Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Outsider on September 04, 2019, 09:52am

Title: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 04, 2019, 09:52am
MARVEL  MODS  PRESENTS:  THE  36  ROSTER  HACK

(http://www.mediafire.com/convkey/f452/uta9lvugsvewde2zg.jpg)

Ladies and gentlemen, on behalf of the entire Marvel Mods community, I present to you "The Holy Grail" that was many years in the making, referred to as the 36 Roster Hack (or "36R" for short). Normally, the game only allows for 27 playable heroes on the roster. But, through years of research, testing, and coding work, we have made it possible to have as many as 36 playable characters on the roster! Now, ALL of the official characters can be in the game at the same time!

Um... what are you doing? Stop pinching yourself -- you're not dreaming. And yes, your eyes are seeing this correctly.

Though this hack was the work of Nikita488, UltraMegaMagnus and myself, it was the brainchild of many minds here in this forum. (Its predecessor, the now-discontinued 33 Roster Hack had suffered some problems with the last 5 characters on our herostats. No more! Testing has shown that all of the characters gained XP and can equip items without worry. And saving the game isn't a problem, as a save file was created and loaded back into with no problems.) So, why settle for 27 when you can have 36? Download this awesome hack and see for yourself. And, feel free to give props, criticism, or feedback.

It is best to do a clean install of the game, then the Official Characters Pack before using the 36R. Some things were changed with the 33R or GEC that isn't necessary now.





FEATURES:
-36 heroes are now playable, extending the roster by 9. All can level up and use items with no problems. Saving data is not a problem either, as the game's memory has been increased.
-New character select stage with platform. Menulocations #23 and #42 are no longer facing awkward directions.
-Adds an extraction point to first level.
-Has Bobby Drake's human form model at Sanctum Santorum.
-All characters and extraction points unlocked.
-Green markers under characters are now gone.
-Hard difficulty unlocked.
-New accurately-sized mannequins of Colossus, Luke Cage, and the Thing.

NOTES:
-The 36R does not suffer from the "last 5" issues that its predecessor 33R had. All can gain experience points and use items without any problems. Even the "Level 99 Team" cheat code will not have problems with any of the characters.
-The riser in the team stage isn't wide enough for that many characters. If expanded, I will update.

MINOR GLITCHES:
-Some characters will have all of their outfits locked, including the one they are wearing. Fortunately, the "Unlock All Costumes" cheat code will fix that.
-When not using all official characters, the last two or three characters may not have a blue circle on their first power. Unsure what is causing that. They can still level up fine, though.
(NOTE: If solutions for these glitches are found, it will be updated.)

HEROSELECT NOTE:
The 36 Roster Hack will not work with Heroselect, as it still uses the old menu locations and has the max at 27. However, Tony Stark has created and modified his OpenHeroselect program to support the 36R. You can find it here: http://marvelmods.com/forum/index.php/topic,10597.0.html





PROJECT CREDITS:
Nikita488: Limit Adjuster plugins (Special props to him, as he made this all possible by increasing the game's memory.)
UltraMegaMagnus: mlm_team_back.igb alteration, green marker removal, improved mannequins
Outsider: team_back.xmlb alteration, herostat set-up, Iceman script change, Doom & Galactus loading screens, game testing
MelloMods: New m_team_stage background
brandonmeek: Extraction point at first level
Krisan Thyme: Character unlock script

RESEARCH CREDITS:
Nikita488 - Discovery of herostat & select screen codes, mlm_team_back file hex-editing
Outsider - 28 Roster Limit Hack modification & research, project testing and analysis
Krisan Thyme - 11-NPC & 39-Character limit discoveries
Teancum - Extensive research of game engine & PY scripts found at Knowledge Base
Tommyboy2002 - NPC>27 project research and game-breaking limit experimentation

NOTABLE MENTIONS:
Maegawa - Stage Select finding (through zoneinfo.engb)
Julio Cabral - Ideas from simulator mission research
(Also, thanks to all members who have contributed their thoughts and support throughout the process.)





