Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Boosters => Topic started by: BaconWizard17 on September 16, 2018, 05:25pm

Title: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on September 16, 2018, 05:25pm
Welcome to BaconWizard17's Booster Release Page!

Links to my other projects and releases (http://marvelmods.com/forum/index.php/topic,10201.msg188989.html#msg188989)

This is where I post my boosters for XML2 Mods. Click the links to visit the character's page, and click the links there to download them.
SHARED TALENTS FILE (http://marvelmods.com/forum/index.php/topic,10400.msg193604.html#msg193604) (Not required but encouraged)

:bishop:BISHOP (http://marvelmods.com/forum/index.php/topic,10400.msg192247.html#msg192247):bishop:
:colossus:COLOSSUS (http://marvelmods.com/forum/index.php/topic,10400.msg192264.html#msg192264):colossus:
:cyclops:CYCLOPS (http://marvelmods.com/forum/index.php/topic,10400.msg193663.html#msg193663):cyclops:
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on September 16, 2018, 05:48pm
:bishop: BISHOP BOOSTER :bishop:
Version 1.03

Download (http://www.mediafire.com/file/y8i5qo0c23wd4b2/18_Bishop_%2528Booster%2529.rar/file)

Features:New Features for Version 1.01New Features for Version 1.02New Features in version 1.03:
Moveset
(https://i.imgur.com/DVekIor.gif)
Powers:
Xtremes:
Boosts:
Passives:
Skins
(https://i.imgur.com/NBq8LXD.gif)
Want additional skins and HUDs?
Notes

Credits
Title: Re: BaconWizard17's XML2 Boosters
Post by: hemlot on September 16, 2018, 05:57pm
Great job, man!
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on September 16, 2018, 06:03pm
Great job, man!

Thank you! And thanks for helping me figure out my problems!
Title: Re: BaconWizard17's XML2 Boosters
Post by: hemlot on September 16, 2018, 06:23pm
Thank you! And thanks for helping me figure out my problems!

Anytime!
Title: Re: BaconWizard17's XML2 Boosters
Post by: Maegawa on September 16, 2018, 08:35pm
Wow, your new booster(s) sound like a breath of fresh air XML2 needs! The skin-specific conversation huds should have been in the game from the start, really good job!
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on September 16, 2018, 09:09pm
Wow, your new booster(s) sound like a breath of fresh air XML2 needs! The skin-specific conversation huds should have been in the game from the start, really good job!

Thank you! My goal is to try to attract people back to XML2.

I never got why they didnít do different conversation huds. All of my mods and boosters will have them though. Theyíre a bit cumbersome to make, but I love the result.
Title: Re: BaconWizard17's XML2 Boosters
Post by: rachel_grey on September 17, 2018, 08:05am
Hi! Bishop es el ķnico  booster que tienes? :V
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on September 17, 2018, 08:08am
Hi! Bishop es el ķnico  booster que tienes? :V

No, I will be making boosters for every character. You can see my progress here (http://marvelmods.com/forum/index.php/topic,9972.0.html). Colossus will be posted soon
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on September 17, 2018, 08:15am
:colossus: COLOSSUS BOOSTER :colossus:
Version 1.02

Download (http://www.mediafire.com/file/4nemqda4ptylnld/09_Colossus_%2528Booster%2529.rar/file)

Features:New Features for Version 1.01New in Version 1.02:
Moveset
(https://i.imgur.com/hUgGOd0.gif)
Powers:
Xtremes:
Boosts:
Passives:
Skins
(https://i.imgur.com/80fNexI.gif)
Want additional skins?
Notes

Credits
[/list]
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on December 10, 2018, 02:11pm
Bishop has been updated! Check out his post to see what's new
Title: Re: BaconWizard17's XML2 Boosters
Post by: Dream Weaver on December 11, 2018, 05:27am
Awesome work, BaconWizard! Colossus' icons have a little more "pop" to them and you've done fantastic work with those skins. Same goes for Bishop. Downloaded it in a heartbeat.
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on December 11, 2018, 06:27am
Awesome work, BaconWizard! Colossus' icons have a little more "pop" to them and you've done fantastic work with those skins. Same goes for Bishop. Downloaded it in a heartbeat.

