Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: thetommyboy2002 on December 16, 2006, 04:53PM

Title: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on December 16, 2006, 04:53PM
Rather than spam the board up with lots of threads everytime I release a mesh/skin,
I thought it might be more sensible to just have the one.

so here is Cyclops_jimlee_tom,
(http://i15.photobucket.com/albums/a384/tommyboy2002/cyclops_jimlee.jpg)

can be found here:
http://www.momoshare.com/file.php?file=d9226f84178c8068c89a61d5ef804c05
Title: Re: tommyboy2002's Mesh/Skin release thread.
Post by: THX on December 17, 2006, 11:28AM
Wow, that's coming along nicely!  Very slick  ;D
Title: Re: tommyboy2002's Mesh/Skin release thread.
Post by: Noelemahc on December 18, 2006, 03:39AM
The visor looks a tad too big and the actual viewhole a tad too tiny, but barring that, fun stuff. Rock on!
Title: Re: tommyboy2002's Mesh/Skin release thread.
Post by: thetommyboy2002 on December 19, 2006, 09:39AM
Heres a Hulk_tom twopack, a green and a grey version.
I replace colossus with him, as he looks good picking up foes and beating stuff with them or just throwing them away. you may want to adjust the scaling in herostat to 1.0 rather than 1.3, it depends on how big you want him.
(http://i15.photobucket.com/albums/a384/tommyboy2002/hulks_mua.jpg)

The files can be found here:

http://www.momoshare.com/file.php?file=1ce7d2bf1bcd2f5add091a216fd89951
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk 2 pack
Post by: thetommyboy2002 on December 19, 2006, 12:39PM
I've seen a few people request this character:
Iron_fist_tom:
(http://i15.photobucket.com/albums/a384/tommyboy2002/iron_fist_tom.jpg)

Mesh and skin available here:
http://www.momoshare.com/file.php?file=2b8fc4b71d4d81f5bdbd5c5d176af1f3

Seems to work rather well with Elektra's moves (I just replaced one of her skins).
Title: Re: tommyboy2002's Mesh/Skin release thread: Fixed Hawkeyes
Post by: thetommyboy2002 on December 22, 2006, 01:26PM
Updated Hawkeye 3pack featuring Hawkeye_classic, Hawkeye_wca, Ultimate_hawkeye, hopefully no longer featuring the black blobs. Can now be used as mannequins as well. 
Downloadable here:
Edit:
make that:
http://www.momoshare.com/file.php?file=b44569258b8f57ac146a0a195596a9b5
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: BliZZ on December 22, 2006, 01:52PM
Wait, can they all be used as mannequins? We can finally have a Ult Hawk mannequin, as in the PSP version?
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 22, 2006, 01:58PM
Quote from: BliZZ on December 22, 2006, 01:52PM
Wait, can they all be used as mannequins? We can finally have a Ult Hawk mannequin, as in the PSP version?

Yes, just backup the mannequin you want to replace and rename my mesh/skin to that name.
I have a horrible feeling that ult-hawkeye is rotated by 90 degrees so he looks off to one side.Put that down to lack of sleep and a bit too much pain causing basic errors.
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 22, 2006, 02:02PM
And these should be no-black-blob versions of the hulk_green and hulk_grey:
http://www.momoshare.com/file.php?file=046228741593f31c5e3db1cd898cc7f2
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: BliZZ on December 22, 2006, 04:14PM
Are you now able to pose the mannequins as you please? If you can, I have a request for you. If/when you rerelease your Mar-Vell skins as mannequins, would you be willing/able to pose him as in the PSP version? (That is to say, hovering (like Storm/Torch) with his legs locked and his arms crossed)
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: GadsDad on December 22, 2006, 04:34PM
Is the Iron Fist fix still coming or is it kaput for the time being?
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 22, 2006, 04:41PM
I can try and pose Mar-vell for the mannequin, we'll see how that goes. I had already re-made him, but I'll see about varying the pose, although for me it's really not that important how they pose, and recreating every tiny detail of the PSP version isn't my goal. I basically just wanted the extra characters playable.But I'll go back and see if I can recreate that pose. May get done tomorrow with luck.
As for Iron Fist, it seems that when I used him to base ronin on, I somehow deleted everything except the basic body, so he'll be another day or two.
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: GadsDad on December 22, 2006, 04:46PM
Ok, thanks!
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: BliZZ on December 22, 2006, 05:09PM
Quote from: thetommyboy2002 on December 22, 2006, 04:41PM
I can try and pose Mar-vell for the mannequin, we'll see how that goes. I had already re-made him, but I'll see about varying the pose, although for me it's really not that important how they pose, and recreating every tiny detail of the PSP version isn't my goal. I basically just wanted the extra characters playable.But I'll go back and see if I can recreate that pose. May get done tomorrow with luck.
Much appreciated. And, I know you've heard it a thousand times, but you, sir, deserve it again. Thanks for all the work on the mods!
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 23, 2006, 06:55AM
Heres a fixed Iron fist:
http://www.momoshare.com/file.php?file=432080a5035fa05c14bc797954a6ff79
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 23, 2006, 07:17AM
And a fixed mar-vell with new animation for using him as a mannequin:
http://www.momoshare.com/file.php?file=d288292e057312d1ebca17dcb22e08e0

(http://i15.photobucket.com/albums/a384/tommyboy2002/marvellmannequin.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: BliZZ on December 23, 2006, 08:27AM
Domo arigato, sir. That looks great! Can that animation work for other skins (say, the red Genis-Vell)?
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 23, 2006, 08:38AM
Quote from: BliZZ on December 23, 2006, 08:27AM
Domo arigato, sir. That looks great! Can that animation work for other skins (say, the red Genis-Vell)?

No, Genis is just standing on the ground. I only did this animation today, and exported Genis before then. As the animation is built into the file, theres no way to swap it out, (other than to strip out the mar-vell skin, replace it with the genis one, and then you'd still have mar-vells hairstyle).
I could re-export Genis with the new mannequin animation built in, but to be honest, I don't want to release twenty different versions of every mesh/skin, re-uploading everytime I make a change. As it is, I still would like to remake all my existing meshes/skins as and when I get bump mapping, mipmapping, reflect layers etc working. When that happens, remind me about adding the animation to genis, I hope it wont be too long till it does happen.
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: GadsDad on December 23, 2006, 11:11AM
Thanks TommyBoy, you're a gentleman and a scholar!

Merry Christmas all!
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: spectre_lance151 on December 23, 2006, 02:11PM
Thanks so much for the updated skins  ;D
Title: Re: tommyboy2002's Mesh/Skin release thread: Hulk/ Iron Fist
Post by: thetommyboy2002 on December 24, 2006, 07:08AM
Heres the fixed Hawkeye three pack, with no-blob skins, and bow and arrow that animate correctly and get put away and taken out at the right times.
http://www.momoshare.com/file.php?file=fb7cd41823ee4ce28c9ec1db6afad953
I'm pretty close to being able to release a Ronin mesh/skin too. I just have a few tweaks to make, with luck it may get uploaded later today.
Merry xmas, happy hannukah, sensational solstice etc.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack
Post by: thetommyboy2002 on December 24, 2006, 08:59AM
And heres a Ronin 2pack, masked and unmasked.
I think the weapons should work OK, but I haven't been able/bothered to get his/her/it's powers working correctly, so I can't be 100% sure.
http://www.momoshare.com/file.php?file=27da68701472d38fbb30e4df2d81a584
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: boreman on December 25, 2006, 12:53AM
My Hawkeye shows all its powersets, fire and ice effects, power charging animations, and the arrow in the jump and grab finishers, but he still doesn't shoot any arrows and the finishers do zero damage (bad guys only fall back). What am I doing wrong or where in the forum are the instructions I'm missing right now?

P.S.: I moved the "arrow.igb" (10kb) to models\effects\, and renamed it "hawkeye_arrow.igb", and still nothing.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: Noelemahc on December 25, 2006, 01:24AM
The finisher is the only thing that doesn't work for me, Tommy said he knows why.
As for the arrow, just moving the one from models/weapons to models/effects (and renaming it, obviously) seems to have worked okay on my end. You got the packages for Hawkeye from the PSP-2-PC thread? Does the game show the missile model in his Xtreme?
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: thetommyboy2002 on December 25, 2006, 04:24AM
Quote from: Noelemahc on December 25, 2006, 01:24AM
The finisher is the only thing that doesn't work for me, Tommy said he knows why.

Umm...no, I didn't, or at least if I did, I can't recall when, (and I was lying)..
And if the "finishers" are when you grab someone and do a "hard attack" (the one where Hawk gets an arrow and stabs them), that works for me, complete with damage (typically 16+2+2). I did notice a couple of times where it did no damage, and have no idea why, but if I had to guess, I'd go with the sort of flakey collision detection not uncommon in "3d" beat-em-ups (see "he was standing right in front of me and my ranged attack still missed" etc).
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: Noelemahc on December 25, 2006, 04:34AM
Ohkay, so that was a bit of miscommunication I gleaned from your phrase:
Quote(and note the arrow present on the "finishing" moves (though I have to rotate it)).
Well, fic me. It doesn't do damage for me no matter how many times I try, which is kinda weird, huh?
Let's blame it on the collision detection and leave it at that :P

I'm still wanting to understand why your Ronin Unmasked skin keeps CTDing the game for me :P
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: thetommyboy2002 on December 25, 2006, 04:39AM
Quote from: Noelemahc on December 25, 2006, 04:34AM
Ohkay, so that was a bit of miscommunication I gleaned from your phrase:
Quote(and note the arrow present on the "finishing" moves (though I have to rotate it)).
Well, fic me. It doesn't do damage for me no matter how many times I try, which is kinda weird, huh?
Let's blame it on the collision detection and leave it at that :P

I'm still wanting to understand why your Ronin Unmasked skin keeps CTDing the game for me :P

I'll look into both those (maybe the arrow finisher is 90% not working, and just now I got lucky when I went in game and tested it).
I'll also check out the second ronin skin, as I'm not 100% sure I fully checked it out in game.
If it's broke, I'lll fix it.
Merry Xmas BTW.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: Noelemahc on December 25, 2006, 04:48AM
And a Merry X-Mas to you too, man. Keep up the good work!
(I'm just not cheering much as I enjoy living in a country where the predominant religion is Orthodox Christianity, and they celebrate X-Mas on the 7th of January)
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: thetommyboy2002 on December 25, 2006, 04:54AM
Quote from: Noelemahc on December 25, 2006, 04:48AM
And a Merry X-Mas to you too, man. Keep up the good work!
(I'm just not cheering much as I enjoy living in a country where the predominant religion is Orthodox Christianity, and they celebrate X-Mas on the 7th of January)

Yeah, my dads from Yugoslavia, so he never gets too worked up about the "english" christmas or new year.
I just went and checked the Ronin unmasked in game, no CTD for me. It's basically exactly the same as the other Ronin, but with the mask hidden, the head chopped off, and a female head and hair added, which is why its bigger, theres one extra map in there as well as a few wxtra polygons.
And Hawkeye for me is getting the hit about 90-95% of the time with the finisher. I was using your old Hawkeye replaces wolvie herostat, so I'll just go try a "psp extraslots" herostat too, just in case it's one of those weird "not all powers translate somehow" deals.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: Noelemahc on December 25, 2006, 04:58AM
Yes please. I'm currently using the Hawkeye/Ronin herostat (http://marvelmods.com/forum/index.php?topic=13.msg525#msg525) made by idrinkdrpepper.
And I'll go check if the game will CTD or not if I put the unmasked mesh as the first Ronin skin. *shrugs* Anything can happen, right?

EDIT: Yup, if I put it into the first slot, it won't crash. Interresting. Mayhap Ronin's slots are reordered, just like Iron Man's?

EDIT2: Ayup, they are. Took a look in the herostat; she actually has 20703 used for the second skin and 20702 for the third one. Sheesh, they just love to confuse us further, don't they?
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: thetommyboy2002 on December 25, 2006, 05:21AM
OK, what I get:
Herostat= heavily edited Noelmahc: Hawkeye>Wolvie, Cap Marvel>Invis Woman, Widow>Spiderwoman= Hawkeye finisher works(90-95%), Ronin unmasked OK as a skin (elektras second).
Herostat= Extraslots PSP: Hawkeye added as 20301 etc= Hawkeye finisher works(90%), Ronin unmaskes skin ok as Elektras 2nd skin.
Herostat= Durfals Ronin/Hawkeye: hawkeye finisher OK (90%), Ronin unmaskes works as second skin for ronin (though I still cant get her powers to work, even though I think I've put all the necessary files from your PSP fixed mod in the proper places).

Fun fact I dont fully understand: In the Hawkeye>Wolvie herostat game, all Hawkeyes bows arrows etc are visible at once in game untill you use a power then they appear/disappear as they should, but with the other two herostats, (where hawk is 203 not 03) everything is as it should be from the very start. Presumably the game tells the mesh to hide stuff at the start based on the herostat number, then uses the keyframes thereafter. Sort of worth noting where one character will replace another.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: Noelemahc on December 25, 2006, 05:32AM
Ackshully, it only depends on what built-in boltons got defined in the herostat. When we used the Wolvie replace ones, we didn't define them, so they work screwy in-game.

And I edited my last post -- I found out that I simply put the unmasked skin into the wrong slot because the slot numbers for Ronin do not match up the skin numbers.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: boreman on December 25, 2006, 06:51AM
I was using the PSP-Fix instead of the PSP-v2 file, that's why it didn't worked. Now I have a functional Clint (have to try the boosts, x-treme and fire/cold attacks yet).

EDIT: Ronin's flying nunchakus keep crashing the game, but everything else seems to work just fine.
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: Noelemahc on December 25, 2006, 07:11AM
Yeah, yeah, I've already written the solution for the Ronin crashes across half this board. I'll be upping a patch to fix it for those who can't do it themselves ASAP.


EDIT: Unpack into your ACTORS folder, overwriting the old one:
http://h1.ripway.com/ivank/20710.rar
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: boreman on December 25, 2006, 10:42AM
Superdupermegacoolness!!!!
Title: Re: tommyboy2002's Mesh/Skin release thread: HawkeyeFixed 3pack/Ronin 2pack
Post by: thetommyboy2002 on December 27, 2006, 12:10PM
Heres a Swordsman (Thunderbolts version) mesh and skin:
(http://i15.photobucket.com/albums/a384/tommyboy2002/swordsman_tbolts.jpg)

Can be downloaded here:
http://www.momoshare.com/file.php?file=98e4bb5fc68de36add5d0cd983ef0e01
Title: Re: tommyboy2002's Mesh/Skin release thread: Swordsman_thunderbolts
Post by: thetommyboy2002 on January 04, 2007, 02:07PM
Because nobodyasked for it, I made a Hercules mesh. Works well as a Colossus replacement, but you need to change the scale from 1.3 to 1.1 in herostat.
(http://i15.photobucket.com/albums/a384/tommyboy2002/hercules_tom.jpg)

Can be downloaded here:
http://www.momoshare.com/file.php?file=db51251b93c223959f3486b91a530f39

And more usefully, here a Black Widow 2pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/herc_blackwidow.jpg)

Downloadable here:
http://www.momoshare.com/file.php?file=ed082d7beab648cc3033367e80724afb
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules
Post by: thetommyboy2002 on January 05, 2007, 06:39AM
fourth hawkeye mesh/skin:
Hawkeye Thunderbolts (instead of the monumentally stupid and dull "street clothes" "costume"):
(http://i15.photobucket.com/albums/a384/tommyboy2002/hawkeye_tbolts.jpg)

Downloadable here:
EDIT:fixed link (I hope)
http://www.momoshare.com/file.php?file=1e4f6de70bb42facdf113bf2063439e0
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules/4th Hawkeye
Post by: sariks on January 05, 2007, 08:27AM
TommyBoy 4 Eever he rox :)
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules
Post by: BliZZ on January 05, 2007, 01:25PM
Quote from: thetommyboy2002 on January 05, 2007, 06:39AM
http://www.momoshare.com/file.php?file=968a1897897881e3b99d48e131e234ec

That's not Thunderbolts Hawkeye. Ive downloaded it (twice) and it seems you inadvertently uploaded Classic Hawkeye, again.
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules
Post by: thetommyboy2002 on January 05, 2007, 01:52PM
Quote from: BliZZ on January 05, 2007, 01:25PM
Quote from: thetommyboy2002 on January 05, 2007, 06:39AM
http://www.momoshare.com/file.php?file=968a1897897881e3b99d48e131e234ec

That's not Thunderbolts Hawkeye. Ive downloaded it (twice) and it seems you inadvertently uploaded Classic Hawkeye, again.

My bad, try this:
http://www.momoshare.com/file.php?file=1e4f6de70bb42facdf113bf2063439e0
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules/4th Hawkeye
Post by: BliZZ on January 05, 2007, 01:58PM
Yep, that's the one. Thanks!
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules/4th Hawkeye
Post by: Noelemahc on January 06, 2007, 08:28AM
Quote from: thetommyboy2002 on January 04, 2007, 02:07PM
And more usefully, here a Black Widow 2pack:
Testing reveals: the machine gun is out of alignment with the animations. Doesn't point correctly, distorts the laser sight like you wouldn't believe. Also, her head's not got the full free range of movement for anims, kinda like the issue we've had with your early Hawkeye builds. Can be seen well on the character selection menus.
But, still, we finally have the fourth mannequin stand-in, as well as stuff to test powerfiles against. The knife still doesn't work, BTW, and the built-in one doesn't appear for me. Not ever. Nuh-uh.
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules/4th Hawkeye
Post by: thetommyboy2002 on January 06, 2007, 04:56PM
Quote from: Noelemahc on January 06, 2007, 08:28AM
Quote from: thetommyboy2002 on January 04, 2007, 02:07PM
And more usefully, here a Black Widow 2pack:
Testing reveals: the machine gun is out of alignment with the animations. Doesn't point correctly, distorts the laser sight like you wouldn't believe. Also, her head's not got the full free range of movement for anims, kinda like the issue we've had with your early Hawkeye builds. Can be seen well on the character selection menus.
But, still, we finally have the fourth mannequin stand-in, as well as stuff to test powerfiles against. The knife still doesn't work, BTW, and the built-in one doesn't appear for me. Not ever. Nuh-uh.
Re: Mgun alignement. Trust me, I adjusted and fiddled and tweaked that ^%$#ing gun a LOT, and thats the best I can get for now. I think that it may be that my mesh is slightly smaller that the MUA one would have been so it'll never line up quite right. Bottom line, I hate that the widow uses guns and knives (shes got a widows sting right there on her wrist that causes Hercules more pain than a bullet for fecks sake, so why would she use a gun?) and am not inclined to waste my life bringing Bendis' stupid, stupid, stupid versions of characters to life. But since I'll look at the other problems, I'll take another half-arsed stab at aligning the gun, but will not devote my remaining life to fixing it.

RE: the Head movement, I'll look into it, can't say I've noticed it myself, but my "ugh! widow with guns!" factor may be damaging my quality control here somewhat.

RE: the knife. Works for me on the heavy attack, but not on the stupid "knife bomb" power(Is it a knife? Is it a bomb? Because a knife that will blow your hand off, or a grenade that will cut you if you grab it is kind of dumb, frankly). I'll look into why not. Half-arsedly.
Title: Re: tommyboy2002's Mesh/Skin release thread: Black Widow/Hercules/4th Hawkeye
Post by: thetommyboy2002 on January 07, 2007, 04:40PM
Three new ones:
Ultimate Captain Marvel.
Phyla-Vell.
Quasar.
All can be used as Captain Marvel skins (though Quasar works quite well as a Warbird skin too).
(http://i15.photobucket.com/albums/a384/tommyboy2002/ultimatequasar.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/phyla_ult_quasar.jpg)

Downloadable here:
http://www.momoshare.com/file.php?file=7204de0220a230dd6d76eed5f3719d8f
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-
Post by: TooMuchCoffee on January 07, 2007, 04:43PM
Wow, that Ultimate Cap Marvel looks neat, well done!
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-vell
Post by: rainy_de_lunche on January 07, 2007, 05:08PM
I recognize wonder woman but whos the other chick in that pic?
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-
Post by: thetommyboy2002 on January 07, 2007, 05:12PM
Quote from: rainy_de_lunche on January 07, 2007, 05:08PM
I recognize wonder woman but whos the other chick in that pic?

That would be Phyla-vell.
Daughter of the original Captain Mar-vell, sister to Genis-vell.
Can be found in the Annihilation comic book. Or the last run of Captain marvel.
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-vell
Post by: Noelemahc on January 07, 2007, 11:44PM
Wow. That's one awesome Ultimate Marvel! Two thumbs up, man, way up!
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-vell
Post by: nba2kstuff on January 08, 2007, 12:51AM
cool stuff tommyboy2002!
looking forward to returning home from my trip, so i can play the game again and check out the cool mods!
i especally like the cpt marvel, quasar (and maybe a future adam warlock with staff, if you have heard of that character ? ).
thanks again and great work (everyone)!
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-
Post by: thetommyboy2002 on January 08, 2007, 02:25PM
Thanks for the kind words.
I don't like two of the four Doctor Strange costumes, so I made one of my own, which is more how I think of the character.
(http://i15.photobucket.com/albums/a384/tommyboy2002/doc_strange_tom.jpg)

Downloadable here:
http://www.momoshare.com/file.php?file=5a5dea8cbe1b714faaef2594bc68710c
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-
Post by: Stop_Drop_Roll on January 08, 2007, 05:15PM
YOU ARE A MACHINE

I like how this thread style resembles the release threads of the FF forums but it would be nice if there could be a release summary on the first post.

The good work, you make sure you keep it up.
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-
Post by: fluid_static on January 08, 2007, 07:42PM
That is one fine Dr.Strange skin, tommy.  Damn fine.
Title: Re: tommyboy2002's Mesh/Skin release thread: Ultimate Cap Marvel, Quasar, Phyla-vell
Post by: menneb on January 09, 2007, 06:51PM
I have a suggestion (well more of a request) could you do an Amazing Bagman costume for spidey plz?
Title: Re: tommyboy2002's Mesh/Skin release thread: Mandarin_classic_update, DocStrange
Post by: thetommyboy2002 on January 11, 2007, 07:02AM
I'll try to do a Spider-bag-man.
Meanwhile, heres an update to the Mandarin_classic I released, with a less glitchy cape.
http://www.momoshare.com/file.php?file=83d8a8e482cffd36a7a88eced96cd413
Title: Re: tommyboy2002's Mesh/Skin release thread:Mandarin_classic_update,DocStrange
Post by: sariks on January 12, 2007, 11:39AM
Why you cant do Dr.Doom and NightCrawler ? :(
Title: Re: tommyboy2002's Mesh/Skin release thread:Mandarin_classic_update,DocStrange
Post by: thetommyboy2002 on January 12, 2007, 11:44AM
Quote from: sariks on January 12, 2007, 11:39AM
Why you cant do Dr.Doom and NightCrawler ? :(

Because THE MODELS ARE ALREADY IN THE GAME.
Like I've already told you. I'm not making them because they don't need to be made.
You need to be bugging someone else to make them playable characters, because I make meshes and skins.
Title: Re: tommyboy2002's Mesh/Skin release thread:Mandarin_classic_update,DocStrange
Post by: BliZZ on January 12, 2007, 12:49PM
tommy, I know you are busy, but I have a request myself. When (if) you can find the time, would you be willing to convert your Golden Archer mesh for use with Hawkeye?

Thanks in advance.
Title: Re: tommyboy2002's Mesh/Skin release thread:Mandarin_classic_update,DocStrange
Post by: thetommyboy2002 on January 12, 2007, 01:01PM
Quote from: BliZZ on January 12, 2007, 12:49PM
tommy, I know you are busy, but I have a request myself. When (if) you can find the time, would you be willing to convert your Golden Archer mesh for use with Hawkeye?

Thanks in advance.

Yes, not a problem as I was half inclined to do that anyway.
*muses about a squadron supreme series of meshes (Englehart/Perez style, natch)*
Title: Re: tommyboy2002's Mesh/Skin release thread: Mandarin_classic_update, DocStrange
Post by: menneb on January 12, 2007, 03:57PM
Quote from: thetommyboy2002 on January 11, 2007, 07:02AM
I'll try to do a Spider-bag-man.
Meanwhile, heres an update to the Mandarin_classic I released, with a less glitchy cape.
http://www.momoshare.com/file.php?file=83d8a8e482cffd36a7a88eced96cd413

Cool, I wanted to put him on my FF4 team but no skins looked good...
Title: Re: tommyboy2002's Mesh/Skin release thread:Mandarin_classic_update,DocStrange
Post by: thetommyboy2002 on January 14, 2007, 02:56PM
Hawkeye_Golden_Archer_tom
(http://i15.photobucket.com/albums/a384/tommyboy2002/golden_archer.jpg)

Can be found here:
http://www.momoshare.com/file.php?file=b9bfaccee0f939d581385fb6ec74944d
Title: Re: tommyboy2002's Mesh/Skin release thread:Hawkeye_Golden_Archer
Post by: BliZZ on January 14, 2007, 04:01PM
Thanks a bundle  ;)
Title: Re: tommyboy2002's Mesh/Skin release thread:Hawkeye_Golden_Archer
Post by: detourne_me on January 14, 2007, 09:07PM
Good stuff Tommy,   i hope you don't get too stressed over the bump map stuff.   the dynamic lighting already makes your skins look awesome, im especially impressed with your classic hulk mesh in the game now, i actually have him as a skin swap for cage, thing and colossus, just so i can use different powersets.
Title: Re: tommyboy2002's Mesh/Skin release thread:Hawkeye_Golden_Archer
Post by: thetommyboy2002 on January 15, 2007, 02:48PM
One for Me.
Iron_Man_gold_tom. The Golden Avenger circa Avengers #1:
(http://i15.photobucket.com/albums/a384/tommyboy2002/iron_man-gold.jpg)

And heres the original Avengers in game:
(http://i15.photobucket.com/albums/a384/tommyboy2002/original_avengers.jpg)

Iron Man Gold can be downloaded here:
http://www.momoshare.com/file.php?file=da2cf45cb3766780c7ebdbc3610c6e3a
Title: Re: tommyboy2002's Mesh/Skin release thread:Hawkeye_Golden_Archer/IronMan_Gold
Post by: Volsung on January 15, 2007, 04:01PM
héhé sweet! ;D
Title: Re: tommyboy2002's Mesh/Skin release thread:Hawkeye_Golden_Archer/IronMan_Gold
Post by: thetommyboy2002 on January 16, 2007, 07:35AM
More retro Avengers:
Wonderman_classic_tom:
(http://i15.photobucket.com/albums/a384/tommyboy2002/wonderman_classic.jpg)

Downloadable here:
http://www.momoshare.com/file.php?file=3634608ce8400fad1c0eeb8bd38801c4
Title: Re: tommyboy2002's Mesh/Skin release thread:IronMan_Gold/Wonderman_classic
Post by: thetommyboy2002 on January 16, 2007, 12:10PM
Spidey_bag-man_tom:
(http://i15.photobucket.com/albums/a384/tommyboy2002/spidey_bag-man.jpg)

Can be downloaded here:
http://www.momoshare.com/file.php?file=d4fd2af22847a335cebcfb0bb2f1d8db

(And yes, I know he was barefoot originally (though I forget why), but this model has no toes so I put boots on him).
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: detourne_me on January 16, 2007, 12:19PM
NICE!
is the classic iron man a new mesh Tommy?  it doesn't look like the FF one, but that could just be the keyframes and lighting differences.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 16, 2007, 12:23PM
Quote from: detourne_me on January 16, 2007, 12:19PM
NICE!
is the classic iron man a new mesh Tommy?  it doesn't look like the FF one, but that could just be the keyframes and lighting differences.

The helmet is from the FF one, everything else is new, (though the skin is a modified version of the FF one). In FF I kept doing him on a male_heavy model, this one is on a male_basic, and looks better for it, in my opinion.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: Noelemahc on January 16, 2007, 01:05PM
Quotethough I forget why
IIRC, because Torch's costume he wore would've otherwise interfered with his wall-crawling :D
"Is this a super hero initiation thing?" (c) Reporter - to Bag-Man.
Good job on the baggy look :D Thumbs up!
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 16, 2007, 01:12PM
Quote from: Noelemahc on January 16, 2007, 01:05PM
Quotethough I forget why
IIRC, because Torch's costume he wore would've otherwise interfered with his wall-crawling :D
Yes I thought I remembered something about the boots stopping wall-crawling. But then I started to think, "but the FF gloves arent a problem? And neither are his own boots, even when he bought a store made costume that time?". So I thought it couldn't be that...
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: TooMuchCoffee on January 17, 2007, 04:13AM
Amazing Bag-man turned out great! This actually gives me an idea: Can you make the "new" Fantastic Four from the ages of apocalypse? That was a "what if" storyline where the original FF were dead and the new FF took their place. All of them wore the classic costume (dark blue body, white gloves/boots), although Ghost Rider wore his leather jacket above the costume.
This is the best picture I could find of it:
(http://www.spideykicksbutt.com/AlternateSpidey/AlternateSpideysPart3E.jpg)
As I said, Ghost Rider wears his jacket in the comic and Hulk has actually a full-body costume.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: Aret on January 17, 2007, 05:06AM
How about Marvel Zombies of skin?  :)
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: Noelemahc on January 17, 2007, 05:22AM
QuoteThis is the best picture I could find of it:
I've got a scan of this ish stashed someplace, along with the other ones from the Ages... set. If need be, I can try and unearth it for reference purposes.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 17, 2007, 10:16AM
I'm not a big fan of the AOA, or the "new F4", and since there are already dozens of AOA skins converted from XML1 and 2, I really don't want to give priority to an imaginary version of a two issue team set in an imaginary universe that I never bothered reading about. Sorry. Not ruling them out altogether, just they aren't near the top of my want-to-see-in-the-game list.
But given that the meshes for all four characters already exist, this is more of a skin request than a mesh one, so you may be better off making a general appeal to the artistically inclined to reskin them to your tastes.

