants are not making the roster on their own. There are only 28 possible spots, and 19 are taken. Kintaro was a perfect example of this, so it made sense to mix him with Goro. I'm not going to mix in as many as I can -- maybe just a couple.

Also note that although Predator and Alien have been released as mods, they do not count as MK mods, for they were guest characters. This thread only covers authentic Mortal Kombat characters.


For me the biggest problem with mix genres is the audio files because in my opinion it looks strange but if you make separate audios like Akuma/Ken/Ryu, the story can change ;)

I agree -- that's why I didn't attempt to add Sheeva to the mod of Goro. Because, while her skills are also similar, she's female and wouldn't sound right with Goro's roars. I could have separated some of her sounds from his, but I can't do that with pain sounds (for example).

Title: Re: Mortal Kombat - Release Katalog
Post by: Aventureiromax on March 18, 2018, 02:40pm
Good job with Goro/Kintaro ;)

Note: I did a small skins update for this mod on my page ;)

http://marvelmods.com/forum/index.php/topic,4284.msg189634#msg189634

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on March 22, 2018, 08:42pm
So, I've decided not to keep you all in suspense -- the next Mortal Kombat mod I'm creating is none other than the God of Wind, Fujin. I have some ideas for him to make his mod unique. Stay tuned for that! After him, only eight more spots will remain. I already know who the remaining eight are, and I know everyone will like the warriors I've chosen.

Also, remember when you all voted for me to upgrade Shang Tsung even more? Well, I've sent a message to Julio Cabral, asking if it is possible to convert a skin of Motaro for the possibility of Shang Tsung morphing into him. I know it's impossible for the centaur's hind legs and tail to move, but if the skin doesn't look bad while Shang Tsung is walking or running, then maybe it's passable. Maybe skinners can play around with it? I'd rather try and possibly fail than to not try at all. No response from Julio yet.
My plan is to give Shang Tsung up to (possibly) 40 morphs without complicating his mod too much for the ULTIMATE Shang Tsung mod! I am six skins away from making that happen -- I'll keep you posted. (NOTE: If he reaches 40 morphs, that will be final. No more after that.)

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on March 22, 2018, 08:44pm
Fujin's an interesting choice; I'll enjoy seeing what you do with him! Very eager to see the remaining characters you make for MK as well!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on March 28, 2018, 02:06pm
A new kombatant has been unlocked. Fujin is now available, and his portrait has been added to the warrior select screen in the first post.

We now have 20 Mortal Kombat fighters in Marvel: Ultimate Alliance! This is the closest thing to having Mortal Kombat: Shaolin Monks moddable! One may ask though -- why are the MK warriors invading MUA? I will soon post what their individual reasons could be.

8 spots remain! (If you don't use my 28 Roster Limit Hack, well then there's only 7 spots remaining for you! Shao Kahn Laugh)... Stay tuned to this thread to find out which kombatants will fill the roster soon enough.

Title: Re: Mortal Kombat - Release Katalog
Post by: AfroSkylark on March 29, 2018, 12:53am
I love this so much, I'm constantly checking back for updates. Good work!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 01, 2018, 08:45am
Everyone, so I'm taking a little break from Mortal Kombat to work on a Marvel character (the Ancient One) and a DC character (Starfire). But after that, I will return to MK -- in which case I will work on my next kombatant... Khameleon!!!

(https://orig00.deviantart.net/440d/f/2014/194/c/1/mkt_khameleon_by_oinie04-d7qkoy8.png)

Some of you may wonder why she was chosen when there are only eight spots left. Well, here are my reasons:
(1) She has the powers of all of the female ninjas, so kombatants that won't make the roster (i.e. Frost, Skarlet) would be playable through her.
(2) She has connections to Reptile, as she too is a Zaterran. The two of them can team up in MUA -- much in the same way as Raiden & Fujin (The Gods of Earthrealm), Liu Kang & Kung Lao (the Shaolin Monks), Sonya & Jax (Special Forces), and Shang Tsung & Quan Chi (the Deadly Alliance).

The outfit you see above would be her primary skin. I am unsure if I can acquire her costume from Mortal Kombat: Armageddon. I will work on her when I am done with Ancient One and Starfire. That's right -- she will be no longer exclusive to just Nintendo players. Stay tuned...


Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 01, 2018, 09:47am
Yes!!! Khameleon is an excellent choice!!!

I can't believe I never thought to bring her up before -- definitely an underrated character. Also very interesting that she's been Nintendo exclusive in the official MK games.

I hope she shows up in the series again. Her character and story have so much potential, and could lead to more interesting developments with Reptile as well.
Title: Re: Mortal Kombat - Release Katalog
Post by: AdrianoAp on April 01, 2018, 01:16pm
Outsider's you guys are doing a great job with MK, my congratulations ... and I still can not even test everyone kkkk
Hug.
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on April 01, 2018, 03:00pm
Great news to hear on my 25th birthday(2nd April New Zealand time).

This is a great, subtle way to get many MK characters into the roster by technicality! Wonder if the male Chameleon will get made too, to compliment her and be able to have more male combatants playable in spirit. Or Shujinko, as he fills a lot of the same roles.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 01, 2018, 05:45pm
Yes!!! Khameleon is an excellent choice!!!

I can't believe I never thought to bring her up before -- definitely an underrated character. Also very interesting that she's been Nintendo exclusive in the official MK games.

I hope she shows up in the series again. Her character and story have so much potential, and could lead to more interesting developments with Reptile as well.

Great news to hear on my 25th birthday(2nd April New Zealand time).

This is a great, subtle way to get many MK characters into the roster by technicality! Wonder if the male Chameleon will get made too, to compliment her and be able to have more male combatants playable in spirit. Or Shujinko, as he fills a lot of the same roles.


Happy birthday Ceamonks! And a happy belated birthday to Maegawa! Lot of birthdays recently...

Oh man... :banghead: Considering your reactions, I feel really bad now to say this... the news of Khameleon was actually intended as an "April Fools" joke, being April 1. She actually isn't one of the eight remaining kombatants. My apologies.

However, it appears that she is more beloved than I thought. In the spirit of today also being Easter (Resurrection) Sunday, I will come up with another way to get her and Chameleon playable somehow, without taking one of the spots. That said, I've just set up a poll. How should I go about adding them in? I may go the route of the special hidden boost for the ninjas. Let me know what you think.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 01, 2018, 07:55pm
Oh, darn it XD you got me good! I remember wondering for two seconds as well also if it was a joke, but I quickly dispelled that, partially out of hope, as I'm a huge Khameleon fan. It's ridiculously evident by now, but I love many, many MK characters, some more than others, but most of them I'm very passionate about.

Personally, I think Khameleon would be ideal as an alternative skin for Jade if a mod of her gets made.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 05, 2018, 07:58pm
Hmmm... interesting. From the poll results so far, it would appear that people have mixed reviews about Chameleon and Khameleon being included somehow. The choices are neck-in-neck.

So, what exactly do I mean by "a hidden boost for all of the ninjas?" Well, for the male ninjas, if you hold block and press a button, the ninja you're playing as would become Chameleon in a small explosion while Shao Kahn says "Chameleon." He would probably move faster, and immune to energy damage. The same would go for the female ninjas, but Khameleon would appear instead. She would be semi-transparent and would have more critical strikes. So far, I do have a skin of Chameleon, but not of Khameleon. However, as soon as I find the time, I'll see if I can use 3DS Max and see if I can create my own models. (Wish me luck on that -- I may need it...) The Chameleon stuff probably won't happen until the eight remaining spots are filled, though.



I have two questions for you all:
(1) What is so great about Tanya? (No, she's not one of the eight.) I get baffled when I hear some people requesting her for entries in MK games, and honestly I just don't get the appeal. In my opinion, the only thing that makes her special (her selling point) is that she is seemingly the ultimate queen of betrayal, ever since MK4. Feel free to chime in on that.
(2) What is your view on Nitara? (She's not one of the eight, either.) The vampire was introduced in MK Deadly Alliance, and I thought she was interesting. They didn't really explore her story all that much, except for Cyrax helping her to find some strange orb so she can shatter it and save her realm. I think she could have been (or could grow to be) a strong villainess for MK. Feel free to chime in on that, too.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 06, 2018, 03:46am
Hmmm... interesting. From the poll results so far, it would appear that people have mixed reviews about Chameleon and Khameleon being included somehow. The choices are neck-in-neck.

So, what exactly do I mean by "a hidden boost for all of the ninjas?" Well, for the male ninjas, if you hold block and press a button, the ninja you're playing as would become Chameleon in a small explosion while Shao Kahn says "Chameleon." He would probably move faster, and immune to energy damage. The same would go for the female ninjas, but Khameleon would appear instead. She would be semi-transparent and would have more critical strikes. So far, I do have a skin of Chameleon, but not of Khameleon. However, as soon as I find the time, I'll see if I can use 3DS Max and see if I can create my own models. (Wish me luck on that -- I may need it...) The Chameleon stuff probably won't happen until the eight remaining spots are filled, though.



