Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: Norrin Radd on September 11, 2007, 07:55PM

Title: New MUA side missions
Post by: Norrin Radd on September 11, 2007, 07:55PM
Side Mission 1: Wolverine vs. Sabretooth
(http://xs119.xs.to/xs119/07374/Marvel0097.png.xs.jpg) (http://xs.to/xs.php?h=xs119&d=07374&f=Marvel0097.png)(http://xs219.xs.to/xs219/07373/Marvel0094.png.xs.jpg) (http://xs.to/xs.php?h=xs219&d=07373&f=Marvel0094.png)(http://xs219.xs.to/xs219/07373/Marvel0096.png.xs.jpg) (http://xs.to/xs.php?h=xs219&d=07373&f=Marvel0096.png)

credits:
sabretooth npc made by nodoubt_jr
level conversion and the rest, Norrin Radd
extra thanks to:
file donor(s)

Side Mission 2: Colossus vs. Omega Red
(http://xs321.xs.to/xs321/07462/Marvel0075.png.xs.jpg) (http://xs.to/xs.php?h=xs321&d=07462&f=Marvel0075.png)(http://xs321.xs.to/xs321/07450/omegamission.png.xs.jpg) (http://xs.to/xs.php?h=xs321&d=07450&f=omegamission.png)

credits:
omega red npc taken from XML2
omega red hud_head taken from omega red mod by idrinkdrpepper
level conversion and the rest, Norrin Radd
extra thanks to:
file donor(s)

Side Mission 3: Cyclops and friends vs. Sentinels (guest appearances by Morph and Beast)
(http://xs223.xs.to/xs223/08051/marvel0121532.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=marvel0121532.png)(http://xs223.xs.to/xs223/08051/4sents392.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=4sents392.png)

credits:
Big thanks to CVC for all the Sentinel work
Morph skin by Norrin Radd and additional touches by Iammingy
Beast 19001 (classic) by unknown
Morph hud_head, level conversion and the rest, Norrin Radd
extra thanks to:
file donor(s)

How to unlock Missions
How to unlock Mission 1
To unlock the mission you need to talk to Nick Fury in Stark Tower (see pics above). When you talk to him, you should have ONLY Wolverine on your team.

How to unlock Mission 2
To unlock the mission you need to talk to Nick Fury in Stark Tower (see pics above). When you talk to him, you should have ONLY Colossus on your team.

How to unlock Mission 3
To unlock the mission you need to talk to Nick Fury in Stark Tower (see pics above). When you talk to him, you have to have Cyclops on your team. You may also have an additional character on your team, but Cyclops has to be the one that talks to Fury.

If you dont like the conversations, then change them. If you think the villain is too easy, then change the level value in the npcstat entry provided.

Install Instructions:
1. Back up your npcstat, packages/generated/maps/act1/stark/stark1.pkg, conversations/act1/stark/1_stark1_030.engb, and scripts/act1/stark/talk_fury01.py
2. Place files in game folders in which they came
3. (optional if you want to keep your current npcstat) Add the provided npcstat entry at the bottom of your npcstat


MISSION PACK
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/MUAextramissions.rar)

Extra:
4 person team files for Mission 3
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/mods/4manteamfiles.rar)
Title: Re: New MUA side mission (Comming soon)
Post by: cvc on September 11, 2007, 08:08PM
I can't believe how well those maps look in MUA,great job can't wait. :ohnoes:
Title: Re: New MUA side mission (Comming soon)
Post by: jonchang on September 11, 2007, 10:04PM
OMG, you rock.
Title: Re: New MUA side mission (Comming soon)
Post by: the master$$$ on September 12, 2007, 09:08AM
oh Chocolate egg? thats toooooo cool is it for mua
Title: Re: New MUA side mission (Comming soon)
Post by: nodoubt_jr on September 12, 2007, 10:00AM
Quote from: the master$$$ on September 12, 2007, 09:08AM
oh Chocolate egg? thats toooooo cool is it for mua

the topic is called "New MUA side mission" so yes its for MUA

btw it looks awesome :), gotta love the XML1 mpaps
Title: Re: New MUA side mission (Comming soon)
Post by: the master$$$ on September 12, 2007, 10:08AM
sorry i ment is it really for mua cause it looks too awsome
Title: Re: New MUA side mission (Comming soon)
Post by: msmarvel2007 on September 12, 2007, 12:38PM
So who is you know who vs. you know who? ;)
Title: Re: New MUA side mission (Comming soon)
Post by: the master$$$ on September 12, 2007, 12:58PM
i think wolvie and toothy,dont tell me that that was a joke
Title: Re: New MUA side mission (Comming soon)
Post by: Gevth on September 12, 2007, 01:14PM
I don't ;) think ;) it was a ;) joke ;) ;) *wink*
Title: Re: New MUA side mission (Comming soon)
Post by: jonchang on September 12, 2007, 06:37PM
Nope, no joke.
Title: Re: New MUA side mission
Post by: Norrin Radd on September 13, 2007, 05:47PM
i just released it, see the first post for details.
Title: Re: New MUA side mission
Post by: cvc on September 13, 2007, 06:32PM
Thanks Norrin Radd I'm installing now to check it out looks great though.

[edit] ok should only take a few min.
[edit] Everything works just like you said,still can't beleive the maps hold up so well again thanks for all your hard work. Btw I used a save and it worked great.
Title: Re: New MUA side mission
Post by: Norrin Radd on September 13, 2007, 06:33PM
thanks, let me know if you have any problems. remember you can use a save game to run it as long as no objectives past the first ones given in stark mansion are passed. Otherwise you may have to start a new game.

edit:
awesome, thanks for the confirmation!
Title: Re: New MUA side mission
Post by: nodoubt_jr on September 13, 2007, 07:06PM
looks awesome!
Title: Re: New MUA side mission
Post by: Norrin Radd on September 13, 2007, 07:07PM
thanks, its nothing too elaborate, but it should be totally convertable to xml2. All you need to do is change/make a conversation so that the mission will load.

