Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: BLaw on March 21, 2009, 05:36PM

Title: BLaw's Boltons - Magneto's AOA Helmet
Post by: BLaw on March 21, 2009, 05:36PM
Yo peeps!

I'm keeping boltons apart from my skins. Below you can find boltonmodels that are ripped from several games made by me. I've left out the README's because I just am too lazy to create them over, and over, and OVER again. Credits will be mentioned in this topic.

Note: Do not adjust any of these boltons without permission. Do not sell any of my stuff. Do not claim that they're yours! You MAY use them for adding them in mods. :deadpool:

I don't take requests in this topic. Use the request board.




Instructions
Backup your herostat!

1. Use XMLB Compiler to decompile the herostat
2. Unpack the downloaded bolton to your `models/bolton´ folder
3. Use the herostat code provided with the bolton and check if the slots aren't used already
4. Save and compile to herostat.engb
5. Enjoy playing.



» Magneto's Helmet - Age of Apocalypse « (http://marvelmods.com/forum/index.php?topic=3109.msg77894#msg77894)




:cyclops: Cyclops Visor (Black - Normal Male, v1 - DXT1 & 3)

(http://img520.imageshack.us/img520/6005/marvel0171w.th.png) (http://img520.imageshack.us/my.php?image=marvel0171w.png)

- Tested on Cyclops and Colossus (PS2). On bigger chars it looks a tiny bit off.
- Uses same mesh as the Gold visor by me, so it should also look good on female characters.

DOWNLOAD IT HERE (http://www.mediafire.com/?ddzmmtmmjym)



:cyclops: Cyclops Visor (Silver - Normal Male, v1 - DXT1 & 3)

(http://img520.imageshack.us/img520/1313/marvel0172.th.png) (http://img520.imageshack.us/my.php?image=marvel0172.png)

- Tested on Cyclops and Colossus (PS2). On bigger chars it looks a tiny bit off.
- Uses same mesh as the Gold visor by me, so it should also look good on female characters.

DOWNLOAD IT HERE (http://www.mediafire.com/?hgoyzoidt2n)




:wolverine: X-Belt (Gold - Normal Male, v1)

(http://img21.imageshack.us/img21/480/marvel0118.th.png) (http://img21.imageshack.us/my.php?image=marvel0118.png)

- Tested on Mr. Fantastic. Should work on all males with normal build. If something is incorrect, please give feedback.
- Tested on Nightcrawler. Too big for his build. Shouldn't work on Spider-Man, since he's more of the same build as Nightcrawler.

Quote from: BLaw
      BoltOn {
      bolt = Bip01 Spine ;
      model = models/bolton/X-Belt ;
      slot = ebolton_clawleft ;
      }

DOWNLOAD X-BELT DXT1 (http://www.mediafire.com/download.php?wdmzjjdjnnu)
DOWNLOAD X-BELT DXT3 (http://www.mediafire.com/download.php?h1eyu25inht)



:wolverine: X-Belt (Black - Normal Male, v1)

- Tested on Mr. Fantastic. Should work on all males with normal build. If something is incorrect, please give feedback.
- Tested on Nightcrawler. Too big for his build. Shouldn't work on Spider-Man, since he's more of the same build as Nightcrawler.

Quote from: BLaw
      BoltOn {
      bolt = Bip01 Spine ;
      model = models/bolton/X-Belt ;
      slot = ebolton_clawleft ;
      }

DOWNLOAD X-BELT BLACK DXT1 (http://www.mediafire.com/download.php?jnzdyt40kzm)
DOWNLOAD X-BELT BLACK DXT3 (http://www.mediafire.com/download.php?zowdamyznzm)



Enjoy!!!
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: BLaw on March 22, 2009, 05:35AM
Updated first post with a Black version and both Gold & Black in DXT3 versions aswell.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: shadow on April 13, 2009, 01:32PM
does this bolton work in XML2 as well?

how do I do boltons? is there a way to delete some skin parts?
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: BLaw on April 13, 2009, 02:13PM
Download the DXT3 versions of the boltons. DXT3 should work in XML2.

To add boltons, copy the code provided above and add it to the herostat entry of the character of your choice. Pay attention to the filename: has to be the same.

Skinparts can't be deleted. Perhaps hexed out, but I have no experience in hexing stuff out.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: piutebob on April 13, 2009, 02:26PM
Quote from: shadow on April 13, 2009, 01:32PM
is there a way to delete some skin parts?

Try maybe taking away the Multipart part thing. Might do it.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: BLaw on April 13, 2009, 02:33PM
No it doesn't. Skin parts can't be coded away...
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: xlehnsherr on April 13, 2009, 05:59PM
Hey Blaw, mirror please? :D

And a question too:
Wolverine's claws are bolton as well right?
QuoteBoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/claw_left ;
      slot = ebolton_clawleft ;
      }

      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/claw_right ;
      slot = ebolton_clawright ;
      }

So if I added those to another hero, would the claws appear as well? Like what I did with your Cyclops visor bolton on Rogue. I tried the same trick to put the visor on Wolverine but it didn't show up on his face.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: piutebob on April 13, 2009, 08:27PM
Yeah, I am quite sure you can give Wolvie's claws to soemone else (I think I have), but you can only use each slot once. Hope that helps.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: xlehnsherr on April 13, 2009, 08:40PM
Quote from: piutebob on April 13, 2009, 08:27PM
... but you can only use each slot once. Hope that helps.

