Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Cates on April 26, 2007, 07:42pm

Title: Apocalypse Mod - Revised
Post by: Cates on April 26, 2007, 07:42pm
EDIT:
Latest Version of this mod is available here:
http://marvelmods.com/forum/index.php?topic=2074.msg36810#msg36810

Here is a minor update to the Apocalypse mod.

The link:


What's New in this update:
-mannequin by MXYZPLX
-loadscreen by me
-Cape bolton (I need to recolor it a little darker, but I can't figure out how to do offsets for thismodel.)

Notes:
-the strike and hp bonuses from the growth power are timed; the actual growth animation is not. You can stay big forever, but the bonuses only last for the time listed in the talent file. If you press the power again while large, you'll shrink back down to normal size, but it will cost you the energy points to use the power. On the bright side, the bonuses will be active again as well.
-one thing I did note with the growth issue is that Apocalypse will shrink back down to standard height if you try to steal a weapon from a foe. Otherwise, you can use the grabsmash while all big 'n bad.

Enjoy culling the Masters of Evil.

Title: Re: Apocalypse Mod - Revised
Post by: Cates on April 26, 2007, 07:45pm
Since I have failed at all attempts to make custom icons work in-game, Bishop's file is used as a placeholder. They're at least colored similar to apocalypses's powers.

I made this very basic icon file by altering some of Bish and Mags icons, but can't covert it to igb. Anyone up to the task?


(http://img245.imageshack.us/img245/1036/apocalypseiconsvv7.png)

Title: Re: Apocalypse Mod - Revised
Post by: es32123 on April 26, 2007, 08:45pm
Link not working

it says "We're sorry, but your file was not found on the server, it might have been removed due to copyright abuse or inactivity"
Title: Re: Apocalypse Mod - Revised
Post by: Teancum on April 26, 2007, 08:54pm
Try again.  Worked for me.
Title: Re: Apocalypse Mod - Revised
Post by: es32123 on April 27, 2007, 12:13am
worked this time
Title: Re: Apocalypse Mod - Revised
Post by: sesaru1984 on April 30, 2007, 12:21am
I have a question?
How do i get a herostat for apocalypse since i have tried to edit and it did not work.
I apreciate if anyone was able to help me.
Title: Re: Apocalypse Mod - Revised
Post by: Cates on April 30, 2007, 04:17am
Quote
Insert Quote
I have a question?
How do i get a herostat for apocalypse since i have tried to edit and it did not work.
I apreciate if anyone was able to help me.

The herostat definition for Apocalypse is included in a text file in the mod. See the main page of this site for details on how to add a new character to your game by editing the herostat.
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on April 30, 2007, 01:06pm
It seems like I have a problem with the "Massive" power... Apoc does not grow larger for me...
Title: Re: Apocalypse Mod - Revised
Post by: Cates on April 30, 2007, 04:10pm
Quote
It seems like I have a problem with the "Massive" power... Apoc does not grow larger for me...

Did you put the Apocalypse.py script into the scripts/common folder? That's what makes him grow.
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on April 30, 2007, 04:51pm
hmmm.... let me try that again! :)
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 02, 2007, 01:47pm
Every time I use Apoc's 1st power (an energy blast from his fists), the projectiles are always fired at the North-West direction even if I aim it at other directions or have locked on a target...
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 02, 2007, 04:55pm
Quote
Insert Quote
Every time I use Apoc's 1st power (an energy blast from his fists), the projectiles are always fired at the North-West direction even if I aim it at other directions or have locked on a target...

I just tested the mod on my machine and I'm not seeing that happening. In fact, that power has worked fine from the first time I downloaded cvc's mod. He's firing towards his lockon or the general direction he's facing. Tried it in different skins as well. I don't know what to tell you since it's working fine on this end. Are you seeing the energy balls/globes? Or is it another effect?
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 02, 2007, 08:41pm
Yes, energy ball is the one. I will keep testing to see what's wrong with him. :)
Title: Re: Apocalypse Mod - Revised
Post by: Teancum on May 03, 2007, 09:57am
@ Cates -- I'll get your icon set ready, but I'll probably use something higher-res for Apocalypse.  Any of these pics suit your fancy?  (I like the idea of being zoomed in on the eyes, so we'll do that with one of these pics)

http://www.marveldatabase.com/Apocalypse_%28En_Sabah_Nur%29/Gallery

Here's my favorites: (in order)