I have two questions for you all:
(1) What is so great about Tanya? (No, she's not one of the eight.) I get baffled when I hear some people requesting her for entries in MK games, and honestly I just don't get the appeal. In my opinion, the only thing that makes her special (her selling point) is that she is seemingly the ultimate queen of betrayal, ever since MK4. Feel free to chime in on that.
(2) What is your view on Nitara? (She's not one of the eight, either.) The vampire was introduced in MK Deadly Alliance, and I thought she was interesting. They didn't really explore her story all that much, except for Cyrax helping her to find some strange orb so she can shatter it and save her realm. I think she could have been (or could grow to be) a strong villainess for MK. Feel free to chime in on that, too.

I agree with your views on Nitara! In my opinion, she was definitely underrated and underused. Even though her outfits were, umm... Sultry... I like that she seemed to use her intellect more than anything, smartly manipulating not just Cyrax but Reptile. Thereís also somewhat of an element of honor to her, as she did fulfill her promise to Cyrax at least, although she was unintentionally indirectly responsible for Onaga being reincarnated through Reptileís body as a vessel. I really hope Nitara returns in a future game; if youíre considering making a mod of her, or even an alternate skin for a character like, say, Skarlet, Iíd definitely love to see it!
Title: Re: Mortal Kombat - Release Katalog
Post by: Aventureiromax on April 06, 2018, 01:22pm
Personally, I think Khameleon would be ideal as an alternative skin for Jade if a mod of her gets made.

I agree with TheMK and I saw the whole story and found it interesting if you did a Jade mod in the style of other mods like Black Canary / Batgirl and other doubles. I do not remember if I sent these Jade skins to you in the past and took a little time and did two skins for Khameleon. Here is ;)

(https://www.mediafire.com/convkey/4ac4/uyrm513pvakk73r6g.jpg)

DOWNLOAD: http://www.mediafire.com/file/ae0n280eu5s6hx4/JADE-KHAMELEON-06-04-18.rar

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 06, 2018, 01:30pm
I agree with TheMK and I saw the whole story and found it interesting if you did a Jade mod in the style of other mods like Black Canary / Batgirl and other doubles. I do not remember if I sent these Jade skins to you in the past and took a little time and did two skins for Khameleon. Here is ;)

(https://www.mediafire.com/convkey/4ac4/uyrm513pvakk73r6g.jpg)

DOWNLOAD: http://www.mediafire.com/file/ae0n280eu5s6hx4/JADE-KHAMELEON-06-04-18.rar

That's -awesome-!!! Sweet mannequin, too!

I forgot to mention how I felt about Tanya... I guess I'm indifferent to her. I agree she is a little overhyped -- Jade, her archrival, interests me a lot more as a character. She's my favorite of the female ninjas, tied maybe with only Khameleon, but if I had to pick one I'd go with Jade, only because she's been in the series more. I think what appeals to Tanya is her gameplay more than her character, since her story and motives do tend to be a little weak. Or maybe it just interests people that there are some evil Edenians whose motives aren't necessarily tied to Shao Kahn; in that regard, I'd find Rain to be the much more interesting of the two.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 06, 2018, 03:17pm
I agree with your views on Nitara! In my opinion, she was definitely underrated and underused. Even though her outfits were, umm... Sultry... I like that she seemed to use her intellect more than anything, smartly manipulating not just Cyrax but Reptile. There’s also somewhat of an element of honor to her, as she did fulfill her promise to Cyrax at least, although she was unintentionally indirectly responsible for Onaga being reincarnated through Reptile’s body as a vessel. I really hope Nitara returns in a future game; if you’re considering making a mod of her, or even an alternate skin for a character like, say, Skarlet, I’d definitely love to see it!

I agree with TheMK and I saw the whole story and found it interesting if you did a Jade mod in the style of other mods like Black Canary / Batgirl and other doubles. I do not remember if I sent these Jade skins to you in the past and took a little time and did two skins for Khameleon. Here is ;)

That's -awesome-!!! Sweet mannequin, too!

I forgot to mention how I felt about Tanya... I guess I'm indifferent to her. I agree she is a little overhyped -- Jade, her archrival, interests me a lot more as a character. She's my favorite of the female ninjas, tied maybe with only Khameleon, but if I had to pick one I'd go with Jade, only because she's been in the series more. I think what appeals to Tanya is her gameplay more than her character, since her story and motives do tend to be a little weak. Or maybe it just interests people that there are some evil Edenians whose motives aren't necessarily tied to Shao Kahn; in that regard, I'd find Rain to be the much more interesting of the two.


Thanks for your opinions, fellas. (And Aventureiromax - thanks for the Khameleon skins.) The results of an earlier poll showed that the majority want me to add more kombatants as alternates ("doubles" as Aventureiromax calls them), as long as genders are not mixed. It worked well with Goro / Kintaro. I will think of some kombatants I can do that with...

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 11, 2018, 06:04pm
So a couple of days ago, the recent poll ended. The question was How should the Outsider implement the creation of Chameleon & Khameleon without taking a spot in the roster? With 40% of the poll, the winning choice says that I should have them as a hidden boost for all of the ninjas. Personally, I agree with that choice.

To remind everyone how that would work: For the male ninjas, if you hold block and press a button, the ninja you're playing as would become Chameleon in a small explosion while Shao Kahn says "Chameleon." He would probably move faster, and immune to energy damage. The same would go for the female ninjas, but Khameleon would appear instead. She would be semi-transparent and would have more critical strikes. I will likely do that once the roster is filled.


You also voted a while back that I should do whatever I can to have more kombatants in there without mixing genders. The most popular method is to create "dual mods" like I've done with Goro, having Kintaro as an alternate. I told everyone that I would think of some ideas, and get back to you all. Well, here are some I've thought of:

Sektor can be an alternate for Baraka, though animations may not be perfect.
Cyrax can be an alternate for a kombatant who's identity has not been revealed.
Kenshi can be an alternate for Kung Lao.
Frost can be an alternate for Kitana.
Tremor can be an alternate for Jax. ---(NOTE: I do not have a skin for Tremor as of yet.)---
Skarlet can be an alternate for Mileena, though her moves of blood may be very difficult.

Please note that these additions are not confirmed to happen, due to time restraint/availability or skinner availability. These are just ideas I'm thinking of. I may do some of them, but maybe not all of them. I'll also see what remaining skins are needed to complete the entire Mortal Kombat experience, including the new morphs for Shang Tsung. Man, so much work...

I'll return to MK soon, but I have to create DC's Starfire next. Stay tuned as kombat continues...

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 11, 2018, 06:17pm
Excited that More Kombat is on the way, with Starfire in tow as well!

I was kind of hoping Kenshi would wind up being his own mod, but as long as he can be in MUA at all, I'd be happy with it. Same with Khameleon, though I saw her not being her own mod and rather an alternate skin or booster as much more likely.

I think the other ideas sound good too! In the end, I'm sure whatever you decide is best will be amazing!
Title: Re: Mortal Kombat - Release Katalog
Post by: MMXZero2002 on April 14, 2018, 07:52pm
 I also like Nitara, mainly because she's a vampire. I'm surprised she wasn't in more MK games, she looked like an interesting character (and I think she was the only vampire character in a MK game). IMHO vampires should go perfectly with the MK series. Maybe Bloodrayne could be an alternate costume for her (I know she's not from MK, but she is another underused vampire. I was quite disappointed that she only had 3 games total. Although personally I only liked the first two ones.)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 16, 2018, 01:20pm
MORTAL KOMBAT in MARVEL: ULTIMATE ALLIANCE


BARAKA:
The Tarkatan warrior from the wastelands of Outworld known as Baraka heard about Shao Kahn's invasion into an alternate Earthrealm, and decided to aid Kahn in his plan. There, Baraka seeks to also challenge a certain Adamantium-laced mutant that caught his attention. He knows that this berzerker could even be more deadly than he is.

ERMAC:
When Shao Kahn launched his plan to conquer an alternate Earthrealm, Ermac was one of the first to step through the portal to aid Kahn. Just then, the living collection of souls felt the presence of immense power, as an Egyptian mutant of great size saw potential in Ermac, and gave an offer to become one of his Horseman. Suddenly, another mutant suffering from a techno-organic virus saw this coming and will give his life to stop it.

FUJIN:
Upon seeing the gateway between Outworld and an alternate Earthrealm collapse, The God of Wind named Fujin aided Raiden in gathering the warriors of light to defend this new Earthrealm. Upon arrival, he began to notice a beautiful mutant who can control the weather. Though focused on the invasion, he wants to learn more about her, and hope that she will become his disciple.

