Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: BliZZ on September 30, 2007, 08:50am

Title: Official Characters - ALPHA RELEASED!
Post by: BliZZ on September 30, 2007, 08:50am
Here we go, with a long awaited release.... the Official Characters! Includes Hawkeye, The Hulk, Cyclops, and Nightcrawler. Also includes Colossus/Moon Knight, Captain Marvel, Black Widow, and Ronin for ease of download to any of you newbies out there :)

Click on picture to download
(http://img292.imageshack.us/img292/5107/49391382le4.jpg) (http://www.mediafire.com/?d2q2x20ldbh)

Included in the Herostat are The Hulk, Colossus, and Moon Knight. You can overwrite the "Defaultman" character with whoever you want out of the pack. You can also replace any characters you want with the other 5.

A lot of work went into this, so thanks to everyone who helped, and have fun to everyone else.

PS: The villains'll come some day..... hopefully.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: the master$$$ on September 30, 2007, 09:56am
thx blizz
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Norrin Radd on September 30, 2007, 09:57am
do you have the hud_heads for blackwidow 148xx? i didnt see them in the zip
Title: Re: Official Characters - ALPHA RELEASED!
Post by: wolverine_93 on September 30, 2007, 10:01am
can u only put the files for Hawkeye, The Hulk, Cyclops, and Nightcrawler with their herostats
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on September 30, 2007, 10:01am
do you have the hud_heads for blackwidow 148xx? i didnt see them in the zip

Yes, sorry, I'll re-upload it with them.

can u only put the files for Hawkeye, The Hulk, Cyclops, and Nightcrawler with their herostats

No.


ETA: Link updated with Widow huds. Sorry for anyone who was inconvenienced :(
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on September 30, 2007, 10:07am
Thanks Blizz, and everyone who worked on this!

can u only put the files for Hawkeye, The Hulk, Cyclops, and Nightcrawler with their herostats

I'll do something better! Follow these instructions step by step and you'll be able to add whoever you want!

http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43
Title: Re: Official Characters - ALPHA RELEASED!
Post by: wolverine_93 on September 30, 2007, 10:11am
i meant can post a link for the files of only those characters with their herostats and does nc replace dp
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on September 30, 2007, 10:16am
I know what you meant. You can download it yourself, and only install the files that apply to those characters. Going out of my way, and other people going out of their's, to help specific people accomplish what they can on their own is not high on any priority lists.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on September 30, 2007, 03:44pm
hi, thank you very much once again.

Is this nightcrawler's extreme fixed?
Just that question.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on September 30, 2007, 03:49pm
If I'm not mistaken, it's a different NC than previous versions.

Edit: that means it does have a new, different and working xtreme.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on September 30, 2007, 03:50pm
If I'm not mistaken, it's a different NC than previous versions.

Correct! He's more "official"....hehe
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on September 30, 2007, 05:15pm
Just Wonderin What Villains can we expect to be released later???
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on September 30, 2007, 05:17pm
Just Wonderin What Villains can we expect to be released later???

LOL Seeing these 4, which ones do you expect? >.^
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on September 30, 2007, 05:17pm
Venom, Magneto, Doom, Sabretooth. 'Course, Magneto and Venom are already out in the cosmos, but they'll be packaged up neatly with these when done.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on September 30, 2007, 05:30pm
Im Guessing: Vemon, Magneto, Sabretooth, and Dr. Doom...
am i close
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on September 30, 2007, 05:35pm
will u have the mannequin for the villains too???
Title: Re: Official Characters - ALPHA RELEASED!
Post by: DJay Saint on September 30, 2007, 05:36pm
Being that I haven't heard anything about those Hawkeye HUDs in the mod thread (or any comments on the one I already made, other than iammingy), I'm assuming you guys already went and took care of them?  Or is this mod missing them for now?

Quote
will u have the mannequin for the villains too???

We're working on it.  If nobody else gets to it (I think Tommy and Mark are the only other modelers here), then I'll probably make some at some point.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on September 30, 2007, 05:44pm
These are the ones that got used:

(http://www.imgplace.com/directory/dir2020/1191165624.jpg)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on September 30, 2007, 11:36pm
If I'm not mistaken, it's a different NC than previous versions.

Correct! He's more "official"....hehe

wow! thanks a lot! i will have to uninstall the previous version and check this one out...

Thank you for all the work being done guys.

Also, Hawkeye looks quite sharp in the screencap, is it because of a higher resolution or it's also a different skin?

Thanks.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Onua on October 01, 2007, 12:05am
Great ! But where we can find Nightcrawler Herostat ?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 01, 2007, 12:06am
It's in the RAR archive.

There is a file called " READ ME " for you to read.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Onua on October 01, 2007, 12:37am
Oups !! Sorry.
What is number menulocation for the place between DareDevvil and Silver Surfeur ?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Serph21 on October 01, 2007, 01:18am
hey just a quick question, are the chars included here the same as the others or this is an entirely new one. for example the cyclops mod is a new one?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 01, 2007, 02:30am
It'd not be a "long awaited release" if it were just a simple compilation of old mods. :P
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 01, 2007, 04:23am
ow man, I now have to uninstall and re-install cyclops, hawkeye and nightcrawler.

