Marvel Mods

X-Men Legends I & II => Modding => XML1 Workbench => Topic started by: BaconWizard17 on February 12, 2019, 06:28pm

Title: Proof of Concept Inc. (X-Men Legends Edition)
Post by: BaconWizard17 on February 12, 2019, 06:28pm
Here's the start of the proof of concept page for X-Men Legends!

So, using the Dolphin emulator for GameCube, I've discovered that cutscenes in X-Men Legends are rendered in real-time, so they can be manipulated. I've used Dolphin's texture replacement feature to enhance the textures in some of the briefings. I'll post screenshots soon.

Right now, my plan is to get all the way through the game to unlock all the skins, and then I'll start playing around with the file structure more.

If anyone else wants to contribute to this thread, feel free! I recommend using Dolphin as it's the most stable emulator. (Also this is a reminder that we don't permit software piracy on this site)
Title: Re: Proof of Concept Inc. (X-Men Legends Edition)
Post by: Teancum on February 14, 2019, 03:25pm
Fun fact, the cutscene animations are really just one long recorded animation
Title: Re: Proof of Concept Inc. (X-Men Legends Edition)
Post by: BaconWizard17 on February 14, 2019, 04:26pm
Each character has one, or is it one big one for everyone?
Title: Re: Proof of Concept Inc. (X-Men Legends Edition)
Post by: Teancum on February 14, 2019, 05:09pm
Everything that moves in the scene, including the camera if I remember right.
Title: Re: Proof of Concept Inc. (X-Men Legends Edition)
Post by: jayglass on February 16, 2019, 07:56pm
Also Angel is hidden in all versions of the game.
Title: Re: Proof of Concept Inc. (X-Men Legends Edition)
Post by: Teancum on February 17, 2019, 06:22am
Yep, and he's mostly complete, too.
Title: Re: Proof of Concept Inc. (X-Men Legends Edition)
Post by: jayglass on February 17, 2019, 06:42am
The question is how do we get him in the game