GORO:
A half-human, half dragon who is a proud Shokan warrior, Goro has no allegiance to Shao Kahn or the warriors of light. He enters the alternate Earthrealm simply upon hearing of a jade-colored creature who is said to be the strongest warrior there is... especially when angry. Goro seeks to prove that he is in fact the strongest.

JADE:
Betrayng Shao Kahn and siding with her fellow Edenian friend Kitana, Jade joined the warriors of light against Kahn's invasion, but from a distance. The shimmering woman she met told her that she would meet a psychic mutant ninja there who's survived the Siege Perilous. Jade felt that this purple-haired mutant can help her find out the identity of the shimmering woman.

JAX:
When Raiden told the warriors of light about Kahn's plan to invade an alternate Earthrealm, Jax was one of the first to enter the portal. He is ready to combat the forces of Evil. There, he discovers an organization called SHIELD and sees a sexy agent who can cause vibrations with her hands. Attracted to her, Jax enters the invasion to both defend and impress, no longer being attached to Vera Briggs.

JOHNNY CAGE:
Realizing that he is the descendant of a Mediterranean cult, Johnny Cage sees his full potential as he is chosen to defend an alternate Earthrealm against Kahn's invasion. While there, he turned down a television deal offered by a six-armed sorceress, and flirted with a woman who suddenly disappeared ...or maybe just turned invisible. Nonetheless, Cage is prepared to fight.

KANO:
The Black Dragon thug known as Kano steps through the portal to aid Shao Kahn in his plan to conquer an alternate Earthrealm. But Kano also has plans to reform the Black Dragon using new recruits. One villain skilled at throwing objects and never missing caught Kano's cyber eye. However, Kano can't shake the feeling that someone with heavy guns is following him ...with the intent to punish him.

KINTARO:
Being a Shokan, Kintaro takes great pride in serving Shao Kahn in his war to conquer an alternate Earthrealm. However, he is of the lesser-class Tigrar race of Shokan, and wants to enhance his kind to the elite class. Kintaro heard of a country named Wakanda and plans to steal the metal there. But, their king will have something to say about that.

KITANA:
The beautiful Edenian princess known as Kitana decided to answer Raiden's call and join the warriors of light against Shao Kahn's invasion of an alternate Earthrealm. While seeking to aid Liu Kang to battle, Kitana also seeks to ignore the flirty advances of two men she met. Interestingly, one was seemingly engulfed in fire, and the other was somehow made of ice.

KUNG LAO:
The Shaolin Monk known as Kung Lao agreed to join Liu Kang in traveling to an alternate Earthrealm to fight off Shao Kahn's invasion. There, he met a powerful sorcerer who told him that he should meet someone called the "Ancient One" should the warriors of light succeed. Kung Lao believes that the answers about his ancestor draws near.

LIU KANG:
The undisputed champion of Mortal Kombat, Liu Kang was the first to be contacted by Raiden to join the warriors of light to defend an alternate Earthrealm from Shao Kahn's invasion. While there, he met someone by the name of Danny Rand who challenged him in battle after he battles Kahn's forces. Liu Kang accepted the challenge. This battle should be epic.

MILEENA:
Willing to help Shao Kahn conquer an alternate Earthrealm, Mileena stepped through the portal into this new world. While there, some people confused her with some female ninja who also wields a pair of sai daggers.  Annoyed by the comparison, Mileena hopes to sink her jagged teeth into this red-clad ninja, and end her.

QUAN CHI:
Stepping through the portal with Shao Kahn seemingly to aid him in conquering an alternate Earthrealm, the Netherealm sorcerer Quan Chi has plans unbeknownst to Kahn. He plans to steal an artifact called the M'Kraan Crystal located on a ship out in outer space. Gaining it, he can create an undefeatable army of revanants and become unbeatable himself. However, a powerful silver guardian of the spaceways won't allow that to happen.

RAIDEN:
Giving up his status as an Elder God once more to help an alternate Earthrealm, Raiden summoned the warriors of light to defend this new world from Shao Kahn's invasion. However, he knows that some warriors siding with Kahn each have their own evil agendas. Raiden plans to team with the God of Thunder of that realm and his hammer to lead the charge and vanquish the darkness.

REPTILE:
While serving Shao Kahn in his invasion of an alternate Earthrealm, Reptile has been longing to return to Zaterra, his homeland. He plans to force a one-armed doctor with a reptilian curse to create a portal back there... or else. However, a hero with the proportionate strength of a spider will definitely be a foil in his plans.

SCORPION:
Since learning the truth that Quan Chi, not Sub-Zero, was responsible for the death of his family and clan, Scorpion has a burning rage for vengeance. Aiding the warriors of light against Shao Kahn's invasion from afar, Scorpion caught the attention of another being who shares some similarities to him... a powerful "spirit of vengeance."

SHANG TSUNG:
One of the first to aid his master Shao Kahn in his invasion of an alternate Earthrealm, Shang Tsung has betrayed the emperor before and plans to do so again. He plans to enter this Earthrealm's version of Hell, and steal the unlimited souls there, making him even more powerful than Kahn or the devil that rules that Hell. Shang Tsung must not make it to this alternate Hell, or the realms will be doomed.

SHAO KAHN:
Annoyed by nearly conquering Earthrealm only to fail, Shao Kahn decided to invade an alternate Earthrealm full of super-heroes and villains. With the heroes' attention on some ruler of Latveria, Kahn plans to bring the realm to its' knees with his own powers. No doubt Raiden and the warriors of light will seek to stop him, but Kahn is always one step ahead, using the Masters of Evil and any personal goals they have to hold them off. This world will belong to Shao Kahn.

SINDEL:
Shao Kahn's wife and Queen of Edenia, Sindel wishes to aid him in conquering the alternate Earthrealm they've stumbled upon. However, Sindel hopes that while she is there, she will garner the attention of some fiery malevolent force and become the new host of that force... by murdering the current mutant host and proving herself. Perhaps then, Sindel will no longer be brainwashed to stand beside Kahn, but instead stand over his defeated carcass.

SKARLET:
A living collection of blood from slain warriors, Skarlet serves Shao Kahn as his personal assassin. To aid him further in his conquest of an alternate Earthrealm, Skarlet wishes to travel to a place called Asgard and conduct a deal with their goddess of death. She figures if she can absorb the blood of hundreds of dead Asgardian warriors, she would become unstoppable. Odin's daughter, however, will oppose her wicked plans.

SMOKE:
The mysterious ninja known as Smoke followed the warriors of light into an alternate Earthrealm from a distance. He seeks to aid Sub-Zero in ending the threat created by Shao Kahn. However, Smoke began to hear voices in his head. He learned that the voices came from a flirtacious mutant telepath that wears scantily-clad white. The mutant said that Smoke is more powerful than he thinks he is. With this knowledge to wonder about, Smoke enters into battle.

SONYA:
Lieutenant Sonya Blade of the Special Forces was one of the first to answer Raiden's call to protect an alternate Earthrealm from the invasion of Shao Kahn. She in particular has full support from the director of an organization called SHIELD, as the one-eyed director sees potential in recruiting her. Sonya is also very curious of a former Air Force soldier turned super-heroine.

STRYKER:
The New York City police officer named Kurtis Stryker went with the warriors of light in their attempt to stop Shao Kahn's invasion of an alternate Earthrealm. Stryker is out to prove that he doesn't need special powers, and that he is just good as is. A star-spangled hero told him that he can relate. Stryker also fell in love upon seeing a beautiful red-haired Russian in a black catsuit. Wanting to impress her, he has even more reason to defend this new world.

SUB-ZERO:
The grandmaster of the Lin Kuei known as Sub-Zero was chosen by Raiden to help defend an alternate Earthrealm from the invasion by Shao Kahn. However, Sub-Zero also wishes to help his revenant brother by undoing the curse of Noob Saibot once and for all. He then learned of someone called the "Sorcerer Supreme." Sub-Zero figures that if anyone can help his brother, it was him.


More bios to come as more kombatants are released...

Title: Re: Mortal Kombat - Release Katalog
Post by: jaybird on April 16, 2018, 04:36pm
This is awesome!
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 16, 2018, 06:24pm
Nice!

I always loved Mortal Kombat for the stories and characters. Iím so glad MK9 and MKX have brought those elements to the forefront.

These bios you wrote almost makes me wish the MK mod characters could have their own sim missions!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 25, 2018, 08:16pm
Everyone, I'll be busy with Marvel characters for a little while longer, but I'll see if I can squeeze in time to add a Mortal Kombat character to the mix... Sindel is coming! If you thought Marvel's Siryn or DC's Black Canary can hurt your eardrums, imagine someone who can scream near you enough for your head to explode... Stay tuned.

Title: Re: Mortal Kombat - Release Katalog
Post by: Agent Bachello on April 26, 2018, 02:45am
MORTAL KOMBAT in MARVEL: ULTIMATE ALLIANCE


BARAKA:
The Tarkatan warrior from the wastelands of Outworld known as Baraka heard about Shao Kahn's invasion into an alternate Earthrealm, and decided to aid Kahn in his plan. There, Baraka seeks to also challenge a certain Adamantium-laced mutant that caught his attention. He knows that this berzerker could even be more deadly than he is.