GET IT HERE: https://www.mediafire.com/?2xgfxi8ptksulg0


Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Teancum on September 04, 2019, 10:48am
AMAZING! Holy Grail indeed!

Now we should get Nikita to do the same with XML2 so I can continue the X-Men Legends PC project :P


Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: MelloMods on September 04, 2019, 02:50pm
Good work, team! Thank you for all your continued efforts Marvel Modders!!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: BaconWizard17 on September 04, 2019, 02:52pm
It's so amazing to see this finally come to fruition! Hopefully we can do the same for XML2
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: TheMK on September 04, 2019, 03:30pm
Fantastic news!!! High praise to everyone involved!!!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Ceamonks890 on September 04, 2019, 03:33pm
Oh...my...god!

I never thought I'd see this day. Congrats to everyone involved for making this a reality :D
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Clarityman on September 04, 2019, 03:52pm
Holy bananas!!!! This is unbelievable...!!!!

Time to play Marvel Ultimate Alliance 1 again!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: andersonbrazil on September 04, 2019, 05:45pm
I never doubted this day would come.
Guys, you are to be congratulated!
This feat is fantastic. I haven't fully tested it yet but I will do it. I have a question that may be more of a suggestion ... I really like the "team bonus" system, have you ever thought of raising its limit? That would be really cool!
Once again, congratulations Nikita488, UltraMegaMagnus, Outsider, MelloMods, Krisan Thyme, and everyone else who contributed to making this big dream come true. Thank you guys!

(https://www.mediafire.com/convkey/539c/m04kim20rn4czy2zg.jpg)
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Enigma on September 04, 2019, 08:27pm
Wow! Congrats! I've held off playing until something like this happened. I knew you guys would figure this out eventually but this is even better than I'd imagined. I've got so many mods to try out now!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Tony Stark on September 04, 2019, 11:05pm
OpenHeroSelect with support for this awesome new 36 Character Mod is now live! You can build up your roster way faster, no need to mess with the xmlb compiler! Get it here: http://marvelmods.com/forum/index.php/topic,10597.0.html
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Hobgoblin on September 04, 2019, 11:57pm
whhhoooOOOOOOOOAAAAAAAAHHHH
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: thetommyboy2002 on September 05, 2019, 01:15am
Well done and thank you, for keeping the game playable after all these years.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: TheMK on September 05, 2019, 07:13am
OpenHeroSelect with support for this awesome new 36 Character Mod is now live! You can build up your roster way faster, no need to mess with the xmlb compiler! Get it here: http://marvelmods.com/forum/index.php/topic,10597.0.html

This just gets better and better! This game was already awesome even before modding, but all of you modders have multiplied itís awesomeness exponentially!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: thenagan on September 05, 2019, 08:17am
wow thanks to everyone who made this possible! This is incredible!

(Also I'll go ahead and echo what the others have said, it would be totally cool to see this happen with XML2!)
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jaybird on September 05, 2019, 02:10pm
Time to restart again. Good job everyone that's one of the forum bucket list.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Tony Stark on September 05, 2019, 05:26pm
It still amazes me that a whole 13 years after this game was released, we still have a bunch of people working on modding this game and coming up with incredible improvements like this.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Canino on September 05, 2019, 05:31pm
(http://i.imgur.com/xhdrjVo.jpg)

Thank goodness!!!

Great work fellas!!! I'm not sure about my feelings right now.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: SuperiorSpidey 2002 on September 05, 2019, 05:33pm
YEEEEEEEE BOOOOOOI. IM GOING FULL HOUSE NOW XD
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: scottsum on September 05, 2019, 05:51pm
Outsider, what changes were made to the maps/act1/heli/heli1.engb file?  I have a version of that file in the JL conversation mod.

Congrats on the 36R release to all those involved.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jaybird on September 05, 2019, 08:37pm
Hey guys, my herostat compiled properly but now it's crashing my game. I can't get past the first scene. Any advice?
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 05, 2019, 08:54pm
Thanks everyone for all the feedback -- this was a dream for a long time for many of us, and it's finally here. Let us all enjoy the awesomeness.