As for the Marvel Zombies, for now, No.
Thought it was a funny joke, and a nice miniseries, but have no interest in seeing them in this game, and cannot see the point. How are they going to eat anyone? How are they going to "turn" others into zombies. So sorry, you can request others to reskin my meshes as zombies if you want, but I have no current plans to make any myself.   
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: Noelemahc on January 17, 2007, 12:40PM
QuoteI'm not a big fan of the AOA,
Clarification: Ages of Apocalypse and Age of Apocalypse are two entirely different crossovers. The first is a follow-up to 'The Twelve' storyline of 1996, IIRC; while the second is a follow-up to the 'Legionquest' storyline of 1994. Ages was basically a collection of What Ifs masquerading as regular comics. The one where modern X-Men participate in events from classic X-Men's adventures (i.e. Storm and Gambit as part of the team that stop Magneto's first act of terror) was especially fun.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: detourne_me on January 18, 2007, 02:11PM
thought it was a different mesh.   iron man looks better male basic size to me too :)
trouble is, now i need to figure out who to drop for the skin swap! alreadu got doom and crimson dynamo in there.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 18, 2007, 02:20PM
Quote from: detourne_me on January 18, 2007, 02:11PM
thought it was a different mesh.   iron man looks better male basic size to me too :)
trouble is, now i need to figure out who to drop for the skin swap! alreadu got doom and crimson dynamo in there.

Have you seen the "only 4 skins" thread? You can have a choice of 6 skins now.
And I'm working on getting more than that via scripting.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: rainy_de_lunche on January 18, 2007, 07:40PM
i like the bagman man...i remember the really old spiderman game had that as an alternate out fit...very limited webbing
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: Dreaded Porcupine on January 18, 2007, 08:19PM
Just downloaded your Original Ironman mesh and just about everything else you done so far Tommy. It looks great on male_basic mesh.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 19, 2007, 04:09AM
Hey, Dreaded Porcupine, glad you made it over.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: Dreaded Porcupine on January 19, 2007, 11:34AM
Quote from: thetommyboy2002 on January 19, 2007, 04:09AM
Hey, Dreaded Porcupine, glad you made it over.
Thanks Tom. looking forward to playing MUA PC and trying to incorporate your new meshes into the game.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: sariks on January 19, 2007, 01:09PM
why spidey with bag ? :]]
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 19, 2007, 01:24PM
Quote from: sariks on January 19, 2007, 01:09PM
why spidey with bag ? :]]
1. It was requested.
2. It was a costume he wore (once? more than once?) and it's quite well known, and has appeared in other videogames as well as the comics.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman_classic/Spidey_Bag-man
Post by: thetommyboy2002 on January 19, 2007, 04:56PM
Heres a combination Mod/Meshpack for Giant Man. It's a mod that replaces Luke Cage with Giant man.
Contains everything you need (except icons, huds, sounds, lol), ie Herostat, talents, powerstyles, script and of course meshes and skins:
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_men.jpg)

Can be downloaded here:
http://www.momoshare.com/file.php?file=338165587ef46353899e6c1aa1b18832

Before installing, PLEASE read the readme.
Remember to backup any files that will be replaced BEFORE you install it.
Let me know of any problems with it working.
DON'T let me know if you can't figure out how to unzip a file, or where the contents should go.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: rainy_de_lunche on January 19, 2007, 05:07PM
whose on the hero stat i.e. PSP or next gen?
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 19, 2007, 05:23PM
Quote from: rainy_de_lunche on January 19, 2007, 05:07PM
whose on the hero stat i.e. PSP or next gen?
Moon Knight, Colossus, Hawkeye, Capt.Marvel. Its all in the readme that comes with it..
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: cvc on January 19, 2007, 05:56PM
So easy install and it works just like you said,still a really big bigger fan!!!
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: rainy_de_lunche on January 19, 2007, 07:12PM
sry tat question was silly...i hadnt downloaded it yet and didnt read the readme...yet
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 19, 2007, 07:20PM
Quote from: rainy_de_lunche on January 19, 2007, 07:12PM
sry tat question was silly...i hadnt downloaded it yet and didnt read the readme...yet
Not a silly question at all. Quite an important one, and worth asking and answering.
I'm not 100% sure but I THINK you could use my Giant Man Mod with other herostats (he'd just be called luke cage instead of giant man and would only have 4 skins to choose from), ass long as the other files are in the right places. I'll have to try that tomorrow.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: rainy_de_lunche on January 19, 2007, 07:29PM
cool...cant wait to try it thnx
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: mr.happypants on January 19, 2007, 08:21PM
is giant man supposed to appear at around a ten-ish foot height on your mod? or do i need to resize him in herostat?

p.s. for giggles increase his size in murderworld and take a bumper car it grows to his size. HaHa
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: Dreaded Porcupine on January 19, 2007, 08:59PM
Hank Pym and Bill Foster never looked so good (OK Clint as well). Glad to see I'm not the only Giantman fan out there. You are doing him justice Tommy. All those years he took a back seat to Cap, Ironman, and Thor. Plus the raw deal he got because of Egghead. You're giving him his day in the sun. You're to awesome. The real Avengers rock. Keep up the great work Tom. You need a screen shot of him with the Black Widow now. Make sure the wasp is looking.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 20, 2007, 04:57AM
Quote from: mr.happypants on January 19, 2007, 08:21PM
is giant man supposed to appear at around a ten-ish foot height on your mod? or do i need to resize him in herostat?

p.s. for giggles increase his size in murderworld and take a bumper car it grows to his size. HaHa

Yes, he is supposed to have a default size of 10ft or so..
Several reasons for this:
1. Both Hank Pym and Bill Foster got "stuck" at around that size at various times.
2. Using Cages powerset means hes stronger than a normal human, so he needed to be bigger than a normal human to explain that, at least, for me he did.
3. He gets big. Thats his "thing". So I had him use it all the time. Otherwise you might as well have Thor and Iron Man start off as Dr.Blake and Tony Stark and then have to change to use their powers.

Must try the bumper car trick though...
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: Noelemahc on January 20, 2007, 05:09AM
QuoteOtherwise you might as well have Thor and Iron Man start off as Dr.Blake and Tony Stark and then have to change to use their powers.
*draws in a deep breath*
Wouldn'titbefunohwouldn'titbefunohwouldn'titbefunohwouldn'titbefunohwouldn'titbefunohwouldn'titbefun???
*gasps for breath*
Phew. Sorry about that, had to get it out of my system.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: rainy_de_lunche on January 20, 2007, 10:23AM
in not sure what noelmahc just said but maybe a group of true identities would be kinda cool... ive already got tony stark as one of iron mans skins.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: mr.happypants on January 20, 2007, 11:13AM
Quote from: thetommyboy2002 on January 20, 2007, 04:57AM
Quote from: mr.happypants on January 19, 2007, 08:21PM
is giant man supposed to appear at around a ten-ish foot height on your mod? or do i need to resize him in herostat?


1. Both Hank Pym and Bill Foster got "stuck" at around that size at various times.
2. Using Cages powerset means hes stronger than a normal human, so he needed to be bigger than a normal human to explain that, at least, for me he did.
3. He gets big. Thats his "thing". So I had him use it all the time. Otherwise you might as well have Thor and Iron Man start off as Dr.Blake and Tony Stark and then have to change to use their powers.

Must try the bumper car trick though...

Why not a yellowjacket skin since he has regained his growing abilities in civil war?




Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 20, 2007, 11:28AM
I think the "civlian identities" might be a nice ide, as and when we get the six skin limit cracked. It would go with the "street clothes" skins some characters already have.

And yes, Yellowjacket will be made at some point, possibly when I get around to the "shrink powers" mod (as will the Wasp).
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: sariks on January 20, 2007, 01:05PM
nice
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: menneb on January 20, 2007, 04:45PM
Quote from: thetommyboy2002 on January 16, 2007, 12:10PM
Spidey_bag-man_tom:
(http://i15.photobucket.com/albums/a384/tommyboy2002/spidey_bag-man.jpg)

Can be downloaded here:
http://www.momoshare.com/file.php?file=d4fd2af22847a335cebcfb0bb2f1d8db

(And yes, I know he was barefoot originally (though I forget why), but this model has no toes so I put boots on him).

Thanks much.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: mr.happypants on January 20, 2007, 07:38PM
after putting on your herostat hawkeye on my game was erased from his spot even though you say his herostat is on there any idea why that might be?
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 20, 2007, 07:46PM
He's in there.
The model is 20201.igb not the earlier wolverine replacement.
Keep going left or right on the menu, he is definitely in there.
Though his mannequin may not show up (I was experimenting with putting him in odd slots).
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: mr.happypants on January 20, 2007, 07:55PM
he still doesn't show up thats why it irks me i get a captain marvel name popping up who i dont have all the files for but my hawkeye is non existent. my model is the later one too 20201 all the files are in there but he doesnt show up. update:i stuck in my old herostat and everything works all right ill have to change luke cages size and name but everything else works fine now.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: menneb on January 20, 2007, 09:54PM
Also if you have the time (again) could you possibly skin Cosmic Spidey please? 
Image: http://www.samruby.com/Spiderverse/Spiderman/CostumeCosmicSpidey.gif

and also if possible a greengoblin skin like how he was in the Spiderman movie?
http://upload.wikimedia.org/wikipedia/en/4/4c/GreenGoblinMovie.jpg

(As you can tell im a Spidey fan.)
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: fluid_static on January 21, 2007, 01:02AM
/threadrot
Augh - not the Defoe Goblin!  I still don't understand why they'd villanously cast such a phenomenally expressive and UGLY man like Willem Defoe and put a hard plastic mask on him.  It just makes no sense.
/end threadrot
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 21, 2007, 03:03AM
Cosmic Spidey could be done on a reskin of the existing mesh, so for now I wont make him. Try a general appeal to those who are reskinning, and if you have no joy after a month or two, get back to me and I'll reconsider.
The Goblin. If I made one for this game it'd be the comic book version. But I dont think theres a suitable set of animations in the game for a Goblin type character, so untill I know how to export animation sets (and I dont yet), no Goblin, I'm afraid.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: cvc on January 21, 2007, 07:26PM
Fighting in Mephistos realm with the big guys Gaint Man switch on the fly really fun.
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: detourne_me on January 21, 2007, 10:30PM
an odd idea,  but how about goblin in place of norrin radd?
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: menneb on January 25, 2007, 04:29PM
kk i was thinking of replacing silver surfer...id also need a reskin of the glider edit all of his moves but i think i might work on a GG Char. I cant skin thats all. And ill keep asking and if to no avial ill be back requesting Cosmic spidey in a "month or two"
Title: Re: tommyboy2002's Mesh/Skin release thread:Giant Man 6pack and Mod
Post by: thetommyboy2002 on January 27, 2007, 02:45PM
OK, I have a version of the Avengers Mod up at my website:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html

(http://i15.photobucket.com/albums/a384/tommyboy2002/avengersMod.jpg)

PLEASE READ THE INSTRUCTIONS BEFORE INSTALLING.
PLEASE BACK UP ANY FILES THAT WILL BE REPLACED.
It should add Quicksilver, Scarlet Witch, Vision, Beast, Giant Man, Hulk, and some extra bonus skins and meshes.
This is a beta version, and  as such may have errors, some I know about some I may may be unaware of. If you find an error, post 'em here I guess.
If you haven't been able to install other Mods, then you won't be able to install this either, despite it being incredibly simple.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 27, 2007, 02:55PM
Woah, someone's scaring Quicksilver :D

Nice job dude. I'm leaving for a while, but I'll test em for you later tonight. And I'm intrigued by the 'bonus meshes'.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: cvc on January 27, 2007, 04:01PM
I dl insalled it and plays great,I believe I could fin game in half the time with Quicksilver,still like Gaintman the best soo cool,your really great thanks 8) Yeah I now I see the Scarlet Witch thing,so I'm going to try moveing some things because I really like her.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 29, 2007, 05:07PM
tommy, I have a pretty specific request for you. I need a Cable mesh for testing with his PSP XML2 powerset. He has three built in boltons, 2 small guns and 1 large rifle; the rifle is stored on his back, and the guns are holstered on his belt (I'm not sure how much of that is the mesh, but I'd think you'd know better than I based on your work with the MUA PSP chars). Here (http://mutantvault.xmenlegends2.com/archives/2005/10/new_psp_screens.php)'s some screenies featuring the official model in-game.

If you could find time to make that model, it'd be greatly appreciated.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 29, 2007, 05:43PM
Blizz, I'll see what I can do.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 30, 2007, 12:14PM
Blizz, one problem is that unless I know the names of the guns within the model, and name them correctly in my model, they wont work.
Since I don't have the game with him in, I don't know these names, and since I dont have any files with him in, I can't test any guesses I might make.
So what I need from you would be the herostat and talent files that refer to him, or even the PSP model so I could open it up in a hex editor to work out the names of the guns, which is how I got Hawkeye etc to work.
Without these, its a bit of a non-starter as far as testing goes.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 30, 2007, 12:44PM
http://www.momoshare.com/file.php?file=151dd7d3e56cddf296186ca9b28eb38b

Cable's ps/talent/herostat files. Hopefully this is enough to get you started. :P
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 30, 2007, 01:08PM
Thanks, I think that will do.
It may take a few days to make him, as I'll be starting more or less from scratch.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 30, 2007, 01:20PM
Take all the time you need. I can't begin testing him yet anyway, as I'm still trying to sort out the animations/effects.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: rainy_de_lunche on January 30, 2007, 09:17PM
Quote from: mr.happypants on January 20, 2007, 07:38PM
after putting on your herostat hawkeye on my game was erased from his spot even though you say his herostat is on there any idea why that might be?
this is exactly wat happens to me
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 04:06AM
Quote from: rainy_de_lunche on January 30, 2007, 09:17PM
Quote from: mr.happypants on January 20, 2007, 07:38PM
after putting on your herostat hawkeye on my game was erased from his spot even though you say his herostat is on there any idea why that might be?
this is exactly wat happens to me


Not really.
All I can tell you is that he works for me, but a lot of my files are altered, and not included in the Mod, so it may be that.
I'm looking into a patch/update to the Mod that amongst other things will ensure Hawkeye is present for everyone.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 04:17AM
The problem is likely that you didn't include your team_back file, so Hawkeye is in a non-existent slot for everyone.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 06:41AM
Blizz, try this version of Cable:
(http://i15.photobucket.com/albums/a384/tommyboy2002/cable_mua.jpg)

http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html

I dont know if the guns will work correctly, but try it and let me know.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: sariks on January 31, 2007, 06:56AM
skin look terible
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: cvc on January 31, 2007, 07:22AM
I think it looks pretty good being he just did it so fast at a breath taking pace. :o
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: aerophex on January 31, 2007, 08:37AM
thank you thank you tommyboy!!!  what a great start to get my fave character into the game!!
Sariks go to hell
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 09:04AM
Look, I can't say I enjoy being told something I made looks terrible, or that I "could do better", but I support the right of expression for everyone, even if I disagree with them..
If someone has constructive criticism I like to think I'll listen, and if someone who has requested a mesh says "can you make the gun bigger" or similar, I'll try to comply, within reason.
Had Sariks said what he felt was "terrible" maybe I'd alter it (maybe he thinks it's ALL terrible though). If he'd said "the details on the straps need work" or "the face seems wrong" or something to give me a clue, I could work with that.
Just saying it's "terrible" means that, other than being unlikely to ever make anything Sariks requests, I can't do much useful to the skin.
I don't think it's a terrible skin, even though obviously it could be much better.
If Blizz (the requester) has any reasonable alterations he'd like, I'm open to suggestions.
And, as ever, bear in mind that if you really HATE my skins, you could always open up Texturefinder, MUASkinner and a paint programme and make your own, rather than just complaining about them.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: sariks on January 31, 2007, 09:20AM
I tell only skin is terible but not mod ...
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: cvc on January 31, 2007, 11:03AM
I like it so I'm going to put him on Nick Fury and give him a spin 8)and what he said aerophex!!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 12:51PM
Thanks a bundle tommy. I'm actually testing him in XML2 right now, so if there was any way you could release a second one whose skin is RGB, it'd be nice. But this should be enough to test the weapons, so until I've tested to see if the weapons work you don't need to. I'm going to class for an hour or so, so I'll test it when I get back.


Oh yeah, sariks, please don't ask for my help with anything anymore. I'm not one to help out douchebags :P

EDIT: Well, it CTDs XML2. Don't know why. Maybe it's the textures? Works in MUA, though. Got to go now, I'll look into it more when I get back.
tommy, do you have XML2? If so, my request for you would be to see if you can get it to run in there.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: sariks on January 31, 2007, 01:29PM
my big mouth  :(
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 01:38PM
Quote from: BliZZ on January 31, 2007, 12:51PM
Thanks a bundle tommy. I'm actually testing him in XML2 right now, so if there was any way you could release a second one whose skin is RGB, it'd be nice. But this should be enough to test the weapons, so until I've tested to see if the weapons work you don't need to. I'm going to class for an hour or so, so I'll test it when I get back.


Oh yeah, sariks, please don't ask for my help with anything anymore. I'm not one to help out douchebags :P

EDIT: Well, it CTDs XML2. Don't know why. Maybe it's the textures? Works in MUA, though. Got to go now, I'll look into it more when I get back.
tommy, do you have XML2? If so, my request for you would be to see if you can get it to run in there.

I'm not surprised by the CTD in XML2.
When I have tried other meshes I made in XML2 they also CTD'd.
I don't know if "official" MUA meshes work in XML2, but it seems mine don't.
It could be the textures, it could be a lot of things.
I'm not keen to spend a lot of time figuring this one out, as I already do enough of that for MUA, what with trying to find how to put gloss, specular and normal maps in, and animations, and fiddling around trying to get more than 27 characters to have more than six skins etc etc etc.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 01:43PM
XML2 textures are in dxt3 format, with the color scheme proper. Is it possible to try putting your Cable's textures into that format? If not, I can understand that. I kinda wanted to get Cable working in XML2 first, then put him MUA, though. :-X

EDIT: Yes, official MUA models CTD XML2.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 02:07PM
Yes, this thread had me confused till i actually read it:
http://marvelmods.com/forum/index.php?topic=101.0

Anyway, I'm not 100% sure about this, but I believe Xml2 used alchemy 2, my exporter is 2.5, and MUA is Alchemy 3 or 4. So its not suprising, (if this is all true) that that an earlier version of alchemy wont display meshes made with a later version of it.

So I don't think that its the texture format, as this would just display wonky colours (most likely) rather than CTD.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 02:20PM
Oh. Okay. I'll just have to skip fixing him up to work in XML2 then(which I was going to). I'll move right on to the 'test in MUA' step. I'll get back to you in a little while as to whether or not the weapons work. :P
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: aerophex on January 31, 2007, 02:35PM
Tommy, just got to try out the cable skin and it looks great!  IF you feel like fine tuning, I noticed a few small items that could be tweaked. 
These are of course, assuming one replaces a nick fury skin...
The pistol in his left hand doesn't get used, can you ditch it? 
The rifle could actually be a tad smaller, when you use the SMG ability, it looks like the bullets are coming out of the middle of the gun. 
Can you also rotate the rifle in towards his body at all?  Then it would also line up with the sniper giving the appearance of one gun for all the fun. 

Either way, great work and thanks for appealing to us Cable fans!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 02:40PM
Quote from: aerophex on January 31, 2007, 02:35PM
Tommy, just got to try out the cable skin and it looks great!  IF you feel like fine tuning, I noticed a few small items that could be tweaked. 
These are of course, assuming one replaces a nick fury skin...
The pistol in his left hand doesn't get used, can you ditch it? 
The rifle could actually be a tad smaller, when you use the SMG ability, it looks like the bullets are coming out of the middle of the gun. 
Can you also rotate the rifle in towards his body at all?  Then it would also line up with the sniper giving the appearance of one gun for all the fun. 

Either way, great work and thanks for appealing to us Cable fans!
Thanks for the kind words.
I don't want to speak for Blizz, but I belive he is in the process of making a Cable Mod, with his own distinct powerset (from Xmen Legends?), so this mesh was made with that in mind, rather than  replacing Fury.
If that's not the case, or doesn't work out I'll make adjustments to see if he cant work better with Fury.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 02:57PM
Yep. He was an exclusive in the PSP version of XML2, and I'm doing my best to get him in. The animations are the major problem right now.

Also, I can't get the weapons to hide. Can anyone else? tommy, are you sure you defined them accurately?

(http://img252.imageshack.us/img252/3763/untitled1ki7.th.jpg) (http://img252.imageshack.us/my.php?image=untitled1ki7.jpg)

I can give you my current build of the Cable mod if you need it to try and fix the weapons (the animations are VERY wip, with only his first power's anim lining up properly, but when I use a Bishop skin, he pulls out his guns at the right times).
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 03:06PM
Quote from: BliZZ on January 31, 2007, 02:57PM
Yep. He was an exclusive in the PSP version of XML2, and I'm doing my best to get him in. The animations are the major problem right now.

Also, I can't get the weapons to hide. Can anyone else? tommy, are you sure you defined them accurately?

(http://img252.imageshack.us/img252/3763/untitled1ki7.th.jpg) (http://img252.imageshack.us/my.php?image=untitled1ki7.jpg)

No, to be honest, I'm not sure.
I did what I did for Hawkeye and Black Widow, which is to say I looked at what the weapons were called in the herostat, talent and powerstyle.
Of course, with them we had the animation files, thanks to Noelemahc, so I could test them out.

Oh, wait!
I forgot a crucial setting for the weapons, D'oh!
I'll make the adjustments and upload an update as soon as possible, sorry bout that.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: aerophex on January 31, 2007, 03:24PM
hey guys I also just tried out the avengers back, more great work!
Did you notice you can fastball special beast? LOLz!
The only problem I'm having is that I cannot use vision's eye beam attack.  It's not selectable in-game and if I assign it in the hero screen it comes up blank in the game and can't be used. 
Not too worried about it now, though, cause he rephased inside a wall and is dead! LoLZ!!
Thank you very much guys, keep it up!!!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 04:08PM
I've adjusted the settings and names of the guns, and they now are hidden when using the mesh as a Fury stand-in.
So heres the updated Mesh, with an altered Fury powerset to hide the rifle.(I've uploaded it to my site:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
)
Blizz, You will need to change references to the weapons in the herostat and Powerstyles to, for instance "gun_right_segment", "rifle_segment". Basically just add "_segment" to the names of the weapons in the Cable files.
Hopefully this will then work both with Fury and Cable.
Let me know how you get on.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 04:17PM
Will do. I'll update this post after seeing how it goes :P

(http://img253.imageshack.us/img253/7042/untitled1ld7.th.jpg) (http://img253.imageshack.us/my.php?image=untitled1ld7.jpg)

Perfection! Thanks a bundle, tommy. It looks and functions great.

By the by, it took me a while to figure out how to hide the Rifle holster on the menu. I eventually used Thor's hammer's set-up to do it, because the way Deadpool's sword is set up wasn't working.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 04:54PM
good work.
If you have problems making Icons or Huds, let me know, and I'll whip some up if you can send me the XML icons.
I think this should make some Cable fans quite happy.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 05:01PM
Akshually, Cable's icons are in PC XML2. I couldn't get those textures out of the PSP version, similar to the models. His are the only of the 4 to have their icons in the PC version, though. I don't know how to convert the icons yet, so it would be nice if you converted them. There are only 7 in there though, and I need 9. I don't care what the other 2 are, although a picture of a pistol and one of his eye shining make the most sense. I also don't really care what the name bar is, so long as it is Cable related.

Now, I'm off to work on properly animating him!!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 06:36PM
Heres Cable's Icons
I included the bmp, so you can see which icon is which (left to right from the top, they go 0,1,2,3 etc etc).
Let me know if you have any problems as I havent checked them in game.
http://www.momoshare.com/file.php?file=13590d0f29a85d07ecc89d2c74f2defc
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on January 31, 2007, 06:41PM
I will. Once again, thanks. :P

Actually, there is a problem. Hate to say it, but the bar is too bright. :-[
(http://img100.imageshack.us/img100/9172/untitled1cf4.th.jpg) (http://img100.imageshack.us/my.php?image=untitled1cf4.jpg)

EDIT; I hadn't noticed that you had offered to make an hud icon. If you would, that would be fabuous. I've got most animations working (some need tweaking), I just need to add a 2nd boost, fix his rapid gunfire move, and fix the extreme.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on January 31, 2007, 07:05PM
Fixed:
http://www.momoshare.com/file.php?file=b1aaed01e0232751b6a067232cfba0db
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: Omega on January 31, 2007, 07:50PM
This Cable mod looks like it's going to be a great one.

Keep up the good work; this looks very, very, very promising.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: rainy_de_lunche on January 31, 2007, 10:29PM
tommmyboy the skin looks great i hope this can lead to another great mod
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: sariks on February 01, 2007, 04:17AM
O yea im wrong he rox in xml2 and in X-Men Animated Series
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: Noelemahc on February 04, 2007, 12:45AM
QuoteI've got most animations working (some need tweaking), I just need to add a 2nd boost, fix his rapid gunfire move, and fix the extreme.
I seem to have missed this, but... What animations are you using? The XML2PSP ones I've ripped for myself don't work in MUA and CTD XML2, which is not very pleasant (FYI, XML2PSP uses Alchemy 3 (according to the IGB file structure), which means there's no snowball's chance in hell we'd get its native files working in XML2PC and its Alchemy 2).

And I have Cable's files in my big big list of pictures I've set aside for making MUA portraits, so if you're happy with how my previous ones turn out and are willing to wait a bit...
QuoteAkshually, Cable's icons are in PC XML2. I couldn't get those textures out of the PSP version, similar to the models. His are the only of the 4 to have their icons in the PC version, though.
Wow, my method of spelling "actually" seems to be contagious. Ahem.
The trick with XML2 is that the icons aren't BMPs like MUA, but DXT, so the PSP's compression makes them as inaccessible as the actual model textures, which is totally bad for our purposes. Dang.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on February 04, 2007, 08:20AM
Yep, the anims don't work. I used a combo of Fury/unfinished Cable from PCXML2 (115_cable) animations.

And as far as the icons go...      they're done.

Check my 'Cable Mod (Released!)' thread for more info :P
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: BliZZ on February 05, 2007, 01:07PM
tommy, I have a second request for converting PSP XML2 chars to PC MUA. I actually have quite a few things on my plate currently, so this can be more one of those 'rainy day, can't go to play' things.

I need a Cannonball mesh. His legs are actually counted as bolt-ons. Funky, neh? They become hidden during most attacks and flight. Here (http://www.momoshare.com/file.php?file=5647e5a733999b8e3f0b493d5424d26d) is a pack containing his powerstyle, talent, herostat, and a video of his official model in action.

As I already said, I don't need this immediately, but if you could eventually get around to it, it would be great.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on February 09, 2007, 04:14AM
Blizz, I'll see what I can do about Cannonball.
Meanwhile:
Alrighty, Avengers mod V.2.0 is now ready for release.
Added:
Wonderman (replaces silver surfer, 4 costumes, mannequin, colossus based powerset, new icons and Huds)
The Wasp (replaces Storm, 4 costumes, mannequin, new Storm based powerset, new icons and Huds)
Tigra/Cat/Hellcat (replaces Wolverine,mannequin, wolverine powerset, new Huds)
Hulk (replaces Colossus, 4 costumes, mannequin, colossus powerset, new icons and Huds)
Quicksilver as before remade two costumes, one new one.
Beast as before, one new costume
Vision fixed solar beam power
Added team back file.
(http://i15.photobucket.com/albums/a384/tommyboy2002/avengersmod2_preview2.jpg)
As before read the readme for details.
As before BACKUP THE FILES THAT WILL BE REPLACED, or you will need to reinstall the game.
I hope you enjoy playing it.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: cvc on February 09, 2007, 08:07AM
I really don't know where to start you add so much to everything you touch new meshes new skins new discovery truely amazing, from a very grateful fan.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: cvc on February 14, 2007, 10:10AM
I had some rl to deal with but got around to playing this mod,tigra skin is truely great on my pc it looks like fur kinda shiney and shadows really cool stuff.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on February 14, 2007, 10:14AM
Thanks, it's not that often I think I do a really good job with a skin, but Tigra was one I was proud of.
Glad you liked it.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Various Meshes
Post by: thetommyboy2002 on March 03, 2007, 08:58AM
Heres an Electro Classic mesh.
Download it if you like, or better still, wait for Blizz's Electro Mod, which will contain this mesh, and powers, talents, icons, etc etc .
http://www.momoshare.com/file.php?file=63ab9bec6688ea906244b42a269ecbe0
(http://i15.photobucket.com/albums/a384/tommyboy2002/electro_classic.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: rainy_de_lunche on March 03, 2007, 09:33AM
looks awesome!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: cvc on March 03, 2007, 10:18AM
Thanks a great deal for yet again another great mesh/skin truely a super villians friend ;D

BTW love that attack hope Blizz puts it in looks perfect.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 03, 2007, 10:23AM
Looks Great! The only (minor) nitpick I have is that his head/neck should be black. If you wanted to update it, that'd be nice. You don't have to if you don't want to, it looks nice as is ;) I'm just talking for accuracy's sake.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: DJay Saint on March 03, 2007, 10:34AM
Hey, seeing as you're already primed and good at making skins/meshes, if you get a chance, would you mind doing a nice, sparkling diamond emma for her uncanny (XML1) skin?  It would be much appreciated, thanks.  :)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 03, 2007, 10:43AM
Quote from: BliZZ on March 03, 2007, 10:23AM
Looks Great! The only (minor) nitpick I have is that his head/neck should be black. If you wanted to update it, that'd be nice. You don't have to if you don't want to, it looks nice as is ;) I'm just talking for accuracy's sake.

*goes back and checks "essential Spider-man"*
Curses! You are right.
Originally I just did a google image search for my references and found more pics with green head than black, and so went with that. I can fix it though.
Hows this?:
http://www.momoshare.com/file.php?file=458ddf38e42b55125e18d8bbf37c244a
 
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 03, 2007, 10:50AM
Y
Quote from: Burning Rage on March 03, 2007, 10:34AM
Hey, seeing as you're already primed and good at making skins/meshes, if you get a chance, would you mind doing a nice, sparkling diamond emma for her uncanny (XML1) skin?  It would be much appreciated, thanks.  :)
Yes, I sort of expected this request.
Four things:
1. you do know that the meshes I make only work in MUA, NOT in XML2? And for now, I dunno how to fix that, or even if it CAN be fixed. So if its for XML2 you are out of luck with me I'm afraid.
2. I need reference pics of what you want, exactly, or links to said pics.
3. At the moment my meshes have no REFLECT on them, quite a negative for a sparkly diamond lass.Again, for now I dunno how to fix that.
4. You MIGHT be able to just reskin/get-someone-else-to-reskin the existing mesh to a diamond form skin. Has the advantages that A.the morphology will be an exact match, B.will work in XML2, C.will not look like two different artists taking turns to draw her.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 03, 2007, 10:52AM
That looks great! Thanks.