That's a lot of work you make me do :P
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Serph21 on October 01, 2007, 04:49am
just another question, if its not just a compilation of old mods.. does it mean that colossus and moonknight are also different from the one i already have? i just want to make sure that i don't overwrite something else. thanks!
Title: Re: Official Characters - ALPHA RELEASED!
Post by: jonchang on October 01, 2007, 05:08am
 :applause: :bowdown1:

Wow, amazing work BliZZ. You are an  :angel:. Not really fond of Hulk's left hand dragging on the ground, though. Now, on to the villains. *Looks at cvc* ;)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Serph21 on October 01, 2007, 05:21am
hulk's herostat entry is not on the readme? or its just me. and i just noticed the running animation of nightcrawler doesnt seem quite right.. is it intentional? nice job overall. cyclops and nc are the best! hawkeye too! thanks a lot. have a nice day!
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Norrin Radd on October 01, 2007, 06:34am
hulk's herostat is in the herostat.engb, as he is 'preloaded'
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on October 01, 2007, 10:42am
just another question, if its not just a compilation of old mods.. does it mean that colossus and moonknight are also different from the one i already have? i just want to make sure that i don't overwrite something else. thanks!

Yes, MK includes his 4th skin. Otherwise, it is the same, so overwriting shouldn't harm anything.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Onua on October 01, 2007, 10:50am
No it's good. The slot is 96.
(I'm very impatient for vilain)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on October 01, 2007, 11:26am
how do i overwrite the defaultman i have two of them i don't see it on my herostat except for the very first couple of lines of code:
Code: [Select]
stats {
   autospend = support_heavy ;
   body = 1 ;
   characteranims = 00_testguy ;
   charactername = defaultman ;
   level = 1 ;
   menulocation = 0 ;
   mind = 1 ;
   name = default ;
   skin = 0002 ;
   strength = 1 ;
   team = enemy ;
      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

   }
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 01, 2007, 11:30am
That's the one. It's short because it's the default without any powers, I think.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on October 01, 2007, 11:31am
I think you have to copy the herostat entry of the hero you want (from the readme) and paste it over the defaultman entry.
Alternatively, delete the entry you're showing us and paste your hero's entry (with menulocation = 0).
The important thing is, the defaultman entry you've shown us must be deleted.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 01, 2007, 01:25pm
Hello there. I am trying to install this great pack. But I already have Cyclops, Nightcrawler and Hawkeye as I said before. Do you suggest doing the following steps?

1.- replace Nightcrawler back with Deadpool (I can do this, I saved the backup files for it) HEROSTAT + FILE CHANGES
2.- replace Hawkeye with Black Widow HEROSTAT CHANGES
3.- replace Cyclops with Dazzler (I can do it I keep the files there so that I do only have to modify herostat) HEROSTAT CHANGES
4.- search and delete all files from old NC, old Cycl. and old Hawkeye
5.- copy the files in this pack
6.- edit herostat entries for new Hawkeye, Cycl., and NC.

Of course first of all I must do a full backup of my current configuration. I would like to do this and not re-install everything again because I have maaaaaany mods already installed, and ready to be played with.

Do you guys think it should work?

Many thanks for all your contributions to making this game a real hit.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: wolverine_93 on October 01, 2007, 01:25pm
does nc replace deadpool
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Norrin Radd on October 01, 2007, 01:30pm
1.- replace Nightcrawler back with Deadpool (I can do this, I saved the backup files for it) HEROSTAT + FILE CHANGES
2.- replace Hawkeye with Black Widow HEROSTAT CHANGES
3.- replace Cyclops with Dazzler (I can do it I keep the files there so that I do only have to modify herostat) HEROSTAT CHANGES
4.- search and delete all files from old NC, old Cycl. and old Hawkeye
5.- copy the files in this pack
6.- edit herostat entries for new Hawkeye, Cycl., and NC.

it should work, although you could skip step 4., and just overwrite the files that overwrite and leave the ones that dont.

does nc replace deadpool
depends on whether or not you remove him from the herostat or not. For this mod the files themselves DONT overwrite deadpool
Title: Re: Official Characters - ALPHA RELEASED!
Post by: wolverine_93 on October 01, 2007, 01:31pm
ok thx
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 01, 2007, 02:03pm
ok thank you very much.

I will try it soon, I'm pretty busy currently with some stuff, and I am also preparing the video + article on marvel mods. But you guys are nonstop raising the stakes... I cannot write or take captures, there is always something new!

 :lamer:

 :rockon:
Title: Re: Official Characters - ALPHA RELEASED!
Post by: keilian on October 01, 2007, 03:28pm
Umm... need a bit of help....

just installed this mod and tried to get it running.

I got the hulk, colossus, and moon knight.... but none of my other characters were changed/added.

I didn't get the others... nightcrawler black widow etc... is there something special i have to do?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Norrin Radd on October 01, 2007, 03:30pm
hulk, colossus, and MK come packaged as playable because they are defined in the herostat file. If you are unaware what that means, see the main page instructions on how to add a mod. All you have to do is edit the herostat if you already have all the files.
http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43
Title: Re: Official Characters - ALPHA RELEASED!
Post by: jonchang on October 01, 2007, 04:48pm
Follow the walkthrough on the main page. It should be simple enough to follow. And I also believe you have one more space available before you have to start replacing characters.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: keilian on October 02, 2007, 12:43pm
Ok... thanks for that bit of help... just need a bit more.