Outsider, what changes were made to the maps/act1/heli/heli1.engb file?  I have a version of that file in the JL conversation mod.

Congrats on the 36R release to all those involved.

I only added an extraction point to the first stage, via brandonmeek's code.


Hey guys, my herostat compiled properly but now it's crashing my game. I can't get past the first scene. Any advice?

Check your herostat -- make sure you have no more than 36 characters at the correct menu location numbers, then the "team_character" entry and the "defaultman" entry. Then make sure you start a new game -- I can't stress that enough.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jaybird on September 05, 2019, 11:47pm
I can't even get to the point where you select a new game. I've checked and double-checked. I don't know where i right wrong. Can someone take a like at it for me?
https://www.mediafire.com/file/1j7f9id8o4m42g5/herostat.xml/file
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: andersonbrazil on September 06, 2019, 02:18am
I can't even get to the point where you select a new game. I've checked and double-checked. I don't know where i right wrong. Can someone take a like at it for me?
https://www.mediafire.com/file/1j7f9id8o4m42g5/herostat.xml/file

When you installed the folders you also installed the dll called "dinput8.dll". This also happened to me on the first attempt after installation. When I extracted this dll to the game directory everything went well.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: superaceman34 on September 06, 2019, 09:32am
I can't even get to the point where you select a new game. I've checked and double-checked. I don't know where i right wrong. Can someone take a like at it for me?
https://www.mediafire.com/file/1j7f9id8o4m42g5/herostat.xml/file

Have you also installed the OC pack? I only ask because I forgot and had the same issue  :chuckle:
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jaybird on September 06, 2019, 10:17am
I completely overlooked the dinput8.dll, I didn't even install it. Thanks for the help guys.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: LarsAlexandersson on September 08, 2019, 05:33am
Now what shall I do with the playable charactersí items then? If I recalled correctly, it wonít come out due exceed 27 based limits on the playables. Should I made the items being a regular like in XML2.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Enigma on September 08, 2019, 10:03pm
Forgive me if this is already a known issue or a mistake I made but I had an odd issue:
I set up herostat the way the instructions said and with the characters in herostat from left/top to right/bottom. One character I put in in spot 20 (Emma Frost) had 2 powers that appeared fine in the character menu but could not be selected or used in-game. I copy and pasted her entry to 2nd from top in herostat but still in spot 20 and she worked fine. No other characters had this issue, though if I did more re-arranging of my herostat, who knows. I had also started a new game and used defaults stats with every change I made. So, if anyone else had any power issues like this, try copy and pasting the entry but leaving the spot the same and that fixes it.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: andersonbrazil on September 09, 2019, 08:32am
It's great to have such a full menulocation.
Guys, the fact that it has increased the memory of the game implies that the old problems we faced, such as flaws in power animations and common jump and punch animations, have disappeared?
I ask this because some of my subscribers have reported to me that they are experiencing these errors, even if playing with three characters. I did some more detailed testing and noticed that it really happens, but with the secret code of opening all powers, this is solved.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 09, 2019, 11:41am
For those wondering about if/when the same thing can be done for XML2, Nikita told me that he plans to, but currently he is starting college and won't have the time to attempt it at this time. I myself got XML2 now, but I just haven't had the chance to really play with it yet. When Nikita is ready, he and I will work on a way to increase XML2's memory and expand their roster. Since XML2 doesn't use mannequins, it may be a little easier, but their coding is different than MUA, so it will require some looking into.


Now what shall I do with the playable characters’ items then? If I recalled correctly, it won’t come out due exceed 27 based limits on the playables. Should I made the items being a regular like in XML2.

I usually leave the items alone, since I once tried to alter the items, and it failed miserably. But if you feel you can successfully pull it off, then by all means, go ahead and let us know the results. I will never discourage anyone from trying to make something even better.


