Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Boosters => Topic started by: LarsAlexandersson on April 08, 2010, 03:20AM

Title: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on April 08, 2010, 03:20AM
Loadscreens:

Links: https://app.box.com/s/cgo7p00l6ftyhisdaves7hnjtin2emh4

MUA2, Re-improvement:
:greengoblin::
Picture Preview taken from: http://i888.photobucket.com/albums/ac89/COOKIE_D_/GreenGoblinWallpaperMUA2.jpg
For Mod Releases: http://marvelmods.com/forum/index.php/topic,2561.msg79170.html#msg79170 (Blaw original MUA2)
                              http://marvelmods.com/forum/index.php/topic,5117.0.html (Dark_Mark Movie Version MUA2)
Note: Only compatible on Green Goblin MUA2 Conversion by Blaw.
:ifist::
Picture Previews taken from: http://virginsteel.deviantart.com/art/Iron-Fist-Wallpaper-134241059 + http://i239.photobucket.com/albums/ff241/kaioshin_2007/Ironfist.png
For Mod Releases: http://marvelmods.com/forum/index.php/topic,1338.0.html
Note: Only compatible to Iron Fist Mod by iammingy & replace Classic & Topless Loadscreens. Download Blaw's Meshes Iron Fist MUA2 4 Packs. We better hope there will be Iron Fist mod based conversion of MUA2 someday.
PENANCE:
Picture Preview taken from: http://i888.photobucket.com/albums/ac89/COOKIE_D_/PenanceWallpaperMUA2.jpg
For Mod Releases: http://marvelmods.com/forum/index.php/topic,2561.msg92806.html#msg92806
Note: Only compatible on Penance MUA2 Conversion by Blaw.
SONGBIRD:
For Mod Releases: http://marvelmods.com/forum/index.php/topic,3914.msg90030.html#msg90030
Picture Preview taken from: http://i888.photobucket.com/albums/ac89/COOKIE_D_/SongbirdMUA2Wallpaper.jpg
Note: Only compatible on Songbird MUA2 Conversion by whiteking (Originally Blizz should do that).

XML1, Official Loadscreens:
MARROW:
Picture Preview: http://www.gamespot.com/users/clau7188/view_image?id=bIUM5h8v7hqb5hzikQ
For Mod Releases: http://marvelmods.com/forum/index.php/topic,2144.msg40963.html#msg40963
SHADOW KING:
Video Preview: http://www.youtube.com/watch?v=jkYx1WoS9ck&feature=related
For Mod Releases: http://marvelmods.com/forum/index.php/topic,2144.msg50260.html#msg50260

Note: All of to Loadscreens are compatible on Marrow & Shadow King Mod Conversion by Dihan

Known credits goes to:
Mr. Blaw for Green Goblin & Penance MUA2 Conversion, Iron Fist MUA2 Models
iammingy for Iron Fist Mod
whiteking for progressing Songbird MUA2 Conversion
Blizz on spotting for Songbird MUA2 spots
Venom on spotting for Penance MUA2 spots
Dihan for Marrow & Shadow King Mod Conversions ( :laugh:  >scratchhair< ara. Sorry i forgot to permit you Dihan, but i'm try to do a right thing to help people, myself & you for our own sakes)
nodoubt_jr for uploading XML1 Loadscreens
Dark_Mark for other Green Goblin MUA2 Conversion of Movie Version
COOKIE_D for amazing wallpaper
HeroHQ for a MUA2 fankit on this website http://cdn.herohq.com/marvel/common/uploads/fankit/mua2_fankit.zip
:thumbsup: Remember. Fankit is our friend for wallpaper & anything else we want for.
Title: Lars Alexandersson Released: Loadscreens Fixes/Updates & Prototypes, etc
Post by: LarsAlexandersson on April 08, 2010, 03:20AM
Fixes/Updates & Prototypes & Misc.:

Link: https://app.box.com/s/jbvpr03k1oul5pcyw5fbk6m17he51pxi

:hawkeye::
Real Preview: http://i719.photobucket.com/albums/ww199/Power_Cosmic/HawkeyeArrowsPreview.jpg
Notes:
- 4 different arrows for a certain numbers numbers (3 reskin (01, 03, 04) + 1 original (02) arrows)
- Like  :capamer: when using a shield throw powers in his different skins,  :hawkeye: will have a different arrow shots for his certain skin number.
- Updated entities, powerstyles & generated characters packages w/ different arrow numbers
- Updated effects of: Adamantium Arrow, Piercing Shock & Hawk's Revenge w/ different arrow numbers
- Minor change on all powers except Ice Pick & Hyper Shot
- Completed Sounds
:thing::
Preview: http://i719.photobucket.com/albums/ww199/Power_Cosmic/thing_icons.jpg
For Mod releases: http://marvelmods.com/forum/index.php/topic,5061.0.html
Notes:
-An update numbers of icons (see below)
-In a gameplay & texture finder, this is a prototype. Means it's not really good well. Feel free to fix it.
-Only Compatible to Gevth's MUA2 Stun Conversion & Additional Booster Teaser
-Use XMLBCUI to change/edit the icon numbers on his powerstyle & talent files
-Icon Numbers Descriptions: Hard Rock (5), Payback (7, already included in the game), Grimm Shockwaves (8)
FLIPJUMP EDITION:
Notes:
-It may give an empty spot on other fight style & will not crash like how we waste of 4 fight style files
-Works for every agiled character who were originally can do flip jump in comic, video games and MUA2:
--Including any MUA1 OC's & XML2 PC Characters: see below
--Does not include: Nick Fury, Cyclops, Venom and every modder's custom characters w/out permissions first
---NOTICE: Nick Fury, Cyclops and Venom will used their MUA2 segments
--Note: in README.txt, 91 & 33 are Hawkeye's and Sabretooth's primary DLC spots
--New edited Spider-Man's combat, now can do flipjump liked in VVisions' MUA2
--More will be here soon..... Sorry, I can only include a flipjumped characters from Official MUA1 & XML chars only. See the characters herostat that include in the README.txt file
-For those who play as Lizard & Toxin, to see them use flipjump. You can try Wolverine's MUA2 fightstyle from the MUA2 Assets, uploaded by Teancum on them to do a flip jump.
-Feel free to add the "fightstyle_flipjump" to another characters you want to do a flip jumps.
:iceman::
Notes:
*Heart of Ice Double Jump to Ice Slide patch. Only includes powerstyle and talent. You must download B.L.A.W.'s Iceman Booster to get it work: http://marvelmods.com/forum/index.php/topic,3569.msg60360.html#msg60360
*Ice Block sound
*Now based now VVisions MUA2 version: No power draining during ice slide & only act as Abiility like the slingers does
*Known problems/bugs: Sound won't loop during ice slide while using loop timer and while w/out loop timer when done ice slide, the sound won't stop noising.
*Tips: to kept him higher after ice slide wanna ice slide higher, tap jump quickly (then hold during ice slide if not hits the wall) if y'don't wanna get fall from the stage pits.
*Trivia: Outside MUA, it reminds me of Sega VF's Akira Yuki's 1 frame knee move/Teshitsu Dantai (which is hard to mastered it)
DLC Menu Fixes:
Notes:
*NEW Slot Number (based on the hex edit on old PSP2PC Mod)
**Sabertooth: 99
**Dr. Doom: 98
***User*Number* wasn't include in hex, but feel free to change the number if you want to
**Nightcrawler: 97
*Suggestion (for now): You can replace either 98 (Doom) or 97 (Nightcrawler) via hex, while 99 (Sabertooth remained default). Unless you want to use both Doom & Nightcrawler's slots, means you'll have to sacrifice one of the DLC slots
*Hopes: There something else to get mlm_team_back.igb file up to date on adding another User*Number*. Cause my feelings after adding User*Number* on hex may cause crashes, for now
*Issue found: just like 27 - 33, 93 - 94 cause problems like Stage went down & crashed/auto exit
*NOTE: Don't get fun/cocky adding more than 27 yet, but still hope there is another way. You'll might need to look on & edit some of slot pad models inside team_back by decreasing the 6 unused slots w/ bit of slot select arrangement edits via XMLBCUI
*Place under ui/menus as usual
*Featuring Items code for 1 (2 for Hawkeye) console exclusives (Note that one of them already in OC Pack)
*It's very IMPORTANT: replace the files from the old OC 1.3 pack ones
* For those who don't know other slots besides 96 (Venom) & 26 (Hulk, & the above fixed error slots, these are the remaining slots that is still very useful:
** 95: Magneto (slots for flight or web hanging characters only. Suggestion if planning to make your favorite flight or web hanging characters' mannequin(s) have the floating animation 50 frames set per-Z positions. The description about the auto key thing is on the max)
** 91: Hawkeye
** 92: Cyclops (Suggestion if planning to make your favorite characters' mannequin(s) for this slot should be rotated to 45o)

Known credits goes to:
Dark_Mark for his Official Characters 1.x Mod (THX for the permit, man  :D)
Nowhere Man Hawkeye Booster parts
Gevth for MUA2 Stun Conversion & Additional Booster Teaser
B.L.A.W. for Iceman's Boosters
iammingy for the first Iceman Booster, alot
Teancum & Noelemach for PSP-XBOX sounds (Teancum: MUA2 Assets)
Blizz XML2 PC Characters Mod
N-Space If there wasn't for them, there will be no MUA2 PS2/PSP/Wii version of MUA2
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: LarsAlexandersson on April 08, 2010, 03:21AM
Skins & Huds:

Link: https://app.box.com/s/zl1tmsrrcjwnpam0bx3ot45k9j2mrgp8

Dark Edition:
:doom:  :stark::
Preview: http://i719.photobucket.com/albums/ww199/Power_Cosmic/DoomIronManNewAvengers.jpg
Notes:
-This is the 3rd one, New Avengers one. The 2nd one, Ultimate already been made by Marquis.
-Includes hud & the secret full offset hint.
Updated Doom Boss Pack (1st ( :capamer: :colossus:) & 3rd ( :spiderman: :thor:)):
Preview: http://i719.photobucket.com/albums/ww199/Power_Cosmic/DarkHeroes.jpg
Notes:
-Includes shield & hammer, as well the effects for their models.
-Includes the secret full offset hints for Captain America, Colossus, Thor.
-Does'nt includes the data/entities & powerstyles on Dark Cap's shield & Dark Thor's hammer models.
-Backup original files if there's anything buggy on it.
Updated Doom Fantastic Four Boss Pack ( :fantastic:, :iwoman:, :thing:, :humant:):
Preview: http://i719.photobucket.com/albums/ww199/Power_Cosmic/DarkFantasticFourNEW.png
Notes:
-Includes the secret full offset hints