(http://images.wikia.com/marveldatabase/images/5/54/Apocalipse_XMEN182COV.jpg)
(http://images.wikia.com/marveldatabase/images/3/3c/Apocalypse_-_X-Men_Legends_II_003.jpg)
(http://images.wikia.com/marveldatabase/images/0/0c/Apocalypse_-_X-Men_Legends_II_001.jpg)
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 03, 2007, 11:47am
SWEET. Thanks for pitching in. Having real, unique icons makes such a difference to me in terms of a mod's "professionalism." The bottom picture is the coolest, but if we're just doing eyes I like number 2 because of the facial wrinkles. If you're putting it together though, you get the final say :)

By the way, feel free to swap out any of those icons for better ones. I don't really like the bullet-hitting-the-ground one for his Piledriver power, but it was the best my feeble graphic skills could produce.

If I know you can do graphic stuff, I might make a few other requests. (I.e., a Pyro HUD--I hate playing without at least one good HUD pic. And Pyro has none.) I can make HUDs if you can make it game usable.
Title: Re: Apocalypse Mod - Revised
Post by: Teancum on May 03, 2007, 12:04pm
I'll do both 2 and 3 then you can decide.
Title: Re: Apocalypse Mod - Revised
Post by: Teancum on May 03, 2007, 01:54pm
Here's both icon sets:
http://www.momoshare.com/file.php?file=e9d897a677e0ef53aeddf0c0672083c0

Previews:
(http://img73.imageshack.us/img73/8918/apoca1iconsnl0.jpg)
(http://img232.imageshack.us/img232/302/apoca2iconsez8.jpg)
Title: Re: Apocalypse Mod - Revised
Post by: BliZZ on May 03, 2007, 06:53pm
Banners needs to be 512x64 SHRUNK to 256x64, otherwise they'll stretch out and look pretty bad in-game.
Title: Re: Apocalypse Mod - Revised
Post by: Teancum on May 03, 2007, 07:08pm
Noted.  I'll get that fixed.
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 03, 2007, 08:51pm
Teancum-

Don't know if you discovered this yourself, but I'm getting a CTD each time I use those icon files.
Title: Re: Apocalypse Mod - Revised
Post by: cvc on May 03, 2007, 09:56pm
got a chance to check Apoc out  :thumbsup2:
Title: Re: Apocalypse Mod - Revised
Post by: cvc on May 04, 2007, 01:38am
Cates I seen where someone was having a problem with the lock on so read the ps file it might be this
FightMove {
   animenum = ea_powe9 ;   only misspelled = ( animenum = ea_power9 ; )
   icon = 6 ;
   is_power = true ;
   lockangles = true ;

Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 04, 2007, 04:33am
CVC -  Is the concussion blast working fine on your machine? Because it's not an issue for me so I don't know what to fix.
Title: Re: Apocalypse Mod - Revised
Post by: Teancum on May 04, 2007, 05:13am
Last icon set crashed the game.  Here's a working link:

http://www.momoshare.com/file.php?file=a3ff1bc27a50d3670041e861d89548fa

I didn't use pic #3 this time since it didn't stretch as well.  So just pic #2 as the banner.
Title: Re: Apocalypse Mod - Revised
Post by: cvc on May 04, 2007, 08:34am
Hell it all seems to work for (me) I think its fab.As a matter of fact I was thinking of useing the ps for a template because I have so many to write.
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 04, 2007, 12:45pm
Teancum -

Icons look great (well, as great as my chintzy icon set can look). I'll updated the talent files and link the talents to the proper icons.

There's also a costume bonus with an error in the description. I'll fix that too.

Other issues that need addressed for the next version?
Title: Re: Apocalypse Mod - Revised
Post by: amit5530 on May 09, 2007, 11:18am
amm the custume arent working when i change apocaplipse icon its look the same :( i have the same problme with silver Surfer but anyway make for him another suits
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 09, 2007, 11:41am
Quote
amm the custume arent working when i change apocaplipse icon its look the same  i have the same problme with silver Surfer but anyway make for him another suits

Well, that's because we only have one skin for him. Same for Silver Surfer. They have different costume bonuses, but only one skin. I'd love to have more skins for a lot of characters but that's not where my talents lie.
Title: Re: Apocalypse Mod - Revised
Post by: amit5530 on May 10, 2007, 03:04am
ohhh! thanks :)
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on May 10, 2007, 09:46pm
Is there a screenie of Apocalypse in action? Or doing his XTreme? Also, does the game crash?
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 11, 2007, 04:42am
Quote
Is there a screenie of Apocalypse in action? Or doing his XTreme? Also, does the game crash?

