Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: scottsum on August 25, 2018, 10:09AM

Title: Scottsum: GL John Stewart, JL conversations, Supergirl & Raven Boosters, fixes
Post by: scottsum on August 25, 2018, 10:09AM
Scottsum's Mods

Rules
-You are free to use content from my mods, please just credit me.
-These works are exclusive to the Marvel Mods forum.
-This is STRICTLY for fun and personal use, NOT for resale or profit of any kind.
-At the risk of stating the obvious- Back up before you install anything.

Here is a list of my mods with updated links

Justice League Conversation & Story Mod
https://marvelmods.com/forum/index.php/topic,10385.msg192965.html#msg192965

Green Lantern - John Stewart Character Mod
https://marvelmods.com/forum/index.php/topic,11187.0.html

Supergirl Booster
https://marvelmods.com/forum/index.php/topic,10385.msg197325.html#msg197325

Raven Booster
https://marvelmods.com/forum/index.php/topic,10385.msg204766.html#msg204766


Miscellaneous other mini-mods, tools, or fixes:

Wall of Battle - Fix the plot hole
https://marvelmods.com/forum/index.php/topic,10385.msg193011.html#msg193011

Dr. Strange & Doom missing conversation fix
https://marvelmods.com/forum/index.php/topic,10385.msg193095.html#msg193095

DLC characters conversation audio patch
https://marvelmods.com/forum/index.php/topic,10385.msg196255.html#msg196255

36R / 50R switcher scripts
https://marvelmods.com/forum/index.php/topic,10385.msg197953.html#msg197953

MUA two clicks to open; rundll32.exe high CPU usage (occurs in Windows 7)
https://marvelmods.com/forum/index.php/topic,10768.msg197253.html#msg197253
Title: Scottsum's mods: Justice League Conversation & Story Mod
Post by: scottsum on November 18, 2018, 09:49AM
Justice League Conversation & Story Mod

Give your Justice League character mods some proper action hero dialogue!

***50 FULLY VOICED Justice League character conversations.***

***Zatanna saves Jean Grey and Nightcrawler in Mephisto's realm.***

SUPERGIRL
Winter Soldier and Radioactive Man
Fin Fang Foom
Attuma and Tiger Shark
Wrecking Crew
Gladiator
Starbolt
Dark Captain America and Dark Colossus
Dr. Doom (final battle, initial encounter)
Dr. Doom (final battle, after defeating Dark Fantastic Four)

SUPERMAN
Fin Fang Foom
Attuma and Tiger Shark
Titannus
Dark Cyclops
Dr. Doom (upon arriving at Doom's castle)
Dr. Doom (final battle, initial encounter)

Superman & Supergirl (Both Superman AND Supergirl must be on the team)
Attuma and Tiger Shark
Dr. Doom (final battle, after defeating Dark Fantastic Four)

Black Canary
Bullseye

Batman
Scorpion
Omega (Dr. Banner, very brief, just before entering lab)
Mysterio
Grey Gargoyle
Mandarin (before battle)
Mandarin (after battle)
Arcade (disco)
Arcade (after arcade bot battle)
Deathbird (right after battle)
Lilandra
Deathbird (self-destruct scene)

Wonder Woman
Scorpion
Wrecking Crew
Dark Thor and Dark Spider-Man
Dr. Doom (upon arrival at Doom's castle)***

The Flash
Crimson Dynamo
Arcade (Pinball)
Tyr (upon rescuing)
Dark Psylocke and Dark Cyclops
Dr. Doom (after defeating Loki)

Zatanna
Save Jean Grey and Nightcrawler in Mephisto's realm.
Jean Grey
Nightcrawler

CYBORG
Colonel Fury (Helicarrier command deck)
Shocker (Pinball)
Baron Mordo and Ultron

GREEN LANTERN (Hal Jordan)
Rhino (Pinball)
Enchantress & Executioner
Deathbird

GREEN LANTERN (John Stewart)
Hank Pym (Stark Tower)
Attuma and Tiger Shark
Rhino and Shocker (Asgard)
Dark Thor and Dark Spider-Man

BONUS!!!
Magneto at Arcade Disco (Added conversation file to make use of previously unused audio.)
Doom & Ymir (Moved conversation files to correct location and updated package file.)
Dr. Strange & Doom (Corrected script file.)
Mr. Fantastic & Triton (Corrected script file.)