/Complains more about having to make that ugly late 90s Blue/White costume before releasing the mod (soes Electro has more than 2 skins  :D)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: DJay Saint on March 03, 2007, 11:11AM
Quote from: thetommyboy2002 on March 03, 2007, 10:50AM
Yes, I sort of expected this request.
Four things:
1. you do know that the meshes I make only work in MUA, NOT in XML2? And for now, I dunno how to fix that, or even if it CAN be fixed. So if its for XML2 you are out of luck with me I'm afraid.


2. I need reference pics of what you want, exactly, or links to said pics.

Well, I'm working on her for XML2, but she will be ported to MUA later.  If you can make her look good in MUA, that would be awesome.  For XML2, I was just going to reskin her for now, eventually wanting to make a hi-def model of her being depicted by Greg Horn (although it looks like it won't work in XML2):

http://img.photobucket.com/albums/v239/BurningRage02004/emma.jpg (http://img.photobucket.com/albums/v239/BurningRage02004/emma.jpg)
http://img.photobucket.com/albums/v239/BurningRage02004/emma2.jpg (http://img.photobucket.com/albums/v239/BurningRage02004/emma2.jpg)
http://img.photobucket.com/albums/v239/BurningRage02004/emma3.jpg (http://img.photobucket.com/albums/v239/BurningRage02004/emma3.jpg)
http://img.photobucket.com/albums/v239/BurningRage02004/emma4.jpg (http://img.photobucket.com/albums/v239/BurningRage02004/emma4.jpg)
http://img.photobucket.com/albums/v239/BurningRage02004/emma5.jpg (http://img.photobucket.com/albums/v239/BurningRage02004/emma5.jpg)

Quote4. You MIGHT be able to just reskin/get-someone-else-to-reskin the existing mesh to a diamond form skin. Has the advantages that A.the morphology will be an exact match, B.will work in XML2, C.will not look like two different artists taking turns to draw her.

I was thinking about that, but I'm already not completely happy with the current mesh...  It looks blocky, and they lack some detail in it.  I eventually wanted to make a new mesh of her uncanny costume anyway (links above).

As far as the reskinning, this is the skin that I needed a diamond mesh for:

(http://img.photobucket.com/albums/v239/BurningRage02004/EmmaUncanny.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 03, 2007, 11:18AM
Personally, the Emma I'd like to see is Astonishing (http://marveldatabase.com/Image:Emma_Frost_001.jpg). While we're at that, we NEED an Astonishing Beast. /drools
Those bastards, tempting us with that XML2 hud_head model and wallpaper!

Imagine, a team of 4 Astonishing X-Men! We have 4 skins now, but Shadowcat is somewhat unrealistic as a playable ;)

Burning_Rage, one thing to keep in mind is that basic females, like your Emma, can easily be done as reskins. It is when they have extras (capes, Electro's mask) that new meshes are required.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: DJay Saint on March 03, 2007, 11:29AM
Most definitely.  That is on the list of my "want to do's, but have no idea how in the hell to get the new meshes in XML2/MUA".  I wanted to get her uncanny (http://images.wikia.com/marveldatabase/images/thumb/f/fc/Emma_frost_white_queen.jpg/395px-Emma_frost_white_queen.jpg), astonishing (http://images.wikia.com/marveldatabase/images/b/bd/Frosty.jpg), white queen (http://images.wikia.com/marveldatabase/images/d/d3/Emma_Frost_%28White_Queen%29_004.jpg), new x-men (http://images.wikia.com/marveldatabase/images/thumb/6/61/Emma_Frost_010.jpg/400px-Emma_Frost_010.jpg), and phoenix  (http://images.wikia.com/marveldatabase/images/thumb/6/67/Emma_Frost_%28Phoenix%29_004.jpg/493px-Emma_Frost_%28Phoenix%29_004.jpg) outfits in XML2/MUA.  Being busy making her playable, I was just hoping Tommy could help me out with reskinning the XML1 skin (uncanny variant, previous post) for her diamond form for XML2/MUA.

EDIT:  Emma Frost Image Gallery (http://www.marveldatabase.com/Character_Gallery_Emma_Frost#Emma_Frost)

EDIT2:  Look at that, BliZZ uses the same gallery I do.  :D
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 03, 2007, 11:37AM
I already posted a Custom White Queen skin in the Custom (http://marvelmods.com/forum/index.php?topic=203.0) thread.

PS: He (nor I, nor anyone) can make that skin of yours translucent. If you just want it white, even I could help you with that.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 03, 2007, 01:01PM
(http://i15.photobucket.com/albums/a384/tommyboy2002/emma-1.jpg)

Well it's a start.
A LOT of work to do, not to mention the whole diamond/translucent issue (which I CAN do,on a custom made mesh, but it'll take a while.)
I'll post more when I have it, but for today I'm done.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: darkmythology on March 03, 2007, 09:00PM
Ta-Da! Ignore the ponytail, (no clue if that can even be chopped off...) but it's everyone's favorite blue cat-ape! With pants!

http://www.box.net/public/jaxr97ygp7
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 05, 2007, 02:04PM
still a work in progress, but we are getting somewhere..
(http://i15.photobucket.com/albums/a384/tommyboy2002/emma3.jpg)
these shots are me fiddling around with the skin modifier, trying to get the same sort of proportions and morphology as the built in MUAs. She loks a little less dumpy now...
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 05, 2007, 02:09PM
w00t! I didn't want to say anything, but some of your females (Bwidow in particular  ;)) were REALLY short and squat. That Emma looks much improved! Good job, as always, tommy!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 05, 2007, 02:19PM
Quote from: BliZZ on March 05, 2007, 02:09PM
w00t! I didn't want to say anything, but some of your females (Bwidow in particular  ;)) were REALLY short and squat. That Emma looks much improved! Good job, as always, tommy!

Yeah, I was aware of the problem, but no matter what I did with physique they still looked weird. It seems like the skin modifier is the way to go.
I think it also helps that I remodeled both the mesh itself and the biped to get a taller, thinner look, as I'd erred a bit on the shortness of my original female basic.
As you can see, the process is still in progress, but I'm hoping that I'll end up with morphology thats almost indistinguishable from the original MUA  meshes.
When I have some body types I'm happy with, I'll think about redoing some of the earlier meshes I released. Ideally I'll finally figure out some other improvements like reflections or even....dare I say it, bump-maps, and then redo them, as I dont want to remake everything over and over. I don't mind redoing them all once or twice, but not necessarily everytime I learn a new trick.
But all new releases will obviously benefit from the improved look.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 05, 2007, 02:29PM
Bump-mapping!! /drools

The only thing that could top that would be custom animations! (think of the possibilities!)

I mention Widow, though, cause your models always looked a little silly in the menu animations, where she was supposed to look sultry, but came off more as a drunk swaggering :D

Another animation to see (this is for all yours, male and female) is the post-death menu anim: once the char dies, hit 'back' and you'll see what I mean. The chars are supposed to be kneeling, heads down, but yours just look odd :P
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 06, 2007, 05:44PM
Hey, tommy, if you are not TOO busy, I'd really appreciate if you did that Uncanny Cannonball (http://img513.imageshack.us/img513/9440/53754439cf3.jpg) that I reqqed a while ago sometime soon. I have a stand-in skin, however, the lack of bolt-on legs really makes it tough to test, as I can't see if I'm getting his legs right. (I've spent the last day or so going through every minion/boss animation set in both XML2 and MUA searching for the best combo of flight/melee/shooting forward :P)

PS: Noel, if you read this, I don't have access to the XML1 anims, and don't really have time to run through the whole game checking, so if you know of any good XML1 ones, they'd be nice as well.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 06, 2007, 06:18PM
Quote from: BliZZ on March 06, 2007, 05:44PM
Hey, tommy, if you are not TOO busy, I'd really appreciate if you did that Uncanny Cannonball (http://img513.imageshack.us/img513/9440/53754439cf3.jpg) that I reqqed a while ago sometime soon. I have a stand-in skin, however, the lack of bolt-on legs really makes it tough to test, as I can't see if I'm getting his legs right. (I've spent the last day or so going through every minion/boss animation set in both XML2 and MUA searching for the best combo of flight/melee/shooting forward :P)

I'm pretty involved with getting Emma Frost working at the moment, and dont want to "lose momentum" on her. But I'll try to get a cannonball going next.Sorry if I've asked you this before, but do the legs have a specific bolt-on name? ie "segment_legs". I guess I'm also asking if this is something that already exists somewhere, or if I'm making it from scratch and can name the bits whatever I/we want (since you should just be able to edit herostat/talent/powers/packages/whatever to use the name I pick, nest pas?)
anyway, I'd think maybe a week or two for him, as I'm going to have to redo my Male_Basic that serves as a starting point to use the Skin modifier, so that will slow me down (but improve the final product).
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 06, 2007, 06:22PM
That's fine, I was just trying to double-check so that you wouldn't forget :D

RE - Legs:Yeah, they're named, I uploaded a herostat/talent/ps/video thing back a few pages (a while ago :P)

EDIT: Actually, it was the page before this one :P
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Ultimate-Elektra on March 07, 2007, 04:25PM
Can I request an alternative Elektra costume? It is similar to her white Ultimate version but it isn't canonical and that vexed me for some reason. I enjoyed her black leather outfit with the red headband. It looks like you're busy with your Emma Frost model (Which looks fab), I would most absolutely love you if you made this one of your future works ^^

ps: I've noticed a glitch where Elektra seems to have her sai's drawn permanently until the you command her to attack; is it possible you know how this glitch occurs?

~Nat

(http://i19.photobucket.com/albums/b164/sekhmet_911/ultimateelektra1.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 07, 2007, 06:11PM
If I do make that Elektra mesh/skin (and I'm not promising that I will), it wont be for a while yet.
After I get donw with Emma Frost human and diamond versions and then Cannonball I need to get back to the NPC27 Mod, and the 6_costume_change_power/Mod.
Should you NOT hear anything from me on the subject within a month, remind me about it.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Ultimate-Elektra on March 07, 2007, 06:15PM
Well I plan to start 'meshing' myself; so if I self teach myself well enough under a month; maybe I will create it myself. But if you would create it, that would be awesome.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 08, 2007, 01:26PM
tommy, while you're on the subject of you fixing up your meshes, is there any way to hide Hawkeye's bolt-ons within his mannequin? Perhaps make a 'mannequin' version, with the back-bow and hand-held arrow bolt-ons removed?

(http://img508.imageshack.us/img508/5144/untitled1mb7.jpg)


PS: I just reminded myself of this (http://marvelmods.com/forum/index.php?topic=39.msg673#msg673) post. Any chance of you giving us a properly animated Red Genis mannequin? Pretty Please? Cherry on top, all that jazz?
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: DJay Saint on March 09, 2007, 06:54PM
I know you're busy, but I just had a small (err.... sort of) request.  Being that I'm not the best skinner yet, could you do a skin for Iceman (reskinning his "civilian" form I believe should be enough, as I want to use it in MUA and XLM2)?  I would like to see the costume Iceman uses in the animated series:

(http://images.wikia.com/marveldatabase/images/1/1f/Iceman_%28Robert_Drake%29_008.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 09, 2007, 07:03PM
ROFL.

Check the 'custom skins galore' thread.

(BTW, I rofl b/c I wanted that same skin)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: DJay Saint on March 09, 2007, 07:05PM
:(   I'm sorry, I didn't even see that one...  Now I feel like an ass.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: darkmythology on March 09, 2007, 08:21PM
I'm the man!

I got that skin done a whole week before you requested it :)

http://www.box.net/public/atzckq586u

Enjoy.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 12, 2007, 06:06AM
More emma frost previews.
(http://i15.photobucket.com/albums/a384/tommyboy2002/emma4.jpg)
She looks a bit odd with her xml2 skeleton, (on the right), but much better with the default anims (left).
You may be able to make out in the right hand background the distortion the xml2 keys cause on her arm/shoulder.
Other than that, shes coming along quite nicely.
The diamond form is a complete pain though. That will take a while yet..
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Noelemahc on March 12, 2007, 07:15AM
Niiiice! Only gripe I can name is that the waist looks too sharply thin, but the rest looks mighty nice! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 12, 2007, 08:42AM
Quote from: Noelemahc on March 12, 2007, 07:15AM
Niiiice! Only gripe I can name is that the waist looks too sharply thin, but the rest looks mighty nice! :D

I agree, but my excuse is that "painting" the vertex weights on the torso is a bit of a nightmare. There is a link for the pelvis, lower spine and upper spine and the trick is to have each vertex influenced by all three in the correct ratio. What looks like too narrow a waist is the lower spine link pushing the torso too far down into the pelvis area.  If I adjust the waist to be smoother I then have to continue up (or down) so there isn't a sudden stop, and whenever I've done that so far, I fudge it up. (And you do not want to see her breasts hanging down to her navel, trust me)..
I will probably do a little final tweaking here and there prior to release, which may include the waist, if I can do it without doing any harm. In-game, it looks nicer, the "waist-narrowing" effect is unnoticeable thanks to the obtuse camera angles, and the fact that the menu poses all tend to be weird stances they seldom take in game.
Aaaaanyhoo, she will be the basis for my new female_basic mesh, so when I redo the Widow/Witch/Tigra etc, they should have a better look (and fingers).
Speaking of the Widow, Noelemahc, can you upload the PSP skins for Yelena or any of her other looks, plus Echo? I want to try to match their look (read: copy/paste kitbash, probably) as and when I finally get to making them.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Noelemahc on March 12, 2007, 09:05AM
They're all in the Modding Rundown Models thread in the KB for that very kitbashful purpose. I myself am attempting to smack Cable's stuff onto Winter Soldjer, as he already has a gun bolton and the metal arm will require little to no modification XD
(from this post (http://marvelmods.com/forum/index.php?topic=7.msg3013#msg3013) onwards)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 12, 2007, 09:17AM
Ahh....Cheers.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 12, 2007, 11:39AM
Heres the Diamond version.
The idea is that the flesh is translucent, but the clothes are solid.
I'm not 100% happy with it, but its coming along.

(http://i15.photobucket.com/albums/a384/tommyboy2002/emma_diamond.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 12, 2007, 07:55PM
Quote from: thetommyboy2002 on March 12, 2007, 08:42AM
Speaking of the Widow, Noelemahc, can you upload the PSP skins for Yelena or any of her other looks, plus Echo? I want to try to match their look (read: copy/paste kitbash, probably) as and when I finally get to making them.

tommy, while you are at that, you could try to match the look (read: kitbash :D) of 'Modern', a.k.a. 'House of M', Hawkeye; and then we would have ourselves our 6th Hawkeye skin. (Ultimate, Classic, West Coast, Modern, Golden Archer, Thunderbolts)
Just sayin'  :)

PS: emma's lookin good. So is Cannonball  :o (who can be seen in that backdrop)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 13, 2007, 04:58AM
nope.
No 'house of meh' stuff from me.
I'll gladly make another Hawkeye skin/mesh (and no, not "street-clothes" either), at some point.
But I thought that House of M was feces from start to finish, and even if I didn't think that, I don't care for that costume, so I wont make it.
Sorry. 
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 13, 2007, 05:09AM
Fair enough. I'm not a House of M fan meself, I was just suggesting it because the skin was already there for your use, so it'd probably be easier on you than making a whole new skin.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 13, 2007, 04:45PM
More preview:
YJ, Emma, Genis, Sam (and yes, Genis is Mannequin-able, in the correct pose.)
(http://i15.photobucket.com/albums/a384/tommyboy2002/yj_emma_genis_sam.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 13, 2007, 05:46PM
Mmmmm Cannonball.... sexseh.

I don't know how your old Genis lined up against Warbird's skelie (i only used him w/ his skelie), but it looks to line up better. Very nice.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: cvc on March 13, 2007, 06:08PM
Yellow Jacket looks great again its the shadows and paint or how ever you do it?My fave skin in the whole game is Tigra, hope you don't think you need to fix her your the artist and emma looks cool how you can see into her.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 14, 2007, 07:15AM
Compare and contrast:
My first take on the PSP exclusives:
(http://i15.photobucket.com/albums/a384/tommyboy2002/pspexclusivesremeshed2.jpg)
And the newer versions of Clint, Natasha and Genis.
(http://i15.photobucket.com/albums/a384/tommyboy2002/clint_maya_nstasha_genis.jpg)

Natasha is still a W.I.P. as I still cant get that fecking gun to align correctly, but in all other respects she looks much better.
Clint looks superficially the same but I've tidied up the skin, added new upper armbands, fixed the collar so it doesnt clip the body.
Genis, as before is just better proportioned. Also note my fancy new hair base that I much prefer.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: rainy_de_lunche on March 14, 2007, 10:09AM
i kinda like ronins pose in the first one but other than that everthing is great
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Noelemahc on March 14, 2007, 12:40PM
Quotei kinda like ronins pose in the first one
That's Elektra's pose, actually :P
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: rainy_de_lunche on March 14, 2007, 01:31PM
hmmm...i never used elektra but w/e
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 15, 2007, 03:10AM
Should have these uploaded somewhere later today:
(http://i15.photobucket.com/albums/a384/tommyboy2002/widow-v2.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Noelemahc on March 15, 2007, 03:21AM
Duuuude! Now if only it was possible to find out why the head's all weird...
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 15, 2007, 09:10AM
Quote from: Noelemahc on March 15, 2007, 03:21AM
Duuuude! Now if only it was possible to find out why the head's all weird...

Or maybe they wont be uploaded after all...
If they'd assigned the fecking head to the head link, then mine wouldn't look weird...but nooooo, they have to mix the weighting of the head's vertexes between the head link and the neck link in a manner thats.......quite hard....to replicate. So it'll be a while till it gets done, if it's to not be "all weird".
   
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 15, 2007, 12:06PM
Very Nice! Two things, though:
1) shouldn't Ult Widow have sun glasses, like Ult Hawk?
2) Yelena's hair looks.... odd. Maybe make it less poofy?

Tremendous work, dude.

PS: Dude, are you planning on making that Ult Widow mannequin compatible? (aka facing forward :D) She makes our fourth PSP mannequin.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 15, 2007, 12:37PM
Quote from: BliZZ on March 15, 2007, 12:06PM
Very Nice! Two things, though:
1) shouldn't Ult Widow have sun glasses, like Ult Hawk?
2) Yelena's hair looks.... odd. Maybe make it less poofy?

Tremendous work, dude.

PS: Dude, are you planning on making that Ult Widow mannequin compatible? (aka facing forward :D) She makes our fourth PSP mannequin.

1) Not in any of the reference pics I can find online, and not, I believe, in her PSP version. But I'm no expert on her. If enough people say she should have them, she'll get them.
2) Maybe. If you ask me her hair looks weird in all the reference shots too(not to mention being in a different style in virtually every picture). I'll see if it can be tweaked.

And yes, all four should be mannequin-able.

All this assumes I'll ever get the fecking head to work right, and I'm quite close to just saying "enough" and releasing them as is.
And I should forewarn that the minigun still doesn't quite line up with the FX for it. These may need to be adjusted a la Cable's eye, as I can see know way to make the mesh fit any better.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 15, 2007, 12:40PM
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA/Round1.jpg)

Hawk didn't always wear his glasses either, but when he did, she did.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 15, 2007, 02:00PM
Then glasses she will get.
Thanks for the heads up.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: kfcrispy on March 15, 2007, 06:12PM
are you able to modify the existing npc black widow skin to have guns?
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 15, 2007, 06:21PM
Quote from: kfcrispy on March 15, 2007, 06:12PM
are you able to modify the existing npc black widow skin to have guns?
No. Not as far as I know, due to the fact that I cannot IMPORT MUA/XML/XML2 meshes into 3dsMax, only export the ones I make.
If someone else wants to rewrite all the herostat/npcstat entries and all her powers and talents it might be possible to use boltons for her knives/guns/etc, but I'm not doing it.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: kfcrispy on March 15, 2007, 07:06PM
are boltons usually just on the 1st costume?
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: R0GUE on March 15, 2007, 08:33PM
Great! A 4th Black Widow costume!
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: Noelemahc on March 15, 2007, 09:40PM
Quote from: kfcrispy on March 15, 2007, 07:06PM
are boltons usually just on the 1st costume?
Nope, they're present in each skins (as the file size will gladly tell you), they're just all DEFINED with the code of the first (because the geometry does not generally change and because the devs painted themselves into a corner with the way the whole bolton system works).
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 16, 2007, 05:01AM
By boltons, in this case I mean EXTERNAL to the mesh, as found in the "boltons" directory, not the segments which are built in (though technically, it seems the ones in the boltons dir may be exactly the same type but all in there for convenience rather than in actors.)
Just prior to my learning how to make segments in my meshes work, Noelemahc figured out how to get these working for guns etc, and they are what we originally used to give hawkeyeverine his bow.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: kfcrispy on March 16, 2007, 09:09AM
oh
...........
i have no clue about bolt-ons so far so it'll take some time just to study it.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 17, 2007, 02:05PM
Well, that's just dandy.
I've spent the last two days trying to get the head of my black widow V2 mesh to act like the built in black widow model. And all I've managed to do is to screw up the model I'd spent the last two weeks making.
So now instead of four perfectly serviceable Black Widow meshes ready for release, and a Max file I could have used as a template for all future female releases, now I've got nothing.
I'm pretty much back to where I was a couple of weeks ago.
Needless to say, I'm a bit p'd off.
When I can bear to bother with it all again, I'll go back and start over, and since I've learned some stuff, it should take less than two weeks next time.
Since I'm now tired and fed up, that process won't start this evening.
And it'll be a longer wait for those Black widow meshes, and they probably wont be any better than the ones I could have released two days ago, since I still don't know how to set the head up the way they did in the game.


Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 17, 2007, 05:26PM
Dude, that sucks GIANT monkey balls. I feel for you.
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 17, 2007, 07:26PM
Yeah, it happens every 3-6months. Either a crash just before/during a save, or (as in this case), saving something that I've broken before I realize I've broken it, thereby overwriting the good version with the bad.
I then have to come up with some clever piece of lateral thinking to get most of the way back.
I thought I'd managed that tonight, but no...
Must take this as a sign to backup to DVD tomorrow...
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: R0GUE on March 17, 2007, 07:54PM
:(

So sorry tommyboy.

:(
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: thetommyboy2002 on March 19, 2007, 05:19AM
Well, that was quicker than I expected, it seems I DID learn something over the last two weeks.
Consequently, and contrary to my last post but one, I have some new meshes uploaded:
Black_Widow_4Pack
(http://i15.photobucket.com/albums/a384/tommyboy2002/widow-v2.jpg)
Captain_marvel_4pack
(http://i15.photobucket.com/albums/a384/tommyboy2002/captain_marvel_4-pack.jpg)
Yellowjacket_tom.

All can be found here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Avengers Mod, Electro mesh
Post by: BliZZ on March 19, 2007, 05:22AM
F*** yeah @ Marv 4-Pack.

Thanks, tommy.

Once you finish those Ronins I'm gonna have to update the PSP mod.....
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: cvc on March 19, 2007, 11:18AM
Tommyboy 2002 I was really wanting to play with Yellow Jacket but couldn't seem to get it said page not found. They all look great as par for your high standard..thanks.                       

Thank's it works.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 19, 2007, 11:33AM
Quote from: cvc on March 19, 2007, 11:18AM
Tommyboy 2002 I was really wanting to play with Yellow Jacket but couldn't seem to get it said page not found. They all look great as par for your high standard..thanks.

My bad, should be fixed now.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on March 19, 2007, 02:33PM
tommy, just tried your Ult Widow, and it is grrrreat!
Sure, the menu anim still looks wonky, but the MGun lines up nigh perfect (it is just a SMIDGEN to the right) and it is a grand improvement over the old ones.

The Marvs also line up with their anims much better.

GJ, as always.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: R0GUE on March 19, 2007, 07:19PM
Your awesome tommyboy!
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: cvc on March 19, 2007, 08:08PM
Yellow Jacket is way cool. I have to read up on him so I can give him his powers (as mua goes the closes you can find)  :bowdown1:

Btw thats some "great" lookin hair on CM,Genis
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: Noelemahc on March 20, 2007, 12:57PM
Tommy? Question. What would happen to using your models in XML2 if you were to export them to IGB in X-Box or PS2 mode?
I ask because the Box and PS2 files from MUA work fine in XML2PC, therefore...
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 20, 2007, 01:06PM
Quote from: Noelemahc on March 20, 2007, 12:57PM
Tommy? Question. What would happen to using your models in XML2 if you were to export them to IGB in X-Box or PS2 mode?
I ask because the Box and PS2 files from MUA work fine in XML2PC, therefore...

I dunno, but I/we can find out.
I'll export say, Hawkeye? in Xbox and PS2 format, post him/them on momoshare in the next day or two, and you guys can see wha'ppen.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: Noelemahc on March 20, 2007, 01:08PM
Yes please, though Vell would be better as he has no boltons or anything else to confuse the issue :D
[dream]Wouldn't it be nice to have a version of Alchemy with PSP export support to be able to build a conversion algorithm from PSP to at least PS2?[/dream]
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 20, 2007, 01:41PM
Meh, I can't export as PSX2 (dunno why, and since I don't have a PS2 I don't intend to waste much time finding out why not), and momoshare isn't letting me upload the xbox_ult_cap_marvel I exported, so I'll try again tomorrow.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on March 20, 2007, 01:46PM
Yesh... I haven't been able to use momoshare in a few days either, it appears their server is fugged up. THX's hosting space has come in handy.\ :jumping:
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 20, 2007, 02:05PM
I've uploaded the xbox ultimate cap marvel mesh to the ftp filespace. I have no idea if it will work, or why it wont if it doesn't.
Any Modder not able to access the FTP space, PM me.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: Noelemahc on March 20, 2007, 09:58PM
Tommy, we can only access our own space, unless you specifically name your login (for the www.marvelmods.com/usernamehere entrance)  :runaway:
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 21, 2007, 03:53AM
http://www.marvelmods.com/ftp_users/thetommyboy2002/
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: Noelemahc on March 21, 2007, 07:17AM
Dayamn, still CTDs. But, if we pass this on to Teancum, he might check if this will work on an actual X-box. Right?
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: Teancum on March 21, 2007, 09:29AM
Yup, I was thinking the same thing.  I'll be tinkering with him tonight, I'm guessing he should be fine using the anims provided earlier, and I'm 99% sure that all the other files aside from icons/portraits aren't platform dependant.

My experience is that the biggest difference in a game's platform formats has to do with textures, and occasionally, shaders. 
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on March 22, 2007, 06:40PM
tommy, in case you were wondering/didn't know, your models work fine in Pitfall.
(http://img217.imageshack.us/img217/5475/untitled1qp5.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on March 31, 2007, 05:59PM
tommy, the lack of the 'Spine2' bone not only affects the demonleapers, it also has adverse affects on other things (specifically Marvel)

The 3 effects which shine are bolted onto his 2 arms and his Spine2 (which should be near his gold star on his chest), but since there is no Spine2 it bolts onto his pelvis (kinda like Cable's eye when I bolted it onto non-existent bones)
Also, his 'Star Beam' (which the icon shows as coming out of his chest star) shoots out of his pelvis. I always thought it was odd, and now I know why it happens :nod:

(I also have a little hunch that it is the cause of Widow's drunken staggering in the menu, but I have no hard evidence for this one)
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 31, 2007, 06:50PM
Yeah, I suspect Widow would look better with the third spine bone in there.
However, at the moment my MUA modding is on hold whilst I finish up my long delayed Legion of Superheroes Mod for Freedom Force V 3rd Reich, wait for the DLC to show us how to add characters to herostat, and try yet again to figure out MUA animation files.
When the first two have happened I'll be looking at some more MUA meshing, and may start adding the third spine bone to future meshes.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on March 31, 2007, 07:04PM
Oooooo.... I may have to dust off my FFv3R CD for that!

PS: Are there any places where one could still go back and download good DC/Marvel mods for FF? (I remember one of the companies OCDed and killed fan-sites, but it has been so long that I forget which :chuckle:)
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on March 31, 2007, 07:15PM
Quote from: BliZZ on March 31, 2007, 07:04PM
Oooooo.... I may have to dust off my FFv3R CD for that!

PS: Are there any places where one could still go back and download good DC/Marvel mods for FF? (I remember one of the companies OCDed and killed fan-sites, but it has been so long that I forget which :chuckle:)

If by Mods you mean campaigns with new meshes/skins/missions etc, try here:
http://freedomforceforever.com/graveyard/index.html
http://www.alexff.com/goodies.php
http://www.frpmods.com/
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: iammingy on March 31, 2007, 08:43PM
Quote from: BliZZ on March 31, 2007, 07:04PM
Oooooo.... I may have to dust off my FFv3R CD for that!

PS: Are there any places where one could still go back and download good DC/Marvel mods for FF? (I remember one of the companies OCDed and killed fan-sites, but it has been so long that I forget which :chuckle:)

It was MARVEL...... :rofl:
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: thetommyboy2002 on April 06, 2007, 04:51PM
Just a quick update.
I had a day where I could mesh some MUA stuff, so I started work on the new skeletons/bipeds required (thanks to Blizz for noticing and pointing out that I was missing a spine bone in my meshes), and putting the male and female basic types together with said new bipeds.
Sadly after about seven hours work they still aren't displaying correctly, and I don't quite know why, as I'm using the same sort of techniques for the "skin" modifier as before.
So nothing new from me till I have more time to play, and discover what I'm doing wrong this time.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: Teancum on April 06, 2007, 05:23PM
Just FYI, I didn't have any luck with the Xbox Captain Marvel mesh.  My guess is that 'box and PS2 MUA are both Alchemy 2.0 since they're swappable.  That'd also explain crashes with your meshes in XML2.  I wonder if there's a 2.0 exporter out there.

