Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: BliZZ on January 22, 2007, 08:41PM

Title: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: BliZZ on January 22, 2007, 08:41PM
(http://img261.imageshack.us/img261/3964/untitled19ig.th.jpg) (http://img261.imageshack.us/my.php?image=untitled19ig.jpg)

Two moves in. The beam works like a charm, but the gun doesn't seem to fire bullets. Gonna need to do more tweaking.

Also, he tends to pull his gun out during combos. Once again, will be fixed.

He will go to slot 206, so you can overwrite anyone you want to with him.
Title: Re: Bishop Mod (Cyclops got one!)
Post by: BliZZ on January 23, 2007, 03:05PM
All 5 moves and the xtreme are in. The xtreme and the 2 gun moves don't work properly yet, but the 3 energy moves work superbly. The 2 boosts are next, followed promptly by my fixing those three broken moves.

(http://img262.imageshack.us/img262/4645/untitled14kj.th.jpg) (http://img262.imageshack.us/my.php?image=untitled14kj.jpg)
Title: Re: Bishop Mod (Cyclops got one!)
Post by: Freakin Sweet on January 23, 2007, 03:42PM
This is most great news! Bishop was my favourite in XML II...
Title: Re: Bishop Mod (Cyclops got one!)
Post by: BliZZ on January 23, 2007, 04:19PM
(http://img67.imageshack.us/img67/8397/untitled11mo.th.jpg) (http://img67.imageshack.us/my.php?image=untitled11mo.jpg)

The boosts both SEEM to work. Although I can't tell if the absorption absorbs the proper amount of energy.


Now off to fix the xtreme and the gun moves.
Title: Re: Bishop Mod (Cyclops got one!)
Post by: BliZZ on January 24, 2007, 04:33PM
http://www.momoshare.com/file.php?file=cb62bad2102bb910b66b79ea5e67a279

Bishop Mod, Version .1

It is still VERY wip, and the xtreme and gun moves still don't work. I also still have to convert the icons/wallpaper and change the boosts on the costumes.

He replaces Fury, but you can put him over anyone. I included an npcstat w/ Fury in it, for those who want to leave him over Fury.

He also has no hud_head for costume 2 and has no 4th costume :P
Title: Re: Bishop Mod (Cyclops got one!)
Post by: BliZZ on January 24, 2007, 05:09PM
(http://img145.imageshack.us/img145/488/untitled19aw.th.jpg) (http://img145.imageshack.us/my.php?image=untitled19aw.jpg)

Sadly, as you can see, I get BDOD (black dots of death). Oddly enough, my converted Cyclops wp (whose offsets/file I used for this) does not have BDOD.
Title: Re: Bishop Mod (Cyclops got one!)
Post by: darkmythology on January 24, 2007, 05:26PM
For a temporary stopgap, howsabout throwing in Havok's skin as #4 until you think of another Bishop skin to include? He's about the closest out there to being bishop-like in powers, in terms of the energy beams and absorbtion, that we'd see in this game.
Title: Re: Bishop Mod (Cyclops got one!)
Post by: BliZZ on January 24, 2007, 05:46PM
Its not so much not being able to think of a 4th costume, its more not having the skills to create either a mesh or a quality reskin to make one. I'd love to see both Original (http://marveldatabase.com/Image:Bishop_005.jpg) and Ultimate (http://marveldatabase.com/Image:Bishop_%28Ultimate%29_001.jpg). But, I'll throw in Havok as a 4th for now.
Title: Re: Bishop Mod / Rogue Mod
Post by: BliZZ on January 25, 2007, 01:12PM
(http://img57.imageshack.us/img57/2751/untitled49kc.th.jpg) (http://img57.imageshack.us/my.php?image=untitled49kc.jpg)

I still need to make Power Theft work, and Torpedo Strike doesn't last if you hold it down. And, of course, the xtreme :P

Not too shabby for a couple hours' work, though, neh?
Title: Re: Bishop Mod / Rogue Mod
Post by: aerophex on January 25, 2007, 01:25PM
of all these new mods, BP seems to be the flavor of choice for xtreme powers.  Funny that you chose it for Rogue's as well, cuz her's in XML2 is almost identical to BP's...
Title: Re: Bishop Mod / Rogue Mod
Post by: BliZZ on January 25, 2007, 01:29PM
Precisely why I chose it. Well, I didn't put it in there, I simply used BP's ps/talent files as a base :P
Title: Re: Bishop Mod / Rogue Mod
Post by: dimster on January 25, 2007, 02:06PM
yay soon i will be able to play with my dream team :), hope u will inculde my faorite costume for rogue like it show in my avatar and sig
Title: Re: Bishop Mod / Rogue Mod
Post by: menneb on January 25, 2007, 04:26PM
Oh a rouge mod i cant wait!
Title: Re: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: BliZZ on January 28, 2007, 02:05PM
http://www.momoshare.com/file.php?file=250aa9c2a8fab04753aff758a03b80e3

Alpha of the Rogue mod. Still needs a LOT of tweaking.
Title: Re: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: Omega on January 28, 2007, 11:28PM
Pretty sweet, Blizz.

Bishop was one of my all-time faves in XMLII. Him, Deadpool, and Professor X were the best.

Now all we need is a Professor X mod...

Pretty awesome work, Blizz! Keep it up.
Title: Re: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: sariks on January 30, 2007, 07:49AM
OmG Bishop  :D
Title: Re: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: cvc on February 19, 2007, 07:06PM
I was wondering how it was going on the toad mod, with his boltons and what not?

thanks BliZZ
Title: Re: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: jonchang on May 05, 2007, 02:21AM
Can you get a shot of Toad?
Title: Re: Bishop Mod (Alpha Released)/ Rogue Mod (Alpha Released)/ Toad Mod
Post by: Teancum on May 05, 2007, 09:19AM
He'd look just like he does in XML2, just without cel-shading.