Followed the instructions given on the page you linked for me... and was able to successfully replace luke cage *who i didn't like in the game* with the juggernaught as they said on that page.

So confident in my work, i went, and changed the 'defaultman' to nightcrawler and all i got was a title 'defaultman'.  when i selected him the image of the hulk... and when i took him in game,  i got what looked like iceman's classic image... the white blob form... with absolutely no powers.

help?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on October 02, 2007, 03:00pm
Under what number did you put Nightcrawler? menulocation = 96 or menulocation = 26?
Also, decompile and check herostat.engb again, just to be sure all changes were applied. 
Title: Re: Official Characters - ALPHA RELEASED!
Post by: keilian on October 02, 2007, 11:44pm
96... why?
i just copied it straight over from the readme file...
i'll try 26
edit:
I think i know what i did. I exported to an XMDB instead of the EGDB file extension... thus... it doesn't have the right file to work from *snickers* oops. *fixes*
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Philip on October 03, 2007, 07:55am
Where is Hulks herostat? Is it in the Avengers mod or in the NPC mod? I am asking so that I ll know what to download. Thanks.
I have used only Cyclops yet, and he is really cool. Great job as usual :)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Onua on October 03, 2007, 09:28am
The hulk herostat is in herostat of dowload.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Philip on October 03, 2007, 02:46pm
No, the herostat of this download didnt have Colossus Moonknight and Hulk.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 03, 2007, 02:51pm
Read this:

hulk's herostat is in the herostat.engb, as he is 'preloaded'
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Philip on October 03, 2007, 02:57pm
Ok, but I am using the heroselect program and all the changes I make, I make them at the herostat.cfg file in the heroselect folder.So I would need to his herostat... right? Sorry If I say or act as a noob... :(
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 03, 2007, 02:58pm
Just decompile that ENGB file with XMLBCUI then you will find your entry in there.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on October 03, 2007, 03:04pm
No, the herostat of this download didnt have Colossus Moonknight and Hulk.

Yes, it did.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Philip on October 03, 2007, 03:10pm
To - iammingy :OK, thanks :) sorry for this type of questions.

To Blizz - I meant in the readme file, not in the engb file :)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Kamasalasi on October 04, 2007, 01:19am
I'm stumped, so maybe someone can help me here. I've been using a number of different mods here with little to know problem, but somehow stumbled when I got to this one. I get Nightcrawler and Cylops to show up in game fine. However, neither of them have any powers, and Nightcrawlers grab move is not executed correctly.

I checked and double checked to make sure I had put everything in the right place, but still have the same trouble. Was wondering if anyone could help me out a bit.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 04, 2007, 02:00am
It looks like your packages files are not placed into the right spot.

Philip can confirm that you did not put everything in the right place because Cyclops works in his game.
I have used only Cyclops yet, and he is really cool. Great job as usual :)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Kamasalasi on October 04, 2007, 02:24am
Well, seeing as I had so many mods installed here or there and was switching out so much, I just decided that I bungled somewhere along the way in installing something or deleting something. Uninstalled and reinstalled and then just installed the Official Alpha mod. Everything is working fine now. Just wanted to say thanks for putting this together, as well as for putting up with questions like mine which can easily be solved with a little common sense.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Serph21 on October 06, 2007, 09:19am
i think cyclops optic stream would be cooler if his optic blast effects would be streaming. i mean with no pause time.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Lukaszenka on October 08, 2007, 12:35pm
Nie kumam jak te postacie zrobić bo to po angielsku a na translate żle tłumaczy ktos przetłumaczy?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Lionsden99 on October 25, 2007, 01:22pm
So I've been using this package for few day and I must say that it's truly awesome!  I finally feel like Raven stopped shafting me!  So like I said very impressed and just wanted to say thank you to all the people who put the hard work in.

Just for fun here's a couple of 1 time glitch's I've experienced with the pack that are by no means real issues but are just funny.

1. Cyclops was hit by box, aparantely the box was adamantium as he entered stun mode and refused to leave until the next extraction point.

2. I had both of nightcrawlers boosts running similtanously and he refused to leave this state even after 90 whatever seconds.  Leaving the map fixed it but invisibility and swords equals mass x-termination!

3.  And even though he's not in this pack I was able to lock Quicksilver in with a shield agent who was locked in his living compartment by upping his speed and teleporting all over the place.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Dark_Mark on October 25, 2007, 03:06pm
Nie kumam jak te postacie zrobić bo to po angielsku a na translate żle tłumaczy ktos przetłumaczy?
A jak oferowałem pomoc w swoim temacie, to nie odpowiadałeś...
Z czym dokładnie masz problem? Konkretnie z tym zestawem, czy w ogóle nie potrafisz instalować modyfikacji?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 25, 2007, 04:19pm
Now that I can try this package mod, I just can say thank you!
It is a pity not having a Hulk model to work on, still this is great.

Thanks very much.  :thumbsup2:

Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 25, 2007, 04:48pm

It is a pity not having a Hulk model to work on, still this is great.