Thank you! Iím glad you like it. Colossus is yet to be updated, so check back in a few days for version 1.01 of him
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 10, 2019, 10:41am
Bishop's booster has been updated to version 1.01! Here are the changes:
Check it out here (http://marvelmods.com/forum/index.php/topic,10400.msg192247.html#msg192247)!
Title: Re: BaconWizard17's XML2 Boosters
Post by: nathios on January 15, 2019, 06:18pm
Bishop's booster has been updated to version 1.01! Here are the changes:
  • Redid order of unlocking powers
  • Changed the rank to unlock Bio Blast
  • Removed Astonishing X-Men Vol 4 skin and added Uncanny X-Men 2018 skin
  • Redid the order of the skins
  • Added new character select portrait
Check it out here (http://marvelmods.com/forum/index.php/topic,10400.msg192247.html#msg192247)!

Hi!! I logged in just to thank you for this booster and also the AWESOME Colossus one. Thank you so much, X-men Legends 2 is my fav X-men game =)  I would love to see your take on Jean Grey, Gambit or Rogue. Your boosts are so fresh!! Again, thank you. Have a great year.
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 16, 2019, 06:57am
Hi!! I logged in just to thank you for this booster and also the AWESOME Colossus one. Thank you so much, X-men Legends 2 is my fav X-men game =)  I would love to see your take on Jean Grey, Gambit or Rogue. Your boosts are so fresh!! Again, thank you. Have a great year.

Look for a new update for Colossus in the near future! The other boosters will come soon as well. Iím doing the characters in alphabetical order, so once I post the update for Colossus (as well as the one I finally finished for Cyclops), Iíll get on to Deadpool and then Gambit. The others will follow in the same way

Edit: actually, Bishop has one more update coming as well, where Iíll lower the number of levels each skill has
Title: Re: BaconWizard17's XML2 Boosters
Post by: Daniel Kings on January 20, 2019, 02:04pm
Hey there Bacon. Have you started your Cyclops Booster yet ? If not, what do you have in mind ? Just out of curiosity hehe
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 20, 2019, 06:20pm
Hey there Bacon. Have you started your Cyclops Booster yet ? If not, what do you have in mind ? Just out of curiosity hehe

I have! Heís pretty much done other than some tweaks and cleanup. I detail all the changes Iím making in my workbench post
Title: Re: BaconWizard17's XML2 Boosters
Post by: Daniel Kings on January 21, 2019, 04:22am
I have! Heís pretty much done other than some tweaks and cleanup. I detail all the changes Iím making in my workbench post

Nice. I can't wait! xD
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 23, 2019, 06:48pm
Both Bishop and Colossus have been updated. Unless there are bugs or they get new outfits in the comics, I don't plan to update them again until The Great Balancing Update (which I'll explain in my workbench eventually). For now, this is how they'll be. For them to be complete, you'll need to download my updated sharedtalents.engb file, which decreases the number of ranks per shared passive.
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 23, 2019, 06:55pm
SHARED TALENTS

This is the sharedtalents.engb file that I use for all of my boosters. It decreases the number of ranks for all of the shared passives. While it's not necessary, it completes my mods and boosters.

This file goes in the Data folder

https://www.mediafire.com/file/qf6lhr9apimqsa5/shared_talents.engb/file (https://www.mediafire.com/file/qf6lhr9apimqsa5/shared_talents.engb/file)

Note: in order to make sure that characters with Might were able to use up all of their skill points, I added an extra dummy rank to Might. That rank changes nothing for the character other than being a placeholder, so there's no need to level it up all the way unless you get all the way to level 99 and need somewhere to put that last point.
Title: Re: BaconWizard17's XML2 Boosters
Post by: Daniel Kings on January 25, 2019, 03:59am
Quite the concept, eh ? Nicely done. A couple of bugs though:
As for Colossus, his Metallurgy skill is also giving Radiation Resistance. According to your description it was only supposed to give resistance to Elemental, Mental and Energy. The description of Energy Resistance is always at "0%", regardless that, the effects still apply.
You could remove Siberian Express and put something else. This power is just really bad from default. I never liked this power haha Btw, it's not a bug, just a suggestion xD

As for Bishop, his Power Trip doesn't work, neither does his description when you put points in it.