There are a couple of screens for him in the XML2 Bad Guys thread. And no, he's never crashed my game.
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 17, 2007, 09:29pm
Brand new stuff for Apocalypse: an AoA skin! (The XML2 skin is actually an Ultimate skin)

It's still a WIP, but it's not so bad for my first shot, IMO. A few things are beyond my control, like the metal shape on his abdomen and a detail on the boots, but I'm pretty pleased.

I'll finish touching it up soon and repackage it with the mod. A new HUD will come with it.

Menu shot . . .
(http://img299.imageshack.us/img299/1797/aoaapocmenuzi5.png)


and morphing up for Celestial Smash . . .
(http://img299.imageshack.us/img299/5273/aoacelestfx7.png)

Since we're on the subject of improving Apocalypse:
1) Can someone show me his XML2 npcstat def? Surely there's a way to get his arm tubes to show up.
2) Are there bolton capes available? He could use one in both the Ult and AoA skins.
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on May 17, 2007, 10:01pm
Sweet screenies! You got any of him doing Rise of the Horsemen?
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 17, 2007, 10:06pm
It looks good man, now he just need a cape!!!
Title: Re: Apocalypse Mod - Revised
Post by: nodoubt_jr on May 17, 2007, 10:25pm
Since we're on the subject of improving Apocalypse:
1) Can someone show me his XML2 npcstat def? Surely there's a way to get his arm tubes to show up.


   stats {
   ainocover = true ;
   body = 140 ;
   characteranims = 41_apocalypse ;
   charactername = Apocalypse ;
   dangerrating = 25 ;
   large = true ;
   level = 55 ;
   mind = 140 ;
   name = Apocalypse ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power4 ;
   powerstyle = ps_apocalypse ;
   scale_factor = 1.17 ;
   skin = 4101 ;
   sounddir = apoc_m ;
   specific_health = 8000 ;
   speed = 140 ;
   strength = 140 ;
   team = enemy ;
   textureicon = 37 ;
      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = boss_resistances ;
      }

      talent {
      level = 90 ;
      name = monst_dmg_high ;
      }

      Race {
      name = Mutant ;
      }

      BoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/apocalypse_power_4_left ;
      slot = ebolton_weapon ;
      }

      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/apocalypse_power_4_right ;
      slot = ebolton_weapon ;
      }
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on May 17, 2007, 10:27pm
When I install him, the game won't crash rite? ;D
 :apocalypse: Go Apocalypse! :apocalypse:

Oh and one more thing...Plz. get a screenie of Apocalypse doing Rise of the Horsemen! Will be much appreciated.  :thumbsup:
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 17, 2007, 11:04pm
You ask this question in almost every other thread... lol
Why wouldn't you trust our friendly modders here at least once? :D

No, it doesn't crash!
You can get a high quality screenie in PNG format by pressing F11.................. after you've installed the mod... :P
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on May 18, 2007, 01:50am
lol.  :laugh:

Too true. I extremely LOVE XTremes and screenshots. And yes, because I have already downloaded Mandarin and Holocaust in, but I'm planning on changing Holocaust to Apocalypse.
Title: Re: Apocalypse Mod - Revised
Post by: GodGinrai on May 18, 2007, 02:53pm
In regards to Apocalypse not shrinking after his grow move...

Well, I'm pretty much a coding dunce, but could you just use the same codes that make Jugs grow big and then shrink from XML-2? I think it was called Crimson Rage or some such. He'd get bigger and  bigger as he hit people, then shrink down. You can at least get an idea as to how to set up the coding for shrinking and maybe put it on a time limit, as Apocalypses powers are currently set on a time limit.

Sorry if this is useless, just trying to help out,

You guys rock!

~Johnathan
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 18, 2007, 10:42pm
Well, so far no good on the cape or his arm tubes. I tried recoloring the death's hand cape and attaching but, neither it nor the arm tubes are showing up despite multiple attempts.