ERMAC:
When Shao Kahn launched his plan to conquer an alternate Earthrealm, Ermac was one of the first to step through the portal to aid Kahn. Just then, the living collection of souls felt the presence of immense power, as an Egyptian mutant of great size saw potential in Ermac, and gave an offer to become one of his Horseman. Suddenly, another mutant suffering from a techno-organic virus saw this coming and will give his life to stop it.

FUJIN:
Upon seeing the gateway between Outworld and an alternate Earthrealm collapse, The God of Wind named Fujin aided Raiden in gathering the warriors of light to defend this new Earthrealm. Upon arrival, he began to notice a beautiful mutant who can control the weather. Though focused on the invasion, he wants to learn more about her, and hope that she will become his disciple.

GORO:
A half-human, half dragon who is a proud Shokan warrior, Goro has no allegiance to Shao Kahn or the warriors of light. He enters the alternate Earthrealm simply upon hearing of a jade-colored creature who is said to be the strongest warrior there is... especially when angry. Goro seeks to prove that he is in fact the strongest.

JAX:
When Raiden told the warriors of light about Kahn's plan to invade an alternate Earthrealm, Jax was one of the first to enter the portal. He is ready to combat the forces of Evil. There, he discovers an organization called SHIELD and sees a sexy agent who can cause vibrations with her hands. Attracted to her, Jax enters the invasion to both defend and impress, no longer being attached to Vera Briggs.

JOHNNY CAGE:
Realizing that he is the descendant of a Mediterranean cult, Johnny Cage sees his full potential as he is chosen to defend an alternate Earthrealm against Kahn's invasion. While there, he turned down a television deal offered by a six-armed sorceress, and flirted with a woman who suddenly disappeared ...or maybe just turned invisible. Nonetheless, Cage is prepared to fight.

KANO:
The Black Dragon thug known as Kano steps through the portal to aid Shao Kahn in his plan to conquer an alternate Earthrealm. But Kano also has plans to reform the Black Dragon using new recruits. One villain skilled at throwing objects and never missing caught Kano's cyber eye. However, Kano can't shake the feeling that someone with heavy guns is following him ...with the intent to punish him.

KITANA:
The beautiful Edenian princess known as Kitana decided to answer Raiden's call and join the warriors of light against Shao Kahn's invasion of an alternate Earthrealm. While seeking to aid Liu Kang to battle, Kitana also seeks to ignore the flirty advances of two men she met. Interestingly, one was seemingly engulfed in fire, and the other was somehow made of ice.

KUNG LAO:
The Shaolin Monk known as Kung Lao agreed to join Liu Kang in traveling to an alternate Earthrealm to fight off Shao Kahn's invasion. There, he met a powerful sorcerer who told him that he should meet someone called the "Ancient One" should the warriors of light succeed. Kung Lao believes that the answers about his ancestor draws near.

LIU KANG:
The undisputed champion of Mortal Kombat, Liu Kang was the first to be contacted by Raiden to join the warriors of light to defend an alternate Earthrealm from Shao Kahn's invasion. While there, he met someone by the name of Danny Rand who challenged him in battle after he battles Kahn's forces. Liu Kang accepted the challenge. This battle should be epic.

MILEENA:
Willing to help Shao Kahn conquer an alternate Earthrealm, Mileena stepped through the portal into this new world. While there, some people confused her with some female ninja who also wields a pair of sai daggers.  Annoyed by the comparison, Mileena hopes to sink her jagged teeth into this red-clad ninja, and end her.

QUAN CHI:
Stepping through the portal with Shao Kahn seemingly to aid him in conquering an alternate Earthrealm, the Netherealm sorcerer Quan Chi has plans unbeknownst to Kahn. He plans to steal an artifact called the M'Kraan Crystal located on a ship out in outer space. Gaining it, he can create an undefeatable army of revanants and become unbeatable himself. However, a powerful silver guardian of the spaceways won't allow that to happen.

RAIDEN:
Giving up his status as an Elder God once more to help an alternate Earthrealm, Raiden summoned the warriors of light to defend this new world from Shao Kahn's invasion. However, he knows that some warriors siding with Kahn each have their own evil agendas. Raiden plans to team with the God of Thunder of that realm and his hammer to lead the charge and vanquish the darkness.

REPTILE:
While serving Shao Kahn in his invasion of an alternate Earthrealm, Reptile has been longing to return to Zaterra, his homeland. He plans to force a one-armed doctor with a reptilian curse to create a portal back there... or else. However, a hero with the proportionate strength of a spider will definitely be a foil in his plans.

SCORPION:
Since learning the truth that Quan Chi, not Sub-Zero, was responsible for the death of his family and clan, Scorpion has a burning rage for vengeance. Aiding the warriors of light against Shao Kahn's invasion from afar, Scorpion caught the attention of another being who shares some similarities to him... a powerful "spirit of vengeance."

SHANG TSUNG:
One of the first to aid his master Shao Kahn in his invasion of an alternate Earthrealm, Shang Tsung has betrayed the emperor before and plans to do so again. He plans to enter this Earthrealm's version of Hell, and steal the unlimited souls there, making him even more powerful than Kahn or the devil that rules that Hell. Shang Tsung must not make it to this alternate Hell, or the realms will be doomed.

SHAO KAHN:
Annoyed by nearly conquering Earthrealm only to fail, Shao Kahn decided to invade an alternate Earthrealm full of super-heroes and villains. With the heroes' attention on some ruler of Latveria, Kahn plans to bring the realm to its' knees with his own powers. No doubt Raiden and the warriors of light will seek to stop him, but Kahn is always one step ahead, using the Masters of Evil and any personal goals they have to hold them off. This world will belong to Shao Kahn.

SONYA:
Lieutenant Sonya Blade of the Special Forces was one of the first to answer Raiden's call to protect an alternate Earthrealm from the invasion of Shao Kahn. She in particular has full support from the director of an organization called SHIELD, as the one-eyed director sees potential in recruiting her. Sonya is also very curious of a former Air Force soldier turned super-heroine.

STRYKER:
The New York City police officer named Kurtis Stryker went with the warriors of light in their attempt to stop Shao Kahn's invasion of an alternate Earthrealm. Stryker is out to prove that he doesn't need special powers, and that he is just good as is. A star-spangled hero told him that he can relate. Stryker also fell in love upon seeing a beautiful red-haired Russian in a black catsuit. Wanting to impress her, he has even more reason to defend this new world.

SUB-ZERO:
The grandmaster of the Lin Kuei known as Sub-Zero was chosen by Raiden to help defend an alternate Earthrealm from the invasion by Shao Kahn. However, Sub-Zero also wishes to help his revenant brother by undoing the curse of Noob Saibot once and for all. He then learned of someone called the "Sorcerer Supreme." Sub-Zero figures that if anyone can help his brother, it was him.


More bios to come as more kombatants are released...



What is next? Marvel Cinematic Universe Alliance?
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 26, 2018, 07:36pm
What is next? Marvel Cinematic Universe Alliance?

I'd imagine that wouldn't be too hard to implement. Almost everyone has been created in this game. The only thing would be to eventually change the storyline. Instead of Dr. Doom trying to gain Odin's power, Thanos is locating the six Infinity Gems ("Infinity Stones" in the MCU). Only Black Panther's Dora Minaje (his Wakandan female bodyguards) and Thanos' Black Order were not created yet. Perhaps the Gems are scattered throughout the game: Omega Base, Atlantis, Mephisto's Realm, Asgard, Niffleheim, and the Skrull Planet.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 26, 2018, 11:06pm
It's ironic you mention it, since this game has aged -phenomenally- well even on it's own without mods thanks to the MCU, renewing it's appeal. It's probably why it was rereleased on Steam.

On a semi-related note, I saw Infinity War tonight, it was absolutely -bananas-, in a good-but-also-unbelievable way.
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on April 27, 2018, 12:07am
I'd imagine that wouldn't be too hard to implement. Almost everyone has been created in this game. The only thing would be to eventually change the storyline. Instead of Dr. Doom trying to gain Odin's power, Thanos is locating the six Infinity Gems ("Infinity Stones" in the MCU). Only Black Panther's Dora Minaje (his Wakandan female bodyguards) and Thanos' Black Order were not created yet. Perhaps the Gems are scattered throughout the game: Omega Base, Atlantis, Mephisto's Realm, Asgard, Niffleheim, and the Skrull Planet.

If a project of that scale was tackled, we would seriously need many new levels to explore for that narrative to work as a cohesive whole(So no Murderworld, Atlantis or Latveria, due to those not even being a thing in the MCU at time of writing). And even worse, the new levels to replace those ones in particular, would need to be done entirely from scratch. Same applies to any other non-Marvel centric roster to a significantly greater degree.