Forgive me if this is already a known issue or a mistake I made but I had an odd issue:
I set up herostat the way the instructions said and with the characters in herostat from left/top to right/bottom. One character I put in in spot 20 (Emma Frost) had 2 powers that appeared fine in the character menu but could not be selected or used in-game. I copy and pasted her entry to 2nd from top in herostat but still in spot 20 and she worked fine. No other characters had this issue, though if I did more re-arranging of my herostat, who knows. I had also started a new game and used defaults stats with every change I made. So, if anyone else had any power issues like this, try copy and pasting the entry but leaving the spot the same and that fixes it.

It's great to have such a full menulocation.
Guys, the fact that it has increased the memory of the game implies that the old problems we faced, such as flaws in power animations and common jump and punch animations, have disappeared?
I ask this because some of my subscribers have reported to me that they are experiencing these errors, even if playing with three characters. I did some more detailed testing and noticed that it really happens, but with the secret code of opening all powers, this is solved.

Hearing both of these reports, I just ran a test using three characters: :emmafrost: Emma Frost (at menu location 20), :moonstar: Danielle Moonstar, and an unedited :magneto: Magneto that I recreated as his good guy clone, Joseph. Using that team of three, I ran through the entire Hellicarrier mission checking all basic and power animations, and thankfully there were no issues found. All three were working just fine and leveled up at about the same time.

My test concludes that it is not the 36R that is causing the problems that were reported. If it were, I too would have experienced the same problem. I would suggest that herostats are checked -- confirming that you have exactly 36 (with no menu locations repeated), then the team_character (MyTeam) feature, then defaultman. (Defaultman is there as a placeholder in case errors happen -- that's what Nikita told me, anyway. In the past, I didn't have defaultman's entry and my game still played fine.) Also, make sure that everything from the 36R has been installed into your game, including that dll file, as I heard some people forgot to include that for some reason. Include everything. If problems persist, post them here.

However, be wary that there is a different limit -- the 117 fightmove limit that Maegawa discovered. The 36R does not fix that, so if you're having problems with character animations, then that could be the reason. In that case, try a different team of three. Four characters (depending on who they are) may go over that limit. See then if the problems still happen.

EDIT: UltraMegaMagnus just informed me that he too checked out the 36R on his game, and didn't see any issues either.


Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Enigma on September 09, 2019, 03:55pm
I'll keep all that in mind. I have the hack installed properly and no slot is repeated in herostat. I tested again and even on a team of Emma and on one else, the problem persists. And it's like 2 of her powers don't exist: just an empty spot when I cycle through them with the controller in-game and trying to use those attacks does nothing. I guess I'll just reshuffle my herostat entries if it happens with anyone else.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: CarnageLikesRed on September 09, 2019, 04:37pm
I just recently followed every step to getting 36R to work and can confidently say I've done everything correctly though I am new to this however it seems Dr Doom is missing one green light ball when he flys in his right hand (his perspective) I've triple checked his herostat within the .engb to make sure I haven't mispasted some code or made an error in formation but everything seems fine and Dr Doom has both green lights when flying for me on 27 Roster Heroselect. Would anyone know whats going on? anyone else having this issue? thanks.

(https://media.discordapp.net/attachments/314116229637865472/620768501946253313/20190910011935_1.jpg?width=631&height=474)
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: andersonbrazil on September 09, 2019, 05:54pm
I just recently followed every step to getting 36R to work and can confidently say I've done everything correctly though I am new to this however it seems Dr Doom is missing one green light ball when he flys in his right hand (his perspective) I've triple checked his herostat within the .engb to make sure I haven't mispasted some code or made an error in formation but everything seems fine and Dr Doom has both green lights when flying for me on 27 Roster Heroselect. Would anyone know whats going on? anyone else having this issue? thanks.