In the meantime, here's an AoA skin and HUD. They're named to overwrite the files in this mod and become skin 2.
(http://img157.imageshack.us/img157/8196/apocaoapreviewju6.png)

http://www.momoshare.com/file.php?file=97f5da87668f03a582e0963b2908658e

It's not perfect by any stretch, but I like the looks of it in-game. This is my first ever skin, so feedback is appreciated.
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 18, 2007, 10:59pm
Perfect! The red looks really neat!

Btw, what software do you use for image editting?
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on May 18, 2007, 11:00pm
Sry. for my impatience, :ugh: but,

RISE OF THE HORSEMEN SCREENSHOT!
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 18, 2007, 11:11pm
Quote
Sry. for my impatience,  but,

RISE OF THE HORSEMEN SCREENSHOT!

You could ease your impatience by simply installing the mod. It takes fives seconds and another 10 to edit your herostat. I simply keep all the files for all the mod characters in my MUA folders, then edit the herostat as needed. I'm working on a third skin for Apocalypse, as well as (yay!) Sunspot files, updating Pyro and Sunfire, etc. With all this, and as I already know what his Xtreme looks like, I have little motivation to fight through the game to get his Xtreme up and take a screenshot. Sorry if you think I'm being unreasonable.
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 18, 2007, 11:16pm
Quote
Perfect! The red looks really neat!

Btw, what software do you use for image editting?

Thanks! My program is a very basic photo editor, PhotoSuite from Roxio. However, I made great use of its "colorize" function to recolor Apocalypse without losing the textures of the muscles or the sheen on his gloves, etc. I also used the clone option often to recreate tones or textures in different areas (like trying to disguise the chest ornament.)

BTW, had some early difficulties in effects for Sunspot. Back to the drawing board tomorrow.  :bawling:
Title: Re: Apocalypse Mod - Revised
Post by: cvc on May 18, 2007, 11:17pm
Oh yeah that skin is another work of art Cates can't wait to see what you do next :hyper:
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 18, 2007, 11:41pm
Quote
Perfect! The red looks really neat!

Btw, what software do you use for image editting?

Thanks! My program is a very basic photo editor, PhotoSuite from Roxio. However, I made great use of its "colorize" function to recolor Apocalypse without losing the textures of the muscles or the sheen on his gloves, etc. I also used the clone option often to recreate tones or textures in different areas (like trying to disguise the chest ornament.)

BTW, had some early difficulties in effects for Sunspot. Back to the drawing board tomorrow.  :bawling:

Cool. I use ACD Photo Editor, which has a function similar to that "colorize" function you mentioned. For me, it does not always work that well; the color doesn't come out that great. That's why I just colored the AoA Sunspot simply black...no surface textures... lol

Good luck with your Sunspot mod! ^_^

Oh yeah that skin is another work of art Cates can't wait to see what you do next :hyper:

classic Apoc!!!
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 19, 2007, 04:51am
Quote
Cool. I use ACD Photo Editor, which has a function similar to that "colorize" function you mentioned. For me, it does not always work that well; the color doesn't come out that great.

A couple of times when the color didn't work, I used the lighten function to sort of drain the base color, then colorized atop that. Worked very well on Apoc's leg bars, for instance.
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 19, 2007, 11:54am
Ha! That's what I did on the Maggies! :magneto:
Title: Re: Apocalypse Mod - Revised
Post by: GodGinrai on May 20, 2007, 02:10pm
SO then, no reply? Does this help?
In regards to Apocalypse not shrinking after his grow move...

Well, I'm pretty much a coding dunce, but could you just use the same codes that make Jugs grow big and then shrink from XML-2? I think it was called Crimson Rage or some such. He'd get bigger and  bigger as he hit people, then shrink down. You can at least get an idea as to how to set up the coding for shrinking and maybe put it on a time limit, as Apocalypses powers are currently set on a time limit.

Sorry if this is useless, just trying to help out,

You guys rock!

~Johnathan
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 20, 2007, 08:15pm
I have XML2 on GC, so any files I use from there have to come from other kind folks. I know how to make him grow and shrink; the issue is the differnet mechanism used to add the attack and HP bonuses as well. They use the talent/powerstyle files, while the growth is from a py script.
Title: Re: Apocalypse Mod - Revised
Post by: GodGinrai on May 21, 2007, 11:51am
Again I'm not of a programer, but Jugs got stronger as he grew as well. And I thought that you had a problem of him getting stuck big until you used the power again. My thought was that you could get an idea from Jugs code of how to make it set on a time limit. Could be a useless notion but I'm just trying to help out.

You guys Rock!