Its a shame really. Over the past decade, modders have been able to add new loadscreens/huds, simulator missions, alternate costumes, movesets for existing characters, sounds, music, trivia quizzes & most importantly of all, new characters to play with. But the only modding aspect that has yet to be tackled on this game, is the construction of entirely new hubs/levels to explore in the main campaign. Ultimate Alliance 1 is a great game to be sure, but there is only so many times one can go through the same locales, before the wonder starts to wear off.

I mean, I'd love to have my team visit the Fantastic Four's Baxter Building, Gotham City, the Kree Empire, Themyscira, Outworld, Fortress of Solitude or a multitude of countless other iconic fictional locales within entertainment for example, just to go somewhere different within the game itself(in order to spice things up). But I suppose that's asking way too much out of modders, on account of tech limitations & a general lack of interest in that field no doubt :/
Title: Re: Mortal Kombat - Release Katalog
Post by: BaconWizard17 on April 27, 2018, 04:27am
If I remember correctly, we simply donít have the software capability to make new levels
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 27, 2018, 06:46am
In time I'm sure the MCU will come closer to resembling MUA just by happy accident; with Disney buying Fox, it seems they'll eventually want to implement X-Men and F4, the latter of which would doubtlessly include Dr. Doom since he's be a perfect recurring MCU villain like Loki. Skrulls are even going to be in the Captain Marvel movie. I suppose if one really wanted to, they could just take the MCU-themed skins and put them on not just the playable characters, but also anyone else in the game respective to how they look in there (BLAW's Nick Fury for the NPC Nick Fury, MCU Loki for NPC Loki, etc.). That seems like the closest thing for now, even though it's purely cosmetic.

But not meaning to get too off-topic; I'm still excited for more Mortal Kombat in MUA :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Agent Bachello on April 28, 2018, 04:44am
I'd imagine that wouldn't be too hard to implement. Almost everyone has been created in this game. The only thing would be to eventually change the storyline. Instead of Dr. Doom trying to gain Odin's power, Thanos is locating the six Infinity Gems ("Infinity Stones" in the MCU). Only Black Panther's Dora Minaje (his Wakandan female bodyguards) and Thanos' Black Order were not created yet. Perhaps the Gems are scattered throughout the game: Omega Base, Atlantis, Mephisto's Realm, Asgard, Niffleheim, and the Skrull Planet.



It will be MARVELOUS to see Phil Coulson, Yondu, and Hulkbuster mods (like in the Marvel Future Fight game) among Black Order' and Dora Minaje' skins... I know about Coulson's status ;-)

It's ironic you mention it, since this game has aged -phenomenally- well even on it's own without mods thanks to the MCU, renewing it's appeal. It's probably why it was rereleased on Steam.

On a semi-related note, I saw Infinity War tonight, it was absolutely -bananas-, in a good-but-also-unbelievable way.

Unfortunately, I have not see AIW yet. It's just our country issues :-(

Since the Iron man movie and until Avengers 4 movie, all of us walk through this way with the favourite MCU characters.  And the same thing Marvelmods members have done playing, supporting, modifying this coolest game! I think, the idea to create MCUA roster (or something like this) gives respect to everyone, who loves  Marvel: Ultimate Alliance and Marvel Studios movies and serials (AOS, Defenders).

If a project of that scale was tackled, we would seriously need many new levels to explore for that narrative to work as a cohesive whole(So no Murderworld, Atlantis or Latveria, due to those not even being a thing in the MCU at time of writing). And even worse, the new levels to replace those ones in particular, would need to be done entirely from scratch. Same applies to any other non-Marvel centric roster to a significantly greater degree.

Its a shame really. Over the past decade, modders have been able to add new loadscreens/huds, simulator missions, alternate costumes, movesets for existing characters, sounds, music, trivia quizzes & most importantly of all, new characters to play with. But the only modding aspect that has yet to be tackled on this game, is the construction of entirely new hubs/levels to explore in the main campaign. Ultimate Alliance 1 is a great game to be sure, but there is only so many times one can go through the same locales, before the wonder starts to wear off.

I mean, I'd love to have my team visit the Fantastic Four's Baxter Building, Gotham City, the Kree Empire, Themyscira, Outworld, Fortress of Solitude or a multitude of countless other iconic fictional locales within entertainment for example, just to go somewhere different within the game itself(in order to spice things up). But I suppose that's asking way too much out of modders, on account of tech limitations & a general lack of interest in that field no doubt :/

Speaking about this... We couldn't create new levels, but we can edit them, or replace some parts with the new ones. As far as I remember, Kingadam85 and Maegawa have already tried to do this.
|
V
http://marvelmods.com/forum/index.php/topic,10182.0.html (http://marvelmods.com/forum/index.php/topic,10182.0.html)
http://marvelmods.com/forum/index.php/topic,10209.0.html (http://marvelmods.com/forum/index.php/topic,10209.0.html)

I think, we should try ourselves in this sphere!

In time I'm sure the MCU will come closer to resembling MUA just by happy accident; with Disney buying Fox, it seems they'll eventually want to implement X-Men and F4, the latter of which would doubtlessly include Dr. Doom since he's be a perfect recurring MCU villain like Loki. Skrulls are even going to be in the Captain Marvel movie. I suppose if one really wanted to, they could just take the MCU-themed skins and put them on not just the playable characters, but also anyone else in the game respective to how they look in there (BLAW's Nick Fury for the NPC Nick Fury, MCU Loki for NPC Loki, etc.). That seems like the closest thing for now, even though it's purely cosmetic.

But not meaning to get too off-topic; I'm still excited for more Mortal Kombat in MUA :)

Interesting moment! I suppose, we will see F4 and Xmen in MCU after 2020, when "Disney buying Fox" and production problematic moments would be solved. By that time, the active modders will lose interest and time to  do amazing things in our big community  :ugh:

About MCU-themed skins on the playable characters... If I will put Ultimate Universe skins on the characters - practically nothing will change. Ultimate Cap practically the same as Earth - 616's Cap. But in some cases...
MCU Falcon and Prime Universe (616) Falcon have differences. Baron Mordo, Crossbones, Quicksilver, Spider-man and others have them too. Creating boosters with voice files, skins, skinsegments, huds, loadscreens and powers of MCU characters would be the most impressive part of modding on Marvelmods.
 
TheMK, that's right, exciting to see MK Roster (the best fighting game ever, IMHO)!
But I hope, if everyone, who just writes some post on this site, will help to active modders like AdrianoAP, Aventureiromax, Andersonbrazil, Baconwizard17, Ceamonks890, Julio Cabral, Eric Lensherr, Mellomods, Maegawa, Dorpond, LarsAlexandersson, we can create Marvel Cinematic Universe Roster or even Marvel Cinematic Universe Alliance big mod! I have big amount of content (promo, models, stiils, some voice files), connected with MCU. You can sent PM\email, or connect with me via social networks Facebook, vk.com, Instagram, and so on.

I apologize to you for such big post.  Awaiting Avengers Infinity War falls my head over heels.. :runaway: :chuckle:
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 29, 2018, 07:37am
Everyone -- going back to the topic of Mortal Kombat, Sindel is going well so far. I think she will be one of the easier mods to create. After that, I will go back to Marvel to work on a possible booster for Polaris and later, the Wendigo.

Now that you know Sindel is in, there are 7 spots remaining in the MK roster. Stay tuned to find out who they are...

Title: Re: Mortal Kombat - Release Katalog
Post by: Erik Lensherr on April 29, 2018, 08:07am
I never knew I wanted her in the game, but I'm really looking forward for Sindel. I just like sound powers :D
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 29, 2018, 09:09am
Good news! Sindel will be cool!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on April 30, 2018, 06:16pm
Everyone, Sindel has been released. Check out her portrait at the warrior select screen, and check her mod out. Her bio has been added as well...



SINDEL:
Shao Kahn's wife and Queen of Edenia, Sindel wishes to aid him in conquering the alternate Earthrealm they've stumbled upon. However, Sindel hopes that while she is there, she will garner the attention of some fiery malevolent force and become the new host of that force... by murdering the current mutant host and proving herself. Perhaps then, Sindel will no longer be brainwashed to stand beside Kahn, but instead stand over his defeated carcass.



Now that there are only 7 spots remaining in the Mortal Kombat roster, let's play a game, shall we?

Can you guess which seven warriors that I picked? If you can successfully guess all seven, I will send you a PM with a :done:, confirming that you are correct. (If you do guess correctly, keep it to yourself, ok.) No partial credit - you have to guess all seven. Right now, I believe only Aventureiromax knows who the seven are. See if you can guess who was chosen for kombat. Choose your destiny.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on April 30, 2018, 08:14pm
Very awesome!

Going off of the past mods (and a little bit of wishful thinking), these are my guesses for the remaining seven.