Download it here (updated):
https://www.mediafire.com/file/y0p2sb6lgazuq0e/Justice_League_conversation_mod_-_scottsum.7z/file

CREDITS:
Scottsum - Custom conversation dialogue, coding, audio editing
Outsider - Supergirl, Black Canary, and Zatanna mods; Wonder Woman & Green Lantern boosters
Blaw - Superman and Batman mods
Scabbia - Wonder Woman Mod (OG)
Aventureiromax - Wonder Woman Mod (Alternate)
Maegawa - Flash Mod
Tien shinhan - Green Lantern mod
Erik Lensherr - Cyborg mod
Hannah - Black Canary mod (alternate)
UltraMegaMagnus - Various sound rips (Arkham, Infinite Crisis, Injustice 2), transparent conversation background
Krisan Thyme - Dark Cyclops sound clips from Gold Edition pack
Brandonmeek - Used his how-to to add a Shield Access point to start of the first level.
Dark_Mark - Magneto story mod for Mephisto's realm
Krisan Thyme - Sound clips from MUA Gold edition pack
Marvel Comics, DC Comics, and the creators of Marvel Ultimate Alliance, DC Infinite Crisis, Injustice, and Batman:Arkham.

***Notes***
Check the readme!

Preview:
https://www.youtube.com/v/hs0JE7RO_P4
0:22 Batman
8:08 Black Canary
9:06 Wonder Woman
13:23 The Flash
17:49 Zatanna
21:05 Superman
26:23 Supergirl
34:15 Superman & Supergirl (team-up)
36:10 Magneto & Arcade
36:36 Dr. Doom & Ymir
38:09 Dr. Strange & Doom
Title: Re: Wall of Battle
Post by: scottsum on November 25, 2018, 08:12PM
Wall of battle - Fix the plot hole

It's always been a pet peeve of mine that Odin says, "Only by casting the elemental power of lightning ...(blah blah you know the rest), and yet when you use another character's lightning, it doesn't get you past it.  It's not like Odin says, "Only Thor's lightning...".  Is there something magical about his lightning? Why is his lightning better? I mean what the heck is that?  Anyway, I digress...

This is a replacement for the script file named thor_statue_pain.py, which is under \scripts\act3\asgard\asgard1

Now you can use  :storm: Storm or Shazam's lightning to pass the wall of battle.

Download it here:
http://www.mediafire.com/file/p0nq2hiiq3ascj1/Wall_of_battle_mod_-_scottsum.7z/file
Title: Re: Dr. Strange & Doom conversation fix
Post by: scottsum on December 08, 2018, 11:44AM
Dr. Strange & Doom conversation fix ONLY
(NOT needed if you use the Justice League conversation mod)

There is a unique conversation between Dr. Strange and Dr. Doom, immediately upon arriving at Doom's castle, that fails to activate due to an error in the script file.  This is simply an updated script file that will correct the error.

Download it here:
http://www.mediafire.com/file/rtxx5fa04s7ij63/Dr_Strange_%2526_Doom_conversation_fix_-_scottsum.7z/file

Just download this file, extract and copy into the root of your MUA directory.  Then, make sure Dr. Strange is on your team when you leave Doomstark to go to Dooms castle to activate the conversation.
Title: Re: Scottsum's mods - Audio patch for DLC
Post by: scottsum on September 01, 2019, 10:11AM
DLC characters conversation audio patch

This is just a simple audio patch for the DLC characters Doom, Magneto, Sabretooth, and Venom.

Addresses audio quality issues with the characters' special conversations.

credits:
Krisan Thyme - MUA Gold Edition pack
Marvel and the makers of MUA.

Download it here:
http://www.mediafire.com/file/z5uwsusqlo26u6g/DLC_sounds_patch.7z/file

Title: Re: Scottsum - Justice League conversations - The Flash
Post by: scottsum on October 08, 2019, 08:47PM
Update!  Enter... The Flash! 