You want to make a red Hulk? :laugh:
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 25, 2007, 11:32pm
can you give me a new brain? (a good and useful one by the way  :wtflol:)

I just meant it is a pity such big arms... the skinning is already GREAT. but when it walks it looks so weird...

And now that I realise  :D I lost 1 position for the heroselect screen. I mean 2 I had from old psp mod - 1 I got for Hulk.

Is there a way to restore the 2 positions I had? that would be 3 positions more, with this mod. That would be pretty cool.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 26, 2007, 06:51am
Chocolate egg I misread iammingy  :ban:

 :D
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on October 26, 2007, 07:38am
If I understand correctly what you mean with "position", then the max number is 27. I believe you have to replace defaultman's entry in herostat.engb to have the other position.

That means that the 2 slots you get from the psp mod are occupied by Hulk and the defaultman entry in this mod.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: parrastaka on October 26, 2007, 08:23am
OK! I see. You understood perfectly my wongly explained doubt.  :runaway:
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 26, 2007, 09:14pm
Hi guys,

Very new at gaming and modding so please keep in mind :)

I am trying to install this mod and first of all thanks a lot to who spent time doing it.

Now, I got MK,Colossus,Hulk and Defaultman.
I started a new game and the first strange thing is that it started mid way of the first stage, almost at the Scorpion stage and with only 3 characters.
I also got a message that Defaultman(or the character I substituted it with) was unlocked and available for selection later.

When I get to the team change screen, in place of Defaultman I just get an empty space with the name of the substituted character.
For example I get an empty space with the name Ronin.

If I go into the specs of Ronin there are no powers listed.
In the costumes tab there are the names of the different costumes although when selected nothing appears.
I have tried Ronin and Nightcrawler with the same results.
I tried to use one of these "invisible" characters anyway in a roster but I got a memory crash dump on the system.

The other one I have tried is Cap. Marvel and this one works.
In this case though when I use his powers there is no sound and he doesn't fly: is this as it is supposed to be?

Another thing: when I copied all the files I saw folders for Magneto, Venom and other characters.
How do you use them since I don't have their herostat definitions in my readme.txt file?

Thanks a million to whoever can help me out.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: jonchang on October 27, 2007, 02:55am
I don't think some mannequins have been made yet.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 27, 2007, 06:51am
I don't think some mannequins have been made yet.

Hi,

Are you referring to Magneto, Venom etc.?
Any idea about all my other issues?
Anybody else out there? :)

Many thanks  :mystique: :applause:
Title: Re: Official Characters - ALPHA RELEASED!
Post by: The Boy Sanga on October 27, 2007, 07:00am
From what I gather the only releases in the character pack is the good guys available exclusively to other formats (Capt marvel for PSP, Hulk for 360 etc) and so everything for them is 'complete' (powers, sounds, mannequins etc).

The villains (Magneto, Venom etc) are under way and probably going to be released all together. The presence of the folders in the download were probably just created for the content (when it was ready) and not taken out when the other files were uploaded
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on October 27, 2007, 08:28am
Everything except for sounds (Hawkeye, Hulk, Marv, Ronin, Widow don't have them; whereas Colossus, Moony, 'Crawler, and Cyke do) and Some skins for Ronin are included, mannequins and all. I don't know where you would be having problems :scratchhead:

I believe the stuff for the villains was effects, etc; which was left in out of laziness, IIRC.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 27, 2007, 09:07am
Hello,

Thank you both of you.

Experimenting I fixed almost everything and BliZZ clarifications should have almost all solved.

I found out that in the decompiled herostat.eng file I have to leave the menulocation for Defaultman to 96 in order for the characters to appear.
I used to change that to "0" since that's what I understood had to be done from the tutorial.

Is this correct?

Menulocation for the character I use has to be always 96 in place of defaultman?
If instead I substitute a character with another I use the spot occupied by the character I am replacing?

I haven't tried all the characters yet but I managed to make Ronin appear and use it in combact.
The only thing is if I select as costumes Echo or Street Gear the game shuts down.
Is this only my problem or it's expected(BliZZ you say that only some skins are included)?

As for Cap.Marvel is he supposed to flight?

BliZZ you did this package right?BRILLIANT!
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on October 27, 2007, 09:12am
Yes, 96 must remain the menulocation for the 27th character to show up.

The only thing is if I select as costumes Echo or Street Gear the game shuts down.
Is this only my problem or it's expected(BliZZ you say that only some skins are included)?

Yes, those 2 skins do not exist yet.

Quote
As for Cap.Marvel is he supposed to flight?

Yes

Quote
BliZZ you did this package right?BRILLIANT!

No, I only put it together. A LOT of people put work into this :)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 27, 2007, 10:50am
Quote
As for Cap.Marvel is he supposed to flight?

Yes

Any idea why I can't make him fly?
I hit the spacebar twice (like for the human torch or iron-man) but he doesn't take off.
Does he flies with all his costumes?
If so what might be wrong?

On the positive side I managed to substitute Blade(does anyone actually likes the character?)with Venom.

Quote
BliZZ you did this package right?BRILLIANT!

No, I only put it together. A LOT of people put work into this :)
[/quote]

Well kudos to you all.
I am curious though: can only characters existing in other games be modded or any Marvel characters can be created?
It would be nice to have Penance, the Inhumans or Galactic Aunt May (anybody remembers her where from?It makes you wonder what editors are there for, sometimes;)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 27, 2007, 12:42pm
Quote
Any idea why I can't make him fly?
I hit the spacebar twice (like for the human torch or iron-man) but he doesn't take off.
Does he flies with all his costumes?
If so what might be wrong?