*edit*

about 1/2 way down this link is Alchemy 1.0.  Link works

http://www.cadalyst.net/extras/plugins/Import_max5.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: Noelemahc on April 06, 2007, 10:04PM
Yes, but it points at the same package as the one we're using, v2.5.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: CATMANEXE on April 10, 2007, 09:05AM
um, where can i get ahold of the DC skins shown in your pics?
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on April 10, 2007, 09:53AM
Quote from: CATMANEXE on April 10, 2007, 09:05AM
um, where can i get ahold of the DC skins shown in your pics?


You can't.
I'm not releasing them, at least not for the foreseeable future.
Those were for my own private use, and not intended for any sort of public distribution.
The ice we are Modding on is thin enough, methinks.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: spider777 on April 23, 2007, 10:29AM
tommyboy,con you make a  :spiderman:- :carnage: skin for  :spiderman:?
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on April 23, 2007, 12:35PM
Quote from: spider777 on April 23, 2007, 10:29AM
tommyboy,con you make a  :spiderman:- :carnage: skin for  :spiderman:?

At the moment I'm not making any MUA meshes, largely because I'm stuck with a problem I haven't been able to fix, partly because I'm busy with other stuff.
A carnage skin would be better suited to either the existing Spiderman mesh that comes with the game, or (if it ever comes out and can be 'ported to PC) the Venom on the downloadable Xbox360 content.
So the answer is no, not at the moment.
I'd recommend making a general request in addition to just asking me.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on April 23, 2007, 06:59PM
If you are just asking about a Carnage, darkmythology already made a re-skin one (IIRC, it was in his Venom mod)

But, from the way you phrased, it looks like you are asking for a Spider-Carnage skin. In which case you are out of luck atm, seeing as one hasn't been made. Sorry.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on May 09, 2007, 05:10PM
Tommy! Might I make a somewhat small Request? If you have the time/desire, would you be willing to *SPOILERS*






















give your Ronin mesh all of Hawk's various boltons, in place of the ones she currently has, and make a 'Ronin Hawkeye'? It'd cover the 6th Hawkeye skin, with minimal effort from you. Obviously he doesn't use the bow in NA, but who really cares?
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on May 09, 2007, 06:09PM
Quote from: BliZZ on May 09, 2007, 05:10PM
Tommy! Might I make a somewhat small Request? If you have the time/desire, would you be willing to *SPOILERS*






















give your Ronin mesh all of Hawk's various boltons, in place of the ones she currently has, and make a 'Ronin Hawkeye'? It'd cover the 6th Hawkeye skin, with minimal effort from you. Obviously he doesn't use the bow in NA, but who really cares?

I can do it, but it'll be a while till I could get to it, and I'd rather have Hawkeye be Hawkeye and Ronin be Ronin(or Echo or whoever he/she/it is), and ne'er the twain shall meet. Bendis isn't winning me over with his latest talkathon suckfest.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on May 09, 2007, 06:15PM
True, but I don't have a slot for Echo in my game (same as other people). It'd also mix up Hawkeye's costumes a little, since 3 of the 5 you did were variations on his purple duds. Bendis' writing may suck (see the recent handling of Ult Moony/Ronin. Yuck. What a gargantuan suckfest) but Ronin is a visually different look for Hawkeye.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: thetommyboy2002 on June 11, 2007, 04:16AM
*blows dust off thread*
Well, a little good news.
One of the things that had been stopping me meshing has been (partly) overcome, so I might actually get to release something in the next few weeks/months.
I'm very busy with some Freedom Force stuff at the moment, but I hope I'll be able to release a new model /mesh or three for MUA soon.
That is all..
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: BliZZ on June 11, 2007, 10:31AM
Yay! The return of tommy! If only we had the DLC, we could get you to work on those Hulks...... :laugh:


Maybe a Classic Toad (http://marvelmods.com/blizz/OHTOMUProfiles/27/toad.jpg); perhaps with a squatting animation (ala Deadpool) for the mannequin?

PS: I'm testing that knife now......
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: Cates on June 11, 2007, 04:19PM
Hooray! Can't wait to see some new work from you, Tommy.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on June 11, 2007, 04:36PM
Sadly, my "breakthrough" wasn't one. I still have the same problem I had before, it just seemed to go away for an hour or so.Then came back.
But it DID go away, and I'll find out why, it's just I didn't find out today.
Maybe tomorrow or the next day.
Long story short, still no releases till I can sort this, I'm afraid.
Sorry bout the false alarum.   
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: Crowley on June 15, 2007, 09:00AM
Just popping in to say that I love your work and hope to see more in the future.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on June 15, 2007, 09:35AM
How Kind of you to say so.
Thanks.

Meanwhile, I've cracked one of the things that stopped me making stuff:
Fixed it!111!!11oneoneoneeleventyone!
I had to get a utility from the Discrete website that converts Physique-d objects to Skin-ned ones.
Then re-physique her, then run the conversion utility, and hey presto! The smell of Victory!
Before:
(http://i15.photobucket.com/albums/a384/tommyboy2002/skin_modifier_alchemy_problem2.jpg)
After:
(http://i15.photobucket.com/albums/a384/tommyboy2002/skin_modifier_alchemy_problem3.jpg)

I'm Back Baby!
With the correct number of spine bones and a silky smooth Skin modifier.
Hopefully it'll make my meshes look better than ever!
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: Crowley on June 15, 2007, 01:06PM
Add red hair and you've got a fine Mystique there.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: rainy_de_lunche on June 15, 2007, 03:03PM
thats frikin awesome goodluck with that
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: aerophex on June 15, 2007, 04:21PM
welcome back tommy, looks like a change of focus did you good.
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: CATMANEXE on June 25, 2007, 10:53AM
what utility is that?
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowjacke
Post by: thetommyboy2002 on June 25, 2007, 11:26AM
Quote from: CATMANEXE on June 25, 2007, 10:53AM
what utility is that?
"a utility from the Discrete website that converts Physique-d objects to Skin-ned ones."
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7481394
Title: Re: tommyboy2002's Mesh/Skin release thread:Blackwidow/Cap Marvel 4packs+Yellowj
Post by: thetommyboy2002 on June 29, 2007, 05:49AM
I've decided to release some hulk meshes and skins, despite not being able to get the bump and gloss to work yet.
Heres a Hulk 5-pack, featuring a kittbashed version of the DLC texture on my mesh, a new green hulk, a new grey hulk, World War Hulk (no helm), and Planet Hulk (with helm).
(http://i15.photobucket.com/albums/a384/tommyboy2002/hulk-5pack.jpg)
They can be found here (bottom of the page):
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html

I hope you like them.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: cvc on June 29, 2007, 09:48AM
I can't figure out how you do it but (wow) in a class by yourself amazing, hell I think I'll play the game again.Great style you made with Hulk too, thanks for another great weekend.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: iammingy on June 29, 2007, 09:57AM
Thank you tommyboy!!!! I love Grey Hulk! ^_^

So, you worked out the bump-mapping issue?

EDIT: I found the answer in.... um..... another thread! lol
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: the master$$$ on June 29, 2007, 09:58AM
WOOOOOOOOOOW!!!!!tommyboy they look like the DLC skin,great work.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: iammingy on June 29, 2007, 09:59AM
No, they look better IMO!!!
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: the master$$$ on June 29, 2007, 10:00AM
your right
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: boreman on June 29, 2007, 10:16AM
They are really amazing, I'll have to try them without advanced light, tough. Man, they look eleventy times better than the first ones and the DLC together. Just a question, what powers did AvengersMod Hulk had?
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: BliZZ on June 29, 2007, 10:20AM
Nitpicking, I know, but shouldn't Grey Hulk have blue pants?


Other then that, :bowdown1:
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on June 29, 2007, 10:22AM
Quote from: boreman on June 29, 2007, 10:16AM
They are really amazing, I'll have to try them without advanced light, tough. Man, they look eleventy times better than the first ones and the DLC together. Just a question, what powers did AvengersMod Hulk had?
Thanks.
If I recall correctly, my Avengers Hulk had a powerset based off renamed, re-iconned Colossus powers, including his carry-guy grab, and wolverines rage-meter.
It worked well enough, but the DLC will probably be better.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: the master$$$ on June 29, 2007, 10:23AM
but does he have green efects
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: BliZZ on June 29, 2007, 11:32AM
tommy, Planet Hulk has a crazy diamond behind his head  :ohnoes:

(http://img505.imageshack.us/img505/9502/untitled1fg4.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: iammingy on June 29, 2007, 11:34AM
I don't have the diamond, but I got black dots!!!! >_< Grey Hulk seems ok, just one dot on the pants.



(http://xs216.xs.to/xs216/07265/Marvel0227.jpg.xs.jpg) (http://xs.to/xs.php?h=xs216&d=07265&f=Marvel0227.jpg)
(http://xs216.xs.to/xs216/07265/Marvel0226.jpg.xs.jpg) (http://xs.to/xs.php?h=xs216&d=07265&f=Marvel0226.jpg)
(http://xs216.xs.to/xs216/07265/Marvel0225.jpg.xs.jpg) (http://xs.to/xs.php?h=xs216&d=07265&f=Marvel0225.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on June 29, 2007, 12:15PM
Quote from: BliZZ on June 29, 2007, 11:32AM
tommy, Planet Hulk has a crazy diamond behind his head  :ohnoes:

(http://img505.imageshack.us/img505/9502/untitled1fg4.jpg)

D'oh!
I know what that is, and I'll upload a fix as soon as possible (ie within 48 hours).
Apologies.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on June 29, 2007, 12:21PM
And also I can and will fix the black blobs...
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on June 29, 2007, 12:37PM
.......And we should be fixed *crosses fingers*.
New fixed versions now uploaded.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: Gevth on June 29, 2007, 01:51PM
Quote from: thetommyboy2002 on June 29, 2007, 10:22AM
If I recall correctly, my Avengers Hulk had a powerset based off renamed, re-iconned Colossus powers, including his carry-guy grab, and wolverines rage-meter.
It worked well enough, but the DLC will probably be better.

From an faq by Oldschool312 (http://www.gamefaqs.com/console/xbox360/file/932586/45567) , and comments I've read in the gamefaqs board from this game, DLC Hulk is basically a strike-based Colossus with Health Regen and one new boost, Fury, which increases speed, defense and "power" (how exactly, I'm not sure), and makes him almost twice as big.

My point is that yours is almost like that, except for it having a Rage meter instead of a Fury boost. I would say your Hulk is more cleverly designed than the DLC one, btw.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: BliZZ on June 29, 2007, 02:34PM
Yep, Planet Hulk's diamond is now gone. Thanks, tommy!
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: Norrin Radd on June 29, 2007, 07:42PM
hey tommyboy, just tried the skins, they look great!, any hint on what models you will release next?
by the way, I don't know how easy it is to convert the models on your site to mua, but I think your kraven, she-hulk, speedball, and war machine look great!
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: Serph21 on July 15, 2007, 03:26AM
if you got nothing to do or you're free, can i request a punisher skin pls? if its not too much trouble. many big thanks!

edit1: this is what they look like :D

edit2: i know there is already a punisher skin but i just wanted to know if it's possible or not for someone to do these skins :D

classic
(http://i200.photobucket.com/albums/aa268/Serph21/puni.jpg)

modern from ps2 game
(http://i200.photobucket.com/albums/aa268/Serph21/punicoat.jpg)

skullface edit: i don't know the name of this costume but it's from the game where he painted his face
(http://i200.photobucket.com/albums/aa268/Serph21/puniskull.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on August 28, 2007, 10:45AM
Released soon, possibly with some other costumes for her, Marvel_girl_skirt_t:
(http://i15.photobucket.com/albums/a384/tommyboy2002/marvel_girl_skirt_mua.jpg)

I hope to release the mesh(es) within the week.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: iammingy on August 28, 2007, 06:35PM
Cool!! Is that a wing next to her? :)
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on August 29, 2007, 02:59AM
Quote from: iammingy on August 28, 2007, 06:35PM
Cool!! Is that a wing next to her? :)
Yes.
Yes it is.
But I'm having problems like you wouldn't believe with getting wings to animate on the wing bones correctly.
I have a Classic X-men Angel mesh thats just about acceptable that I may release soon too.
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on August 29, 2007, 05:17AM
Preview time:
(http://i15.photobucket.com/albums/a384/tommyboy2002/classic_xmen_mua.jpg)

(http://i15.photobucket.com/albums/a384/tommyboy2002/classic_xmen_mua2.jpg)

(http://i15.photobucket.com/albums/a384/tommyboy2002/classic_xmen_mua3.jpg)

Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: BliZZ on August 29, 2007, 05:36AM
Those are some big ole wings :laugh:


(Yay! @ an Angel mannequin)
Title: Re: tommyboy2002's Mesh/Skin release thread:NEW HULK 5-PACK RELEASED
Post by: thetommyboy2002 on August 29, 2007, 02:02PM
Right,
here we have Angel_4-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/angel_4pack.jpg)

and Marvel_girl_3_pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/marvel_girl_3pack.jpg)


Now, Angels wings were basically impossible to rig. Without seeing where the wing bones are in the original, and how big they are, and what they attach to, I cant get mine to behave like those of the original mesh.
So after much trial and error, and teeth grinding, I settled for the definitely Not Perfect versions here.
Makes no odds if you are only using it as a mannequin, but in game they dont look as good as they might.

The meshes can be found here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 30, 2007, 01:55PM
Heres the Updated Hawkeye_V3_5pack (includes mannequins for classic and ultimate):
(http://i15.photobucket.com/albums/a384/tommyboy2002/hawkeye_mua_5pack.jpg)

found here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 30, 2007, 01:58PM
 :bowdown1:


You can tell just by looking at that pic how much better they are gonna line up with the skeleton. Awesome!
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 30, 2007, 02:23PM
Tommy, there are a couple of problems with the bolt-ons:

1) Thunderbolts/Modern has crazy see-thru bow/quiver, and the hand-held bow has crazy black lines through it. The quiver is also box-like:
(http://img65.imageshack.us/img65/1484/untitled3yq0.jpg)

2) West Coast has some miscoloration on the bow (back and handheld, both):
(http://img403.imageshack.us/img403/9072/untitled1in2.jpg)

3) Ultimate has a boxy quiver:
(http://img294.imageshack.us/img294/931/untitled2at8.jpg)

I haven't noticed any problems with Classic, and I haven't tried Golden Archer. If you want me to, I could.

PS: Love the way the new skeleton lines up, his idle/menu animations show some personality now!
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: Teancum on August 30, 2007, 02:27PM
Yeah, I noticed the same problems.  But thanks SO much for the Hawkeye updates.  They rock.
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 30, 2007, 02:52PM
They should be fixed now.
(Thunderbolts is supposed to have the box quiver...)
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 30, 2007, 03:03PM
Thanks, they are fixed now. (I wasn't sure whether it was intended to be boxy or not, but I wasn't pretty sure it wasn't meant to be that translucent-ish color :))


One last question pertaining to Hawkeye: would it be at all possible to either:

a) release a purple arrow that works as a projectile?
or
b) edit the boltons so they match the brown with silver tip/white feather arrows that the game already features?

I ask because it looks odd when he pulls out purple arrows and shoots brown ones.
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 30, 2007, 03:27PM
Quote from: BliZZ on August 30, 2007, 03:03PM
Thanks, they are fixed now. (I wasn't sure whether it was intended to be boxy or not, but I wasn't pretty sure it wasn't meant to be that translucent-ish color :))


One last question pertaining to Hawkeye: would it be at all possible to either:

a) release a purple arrow that works as a projectile?
or
b) edit the boltons so they match the brown with silver tip/white feather arrows that the game already features?

I ask because it looks odd when he pulls out purple arrows and shoots brown ones.

but...but...thats what he does in the comics! (at least in the ones where I recolour the arrows purple before he fires them...)
I'll look at making an arrow, as changing all 5 texture maps and re-exporting them all again is frankly a pain (why? because they are all on one model and I have to hide and unhide the appropriate bits and load the appropriate textures for each one, leading to the sort of mistakes you saw in the earlier release).
If I were in a more churlish mood I'd point out that the existing arrow could be recoloured (theoretically) more easily than me rechanging all my meshes.
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 30, 2007, 03:35PM
And then I'd weep.


In seriousness, rethinking it, Golden Archer has golden arrows and Ultimate has brown arrows, yes? So, we'd either need to figure out a way for different skins to launch different arrows, or edit all the meshes to have one uniform arrow color. Which is easier? I wouldn't know, as I don't know the amount of work that goes into coloring the boltons. (in your meshes OR in the model folder)
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 30, 2007, 03:44PM
Quote from: BliZZ on August 30, 2007, 03:35PM
And then I'd weep.


In seriousness, rethinking it, Golden Archer has golden arrows and Ultimate has brown arrows, yes? So, we'd either need to figure out a way for different skins to launch different arrows, or edit all the meshes to have one uniform arrow color. Which is easier? I wouldn't know, as I don't know the amount of work that goes into coloring the boltons. (in your meshes OR in the model folder)

Recolouring them all to be the same is not much work, and I can copy/paste one into all the others.
It's the fudging about with "hide wristbands, unhide glasses, hide skirt, switch textures for all three maps, export, rinse, repeat" that I want to avoid, since I just spent about ten hours today doing that...over and over...(and I'm not even counting the two versions of Green Arrow I made for my own private amusement...
But, yes, you are right, the sensible thing is to recolour my textures (which again, the churlish me wants to point out, anyone else could do with texturefinder etc).
Give me a few days, and I'll have the will to go back and re-do them again... :bawling:
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 30, 2007, 04:54PM
Try this:
http://www.momoshare.com/file.php?file=292f5e23213f54c4a3a81fb6495c0ae1
its the Thunderbolts Hawkeye with the Arrow recoloured.
If it matches, let me know, and I'll update the rest over the next few days.
If it doesnt, any chance you can post a pic of the arrow so I can get the colours right?
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 30, 2007, 05:10PM
Yeah, they look pretty good. Although some of the ones on the side of his quiver are wrong.

(http://img241.imageshack.us/img241/921/untitled3em0.jpg)
(http://img98.imageshack.us/img98/9846/untitled2ny1.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 31, 2007, 04:39AM
Okely Dokely, I've just uploaded the updated Hawkeye 5-pack.
Now the Classic, West Coast, Thunderbolts and Ultimate versions all have appropriately coloured arrows (and I took the colour from Blizz's screenshot). I also made the arrow head a little bigger to resemble the arrow FX a bit more. I grudgingly aknowledge that it looks better....
Golden Archer's arrows remain unashamedly golden, because I'm lazy and I Just Dont Care.
Also, I've made at least one minor change to each of the four main costumes (besides the arrow colour), to make them a little more different to each other. Anyone who can list at least one change on each of the four wins a no-prize...(if it helps, I havent updated the picture on the website or in this thread).
The new versions are found on my site in the MUA page, which is to say here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 31, 2007, 08:42AM
Mucho Gracius.

PS: Ultimate = Pointier Glasses? :runaway:
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 31, 2007, 02:55PM
Yep.
Heres another preview; Namor, the Savage Submariner:
(http://i15.photobucket.com/albums/a384/tommyboy2002/namor_mua_savage.jpg)

And the Defenders, 3/4 tommyboy style(I should probably do a surfer mesh..):
(http://i15.photobucket.com/albums/a384/tommyboy2002/devenders_mua.jpg)

I'm probably going to do a "Classic" submariner too (redundant though it is except as a mannequin), and release a two-pack within the week.
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: Norrin Radd on August 31, 2007, 03:04PM
sweet, nice work tommyboy and thanks for releasing them
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: BliZZ on August 31, 2007, 03:14PM
Awesome.

Any way we could get a green version also, with or without the long pants?

(http://jerome.galica.free.fr/marvel/Fantastic%20Four/associes/namor/SubMariner%2015.gif)(http://jerome.galica.free.fr/marvel/Fantastic%20Four/associes/namor/SubMariner%2024.gif)

Ultimate would be nice, too.......

(http://jerome.galica.free.fr/marvel/ultuniverse/MUltimateNamor2.gif)


With the knowledge of more Namor skins, I'm thinking about taking a short break from XML stuff to do that Namor powerset I described in another thread.... it is more Ultimate influenced than 616 (Hydrokinesis); but, then again, so are a lot of things in MUA.
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on August 31, 2007, 03:23PM
Yes, I'll give those others a go, they don't seem to have too many bits that arent already in the mesh.
It'll slow down the release by a few days, but it'll be worth it to have a 5 (or even 6)-costume selection.
Lotsa fun getting a classic Defenders team kicking bottom in game..
Title: Re: tommyboy2002's Mesh/Skin release thread:Angel 4pack, Marvel Girl 3 pack
Post by: thetommyboy2002 on September 22, 2007, 07:52AM
Heres six new Meshes and skins:
Shang Chi Classic,
Shang Chi shirtless,
Shang Chi Modern (as seen in his recent series)
(http://i15.photobucket.com/albums/a384/tommyboy2002/shangchimua.jpg)


and
Iron Fist classic
Iron Fist modern (as seen in his current series)
Iron Fist Red (dunno where this comes from but I see pics of it online so I threw it in)
(http://i15.photobucket.com/albums/a384/tommyboy2002/ironfistmua.jpg)

Both 3-packs available here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: jonchang on September 22, 2007, 07:57AM
Awesome work!
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: iammingy on September 22, 2007, 11:21AM
Quote from: thetommyboy2002 on September 22, 2007, 07:52AM
and
Iron Fist classic
Iron Fist modern (as seen in his current series)
Iron Fist Red (dunno where this comes from but I see pics of it online so I threw it in)

COOL!!! Can I use them in my Iron Fist mod? Or are you making a mod for him? Anyway, thank you very much for you awesome work! :)
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: Dark_Mark on September 22, 2007, 11:32AM
You're getting better and better, Tommy :) Good job!
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: Onua on September 26, 2007, 06:16AM
It's awesome ! Tommy,Are you working to Original and Fixit skin for Hulk, and Modern and Street Gear for Hawkeye ??
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 26, 2007, 09:05AM
Quote from: iammingy on September 22, 2007, 11:21AM
COOL!!! Can I use them in my Iron Fist mod? Or are you making a mod for him? Anyway, thank you very much for you awesome work! :)

Yes, of course you may, if you want them, include them in the Mod, and credit me in the "readme"s please.
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 26, 2007, 09:17AM
Quote from: Onua on September 26, 2007, 06:16AM
It's awesome ! Tommy,Are you working to Original and Fixit skin for Hulk, and Modern and Street Gear for Hawkeye ??

Fixit is a possibility, but I have no interest whatsoever in the ludicrous Hawkeye "street gear", and since as I've said before his "modern" costume is his "House of Poo"...sorry "m"...I wouldn't touch that with a barge pole.
I've made five Hawkeye costumes (Classic, West Coast, Thunderbolts,Ultimate and Golden Archer), if I make any others they'd be "mini skirt" (circa Avengers #100), or "armoured" or "the crossing", but sorry, no "street gear" or "house of m(oronic)" for me.

No, the stuff I'm working on is characters nobody wants, like Mantis or Quasar, and some that have been requested like the Black Knight
Preview of the 5 Quasar skins and 3 Black Knight ones I have done:
(http://i15.photobucket.com/albums/a384/tommyboy2002/quasar_blackknight_mua.jpg)

These should see release soon along with a Mantis 2-pack.
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: BliZZ on September 26, 2007, 09:36AM
Ooooh! Black Knight! :bowdown1:

Any chance of Nate Garrett as a 4th mesh/skin?


And I second the request for a Fixit :)
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 26, 2007, 09:41AM
Quote from: BliZZ on September 26, 2007, 09:36AM
Ooooh! Black Knight! :bowdown1:

Any chance of Nate Garrett as a 4th mesh/skin?
Definitely! (though he'd really need a very different powerset, so it might end up being Sir Percy of Scandia, who looks pretty much identical to Nathan but has powers much more akin to Dane Whitman)

Quote from: BliZZ on September 26, 2007, 09:36AM
And I second the request for a Fixit :)

I'll get around to him at some point but he could be hard to do well, which is whats stopped me till now...
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: iammingy on September 26, 2007, 12:09PM
Quote from: thetommyboy2002 on September 26, 2007, 09:05AM
Quote from: iammingy on September 22, 2007, 11:21AM
COOL!!! Can I use them in my Iron Fist mod? Or are you making a mod for him? Anyway, thank you very much for you awesome work! :)

Yes, of course you may, if you want them, include them in the Mod, and credit me in the "readme"s please.

Thank you! :bowdown1:

EDIT:

This is great, really great!!!! :rockon:
I really like Dane Whitman!!
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 26, 2007, 12:36PM
Quote from: BliZZ on September 26, 2007, 09:36AM
Any chance of Nate Garrett as a 4th mesh/skin?
(http://i15.photobucket.com/albums/a384/tommyboy2002/evil_blackknight_mua.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 26, 2007, 03:03PM
First draft: Joe Fixit.
It's not as nice as the DLC, but it may be as good as it gets:
(http://i15.photobucket.com/albums/a384/tommyboy2002/joefixitmua.jpg)

I'll try to upload them all this week...
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: jonchang on September 26, 2007, 04:54PM
Ooh, I like Black Knight. Any chance for a skin or mod for him?
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 27, 2007, 05:10AM
Quote from: Midnight Curse on September 26, 2007, 04:54PM
Ooh, I like Black Knight. Any chance for a skin or mod for him?

Umm...those ARE skins....
And request a Mod in the appropriate place, (ie not here).

Meanwhile, back at the preview factory, 4 hercules meshes/skins:
(http://i15.photobucket.com/albums/a384/tommyboy2002/herc_4pack_mua.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Shang Chi 3pack, Iron Fist 3pack
Post by: thetommyboy2002 on September 27, 2007, 07:13AM
Alrighty then....
Here we have:
Mantis 2-pack
(http://i15.photobucket.com/albums/a384/tommyboy2002/mantis_MUA.jpg)

Black Knight 4-pack
(http://i15.photobucket.com/albums/a384/tommyboy2002/blackknightMUA.jpg)

Quasar 5-pack
(http://i15.photobucket.com/albums/a384/tommyboy2002/quasar_mua.jpg)

Hercules 4-pack
(http://i15.photobucket.com/albums/a384/tommyboy2002/herc_4pack_mua.jpg)

and finally Hulk (joe fixit)
(http://i15.photobucket.com/albums/a384/tommyboy2002/joefixitmua.jpg)


All can be found here:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: BliZZ on September 27, 2007, 08:08AM
Thanks a bundle, tommy. :bowdown1:

ETA: I know you are busy, but is there any chance of you doing an Astonishing Nightcrawler mannequin at some point? (preferably posed, in a similar way to his menu anims [crouched], but any would be great)
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: Onua on September 27, 2007, 08:54AM
Great !!! A black night and Fixit  :bowdown1: . Please, can you working to Original skin for  :hulk_icon: ? Pleaseeee  :bowdown: !!!
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 27, 2007, 09:55AM
Quote from: Onua on September 27, 2007, 08:54AM
Great !!! A black night and Fixit  :bowdown1: . Please, can you working to Original skin for  :hulk_icon: ? Pleaseeee  :bowdown: !!!

Given that the "Original" skin is just the classic ie:
(http://i15.photobucket.com/albums/a384/tommyboy2002/classic_hulk_tf.jpg)
(http://images.wikia.com/marveldatabase/images/a/a7/Hulk_MUA1_Classic.jpg)
(http://images.wikia.com/marveldatabase/images/1/18/Hulk_MUA2_Original.jpg)
with a bit of shirt on it, "NO" is the answer. It wasnt a costume, it was a random piece of torn shirt depicted on one cover ONCE over forty years ago. If you ask me it was a bit lazy to choose it as a skin in the first place.

And I accidentally uploaded faulty versions of Hercules in the four pack. This has now been fixed with a bonus mesh included to make up for any inconvenience caused.
Sorry bout that.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: iammingy on September 27, 2007, 10:00AM
The "Evil" BlackKight looks way better than I thought!!! Thank you for your time and effort! :)
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: Onua on September 27, 2007, 10:22AM
I don't really understand your reaction. I just want have the officialy skin DLC for Hulk ... (You doing a great great work !!)
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 27, 2007, 10:32AM
Quote from: Onua on September 27, 2007, 10:22AM
I don't really understand your reaction. I just want have the officialy skin DLC for Hulk ... (You doing a great great work !!)

Then buy an Xbox 360.
Or re-skin my mesh yourself.
Or put a request elsewhere for someone else to.
But for now, I dont want to spend several hours of my life recreating one forty year old comic book cover because you are convinced its important.
Sorry if that seems harsh or rude, but I've already made six different Hulk meshes and skins for this game, for now thats enough for me..
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: Onua on September 27, 2007, 10:36AM
No problem, no problem.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 27, 2007, 02:35PM
How does this look for a Nightcrawler Mannequin?
(http://i15.photobucket.com/albums/a384/tommyboy2002/nightcrawler_mannequin.jpg)

Of course it could be used as an actual skin too....
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: BliZZ on September 27, 2007, 02:39PM
Great! Although that isn't his base skin. It is this one:

(http://www.marvelmods.com/blizz/Skins/4702.jpg)

If you don't feel like reskinning it, I'm sure someone here would be willing to. At any rate, we need to erect a shrine for you..... :bowdown1:
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 27, 2007, 02:45PM
Heres the skin so far:
(http://i15.photobucket.com/albums/a384/tommyboy2002/nightcrawler.jpg)

If anyone wants to edit it and post the pic here, if I like it I'll export a version with the new skin.(Just dont take too long...)
This is what I think they call "coll-lab-or-ray-shun"....
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: Teancum on September 27, 2007, 04:35PM
Quote from: thetommyboy2002 on September 27, 2007, 02:35PM
How does this look for a Nightcrawler Mannequin?
(http://i15.photobucket.com/albums/a384/tommyboy2002/nightcrawler_mannequin.jpg)

Of course it could be used as an actual skin too....

I'd say it's pretty spot-on.  All I'd do is thin up the arms, hands and fingers a bit.  The rest rocks.  Ya know, with every mesh you do you get better and better.  'Still gotta say your Hawkeye meshes are my favs though.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: BliZZ on September 27, 2007, 06:44PM
Tommy, I'm having a little problem. Your Angel mannequins seem to be messed up..... I've tried with two different ones (Classic-Red, and Original) in two different spots.