I make the secret code open all powers and then everything works correctly. I don't have a logical answer to that, but it works for me. Do the test. This code must be entered on the character selection screen.
← → ← → ↑ ↓ ↑ ↓ ← →
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 09, 2019, 06:39pm
I just recently followed every step to getting 36R to work and can confidently say I've done everything correctly though I am new to this however it seems Dr Doom is missing one green light ball when he flys in his right hand (his perspective) I've triple checked his herostat within the .engb to make sure I haven't mispasted some code or made an error in formation but everything seems fine and Dr Doom has both green lights when flying for me on 27 Roster Heroselect. Would anyone know whats going on? anyone else having this issue? thanks.

I just checked this problem and :doom: Dr. Doom has both lights glowing as he flies. This was without the "unlock all powers" code that Anderson mentioned.

Anderson, could you see if both of Doom's hands are glowing when he flies -- without the code? I'm trying to figure out what's happening, but once again, it looks like the 36R is not the cause of this problem.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: CarnageLikesRed on September 10, 2019, 01:10am
Tried the unlock all powers cheat and it didn't get fixed but maybe its because I've misinterpreted your Read it.txt file. (1) You say to add

 stats {
   autospend = support ;
   isteam = true ;
   name = team_character ;
   skin = 0002 ;
   xpexempt = true ;
   }

but theres already that bunch of code in the herostat.engb? do I delete the one in the herostat and paste yours in? (2) also you say to add defaultman as the last entry and would that mean I input it below the team_character thing or below all the characters? (also I'm gonna assume its all within XMLB characters parentheses right?) (3) also what do you mean by overwrite your games previous herostat? I'm not sure how to interpret that do you mean as in just the usual decompile/recompile procedure?
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: andersonbrazil on September 10, 2019, 09:22am
Anderson, could you see if both of Doom's hands are glowing when he flies -- without the code? I'm trying to figure out what's happening, but once again, it looks like the 36R is not the cause of this problem.

(https://www.mediafire.com/convkey/07d1/zczxea85yzyisshzg.jpg)

For me Dr Doom is working perfectly. It may be an isolated fact, what is happening to you, CarnageLikesRed. You need to keep investigating your herostat at first.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: scottsum on September 10, 2019, 09:36am
@Carnage - Is there anyone ahead of Doom in your herostat that also has the glowing hands, perhaps such as Green Lantern?  I have found when you have two characters with the same effect, the effect can conflict.  For example, if I have Killer Frost and Iceman both on the roster, whichever one is first in the list gets the chill effect, and whoever is second doesn't have it.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: LarsAlexandersson on September 10, 2019, 04:56pm
I would like to recommend all of you to use the herostat from REUO patch to fix everything up. Some might need few edits there.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: MelloMods on September 10, 2019, 06:51pm
@Carnage - Is there anyone ahead of Doom in your herostat that also has the glowing hands, perhaps such as Green Lantern?  I have found when you have two characters with the same effect, the effect can conflict.  For example, if I have Killer Frost and Iceman both on the roster, whichever one is first in the list gets the chill effect, and whoever is second doesn't have it.

You'll have to look at the powerstyle.engb of green lantern. if they share the same effects file , i can see conflict.

Or, likely the effects file is missing or overwritten...
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Tony Stark on September 10, 2019, 07:03pm
I'm guessing it's because of the character number being drastically different, but it looks like iammingy's old Settings.dat file (that starts the game with everything unlocked) doesn't work with this mod.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Tony Stark on September 10, 2019, 08:09pm
A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.

My hunch is this is due to the 117 fightmove limit that still exists?
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 10, 2019, 09:04pm
A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.

My hunch is this is due to the 117 fightmove limit that still exists?

That would be my hypothesis. The 36R doesn't fix that, for that's a separate anomaly in the game's memory. I predict that limit is the cause of the problems being reported here thus far.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Enigma on September 10, 2019, 11:19pm
And now Spider-Man's web bullets attack has all sorts of animation issues, even when he's alone on the team.
So, what would be the way to minimize the whole fightmove problem, assuming that's what's going on? Should I use mostly official characters/limit the number of modded characters? This feels like whack-a-mole to me in terms of when I find one character with issues and think it's gone, another pops up.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 11, 2019, 01:36am
And now Spider-Man's web bullets attack has all sorts of animation issues, even when he's alone on the team.
So, what would be the way to minimize the whole fightmove problem, assuming that's what's going on? Should I use mostly official characters/limit the number of modded characters? This feels like whack-a-mole to me in terms of when I find one character with issues and think it's gone, another pops up.