Did you start a new game? It's a prerequisite.

Quote
On the positive side I managed to substitute Blade(does anyone actually likes the character?)with Venom.

Blade is ok. Some of his powers are pretty strong and fast IMO. Just play him as a bruiser and don't use power too often, then you will be ok with this guy.

Quote
Well kudos to you all.
I am curious though: can only characters existing in other games be modded or any Marvel characters can be created?
It would be nice to have Penance, the Inhumans or Galactic Aunt May (anybody remembers her where from?It makes you wonder what editors are there for, sometimes;)

I think this is what everyone (edit) some people are doing in this community --- bring the characters from comic pages to the game.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: dood23 on October 27, 2007, 12:47pm
I still have to replace existing characters with this pack right?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 27, 2007, 12:55pm
Quote
Any idea why I can't make him fly?
I hit the spacebar twice (like for the human torch or iron-man) but he doesn't take off.
Does he flies with all his costumes?
If so what might be wrong?

Did you start a new game? It's a prerequisite.

Nooo again? :Werd2abc:
I must have gone trough Scorpion at least 20 times.
All the other characters work fine though, how come?
If that's only to get Cap.Marvel fly I'll pass and continue but will I get into more troubles further on with other characters?


Quote
On the positive side I managed to substitute Blade(does anyone actually likes the character?)with Venom.

Blade is ok. Some of his powers are pretty strong and fast IMO. Just play him as a bruiser and don't use power too often, then you will be ok with this guy.

I really have no affection for the character that is :)
What are IMO and bruiser anyway?
Sorry but English is not my first language. :angel:


Quote
Well kudos to you all.
I am curious though: can only characters existing in other games be modded or any Marvel characters can be created?
It would be nice to have Penance, the Inhumans or Galactic Aunt May (anybody remembers her where from?It makes you wonder what editors are there for, sometimes;)

I think this is what everyone is doing in this community --- bring the characters from comic pages to the game.

Well then Galactic Aunt May gets my vote!
She bit Galactus if I remember correctly so why not.
[/b]
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 27, 2007, 01:31pm
I still have to replace existing characters with this pack right?

Yes, max # of playable characters is still 27.



Nooo again? :Werd2abc:
I must have gone trough Scorpion at least 20 times.
All the other characters work fine though, how come?
If that's only to get Cap.Marvel fly I'll pass and continue but will I get into more troubles further on with other characters?


If you don't start a new game, then the mod won't have might, flight, etc. in the old game save.

Quote
I really have no affection for the character that is :)
What are IMO and bruiser anyway?
Sorry but English is not my first language. :angel:

That's ok because he's not my favorite either. ^^

IMO = in my opinion.
bruiser = melee-based strikers like Wolverine, Luke Cage

English is not my first language either. ^^

Quote
Well then Galactic Aunt May gets my vote!
She bit Galactus if I remember correctly so why not.


haha... good luck with that.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on October 27, 2007, 01:53pm
I still have to replace existing characters with this pack right?

Well, lets say you haven't added any mod to the game. You should have 23 characters. This mod comes with 3 additional characters installed (Moon Knight, Colossus and Hulk).
After that you have to replace characters. HOWEVER, you can replace the defaultman entry in the herostat with any of the characters in the readme file, almost the same way you'd replace any other character.
After having those 4 new characters installed, you'll have a roster of 27 characters. Then you have to start replacing characters.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: shadow on October 27, 2007, 04:55pm
excuse, but is there a herostat for magneto, venom and sabretooth? their files are in the pack, but not the herostat...
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Venom on October 27, 2007, 05:03pm
hav u looked in the data folder in the pack u downloaded ?? somtimes its there
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on October 27, 2007, 05:03pm
Their files are NOT in the pack.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Venom on October 27, 2007, 05:17pm
oh yeh they arnt  well if u did download those mods somwere else it should be in main folder or data folder
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 27, 2007, 06:21pm
excuse, but is there a herostat for magneto, venom and sabretooth? their files are in the pack, but not the herostat...

only the effect files for those characters are included in this pack...haha
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 28, 2007, 09:51am
If you don't start a new game, then the mod won't have might, flight, etc. in the old game save.

A new game has to be started after you install the package or after you substitute any character with another one?
:rofl:

IMO = in my opinion.
bruiser = melee-based strikers like Wolverine, Luke Cage

English is not my first language either. ^^

Well then you speak a better English than I do.
You were looking to be complimented? :highfive:

Anyhow where can I find out what every character is good for besides what is my knowledge from the funny books?
Like melee-based strikers etc.


Quote
Well then Galactic Aunt May gets

my vote!
She bit Galactus if I remember correctly so why not.


haha... good luck with that.

No laughing at the elderly man!
Especially with Galactus like powers...she could ground you for eternity!!!
:ban:
[/quote]
Title: Re: Official Characters - ALPHA RELEASED!
Post by: shadow on October 28, 2007, 02:20pm
and does anybody knows if pc users can get advanced light for the game? or some way to get it?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 28, 2007, 04:41pm

A new game has to be started after you install the package or after you substitute any character with another one?
:rofl:

I recommend you do the same for both. The powers should work fine if you don't start a new game. However, might, flight, etc might not work properly.