edit:
also, the level was way better once i put your version of the npc in, so thanks again for letting me use him
Title: Re: New MUA side mission
Post by: the master$$$ on September 14, 2007, 04:14AM
hey guys i tawked too nick fury with only wolverine and i didnt go to the mansion
Title: Re: New MUA side mission
Post by: Norrin Radd on September 14, 2007, 06:18AM
did you use a save game? it will only work if you havent passed any other objectives after you get to the stark base, so basically you need to see him after you arrive from the helicarrier (after you defeat fin fang foom)
Title: Re: New MUA side mission
Post by: the master$$$ on September 14, 2007, 07:17AM
yes infact
Title: Re: New MUA side mission
Post by: Norrin Radd on September 14, 2007, 08:42AM
so to get it to work you will either have to use an early save before you get to the stark mansion or start a new game
Title: Re: New MUA side mission
Post by: jonchang on September 15, 2007, 04:19AM
You making more side missions?
Title: Re: New MUA side mission
Post by: Norrin Radd on September 15, 2007, 07:11AM
probably not
Title: Re: New MUA side mission
Post by: jonchang on September 16, 2007, 03:27AM
Takes heaps of work, eh?
Title: Re: New MUA side mission
Post by: Norrin Radd on September 16, 2007, 09:08AM
depends how elaborate it is. it can be pretty simple if its just a few enemies and there are no real goals other than killing, but you can run into problems that can consume some time yes. i would rather convert levels that have already been setup than spend time making my own, although i did want a wolverine vs sabretooth battle, so i figured i would make one
Title: Re: New MUA side mission
Post by: jchavez1234 on September 22, 2007, 12:05AM
how do you down load the mods to the game to use the character please help me I am having problems.
Title: Re: New MUA side mission
Post by: Norrin Radd on September 22, 2007, 07:28AM
this is not a character mod, it is a new level. you play as wolverine and you fight a villain
Title: Re: New MUA side mission
Post by: shadow on October 30, 2007, 03:14PM
could anybody upload this file somewhere else, please? sendspace is not working...

thanks!!!
Title: Re: New MUA side mission
Post by: Norrin Radd on October 30, 2007, 03:29PM
reuploaded, see first page,
unfortunately sendspace removes uploaded files after a while :ugh:
Title: Re: New MUA side mission
Post by: shadow on October 31, 2007, 03:36AM
I saw that a lot lately...
Thanks, norrin! It looks great.

How's XML1 to MUA project going? I can't hardly wait!!!! =) Actually, I never played XML1 'cause I don't have PS2...
Title: Re: New MUA side mission
Post by: Norrin Radd on October 31, 2007, 06:37AM
the project is going good, but there are so many levels, it takes lots of time, also i dont convert the enemies, only the non-fighting npcs, so even if the level parts are done, they are still missing some enemies. You can see the progress in this thread http://marvelmods.com/forum/index.php?topic=1154.0
Title: Re: New MUA side mission
Post by: Emilio Amaral on November 09, 2007, 05:19PM
Is there anyway to add OMEGA RED on this side mission?  :wolverine:
Title: Re: New MUA side mission
Post by: Norrin Radd on November 09, 2007, 05:47PM
you mean in addition to Sabretooth or instead?
it would be easy to add him but someone would have to make an Omega Red npc mod first
Title: Re: New MUA side mission
Post by: Norrin Radd on November 09, 2007, 05:56PM
wait, there is already an npc of him in xml2, haha, so maybe some sort of snow level? with colossus? like in TAS, or do you want it Omega Vs. Wolverine?
Title: Re: New MUA side mission
Post by: Venom on November 09, 2007, 06:17PM
How do i only have wolverine in my team ??
Title: Re: New MUA side mission
Post by: Norrin Radd on November 09, 2007, 06:30PM
when you go to the character select team, look at the bottom of the screen, there will be a button where you can remove a team member, ill try and get a picture soon
Title: Re: New MUA side mission
Post by: Venom on November 09, 2007, 06:31PM
Quote from: Norrin Radd on November 09, 2007, 06:30PM
when you go to the character select team, look at the bottom of the screen, there will be a button where you can remove a team member, ill try and get a picture soon
thanks for ur help
Title: Re: New MUA side mission
Post by: Norrin Radd on November 09, 2007, 06:42PM
see at the bottom of the screen, it says "Remove" and the button is "del" or delete, so all i have to do is press the delete button to remove a character

(http://xs221.xs.to/xs221/07456/Marvel0051.png.xs.jpg) (http://xs.to/xs.php?h=xs221&d=07456&f=Marvel0051.png)
Title: Re: New MUA side mission
Post by: Venom on November 09, 2007, 06:57PM
ok thanks ... r u thinking about doing any other side missions ???
Title: Re: New MUA side mission
Post by: Norrin Radd on November 09, 2007, 06:59PM
possibly, Emilio mentioned Omega Red, since there is an npc of him in xml2 i may be able to reuse him, i was thinking maybe colossus vs. omega red or something, what do you think?

edit:
also, do you think a snow level of it would be cool
Title: Re: New MUA side mission
Post by: Venom on November 09, 2007, 07:18PM
Yeh sounds good ... i dont really no about using colossus but it would be good using them in the snow level since there both russian
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 02:23AM
ok, i tested the Omega Red npc and it seems to work fine, so now we just need to decide where its ganna be and who its ganna be against.

possible heroes:
colossus
wolverine (but we already had a wolverine extra mission)
others...

possible locations:
snow (probably an xml1 level)
others...

also, why do they want to fight each other
Title: Re: New MUA side mission
Post by: iammingy on November 10, 2007, 02:41AM
Colossus and Omega Red in the snow, somewhere in Siberia.