~Johnathan
Title: Re: Apocalypse Mod - Revised
Post by: Serph21 on July 12, 2007, 01:56am
hey the link on the first message doesnt work for me? can some1 reup it?
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on August 10, 2007, 08:37pm
It's the same file from that link:

http://www.momoshare.com/file.php?file=e86f3319545bea7285ee29620c7097c7

I hope Cates doesn't mind... :whistle:
Title: Re: Apocalypse Mod - Revised
Post by: cvc on August 10, 2007, 08:43pm
I still got the one I made in jan or feb. but Cates made many improvements.
Title: Re: Apocalypse Mod - Revised
Post by: Althekiller on August 12, 2007, 08:32pm
hmmm... link no work... :(
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on August 12, 2007, 09:02pm
I just uploaded it again....lol
see 2 posts above...
Title: Re: Apocalypse Mod - Revised
Post by: Althekiller on August 13, 2007, 10:51am
Oh, sorry. Only read a few pages in. Thanks btw.
Title: Re: Apocalypse Mod - Revised
Post by: Onua on August 18, 2007, 11:25am
It's great mod ! But I think Apoclayspe can fly ?
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on August 18, 2007, 10:45pm
Telekinetic propulsion.
Title: Re: Apocalypse Mod - Revised
Post by: Onua on August 19, 2007, 01:29am
I know Apocalyspe can fly with telekinesis. But what's is Telekinetic propulsion a apocalypse power in this mod or a real definition of is capacity to fly.
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on August 19, 2007, 01:29am
It's a talent, I think. Talents include Flight, Might, Healing Factor, Web Zip, Fire or Cold Immunity, etc...
Title: Re: Apocalypse Mod - Revised
Post by: Onua on August 19, 2007, 01:33am
Really, becaucse I haven't got this talent for apocalypse in my game.
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on August 19, 2007, 01:44am
Cates maybe didn't add it in.
Title: Re: Apocalypse Mod - Revised
Post by: Onua on August 19, 2007, 02:07am
Ok
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on August 26, 2007, 03:52pm
i noticed a red lining around him when he is either hit or uses his earth smashing...is that just part of the model??? other than that he works great...
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on August 26, 2007, 04:13pm
Some mods have this, some mods don't. It's not really that important/annoying so no one really wanted to find out what happened....lol
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on August 26, 2007, 04:25pm
okay i can live with that...one other question...whenever i bring up his mutant powers it just has a 1,2,3 to choose from is that just bc no one has yet to add that to the mod...
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on August 26, 2007, 04:29pm
1,2,3? icons?
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on August 26, 2007, 04:33pm
it just show 1,2,3 where the mutant powers icons are supposed to be...the icons that come up in the upper right-hand screen...any ideas...
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on August 26, 2007, 05:20pm
hmm... I think the icons are there... It's called "apocalypse_icons1.igb" and it should be found in:

Activision\Marvel - Ultimate Alliance\textures\ui
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on August 26, 2007, 05:49pm
apocalypse_icons1.igb is in the right folder
all of the powers work but there just isn't any icons...
here's a screen shot of what it looks like:
(http://img.photobucket.com/albums/v647/PacaveliTheDon/Game2007-08-2620-43-31-76.jpg)
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on August 26, 2007, 05:55pm
How about the talents and powerstyles?
Title: Re: Apocalypse Mod - Revised
Post by: BliZZ on August 26, 2007, 05:57pm
ps/packages MUST both link to proper icons. If one doesn't, no cigar.
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on August 26, 2007, 06:24pm
ps/packages MUST both link to proper icons. If one doesn't, no cigar.
how would i be able to change this??? im new at this...
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on August 27, 2007, 01:37pm
How about the talents and powerstyles?
The talents and powerstyles work...
Title: Re: Apocalypse Mod - Revised
Post by: winstrol on October 18, 2007, 09:40pm
the download link is broken, could someone re-up please? :X
tried the link on page 4 but is not workin as well.
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on October 18, 2007, 10:28pm
Broken? @_@
The link on page 4 still works.