Quote
Well then you speak a better English than I do.
You were looking to be complimented? :highfive:

Not really... ^^"||

Quote
Anyhow where can I find out what every character is good for besides what is my knowledge from the funny books?
Like melee-based strikers etc.

The herostat has the info. For example, the second line in Blade's section says "bruiser".

Code: [Select]
   stats {
   autospend = bruiser ;
   body = 7 ;
   characteranims = 01_blade ;
   charactername = Blade ;
   level = 1 ;
   menulocation = 8 ;
   mind = 4 ;
   name = Blade ;

"bruiser" = high strike, low body, low focus
"bruiser_light" = low strike, high body, low focus
"support" = low strike, low body, high focus

Also, there's a pretty good guide for MUA here:
http://www.gamefaqs.com/computer/doswin/file/932592/45567

Quote

No laughing at the elderly man!
Especially with Galactus like powers...she could ground you for eternity!!!
:ban:

Is she sexy? :D


and does anybody knows if pc users can get advanced light for the game? or some way to get it?

Yes, you can activate it in "video options" or something like that.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on October 30, 2007, 04:17pm

A new game has to be started after you install the package or after you substitute any character with another one?
:rofl:

I recommend you do the same for both. The powers should work fine if you don't start a new game. However, might, flight, etc might not work properly.

Yes you were right, now Cap Marvel flies.

Quote
Anyhow where can I find out what every character is good for besides what is my knowledge from the funny books?
Like melee-based strikers etc.

Also, there's a pretty good guide for MUA here:
http://www.gamefaqs.com/computer/doswin/file/932592/45567

Thanks a lot for the guide

Quote

No laughing at the elderly man!
Especially with Galactus like powers...she could ground you for eternity!!!
:ban:

Is she sexy? :D

Well if you are into reaaaally mature, ripe toword rotten, kinda women I guess she has her appeal.
In the story she was all golden if I remember correctly.

Hey I have another curiosity.
Modded characters in this pack like Hulk and Nightcrawler are they exact copies of the characters present in MUA Gold Edition or good approximations?

Thanks
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on October 30, 2007, 04:26pm
Hey I have another curiosity.
Modded characters in this pack like Hulk and Nightcrawler are they exact copies of the characters present in MUA Gold Edition or good approximations?

Thanks[/b]

They are "exact" copies of the characters from the Gold Edtion. Only the skins are not "exact" copies. For example, the skins for Nightcrawler originate from XML2 and Hulk's skins are done by thetommyboy2002. :)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Threshold on November 01, 2007, 01:57pm
They are "exact" copies of the characters from the Gold Edtion. Only the skins are not "exact" copies. For example, the skins for Nightcrawler originate from XML2 and Hulk's skins are done by thetommyboy2002. :)
[/quote]

Still curious :)
How come it is possible to copy the character except for the skin?
Is there some technical limitation or what else?
Thank you.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Norrin Radd on November 01, 2007, 02:18pm
the 360 models arent compatible, so new models have to be made.
The skins are fit to the model, so if there is no available model that is similar to the one from the DLC character these skins cant be fitted to the available models

if there are similar models available, then the DLC skins can be fitted to the models (such as cyclops)
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Sidewinder on November 09, 2007, 09:08am
Nightcrawler's Ultimate seems to have a bug in it.
I can get it to work fine in normal gameplay (so I assume I installed everything right), but I have problems with it in the first (inofficial) Asgard simulator mission (added my the MK/Colossus Pack). The ultimate starts as normal and he BAMFs around. However, there is no finishing blast and the time stays in slow motion (and the screen stays darker). I assume this is happening if there are too many enemies around (migth be some sort of timeout issue).
Title: Re: Official Characters - ALPHA RELEASED!
Post by: phoenixforce on November 11, 2007, 08:52am
i noticed that there are magneto files in this release, are they the same as dark mark's version?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: the master$$$ on November 12, 2007, 01:44pm
These are the ones that got used:

(http://www.imgplace.com/directory/dir2020/1191165624.jpg)
cool icons are those from the dlc and if they are can you upload other dlc icons like this?


ps:dont answer harshly
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on November 12, 2007, 01:47pm
ps:dont answer harshly

Then, don't request something new every other day. :laugh:
Title: Re: Official Characters - ALPHA RELEASED!
Post by: the master$$$ on November 14, 2007, 01:29pm
hey guys now that   sabretooth's mannequin is released i have an idea(not request),to make sabretooth look more like the official you could use the dlc texture on his skins like mark did with the mannequin.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on November 14, 2007, 01:38pm
hey guys now that   sabretooth's mannequin is released i have an idea(not request),to make sabretooth look more like the official you could use the dlc texture on his skins like mark did with the mannequin.

Could you PLEASE stop this habit of turning every thread into "endlessly discuss Sabretooth"? Sabretooth is being worked on, he will be released when he is done, and making a million Sabretooth posts a day isn't going to change/help that.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: nodnerg on November 14, 2007, 07:01pm
hello new here. I read the sticky of how to use mods but when I follow step 3 after you erase a character stats and replace them I hit ctrl+f and whatever character name I put in it says "cannot find". I know they are in the correct folders because I checked. any suggestions?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on November 14, 2007, 07:10pm
Ok, for this mod, you only need to extract the files in the respective folders in C:\Program Files\Activision\Marvel - Ultimate Alliance.