In the 90's~

(http://xs321.xs.to/xs321/07456/omegacold8xh.gif)

Now~

Omega Red: Cheater! You got Storm's help the last time we met! You don't deserve to be a Russian!
Colossus: So, you want a re-match?
Omega Red: Yes!!! I want it NOW!!!
...
Title: Re: New MUA side mission
Post by: the master$$$ on November 10, 2007, 04:11AM
you can do both wolvie and colossus.that would be cool
Title: Re: New MUA side mission
Post by: Venom on November 10, 2007, 04:15AM
i would like to see some sort of side mission were ur like spiderman and u fight venom or u can choose to be venom and fight spiderman that would be pretty kool .....
or be venom and fight carnage
Title: Re: New MUA side mission
Post by: the master$$$ on November 10, 2007, 04:23AM
yeah i was thinking about the same thing pal & i tought to say it when the newest venom skins arrived.here's another idea-you can put lots of venoms (people that are contaged by the venom virus)but weaker and at the end the boss,the real venom!(oh and the stage could be NYC)but this is just an idea
Title: Re: New MUA side mission
Post by: Venom on November 10, 2007, 04:27AM
Quote from: the master$$$ on November 10, 2007, 04:23AM
yeah i was thinking about the same thing pal & i tought to say it when the newest venom skins arrived.here's another idea-you can put lots of venoms (people that are contaged by the venom virus)but weaker and at the end the boss,the real venom!(oh and the stage could be NYC)but this is just an idea
sounds nice but i would make it so instead of lots of venoms it would be the other symbiotes , carnage , lasher , hybrid etc
Title: Re: New MUA side mission
Post by: the master$$$ on November 10, 2007, 04:32AM
yeah thats cool to but all of them should be like bosses.and thats a litle proble cause spidey wouldnt handel all the symbiotes alone
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 09:05AM
Quote from: iammingy on November 10, 2007, 02:41AM
Colossus and Omega Red in the snow, somewhere in Siberia.

In the 90's~

(http://xs321.xs.to/xs321/07456/omegacold8xh.gif)
Thats what i was thinking  :thumbsup:

For the spidey/venom stuff, since there isnt a venom npc i dont think i am going to do a mission like that, it sounds cool, and i could do it in NYC, there would just need to be an npc made first
Title: Re: New MUA side mission
Post by: the master$$$ on November 10, 2007, 09:10AM
maybe nodoubt_jr can do a venom npc
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 09:13AM
maybe, you could ask him and see what he says, except webswinging and some other things i dont think work in XML2 (which is what he mods) so he might not be able to make a venom one either
Title: Re: New MUA side mission
Post by: Emilio Amaral on November 10, 2007, 10:28AM
Sorry for the late post!

I meant a NEW Side Mission.
And it would be EVEN BETTER if it was COLOSSUS vs OMEGA RED.
Just like the cartoon!!!  :runaway:
The snow level coud have some debris for using in combat.

:colossus: NO ONE CAN DEFEAT THE MIGHTY COLOSSUS!  :colossus:
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 10:32AM
ok great, so new side mission, Colossus Vs. Omega Red, in the snow

it may take me a while to finish. It will probably be accessible the same way the wolverine one was, where you talk to nick fury in the stark tower
Title: Re: New MUA side mission
Post by: Emilio Amaral on November 10, 2007, 11:06AM
Ok! I CAN'T wait to playt it!
THANX!

P.S.: Sorry! But.. Wouldn't it be easier if those Side Missions were Simulation Missions?
We could acess them at anytime.
It's only a suggestion, ok!
Your Side Mission is really cool!!!
Title: Re: New MUA side mission
Post by: nodoubt_jr on November 10, 2007, 12:40PM
Quote from: Norrin Radd on November 10, 2007, 09:13AM
maybe, you could ask him and see what he says, except webswinging and some other things i dont think work in XML2 (which is what he mods) so he might not be able to make a venom one either

yep i couldnt help you guys, i cant play MUA on my PC so i couldnt test anything out.
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 12:43PM
Quote from: Emilio Amaral on November 10, 2007, 11:06AM
P.S.: Sorry! But.. Wouldn't it be easier if those Side Missions were Simulation Missions?
We could acess them at anytime.
It's only a suggestion, ok!
Your Side Mission is really cool!!!

i havent tried making simulator missions before, but i think there is a limit on the amount of simulator missions you can have, so this way, we can have all the side missions we want, and we can set it up so there is no timers or anything
Title: Re: New MUA side mission
Post by: the master$$$ on November 10, 2007, 12:49PM
yeah the side missions are cooler but your idea good too.i would realy like some team side missions
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 12:54PM
Quote from: the master$$$ on November 10, 2007, 12:49PM
yeah the side missions are cooler but your idea good too.i would realy like some team side missions
yes team side missions are also possible
Title: Re: New MUA side mission
Post by: the master$$$ on November 10, 2007, 12:58PM
coooool
Title: Re: New MUA side mission
Post by: BliZZ on November 10, 2007, 01:12PM
Quote from: Norrin Radd on November 10, 2007, 12:43PM
i havent tried making simulator missions before, but i think there is a limit on the amount of simulator missions you can have, so this way, we can have all the side missions we want, and we can set it up so there is no timers or anything

Yes, the limit is what we have + 1 (Hulk's)
Title: Re: New MUA side mission
Post by: Norrin Radd on November 10, 2007, 02:38PM
ok thanks, the hulk one, has anyone done it or working on it?
Title: Re: New MUA side mission
Post by: BliZZ on November 10, 2007, 03:40PM
Working on it. Hulk won't show up though, and I think the problem is that the mesh has no number (ie 17001) inside of it. I'll probably end up re-writing the intro so Banner doesn't show and then disappear, so it is just Hulk appearing from the start. We also need an Abomination mesh or skin.

PS: Sorry for off-topic post :shy:
Title: Re: New MUA side mission
Post by: Emilio Amaral on November 10, 2007, 03:59PM
We could delete some NextGen Simulators to make some room to Colossus vs Omega Red and Wolverine vs Sabretooth.
I could try to do that if I had the technical knowledge!  :(

'Cause I only know how to make some skins changes, talents and icons for the game.
Title: Re: New MUA side mission (Colossus vs. Omega Red mission comming soon)
Post by: Norrin Radd on November 10, 2007, 11:44PM
here is a sneak peek at the new mission