(http://img406.imageshack.us/img406/220/43514812oe8.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: jonchang on September 27, 2007, 10:07PM
Sweet! Nice skins! Especially Black Knight :D
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: iammingy on September 27, 2007, 10:27PM
I don't know what this will look like... :nervous:

BGR:
(http://xs319.xs.to/xs319/07395/nightcrawler_BGR5.png)

RGB:
(http://xs319.xs.to/xs319/07395/nightcrawler_RGB5.png)
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: jonchang on September 27, 2007, 10:32PM
May I ask...is that Nightcrawler? Cuz in that perspective it looks like a monkey. :laugh:
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: thetommyboy2002 on September 28, 2007, 03:26AM
Quote from: BliZZ on September 27, 2007, 06:44PM
Tommy, I'm having a little problem. Your Angel mannequins seem to be messed up..... I've tried with two different ones (Classic-Red, and Original) in two different spots.
Strange...as you can see from the pic above your post it works fine for me.
Perhaps I somehow uploaded the wrong versions.
He was a bear to make, and at several points he DID look like that, despite looking fine in 3dsMax.
The problem is the wing-bones. I know theres at least three of each, but dont know how long they are, or which bone in the back they link to, or their orientation.
I'll check the versions I uploaded and upload fixed versions if necessary
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 28, 2007, 05:28AM
We have a winner!
My mesh with Iammingy's skin:
(http://i15.photobucket.com/albums/a384/tommyboy2002/nightcrawler_mannequin_iammingy.jpg)
It works fine as a Mannequin.
If used as an in-game skin/mesh/costume I need to remove the tail because the bolton tail is also there.
Unless I hear any objections I'll release the mannequin and tail-less playable versions in the next day or so.
Thank You, Iammingy, and nice skin.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: Norrin Radd on September 28, 2007, 05:49AM
dude, it looks awesome!, nice work guys :applause:

edit:
its kind of hard to tell from the pictures, but did you change his hands from three 'fingers', in the version posted last page, to five?
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 28, 2007, 06:02AM
Quote from: BliZZ on September 27, 2007, 06:44PM
Tommy, I'm having a little problem. Your Angel mannequins seem to be messed up..... I've tried with two different ones (Classic-Red, and Original) in two different spots.

Gah!
You are correct. Looks Like I uploaded the wrong versions of him!
Sorry, I'll fix it within the next day or so, I hope...
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: BliZZ on September 28, 2007, 06:18AM
Awesome. Great work guys!

Quote from: Norrin Radd on September 28, 2007, 05:49AM
its kind of hard to tell from the pictures, but did you change his hands from three 'fingers', in the version posted last page, to five?

I noticed this too.... it DOES look like he has 5 fingers in that new picture.....
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: jonchang on September 28, 2007, 06:50AM
Wow, nice work. I like the new NC manny.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 28, 2007, 07:58AM
Quote from: BliZZ on September 28, 2007, 06:18AM
Awesome. Great work guys!

Quote from: Norrin Radd on September 28, 2007, 05:49AM
its kind of hard to tell from the pictures, but did you change his hands from three 'fingers', in the version posted last page, to five?

I noticed this too.... it DOES look like he has 5 fingers in that new picture.....

No, the model(mesh) has three fingers, but I was too lazy to change the skin as yet, so it still has five (see the pictures earlier in the thread), I'll fix it before release.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: iammingy on September 28, 2007, 11:25AM
Quote from: thetommyboy2002 on September 28, 2007, 05:28AM
We have a winner!
My mesh with Iammingy's skin:
It works fine as a Mannequin.
If used as an in-game skin/mesh/costume I need to remove the tail because the bolton tail is also there.
Unless I hear any objections I'll release the mannequin and tail-less playable versions in the next day or so.
Thank You, Iammingy, and nice skin.

You are welcome!! I am glad that it turned out okay because I had no way to test it. ^_^
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: parrastaka on September 28, 2007, 05:19PM
great teamwork, guys, congratulations.

My kingdom to the one who gets NC's extreme fixed.  :rockon:
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: Teancum on September 28, 2007, 09:44PM
Now that we've got a mannequin we'll probably just do DLC Nightcrawler
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: parrastaka on September 29, 2007, 02:08AM
well that sounds pretty good too!

thanks for all the work done and being done  :jumping:
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on September 29, 2007, 05:46AM
Heres a 3-pack of Mannequins:
Angel(classsic),
Cyclops(astonishing)
Nightcrawler(skin by Iammingy)
(http://i15.photobucket.com/albums/a384/tommyboy2002/xmen_mua_mannequin_3pack_1.jpg)

And how they look as playables:
(http://i15.photobucket.com/albums/a384/tommyboy2002/xmen_mua_mannequin_3pack_1a.jpg)

N.B. Angel is a mannequin Only. To get the playable version download my Angel 5-pack. Nightcrawler is included with both a mannequin and playable version (the difference being the tail is hidden on the playable to make room for the bolt-on tail the game uses). Cyclops can be used as a Mannequin or a playable.
And by "playable" I mean "goes in Actors as well as in Mannequins".

The pack can be found here:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: jonchang on September 29, 2007, 06:54AM
Great work as always, tommy.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: BliZZ on September 29, 2007, 07:48AM
Maybe it has something to do with my comp? Can anyone else confirm if they are getting the same issue? Your Nightcrawler/Cyclops work fine, but that Angel.....

(http://img216.imageshack.us/img216/7050/29121784kq3.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: Norrin Radd on September 29, 2007, 08:06AM
i just tried the angel, i get the same issue
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knight,
Post by: Teancum on September 29, 2007, 12:35PM
Nice job on Cyc dude!  Definitely lovin' that skin.
Title: Re: tommyboy2002's Mesh/Skin release thread:Quasar, Hercules, Mantis, Black Knig
Post by: thetommyboy2002 on October 18, 2007, 11:00AM
Heres some updated versions with a few new ones thrown in:
First up, Wonderman V3 4-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/wonderman_mua.jpg)

Then Quicksilver V3 5-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/quicksilver_mua.jpg)

and Giantman V3 6-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/giantman_mua.jpg)

All found here
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: BliZZ on October 19, 2007, 08:48AM
Thank a lot :thumbsup:


PS: Have you ever done an Ant-Man mesh? I know you did a Yellowjacket, but I'm not sure about Ant-Man.....


PPS: Do you have any idea why the Angel mannequin is doing what it is?
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: thetommyboy2002 on October 30, 2007, 01:27PM
Quote from: BliZZ on October 19, 2007, 08:48AM
Thank a lot :thumbsup:


PS: Have you ever done an Ant-Man mesh? I know you did a Yellowjacket, but I'm not sure about Ant-Man.....


PPS: Do you have any idea why the Angel mannequin is doing what it is?

See below for Antman news.
And I think I uploaded the wrong Angel Mannequin before, but thought I had fixed that. If not i'll upload my working one next time I upload stuff.

Meanwhile, some previews:
Iron Men!
(http://i15.photobucket.com/albums/a384/tommyboy2002/mua_iron_men.jpg)

And Ant Man, and two Falcons:
(http://i15.photobucket.com/albums/a384/tommyboy2002/mua_falcon_antman.jpg)

If anyone knows of an animation set that would suit the Falcon (ie flies with outstretched arms), let me know)
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: BliZZ on October 30, 2007, 01:44PM
You may have fixed it, but your most recent upload of it was still the screwy one.

RE: Falcon, how about Sauron? Or does that stretch his body in odd ways? If it does, I can't remember whether or not Deathbird's wings were under her arms of mounted on her back... I haven't played the Shi'ar level in ages.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: boreman on October 30, 2007, 03:08PM
Quote from: BliZZ on October 30, 2007, 01:44PM
I can't remember whether or not Deathbird's wings were under her arms of mounted on her back... I haven't played the Shi'ar level in ages.

They're in the back. Anybody flies with both arms extended forwards, like the Ultimate (http://www.marvel.com/universe3zx/images/thumb/6/64/Ultimate_falcon.jpg/440px-Ultimate_falcon.jpg) Falcon?
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: iammingy on October 30, 2007, 03:12PM
X-Man in the PSP version of XML2... ;D

EDIT: I think one of the lunge anims from Wolverine or Black Panther is similar to this pose.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: thetommyboy2002 on October 30, 2007, 04:13PM
Cannonball has a good flight anim for classic Falcon (I dont much care about Ultimate Falcon, to be honest)
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: BliZZ on October 30, 2007, 06:38PM
Quote from: iammingy on October 30, 2007, 03:12PM
EDIT: I think one of the lunge anims from Wolverine or Black Panther is similar to this pose.

Lunge anims can't be indefinitely looped, though. I think, unless, it contorts the body since the model isn't really "human" shaped, Sauron's got the best bet. If not, maybe a Sentinel? (Though, IIRC, the arms are extended backward, not forward, for thew Sentinel)
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: thetommyboy2002 on November 01, 2007, 11:11AM
preview of powerset and nifty new "redwing" mesh/fx
(http://i15.photobucket.com/albums/a384/tommyboy2002/falcon.jpg)
I still have two meshes to make for him, but the powersets, icons, huds, fx, talents and packages are done (mostly) 
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: cvc on November 01, 2007, 11:27AM
That Falcon is amazing!I really like the skin with the red gauntlets and longer wings  :drool1:
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: jonchang on November 02, 2007, 12:36AM
Nice Falcon! Great work tommyboy!
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: thetommyboy2002 on November 04, 2007, 10:06AM
The Falcon MUA Mod is now available at my website:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
(http://i15.photobucket.com/albums/a384/tommyboy2002/falcon_mod.jpg)

Post any problems here as you find them...
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: BliZZ on November 04, 2007, 10:53AM
Yay! Falcon! I wish this show'd been half-decent, then maybe I would be able to hear a theme song in my head right now :)

(http://upload.wikimedia.org/wikipedia/en/d/d1/Avengersunitedtheystand.jpg)


PS: tommy, I know you are really busy, but is there any chance of you doing the final DLC mannequins at some point in the future? Classic Doom and Sabretooth (any skin for him, really, we just need a mannequin :fro:) Both are scaled to 1.1 in-game, if that affects it at all.


Anyway, I gotta go play me some Falcon!


EDIT: tommy, I get an Error 404 - Not found when I click on the picture and a broken archive (aka empty) when I "Save Link As"
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: thetommyboy2002 on November 04, 2007, 11:31AM
D'oh!
Fixed.
Sorry.
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: the master$$$ on November 04, 2007, 12:26PM
hope you do  those mannequins tommy because that would make faster the creation of a sabretooth mod... oh and good luck
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: Serph21 on November 05, 2007, 04:08AM
do you think its a good idea for wonderman's ionic form would be johnny's flame on or iceman model except recolor purple and with iceman's fog effects recolored to purple too?
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: boreman on November 07, 2007, 06:42AM
Quote from: Serph21 on November 05, 2007, 04:08AM
do you think its a good idea for wonderman's ionic form would be johnny's flame on or iceman model except recolor purple and with iceman's fog effects recolored to purple too?

I'm sorry if I'm spamming, but to answer Serph21, I made an attempt to ionic Wonderman here (http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=575.msg10467#msg10467), while messing around and learning how to mod. It adds the purple skin and the black dots, I think. It was made to complete the original from Avengers mod.
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 09:06AM
I've just uploaded what SHOULD be a fixed Angel Manequin, click the link below the pic:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 01:20PM
Ripped Gambit Mannequin anyone?
(http://i15.photobucket.com/albums/a384/tommyboy2002/gambit_mann.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: the master$$$ on November 12, 2007, 01:22PM
cool gambit mannequin
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: BliZZ on November 12, 2007, 01:26PM
Looks great :) I'll test that Angel mannequin as soon as I can.
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 01:30PM
http://www.momoshare.com/file.php?file=12ce8879bc27bf334376f0ed24567887
gambit mannequin
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: iammingy on November 12, 2007, 01:34PM
Thanks for the effort and time devoted to this!!! :rockon:
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: BliZZ on November 12, 2007, 01:50PM
Thanks, both mannequins work great  :thumbsup:
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 01:53PM
Post a list here of what other Mannequins from XML2 you need and, time allowing, I'll do them.
And I assume a Doom Mannequin is required? Unless Dark Mark has that one covered... 
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: BliZZ on November 12, 2007, 02:05PM
Yes, we need a classic Doom mannequin.

Mannequins from XML2 that are needed:
Modern Bishop (it'd be great to get a playable version of this skin too, seeing as it has a hideous white outline on one of the guns)
Ultimate Blob
Classic Juggernaut
Astral Hero Professor X
Ultimate Toad
Ultimate Magma
Phoenix Jean Grey
Modern Rogue (the one with a black trenchcoat)
Uncanny Mystique (the Red one, not the Black one)
Classic Pyro (this is a custom skin)
Classic Avalanche (this is also a custom skin)
Astonishing Emma Frost (this is, yet again, a custom skin)


I think there are a couple more, I'll look into it.
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 03:23PM
Classic Doom Mannequin:
http://www.momoshare.com/file.php?file=3ba327aec30a98b899c5efacfde27ad2
(http://i15.photobucket.com/albums/a384/tommyboy2002/doom_mann.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: parrastaka on November 12, 2007, 04:16PM
oh my....
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: jonchang on November 12, 2007, 04:46PM
Holy Chocolate egg! Nice work! *faints*
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 04:50PM
Just so we are all clear, the Gambit and Doom Mannequins are Not My Work.
I merely imported, physiqued and re-exported them from the original models made by Raven.
So if you think they look nice, credit goes to Raven...
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: jonchang on November 12, 2007, 04:54PM
Doesn't the Doom mannequin from the DLC hover a bit like Storm or Human Torch's?
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 12, 2007, 05:00PM
Quote from: Midnight Curse on November 12, 2007, 04:54PM
Doesn't the Doom mannequin from the DLC hover a bit like Storm or Human Torch's?

Don't Know.
Don't Care.
Mine is posed as you see it.
Take it or leave it, it's all the same to me.
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: BliZZ on November 12, 2007, 05:06PM
Quote from: Midnight Curse on November 12, 2007, 04:54PM
Doesn't the Doom mannequin from the DLC hover a bit like Storm or Human Torch's?

Nope. Not at all.

(http://img61.imageshack.us/img61/1007/untitled2bz5.jpg)


Another +1 (or +2, if you count the inevitable response), methinks.
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: the master$$$ on November 13, 2007, 09:56AM
that is the coolest vilain manequin i,ve ever seen.Can you make a sabretooth one?

Moderator Edit:
Subsequent posts deleted due to spam
Title: Re: tommyboy2002's Mesh/Skin release thread:Falcon Mod, fixed Angel Mannequin
Post by: thetommyboy2002 on November 20, 2007, 10:11AM
Here's an updated version of the Hulk, with shorter arms, and a couple of new skins.
The pack comes with 7 skins:
Green, Grey, Original, DLC_kittbash, Fixit, Planet_hulk, WWhulk(not shown)
I recommend using the 110_supersoldier.igb (renamed, of course, as his basic animation set, as the run animation looks better).
(http://i15.photobucket.com/albums/a384/tommyboy2002/hulk_mua_v4_7pack.jpg)

Can be found here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: Sasquatch on November 20, 2007, 10:26AM
Excellent work tommyboy they are better than the old skin
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: the master$$$ on November 20, 2007, 10:52AM
cooooooool skins tommy
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: BliZZ on November 20, 2007, 10:56AM
Quote from: thetommyboy2002 on November 20, 2007, 10:11AM
I recommend using the 110_supersoldier.igb (renamed, of course, as his basic animation set, as the run animation looks better).

This won't work very well, considering one of his boosts uses his menu exit animation.


Either way, thanks for the Hulk updates :)



ETA: The new Hulks' arms are very shiny in advanced lighting:

(http://www.marvelmods.com/blizz/Skins/17001.jpg)


PS: tommy, if you get the chance, updated Captain Marvels with the new skeletons would be great (so his star glows rather than his thigh, and so his beam comes out of his chest rather than his crotch)
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: parrastaka on November 20, 2007, 12:01PM
Quote from: thetommyboy2002 on November 20, 2007, 10:11AM
Here's an updated version of the Hulk, with shorter arms, and a couple of new skins.
The pack comes with 7 skins:
Green, Grey, Original, DLC_kittbash, Fixit, Planet_hulk, WWhulk(not shown)
I recommend using the 110_supersoldier.igb (renamed, of course, as his basic animation set, as the run animation looks better).
(http://i15.photobucket.com/albums/a384/tommyboy2002/hulk_mua_v4_7pack.jpg)

Can be found here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html

THANK YOU, TOMMY.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: Onua on November 20, 2007, 12:13PM
Cool job ! Thanks Tommy !
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: iammingy on November 20, 2007, 02:01PM
Thank you very much, tommyboy!!!

Regarding the boost animation, I think we can rename the original DLC Hulk's basic anim as a new fightstyle file (something like "fightstyle_hulk_DLC"), KO the running animation with a hex-editor (if it exists), and then build a new fightstyle ENGL/XMLB, and package file, etc...
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: BliZZ on November 20, 2007, 02:11PM
Quote from: iammingy on November 20, 2007, 02:01PM
Regarding the boost animation, I think we can rename the original DLC Hulk's basic anim as a new fightstyle file (something like "fightstyle_hulk_DLC"), KO the running animation with a hex-editor (if it exists), and then build a new fightstyle ENGL/XMLB, and package file, etc...

OR we could use fightstyle_hulk, add that to his talent file, and use some random animation set (110_supersoldier) as 170_hulk_4_combat, removing all animations except for run/walk. I think I will actually go do that now :)


EDIT: Hulk's new running animation:
(http://www.imgplace.com/directory/dir3254/1195593477.jpg)

Now Hulk will only have that goofy official run/walk animation in the bases between missions, which is trivial imo.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: boreman on November 20, 2007, 02:40PM
Quote from: BliZZ on November 20, 2007, 10:56AM
PS: tommy, if you get the chance, updated Captain Marvels with the new skeletons would be great (so his star glows rather than his thigh, and so his beam comes out of his chest rather than his crotch)

Actually, I think that just re-assigning the star-beam in the powerstyle and the glowing in the herostat to the existent spine bone worked fine for me.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: BliZZ on November 20, 2007, 02:53PM
Quote from: boreman on November 20, 2007, 02:40PM
Actually, I think that just re-assigning the star-beam in the powerstyle and the glowing in the herostat to the existent spine bone worked fine for me.

Yes, that works to an extent, but I didn't list EVERY issue that the lacked spine bone brings up. Issues such as:
* All versions of Demon Leapers turn invisible when they attempt to leap on his back
* His torso is too thin
* The meshes just generally line up with animations much better with the extra spine bone (see pre-Spine2 and post-Spine2 Hawkeye for a visual example)

etc, etc.

Yes, renaming EVERY instance of Spine2 in EVERY file to "Spine1" should work, but then things are not positioned right on the official models (Spine1 and Spine2 have different placements within a model), with the Demon Leapers being a prime example of that.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: thetommyboy2002 on November 20, 2007, 03:07PM
Quote from: BliZZ on November 20, 2007, 02:53PM
Quote from: boreman on November 20, 2007, 02:40PM
Actually, I think that just re-assigning the star-beam in the powerstyle and the glowing in the herostat to the existent spine bone worked fine for me.

Yes, that works to an extent, but I didn't list EVERY issue that the lacked spine bone brings up. Issues such as:
* All versions of Demon Leapers turn invisible when they attempt to leap on his back
* His torso is too thin
* The meshes just generally line up with animations much better with the extra spine bone (see pre-Spine2 and post-Spine2 Hawkeye for a visual example)

etc, etc.

Yes, renaming EVERY instance of Spine2 in EVERY file to "Spine1" should work, but then things are not positioned right on the official models (Spine1 and Spine2 have different placements within a model), with the Demon Leapers being a prime example of that.

If it helps any, I'm working on the Captains Marvel now.
Complete with the right number of spine bips.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: BliZZ on November 20, 2007, 03:12PM
Quote from: thetommyboy2002 on November 20, 2007, 03:07PM
If it helps any, I'm working on the Captains Marvel now.
Complete with the right number of spine bips.

Thanks a lot :)
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack
Post by: thetommyboy2002 on November 20, 2007, 03:48PM
........Aaand the updated V4 Captain_marvel_4pack is now available on my website.
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: BliZZ on November 20, 2007, 03:57PM
They work great. Thanks :thumbsup:

(http://www.imgplace.com/directory/dir3255/1195599478.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: BliZZ on November 30, 2007, 11:09PM
tommy, I know you are probably busy, but something I've always wanted to see would be you MACH I-IV meshes converted for MUA (possibly with a posed MACH IV mannequin?).

And if you were feeling really generous, Classic Beetle (http://www.comicvine.com/beetle/4836/costumes/&c=1662)/Redeemers Beetle (http://www.comicvine.com/beetle/4836/costumes/&c=5010) meshes are some other things I'd like to see for a possible Beetle mod.


No rush, but if you are ever looking for some things to work on, those would be appreciated.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on December 01, 2007, 04:49AM
Quote from: BliZZ on November 30, 2007, 11:09PM
tommy, I know you are probably busy, but something I've always wanted to see would be you MACH I-IV meshes converted for MUA (possibly with a posed MACH IV mannequin?).

And if you were feeling really generous, Classic Beetle (http://www.comicvine.com/beetle/4836/costumes/&c=1662)/Redeemers Beetle (http://www.comicvine.com/beetle/4836/costumes/&c=5010) meshes are some other things I'd like to see for a possible Beetle mod.


No rush, but if you are ever looking for some things to work on, those would be appreciated.

I'll put the Machs on my "to do at some point list".
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: detourne_me on December 02, 2007, 08:04AM
newbie alert!
after installing the Official Characters V2 patch, and figuring out how to use hero select, and character select (with ease! Thanks Norrin Radd)
I'd like to switch up a few of the Hulk skins.
What numbers correspond to Hulk's skin in the actors folder?

Thanks again guys,  love all the great work (but now its impossible to decide who i want on my team!!)
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on December 02, 2007, 08:42AM
Quote from: detourne_me on December 02, 2007, 08:04AM
newbie alert!
after installing the Official Characters V2 patch, and figuring out how to use hero select, and character select (with ease! Thanks Norrin Radd)
I'd like to switch up a few of the Hulk skins.
What numbers correspond to Hulk's skin in the actors folder?

Thanks again guys,  love all the great work (but now its impossible to decide who i want on my team!!)
Hi, Detourne_me!
Sorry to be a bit vague, but it will depend on which Hulk Mod you use.
My Avengers Mod and NPC>27 Mods use 7811-7816, but the "official" DLC uses 17001-17005, I think.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: detourne_me on December 02, 2007, 08:56AM
Great! Thanks for the fast reply Tom, I'll give it a quick check.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: iceman1488 on January 16, 2008, 03:54PM
 thetommyboy2002 your website is cool just one question does orka have his own moveset and xtreme 
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Senkaku on February 29, 2008, 11:57AM
hey tommy, i was wondering. is it possible to make the ties on iron fist's belt and mask longer? if so how?
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: TheStorm on February 29, 2008, 12:04PM
Hey Tommy do you think you could do a Storm skin?

:)

:storm:
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on February 29, 2008, 12:37PM
Quote from: Vooc on February 29, 2008, 11:57AM
hey tommy, i was wondering. is it possible to make the ties on iron fist's belt and mask longer? if so how?

It's possible, using 3dstudio Max. But I don't really want to, or see any need to.
Sorry.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on February 29, 2008, 12:38PM
Quote from: TheStorm on February 29, 2008, 12:04PM
Hey Tommy do you think you could do a Storm skin?

:)

:storm:

I think that we already have more than enough storm skins for this lifetime.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Senkaku on February 29, 2008, 01:04PM
thanks Tommy, i want to try it out, by the way good job on the skins!
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: TheStorm on February 29, 2008, 04:06PM
Quote from: thetommyboy2002 on February 29, 2008, 12:38PM
I think that we already have more than enough storm skins for this lifetime.

...Ok...Thanx anyway
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Senkaku on March 02, 2008, 06:14PM
hey tommy, question. i got the 3d max program but it doesn't read IGB files. is there another program i could use? or did i get the wrong version? the version i got is max 2008 esd trial
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on March 02, 2008, 06:18PM
Quote from: Vooc on March 02, 2008, 06:14PM
hey tommy, question. i got the 3d max program but it doesn't read IGB files. is there another program i could use? or did i get the wrong version? the version i got is max 2008 esd trial
Please read this thread:
http://marvelmods.com/forum/index.php?topic=108.0
It tells you what you need. You cannot use Max 2008 or open igb files into ANY version of Max.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Senkaku on March 02, 2008, 06:20PM
ok thank you Tommy!
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: Senkaku on March 02, 2008, 07:39PM
hey tommy, as i said, i wanted to make those ties longer, this is not for public use but i just talked to mingy about it and he said to ask permission first. SO...tommyboy, do i have the permission of the creator? (please?:))
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on March 02, 2008, 07:50PM
Quote from: Vooc on March 02, 2008, 07:39PM
hey tommy, as i said, i wanted to make those ties longer, this is not for public use but i just talked to mingy about it and he said to ask permission first. SO...tommyboy, do i have the permission of the creator? (please?:))

No.
Not for any sort of public release.
If you want to privately alter my model for your own use, I guess that's OK, though honestly I'd prefer that you make your own stuff.
And, as I have said before, you can find free (human) models for use in max so you don't NEED mine, unless you can't model at all, in which case you will only make my stuff look worse than it already does.
You will also find that making the ties longer will just lead to it looking weird, increased clipping etc.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Senkaku on March 02, 2008, 08:15PM
so only private...gotcha! i can do that. would modeling be in that same thread you directed me to?
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4p
Post by: thetommyboy2002 on March 03, 2008, 04:47AM
Quote from: Vooc on March 02, 2008, 08:15PM
so only private...gotcha! i can do that. would modeling be in that same thread you directed me to?

If you mean a tutorial teaching you how to use 3dsmax, no.
Again: google. Plenty of tutorials out there on the interweb.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Senkaku on March 03, 2008, 06:23AM
cool thanks tommy!
Title: Re: tommyboy2002's Mesh/Skin release thread:New Nighthawk release
Post by: qazwsx on September 11, 2008, 05:52PM
Quote from: thetommyboy2002 on December 16, 2006, 04:53PM
Rather than spam the board up with lots of threads everytime I release a mesh/skin,
I thought it might be more sensible to just have the one.

so here is Cyclops_jimlee_tom,
(http://i15.photobucket.com/albums/a384/tommyboy2002/cyclops_jimlee.jpg)

can be found here:
http://www.momoshare.com/file.php?file=d9226f84178c8068c89a61d5ef804c05
Any updates on this? I'm very interested as you're probably one of the few (only?) modellers on here.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: jonchang on September 12, 2008, 07:56AM
tommyboy isn't the only modeler around here. Dark_Mark does some.

Is modeler any different a term from the word modder? Or are they just the same indifference?
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Teancum on September 12, 2008, 08:16AM
Modelers know how to build 3D models.  That's really the only difference.  All of the modelers we have here also do the rest of the modding too.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: JediSlayer on September 14, 2008, 08:00PM
Quote from: thetommyboy2002 on January 19, 2007, 01:24PM
1. It was requested.
2. It was a costume he wore (once? more than once?) and it's quite well known, and has appeared in other videogames as well as the comics.

Spidey wore that outfit in the REAL story behind Venom... Spidey was sleep swinging and woke up so he went to Mr Fantastic n he told ol' webhead that his black suit was alive n a symiotic organism eating his bone marrow... Well ol' Spidey freaked so they blasted the suit off with a sonic ray n trapped it...It escaped later and found Eddie brock n well... But back at FF Tower a naked spidey stood hiding his face so ol' Torch gave em an old FF suit N a paper bag wit the eyes cut out... N he stopped a robbery on his way home n a news crew stopped him and hassled em... Hence the amazing bag man was born...
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: fox456 on February 27, 2009, 05:07PM
Quote from: thetommyboy2002 on November 01, 2007, 11:11AM
preview of powerset and nifty new "redwing" mesh/fx
(http://i15.photobucket.com/albums/a384/tommyboy2002/falcon.jpg)
I still have two meshes to make for him, but the powersets, icons, huds, fx, talents and packages are done (mostly) 

tommy, I really like your Falcon mod!  I downloaded it from your website.  Maybe that version is an older one because Falcon flies in an upright position (as if he's standing up) instead of how the picture above shows.  Also, the huds aren't showing up for me.  Is there a later version?

A second question involves when I start a new game after installing the Falcon mod.  Now I get something that announces "AVENGERS" with a team bonus posted.  Does that mean that any team that I form will be considered an "Avengers" team and get a bonus?

My last question is about your Avengers mod.  The Avengers are my favorite group.  Is there any way for me to identify the Wasp and Giant Man files, renumber them, and whatever else is necessary so that they don't overwrite Storm and Luke Cage?  Or do you possibly have separate, individual mods already?

Thanks for all the time and work you've put into making this site a great one.  I've been here a short time and found that you are an active member.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: marvelfan12345 on February 28, 2009, 08:05PM
Well I'm defintally no Tommyboy, but I believe that there is a seperate mod for Giant-Man on pg 6. I once asked about Wasp, and there is no seperate mod for her. However I myself don't know how you can stop Wasp and Giant-Man from replacing Storm and Luke Cage. Plus, the Giant-Man seperate mod is down, so if anyone could reupload the link, because I'm thinking of adding him to my roster.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: fox456 on March 01, 2009, 09:42AM
Thanks for the page 6 reference, marvelfan.  But you're right, the link isn't working.  I'll put a request for it in the "links needing rescue" forum.  However, it evidently isn't finished, since it's missing icons, huds, and sounds.  Maybe we can compare the files in the Avengers Mod to the files in the Giant-Man mod to try to fix it ourselves....  I'm new here and I'm guessing that to improve that mod will require more than file comparison, but I'm going to give it a try (unless someone here can steer us in the right direction).
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Dreaded Porcupine on April 19, 2009, 08:17PM
Tommy! Did you ever release the Ironmen? The grey armor looks really cool.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: Venom on April 19, 2009, 08:30PM
If it was made it would be here : http://www.tommyboymeshes.freedomforceforever.com/
Oh and make sure to go to the Mua section.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: thetommyboy2002 on July 06, 2011, 12:01PM
*blows dust off thread, clears away some cobwebs*
Ahem...soooo long time.
For the first time in well, all year, I fired up Max and made this:
Nighthawk, from the Defenders.
(http://i15.photobucket.com/albums/a384/tommyboy2002/nighthawk_mua.jpg)
It's just a model (and skin), not a whole Mod.
I just pop it in as an extra skin on my Falcon Mod till I (or someone else, I'm pretty lazy) make a Nighthawk Mod proper.
It can be found here:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
I hope you like it.
That's all.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: BLaw on July 06, 2011, 02:09PM
Woah. That's one nice looking skin :D /downloads

I really hope you are releasing more soon, I pretty much missed your NEW releases in the last few years.