What do you mean by "each slot once"? A bolton can be used only once for one character at a time? Or no more than two? Because actually, as I told Blaw and Dihan in other topic, currently, in-game, I've got Blaw's Cyclops visor bolton on Cyclops AND Rogue at the same time and both show up fine. Yesterday, I tried put it on Wolvie and it didn't show up. Didn't crash the game or anything, just didn't show up on his face.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: piutebob on April 13, 2009, 08:55PM
Quote      BoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/claw_left ;
      slot = ebolton_clawleft ;
      }

      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/claw_right ;
      slot = ebolton_clawright ;
      }

what I mean is this: You can only have one thing in (for example) slot = ebolton_clawright or, slot = ebolton_pelvis . Hope I was clear.
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: xlehnsherr on April 13, 2009, 09:01PM
Aow! Now I got it!
The visor bolton is named as clawleft and wolvie ALREADY has a clawleft slot occupied! That's why it didn't work!

Thanks a lot!

*EDIT: I added Wolverine's claws on to Deadpool's hands and they kinda look good too!
Title: Re: BLaw's Boltons - Black & Gold X-Belts (DXT1 & DXT3)
Post by: piutebob on April 13, 2009, 09:18PM
No problem! I like helping where I can!
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: BLaw on April 30, 2009, 02:35PM
Added 2 new boltons, recolors of my Cyclops Visor. See first post.
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: JCDenton on May 14, 2009, 05:54PM
They don't seem to work in XML II, at least not for me.
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: piutebob on May 14, 2009, 06:28PM
That's because they're for MUA.
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: JCDenton on May 14, 2009, 06:31PM
Quote from: BLaw on April 13, 2009, 02:13PM
Download the DXT3 versions of the boltons. DXT3 should work in XML2.
...
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: piutebob on May 14, 2009, 06:33PM
Ah. Well, I do not know. Did you put the herostat entry in?
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: JCDenton on May 14, 2009, 06:37PM
Haha, yeah.  I tried black and silver, both versions of the file included (I know one is XML II compatible and the other isn't, but none were working so I thought maybe someone got them mixed up and the XML II compatible ones were the ones NOT labelled DTX3), on multiple characters, and in multiple bolt-on slots even.  They don't wanna work.
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: nodoubt_jr on May 14, 2009, 06:41PM
i couldnt get them to work either, im sure BLaw will look into this when he has time.
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: BLaw on May 15, 2009, 12:09AM
Unnecessary comment. My purpose was to make them work in BOTH GAMES, not just MUA, but no_doubtjr just proved that it doesn't work in XML2, pretty much to my disappointment. I'm glad I only made this topic here and not XML2, otherwise I would get a lotta complaints :P
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: nodoubt_jr on May 15, 2009, 12:35AM
its cool, at least you didnt forget about us xml2 guys.  if you want to try again and need someone to test it, just let me know :)
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: BLaw on May 15, 2009, 12:38AM
Ye that would be great! I'm trying to test stuff aswell when I make it, and I have tried some methods but all failed. I don't even know if my XML2 game is 100% playable anymore haha...

Progress on XML2 meshes and everything related to that is in general discussion. What I can do is send you a file each time a mesh is done. IGBs ofcourse, with different types of textures used like BMP's, DDS and PNG. If one works, then we hit the jackpot (ofcourse :P). I'll properly rename the IGBS so we can both see what method has been used (like 0301_BMP or 0301_PNG_BGR_INDEXED for more detail).
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (NM, v1, DXT1 & 3)
Post by: nodoubt_jr on May 15, 2009, 12:46AM
yeah sure, send me whatever i'll test it
Title: Re: BLaw's Boltons - Black & Silver Cyclops Visor (v1, DXT1&3) Not XML2-Compatible:(
Post by: BLaw on January 21, 2010, 01:11PM
I'll convert the made boltons to DXT3 boltons for XML2 if I haven't done so already. But not today ^^

By request:

Magneto Helmet - Age of Apocalypse

Taken from XML2's AOA Magneto.

(http://img715.imageshack.us/img715/3776/boltonmagnetoaoahelmet.jpg) (http://img715.imageshack.us/i/boltonmagnetoaoahelmet.jpg/)




DOWNLOAD FROM MEDIAFIRE (http://www.mediafire.com/?kondgokkmnd)
Title: Re: BLaw's Boltons - Magneto's AOA Helmet
Post by: LX - Rampage on January 21, 2010, 01:26PM
Man, you're awesome! I should not forget to vote for you as the next President! :D
Title: Re: BLaw's Boltons - Magneto's AOA Helmet
Post by: BLaw on January 21, 2010, 01:29PM
Barack BLawma right? :P
Title: Re: BLaw's Boltons - Magneto's AOA Helmet
Post by: LX - Rampage on January 21, 2010, 01:30PM
Or Something like that :D Or maybe the new king of England :D I. Law, the modder :D
Title: Re: BLaw's Boltons - Magneto's AOA Helmet
Post by: Lord Frankie on January 21, 2010, 02:22PM
thank you thank you thank you :D
Title: Re: BLaw's Boltons - Magneto's AOA Helmet
Post by: scott summers on March 01, 2010, 05:14PM
Can someone tell what do I have to post in herostat to put cyclops visor ?
Title: Re: BLaw's Boltons - Magneto's AOA Helmet
Post by: Quentin Hex on March 01, 2010, 05:28PM
oh if only there was a wealth of knowledge on this forum where you could find a wealth of knowledge on boltons...oh wait, there is one, right here:
http://marvelmods.com/forum/index.php/topic,3782.0.html

edit: i'm not giving you the exact code so that you can learn how to use them for future reference. it's being kind in the long run :P.