Jade
Rain
Smoke
Noob Saibot
Sektor
Cyrax
Shinnok
Title: Re: Mortal Kombat - Release Katalog
Post by: nephilim667 on April 30, 2018, 09:13pm
would love to have rain and tanya to round out my all time fav mk characters since i have mileena and johhny
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 01, 2018, 09:14pm
In case you all missed my previous post on the last page, here it is again:

Now that there are only 7 spots remaining in the Mortal Kombat roster, let's play a game, shall we?

Can you guess which seven warriors that I picked? If you can successfully guess all seven, I will send you a PM with a :done:, confirming that you are correct. (If you do guess correctly, keep it to yourself, ok.) No partial credit - you have to guess all seven. Right now, I believe only Aventureiromax knows who the seven are. See if you can guess who was chosen for kombat. Choose your destiny.

So far, no one's guessed all seven, but keep trying. Someone may get it...

would love to have rain and tanya to round out my all time fav mk characters since i have mileena and johhny

If you don't mind my asking, just what is so great about Tanya? I seriously don't get the appeal.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 01, 2018, 09:29pm
Damn... I would think at the very least Jade, Noob Saibot, Smoke, and Shinnok could be in there.

I find it hard to guess who the other three could be. I'm trying to keep in mind not just mods you've done before and mods you talked about possibly doing, but who could possibly be made into boosters, and I forgot Cyrax and Sektor fell under that I think. Of course, there's always the chance you could have changed your mind about some of them (some, like Kenshi IMO, would make great standalone mods).

To me, the other three could be just about anyone, but so far you've stuck to just the crew from the first three games with the sole exception of Quan Chi (MK4). If this means some MK4+ chars are coming, I'm very excited about that, because there's tons of them I love (Kenshi, Cassie Cage, Erron Black, Kotal Kahn, etc.).

Then there's a few others I thought of, but seem unlikely, like Motaro... Hard to think of many others.

I'll have to scratch my head over this for a while before I try guessing all seven again! Either way, I'm excited to see who they are in time. :)
Title: Re: Mortal Kombat - Release Katalog
Post by: nephilim667 on May 03, 2018, 04:49pm
If you don't mind my asking, just what is so great about Tanya? I seriously don't get the appeal.
[/quote]

honestly i have no idea i just like her as an added with fujin, johnny, mileena (faaaavvv) and rain
Title: Re: Mortal Kombat - Release Katalog
Post by: nephilim667 on May 03, 2018, 04:50pm
i do have to ask for some reason the character select screen wont come up when i try to select them. the game shuts down. im playing the game on steam can anyone help me with this issue
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 03, 2018, 05:16pm
i do have to ask for some reason the character select screen wont come up when i try to select them. the game shuts down. im playing the game on steam can anyone help me with this issue

Unfortunately I donít think any of the mods work on the Steam version because that one ported the Xbox 360 version and the mods are made for the original PC release on physical disk.
Title: Re: Mortal Kombat - Release Katalog
Post by: nephilim667 on May 03, 2018, 05:19pm
yea i figured because i can use  :pyro: :cuckoo: :quicks: :enchantress: :avalanche: :havok: :jubilee: :dazzler: and goblin queen thats my main team plus a few like nebula and now the mk peeps
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 03, 2018, 08:12pm
...so far you've stuck to just the crew from the first three games with the sole exception of Quan Chi (MK4).

A certain God of Wind would beg to differ on that point... but either way, I think you'll definitely like who the seven are when they are each revealed.


honestly i have no idea i just like her as an added with fujin, johnny, mileena (faaaavvv) and rain

:laugh: I appreciate your honesty. I'm not judging anyone, but I just don't get why Tanya's so popular. That said, I can confirm that she definitely isn't one of the seven.


Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 04, 2018, 02:33am
Ah, yes, how could I forget Fujin! I guess it slipped my mind because the available MK roster so far struck me as a mix of the ones from MK Trilogy and MK9, with some differences here and there (where, in the latter, Quan Chi -- and later Kenshi -- were the only non-MK1-3 chars playable, unless you want to count Skarlet, who debuted there).

Still, this broadens the possibilities considerably! The remaining seven are now much harder to guess than I anticipated... Fingers still crossed for Jade/Noob Saibot/Smoke/Kenshi, but I'm excited to see more post-MK3 characters as well if they make it!
Title: Re: Mortal Kombat - Release Katalog
Post by: nephilim667 on May 05, 2018, 07:00am
fair enough on no tanya but i got fingers crossed on rain annnd maybe kung jin... to spice it up
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 11, 2018, 05:07pm
Everyone, I will very soon work on the Wendigo from Marvel. But after him, I may work on the next MK kombatant.

In the meantime, I have a question for you all that I won't place as a poll:
Research and interest has sparked again on trying to successfully increase the roster of playable heroes in MUA without the NPC glitch or other problems.  Currently, the maximum amount is 28. Most of you have voted that I try to create "dual mods" where two kombatants share a moveset within the same mod, as long as genders aren't mixed. (Example: Frost becomes a skin within the mod of Kitana, but is given some exclusive moves.) Please note that dual mods are not guaranteed to happen.

Should I go ahead and (possibly) attempt those dual mods? Or should I wait in case the roster is increased so that some kombatants may get their own mods? Sound off below and Choose Your Destiny.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 11, 2018, 05:17pm
Personally, Iíd like as many kombatants possible, but thatís just me :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 11, 2018, 05:57pm
Personally, I’d like as many kombatants possible, but that’s just me :)

I know you particularly wanted to see Kenshi in the game. He's not one of the remaining seven, but he can be created as a "dual mod" within one of the seven. So you're saying you'd rather I hold out on Kenshi in the hopes that the roster is successfuly extended past 28? I can confirm that if the roster is extended, he is likely to be chosen for his own mod, as I already have the materials needed for him.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 11, 2018, 06:38pm
Kenshi is absolutely one of my top favorites, I just personally feel he'd be worthy of his own mod if it were possible, but as long as he's playable at all I'd be happy.

As for my last post, I was referring to the idea of dual skin mods :) I think you mentioned before he could be one for Kung Lao, unless as your post indicates he's now meant to be one for one of the current remaining mods.

Whatever you decide to do I'm sure it will be great! If you do include Kenshi in any capacity I'm sure you'll do him justice.
Title: Re: Mortal Kombat - Release Katalog
Post by: jaybird on May 11, 2018, 07:52pm
Let's hold off for a little while and see where this roster expansion leads.
Title: Re: Mortal Kombat - Release Katalog
Post by: BaconWizard17 on May 11, 2018, 08:05pm
I think it would be more practical to wait for the roster expansion to continue. Thereís some promising work going on over there.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 12, 2018, 01:31pm
Let's hold off for a little while and see where this roster expansion leads.
I think it would be more practical to wait for the roster expansion to continue. Thereís some promising work going on over there.

Personally, I agree. I am with that team on researching and attempting to increase the roster limit past 28. In fact, I have to put my mod projects on hold to conduct experimentation.

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 21, 2018, 05:44pm
Everyone, if you have been paying attention to a... certain thread, then you know that something awesome is on the verge of successfully happening. Want a hint? Take a look at the Warrior Select Screen at the first post.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 21, 2018, 06:18pm
Very cool!!! Iím excited for More Kombatants in MUA!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 29, 2018, 01:19pm
So, now that I'm back to character creation, I hope everyone is excited for the next Mortal Kombat character. I think this warrior will be fun to play as. Let me know if you think this kombatant was a good pick. Stay tuned...

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 29, 2018, 06:46pm
Excited to see who it is!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on May 30, 2018, 06:42pm
Excited to see who it is!

Oh... so you all don't know who it is already? I had revealed who it was a couple of nights ago. Interesting... :king: (evil laugh)

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on May 30, 2018, 06:50pm
Aww, damn! I'm not paying enough attention lately :(

Edit: OHHH!!! Awesome!!! One of my favorites!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on June 02, 2018, 01:57pm
So everyone, my next three (maybe four) mod projects will be of Mortal Kombat warriors. Thanks to the 33 Roster Hack, the MK roster has been extended. One of my goals is to create a FULL roster of MK warriors. 12 to go...

That said, if you've looked at the Warrior Select screen at the first post lately, then you know that the next kombatant is none other than the mysterious ninja, Smoke. Which one, you ask? The human one. The robot version is just a skin that you can pick. Stay tuned...

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on June 02, 2018, 06:47pm
Iím glad thereís a dozen MK warriors waiting to make it in and that three or four are your next projects :)

I prefer cyborg Smoke but Iím glad heís a costume :)

Iím not sure who else you have in mind but the ones Iíd be most excited for after Smoke are Jade, Kenshi, and Noob Saibot.

Also hopeful for some other post-MK3s like Cassie Cage and Erron Black but Iím not sure how likely those are.
Title: Re: Mortal Kombat - Release Katalog
Post by: edward on June 02, 2018, 07:26pm
Alright smoke hes my favorite after sub zero of course, in so excited to see if you do pull of this 33 roster....knowing how you pop mods I'm so excited.
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on June 12, 2018, 02:14pm
Everyone, a new kombatant enters MUA -- Smoke has arrived. His portrait is now unlocked at the Warrior Select Screen.