(http://xs321.xs.to/xs321/07450/omegamission.png.xs.jpg) (http://xs.to/xs.php?h=xs321&d=07450&f=omegamission.png)

i added some other enemies to make it more interesting
Title: Re: New MUA side mission (Colossus vs. Omega Red mission comming soon)
Post by: iammingy on November 10, 2007, 11:47PM
looking good! I better install Colossus again! :D
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: Venom on November 10, 2007, 11:51PM
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?
Quote from: iammingy on November 10, 2007, 11:47PM
looking good! I better install Colossus again! :D
yeh me too lol
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: Norrin Radd on November 10, 2007, 11:54PM
Quote from: Venom on November 10, 2007, 11:51PM
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?
thanks guys,
about aim troopers, i just needed some useless villains, and these ones were already npcs in the game and i thought they fit well,
pretend they are workers at a russian nuclear facility
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: Venom on November 10, 2007, 11:58PM
Quote from: Norrin Radd on November 10, 2007, 11:54PM
Quote from: Venom on November 10, 2007, 11:51PM
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?
thanks guys,
about aim troopers, i just needed some useless villains, and these ones were already npcs in the game and i thought they fit well,
pretend they are workers at a russian nuclear facility
and they mutated and hate the xmen lol
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: jonchang on November 11, 2007, 06:44AM
Looks great! Can't wait till it will be released! (*off-topic- how bout an All-Russian team bonus: Black Widow, Colossus, Omega Red, Crimson Dynamo, etc...anyone else?)
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: Emilio Amaral on November 11, 2007, 07:13AM
Sorry for the insistence...  :( But...
Is there any way for converting Side Missions on Simulator Missions?  :(
Eventhough there's a SM limit. I would delete the NextGen simulator for make room for them.
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: Norrin Radd on November 11, 2007, 07:19AM
i think the simulator missions are setup quite differently than regular levels, so it may take some heavy editing to change it. I can take a quick look later, to see what it would take, but for now the plan is to release it as a stand alone mission
Title: Re: New MUA side missions (Colossus vs. Omega Red mission comming soon)
Post by: Emilio Amaral on November 11, 2007, 08:05AM
Ok! I really can't wait to kick Omega Red's butt!

:colossus: NO ONE CAN DEFEAT THE MIGHTY COLOSSUS!!!  :colossus:
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Teancum on November 11, 2007, 01:54PM
Nice use of the HAARP facility dude!  Kudos for that.  I had actually thought about using the NYC Flashback for a character's side mission at one time.  I also thought about doing XML2 city streets for Moon Knight.
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Norrin Radd on November 11, 2007, 01:57PM
Quote from: Teancum on November 11, 2007, 01:54PM
Nice use of the HAARP facility dude!  Kudos for that.  I had actually thought about using the NYC Flashback for a character's side mission at one time.  I also thought about doing XML2 city streets for Moon Knight.
a mission using NYC Flashback in XML2 would be cool, but if you wanted to run it in MUA you might want to consider the NYC levels from later in the game, where it is dark, i think i tried one and there was no red
i dont remember the XML2 city streets, or know that much about MoonKnight, but it sounds cool
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Lionsden99 on November 11, 2007, 02:00PM
I'm absolutely loving what I've seen of these side missions!  And if we're talking about TAS rivalries I imagine Cyclops vs. Sinister in the savage land would also be a tempting scenario.

But Definately looking forward to the russian Battle.  Red Dawn was always my favorite episode so it's kinda like a dream come true to relive it.
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: cvc on November 11, 2007, 06:13PM
Because these are really great Like snap shots in time Have you thought of linking some together I'm not asking you to do as I've made a couple of Sim missions and know the work involved more of a could it be done question?They really are great thanks yet again your a machine.
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Norrin Radd on November 11, 2007, 08:24PM
linking together is possible yes, if there would be a short story line or something, it could be great, any suggstions cvc?
i would also like to have one where there are many x-men against enemies, but then i would need many xmen npcs, im not sure of how much work would be needed to convert working heroes to npcs though
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: BliZZ on November 11, 2007, 08:28PM
Quote from: Norrin Radd on November 11, 2007, 08:24PM
linking together is possible yes, if there would be a short story line or something, it could be great, any suggstions cvc?
i would also like to have one where there are many x-men against enemies, but then i would need many xmen npcs, im not sure of how much work would be needed to convert working heroes to npcs though

Not much. You'd just need to decide what level you want your characters on, see how many skills points the playable version has at that level, and assign away.
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Norrin Radd on November 11, 2007, 08:30PM
what about the powerstyle file, does it need to be changed (like change the names of the moves or something)? i tried to add characters straight up, but they only use default melee fighting moves, no powers
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: BliZZ on November 11, 2007, 08:34PM
No, you have to edit their herostat (now an npcstat) entry so the moves are active.

IE:
      talent {
      level = 3 ;
      name = gambit_p1 ;
      }

      talent {
      level = 3 ;
      name = gambit_p2 ;
      }

      talent {
      level = 3 ;
      name = gambit_p3 ;
      }


with "level" being the # of points, and the name being the power's name.
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Norrin Radd on November 11, 2007, 08:37PM
 :bowdown1: thank you sir, maybe that could be my next challenge, XMEN vs Brotherhood, Battle Royal, not sure what the setting should be
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Gevth on November 11, 2007, 09:11PM
NYC?
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: Norrin Radd on November 11, 2007, 09:19PM
NYC = new york city
there are a some xml1 levels set in NYC, see http://marvelmods.com/forum/index.php?topic=1154.0
Title: Re: New MUA side missions (Colossus vs. Omega Red comming soon)
Post by: cvc on November 11, 2007, 09:40PM
I'll have to think on that one,most likely a comic story refined.

EDIT: That sounds great,also you could keep it open ended so you could add chapters as they come to you more like cliff hangers.
Title: Re: New MUA side missions
Post by: Norrin Radd on November 12, 2007, 05:00PM
mission pack released (see first post), enjoy and let me know if there are any problems
Title: Re: New MUA side missions
Post by: Emilio Amaral on November 12, 2007, 06:00PM
That's COOL!
You're the man!  :colossus:
Title: Re: New MUA side missions
Post by: jonchang on November 12, 2007, 06:40PM
Great work! Can't wait to use it!
Title: Re: New MUA side missions
Post by: cvc on November 12, 2007, 07:10PM
That was very quick from thought to product like I said your a machine. :hyper:
Title: Re: New MUA side missions
Post by: Emilio Amaral on November 19, 2007, 05:10PM
 :wolverine:
Could you put a "skill alliance" (talent point) on Wolverine's mission?
I could be hidden (randomly, if possible) inside the rooms.
I would really help for upgrading Logan's powers.
Title: Re: New MUA side missions
Post by: Norrin Radd on November 20, 2007, 05:28PM
haha, nobody told me i forgot to include the models for things inside the levels, haha, i guess it shows how little interest there are in these missions. Anyway, i updated the link to include the models used in the two levels
Title: Re: New MUA side missions
Post by: Teancum on November 20, 2007, 05:53PM
I think if they were packaged with the Official Characters mod or something it'd make a bigger difference.  But a lot of people probably get past where you can activate the mission and don't want to start over.