For inserting more characters, you need NBA2K's tool, xmlbcui, be sure to download from the main page tutorial on how to replace characters, then read the instructions carefully.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on November 14, 2007, 08:43pm
when can we expect to see the villains released?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: the master$$$ on November 15, 2007, 03:26am
hey guys now that   sabretooth's mannequin is released i have an idea(not request),to make sabretooth look more like the official you could use the dlc texture on his skins like mark did with the mannequin.

Could you PLEASE stop this habit of turning every thread into "endlessly discuss Sabretooth"? Sabretooth is being worked on, he will be released when he is done, and making a million Sabretooth posts a day isn't going to change/help that.
i just wanted to  give a tip for my favoryte character
PS:don't worry i'm gonna stop
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on November 15, 2007, 10:49am
when can we expect to see the villains released?

I'm not working on them, but I'm pretty sure the answer is "When they're done".
Just cross your fingers and hope it's just a couple of weeks.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: nodnerg on November 15, 2007, 02:44pm
Ok I think I have it figured out. I was just wondering where the save files are so I could delete them because when I get to the first shield point it goes back to the desktop. Also do you have to de/re-compile with each character or only once.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on November 15, 2007, 05:09pm
Ok I think I have it figured out. I was just wondering where the save files are so I could delete them because when I get to the first shield point it goes back to the desktop. Also do you have to de/re-compile with each character or only once.

For me, the saves are located in:
..\Documents\Activision\Marvel Ultimate Alliance\Save
but I think it could be "My Documents" for you.

Crash To Desktop... Did you start with a new game using default stats? What did you do when you got the first save point? (after talking to Nick Fury)

EDIT: Loading your previous game saves may crash the game, depending on what characters you have in the game save.

Re-compile... No. If you are adding a new mod later, then you will need to edit the herostat again at that time.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: phoenixforce on November 16, 2007, 07:34am
does anyone have this problem for NC? his 5th power, Bamfing Blitz, does not seems to hit the enemy no matter how rapid i tap the power....
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Sasquatch on November 16, 2007, 11:33am
I think it can't affect bosses and some big enemys (like doom's man) but with normal enemys it work right but sometimes he the number of hits may vary because the enmy can move after one attack
Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on November 16, 2007, 11:55am
I think it can't affect bosses and some big enemys (like doom's man) but with normal enemys it work right but sometimes he the number of hits may vary because the enmy can move after one attack

I got the same problem, too. That move seems to work on those Ultron Srikers, but it doesn't work on those Super-Soldier biggies in red pants...

EDIT: I am talking about "Bamfing Blitz", I think "Bamf Flurry" works for me

EDIT2: LOL... no wonder...
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on November 16, 2007, 12:03pm
It'll only affect enemies with a "Danger rating" of 10 or lower.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: the master$$$ on November 18, 2007, 02:01am
hey guys i noticed that when i choose the hulk i heard nick fury's voce sayng the hulk and when i went in mission the hulk said something like "hulk got realy punked up!"

i tought that you cant extract voice from the dlc's
Title: Re: Official Characters - ALPHA RELEASED!
Post by: boreman on November 18, 2007, 10:20am
The voice is somewhere in the original game, it happened to me with Teancum's Hulk mod, I think.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Teancum on November 18, 2007, 01:06pm
hey guys i noticed that when i choose the hulk i heard nick fury's voce sayng the hulk and when i went in mission the hulk said something like "hulk got realy punked up!"

i tought that you cant extract voice from the dlc's

The menu sounds are there, but that's it.  And we can't use the DLC sounds because they are encoded in .XMA format, which only the Xbox 360 can read.  We could have someone hook up a 360 to their PC to rip some of the voiceovers.  By turning down the music we could get a few of the lines we need.  Stuff like "Yeah" (when switching characters), the character menu sounds, and the Xtreme yell.  Other stuff like taunts wouldn't work 'cause you'd get sounds of things breaking, exploding, etc. mixed in, and that would be really tough to edit out.  My friend has a 360 and loves to spend money on games, so I bet I could convince him to buy MUA Gold Edition and let me hook it up to my PC to rip stuff.  That's waaaay down the road however.

Magneto, Sabretooth, Cyclops and Nightcrawler all have their XML2 sounds, so no problems there.  If anything we would just rip the Xtreme yell by the method mentioned above then insert it into the ZSS.  Probably won't bother with it though.

Hulk will probably just be a mixture of ripped sounds from other games since there's plenty. (Hulk, The Incredible Hulk: Ultimate Destruction, etc)

Venom has a few different games with where he talks (I'm thinking of the old Playstation 1 Spider-Man games particularly) so that's a start, but I dunno how much VO would actually fit what we need.  I suppose instead of Venom actually yelling "Symbiote Sludge" during his Xtreme we could get him screaming or something. 

Doom's got all his PC voice stuff plus stuff from the cutscenes, so that's a little bit of something.  Again probably not a full voice set, but we could get enough to do something with.  If I rip some stuff by hooking up a 360 to my sound card I can get random voice stuff.