(http://xs320.xs.to/xs320/07425/Image1.jpg) (http://www.momoshare.com/file.php?file=e86f3319545bea7285ee29620c7097c7)
Title: Re: Apocalypse Mod - Revised
Post by: winstrol on October 18, 2007, 10:39pm
here after clickin continue, waitin 10 seconds and clickin download only shows a not found page
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on October 18, 2007, 10:57pm
Let's try this one:

http://www.gigasize.com/get.php?d=djf9mk7qrxb (http://www.gigasize.com/get.php?d=djf9mk7qrxb)
Title: Re: Apocalypse Mod - Revised
Post by: winstrol on October 18, 2007, 11:34pm
worked pretty well
thanks mate!
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on October 19, 2007, 12:14am
No problem... I just realized that there is a working link in the Character Mod Catalog  :laugh:
Title: Re: Apocalypse Mod - Revised
Post by: sinn3r on January 09, 2008, 10:04am
link doesn't work please fix it:(
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on January 09, 2008, 11:31am
Have you tried this link in the Catalog?
http://www.momoshare.com/file.php?file=5a6e4f85533f3cb0f18482219ad1fbc9
Title: Re: Apocalypse Mod - Revised
Post by: muafan on February 07, 2008, 12:03pm
kool man... i likes this.
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on February 08, 2008, 01:50am
Has anyone updated this mod with the mannequin courtesy of MXYZPTLK?
Title: Re: Apocalypse Mod - Revised
Post by: muafan on March 12, 2008, 11:41am
good mod but after i use the hammer smash move his hands turn from hammers to hands to hammers to hands etc. this lasts until i move to another locale or go into a SAP. not a real issue but anoying. and distracting. very very distracting.  :apocalypse:
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on March 22, 2008, 11:19am
can someone upload the icons for his powers again the link is dead...thanx
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on March 22, 2008, 12:11pm
can someone upload the icons for his powers again the link is dead...thanx

Use this one. I can't edit the first post of this thread because I am not the author.

Have you tried this link in the Catalog?
http://www.momoshare.com/file.php?file=5a6e4f85533f3cb0f18482219ad1fbc9
Title: Re: Apocalypse Mod - Revised
Post by: grabspell on April 25, 2008, 11:33am
Hey I tried both the link in the catalog and all links posted here for the apocalypse mod gigasize is deleted and all momoshare files says not found.  Does anyone have a working link to this i would really love to try him.  Thanks. 
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on April 25, 2008, 07:58pm
Hey I tried both the link in the catalog and all links posted here for the apocalypse mod gigasize is deleted and all momoshare files says not found.  Does anyone have a working link to this i would really love to try him.  Thanks. 

Here you go:

http://www.mediafire.com/?2q1gr4vhtwn
Title: Re: Apocalypse Mod - Revised
Post by: grabspell on April 27, 2008, 11:02am
Oh My gosh Thank You so much Iammingy.  I really appreciate it.  :apocalypse:
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 15, 2008, 12:58pm
Hey everyone. Sorry to be gone so long and that the links are down. I'll re-up the current version soon, and begin working on some updates, such as a 3rd skin that never quite got completed as well as loadscreens. If anyone has the mannequins that were created for Apoc, link 'em here and they will be included in future updates.
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on May 15, 2008, 02:37pm
here's the mannequin...
23101.igb - 247.0 Kb (http://momoshare.com/z8i037lg1zql.html)
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 15, 2008, 06:34pm
Great! Thanks Pacaveli.
Title: Re: Apocalypse Mod - Revised
Post by: Venom on May 16, 2008, 01:10am
Nice to see one of my favourite mods get a update soon :D
Title: Re: Apocalypse Mod - Revised
Post by: Cates on May 17, 2008, 06:07am
OK, as I'm delving back into this, here are a few issues:

-Someone was asking about flight, but, as I remember, he doesn't have flight animations. That's not a real priority in my opinion. He does have a teleport power.

-Loadscreen is done, but his iconset could use an overhaul. I'm planning to do this, but it will be lower on the priority list than new skins. Others can feel free to jump in if you have a hankerin'.

-is the "black-suited, blue cape" mannequin http://marvelmods.com/forum/index.php?topic=1467.msg27779#msg27779 (http://marvelmods.com/forum/index.php?topic=1467.msg27779#msg27779) that was created an actual look for Apocalypse? I don't think I've ever seen it, but if it is that's an easy skin to producde. 

-I'm reminded of my annoyance at being unable to get Apoc's cape and arm tubes to appear in game. I'd love someone to look into this as I have had no success. He should have a blue one for the Ultimate (XML2) skin and a red one for the AoA skin. The other skins in the works don't need capes.