Title: Re: New MUA side missions
Post by: Norrin Radd on November 21, 2007, 02:48AM
Quote from: BliZZ on November 11, 2007, 08:34PM
No, you have to edit their herostat (now an npcstat) entry so the moves are active.
IE:
      talent {
      level = 3 ;
      name = gambit_p1 ;
      }
      talent {
      level = 3 ;
      name = gambit_p2 ;
      }
      talent {
      level = 3 ;
      name = gambit_p3 ;
      }
with "level" being the # of points, and the name being the power's name.

that seems to work when you switch characters with the npcs, using for example the script changeActivatingHero("Gambit_extra" ), so your powers for that character match the ones you assinged in the npcstat, but it doesnt seem to work when that character is an npc in a map, they just use their melee moves and never do the moves you assigned values to, any ideas why?
Title: Re: New MUA side missions
Post by: BliZZ on November 21, 2007, 09:13AM
Try adding this in to the NPCstat entry, replacing the power #'s as necessary (1/2 are powers, 3 is boost, 4 is xtreme, IIRC)

   power1 = power1 ;
   power2 = power5 ;
   power3 = power2 ;
   power4 = power9 ;
Title: Re: New MUA side missions
Post by: Norrin Radd on November 21, 2007, 09:57AM
thanks, ill try it out tonight
Title: Re: New MUA side missions
Post by: Norrin Radd on November 21, 2007, 04:31PM
Quote from: BliZZ on November 21, 2007, 09:13AM
Try adding this in to the NPCstat entry, replacing the power #'s as necessary (1/2 are powers, 3 is boost, 4 is xtreme, IIRC)

   power1 = power1 ;
   power2 = power5 ;
   power3 = power2 ;
   power4 = power9 ;


dude, it worked like a charm, thanks :thumbsup:
Title: Re: New MUA side missions
Post by: Norrin Radd on December 16, 2007, 12:00AM
new mission preview:
(http://xs222.xs.to/xs222/07500/newmiss.png.xs.jpg) (http://xs.to/xs.php?h=xs222&d=07500&f=newmiss.png)

it is still in the early stages, but it will be loosely based off the first few episodes of the x-men animated series, i think either storm or cyclops will unlock it
Title: Re: New MUA side missions
Post by: jonchang on December 16, 2007, 01:30AM
Looks great. Poor Beast, lol. :P
Title: Re: New MUA side missions
Post by: Teancum on December 16, 2007, 07:04AM
I see Morph's in there.  Cool beans.
Title: Re: New MUA side missions
Post by: cvc on December 17, 2007, 08:49PM
Sweet can't wait. :beast:
Title: Re: New MUA side missions
Post by: brohara on December 17, 2007, 10:24PM
Great news, looking forward to it!
Title: Re: New MUA side missions
Post by: TheStorm on December 27, 2007, 10:50AM
Wowwzzaa

U guys are geniuses!

Amazing

Can't wait

:storm:
Title: Re: New MUA side missions
Post by: brohara on December 28, 2007, 11:09PM
Ok, here's a question...

In these side missions, do you see a character select screen before the mission starts?
The reason I ask is that this game has been just ACHING for an urban setting to play in,
especially for characters like Spidey, Daredevil, Punisher, Moon Knight etc. Norrin, how
complicated is it to make these flexible as to who runs through the mission? It would be
awesome to be able to pick your team and run through this side mission. Is this do-able?
Title: Re: New MUA side missions
Post by: Norrin Radd on December 28, 2007, 11:22PM
right now there is no character selection screen before the mission starts,
what happens is you run them from a conversation with nick fury in the stark tower, and right from that conversation the mission loads. I made it this way because i wanted the levels to make a little sense, instead of having any character beat up on any other character.

to change that though, meaning to have any character you want to run through the level, its easy, you just need to change the script for that level (i can give you more specifics if you want)

for the urban setting, there are quite a few new york levels in xml1, and the next side mission will include one of them. I think what i was planning on doing in this side mission is i will allow 2 characters, one is cyclops, and the other can be the choice of the player. Cyclops is in there so the level makes sence, but like i said before that can be changed with scripts.

if you really want to see lots of urban setting levels with daredevil, etc. then you will probably be pretty happy when the xml project is released.

also, if you own the game xml2 for pc, since there are some levels in new york also, you can either play that game with mods of the characters you mentioned or convert those levels to mua
Title: Re: New MUA side missions
Post by: brohara on December 29, 2007, 12:25AM
Quote from: Norrin Radd on December 28, 2007, 11:22PM
to change that though, meaning to have any character you want to run through the level, its easy, you just need to change the script for that level (i can give you more specifics if you want)

Norrin, once you have this one released, I will take you up on that offer, thanks. That would be great to know where to make the proper adjustments. And yes, I'm definitely looking forward to the XML > MUA project to hit as well. Thanks for the update. 
Title: Re: New MUA side missions
Post by: Norrin Radd on January 28, 2008, 12:20AM
recent progress pics:
(http://xs223.xs.to/xs223/08051/marvel0121532.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=marvel0121532.png)