PS: I also noticed, and though I'm a total nub @ max, that the physique looks even better than before.

Also, are you also willing to convert some MUA2 models?
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: thetommyboy2002 on July 06, 2011, 03:23PM
Ta. Yeah, the whole thing is new. Geometry, physique, skin.
I won't promise too much, I've been completely inactive for a long time due to various dull and unpleasant real life circumstances.
I may convert a few more of my own newer meshes and skins, but am not sure about doing the mua2 conversions.
Lets see if I actually do anything else at all, first.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: BLaw on July 06, 2011, 03:33PM
Sure, either way, the model and skin looks awesome. You made me research this char now >.> <.< Hope life is going easier nowadays!
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: nodoubt_jr on July 06, 2011, 06:44PM
Oh wow, good to see a new release in this thread :D Looks good.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: fox456 on July 06, 2011, 08:18PM
tommyboy!  So good to hear from you again!  I've really appreciated your many earlier contributions.  (Falcon is my favorite!).  Based on your skins and mods, we seem to have some similarities in the characters we like.  Nighthawk is no exception.  I'm a fan of the Defenders, too.

Thanks for Nighthawk.  I don't think I'll replace Falcon with him though.  :)  I'll have to use someone else.

Will you be working with Hellcat or Son of Satan at all?
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: thetommyboy2002 on July 07, 2011, 04:40AM
Quote from: fox456 on July 06, 2011, 08:18PM
tommyboy!  So good to hear from you again!  I've really appreciated your many earlier contributions.  (Falcon is my favorite!).  Based on your skins and mods, we seem to have some similarities in the characters we like.  Nighthawk is no exception.  I'm a fan of the Defenders, too.

Thanks for Nighthawk.  I don't think I'll replace Falcon with him though.  :)  I'll have to use someone else.

Will you be working with Hellcat or Son of Satan at all?

Thanks.
I already did Hellcat/Cat as part of the Tigra set of skins in the Avengers 2.0 Mod.
I hadn't planned to do Son of Satan, but now you've mentioned him, I might give it a go. No promises though.
I just updated my Iron Man MK3 model/skin, and made a new "classic" Cap model/skin.
I can upload them to my site if anyone wants 'em:
(http://i15.photobucket.com/albums/a384/tommyboy2002/immk3mua.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: fox456 on July 07, 2011, 05:37AM
Definitely upload them!
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: thetommyboy2002 on July 07, 2011, 12:14PM
Will do, but before then a quick preview of an entirely new model and skin, Iron Man (Heroic Age):
(http://i15.photobucket.com/albums/a384/tommyboy2002/immk2010mua.jpg)
It needs a lot of work, but is coming along.
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: BLaw on July 07, 2011, 12:33PM
I can't wait to see the end result of that. Is the texture already done? or is it WIP still?
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: thetommyboy2002 on July 07, 2011, 01:01PM
Both model and texture are W.I.P.
I'd hope to have him finished in a few days, though
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: thetommyboy2002 on July 13, 2011, 07:50AM
Taking longer than I thought, it's such a horrible, fiddly design:
(http://i15.photobucket.com/albums/a384/tommyboy2002/immk2010mua2.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: fox456 on July 13, 2011, 08:55AM
Excellent design -- I'm sure you have to have alot of patience!
Title: Re: tommyboy2002's Mesh/Skin release thread:New Hulk 7pack/Updated Cap Marvel 4pack
Post by: BLaw on July 13, 2011, 08:58AM
HOLY #@$^. Idd a complicated design xD I love the glowy chest center part. It's like it's ready to burst out the uni beam.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 14, 2011, 12:33PM
Thanks.
I suppose with the new rule in place that I should release all these at some point:
(http://i15.photobucket.com/albums/a384/tommyboy2002/jla_mua1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/jlamua4.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/jlamua3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/jlamua1.jpg)

Though to be honest, they are all rather old and I've done better versions of most of them since:
(http://i15.photobucket.com/albums/a384/tommyboy2002/jla4.jpg)
but haven't exported the new ones to MUA yet.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 14, 2011, 12:58PM
Great! They look just like their downloadable skins for Freedom force :D You would be modder number 5 to release something non marvel :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 14, 2011, 01:16PM
That sure is alot of skins!  Looking forward to their availability.  I especially like Wonder Woman and Aquaman.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Scabbia on July 14, 2011, 01:22PM
I can't wait for Batgirl myself. I think she's the best looking of them all. :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on July 14, 2011, 01:45PM
My god they look awesome! I remember some of them in your very old screenshots like, I believe, proof of concept. Anyway, those new ones look even better!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: nuhverah on July 14, 2011, 04:07PM
omg love your DC collection...wicked!<3
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: nodoubt_jr on July 14, 2011, 06:49PM
The Huntress looks awesome
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tien shinhan on July 14, 2011, 08:23PM
superman looks great
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 15, 2011, 08:15AM
Might as well start cranking these out then:
(http://i15.photobucket.com/albums/a384/tommyboy2002/aquaman_MUA2pack.jpg)
an Aquaman_mua 2-pack, found here:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
(bottom of page, click on pic to download)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 15, 2011, 08:17AM
Cool, you started with one of my DC favorites!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 15, 2011, 09:25AM
Yay! Your number 5! XD The skins look great!

Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 18, 2011, 11:49AM
Coming soon, a Flash 3-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/flashes_new_mua.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 18, 2011, 12:09PM
Looks great!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: kiadar on July 18, 2011, 12:41PM
Very good.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 18, 2011, 01:22PM
Here we are:
(http://i15.photobucket.com/albums/a384/tommyboy2002/flashes_new_mua2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/flashes_new_mua.jpg)

Found here:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
at bottom of page (click on pic)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Scabbia on July 18, 2011, 01:26PM
Wow, Awesome... I really like the Darker one. Feels really superhero like :)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 18, 2011, 01:26PM
They look great!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: nodoubt_jr on July 18, 2011, 08:43PM
love these, especially the hat on classic flash
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 18, 2011, 09:14PM
Thanks for the Flash trio.  I always liked Flash.  I like them all, but I think the first one is my favorite.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Rogue on July 18, 2011, 10:40PM
Lovely skins!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on July 19, 2011, 01:06AM
Flash looks amazing. The hat gave me an eyegasm. XD
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 19, 2011, 10:42AM
Likely next release; a Green Lantern 4-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/gls_new_mua.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 19, 2011, 11:36AM
The skins look great!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 19, 2011, 11:54AM
Make that actual new release, a Green Lantern 4-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/gls_new_mua.jpg)
found here:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
bottom of page, click on image.
I hope that you like them.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 19, 2011, 11:55AM
Like I said before they look amazing! Great job! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 19, 2011, 12:58PM
Very cool set of Green Lantern skins.  Thanks!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Scabbia on July 19, 2011, 04:15PM
Awesome work! I'm surprised you didn't inlclude the blonde version. Even though John Stewart is my fav.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 20, 2011, 09:26AM
Coming soon, Supermen:
(http://i15.photobucket.com/albums/a384/tommyboy2002/superman_mua.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/superman_mua2.jpg)
But I need to decide on one or two other skins for him..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on July 20, 2011, 09:47AM
Looks great!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: kiadar on July 20, 2011, 02:09PM
"It's A Bird... It's A Plane... It's Superman!"

Thanks for that tommy
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Rogue on July 21, 2011, 08:24AM
WOW! Incredible!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tien shinhan on July 21, 2011, 07:35PM
can't wait to fly around as superman in the game
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 24, 2011, 06:30AM
And just to show it's not all non-marvel stuff, I'm working on improving my older marvel stuff.
here's a preview of Goliath:
(http://i15.photobucket.com/albums/a384/tommyboy2002/goliath_2011.jpg)
As soon as I have updated the other skins, and made the new Giant Man (avengers academy version), I'll upload a new Pym-pack
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 24, 2011, 07:11AM
That's a very cool looking Goliath skin!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on July 24, 2011, 08:23AM
Nice textures on that model! I really like it. Lol at cap underneath his ass lol.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 24, 2011, 11:55AM
Preview of the new Giant Man (avengers academy):
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_man_aa.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 24, 2011, 01:35PM
Sweet skin -- great details!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Scabbia on July 24, 2011, 02:39PM
Nice. Looks amazing, and with antenna's to boot :D lol.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 25, 2011, 01:35PM
Preview of original Giant Man:
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_man_original.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Rogue on July 26, 2011, 04:40AM
So cool!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 26, 2011, 05:00AM
Another day, another preview:
Goliath 2 (Clint):
(http://i15.photobucket.com/albums/a384/tommyboy2002/goliath_clint_mua_new.jpg)
I just need to adjust the colour of the trunks a little and tweak some of the rigging.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 26, 2011, 05:10AM
Again, so many fine details, including the hair.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on July 26, 2011, 05:39AM
Yeah the textures are like, improving every time. Love the wrinkles on the boots, undies n gloves!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 26, 2011, 12:07PM
Preview of Goliath_red_blue:
(http://i15.photobucket.com/albums/a384/tommyboy2002/goliath_reb_blue.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 26, 2011, 01:02PM
Each of your Giant Man skins is much different from the last.  Great job!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: nodoubt_jr on July 26, 2011, 05:57PM
Goliath 2 looks great, love the hair modeling :)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Rogue on July 28, 2011, 11:01PM
Exellent!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 29, 2011, 04:21AM
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_man_mua3pack.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/giant_man_mua3pack2.jpg)

I'll try to bundle these up and upload them today or tomorrow..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on July 29, 2011, 06:02AM
Giant_man_6_pack released:
http://tommyboymeshes.freedomforceforever.com/Mua%20meshes%202.html
very bottom of page, click on image to download.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Polygone on July 29, 2011, 06:03AM
A-MAZING Tommyboy :), These go along well with the giant man mod :)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: whiteking on July 29, 2011, 09:52AM
All of them looks incredible!
Thanks for the release :)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Rogue on July 29, 2011, 11:53AM
Really amazing job!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: iceman1488 on July 31, 2011, 12:07AM
hey i was wondering if you can make a hydroman skin http://www.comicvine.com/hydro-man/29-4457/all-images/108-218299/58620-hydro-man/105-179959/  iff its not too much to ask :P
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on July 31, 2011, 04:08AM
You were in my workbench. Take a look there and leave mr. Tommy to his projects ^^
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: iceman1488 on July 31, 2011, 12:00PM
Haha sorry im just soo excited for him :P
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on July 31, 2011, 10:41PM
The Giant Man download link isn't working (for me) on your website.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on August 01, 2011, 03:23AM
Sorry, it should work now.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on August 01, 2011, 06:45AM
Got it, thanks!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Aventureiromax on August 02, 2011, 12:24PM
Good job :thumbsup: , i can not wait for their releases dc :D.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 14, 2012, 06:20AM
I'm BACK, baby!
Sort of....again.
Here's a half-arsed Hercules Mod, where I've remade my old skins, and included, I hope, all the stuff to make him work:
http://www.mediafire.com/?8tfl8wwe8qdotep
Pics:
(http://i15.photobucket.com/albums/a384/tommyboy2002/b1148843.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/f101c8ed.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/99eae3bd.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/397d1f95.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/8d12dbc2.jpg)

It's not perfect, but I like the new skins more than the old ones.
Should anyone desire to remake/revamp the mod to improve it, let me know, and you may use my skins/hud/icons etc if you ask politely.
That is all, carry on...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 14, 2012, 07:39AM
Holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii(uhm oh right, censoring)pwreck they DO look way better than the old ones. I believe you will make fox456 very happy (he's the one who definetely wants these more than ANYONE).

I also love the smile on his face, like teeeheeee gonna I am going to smash yee bad people!

On a side note, great to see your work again. I won't be the only one saying it.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 14, 2012, 07:49AM
Thanks, Blaw. It's in large part your work that inspired me to come back. I installed your Batman mod and a few others, and thought, "my stuff needs to be updated".
I'm hoping to update some other stuff, and maybe even release some new skins.
I might even make some new Mods (unlikely coz its hard work, but I did get Hercules closer to a complete mod this time)
Very much looking forward to your Superman Mod.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 14, 2012, 08:25AM
Thanks for the kind words. Likewise, I saw your meshes back in the day and I was like crap I need to LEARN THAT SHH(can't say it can I D:)

I'll play around with Hercules while I also work on Supes. If anything needs a fix or whatever bug I can find, I'll let ya know!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on September 14, 2012, 02:34PM
Yay! Welcome back, I really love all your Freedom Force/ Marvel work its awesome :D Right away when I saw Hercules I just said it's FOX! Haha I don't even refer to Hercules as Hercules anymore he's always Fox.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaddAzzYellaBro on September 14, 2012, 06:57PM
Just wanted to give thanks for all your hard work.  Been a fan of your mods every since I picked of FF a few years back.  I have most of your mods in my Freedom Force game and actually added MUA to my game collection earlier this year because of the mods on your page for the game. Keep up the great work and if you're still modding FF I will still be downloading those mods as well.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 02:15AM
Thank you kindly.
This little beauty should be ready later today:
(http://s9.postimage.org/b19c6nlnj/thor_movie_mua2012.jpg) (http://postimage.org/)
anonymous picture upload (http://postimage.org/)

And yes, I do have skins of the other movie avengers in the works (pic from a different game engine):
(http://i15.photobucket.com/albums/a384/tommyboy2002/0feac487.jpg)
And I hope to convert them too. If Marvel wont give us a Movie Avengers game we'll have to make our own!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 15, 2012, 02:21AM
I do have a Movie Thor model laying around which was ripped from a game, but this one looks awesomely sweet too and very detailed!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 02:32AM
I subscribe to "the more, the merrier". Alternate versions of the same costumes or characters are never a bad thing in my book, which is why I will release stuff that other people have made versions of, and don't mind if others release their own versions of characters I've made. So it might be interesting to see the ripped movie Thor one day...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 03:50AM
I'm hoping to get this one uploaded today, too:
(http://s19.postimage.org/6haex3m5f/cap_movie_mua2012_2.jpg) (http://postimage.org/image/64j0qx3vj/full/)
photo hosting (http://postimage.org/)
Cap_movie version..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 15, 2012, 03:54AM
Quote from: thetommyboy2002 on September 15, 2012, 02:32AM
I subscribe to "the more, the merrier".

I do agree.

And the textures on that Cap look realistic! Screw it they are realistic lol :P
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 04:46AM
And the Big Three movie Trifecta should be uploaded later today, with the addition of Avengers Movie Iron Man:
(http://s19.postimage.org/e6bumkc0z/iron_man_movie_mua2012.jpg) (http://postimage.org/image/9x74ke8rj/full/)
picture hosting (http://postimage.org/)
(http://s19.postimage.org/oukniisbn/movie_mua2012_1.jpg) (http://postimage.org/)
photo upload (http://postimage.org/)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Aventureiromax on September 15, 2012, 05:26AM
Wow...good job  :thumbsup:
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 06:32AM
Avengers Movie skins of Thor, Captain America and Iron Man:
http://www.mediafire.com/?mdh3jzg3aah3nux
(http://s19.postimage.org/oukniisbn/movie_mua2012_1.jpg) (http://postimage.org/)
photo upload (http://postimage.org/)

To install, unzip (use winrar or 7zip) files to the "actors" directory, renaming them to whatever numbers you are replacing or adding.
I hope that you enjoy these as much as I am. It's a blast having them on the Helicarrier, and the ultron bots even look a little bit like the Chitauri (though perhaps we need a Chitauri mesh/skin to replace them and make the "I'm playing the movie!" feel complete...)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on September 15, 2012, 09:04AM
Both BLaw and midnightphoenix are right when they say what a Hercules fan I am!!!

Yesterday, when I was logging on, I looked over the "new replies to your posts" feature.  I saw an update to "tommyboy2002's Mesh/Skin release thread."  I thought it was someone commenting on your skins....

What a surprise when I saw that you had released new Hercules skins and a mod for him too!  Thanks so much, tommyboy.  I look forward to playing with him in my game once I get x_voice updated.  Glad you are back modding.

You may recall that I am also a fan of your Falcon mod.  Do you think you might update him at all?  The main thing I was thinking of is a "bigger" Xtreme where you see him fly around and hit every enemy in the room.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 15, 2012, 09:05AM
Dude Ironman looks SICK. Not as in having the flu, but you get the point. Downloading these right away.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 10:26AM
Quote from: fox456 on September 15, 2012, 09:04AM
Both BLaw and midnightphoenix are right when they say what a Hercules fan I am!!!

Yesterday, when I was logging on, I looked over the "new replies to your posts" feature.  I saw an update to "tommyboy2002's Mesh/Skin release thread."  I thought it was someone commenting on your skins....

What a surprise when I saw that you had released new Hercules skins and a mod for him too!  Thanks so much, tommyboy.  I look forward to playing with him in my game once I get x_voice updated.  Glad you are back modding.

You may recall that I am also a fan of your Falcon mod.  Do you think you might update him at all?  The main thing I was thinking of is a "bigger" Xtreme where you see him fly around and hit every enemy in the room.
Thanks for the kind words.
Glad to make another Hercules fan happy.
I might look at Falcon's mod again (who knows, I might update the skins, too), but I'm pretty useless at making powers, and it's been so long I'm basically having to learn from scratch. Between that and the laziness, I cannot promise an early Fix For Falcon.
Plus I only just got my modelling head back on, so chances are I'll just pump out a mess of skins for a bit...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on September 15, 2012, 10:45AM
Nice! I hope you don't get offended if I say they look a little like caricatures. But I love the attention to detail!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 15, 2012, 11:15AM
Quote from: Hyperman360 on September 15, 2012, 10:45AM
Nice! I hope you don't get offended if I say they look a little like caricatures. But I love the attention to detail!
No, I'm not offended at all.
Oddly, the ones with faces (Cap and Thor) are based on photos (what some refer to as "photoskinning"), as I wanted them to resemble both the actors and the comic characters they portrayed. Of course getting it just right is no easy matter, if you go too large or small with the photo, or the morphology of the model doesn't suit it, it can look a bit odd. Which is where we drift into charicature territory.
Anyway, ta for the compliments.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Quentin Hex on September 15, 2012, 09:39PM
Hey! I was excited to try out your Hercules mod, but I'm encountering an error where the game crashes immediately after opening it when I have Herc in my Herostat. Whenever I remove him it loads fine. Same herostat so it's not a problem with a corrupt engb as far as I know. Any ideas?

Oh and by the way I noticed you used 78 for his number. Hercules has his own number in the CCC: 50. In case you were planning updates in the future.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on September 16, 2012, 07:01PM
Quote from: thetommyboy2002 on September 15, 2012, 10:26AM
Thanks for the kind words.
Glad to make another Hercules fan happy.
I might look at Falcon's mod again (who knows, I might update the skins, too), but I'm pretty useless at making powers, and it's been so long I'm basically having to learn from scratch. Between that and the laziness, I cannot promise an early Fix For Falcon.
Plus I only just got my modelling head back on, so chances are I'll just pump out a mess of skins for a bit...

The main thing is that you are back modding!  If you ever update Falcon, that will just be icing on the cake.  :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 22, 2012, 03:20AM
Quote from: DeeDooo on September 15, 2012, 09:39PM
Hey! I was excited to try out your Hercules mod, but I'm encountering an error where the game crashes immediately after opening it when I have Herc in my Herostat. Whenever I remove him it loads fine. Same herostat so it's not a problem with a corrupt engb as far as I know. Any ideas?

Oh and by the way I noticed you used 78 for his number. Hercules has his own number in the CCC: 50. In case you were planning updates in the future.

RE: the crash, I'd start with the models. Replace mine with original game ones and see if it works (it's unlikely but you never know).
Thereafter, given that you might have any combination of mods installed that might not play nice with mine, it's hard to say.
I DO have the "official characters mod", so it's unlikely to clash with that.
I didn't include loading screens or a mannequin, so it wont be those.
On my system there is a weird bug where his name does not appear written out when you select him, so there is some sort of bug in there, I tend to be sloppy about making mods, and herc is just updated models on an old mod so I would not be surprised if I messed up something with him.
You might try removing one file at a time (ie remove the talent file, then the powerset, then the packages etc) till he no longer crashes the game. The mod obviously wont work like that, but it would help pinpoint the file causing the problem, possibly.
Apologies for any error on my part which might be causing the issue..

RE the numbers
Looking at the ccc Hercules appears to have been currently assigned 218. Meh.
I'm going to continue to use my own system of using the unused numbers, as in 7820, 7830, 7840 etc because it doesn't clash with anything, or replace npcs. Other than them not having mannequins due to whatever character has xx01-xx04 getting the mannequin by default, I see no reason not to continue as I have.


I'm assuming someone else will eventually make a Hercules mod, and they can have the "officially sanctioned number".

Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 22, 2012, 04:00AM
78 is used by colossus in the OC. Maybe thats the problem.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Quentin Hex on September 22, 2012, 08:30AM
Thanks for the help! I check and it turned out it was that I had an extra unused entry in my herostat that caused the game to not even load. Thanks for the mod ^-^ it's pretty fun!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 22, 2012, 08:35AM
Quote from: DeeDooo on September 22, 2012, 08:30AM
Thanks for the help! I check and it turned out it was that I had an extra unused entry in my herostat that caused the game to not even load. Thanks for the mod ^-^ it's pretty fun!
Glad you got it working, and that you like it.
My Herc's a pretty unimaginative rip-off of Colossus and Hulk. But then with brick/bruisers, there aren't a lot of fancy visual powers you can give them.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Quentin Hex on September 22, 2012, 08:39AM
One thing I was trying to do to make him unique back when I was working on mine was give him a boost that let him use the golden mace with all melee attacks for increased damage (and maybe not allow regular powers for the boost) similar to Moon Night's staff combat except with the right handed weapon anims. Couldn't get it to work out though >,<
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 22, 2012, 08:59AM
Quote from: DeeDooo on September 22, 2012, 08:39AM
One thing I was trying to do to make him unique back when I was working on mine was give him a boost that let him use the golden mace with all melee attacks for increased damage (and maybe not allow regular powers for the boost) similar to Moon Night's staff combat except with the right handed weapon anims. Couldn't get it to work out though >,<

I toyed with the idea of the mace as a skin segment  (like Thor's hammer), but was just too freaking lazy to do the coding and meshing, even though its' not that much or that difficult. Certainly altering the models to change it to a skin segment would not be a big deal.
Likewise, I could make a bolt-on mace only, probably...
He would likely benefit from somebody spending more than the ten minutes or so I spent on his powerset. Mine is playable, but not great. He could be done better, I think.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 24, 2012, 12:00PM
A quick taste of what I'm working on.
(http://i15.photobucket.com/albums/a384/tommyboy2002/redtornadomua_zpsff85c048.jpg)
He's almost ready to go. I have 3 new models/skins for him, JLA  (pictured), JSA, and modern, and I just need to do either an "animated" or "new 52" version (my temptation to do Ma Hunkle notwithstanding).
I'm still fiddling with the FX, and the models, so it may be a few days yet, but I'm finding him a lot of fun to play as, with his JLA friends.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on September 24, 2012, 03:11PM
I like him ! :D He looks great !
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on September 24, 2012, 03:35PM
-sniffle- Red Tornado? He's one of my favourites.

I remember your work in FF tommyboy, so if this is anything as good as that, we're in for a treat.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on September 24, 2012, 05:26PM
Quote from: pr1983 on September 24, 2012, 03:35PM
-sniffle- Red Tornado? He's one of my favourites.

I remember your work in FF tommyboy, so if this is anything as good as that, we're in for a treat.

Agreed! Your Freedom Force stuff was amazing, I know this will be just as amazing too :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on September 24, 2012, 08:52PM
Red Tornado is looking excellent!  Plus, I really like the names of the powers.  I saw you used "hurricane" and thought you might want to incorporate "typhoon" if you want another severe storm name.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Techon 7 on September 24, 2012, 10:13PM
Red Tornado sounds great. Can't wait!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 25, 2012, 03:49PM
Here's the Red Tornado models and skins:
(http://i15.photobucket.com/albums/a384/tommyboy2002/redtornadomua4_zps1e7fb4fb.jpg)

Left to right are JLA, JSA, Modern and Young Justice
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on September 25, 2012, 03:53PM
I like them all ! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on September 25, 2012, 03:53PM
Modern is my favourite, so I'll definitely be using that.

Like that you included the young justice era one, though.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 25, 2012, 03:55PM
Ta. And here's the models and skins from my forthcoming Flash mod:
(http://i15.photobucket.com/albums/a384/tommyboy2002/flash_mua4_zpsa90a895b.jpg)
L to R: Barry, Wally, Jay and Max
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on September 25, 2012, 04:25PM
Very nice. I like that you went for a Mark Waid/Geoff Johns era Wally, as opposed to his post-Barry return suit.

Good work on Jay's hat; can't have been easy.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on September 25, 2012, 04:44PM
These look amazing! And very similar to the DCUO one I have on my drive, seriously. Can't wait for that Flash mod too!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tien shinhan on September 26, 2012, 07:08AM
oh!man,flash skins look great.Can't wait for that Flash mod!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: LarsAlexandersson on September 26, 2012, 09:13AM
first flash mod, then red tornado mod. can't wait for some hypes
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 02, 2012, 09:10AM
Taking a bit of a break from the mission to export anims, so I'm updating my female meshes and skins.
Here's  the first one:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua_2012_zpsef7635d1.jpg)
Rhere should be more, and I'll even upload them somewhere at some point (I don't have access to my website at the moment so can't post stuff there for now).
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 02, 2012, 03:32PM
And the almost finished JSA version:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua2_2012_zps1dd74634.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 02, 2012, 03:38PM
Nice Wonder Woman ! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 03, 2012, 02:23PM
Very cool! I like the first Wonder Woman best, and I think my favorite is Wally West for the Flash mod.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 03, 2012, 03:40PM
Ta.
Have another preview of another Wonder Woman costume:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua3_2012_zpsea925d6d.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 04, 2012, 05:34AM
Aaand a "New52" version:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua4_2012_zps658a5a58.jpg)
Theres probably another 4 or more Wonder Woman costumes I could make (White Pants Suit, Hyppolita, Modern with leggings, Kingdom Come, and a few variations on the classic look), but these will do me for now.

I just have to re-export the first two, (to take advantage of some tweaking I did to the model and textures on the latter two), then I think I might try to get access to my website so I can upload Hercules, Flash, Red Tornado and Wonder Woman packs.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 04, 2012, 09:46AM
!Raeppa Annataz:
(http://i15.photobucket.com/albums/a384/tommyboy2002/zat1_mua_2012_zpsb784e57b.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 04, 2012, 11:17AM
Zatanna ! She looks fantastic !
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 04, 2012, 12:46PM
Thats a very nice Zatanna.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 04, 2012, 02:52PM
I agree!  Great job on Zatanna!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on October 04, 2012, 04:40PM
Awesome new skins!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 05, 2012, 09:04AM
Thanks.
Heres some preview pics of the JSA, kicking it old school:
(http://i15.photobucket.com/albums/a384/tommyboy2002/jsamua_zpsea679986.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/jsamua2_zps60f45e8e.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/docmidnitemua_zps683b561b.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 05, 2012, 09:24AM
I like it. Can't have DC without the JSA.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 05, 2012, 01:16PM
Quote from: thetommyboy2002 on October 05, 2012, 09:04AM
Heres some preview pics of the JSA, kicking it old school:
(http://i15.photobucket.com/albums/a384/tommyboy2002/docmidnitemua_zps683b561b.jpg)

Nice skins, but who is this?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 05, 2012, 03:08PM
Quote from: fox456 on October 05, 2012, 01:16PM
Nice skins, but who is this?
Doctor Midnite.
He's a blind doctor who has a special set of goggles that let him see in total darkness, so he uses "blackout bombs" to blind his enemies.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 05, 2012, 04:39PM
Cool - He's somewhat of a unique character!  I've never heard of him before.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 05, 2012, 04:59PM
Quote from: fox456 on October 05, 2012, 04:39PM
Cool - He's somewhat of a unique character!  I've never heard of him before.
Not surprising, he was published in the 1940's.
DC did a "legacy" Doc Midnite in the Geoff Johns JSA book who you might have seen, though.
Wiped out now.
No new Doc Midnite has shown up in the post new-52 "Earth 2" book yet.
What amazed me about the JSA when I first saw them as a kid was there were all these superheroes I'd never seen or heard of. And they weren't new ones, just made up. They were actually older than the Flash and Green Lantern, and much older than most Marvel characters.
This pic blew my mind:
(http://i15.photobucket.com/albums/a384/tommyboy2002/jsa_zpse0871ab1.jpg)
Expect to see a fair number of these guys and gals.
From a different game engine, but I'll port 'em all over:
(http://i15.photobucket.com/albums/a384/tommyboy2002/8c4e64a7.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 05, 2012, 05:19PM
I'm more of a Pieter fan myself, but good JSA is good JSA.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 05, 2012, 06:12PM
That first picture sure looks "nostaligic."  Interesting to note that there were only two women.  I wonder who the guys liked better, Wonder Woman or Black Canary?