OK, at this point, you have two options: (1) You can do a process of elimination by getting rid of the last things you downloaded. If the 36R is the last thing you installed, then just get rid of it -- maybe it's just not working out for you. Then play the game and see if you still have this strange whirlwind of issues. (Note: If you have my Spider-Man booster, then the web bullets issue could be because you're not pushing a button afterward. He has elemental web bullets as well.) If you still have these issues, then get rid of the previous thing that you've installed and keep going.

The other option you can do is (2) Do a clean install of your game. Since the random wave of problems seem to be exclusive to your computer/game, I would just start anew. I wish I knew why your game is doing such things, and honestly I feel sorry for you, but since we can't determine the problem, your best bet is to just start off fresh.


A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.

The Stygian Abyss... it may be worth looking into. When I get a chance, I will try out the exact same thing you did and see if my game does the same.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jonnydragon88 on September 12, 2019, 11:19am
Now wait a minute!!!!!!!!

This changes everything! But now I can't decide the other 3! Well I can for one but... hmmmmm, Wanda does have 3 children, but I've only read one in a version that can go in this game. Is it finally Jubilee's turn? GASP! Maybe I'll finally give a couple teams their 4th member, especially since I've read Magik now! Which means I can now have full Generation X teams AND full New Mutants teams! Maybe I'll make a bonus for that?

Sick work guys! and with such a quick improvement between now and the last one, I feel like 39 is around the corner (not expecting or demanding though). There should really be channel to show off these modding achievements, at least an online one!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jonnydragon88 on September 12, 2019, 12:27pm
Bad News: This has been made easier. There isn't a Nocturne mod :bawling: :bawling: :bawling: :bawling: :bawling:.

Good News: ...yet. I refuse to live in a world without one. I'm taking goodies from her mom and her dad's powersets and maybe a few others for her possession skills and making one. I already have the skins too so I'm good.

Sunfire it is, for now (probably)!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jonnydragon88 on September 13, 2019, 08:34am
I didnít use Sunfire (anyone one know how to make mannequins from playable models), but it all went great! Using all 36 with no glitches! Many of the NCPís are Moon Knight though (or the 25 in your menu) but thatís about it.

BTW, the best way to get them all shown in frame is to back up/zoom out the camera. Or move some characters to the back, behind others (though I doubt thatís possible at the time or you'd have done it).

Totally making 108, across three herostat files of course. Keep up he good work :scarletw:!
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 13, 2019, 12:14pm
Many of the NCPís are Moon Knight though (or the 25 in your menu) but thatís about it.


Hang on -- where did you see NPCs as Moon Knight (first character on your herostat) Was this at a HUB like Stark Tower? I ask because before releasing it, I checked Stark Tower 1, the Sanctum Santorum, and Attilan, and no NPCs were changed. The game's memory was supposed to have been increased to eliminate those NPC glitches.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Jonnydragon88 on September 13, 2019, 04:40pm
Hang on -- where did you see NPCs as Moon Knight (first character on your herostat) Was this at a HUB like Stark Tower? I ask because before releasing it, I checked Stark Tower 1, the Sanctum Santorum, and Attilan, and no NPCs were changed. The game's memory was supposed to have been increased to eliminate those NPC glitches.

Well, when I talk to Black Widow and Daredevil (maybe a few others Iíll check again and return) it says ĎTalk to Moon Knightí next to the talk button, not their model if thatís what you thought I meant. This has only happened in the Sanctum though. It does not do this with Nick Fury for some reason.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 13, 2019, 09:10pm
Well, when I talk to Black Widow and Daredevil (maybe a few others Iíll check again and return) it says ĎTalk to Moon Knightí next to the talk button, not their model if thatís what you thought I meant. This has only happened in the Sanctum though. It does not do this with Nick Fury for some reason.