I just thought you'd like a feedback. Thanks for the great boosters!
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 25, 2019, 08:03am
Quite the concept, eh ? Nicely done. A couple of bugs though:
As for Colossus, his Metallurgy skill is also giving Radiation Resistance. According to your description it was only supposed to give resistance to Elemental, Mental and Energy. The description of Energy Resistance is always at "0%", regardless that, the effects still apply.
You could remove Siberian Express and put something else. This power is just really bad from default. I never liked this power haha Btw, it's not a bug, just a suggestion xD

As for Bishop, his Power Trip doesn't work, neither does his description when you put points in it.

I just thought you'd like a feedback. Thanks for the great boosters!

Iíll try to fix those ASAP. Siberian Express will stay though, as I personally enjoy it. What about Power Trip doesnít work?
Title: Re: BaconWizard17's XML2 Boosters
Post by: Dream Weaver on January 25, 2019, 08:04am
Quite the concept, eh ? Nicely done. A couple of bugs though:
As for Colossus, his Metallurgy skill is also giving Radiation Resistance. According to your description it was only supposed to give resistance to Elemental, Mental and Energy. The description of Energy Resistance is always at "0%", regardless that, the effects still apply.
You could remove Siberian Express and put something else. This power is just really bad from default. I never liked this power haha Btw, it's not a bug, just a suggestion xD

As for Bishop, his Power Trip doesn't work, neither does his description when you put points in it.

I just thought you'd like a feedback. Thanks for the great boosters!

Though it all is up to BaconWizard, I'd like to point out that (to my knowledge) Colossus is supposed to be resistant or even immune to radiation damage, at least in his steel form. If not in the comics, at least in X-Men Legends canon because he's shown completely unharmed during a sequence in the first game at the nuclear power plant.
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 25, 2019, 09:00am
Though it all is up to BaconWizard, I'd like to point out that (to my knowledge) Colossus is supposed to be resistant or even immune to radiation damage, at least in his steel form. If not in the comics, at least in X-Men Legends canon because he's shown completely unharmed during a sequence in the first game at the nuclear power plant.

You make a good point. I donít want to make him immune to radiation damage, but Iíll make sure that a resistance is added
Title: Re: BaconWizard17's XML2 Boosters
Post by: Daniel Kings on January 25, 2019, 09:33am
I’ll try to fix those ASAP. Siberian Express will stay though, as I personally enjoy it. What about Power Trip doesn’t work?

Well, it doesn't add any resistance to Bishop. I put all 5 points and it didn't increase any resistances. Also, the description always stays at 0% whether you put 0, 1 or 5 points.
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 25, 2019, 12:19pm
Well, it doesn't add any resistance to Bishop. I put all 5 points and it didn't increase any resistances. Also, the description always stays at 0% whether you put 0, 1 or 5 points.

Iíll take a look at it
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 25, 2019, 02:41pm
Colossus and Bishop have been fixed. If there are any more problems, Please let me know, and I'll fix them!
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 29, 2019, 05:50pm
:cyclops: CYCLOPS BOOSTER :cyclops:
Version 1.00

Download (http://www.mediafire.com/file/iv3w5q95jn89kbb/01_Cyclops_%2528Booster%2529.rar/file)

Features:
Moveset
(https://i.imgur.com/gKarAPr.gif)
Powers:
Xtremes:
Boosts:
Passives:
Skins
(https://i.imgur.com/gYkgmuq.gif)
Want additional skins?
Notes

Credits
[/list][/list][/list]
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 30, 2019, 10:43am
Fixed the link for Cyclops
Title: Re: BaconWizard17's XML2 Boosters
Post by: hemlot on January 30, 2019, 01:02pm
Great to see this new release! Congratulations!
Title: Re: BaconWizard17's XML2 Boosters
Post by: BaconWizard17 on January 30, 2019, 04:03pm
Great to see this new release! Congratulations!

Thank you! It's not easy to balance school with modding, but I try my best to make it work