The heroes in the second picture almost look like toy figurines!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: LarsAlexandersson on October 05, 2012, 10:22PM
Wow biscuits
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 06, 2012, 12:01AM
I've never seen Robin looking like that.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 06, 2012, 03:57AM
@pr1983, don't worry, he's getting done too.
@fox456, yes, back in those days "equality" and "diversity" were pretty non existent. And also yes, I did make 'em shiny, lol.
@Lars, mmm..biscuits...
@Hyperman, grown up Earth2 Robin assumed the mantle of Batman after Bruce retired. Originally Earth two was an earth where Superman and Batman began their careers in the 1940's and aged, so that by the time of the "Earth 2" heroes appearing in the 60's and 70's they were getting older, and many retired or died or were later replaced by "legacy" versions.
So the last incarnation of the JSA had "legacy" versions of Doc Midnite, Mr.Terrific, Red Tornado, Amazing Man, Star Man, Wildcat, Sandman, Hourman, Atom and probably a few more I've forgotten.
In some ways I find the JSA more interesting than the JLA. The JLA almost always comes back to the "big 7" characters, and despite a long history (though not in the new52!) remains almost unchanged. The JSA is a story of change, of how even heroes age and die or retire, and how new heroes can come in and replace them. Oddly, the JLA started out as such a "replacement" in a lot of ways, with Barry Allen Flash replacing Jay Garrick Flash, Hal GL replacing Allan GL etc.
Aaanyhoo, As you can see from the pic I posted above, I've already made most of the original JSA in another game engine, and will port them over to MUA, to fight alongside the JLA, Avengers, FF, X-men etc etc
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 06, 2012, 07:17AM
And to make sure the JSA doesn't get all the love and attention, here's Zatanna's satellite era "bughead" costume. I need to tweak the rigging on this one's cape, and the texture isn't brilliant, but given that probably only 3 people will ever play this costume it'll do for now.
(http://i15.photobucket.com/albums/a384/tommyboy2002/zat2_mua_2012_zps0f9f93b8.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 07, 2012, 12:03PM
If there's one question that's been asked more often than any other in the 6 years since MUA came out, it's "Is there a Bloodwynd mod?" or "where can I find a Bloodwynd mod?" or "How can I play as Bloodwynd?", or "is the Bloodwynd mod nearly done?"
Finally the thousands of people clamouring for Bloodwynd mods can be satisfied:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian1_mua_zpsfbcc9675.jpg)
Also those who wanted Golden age Mr. Terrific mods, and there's a lot of you out there, can finally stop e-mailing and pm-ing me about "where is golden-age Mr. Terrific?" etc.
Oh, and Martian Manhunter too.
I actually have a whole mod done for him, powers icons etc, I just need to remake two skins for him and finally the Bloodwynd age can begin!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 07, 2012, 12:10PM
They look nice ! And I see GREEN ARROW ! :DDD
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 07, 2012, 12:28PM
Quote from: Me on October 07, 2012, 12:10PM
They look nice ! And I see GREEN ARROW ! :DDD

Yeah, I've got a whole Green Arrow mod with 4 model/skins done (powerset is a blatant Hawkeye ripoff), but I want to remake the model/skins as they were not fantastic. His skins were Modern, Classic, Red Arrow and, ummm.. I forget. Maybe I only did 3, no, I just looked at it, the 4th is the "modern" costume but with a hood. Maybe I'll do a nice New 52 or a "smallville" one....
Heres the old ones, like I said, not that great..
(http://i15.photobucket.com/albums/a384/tommyboy2002/green_arrow_mua_old_zps34985263.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 07, 2012, 01:42PM
Yay for Green !

I really like the first and third costume ! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 07, 2012, 02:02PM
You have Martian Manhunter and Green Arrow mods? -sniffle-

It's so beautiful.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 07, 2012, 03:48PM
Third Martian Manhunter costume, "modern", showing of his true martian form a bit more:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian2_mua_zps04e27ec6.jpg)
If I can crank out the last one tomorrow I might even actually release him, though I do have some misgivings about the powers;
The problem is, he has such a vast powerset:
Flight, super-strong, super-fast, super-tough, heat vision, cold breath, super breath, telepathy (both offensive and communicative/sensory), invisibility, intangibility and shape-shifting.
I have powers that cover heat vision, cold breath, invisibility, intangibility, offensive telepathy and communicative telepathy. Then one brawling radial type smash for super-strength, and that's eight, with the extreme.
No super-speed, no super-tough, no shapeshifting.
I was toying with making one power just randomly call up one of four or five other powers, in order to give him more of a range of powers.
And I could delay release to add some segments for basic shape changing, or throw in a power like in the old Mandarin Mod to switch to other character's skins.
He's certainly not like playing any other single character as he is, but he is a bit like playing a whole bunch of not terribly developed characters.
And bizarrely I play him really badly, or have the powers badly set up. He goes down like a saucy metaphor if I'm playing on "hard" unless I'm careful, so he's a bit of a glass jaw type.
Aaanyway, enough blathering, I might be able to squeeze in an hour or two on the final skin..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 07, 2012, 04:25PM
Wow, tommyboy, you've been doing an incredible job with all these DC mods/models!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 07, 2012, 04:44PM
I wouldn't worry so much about speed, tbh; DC rarely shows him using it even though we know he has it.

As far as toughness goes, what kind of boosts does he have?

The shapeshifting is the tricky one, but like you said, the skin swapping could be decent. If only there were more "animal" type npcs in the game. Unless you want to make him turn in to Fing Fang Foom or Modok lol.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: ndp on October 07, 2012, 05:35PM
Skin switch sounds cool. There was Alien/bug like creatures in XMEN legends two. I think they are called the Cerci. I don't know if anyone ripped their models but I thought they would/did for the AntMAN mods. Look forward to Flash and the Manhunter. Great to have you back.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 07, 2012, 05:46PM
Bloodwynd and Martian Manhunter look fantastic!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 07, 2012, 07:05PM
Quick idea: could you maybe add a Speedy/Red Arrow skin for Green Arrow?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 08, 2012, 06:53AM
Here's the 4th Martian Manhunter skin, a New52 one:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian3_mua_zps83ff0667.jpg)
I don't much care for this costume (actually the only one I do like is his basic red-straps/blue cape/shorts/boots classic look), but I made it anyway.
I'll have a look at bodging in a random power thing, and/or a shapeshift or three, but I'm starting to lose interest in him, to be honest. Mod making isn't my strong suit, I tend to quickly cobble together stuff carelessly. Actually that's how I do the models and skins too, now I think on it....
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 08, 2012, 09:25AM
Right, I've added in the old Mandarin power that shapeshifts, and am happy that it's appropriate.
Thing is, I want non-humanoid things for him to shift into.
Can anyone think of any in the game, or should I just make some new models?
EDIT:
I've nicked a bunch of XML2 models for now, those look weird and sort of work (brood, clawbeast scarab, sauron.) I might still make something custom though...and if anyone can think of anything cool in either game, lemme know.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on October 08, 2012, 09:42AM
Fenris wolf. A troll. Galactic punisher ( though both are sorta humanoid)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 08, 2012, 10:52AM
Quote from: Marvintage on October 08, 2012, 09:42AM
Fenris wolf. A troll. Galactic punisher ( though both are sorta humanoid)
Hmm...I'll take a look at them. Ta.
Meanwhile, I put this together:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian4_mua_zpsc05a290f.jpg)
Now, obviously it's not possible to rig it to use a human skeleton and have it work in all animations, but it looks kind of OK, I think..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on October 08, 2012, 11:45AM
You could create like a Horn beetle ;o That would work with human anims.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 08, 2012, 12:06PM
lol nice @ the giant insect
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 08, 2012, 12:17PM
Make Galactus green and use him? (Harpua1982 is rigging the Galactus model as we speak-- or type.)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 08, 2012, 12:24PM
And look, he also turns into one of....these...things:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian5_mua_zpsb91db064.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on October 08, 2012, 12:33PM
That looks really cool. But are you using skinfilters? I mean, I just saw his uppertorso being the same as the.. new 52 one right?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 08, 2012, 12:38PM
Quote from: Marvintage on October 08, 2012, 12:33PM
That looks really cool. But are you using skinfilters? I mean, I just saw his uppertorso being the same as the.. new 52 one right?
Nah, not using skinfilters yet, and may not bother, either. I don't want to have to make 4 versions of every form that has any "human" bits in.
I'll likely do a generic "nude" texture for everything.
The texture in the screenshot was just because I'm proof-of-concepting, it wont be in the final release. I might even stick the proper wolfhead texture I've done in there instead....
like so:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian6_mua_zps06e3dec7.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 08, 2012, 01:05PM
That looks awesome. and is otherworldly enough that it suits jonn imo.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 09, 2012, 03:12AM
Aand another form for the Manhunter from Mars:
(http://i15.photobucket.com/albums/a384/tommyboy2002/martian7_mua_zps710ca343.jpg)
I'm trying to script it such that each randomly chosen form changes something, gives him a bonus or improves something. I'm not having much luck yet, but that's the plan.
I now have nearly enough shapeshift forms to pick from, so I just need to fix his icons and should be able to release the whole mod in a day or three...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on October 09, 2012, 03:15AM
You should look at mystique. Gevth used scripts for her.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 09, 2012, 03:32AM
Quote from: thetommyboy2002 on October 09, 2012, 03:12AM
I'm trying to script it such that each randomly chosen form changes something, gives him a bonus or improves something. I'm not having much luck yet, but that's the plan.
I now have nearly enough shapeshift forms to pick from, so I just need to fix his icons and should be able to release the whole mod in a day or three...

This has the makings of an extremely cool mod!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 09, 2012, 03:58AM
Quote from: Marvintage on October 09, 2012, 03:15AM
You should look at mystique. Gevth used scripts for her.
Thanks, I just looked, but he's not using anything that I'm not already doing.
What I'd like is the following to be able to activate when a form is picked:
1. more strength/damage done; possible how to; "setStrength("martian", 2.00)"?
2. more speed/faster anims; possible how to; "setAnimSpeed" or "setSpeed"?
3. Health regen activated or health returned to full: possible how to; "setHealth"?
4. take less damage for limited time : how to: "setInvulnerable("martian", "TRUE" )"
5. get more XP or more coins or something; how to:"awardXPToPlayable(100 )"

Any ideas would be welcome...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on October 09, 2012, 06:53AM
Skilfilters and affecters will help. Im sure of that
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 09, 2012, 08:54AM
Welp, I got a couple of my scripted "shapeshift" powers working.
1.Done:The temporary invulnerability (which is to represent the Martian's natural invulnerability to everything but fire) is activated on the giant ant form. This was already in the Mandarin script so I take no credit for it...
2.Done:I've also added a health boost when the wolf-head-snake-legs form is active. This gives a random health boost, but I've made the shapeshift power cost a fair bit of energy so don't expect to spam it back and forth building up your health. This one I actually wrote myself, so I'm going to brag about it endlessly...
3. Todo: Increase damage given by character; nothing I've tried yet works.. I want this for the big green spikefist form
4. Todo: Increase character's speed; nothing I've tried yet works...
5. Todo: Increase Energy level; pretty sure I can kludge this, it's not much of a bonus, I know. But take what ye can get..
6. Done: Fill extreme meter instantly; this is a nice bonus.
I think that these make a nice raft of "bonus" powers that make the shapeshift power worth using, and help differentiate him from all the mods I stole all his other powers from...

I've also given him weakness to fire as an innate talent. Seriously, stay out of flames. I may have overdone it, I'll have to see if I can put him against a flame weilding foe..
And from level 3 he gets an innate boost protecting against physical damage *cough*bothstolenfromMarvintage'ssupermanMod*cough*
If only I could get the stinking shapeshift/damage/speed going, I'd be happy.
But if I can't I can't. He has two nice little boosts in there with the health boost and xtremepip filler. That may well be enough.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 10, 2012, 05:07AM
Whilst I think about that,
Here, finally is my Flash Mod:
http://www.mediafire.com/?iqvxbvc14xid6h1
(http://i15.photobucket.com/albums/a384/tommyboy2002/flash_mua4_zpsa90a895b.jpg)
Includes 4 new meshes and skins; Barry (classic), Wally (90's), Jay (Original) and Max Mercury. Technically as four completely separate characters each should get his own Mod, they all have enough costumes, but for now, they get bundled up into this one.
I included all the older versions of my meshes and skins for him, partly because all the new ones are quite big, but just in case anyone preferred them.
He's pretty powerful just using the basic attacks, especially if you ramp up the costume passives. Therefore, many of his powers dont do massive amounts of damage, to try to make the game slightly challenging.
I tried to make him fun and different, using some powers speedsters haven't had before, so no "dash forwards" or "teleport", instead we have "speed bowling" and a "hammer toss", to break up the action with some light-hearted shenanigans.
I hope you like him, but if you don't, you don't. I'm sure somebody else will make a Flash Mod at some point....

ADMIN Note: This mod uses numbers which don't match up with that of Maegawa's Flash mod. Download these fixed files to have Tommyboy's variant use the same skin and animation numbers as Maegawa's- https://www.mediafire.com/file/s4wg71jyr7dklm1/Fixed_Tommyboy_Flash_skin_mod_files.7z/file
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 10, 2012, 08:06AM
Green Arrow gets his first update, the Classic 50's/60's look:
(http://i15.photobucket.com/albums/a384/tommyboy2002/greenarrow_mua1_zps0bb6d45b.jpg)
More to follow...
Classic "modern" look:
(http://i15.photobucket.com/albums/a384/tommyboy2002/greenarrow_mua2_zps8b2b2b8c.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 10, 2012, 03:34PM
Very nice.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 10, 2012, 04:02PM
Yay for Flash !

Quick question: Is the bow on Green Arrow part of the model or is it a Bolton? Cause I wanted to add an Artemis skin to him.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 10, 2012, 04:08PM
Quote from: Me on October 10, 2012, 04:02PM
Yay for Flash !

Quick question: Is the bow on Green Arrow part of the model or is it a Bolton? Cause I wanted to add an Artemis skin to him.
Part of the model.
There is a bolt on bow in the game, one of the asgard types has it, if I remember right. We used it for making Hawkeye before there were any Hawkeye models (ah...for the days of Wolverine re-skinned with a bolt-on bow...)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 10, 2012, 04:16PM
Thanks for Flash.  I think he will be fun to play!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 10, 2012, 06:07PM
Can't wait to try out Flash! Great work!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: ndp on October 10, 2012, 07:13PM
Thanks for all your hard work
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 11, 2012, 02:35AM
Thanks.
Roy Harper, AKA Red Arrow, gets his 2012 makeover:
(http://i15.photobucket.com/albums/a384/tommyboy2002/greenarrow_mua3_zps1edbf9fc.jpg)
(yeah, it's not much more than a re-colour of the modern GA texture minus hat, moustache, and goatee. But I'm a lazy, lazy man....)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 11, 2012, 03:07AM
And I can't find any reason to further delay releasing my Red Tornado mod:
http://www.mediafire.com/?03dvgn6w5xro2ar
(http://i15.photobucket.com/albums/a384/tommyboy2002/redtornado_mod_mua1_zpsd953d70e.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/redtornado_mod_mua2_zpsca057f32.jpg)

Four new models and skins (or is it five?), powersets, icons, huds etc etc. No loading screens or mannequins, coz that's how I roll...
Lots of wind based powers, you'll probably be sick and tired of seeing whirlwinds after playing with him for a bit.
Anyhoo, I hope you like him..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 11, 2012, 04:21AM
Yay reddy.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 11, 2012, 11:01AM
And one last skin for Green Arrow, his new 52 look:
(http://i15.photobucket.com/albums/a384/tommyboy2002/greenarrow_mua4_zps942439b7.jpg)

I've got to gather together all the bits, but should have a Green Arrow Mod for uploading by tomorrow night, I hope. It's only Hawkeye's powers put on to the new models and everything renumbered, so you could have both.
Here's a comparison of the old GA skins:
(http://i15.photobucket.com/albums/a384/tommyboy2002/green_arrow_mua_old_zps34985263.jpg)
and the new:
(http://i15.photobucket.com/albums/a384/tommyboy2002/greenarrow_mua5_zpsfaf40bf9.jpg)
I'll most likely include all the old skins too, because I'm generous...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 11, 2012, 01:35PM
This one is perhaps a bit redundant, as the Ultimate costume is practically the movie one anyway, but I'll get around to uploading this when I also convert my Black Widow movie skin.
Hawkeye Avengers Movie:
(http://i15.photobucket.com/albums/a384/tommyboy2002/hawkeye_av_movie_zps272d6f0f.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 11, 2012, 04:25PM
Yay Red Tornado ! I'm really excited for Green Arrow and Martian Manuhunter ! Will probably add a Miss Martian skin to him so I can complete my Young Justice team ! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 12, 2012, 06:40AM
Ladies and Gentlemen, Boys and Girls, I give you the Green Arrow Mod:
https://www.mediafire.com/?mhbkzhl21zkgojc
(http://i15.photobucket.com/albums/a384/tommyboy2002/greenarrow_mua5_zpsfaf40bf9.jpg)

4 brand new models and skins, plus some older alternatives.
Powersets, talents, fightstyles, huds and icons all included for no extra cost.
Sequences shortened. May contain peanuts. Offer not valid anywhere.
He's basically Hawkeye in some different costumes, but if anyone wants to take the time to give him a truly individual Mod, at least now they have plenty of models and skins...
I hope that you like him, anyway.

Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 12, 2012, 06:44AM
And at some point I'll package up my Zatanna Mod, though I may actually make some new icons and at least rename Doc Strange's powers first. Tho whet your appetites, heres the skins that I'll be including:
(http://i15.photobucket.com/albums/a384/tommyboy2002/zat4pack_mua_2012_zps48ba4b2f.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: LarsAlexandersson on October 12, 2012, 09:08AM
I thought it was Speedy. '--v-- well He's kinda look like Speedy (Red Arrow i mean)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 12, 2012, 09:12AM
Quote from: LarsAlexandersson on October 12, 2012, 09:08AM
I thought it was Speedy. '--v-- well He's kinda look like Speedy (Red Arrow i mean)
It IS Speedy.
Eventually Roy (Speedy) Harper grew up, and got invited to join the JLA. Taking the "family business, family name" approach, he became Red Arrow. He then got a costume closely modeled on Ollie's but in red.
So you are right.
Plus Speedy's original costume was just a Green Arrow costume, but in red, so apart from his time as Arsenal, he always looked like a red version of GA.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: LarsAlexandersson on October 12, 2012, 09:25AM
Quote from: thetommyboy2002 on October 12, 2012, 09:12AM
It IS Speedy.
Eventually Roy (Speedy) Harper grew up, and got invited to join the JLA. Taking the "family business, family name" approach, he became Red Arrow. He then got a costume closely modeled on Ollie's but in red.
So you are right.
Plus Speedy's original costume was just a Green Arrow costume, but in red, so apart from his time as Arsenal, he always looked like a red version of GA.

& he was in Titans East was he? Fighting Brotherblood of H.I.V.E. & the most ROFL: the Control Freak

[Control Freak's :laugh:]! O-O...?! X_X Akh dangy.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 12, 2012, 10:00AM
Yay Green Arrow ! And you're making Zatanna too !? I'm excited ! :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 12, 2012, 01:57PM
Thanks for the Green Arrow mod.  I'm glad you included the older skins too -- I liked the original "Modern" skin.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 12, 2012, 07:21PM
Well done! Green Arrow looks great!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on October 13, 2012, 03:15AM
Great work, thetommyboy2002!

I was doing an image search for Deathlok, for my Deathlok mod, and came across your Deathlok Freedom Force skin.

(http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/deathlok_tvlite.jpg)
AWESOME!!

Do you plan on converting to MUA anytime in the future?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 13, 2012, 03:19AM
Quote from: Harpua1982 on October 13, 2012, 03:15AM
Great work, thetommyboy2002!

I was doing an image search for Deathlok, for my Deathlok mod, and came across your Deathlok Freedom Force skin.

(http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/deathlok_tvlite.jpg)
AWESOME!!

Do you plan on converting to MUA anytime in the future?

It had crossed my mind to do so, but I've seen some pretty nice Deathlok skins made for MUA already, so it never seemed particularly urgent to do so.
I'll see if I can't port him over at some point in the next few weeks though, if you have a Mod in progress and would like the skin for it.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on October 13, 2012, 08:25AM
It would be a great classic skin since mine is just a pallette swap, essentially. Now I wish I added the knife to my model as well.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 16, 2012, 11:30AM
Here ya go:
(http://i15.photobucket.com/albums/a384/tommyboy2002/deathlok_mua_tom_zps9fdc9992.jpg)
I'll have a download link for you tomorrow.
Bit of a rush job, but it's ok.
The 2 knives and gun are all segments, called:
segment_gundeathlok
segment_knife_hand
segment_knife_boot
so you should be able to set your mod up to use them.
If you so desire, you can make some other skins to go on the model. PM me if you do, and I'll send you a wiremap and copy of my skin so you can get to grips with it.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on October 16, 2012, 01:42PM
wow, great job!  Was starting to think nobody knew who he was.  Your model actually looks closer to the actual character than mine.  I wasn't able to find a gun animation, w/ the skeletons that I'm using (or any, for that matter), where this pistol is used w/ the right hand.  But since these are hideable skin-segments, I don't see it as a problem.

Again, great work thetommyboy!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 17, 2012, 03:25AM
Man, that's a cool skin -- lots of details too!  His face is awesome and even the flag on his chest is a great touch.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 18, 2012, 06:38AM
Out of the Blue, here's a new Wonder woman Mod:
http://www.mediafire.com/?fd1m5h8epabp9cg
I know that there's already a perfectly good one, but I already made this, several years ago, so I'm releasing it.
If you don't like my Mod, feel free to pop my models and skins into the other Mod if you wish.
My Mod features four brand new custom made models and skins:
(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua_2012_zpsef7635d1.jpg)(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua2_2012_zps1dd74634.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua3_2012_zpsea925d6d.jpg)(http://i15.photobucket.com/albums/a384/tommyboy2002/ww_mua4_2012_zps658a5a58.jpg)

A new Powerset, icons huds etc etc.
(http://i15.photobucket.com/albums/a384/tommyboy2002/wonderwomanmod_zps125d0c28.jpg)

Anyway, I hope that you like her.

ADMIN Note: This mod uses numbers which don't match up with that of either Aventureiromax or Scabbia's mods of Wonder Woman. Download these fixed files to have Tommyboy's variant use the same skin & animation numbers as A-Max & Scabbia's- https://www.mediafire.com/file/n2zjoa9slmt16dc/Fixed_Tommyboy_Wonder_Woman_mod_files.7z/file
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: fox456 on October 18, 2012, 02:01PM
You've given Wonder Woman some terrific skins!  I especially like the second and third skins.  The "glitter" on the top of her uniform (second skin) is intricate and unique.  And the top, jacket and boots (third skin) are super.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tony Stark on October 18, 2012, 02:30PM
Nicely done!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on October 18, 2012, 02:30PM
Wonder Woman looks awesome and I agree with Fox I love the glitter effect she has on the 2nd skin!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 19, 2012, 04:23AM
Here's the Deathlok model and skin I promised. Sorry about the delay..
http://www.mediafire.com/?4cjjdh8yred6i9h
(http://i15.photobucket.com/albums/a384/tommyboy2002/deathlok_mua_tom2_zps6f6a0768.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 19, 2012, 04:26AM
And here's a preview pic of my Huntress model and skin.
(http://i15.photobucket.com/albums/a384/tommyboy2002/huntress1_mua_tom_zps2eab78f2.jpg)
More will follow, probably attached to a half-arsed Huntress Mod.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 19, 2012, 08:42AM
And a preview of my reworked Aquaman Mod:
(http://i15.photobucket.com/albums/a384/tommyboy2002/aquaman_mod1_zps97257177.jpg)
And yes, he is going to have a lot of powers borrowed from Thor, but I will bother to make new icons, and some new powers too...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 19, 2012, 11:03AM
nice huntress and aquaman  !

question; will the huntress mod include her crossbow ?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 19, 2012, 11:07AM
Quote from: Me on October 19, 2012, 11:03AM
nice huntress and aquaman  !

question; will the huntress mod include her crossbow ?
Ta.
and Yep.
Huntress gets her crossbow, Aquaman gets his Trident of Neptune.
Still a lot of work to do on both (both need 3 new skins each, and a rework of their powersets), but they will get done.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 19, 2012, 11:15AM
Yay !
If you need to know some of her costumes that she wears ;
(http://i581.photobucket.com/albums/ss257/drpeper222/7B097BCB-D598-49AD-91A6-8338877D33A8-390-0000004C1E7D3416.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on October 20, 2012, 04:59AM
QuoteHere's the Deathlok model and skin I promised. Sorry about the delay..

No problem, I was working on the preview video anyway (uploading as we speak).

Thank you so much, thetommyboy!

BTW, Aquaman looks amazing! Nice touch w/ the Trident.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 20, 2012, 08:16AM
@Me, thanks, I am already using that as one of my references, it's a handy pic.
@Harpua1982, you are welcome, I look forward to seeing the mod. I can't say Deathlok is a favourite of mine, but I do have a nostalgic soft spot for the original Rich Buckler version from back before most of the people here were born. Therefore, getting to play him in a game will be something I would very much like.

Meanwhile, Aquaman New 52 styleee:
(http://i15.photobucket.com/albums/a384/tommyboy2002/aquaman_mod2_zpsced87b24.jpg)
Not vastly different from the classic look I already previewed, but the careful observer will spot a number of differences.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on October 20, 2012, 09:03AM
I frekkin love the trident. Makes him look so badass lol.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Tien shinhan on October 20, 2012, 10:15AM
woooow!awesome :bowdown1:
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on October 20, 2012, 10:32AM
Quote
The 2 knives and gun are all segments, called:
segment_gundeathlok
segment_knife_hand
segment_knife_boot
so you should be able to set your mod up to use them.
If you so desire, you can make some other skins to go on the model. PM me if you do, and I'll send you a wiremap and copy of my skin so you can get to grips with it.

Would it be possible to delete one or both knives from the model (preferably, the one in his hand)?  It seems I can only hide one of those extra segments in herostat.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 20, 2012, 10:47AM
Quote from: Harpua1982 on October 20, 2012, 10:32AM
Would it be possible to delete one or both knives from the model (preferably, the one in his hand)?  It seems I can only hide one of those extra segments in herostat.
Try this, I hid the hand-knife:
http://www.mediafire.com/?arxvvb1ih8cp97e
I will say though, I had some weird issues with Aquaman's trident(s) not working right, which I eventually cured by simply re-compiling the powerstyle file, even though I'm sure I had not actually changed anything in it.
Meh, you now have the choice of models, one with hand-knife, one without.
Let me know if there are any other issues with it.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 21, 2012, 08:25AM
Ho hum, another day, another preview. Aquaman of the 90's complete with harpoon hand (batteries not included):
(http://i15.photobucket.com/albums/a384/tommyboy2002/aquaman_mod3_zpse10af1a2.jpg)
This one is a bit of a pain as I had to basically make a whole new no-left-hand model, and the rigging is a pain. But eventually I'll finish it..
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Midnightphoenix on October 21, 2012, 12:31PM
Awesome, awesome Aquaman work he looks fantastic!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: pr1983 on October 22, 2012, 06:00AM
That is one epic beard.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 23, 2012, 12:04PM
Quote from: pr1983 on October 22, 2012, 06:00AM
That is one epic beard.
Yes. Yes it is.

Whilst I go through the pain of trying to make powers work for, well, everyone, but particularly Aquaman and Black Canary, I amuse myself by making new Huntress models and skins. So here's yet another preview:
(http://i15.photobucket.com/albums/a384/tommyboy2002/huntress2_mua_tom_zps21bf26cf.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 25, 2012, 06:41AM
Aaand Huntress skin number 3 previewed:
(http://i15.photobucket.com/albums/a384/tommyboy2002/huntress3_mua_tom_zpse2613a67.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 25, 2012, 07:31AM
Yay New 52 Huntress !
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 25, 2012, 09:32AM
Quote from: Me on October 25, 2012, 07:31AM
Yay New 52 Huntress !
Not quite, but she's up next...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Me on October 25, 2012, 11:02AM
Oh whoops it just looks like her costume she wears in 52 >.>
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 25, 2012, 03:58PM
Quote from: Me on October 25, 2012, 11:02AM
Oh whoops it just looks like her costume she wears in 52 >.>
You're right, it does look similar to the New 52 look. I only saw it myself after you posted, but I guess she is one of those like Aquaman whose New52 look is pretty close to their old look.
Plus, the costume I previewed is actually a bit of a mash up of about 3 different costumes she wore in Birds of Prey.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 27, 2012, 04:30AM
Huntress NEW 52:
(http://i15.photobucket.com/albums/a384/tommyboy2002/huntress4_mua_tom_zps629b7a25.jpg)

Now I've got to go back to the tedious business of getting the stupid mods and effects to work....
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: detourne_me on October 31, 2012, 12:51PM
Tommyboy!
It's really good to see you're still meshing for MUA,   your latest work is looking fantastic!
I don't think there's any chance you're coming back to FF now right?
Also in the previews you talk about "another engine" is that project with Alex still in the works?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on October 31, 2012, 02:07PM
Quote from: detourne_me on October 31, 2012, 12:51PM
Tommyboy!
It's really good to see you're still meshing for MUA,   your latest work is looking fantastic!
I don't think there's any chance you're coming back to FF now right?
Also in the previews you talk about "another engine" is that project with Alex still in the works?
Hi detourne_me.
Thanks for the kind words. Nice to "see" you.
It's not impossible that I might convert some of my recent skins and models to FF.
In fact I was experimenting with exporting for FF from Max2012 with the newer NifSkope max exporters only a few months back, to try and un-tie the old games from a dependance on Max 4 and 5.
And I was pleased to find that I could export models which worked with existing FF keyframes, though I never got around to following that up.
What is very unlikely is my posting anything at FR again.
And the passwords got changed on "my" website (kindly paid for by Catwhowalksbyhimself, lo, these many years), so I couldn't post stuff there even if I wanted to.

But yes, in fits and starts, Alex's Game continues it's progress. Though I just took 4 months off from working on it, and by coinkydink only started back on it 2 days ago, (so lately there's been a lot more "fit" than "start").
And doing that will put a big dent in my MUA output, sad to say.
I'll try to at least release all of the newer MUA models and skins I've made, but I doubt I'll be pumping out too many full Mods any time soon.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Daniel17 on November 26, 2012, 05:12PM
Hey, I just wanted to make a little request, if maybe you could upload the tigra mod seperately from the avengers mods, thanks a lot :)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on November 27, 2012, 04:36AM
Quote from: Daniel17 on November 26, 2012, 05:12PM
Hey, I just wanted to make a little request, if maybe you could upload the tigra mod seperately from the avengers mods, thanks a lot :)

Hi, sorry, it's not likely that I'm going to get around to doing this.
It's not impossible that I might want to re-make all the models and skins, and if I ever did that I might release them with the files to be a stand-alone mod. But I don't have the time or inclination to make stuff at the moment, and even if I did theres plenty of other stuff ahead of her in the queue.