Oh, well then that's an easy fix. Krisan once changed it to "Initiate Conversation" to eliminate that, but I'll see if that happens in my game to confirm that.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Big Boss on September 13, 2019, 10:49pm
Got a problem, I installed the 36 Roster mod, but when I try to open the game, it shows an error notice that says: could not detect the game version, contact the mod creator. Can someone help me, I need to start working on some skins for my mod and I won't be able to test them until I fix this.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Outsider on September 14, 2019, 09:46pm
So I spent some time looking through some of these problems that were reported... I ask that from now on, please specify what exactly happened in detail and what you installed in your game before the 36R, as it has appeared that the 36R is not the cause of these problems, and I don't want people thinking that the 36R is loaded with problems when it isn't. When in doubt, do a clean install, then the OCP (Official Characters Pack), then the 36R.


A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.

My hunch is this is due to the 117 fightmove limit that still exists?

Well, I played as that same team and went to the Sepulchre stage (before the Stygian Abyss) and the game froze at the loading screen. So I have reason to believe that the 117 fightmove limit is indeed the reason. Although I would have to count the fightmoves of each of them to confirm this.


Well, when I talk to Black Widow and Daredevil (maybe a few others I’ll check again and return) it says ‘Talk to Moon Knight’ next to the talk button, not their model if that’s what you thought I meant. This has only happened in the Sanctum though. It does not do this with Nick Fury for some reason.

I checked both areas of the Sanctum Santorum and I didn't see that. They all say "Talk to (the correct character)" and are correct. Something else may be the cause of that. If you've used the 28R or 33R, make sure that both are uninstalled.


Got a problem, I installed the 36 Roster mod, but when I try to open the game, it shows an error notice that says: could not detect the game version, contact the mod creator. Can someone help me, I need to start working on some skins for my mod and I won't be able to test them until I fix this.

I have never seen that error notice before, and you didn't provide details of what you did to your game before the 36R. So, I would suggest a clean install of the game, then OCP (Official Characters Pack). If everything is fine, then add 36R and see if you still get that notice -- which you shouldn't.

Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Big Boss on September 14, 2019, 11:02pm
So I spent some time looking through some of these problems that were reported... I ask that from now on, please specify what exactly happened in detail and what you installed in your game before the 36R, as it has appeared that the 36R is not the cause of these problems, and I don't want people thinking that the 36R is loaded with problems when it isn't. When in doubt, do a clean install, then the OCP (Official Characters Pack), then the 36R.


Well, I played as that same team and went to the Sepulchre stage (before the Stygian Abyss) and the game froze at the loading screen. So I have reason to believe that the 117 fightmove limit is indeed the reason. Although I would have to count the fightmoves of each of them to confirm this.


I checked both areas of the Sanctum Santorum and I didn't see that. They all say "Talk to (the correct character)" and are correct. Something else may be the cause of that. If you've used the 28R or 33R, make sure that both are uninstalled.


I have never seen that error notice before, and you didn't provide details of what you did to your game before the 36R. So, I would suggest a clean install of the game, then OCP (Official Characters Pack). If everything is fine, then add 36R and see if you still get that notice -- which you shouldn't.

I did that, before I had 33 Roster hack installed, so I reinstalled the game, alongside Official Characters pack and then I installed 36 Roster hack, I always do a clean install before adding any important mod. Well, I guess I'm just going to use the normal character roster, since I couldn't find any way to fix this and I want to keep working on my project, but thanks anyway.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: nikita488 on September 14, 2019, 11:37pm
You need NoCD Game.exe file.
Title: Re: 36 Roster Hack (v1.0) "The Holy Grail"
Post by: Big Boss on September 15, 2019, 10:00am
You need NoCD Game.exe file.

Thanks it worked, looks like there was something wrong with the Game.exe file.