(http://xs223.xs.to/xs223/08051/4sents392.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=4sents392.png)

cyclops is required to unlock the mission, but you will be able to bring in one more character of your choice
Title: Re: New MUA side missions
Post by: TheStorm on January 28, 2008, 04:26AM
Wow!Fantastic
And for me that Extra character will be Storm :D
Can't wait
Title: Re: New MUA side missions
Post by: Norrin Radd on January 31, 2008, 04:42PM
3rd mission released, see firt post

to unlock it talk to fury with cyclops either alone or with one teammate
Note that if Morph dies, the mission is failed

thanks a lot to cvc for putting the sentinel npc together :nod:

let me know if you think i forgot to put something in the upload
Title: Re: New MUA side missions
Post by: Teancum on January 31, 2008, 05:50PM
Hey, do you want my Morph voiceovers?  I never compiled them, but it wouldn't take that long.
Title: Re: New MUA side missions
Post by: Norrin Radd on January 31, 2008, 06:01PM
i'm not planning a mod for him, and since npc's sounds have to be built in the level sounds (i think), i think i will pass, but if you have them thats great, hopefully they can be used in the future
Title: Re: New MUA side missions
Post by: brohara on January 31, 2008, 06:48PM
Quote from: brohara on December 29, 2007, 12:25AM
Norrin, once you have this one released, I will take you up on that offer, thanks. That would be great to know where to make the proper adjustments.

Hey Norrin, awesome to see this land! Your hard work is much appreciated.
Can't wait to try this out. You mentioned that it would be pretty easy to mod
the script to control which characters play through these levels. You still up for
providing some specifics on where to make the changes? Thanks in advance...



Title: Re: New MUA side missions
Post by: Norrin Radd on January 31, 2008, 11:58PM
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat

if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps
Title: Re: New MUA side missions
Post by: TheStorm on February 01, 2008, 04:04AM
Wow,this rocks Norrin!!!Thanx a bunch
Title: Re: New MUA side missions
Post by: TheStorm on February 01, 2008, 05:01AM
Hey Norrin,why do the Sentinels look like this in my game?
(http://i127.photobucket.com/albums/p160/DMCRAIDER/Sent.jpg)
Title: Re: New MUA side missions
Post by: Norrin Radd on February 01, 2008, 07:23AM
haha, the wrong skin is used there, sorry about that, ill try to fix it up and reupload

edit:
the npcstat that i uploaded was calling for a different sentinel skin, i changed it to the right skin and uploaded the new stuff
Thanks for letting me know! i hope this works better for you, haha
Title: Re: New MUA side missions
Post by: Philip on February 01, 2008, 09:27AM
The new side mission is great!And now it's the correct sentinel costume/characters.
I had a glitsh though...when I went close to beast body the game crushed...
Norrin could you plz tell me how to take a 4 member team on that mission and how to raise the difficulty of the mission?
Thanks :)
Title: Re: New MUA side missions
Post by: TheStorm on February 01, 2008, 12:05PM
It's ok :D

I'm just glad I helped :)

The missions are awesome by the way,thanx a lot :D

:storm:
Title: Re: New MUA side missions
Post by: brohara on February 01, 2008, 12:28PM
Quote from: Norrin Radd on January 31, 2008, 11:58PM
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat

if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps

Norrin, you are a gentleman and a scholar.
Thanks, will give that a shot.
Title: Re: New MUA side missions
Post by: Norrin Radd on February 02, 2008, 08:25AM
Quote from: Philip on February 01, 2008, 09:27AM
Norrin could you plz tell me how to take a 4 member team on that mission and how to raise the difficulty of the mission?
Thanks :)

to increase the difficulty, open /data/npcstat.eng, then look for Morph's and Sentinel's entry. Raise their "level" entry to raise the difficulty, so for instance, raise the sentinels level to 43 and morph's to 40

to have a 4 person team use these files:
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/mods/4manteamfiles.rar)
i added two more starting points and changed it so that it didnt matter how many people were on your team to start the conversation. if you want it to not be cyclops who has to start the mission, do what i told brohara to do

good luck
Title: Re: New MUA side missions
Post by: Onua on February 02, 2008, 09:58AM
Hey norrind, I've got a problem with the 3rd mission, when I finish it, I press the bouton for exit the mission with the X-jet but nothing do . . . Can you help me ^^ ?
Title: Re: New MUA side missions
Post by: Norrin Radd on February 02, 2008, 11:39AM
you mean after you press the button and you select that you want to leave then nothing happens?

when you get to the end and it says at the bottom of the screen: "Use XJet ..." you should press the "use" button and then a popup box should appear. After this box appears it will ask if you want to leave or not. If you say no, nothing will happen, if you say yes it will take you back to Stark Towers. Which part is not working for you? If you cant get the popup box to appear did you try to keep pressing the "use" button near the end of the mission? i dont know if anyone else is having this problem
Title: Re: New MUA side missions
Post by: TheStorm on February 02, 2008, 12:12PM
I'm having the sam problem,but I didn't think it was too important...:)

Nothing happens when we press the use button :D
Title: Re: New MUA side missions
Post by: Norrin Radd on February 02, 2008, 12:16PM
ok i see i forgot to include the dialog file in the upload which is what is causing the problem, whoops.

thanks for pointing it out, ill upload a new copy with the dialog file included hopefully by tomorrow
Title: Re: New MUA side missions
Post by: TheStorm on February 02, 2008, 12:31PM
Don't worry man ;)

I don't think it's that big of a deal,but ok :)
Title: Re: New MUA side missions
Post by: brohara on February 02, 2008, 01:08PM
Quote from: Norrin Radd on January 31, 2008, 11:58PM
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat

if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps

Ok, I have the NYC mission working with Spider-Man as the trigger character, and I bring a NYC street level character with me for fun (Moon Knight or Daredevil).

As a note to anyone else who wants to do this, swapping the character name in the two scripts is case sensitive. AND the name is NOT as it appears in the HeroStat. For example, in herostat, the Character Name parameter is "Spider-Man" and his Name parameter is "Spiderman". Neither worked. But I noticed that Norrin has all lower case letters when checking 'wolverine' and 'colossus' so I tried 'spiderman' and it worked. So keep that in mind.

Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.

Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?

Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions. 

:stark:
Title: Re: New MUA side missions
Post by: Philip on February 02, 2008, 02:08PM
Thanks Norrin :)
It was far too easy for my tastes :)
I had the same problem with exiting, but I didnt really care, I used the portal option to exit :P
Title: Re: New MUA side missions
Post by: Norrin Radd on February 02, 2008, 02:26PM
Quote from: brohara on February 02, 2008, 01:08PM
Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.

Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?

Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions. 

:stark:

1. the py files are just text files, just edit them with a text editor

2. for swapping the villain there is a bit more you need to do, if you want you can start a thread about level modding in the knowledge base or something where we can discuss how to mod levels

*edit*
ok i uploaded a new version which contains the file that allows you to go back to stark mansion after the level is complete
thanks to Onua and TheStorm for reporting the problem
Title: Re: New MUA side missions
Post by: muafan on February 19, 2008, 03:58PM
COUL IT BE HE FIRST TIME U GET 2 ASGARD?
Title: Re: New MUA side missions
Post by: Gevth on February 19, 2008, 04:13PM
Trust me, it's actually easier to just finish the game and start again with your leveled up characters, or start again with a bunch of mods you've been dying to try. If you're in Asgard, you're halfway through the game anyway.

And all-caps post is a big "no no" in any forum, for the record.
Title: Re: New MUA side missions
Post by: Rasdel on February 19, 2008, 06:57PM
Ok, here is an idea... 

The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...

Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...

WHY NOT MAKING THEM FOR A SPECIFIC TEAM?

Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team.

Examples:

Fantastic Four - If you are playing with this team, you could have side missions with the following mini-bosses:

Dragon Man - Already in game as villain.
           - Stage could be the jungle in XML2
Gladiator - Already in game as villain.
          - don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
         - Doesn't matter which stage... Doom is all we need ;)
         - He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
            - no idea which stage XD

That pretty much makes 4... 1 for each of the 1st 4 acts... The good thing about using chars that are already "in-game" as villains would be to make the mod have better quality and at the same time, don't need to add new stuff...

Same could happen with other groups, like Xmen or Avengers...

X-men - as long as you have all Xmen chars in your group you could face

Brotherhood (a small gang of mini-bosses would be cool... Blob, Avalanche, Pyro and Toad), Magneto, Omega Red, Centinels, or even Apocalypse.

Avengers - as long as you have all Avengers chars in your group you could face:

Wrecking Crew, Destroyer, Kurse, Radioactiveman... you get the idea

I don't know... just throwing the first villains that come to mind, but you guys get the idea.

I think it would be much better to do it with groups, instead of specific chars. This would allow for more "customization"... since you still can choose WHICH of the members of that group to take... and not just take Colossus to do the side mission if you don't like the guy.

Just a thought... let me know what you guys think about it...

Cheers, and GREAT IDEA!!!     
Title: Re: New MUA side missions
Post by: Norrin Radd on February 19, 2008, 07:17PM
Quote from: Rasdel on February 19, 2008, 06:57PM
Ok, here is an idea... 

The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...

Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...

WHY NOT MAKING THEM FOR A SPECIFIC TEAM?

Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team. 

I think that's a pretty cool idea, however I don't think I'll be spending time making side missions any time soon because I am mainly focusing on this project: http://marvelmods.com/forum/index.php?topic=1154.0 which takes a lot of time.

Quote from: Rasdel on February 19, 2008, 06:57PM

Dragon Man - Already in game as villain.
           - Stage could be the jungle in XML2
Gladiator - Already in game as villain.
          - don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
         - Doesn't matter which stage... Doom is all we need ;)
         - He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
            - no idea which stage XD

The fact that the villains are already in-game makes it much easier to build the side missions
Title: Re: New MUA side missions
Post by: muafan on February 28, 2008, 11:48AM
Norrin- can u make a thor vs. herc mod (herc is a npc in the npc27 mood)
Title: Re: New MUA side missions
Post by: cvc on February 28, 2008, 12:07PM
Thanks Norrin Radd, off to download and play.(wohoo)
Title: Re: New MUA side missions
Post by: muafan on February 28, 2008, 12:11PM
just as soon as i beat my game i'll download for my second play thrhu
Title: Re: New MUA side missions
Post by: Senkaku on March 04, 2008, 08:28AM
wow great job norrin! these look awesome! just wondering what else will you be doing with these side missons?
Title: Re: New MUA side missions
Post by: Norrin Radd on March 04, 2008, 08:39AM
Thanks, I don't think I will be making any more missions for a while because I working on converting the XML1 missions/npcs
Title: Re: New MUA side missions
Post by: Senkaku on March 04, 2008, 09:10AM
whoa! thats a big project. is your progress posted?
Title: Re: New MUA side missions
Post by: Norrin Radd on March 04, 2008, 09:59AM
Some of the progress is posted in these pics:
http://marvelmods.com/forum/index.php?topic=1154.0
Title: Re: New MUA side missions
Post by: Teancum on March 04, 2008, 10:03AM
In the Knowledge Base section. (http://marvelmods.com/forum/index.php?topic=1154.0)  Right now there's no official % Complete or anything like that.  So what you see in the pictures works albeit with lots of bugs and whatnot that need fixing before public release.  Act 1 is mostly playable in our private versions, but there's still lots to do. 
Title: Re: New MUA side missions
Post by: Senkaku on March 04, 2008, 10:26AM
sweet thanks teancum!
Title: Re: New MUA side missions
Post by: punkmasterpix on March 09, 2008, 08:43AM
is there any way to make the maps recycle, so one could do the missions over and over? i discovered that i REALLY like killing sentinels. thanks!
Title: Re: New MUA side missions
Post by: Norrin Radd on March 09, 2008, 02:45PM
I think if you complete a few levels before you go back there, they may respawn since they aren't bosses, but i'm not sure. Maybe the easiest way to replay it again is just to save at the mansion and always use that save to devastate the sentinels
Title: Re: New MUA side missions
Post by: Dark_Mark on March 09, 2008, 02:53PM
Quote from: Norrin Radd on March 09, 2008, 02:45PMthey may respawn since they aren't bosses
Actually, bosses can respawn as well. Today I was on my way back to collect a Daredevil action figure in the Omega Base when suddenly Crimson Dynamo's introductory script was activated and I was able to fight him again. I even got another item from him!
Title: Re: New MUA side missions
Post by: punkmasterpix on March 09, 2008, 03:14PM
so, it's possible that the new missions recycle the same way the acts do? i've noticed that if you switch acts, the maps tend to recycle themselves. that, or i'm completely nuts.
Title: Re: New MUA side missions
Post by: SageLuis on June 05, 2008, 10:44PM
wow man i really like it :D nice work keep it up :D i think that everyone right now :p want to ask u could u make more missions?????
Title: Re: New MUA side missions
Post by: Norrin Radd on June 05, 2008, 10:49PM
Thanks. There won't be any new missions for a while, I'm hoping to soon finish the three x-men mods I'm working on though
Title: Re: New MUA side missions
Post by: SageLuis on June 05, 2008, 11:05PM
Quote from: Norrin Radd on June 05, 2008, 10:49PM
Thanks. There won't be any new missions for a while, I'm hoping to soon finish the three x-men mods I'm working on though
Sorry to pushin you man :P i forgot that i was waiting for that mods too, i guess i got too excited cause of your missions