Hawkeye's sounds are present in the Xbox version of MUA (except for his Xtreme callout -- on the Xbox he just yells "WoooHoo!", but I assume on the 360 he actually yells "Rocket Ricochet").  BliZZ has me working on porting over the Xbox soundset (which will take awhile due to doing it manually).

I think that pretty much covers it.  In the end Venom and Doom are probably the only ones that are going to have an incomplete sound set, but they'll have plenty to make the experience fun.

Title: Re: Official Characters - ALPHA RELEASED!
Post by: iammingy on November 18, 2007, 01:16pm
For Venom, how about the voices from Venom's Saga, Spidey's Animated Series? He had a few interesting lines...
Title: Re: Official Characters - ALPHA RELEASED!
Post by: the master$$$ on November 18, 2007, 01:19pm
yes those are preety cool even from the unlimited spidey series he's got cool lines
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on November 18, 2007, 03:03pm
For Venom, how about the voices from Venom's Saga, Spidey's Animated Series? He had a few interesting lines...

You gotta consider BG noise, etc, is gonna distort and lower the quality of any sounds from there.

Teancum forgot to mention Captain Marvel, Ronin, and Black Widow, who are all in the same boat as Hawkeye. All sounds present, but no xtreme.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on November 18, 2007, 03:07pm
how do u convert wave audio to the audio used in the game case i have some sound clips from spider man TAS for venom...
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Teancum on November 18, 2007, 03:52pm
Upload the sound files and we'll save them for future use.  It will be a long time before we work on Venom's sounds
Title: Re: Official Characters - ALPHA RELEASED!
Post by: PacaveliTheDon on November 18, 2007, 07:47pm
does anyone know how to remove music from the background of audio files...
turns out that Spider Man TAS shows always had music playing in the background...
here's the raw audio files for Venom...
http://www.box.net/shared/0skkmviu64
Title: Re: Official Characters - ALPHA RELEASED!
Post by: thetommyboy2002 on November 19, 2007, 04:24am
Crossposted:
I am ok with the size of the feet, but I must say the running animation doesn't look so good, like the legs are too close together or something. (Sorry if I am not clear, I don't know how to explain this...lol)

As far as the Hulk is concerned, try using 110_supersoldier.igb (renamed to ****_hulk.igb of course), and the running problem is solved. You lose his menu animations, but hey, nothings perfect..
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Sasquatch on November 19, 2007, 01:29pm
hey guys i noticed that when i choose the hulk i heard nick fury's voce sayng the hulk and when i went in mission the hulk said something like "hulk got realy punked up!"

i tought that you cant extract voice from the dlc's

The same happens with me but with nightcrawler i never installed th x-voice in his folder but he say a lot of sentences
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Piotr on November 19, 2007, 06:32pm
Hello to all! It's my first post..
Excuse me but I've tried many times and I can't download this mod.. I think the link is broken.
There's another link?
Bye!  :colossus:
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Sasquatch on November 20, 2007, 02:40am
http://www.mediafire.com/?d2q2x20ldbh

Try this, I tried and this still work. Wait for some seconds and in the left side a small blue bottom will transform in a big yellow bottom where are write "click here to start download"
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Onua on November 20, 2007, 01:38pm
What's we need for create a vilain packs ?
I think we need sound, skins, and what else ?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Piotr on November 20, 2007, 01:53pm
http://www.mediafire.com/?d2q2x20ldbh

Try this, I tried and this still work. Wait for some seconds and in the left side a small blue bottom will transform in a big yellow bottom where are write "click here to start download"
Thank you. Now it works, I've downloaded the file.
Bye
Title: Re: Official Characters - ALPHA RELEASED!
Post by: jonchang on November 20, 2007, 04:53pm
What's we need for create a vilain packs ?
I think we need sound, skins, and what else ?

I believe our modders are already working on it.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Teancum on November 20, 2007, 05:47pm
I think he was more asking what the status is.
Title: Re: Official Characters - ALPHA RELEASED!
Post by: flink on December 13, 2007, 08:15am
hi i placed everything from this mod where it should be,
but when i play the game i can only play as hulk ,moon knight ,colossos and hawkeye.
am i doing something wrong or can i play the others later in game ?
Title: Re: Official Characters - ALPHA RELEASED!
Post by: Gevth on December 13, 2007, 09:49am
The maximum number of characters you can have at the same time is 27. If you want to try other characters, you'll have to replace some of the ones already in. Please refer to the main page tutorial on how to replace characters, or go to the "heroselect" folder in your main MUA directory and check the read_me there. Good luck!
Title: Re: Official Characters - ALPHA RELEASED!
Post by: muafan on February 20, 2008, 03:40pm
can someone seperate each char and post it. i have dial-up and it'll take from 3-10 hours to load (acording 2 my computer) please, i not want ronin or mags so please someone separate this into insividual chars,
thanks fer listening,\
Exelsior!
-muafan, who should change hiis name to stanleefan
Title: Re: Official Characters - ALPHA RELEASED!
Post by: BliZZ on February 20, 2008, 05:43pm
How does this thread get keep getting bumped? Do people not read stickies first anymore?

http://marvelmods.com/forum/index.php?topic=1278.0