New voice conversation for Flash is added to the JL conversation mod.  See first post for download.
(Also tweaked the Supergirl/Superman conversations with Fin Fang Foom, so he no longer says "sorcerer.")
Title: Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
Post by: Ceamonks890 on October 09, 2019, 12:14AM
I've watched the YouTube vids for some of your special conversation mods and I'm very impressed. The way these voice clips have been edited into the game sound so convincingly official despite knowing otherwise, with characters like Batman and Superman genuinely feeling as if they inhabit the same world as the official MUA roster. Not gonna lie when I admit to geeking out whilst listening to these.

Keep up the quality work!
Title: Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
Post by: scottsum on October 09, 2019, 05:41AM
Quote from: Ceamonks890 on October 09, 2019, 12:14AM
I've watched the YouTube vids for some of your special conversation mods and I'm very impressed. The way these voice clips have been edited into the game sound so convincingly official despite knowing otherwise, with characters like Batman and Superman genuinely feeling as if they inhabit the same world as the official MUA roster. Not gonna lie when I admit to geeking out whilst listening to these.

Keep up the quality work!

Thank you!  The hardest part is getting sound clips that have not only the right words, but also the right tone and inflection to fit the scene.  It can take a lot of time, so it's very gratifying that others are enjoying it.  The feedback is much appreciated.
Title: Re: Justice League conversations - Batman, The Flash
Post by: scottsum on October 19, 2019, 08:03PM
Updates!  Three new conversations:

Batman and Mysterio
Batman and Grey Gargoyle
Flash and Crimson Dynamo
Title: Re: Justice League conversations - The Flash
Post by: scottsum on November 03, 2019, 02:54PM
Update! One new conversation:

Flash and Dr. Doom

Title: Re: Justice League conversations - Batman, Flash, Magneto
Post by: scottsum on November 24, 2019, 12:55PM
Updates!
-New conversations:
Flash and Arcade
Flash and Tyr
Batman and Lilandra

Bonus: Magneto and Arcade's lost conversation

Now includes the Zatanna story mod.
Title: Re: Supergirl Booster
Post by: scottsum on December 21, 2019, 01:30PM
Supergirl Booster

Booster for Outsider's Supergirl mod.

***Has been updated to use the default fightstyle***

Download it here:
https://www.mediafire.com/file/h0p0vwlv8jcvxhs/Supergirl_booster_-_scottsum.7z/file

Note: Requires Outsider's Supergirl mod, which can be found here:
https://marvelmods.com/forum/index.php/topic,8753.msg177112.html#msg177112

Updates:
-Fixed the slow flying bug
-Widened the target range of freeze breath
-Grab and throw enemies
-Supergirl cannot be grabbed or stunned.
-Adjusted passives - Defense boost is on a 3x multiplier. A Kryptonian would be nearly invincible, but this can make the game too easy.  So, this way it's adjustable to your liking.
-Replaced power, "Peak Kryptonian" with "Faster than a speeding bullet." (Super speed from her perspective; everything slows down.)
-Incorporates new skins, huds, and mannequins.

***BONUS*** - In the Z-BONUS folder, if you copy the updated maps files, you'll be able to put out LARGE fires on the corresponding levels- Helicarrier, Omega Base, Mephisto's Realm, and Skrull stages.  Note that there is a conversation trigger in the default maps/act1/heli/heli1.eng file, so I purposely left that one out here to avoid problems, but it is included in the Justice League conversation mod.

Minor bug: Because she can't be grabbed/held in place, she runs around and attacks MODOK during the pop quiz conversation. It does not affect gameplay or otherwise cause any problems.

Credits:
Outsider - Supergirl Mod
UltraMegaMagnus, Aventureiromax, Andersonbrazil - skins, mannequin, huds
AllanHoult - huds
Guiguis - skin
Scottsum - coding, custom huds
Marvel, DC, all the makers of MUA
Title: Re: Scottsum - Justice League Conversation/Story Mod, Supergirl Booster, & more
Post by: BaconWizard17 on December 21, 2019, 05:06PM
That's awesome! Great work scottsum!
Title: Re: Scottsum - Justice League Conversation/Story Mod, Supergirl Booster, & more
Post by: scottsum on January 12, 2020, 05:04PM
Quote from: BaconWizard17 on December 21, 2019, 05:06PM
That's awesome! Great work scottsum!