PS: sorry for beign so anoying in the forum
Title: Re: New MUA side missions
Post by: matezoide on June 06, 2008, 12:13PM
fantastic work norrin.when you finish those x-men mods.you should do more of these,like spider-man vs venom and Thor vs Gladiator
Title: Re: New MUA side missions
Post by: Grig 32 on June 07, 2008, 01:11AM
Call me crazy, but I'd rather have the XML-1 remake then another little side mission. That sucker 'll be like a whole new game - so you get MUA AND XML-1 for the PC... all for 12 bucks off Amazon with maybe a sixty-seven dollar add-on for a new video card to handle the advanced pixel shaders.

All 'n all you get your moneys worth AND THEN some. Kudos to the modders who make this game bend over backwards and beg for butter-milk ;)
Title: Re: New MUA side missions
Post by: Norrin Radd on October 05, 2008, 07:23PM
Added Omega Red's voice sounds and power sounds. See first post for link.

If you had the previous version installed just overwrite your:
/maps/extra_missions/haarp2.engb
/packages/generated/maps/extra_missions/haarp2.pkgb
and add the files in the /sounds/ directory
Title: Re: New MUA side missions
Post by: muafan on October 07, 2008, 02:04PM
downloaded it. i like it. but is there a way to add goons to the wolvy mision?
Title: Re: New MUA side missions
Post by: Norrin Radd on October 07, 2008, 03:33PM
There is yes, but I meant that mission to be similar to on the X-men TV show where Wolverine and Sabretooth fight, without goons
Title: Re: New MUA side missions
Post by: teddyboy09 on October 08, 2008, 12:27AM
Whoa! This looks unbelievable Norrin! So, I just copy the files (and back-up old ones, of course), and once I reach Stark Tower and use the right person to talk to Fury, this'd happen? Sorry if I sound all skeptical; I'm not. I'm just so new to all this modding it's like I haven't seen anything as awesome as this. :D
Title: Re: New MUA side missions
Post by: Norrin Radd on October 08, 2008, 05:45AM
Yep, that's exactly right
Title: Re: New MUA side missions
Post by: marvelfan12345 on November 16, 2008, 09:42AM
any chance of making new side missions????
Title: Re: New MUA side missions
Post by: Norrin Radd on November 16, 2008, 10:13AM
Not in the near future
Title: Re: New MUA side missions
Post by: marvelfan12345 on November 16, 2008, 11:24AM
ok thanks
Title: Re: New MUA side missions
Post by: marvelfan12345 on February 17, 2009, 05:59PM
can you reupload the 3 side missions and the 4 person team files for Mission 3, because i tried the download, but the link didn't work, so can you please fix the problem.
Title: Re: New MUA side missions
Post by: SageLuis on February 17, 2009, 10:06PM
I'm glad to help here's the link sorry i don't have the 4 person team files for mission 3 or i think is in this package since i do it with cyclops and wolverine

http://rapidshare.com/files/199455754/MUAextramissions.zip
Title: Re: New MUA side missions
Post by: marvelfan12345 on February 19, 2009, 07:40PM
ok, thanks, and its ok that you don't have the 4 person files. i myself was thinking of doing the mission with cyclops and wolverine.
Title: Re: New MUA side missions
Post by: juany644 on December 07, 2010, 11:27PM
sorry, can someone upload the missions again
Title: Re: New MUA side missions
Post by: edward on January 14, 2011, 12:42PM
Not to bring an old topic but someone please re-upload this...
Title: Re: New MUA side missions
Post by: mgslegacy on February 19, 2014, 01:13AM
can someone please re upload the side mission?
Title: Re: New MUA side missions
Post by: LanceK12 on July 22, 2014, 05:19PM
Heres the missions:
http://www.mediafire.com/download/48f5ao42w4o7xy1/MUAextramissions.zip

I don't however have the 4 person team files for Mission 3 so im not sure what will happen if you try and bring anyone other than cyclops on mission 3 ive never tried yet.
Title: Re: New MUA side missions
Post by: MatheusYami on November 23, 2019, 08:22PM
Thanks  alot for uploading it, I will surely try it out!
Title: Re: New MUA side missions
Post by: deadjoke on February 14, 2020, 03:53PM
I have installed and uninstalled this mod twice now so far and each time, instead of sabertooth being in the medical bay, black panther is there in his place. You can't interact with him and sabertooth is nowhere to be found lol.
Title: Re: New MUA side missions
Post by: deadjoke on February 18, 2020, 05:15AM
After copying my backup of the base game and only installing the ocp and xml2 characters beforehand, I tried this mod again, well the Wolverine mission anyway, and it worked.
Title: Re: New MUA side missions
Post by: deadjoke on February 20, 2020, 04:10AM
After a little bit more testing I think it's safe to assume that this mod isn't compatible with the 50R hack. Not a knock against since I'll just have 2-3 different folders of mua that I'll customise for different playthroughs 🤣
Title: Re: New MUA side missions
Post by: deadjoke on March 11, 2020, 06:10AM
Quote from: deadjoke on February 20, 2020, 04:10AM
After a little bit more testing I think it's safe to assume that this mod isn't compatible with the 50R hack. Not a knock against since I'll just have 2-3 different folders of mua that I'll customise for different playthroughs 🤣

Does anyone have any idea what could be causing the issue to occur because of the 50 roster hack?