Title: Re: Apocalypse Mod - Revised
Post by: iammingy on May 17, 2008, 10:06am
-Someone was asking about flight, but, as I remember, he doesn't have flight animations. That's not a real priority in my opinion. He does have a teleport power.

If you need, you can use a third set of unqiue animations as fightstyle.

Quote
-is the "black-suited, blue cape" mannequin http://marvelmods.com/forum/index.php?topic=1467.msg27779#msg27779 (http://marvelmods.com/forum/index.php?topic=1467.msg27779#msg27779) that was created an actual look for Apocalypse? I don't think I've ever seen it, but if it is that's an easy skin to producde. 

I think that's how it was attempted to be. MXYZPTLK made it probably, as I haven't seen it either other than in this thread. haha

Quote
-I'm reminded of my annoyance at being unable to get Apoc's cape and arm tubes to appear in game. I'd love someone to look into this as I have had no success. He should have a blue one for the Ultimate (XML2) skin and a red one for the AoA skin. The other skins in the works don't need capes.

The skin-filter doesn't work on capes (and all boltons that need a separate animation set). :( So, you can't really have cape on one skin and none on the other. It's an all-or-none event. :(  I think you can make the arm tubes as 2-bolt-point effect-entities and bolt them to him in the powerstyle. I am not sure if you can make it hang down, like in comics; it would just be a straight line from forearm to pelvis, for example. I don't think you can add this in the herostat either, meaning it won't appear in the menu.
Title: Re: Apocalypse Mod - Revised
Post by: Cates on June 04, 2008, 02:52pm
New upload on page 1 with some minor changes.

Also, I'm working on a third skin based on this: http://images.wikia.com/marveldatabase/images/7/75/En_Sabah_Nur_%28Earth-2000114%29.jpg

(http://img521.imageshack.us/img521/6298/apocevoci4.png)]

I went a little crazy in smoothing him out to make him look robotic, so he's got oven mitts. Going to have to change that. Happy with the face, though.
Title: Re: Apocalypse Mod - Revised
Post by: PacaveliTheDon on June 04, 2008, 03:41pm
that will be badass if u can get that skin to look close to that...keep up the good work Cates...are gonna be makin knew mutant power icons...
Title: Re: Apocalypse Mod - Revised
Post by: Cates on June 04, 2008, 04:02pm
Yes, he definitely needs an icon update. That was the 1st icon set I made, and its crap. It's on the to-do list.
Title: Re: Apocalypse Mod - Revised
Post by: §HunTer_!3§™ on June 09, 2008, 06:23am
why does apocalypse 2nd skill (the mace slam one thingy) kills enemies in 1 hit?
Title: Re: Apocalypse Mod - Revised
Post by: Cates on June 09, 2008, 09:04am
I don't have it loaded right now, so I can't answer for sure. Did you use the cheat to max your powers early in the game? If a power is fully maxed, you'll slaughter enemies early on.

In any case, I'll look into it when I get a chance.
Title: Re: Apocalypse Mod - Revised
Post by: §HunTer_!3§™ on June 10, 2008, 02:36am
no i used apocalypse with no cheats and used him in HARD mode remeber HARD mode it also kills scorpion in 2 HITS!!!!!
Title: Re: Apocalypse Mod - Revised
Post by: iammingy on June 10, 2008, 04:20pm
Hmmm... I remember this Apoc mod had a power where he creates 2 big cylinder-thingy on his fists and punches the ground multiple times with both hands. This is the only power I remember that was a bit too overpowered, other powers works fine though. :) I am not sure if that's the "mace slam" you mentioned... :apocalypse:
Title: Re: Apocalypse Mod - Revised
Post by: jonchang on June 10, 2008, 04:57pm
Celestial Smash?
Title: Re: Apocalypse Mod - Revised
Post by: Cates on June 10, 2008, 05:07pm
I think that's right, Celestial Smash. It probably just needs a few adjustments in the talents and powerstyle. I'll get to it in the next couple of days.
Title: Re: Apocalypse Mod - Revised
Post by: §HunTer_!3§™ on June 11, 2008, 12:34am
I think its the two skills the celestial smash and the celestial strike. both has damage probs. :apocalypse:
 :bawling:
Title: Re: Apocalypse Mod - Revised
Post by: Cates on July 07, 2008, 09:40pm
Newest version of this mod is now available here:

http://marvelmods.com/forum/index.php?topic=2074.msg36810#msg36810

Thread locked.