I've made some changes to the first post -- the critically important boosters are now accessible by clicking on the kombatant's portrait. They each have a link to the original mod. This is because the boosters are so very important to make all MK mods uniform, that I've made it so you can't miss them.

In its place are the portraits of alternate kombatants one can play as through other mods. That may grow in time.


Also, I have added Smoke and Kintaro's MK on MUA bios --

KINTARO:
Being a Shokan, Kintaro takes great pride in serving Shao Kahn in his war to conquer an alternate Earthrealm. However, he is of the lesser-class Tigrar race of Shokan, and wants to enhance his kind to the elite class. Kintaro heard of a country named Wakanda and plans to steal the metal there. But, their king will have something to say about that.

SMOKE:
The mysterious ninja known as Smoke followed the warriors of light into an alternate Earthrealm from a distance. He seeks to aid Sub-Zero in ending the threat created by Shao Kahn. However, Smoke began to hear voices in his head. He learned that the voices came from a flirtacious mutant telepath that wears scantily-clad white. The mutant said that Smoke is more powerful than he thinks he is. With this knowledge to wonder about, Smoke enters into battle.


Finally, a new poll is up. I've recently wondered about the Stage Fatality uppercut and maybe some Fatality moves have blood-like effects. Should I add that? It would probably look cool and true-to-MK. However, a lot of MUA's enemies are robotic and it therefore wouldn't make sense. Sound off your opinion.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on June 12, 2018, 03:23pm
I would vote, but Iím honestly not sure what to pick. Honestly, I love blood with anything MK related, but I always figured the red health orbs are an okay substitute.

Looking forward to the next mods :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on June 15, 2018, 09:11pm
Everyone, Sindel has been updated. She now has new skins made by Andersonbrazil. However, I have hex-edited them to properly work in the game. Download her now.

Before I announce who the next kombatant will be, I first have to make a huge update for Shang Tsung. Here's hoping I can successfully pull it off without complicating his mod.

Also, I think I'm going to cancel the recent poll -- it doesn't make sense to put blood in there. There's just far too many robotic enemies. If this game were more like MK Shaolin Monks, it would be a different story... Thanks for voting, though.

Title: Re: Mortal Kombat - Release Katalog
Post by: edward on June 16, 2018, 08:09am
Omg smoke mod is amazing and thank you for updating sindel! Wonder what you gonna do with Shang tsung but whatever it be I'm sure it's gonna be top work as always.  ;D
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on June 19, 2018, 07:07pm
Ladies and gentlemen, I have just updated Shang Tsung to an unprecedented 39 morphs! Yes, the ultimate shape-shifting sorcerer experience is here! (NOTE: I won't be seeking to add any more morphs, as that would be overkill at this point.) He also has more skins as himself. Download the upgrade now, and view the new Morph Guide. However, use in moderation to avoid potential glitches due to the game's memory.

http://marvelmods.com/forum/index.php/topic,8753.msg187034.html#msg187034


Up next is a kombatant that a lot of you have been waiting for -- the sexy Edenian ninja known as Jade! Stay tuned, and you'll find out why that "shimmering woman" picked her...


Omg smoke mod is amazing and thank you for updating sindel! Wonder what you gonna do with Shang tsung but whatever it be I'm sure it's gonna be top work as always.  ;D

Thanks for that -- I really wanted Smoke to stand out and be nowhere similar to Scorpion.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on June 19, 2018, 07:57pm
YES!!! Jade is both my favorite MK heroine and my favorite MK female character at all!!! :)

She's the last of the MK1-MK3 characters I've -really- been dying to see her in MUA -- I know you'll do her justice!!!

I always felt like she was stiffed out of chances to shine compared to some of the other characters. I personally find her more interesting than both Kitana and Mileena, even though the latter two have been given larger roles in the stories of the games. Jade has a lot of potential that I hope NRS realizes someday but I sort of doubt it given how she was excluded from MKX :( no mention of her at all except one of Kitana's variations! Sad!

And your upgrade to Shang Tsung is very impressive!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 01, 2018, 07:01pm
Everyone, Jade is still being worked on -- I've just been very busy lately, and plus I had to make time to create the new QUICK LIST (https://docs.google.com/spreadsheets/d/1CiKcPy5qb0M1RcEm769ZqnADvSoDtvWsUNq5Mlwms9Q/edit#gid=0) for The Outsider's Crypt. She will come soon enough.

In the meantime, what do you think?
What if MK were created in MUA -- Shaolin Monks II?

Helicarrier = Earthrealm (Unsure where Fin Fang Foom would fall under in this case. Onaga the Dragon King, maybe?)
Act 1 = Shang Tsung's Island (Mandarin would be where you'd fight Shang Tsung.)
Act 2 = Netherrealm (Mephisto would be where you'd fight Shinnok if he gets created. Blackheart is where you'd fight Quan Chi.)
Act 3 = Edenia (Loki would be where where you'd fight Sindel.)
Act 4 = Outworld (Titannus would be where you'd fight Goro. Unsure where Galactus would fall under in this case. Blaze, maybe?)
Act 5 = Kahn's Fortress (Dr. Doom would be where you'd fight Shao Kahn.)

Murderworld = Realm of Chaos (Havik would be Arcade)
Niffleheim = Seido, the Realm of Order
Cityscape (Skrull Planet) = The Pit
Omega Base = The Prison
Sim Missions = Special Forces Simulator

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 01, 2018, 08:33pm
I think that would be incredibly awesome!!!

-But-, I'm a huge MK fan, so I'm really biased, LOL

As much as I would love to see it, it sounds like a lot of effort and might not feel as rewarding to undertake unless a lot of people are really enthusiastic about it. I mean, I'd love to do it myself if I could, but that's not happening anytime soon : /

If you (and/or someone else) decide to do it then that's great!!! But even if not it's very satisfying just to have so many cool MK characters in MUA at all :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on July 04, 2018, 06:39pm
Hmm, Classic Sub-Zero's listing has been mysteriously removed. Is Noob Saibot possibly on the cards as a separate character mod now?
Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 04, 2018, 07:11pm
I would hope so!!! I LOVE Noob Saibot!!!

Even if I still want to see Jade first. ^///^";

The two of them along with Rain are the only MK1-3 characters left without mods I still want to see :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 08, 2018, 06:22pm
Everyone, AdrianoAp has been added to the contributors line at the first post for his contributions to the MK mods.


Hmm, Classic Sub-Zero's listing has been mysteriously removed. Is Noob Saibot possibly on the cards as a separate character mod now?

Ah, you've noticed that... Yes, I can confirm that Noob Saibot will be next after my current project of Jade. This is to complete the MK2 collection, and of course we all know that Noob Saibot is the original Sub-Zero.

I must admit that Jade is giving me some difficulty, as it seems to be cancelling out effects. I'm trying to find alternate methods to fix them. She's about 75% done.


I would hope so!!! I LOVE Noob Saibot!!!

Even if I still want to see Jade first. ^///^";

The two of them along with Rain are the only MK1-3 characters left without mods I still want to see :)

Noob Saibot is one of my favorite characters, but he's a tragic character as well -- the original Sub-Zero who would never join Quan Chi's Brotherhood of Shadow (as we saw in Mortal Kombat Mythologies: Sub-Zero, but ended up becoming part of it anyway and became such a powerful being that would challenge Quan Chi and others and take over the Netherealm... His story is interesting.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 08, 2018, 06:43pm
Iím excited Noob Saibot is next after Jade!

I agree his character is very tragic and his story is very interesting. I always wanted to see Sub-Zero manage to reform him and Smoke like he always tried to. I hope Noob and Smoke return in future MK games.
Title: Re: Mortal Kombat - Release Katalog
Post by: AfroSkylark on July 09, 2018, 12:31am
Everyone, Jade is still being worked on -- I've just been very busy lately, and plus I had to make time to create the new QUICK LIST (https://docs.google.com/spreadsheets/d/1CiKcPy5qb0M1RcEm769ZqnADvSoDtvWsUNq5Mlwms9Q/edit#gid=0) for The Outsider's Crypt. She will come soon enough.

In the meantime, what do you think?
What if MK were created in MUA -- Shaolin Monks II?

Helicarrier = Earthrealm (Unsure where Fin Fang Foom would fall under in this case. Onaga the Dragon King, maybe?)
Act 1 = Shang Tsung's Island (Mandarin would be where you'd fight Shang Tsung.)
Act 2 = Netherrealm (Mephisto would be where you'd fight Shinnok if he gets created. Blackheart is where you'd fight Quan Chi.)
Act 3 = Edenia (Loki would be where where you'd fight Sindel.)
Act 4 = Outworld (Titannus would be where you'd fight Goro. Unsure where Galactus would fall under in this case. Blaze, maybe?)
Act 5 = Kahn's Fortress (Dr. Doom would be where you'd fight Shao Kahn.)