However, I have no objections to you or someone else extracting the necessary files to make a tigra mod.
I know it can be daunting, but everything is already in the mod, it just needs to be copied into its own folders.
Create a directory called "tigra mod".
You need 7 sub-directories in that folder; actors, data, effects, hud, models, packages and textures.
Find the tigra related files in those directories in the avengers mod and copy them into their respective directories.
It's probably easiest to start in "actors",  tigra is 03_tigra, 0311, 0312, 0313, 0314 and so on. Now you have her numbers, so can identify which are her files in the other folders. Copy across anything with the word "tigra" or those numbers from any of the directories named above.
Then you just need the info on her from the herostat, which I'll post here:


   stats {
   ailevel = 1 ;
   autospend = bruiser ;
   body = 7 ;
   canbeallythrown = true ;
   characteranims = 03_tigra ;
   charactername = Tigra ;
   gen_charge_color = 0.8 0.2 0.2 1 ;
   level = 1 ;
   level_every_skill_reward = 99 ;
   menulocation = 7 ;
   mind = 4 ;
   name = Tigra ;
   playable = true ;
   powerstyle = ps_tigra ;
   scale_factor = 1 ;
   scriptlevel = 3 ;
   skin = 0311 ;
   skin_01_name = Tigra ;
   skin_02 = 12 ;
   skin_02_name = The Cat ;
   skin_03 = 13 ;
   skin_03_name = Hellcat ;
   skin_04 = 14 ;
   skin_04_name = Hellcat blue ;
   sounddir = storm_m ;
   strength = 10 ;
   team = hero ;
   textureicon = 2 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = wolv_p1 ;
      }

      talent {
      level = 1 ;
      name = wolv_frenzy ;
      }

      talent {
      level = 1 ;
      name = wolv_rage ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = healing_factor ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      build = e3 ;
      level = 1 ;
      name = wolv_lunge ;
      }

      talent {
      build = e3 ;
      level = 1 ;
      name = wolv_p7 ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

   }


And that's pretty much it.
I hope that helps.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on November 27, 2012, 05:24AM
I've done this for personal use in my "Avengers Ultimate Alliance", just haven't released it.  I just need to change some stuff in the ps and packages to get the icons to show up in the menu.  I'd be willing to release it (w/ credit given to thetommyboy2002) later this week since tommyboy's cool w/ it.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: detourne_me on November 30, 2012, 12:35AM
Hey tommyboy.
That's pretty interesting news about the new exporters,  In fact there's a recent trend at FR now of ripping meshes from games and free online 3d models and then rigging them through blender, then nifskope for FF.  Even some meshes from DCU Online have been ripped and converted.

Actually catwho just messaged me, and he said that he could give you new passwords for your site if you wanted.  That way you could host your MUA stuff. It's also really good to hear that your project with Alex isn't dead.  It really looks promising, and I'm sure it would be highly moddable too.
I was just thinking about a MOBA style mod,  having two bases with infinite spawning minions going between them.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Daniel17 on December 01, 2012, 08:03PM
Thanks a lot for Tigra, ill be testing it :)
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: Agent Bachello on June 19, 2013, 12:02PM
Quote from: thetommyboy2002 on October 30, 2007, 01:27PM
See below for Antman news.
And I think I uploaded the wrong Angel Mannequin before, but thought I had fixed that. If not i'll upload my working one next time I upload stuff.

Meanwhile, some previews:
Iron Men!
(http://i15.photobucket.com/albums/a384/tommyboy2002/mua_iron_men.jpg)

And Ant Man, and two Falcons:
(http://i15.photobucket.com/albums/a384/tommyboy2002/mua_falcon_antman.jpg)

If anyone knows of an animation set that would suit the Falcon (ie flies with outstretched arms), let me know)

Tommy, whats about the Ant-man skin ?? Did you realise it on your website?? Please, realise this skin if you finished!
Title: Re: tommyboy2002's Mesh/Skin release thread:Wonderman, Quicksilver, Giantman
Post by: thetommyboy2002 on June 19, 2013, 01:24PM
Quote from: Nigativ on June 19, 2013, 12:02PM
Tommy, whats about the Ant-man skin ?? Did you realise it on your website?? Please, realise this skin if you finished!

It doesn't seem to be on the website.
But I thought I'd released it.
Anyway, here it is with all my other Ant-man models/skins, plus Yellowjacket:
http://www.mediafire.com/download/zfa2g0isg2akybu/ant_man_mua_models.rar
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Agent Bachello on June 21, 2013, 04:27AM
Your skins are hilarious and awesome!!! Thanks a lot!!!!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: dsl on July 15, 2014, 03:47PM
Hey tommy thx alot for your work!!!
Its amazing.
Did you release martian manhunter?
Cuse its amazing :D
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: nekrodead on November 15, 2014, 12:45PM
Tommy , what about this model ???(http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/wasp_pym_tf.jpg)
will you make it?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Bruce Bixby on December 29, 2017, 12:47AM
Quote from: thetommyboy2002 on September 15, 2012, 06:32AM
Avengers Movie skins of Thor, Captain America and Iron Man:
http://www.mediafire.com/?mdh3jzg3aah3nux
(http://s19.postimage.org/oukniisbn/movie_mua2012_1.jpg) (http://postimage.org/)
photo upload (http://postimage.org/)

To install, unzip (use winrar or 7zip) files to the "actors" directory, renaming them to whatever numbers you are replacing or adding.
I hope that you enjoy these as much as I am. It's a blast having them on the Helicarrier, and the ultron bots even look a little bit like the Chitauri (though perhaps we need a Chitauri mesh/skin to replace them and make the "I'm playing the movie!" feel complete...)

I found a Chitauri model

Link: http://www.mediafire.com/file/dyyral212n9mv9b/Chitauri.rar

(https://img00.deviantart.net/6a10/i/2016/062/9/b/chitauri__marvelff__3dmodels_by_pitermaksimoff-d9tthq4.jpg)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on May 10, 2018, 04:37AM
Hah! I managed to export my first working MUA model in years this morning.
I mean, the rigging is still substandard, but the geometry and textures are...no, wait, those are substandard too.
But that is kind of my trademark.
It will be a while, if ever, till I release anything new, I lost ALL my recent MUA stuff in a hard drive crash in 2012 or so (and yes, I did have it all backed up on an external drive, which my pisshead "friend" destroyed a week before my main drive failed).
But I do have some slightly better textures I created while trying to develop my own game in Panda, so I may see if I can update some of my older meshes with those.
But mostly, with all the stuff ripped from MUA, DCUO, etc, I feel like my original models and textures are redundant, next to the stuff the pros have made. Even I prefer to use MUA models rather than my own.
Maybe I can create a new team_back or something.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: andersonbrazil on May 10, 2018, 06:57AM
Hello thetommyboy2002, it's good to see your post after all this time! Your skins have contributed a lot to my MUA experience. I thank you so much for that! I must say that your work impresses me because it is indeed complete. If I'm not mistaken, you make the models, right?
This is a higher level than simply exporting the model.
Have you ever tried to create furs for Angel?
I've never been able to animate his wings successfully.
It is indeed one of my great challenges.
Well, welcome again! Our forum is what it is, because of your contributions. Thanks!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on May 10, 2018, 12:04PM
Quote from: andersonbrazil on May 10, 2018, 06:57AM
Hello thetommyboy2002, it's good to see your post after all this time! Your skins have contributed a lot to my MUA experience. I thank you so much for that! I must say that your work impresses me because it is indeed complete. If I'm not mistaken, you make the models, right?
This is a higher level than simply exporting the model.
Have you ever tried to create furs for Angel?
I've never been able to animate his wings successfully.
It is indeed one of my great challenges.
Well, welcome again! Our forum is what it is, because of your contributions. Thanks!

Thanks for the kind words.
The problem with Angel is animation is not something we can easily do.
We can only have a model with static un-moving wings, because none of the MUA character animations sets have moving wings.
And we cannot really export our own animation sets, still.
I thought that there was an old Xmen-Legends model and animation set where the wings moved, but I could be mistaken.
I vaguely recall making Angel...

Here it is:
Quote from: thetommyboy2002 on August 29, 2007, 02:02PM
Right,
here we have Angel_4-pack:
(http://i15.photobucket.com/albums/a384/tommyboy2002/angel_4pack.jpg)



Now, Angels wings were basically impossible to rig. Without seeing where the wing bones are in the original, and how big they are, and what they attach to, I cant get mine to behave like those of the original mesh.
So after much trial and error, and teeth grinding, I settled for the definitely Not Perfect versions here.
Makes no odds if you are only using it as a mannequin, but in game they dont look as good as they might.

The meshes can be found here:
http://tommyboymeshes.freedomforceforever.com/MUA%20Stuff.html

There is a small possibility that a pair of wings could be made as a bolt-on, a separate model from the character, to be attached via a herostat entry.
If these were animated to flap that might work, but they would flap ALL THE TIME, which would look terrible when not flying.
So if there were a second set of wings, folded up for walking/running/combat, those could be swapped in via a script if we can detect if a character is flying or not.
It's a bit of a crude way to do things, but I could perhaps put it on my list of things to try, though I cannot promise it will happen soon.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on May 10, 2018, 02:34PM
Another Idea I just had:
Has anyone ever "ripped" the XML Angel model(s) from inside either XML or MUA?
Because in theory, that might also rip the Bones as well as the model, at least enough for me to set up the bones on my models such that they would look better using the Angel animations from XML2
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Jaybird on May 10, 2018, 04:48PM
I know next to nothing about this, but why can't you use death-birds animations for angel? Don't her wings flap.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on May 10, 2018, 05:43PM
Why can't you just use Angel's XML2 animations?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on May 11, 2018, 12:53AM
Quote from: BaconWizard17 on May 10, 2018, 05:43PM
Why can't you just use Angel's XML2 animations?

As I mention in the post I quoted from myself 11  years ago, we can use those, but the problem is not knowing the length and initial orientation of the wing bones in that model.
With humanoid models it's pretty easy, theres a "t-pose" that you start in, and we know where arms, legs, hand and feet etc bones go, so we can rig models to follow the bones easily.
But with wings its much harder to work out how long the bones are, and what direction they point in during that initial t-pose (up? down? following the arms? folded? how much folded? parallel to the arms from above, or pointing backwards, and if so by what degree?).
Bear in mind there is 180 degrees of rotation on 2 axes in where the wing might be pointing, then at each joint in the wing the same again. That is an impossibly high combination to guess and be even close.
If my model is not rigged with the bones in quite closely the same position as that xml model, it wont work well.

With the 3 bones (and I think there are 3 from looking at angel in a hex editor, but I'm not 101% cerrtain of that number), is one a short bone to just connect wing to back, or does it go from back to wing "elbow"? How long are the other 2?

Think about how an arm could be thought of as 3 bones (upper, lower, hand). Now imagine you don't know how long each of those is, and how badly your model will look moving if you get it wrong when using animations based on different length bones.

It's easy for people to assume we can "just" do lots of things, but actually doing them is a lot harder.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on May 11, 2018, 03:11AM
OK, I tried ripping the xml model using 3dripper and it doesn't rip bones (or bips), only geometry.

Looking at angel in a hex editor there are what look like 4 wing bones on each side (Wing_L_1, Wing_L_2, etc.).
So for the first bone there are about 180 degrees by 180 degrees possible angles it can stick out from the back, = 32,400 possibilities, multiplied by the next bone gives 1,049,760,000 possible combinations of angles, multiplied by the next bone gives 34,012,224,000,000 possible angles, and throw in the last bone and you get 1.1019960576e+18 possible angles for the bones in one wing.
Now throw in some likely possible lengths for each bone and calculate for me the odds of me being able to guess how the fecking wings are rigged.

And to the person who suggested Deathbird, their wings are attached to their arms, and Angel's are not, so that's of no use whatsoever.

And looking at my own old Angel models in 3dsmax shows I had to rotate the wings through 90degrees to get them to work right in game for some reason.

All in all, this one is a real back-burner for me.
I might try the bolt-on wings idea at some point, but I will not be spending any time trying out 16billion combinations of wing-bone angles any time soon.
Sorry.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on May 14, 2018, 09:44PM
Today's moaning: I found an IGB of Swordsman I'd made in 2013 just before I lost 90% of my max models.
It was better than the old one, but I hadn't done the red/blue flip on it, so I can't use it in-game, and the max file I exported it from is No More.
So I used the finalizer to extract the texture, flipped the red/blue and then find the fecking game wont read it.
I suppose I could use the texture finder thing and skinnerui but it's all so fecking tedious....more and more I remember why I gave up on this game, it's just a maze of dead ends.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 07, 2018, 01:18PM
So here's a thing:
http://www.mediafire.com/file/2e921pe82yfo3iy/darkhawk.zip/file
(http://i15.photobucket.com/albums/a384/tommyboy2002/darkhawk_zpsat590e7m.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/darkhawk_zpsat590e7m.jpg.html)

A new model of the classic Darkhawk.
I may do some other versions of him.
If you like it use it. If not, dont.

Oh, it can also be use as a mannequin, if you like that sort of thing...
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 07, 2018, 05:20PM
Back in business I see. Very cool!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Outsider on September 07, 2018, 11:30PM
Well done, TB. I have updated Darkhawk as a result. However, is there a way for the wings to expand (i.e. skinsegment, bolton) so that the first move doesn't look like he's just bowing? I also mentioned the double claw thing. Other than that, great work. If you do wish to offer more Darkhawk skins, be my guest.

Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 08, 2018, 01:26AM
Quote from: Outsider on September 07, 2018, 11:30PM
Well done, TB. I have updated Darkhawk as a result. However, is there a way for the wings to expand (i.e. skinsegment, bolton) so that the first move doesn't look like he's just bowing? I also mentioned the double claw thing. Other than that, great work. If you do wish to offer more Darkhawk skins, be my guest.

I'll look into it. I am not massively familiar with the character (I read the original comics bit that was decades ago), so expanding wings was not something I expected him to have or need. I didn't recall it from the original run, but it may well be there, it was a Loooong time ago.
I am doing a version with longer wings (about half an arm length beyond his hands), maybe I can put those into the classic version as a bolt-on, or just release them as a stand-alone bolt-bolt on.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 08, 2018, 02:34AM
TRy this out:
(http://i15.photobucket.com/albums/a384/tommyboy2002/darkhawk%20longerwing_zpscopjwmx3.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/darkhawk%20longerwing_zpscopjwmx3.jpg.html)

http://www.mediafire.com/file/mhywc36r974sir1/darkhawk_longwing.zip/file

I'm also using the animation set I used in my Falcon mod, as it flies arms outstretched.
I prefer that, but it may mess up your carefully selected powers.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 08, 2018, 09:06AM
And here's 4 slightly different versions of Darkhawk:
(http://i15.photobucket.com/albums/a384/tommyboy2002/darkhawk%20x4_zpsqzranjrj.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/darkhawk%20x4_zpsqzranjrj.jpg.html)

http://www.mediafire.com/file/jfexmeq2ljpj0af/darkhawk_4pack.zip/file

If you have any requests or suggestions as to how to model or texture him, feel free to let me know.
(remember, pictures are worth a hundred words...)
I mean, I probably wont do it, but feedback is generally helpful.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Outsider on September 08, 2018, 10:11AM
Quote from: thetommyboy2002 on September 08, 2018, 02:34AM
I'm also using the animation set I used in my Falcon mod, as it flies arms outstretched.
I prefer that, but it may mess up your carefully selected powers.

That extended wing one you made should do the trick. I can now replace the Archangel-skinned one I had made as his primary costume.
As for the moves, thankfully he's not using a 3rd animation set, so I could add Falcon's flight animation to the mod without ruining his powers. I'll have to change his first power a bit (to avoid the bowing lol), but that's no problem. I'll add the others you made as alternate versions.

EDIT: Actually, I do have one suggestion if you're willing to -- if you can make the white parts more metallic-looking. Here are pics of what I mean:
(https://i.pinimg.com/236x/d2/c6/17/d2c617bf41e8b6e8588767395e0e8880--dc-comic-comic-art.jpg)(http://photos1.blogger.com/blogger/211/475/1600/Darkhawk.0.jpg)(https://www.writeups.org/wp-content/uploads/Darkhawk-Marvel-Comics-early-h.jpg)


Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 08, 2018, 11:01AM
Quote from: Outsider on September 08, 2018, 10:11AM
That extended wing one you made should do the trick. I can now replace the Archangel-skinned one I had made as his primary costume.
As for the moves, thankfully he's not using a 3rd animation set, so I could add Falcon's flight animation to the mod without ruining his powers. I'll have to change his first power a bit (to avoid the bowing lol), but that's no problem. I'll add the others you made as alternate versions.

EDIT: Actually, I do have one suggestion if you're willing to -- if you can make the white parts more metallic-looking. Here are pics of what I mean:


I know what you mean on the white bits.
I have actually enabled environment reflections on all of them, but because it's white and the refl textures are quite light, they aren't really showing well.
I'll try to remake the refl maps darker, and see if that helps.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 08, 2018, 11:23AM
Here, try these, they look better to me:
http://www.mediafire.com/file/n61h3dtd1530288/darkhawk_4pack_v2.zip/file

It might still need tweaking, as changing the env refl maps made the body armour more visibly shiny, maybe a bit too much?

Enh. I'll probably do at least one more version of each. I've given more env. refl. on the square shoulders, and forgot to add env. refl. on the larger wings.
I also need to adjust the belt and waist to match better, and sort of want to vary the body texture on the 4th one. I've seen some pics with either purplish neon piping on the body, or silvery stuff up from the belt around the ribs, which I think might add a bit of variety.
I might even do both, if I can get a decent reference of them, and be arsed to.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Outsider on September 08, 2018, 04:03PM
Quote from: thetommyboy2002 on September 08, 2018, 11:23AM
Here, try these, they look better to me:
http://www.mediafire.com/file/n61h3dtd1530288/darkhawk_4pack_v2.zip/file

It might still need tweaking, as changing the env refl maps made the body armour more visibly shiny, maybe a bit too much?

Enh. I'll probably do at least one more version of each. I've given more env. refl. on the square shoulders, and forgot to add env. refl. on the larger wings.
I also need to adjust the belt and waist to match better, and sort of want to vary the body texture on the 4th one. I've seen some pics with either purplish neon piping on the body, or silvery stuff up from the belt around the ribs, which I think might add a bit of variety.
I might even do both, if I can get a decent reference of them, and be arsed to.

They look better -- so much so that I've updated him again, changed the flying animation, and replaced the Archangel-skinned one.

The classic one looks good, but if you want to make it better, then by all means.
And if you want to add some variety, you could attempt to replicate a couple of his other skins, which look kinda like the classic one anyway, such as...

Enhanced: Looks like a black version of the classic armor, but with a purple gem and bladed gauntlets. I don't see wings there, but the purple wings can be kept.
(https://www.writeups.org/wp-content/uploads/Darkhawk-Marvel-Comics-alternate-body-h.jpg)

War of Kings: Also looks like the classic armor, but blue with silver wings and a red gem.
(https://static.comicvine.com/uploads/original/7/70507/1288856-darkhawk_ascension_1.jpg)(http://www.toyark.com/attachments/9108d1318565690-wokascdh.jpg)

Of course, I'm not going to pretend to know how hard it is to make your own skins from scratch, or to modify what you have already, so if you won't attempt these two, it's fine.

Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 09, 2018, 04:08AM
Right. Here's 10 different Darkhawks, ranging from some variations on the classic through to something a bit like something in War Of Kings.
You got big wings, small wings, all sorts of shoulderpads. You got one set of claws, 2 sets of claws, and a couple of armband things.
I haven't yet added normal maps and env. refl., that'll take most of the afternoon.
This is what they look like in the alchemy viewer without all the bells and whistle:
see pic in post below.

Once I've done them all, I'll upload the whole 10-pack.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 09, 2018, 05:02AM
Isn't it typical. You wait 12 years for a custom Darkhawk model and then 10 turn up at once.
http://www.mediafire.com/file/dnazk8dd1rui8w3/darkhawk_10_pack.zip/file

They look a bit like the pics below, but with shiny.

(http://i15.photobucket.com/albums/a384/tommyboy2002/Image19_zpspnlhotve.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/Image19_zpspnlhotve.jpg.html)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Outsider on September 09, 2018, 12:18PM
Quote from: thetommyboy2002 on September 09, 2018, 05:02AM
Isn't it typical. You wait 12 years for a custom Darkhawk model and then 10 turn up at once.

Yeah, when it rains, it pours.

Nice work with this overall collection. Will update sometime today, and will include that picture as a skin guide.

Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 18, 2018, 08:50AM
Have some previews of things I'm almost ready to (re-)release:
(http://i15.photobucket.com/albums/a384/tommyboy2002/mua%20previews_zpslyohkozb.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/mua%20previews_zpslyohkozb.jpg.html)

You may recognize these as characters I've released before, but these are reworks with new geometry and textures, plus the fancy normal mapping and environment reflections.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 18, 2018, 10:42AM
Been busy I see! Very nice
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Ceamonks890 on September 18, 2018, 05:32PM
Good to have you back at it tommyboy. Your continued contributions to this community have been incredibly helpful & insightful. Keep up the solid work!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 19, 2018, 01:35AM
Here's the updated Swordsman 4-pack, featuring Classic, Gatherer, Thunderbolts and Thunderbolts 1 sword.

(http://i15.photobucket.com/albums/a384/tommyboy2002/swordsman%204%20pack_zpshx0mrtvg.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/swordsman%204%20pack_zpshx0mrtvg.jpg.html)

with refl and normal maps:
http://www.mediafire.com/file/5t49l4syxtxygo8/Swordsman_4pack_with_Normal_maps.zip/file


without refl and normal maps:
http://www.mediafire.com/file/2nmmc45xmvjabm4/swordsman.zip/file
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 19, 2018, 01:46AM
And here's an updated Wonder Man 5-pack:

(http://i15.photobucket.com/albums/a384/tommyboy2002/Wonderman%205pack_zpsksl8tlr9.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/Wonderman%205pack_zpsksl8tlr9.jpg.html)
With refl and normal maps:
http://www.mediafire.com/file/5zhiv1kri8k69dj/Wonder_Man_5_pack_with_Normal_maps.zip/file

Without refl and normal maps:
http://www.mediafire.com/file/9vbw6d8bf53z3bk/wonder_man.zip/file

There are still a few more Wondy costumes I want to make, so this is unlikely to be his last appearance here.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 19, 2018, 07:01AM
These are really good!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Canino on September 19, 2018, 08:37AM
These are awesome! Great job!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 19, 2018, 10:00AM
And now the Namor 5-pack update:

(http://i15.photobucket.com/albums/a384/tommyboy2002/namor%205pack_zps4yla88qh.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/namor%205pack_zps4yla88qh.jpg.html)

http://www.mediafire.com/file/jv8812gcmllp8bi/Namor_5_pack.zip/file

And I think I uploaded the wrong versions of Wonder Man and Swords Man, I dont think they have normal mapping.

I've added the correct verions but left in the flat, dull versions in case anyone wants them.
I strongly recommend the versions with the normal maps.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: MelloMods on September 19, 2018, 04:04PM
It's great to see you back at it again! New models look awesome!!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 20, 2018, 03:08AM
Thank you all for the kind words.
Today brings us to updated Iron Man, featuring the comic book versions of Mk1 (Heck, grey), Mk2 (Heck, gold), Mk3 (Ditko, pointy mask), Mark4 (Heck, rivet mask, not shown in pic), Mark5 (Heck, classic comic look).
I've also update my Avengers Movie Iron Man to include normal maps and reflections, its also included:

(http://i15.photobucket.com/albums/a384/tommyboy2002/iron%20man%206%20pack_zpslerkrnen.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/iron%20man%206%20pack_zpslerkrnen.jpg.html)

http://www.mediafire.com/file/4forv4ooq3rbrg5/Iron_Man_Classic_6-pack.zip/file
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 20, 2018, 06:05AM
A quick preview of a character I've wanted to make for a while:

(http://i15.photobucket.com/albums/a384/tommyboy2002/cap%20b%20preview_zpsft7z4r3d.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/cap%20b%20preview_zpsft7z4r3d.jpg.html)

I hope to make some more costumes for them.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 20, 2018, 07:45AM
Your work is improving all the time
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: andersonbrazil on September 20, 2018, 08:22AM
The textures are awesome thetommyboy2002! I still can not apply normal map textures. It has a lot of shine in the textures that I try to apply. How you do it?


Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 20, 2018, 09:44AM
Quote from: andersonbrazil on September 20, 2018, 08:22AM
The textures are awesome thetommyboy2002! I still can not apply normal map textures. It has a lot of shine in the textures that I try to apply. How you do it?

I use both photoshop and a really really old copy of paintshop pro 5.1.
In photoshop I open my basic diffuse map (the texture that gives colours).
I run that through the nvidia normalmap filter plugin, then most times run a gaussian blur so skin doessn't look rough.
I save the new normal map as "DXT5_NM        XY   8 bpp | using DXT5" from the drop down options in the save dialogue.
That should get you a decent normal map effect, but I've found for best results I combine that with using the environmental reflections (env.) using my own evnvironment reflections mask. I make that from a geyscale verion of the diffuse, altering the brightness accordingly. Black = no reflect at all, white = too much, so for most models most things are dark grey, if not black, but you can make costume details pop by putting lots of reflect on one part and much less on another, see Cap Britains lion above.
Save both the env.mask and your standard diffuse as DXT1 no alpha.
It took me ages to get the hang of it, and it's still easy to select the wrong texture in the tool.
It helps a LOT to name your textures very clearly, ie "Cap brit diffuse.dds", "cap brit Normal.dds", "cap brit env mask.dds" and so on. This makes it easier to select the correct texture in the MUA Material Editor.

And now, another preview:
I did this very quickly today, and it shows. I'll need to remake it to do it right (the flag pattern comes much too low down the torso, because I used a bowen statue as my original reference).
(http://i15.photobucket.com/albums/a384/tommyboy2002/cap%20b%20preview2_zpsoqpgkqj2.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/cap%20b%20preview2_zpsoqpgkqj2.jpg.html)
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 20, 2018, 11:58AM
Better. Old wonky version on top, new slightly better one below.
(http://i15.photobucket.com/albums/a384/tommyboy2002/cap%20b%20preview2_zpsoqpgkqj2.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/cap%20b%20preview2_zpsoqpgkqj2.jpg.html)
(http://i15.photobucket.com/albums/a384/tommyboy2002/cap%20b%20preview3_zpsvuv0pmz0.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/cap%20b%20preview3_zpsvuv0pmz0.jpg.html)

I'm keeping the old one though. It can be from alternate earth 678 where they have bad tailors....
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Canino on September 20, 2018, 03:11PM
Awesome!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 20, 2018, 04:32PM
Awesome!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 21, 2018, 07:36AM
Here's a Captain Britain 4-pack: Original, Classic, MI13 and Excaliber.

(http://i15.photobucket.com/albums/a384/tommyboy2002/cap%20britain%204%20pack_zpsvorfbisj.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/cap%20britain%204%20pack_zpsvorfbisj.jpg.html)

http://www.mediafire.com/file/u01t1838bs135i4/Captain_Britain_4_pack.zip/file
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 21, 2018, 09:31AM
Awesome! These get better all the time
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 22, 2018, 02:58AM
A character I don't think has been done before, Starfox, AKA Eros, brother of Thanos:
(http://i15.photobucket.com/albums/a384/tommyboy2002/starfox%20preview_zpshgbtvrba.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/starfox%20preview_zpshgbtvrba.jpg.html)

Edit: preview of Starfox of 2000 years time from the Thanos: Infinite Siblings GN (which I highly recommend, written by Jim Starlin, art by Alan Davies)
(http://i15.photobucket.com/albums/a384/tommyboy2002/starfox%20in%20sib%20preview_zps4iefe7zg.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/starfox%20in%20sib%20preview_zps4iefe7zg.jpg.html)

Edit 2: preview of Starfox Modern from the Thanos series:
(http://i15.photobucket.com/albums/a384/tommyboy2002/starfox%20mod%20preview_zpsdnjouxoe.jpg) (http://s15.photobucket.com/user/tommyboy2002/media/starfox%20mod%20preview_zpsdnjouxoe.jpg.html)

If I can find any other costumes for him I'll make them so there is at least enough for a 4-costume mod.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Canino on September 22, 2018, 06:13AM
Cool! This one is a surprise.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BaconWizard17 on September 22, 2018, 07:59AM
Very neat!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: thetommyboy2002 on September 23, 2018, 01:58AM
Bumped for a couple of Starfox previews added above^
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Canino on September 23, 2018, 04:18AM
Great!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Hobgoblin on September 23, 2018, 02:00PM
Awesome, Starfox!
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: BLaw on December 29, 2018, 03:53PM
Tommy!

Question; have you ever gotten the reflections to work on the custom models? I tried with Iron Man and I cannot seem to ever get them to work properly.
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: VunderGuy on December 16, 2019, 06:45PM
Quote from: thetommyboy2002 on October 11, 2012, 03:07AM
And I can't find any reason to further delay releasing my Red Tornado mod:
http://www.mediafire.com/?03dvgn6w5xro2ar
(http://i15.photobucket.com/albums/a384/tommyboy2002/redtornado_mod_mua1_zpsd953d70e.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/redtornado_mod_mua2_zpsca057f32.jpg)

Four new models and skins (or is it five?), powersets, icons, huds etc etc. No loading screens or mannequins, coz that's how I roll...
Lots of wind based powers, you'll probably be sick and tired of seeing whirlwinds after playing with him for a bit.
Anyhoo, I hope you like him..

How come this doesn't come with a mannuquin?
Title: Re: tommyboy2002's Mesh/Skin release thread:
Post by: Outsider on December 17, 2019, 04:30AM
Quote from: VunderGuy on December 16, 2019, 06:45PM
How come this doesn't come with a mannuquin?

Tommyboy creates original meshes as skins, so they have the unique ability to be used also as mannequins. Copy whichever skin you want to be the mannequin, rename it so it ends with a "1," and then place it in the ui/models/mannequin" folder of your game.