Thank you!

Note: Minor update to the map files in the Supergirl Booster has been done so you don't lose the extraction capability that was added with the 50R hack.
Title: Re: Scottsum - Justice League Conversation/Story Mod, Supergirl Booster, & more
Post by: scottsum on January 20, 2020, 09:42PM
***NOTE***
If you are using the map files with the Supergirl booster v1_1, please make sure to download the latest version (v1_2). I have corrected a coding error that caused the command deck save point not to appear.
Title: Re: 36R/50R switcher scripts
Post by: scottsum on February 22, 2020, 03:27PM
36R / 50R Roster Switch scripts

Two batch files that make it quick and easy to swap back and forth between your 36 and 50 rosters.
http://www.mediafire.com/file/25a8n3ek6aay8o2/36R_%2526_50R_switcher_scripts.7z/file
Title: Re: Scottsum's mods: Justice League Conversation Mod update - Batman & Mandarin
Post by: scottsum on June 28, 2020, 05:23PM
Justice League Conversation Mod update-
Added conversations between Batman and Mandarin, before and after the battle.

EDIT: Link fixed
Title: Re: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: scottsum on July 04, 2020, 01:59PM
Minor update-

I noticed that no fix for the conversation glitch between Doom and Ymir is in the OCP, nor could I find it anywhere on the forum.  So, I have included it in this pack.
Title: Re: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: scottsum on August 30, 2020, 06:55PM
First post updated with a preview video of the full mod.
Title: Re: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: BLaw on April 09, 2021, 04:34AM
Came across this when I was looking for pics of the MUA Mandarin. Can't believe I didn't see this mod yet. I watched the entire video; sincerely impressed by the convos. Well done and definitely deserves a bump!
Title: Re: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: scottsum on May 03, 2021, 08:12PM
Quote from: BLaw on April 09, 2021, 04:34AM
Came across this when I was looking for pics of the MUA Mandarin. Can't believe I didn't see this mod yet. I watched the entire video; sincerely impressed by the convos. Well done and definitely deserves a bump!

Thank you! It's great to see people having fun with it.  As it happens, I've been revisiting this recently, and I've got some new conversations in the works.
Title: Re: Scottsum's mods: Justice League Conversation Mod; CYBORG & GREEN LANTERN
Post by: scottsum on May 13, 2021, 07:06PM
New update- Added conversations for two additional characters:

Green Lantern & Cyborg

See first post for updated link.
Title: Re: Scottsum's mods: Green Lantern John Stewart
Post by: scottsum on January 29, 2022, 08:21PM
Moved:
https://marvelmods.com/forum/index.php/topic,11187.0.html
Title: Re: Scottsum's mods: Green Lantern John Stewart & more
Post by: scottsum on January 30, 2022, 01:56PM
Supergirl booster has been updated, now uses the fightstyle_default.
Title: Re: Scottsum's mods: John Stewart conversations
Post by: scottsum on February 06, 2022, 02:36PM
Justice League conversation mod has been updated with new conversations for John Stewart.
Title: Re: Scottsum's mods: GL John Stewart, Justice League conversations, and more
Post by: scottsum on February 12, 2022, 09:10PM
Another update-
One more conversation for John Stewart. 
Also, corrected a script problem to activate a conversation between Mr. Fantastic and Triton in Attilan.
Title: Re: Scottsum's mods: GL John Stewart, Justice League conversations, and more
Post by: scottsum on March 11, 2022, 04:23PM
Some minor updates have been made to the JL conversation mod, specifically for Wonder Woman:

-Tweaked Wonder Woman conversations in Castle Doom to improve the sound quality. It's minor, but I think you'll find that it sounds better.

-Added an option for Wonder Woman's conversation replace to Dr. Strange's instead of Black Panther's (arrival at Castle Doom).
Title: Re: Scottsum's mods: Supergirl booster updated
Post by: scottsum on November 27, 2022, 04:16PM
Small update to the Supergirl booster-

-Replaced the last two skins with Guiguis's IJ2 Supergirl and UltraMegaMagnus's IJ2 Power Girl. Renamed them in herostat accordingly.
-Created two new custom HUDs, one for IJ2 Supergirl, and one for Arrowverse Supergirl.