Murderworld = Realm of Chaos (Havik would be Arcade)
Niffleheim = Seido, the Realm of Order
Cityscape (Skrull Planet) = The Pit
Omega Base = The Prison
Sim Missions = Special Forces Simulator
I think that'd be amazing! Some of the maps, like Mephisto's realm, already resemble their MK counterparts so if it was to be done hopefully many assets could be reused :)
Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 10, 2018, 09:23pm
A new kombatant has been unlocked -- Jade has been released, and her portrait has been added to the Warrior Select screen at the first post. Skarlet is playable through her as an alternate costume with her own moves.

Their bios have been added as well...

JADE:
Betrayng Shao Kahn and siding with her fellow Edenian friend Kitana, Jade joined the warriors of light against Kahn's invasion, but from a distance. The shimmering woman she met told her that she would meet a psychic mutant ninja there who's survived the Siege Perilous. Jade felt that this purple-haired mutant can help her find out the identity of the shimmering woman.

SKARLET:
A living collection of blood from slain warriors, Skarlet serves Shao Kahn as his personal assassin. To aid him further in his conquest of an alternate Earthrealm, Skarlet wishes to travel to a place called Asgard and conduct a deal with their goddess of death. She figures if she can absorb the blood of hundreds of dead Asgardian warriors, she would become unstoppable. Odin's daughter, however, will oppose her wicked plans.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 11, 2018, 01:59am
Yes!!! Awesome!!!
Title: Re: Mortal Kombat - Release Katalog
Post by: Ceamonks890 on July 13, 2018, 07:24pm
So these are my guesses for who the remaining 9 fighters are going to be, since Noob Saibot has already been revealed to be in the works.

The remaining fighters from Ultimate Mortal Kombat 3(Cyrax, Kabal, Nightwolf, Rain & Sektor), Shinnok from Mortal Kombat 4, Tremor from Mortal Kombat: Special Forces and Bo' Rai Cho & Kenshi from Mortal Kombat: Deadly Alliance. But if it turns out that Cyrax & Sektor share a slot(like Jade & Skarlet), I think Frost from Deadly Alliance will be added separately too.

These just seem like the most likely choices to me, as they're all popular characters within the games, have all interesting distinct movesets and they all have models available for mods on this site(unlike MKX's newcomers and the forgettable new cast members, that came about during the 3D era).

Title: Re: Mortal Kombat - Release Katalog
Post by: Outsider on July 14, 2018, 09:33am
So these are my guesses for who the remaining 9 fighters are going to be, since Noob Saibot has already been revealed to be in the works.

The remaining fighters from Ultimate Mortal Kombat 3(Cyrax, Kabal, Nightwolf, Rain & Sektor), Shinnok from Mortal Kombat 4, Tremor from Mortal Kombat: Special Forces and Bo' Rai Cho & Kenshi from Mortal Kombat: Deadly Alliance. But if it turns out that Cyrax & Sektor share a slot(like Jade & Skarlet), I think Frost from Deadly Alliance will be added separately too.

These just seem like the most likely choices to me, as they're all popular characters within the games, have all interesting distinct movesets and they all have models available for mods on this site(unlike MKX's newcomers and the forgettable new cast members, that came about during the 3D era).


Interesting theory. While I can't confirm nor deny if you're correct, I do agree that many of the kombatants that came during the 3D era are indeed forgettable. I was not a fan of a lot of them. Though Tanya is popular among some, I personally just don't get the appeal.

I've recently watched some videos on Youtube providing their list of the top 10 worst Mortal Kombat characters ever. All of these have funny commentary and are true for the most part. I do however disagree with Rain and Stryker being picked.

https://www.youtube.com/watch?v=nB-yg1gIHdg
https://www.youtube.com/watch?v=PW4PpzJU1qs (I disagree on his picks of Rain and Stryker.)
https://www.youtube.com/watch?v=GfU-Gmw1eqY (I question the validity of this one, as Mokap was not mentioned.)
https://www.youtube.com/watch?v=s1Q2sdRKnYE (Stated that Khameleon's entry was a mistake.)
https://www.youtube.com/watch?v=5sKuHXJwKjo

That said, I think Stryker is unfairly judged. Personally I think anyone who has no powers at all, yet can battle gods, sorcerers, ninjas, monsters etc is a beast. He's like freakin' Batman in that he doesn't need powers. While I get the argument that he doesn't fit in, what's the fun in fitting in? You'd want to stand out. Yes, I hated his MK3 attire too, but they made him much cooler in MK9, redeeming himself in my opinion.



So with that, I've decided to compile my own list of the top 10 worst Mortal Kombat characters ever. The characters I usually perform fatalities on because they are just awful. Needless to say, the following characters will NOT be chosen for mod creation.

10. Dairou
Other than the fact that he's some sort of assassin, there's just nothing that stands out about him. Horrendous and bland moveset, and I can't even remember what his fatalities were, which is bad in itself. Maybe if they re-introduce him in a better way, he could be redeemed.

9. Reiko
When this piss-ant of a character appeared in MK4 and I saw his ending, I thought as a lot of you did - that he was really Shao Kahn in a different form (which would have been cool). But no... instead he's just a cheap knock-off. Apparently they made him a bad-ass in the MKX comic teaming him with Skarlet. Maybe if THAT Reiko appears, he could redeem himself.

8. Hotaru
There is nothing, and I mean nothing interesting about this character. I can't stand his armor with the two flags, his story of wanting order in the realms makes him feel like a horrific security guard. Nothing more than a space-filler for MK Deception. No... just, no.

7. Kobra
This uninspiring piece of crap is a total ripoff of Ken from Street Fighter except not nearly as fun to play as. He's completely generic and has no memorable moves what so ever. And his story of robbing people just makes him worse. Good thing Erron Black killed him off. Please, stay dead.

6. Darrius
No, one doesn't get points for diversity if the black character happens to be a sh**ty piece of work. Darrius has a pathetic name, a lousy moveset, and really no reason to exist other than to create space-fillers for the realms of Order and Chaos. Nothing cool about this bonehead at all.

5. Jarek
Instead of Kano who is actually cool, at MK4 we got this reject carbon copy of him in Jarek. He stole all of Kano's moves -- they should have just put Kano in there. Plus, I agree with the videos that he has such a awful MK4 ending. His return in MKA was a little better, but the damage was already done.

4. Hsu Hao
While I admittedly did like his mechanical heart design, that's about it. His outifts? Lame. His moves? Lame. This supposed bad-ass is about as lame as it gets. He just doesn't work for me (and most people) at all. He works for the Red Dragon, which basically means that he stinks. And speaking of the Red Dragon...

3. Mavado
What's worse than the lame Hsu Hao? I'd say the Blade reject that he works for - Mavado. He has one of the worst movesets I've seen in a fighting game, using ropes. There's nothing cool about him. And using Kabal's hookswords? Glad Kabal got them back and showed this imbecile who's boss.

2. Meat
Started off as an easter egg in MK4, this awful idea should not have appeared in MKA as its own character. His moveset is beyond pathetic, and a clear example of the developers just trying to fill up the roster. Who would want to play as Meat anyway? Waste of space.

1. Mokap
I bet you all saw this one coming. Of all the characters to have ever been created, this one takes the cake. While I get the reason behind his appearance in MK5 Deadly Alliance as a tribute to the developers' motion capture work, this (expletive) piece of crap should have never seen the light of day after that. He will always be a joke of a character and should never be counted among MK warriors at all.

So what do you think? Think this list is legit? Sound off, but yeah if any of you were hoping that one of these 10 would take one of the remaining spots, you may as well perform a hara-kiri on that dream. Not gonna happen.

Title: Re: Mortal Kombat - Release Katalog
Post by: TheMK on July 14, 2018, 01:35pm
I'm not sure if it's because I'm one of the biggest MK fans or what, but I seem to have a hard time finding characters I outright hate. Even some of the really unpopular ones I at least see potential in (not to say they're necessarily good characters, just that they -could- be interesting if they were done/explored right). It seems to be universally agreed that after MK3 there were always some disappointments in the new arrivals until MKX (the only new addition in that game I find boring is Ferra/Torr). IMO, during the period in between, I feel like Deadly Alliance had the strongest addition of new characters (Kenshi, Bo 'Rai Cho, Nitara, Frost), followed by MK4 (mostly Quan Chi and Fujin, though Shinnok became actually interesting later in Armageddon and X, and Tanya is debatable/I'm indifferent to her), finishing up with Deception (pretty much just Ashrah and Havik). I don't really count the games after those until X since the contributions were either very minimal or really forgettable (Skarlet was cool in MK9, but Taven and Daegon were pretty bland, and Dark Kahn was just a cliche).