Link has been updated.
https://marvelmods.com/forum/index.php/topic,10385.msg197325.html#msg197325

Title: Re: Scottsum's mods: GL John Stewart, Justice League conversations, and more
Post by: scottsum on September 10, 2023, 10:07AM
Supergirl booster has some minor updates.
-Added UltraMegaMagnus's CW (Melissa Benoist) skin, mannequin, and icons.
-Added JZS's DCEU (Sasha Calle) skin.
-Tweaked passives.
-Changed flying animation, she now flies like Ms. Marvel.  Note that this does cause a bit of cape clipping on some skins, so I included the old combat animation file in case you prefer that one. (actors\112_supergirl_4_combat_v2.igb)

https://marvelmods.com/forum/index.php/topic,10385.msg197325.html#msg197325

(re-uploaded to fix skin/hud file mix-up)

Title: Re: Scottsum's mods: Raven Booster
Post by: scottsum on October 01, 2023, 02:20PM
Raven Booster

Booster for Erik Lensherr's Raven mod.

Updates/fixes:
-Dark Absorption has been removed to address powerstyle being over limits.
-Telekinesis now functions properly, can lift and throw enemies instead of just pushing them.
-Missing grabsmash animation now works.
-Raven now uses fightstyle_default.
-Re-mixed the animation files.
-Raven is now momentarily invulnerable during her grabsmash, to keep her from getting clobbered.
-Added a 6th skin slot and several new skins.
-Added two loading screens.

CREDITS:
Erik Lensherr - Raven mod
Aventureiromax - injustice skins, huds
Guiguis - skins, huds, mannequin
Caemonks890 - initial animation-mixed file
Outsider - loadscreen
UltraMegaMagnus - loadscreen
(original mod credits)
Aventureiromax - all skins, mannequin and models.
Tien Shinhan - Possession coding.

Download it here:
https://www.mediafire.com/file/qd70wterz9zgr82/Raven_booster_-_scottsum.7z/file
Title: Re: Scottsum: GL John Stewart, JL conversations, Supergirl & Raven Boosters, fixes
Post by: scottsum on October 20, 2023, 05:15PM
The Justice League Conversation & Story Mod has been patched!  It no longer removes/replaces the following conversations by default as it did before.  Note: This mod was tested in conjunction with the 50 roster hack.  It is NOT yet compatible with the EXG mod.  I may release a version in the future that is, but that will take some time.

Sabretooth & Arcade (pinball)
Venom & Rhino (pinball)
Doom & Black Panther (upon arrival at Doom's castle)
Doom & Doom (final battle)

The https://marvelmods.com/forum/index.php/topic,10385.msg192965.html#msg192965


Found a problem in the pinball level when interacting with Shocker. Please hold off updating for the moment.
Title: Re: Scottsum: GL John Stewart, JL conversations, Supergirl & Raven Boosters, fixes
Post by: scottsum on November 14, 2023, 08:51PM
Just uploaded a patched version.  I believe I have it fixed, but if you see a problem please report it.
Title: Re: Scottsum: GL John Stewart, JL conversations, Supergirl & Raven Boosters, fixes
Post by: scottsum on January 22, 2024, 02:25PM
Green Lantern John Stewart has received a minor update-
He now does not take damage during his grabsmash and pillar animations.
Title: Re: Scottsum: GL John Stewart, JL conversations, Supergirl & Raven Boosters, fixes
Post by: scottsum on January 23, 2024, 08:12PM
Justice League conversation mod has been updated.
-Added audio file for Hannah's new Black Canary mod.
-Now includes an EXG version.  Please note, I consider this a Beta version.  Due to the stability issues that already come with 50R, there may be bugs depending on your particular combination of mods.
-Soft lock at Pinball should now be fixed.
-No longer replaces conversations at the start of Doom's castle.
-Updated naming in conversation between John Stewart and Ultra Shocker/Ultra Rhino in Asgard to align with latest OCP; corrects problem with huds not appearing.