Red :hulk_icon: *NEW* Hud:
Notes:
-This is :hulk_icon: 's original MUA DLC Hud recolor. Dat's all :peace:
-Replace the OC one
- :hulk_icon:'s Classic & Original's DLC Huds can be found on iammingy's topic: http://marvelmods.com/forum/index.php/topic,2463.0.html

  :silvers: OC Pack Costume replacements + The *NEW* Keeper Hud:
Notes:
-8002 (Original) & 8004 (Dark Surfer): replaces Human Form & Savage
--Surprise changes on Dark Surfer costume also changes his board bolton. I have no idea what just happen but... seems fit to the SH Show one
--The version of Dark Surfer i made has no Infinity Gauntlet(s)
-Huds are recolored of his default MUA Hud
-Renamed Herostat Costume: "Surfer Form" renamed to "Classic"
-Original costume can be identified for its underwear/underpants/short pants texture & Hud's light eyes
-Preview costume inside the .rar file

:magneto: DLC Textured skin for Classic & Ultimate :
*Uses DLC textures
**Classic: XML2 PC
**Ultimate: Unused MUA PC one
*For Classic preview, you'll might wanna check nodoubt_jr's release PS2 skin version: http://marvelmods.com/forum/index.php/topic,450.msg46774.html#msg46774. Anyway this is XML2 PC version, so i made it myself BTW
*.max file of Classic (modified AoA, but no helmet emblem) includes for mesh modder use, which i rip from 3dx Ripper for Mannequin (also skin if you want to).
**UPDATED (2/9/2015): .obj & .mtl provided for those who uses max 5 or 4.5
*For XML2 modeled 80s Magneto skin, you'll might find it on iammingy's release: http://marvelmods.com/forum/index.php/topic,435.0.html
*Featuring:
**DLC Huds from previous OC Pack versions
**Herostat to hide celshades (2501 as default)

Known credits goes to:
Marquis for his 2nd  :doom:  :stark: color outfit idea for my Dark Edition Skin projects.
UltimateVeNoM for  :spiderman:'s web body. I owe you #1.
Most of the people whose been working on OC Packs
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: LarsAlexandersson on April 08, 2010, 03:23AM
Other Official PSP Simulators:

* :ronin:: https://app.box.com/s/jbvpr03k1oul5pcyw5fbk6m17he51pxi
**Same as usual, featuring all files from PSP
**Elektra now uses her own normal attacks
**Screenshots Preview inside the rar
**Her own Comic Book Sims Cover
**Has a realism version of Official PSP NPC, which has been included in OC 1.3
**NEW YEAR UPDATE (1/2/2015): Fix Comic Book Cover that has been in opposite side

Known credits goes to:
Blaw for Realism Mod.
??? for PSP2PC Mod in in 2006.

For Remastered section:
http://marvelmods.com/forum/index.php/topic,4488.msg184100.html#msg184100

For OCP 36 Preps section:
https://marvelmods.com/forum/index.php/topic,4488.msg197036.html#new
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: fox456 on April 08, 2010, 05:36AM
It's cool that you are making loadscreens so soon!  Thanks.
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: BLaw on April 08, 2010, 05:59AM
He's been here before fox. That's why he knows it. And am glad he's contributing.

Keep up the good work/converting work/etc. Nice of you to mention where to download mods / other stuff too, good thing!
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: LarsAlexandersson on April 08, 2010, 07:33AM
Quote from: fox456 on April 08, 2010, 05:36AM
It's cool that you are making loadscreens so soon!  Thanks.

Not just loadscreen but: sounds, prototypes, fixes/update patches, arcade android fix issue on the released meshes/models/skins requestment, etc for released mods.

But most of it, tried to make the Highest Booster Level called:
UNLIMITED BOOSTER

Means, tried to combine the original installation & users booster that should permit first into maximum(9) powers. Example:
Adding some Nowhere Man's powers that he made of without removing the original powers.
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: nodoubt_jr on April 09, 2010, 09:43PM
Did you get iammingy's permission to release something for his boosters? you have to get his permission even if its just updated packages.
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: LarsAlexandersson on April 09, 2010, 09:49PM
Quote from: nodoubt_jr on April 09, 2010, 09:43PM
Did you get iammingy's permission to release something for his boosters? you have to get his permission even if its just updated packages.

Woops. you right.  :scratchhead: Is he inactived, i forgot to permit him.  :confused:
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: nodoubt_jr on April 09, 2010, 09:54PM
Take down the link and send him a private message, he comes and goes and the pm gets sent to his email anyways. If he says yes then put it back up.  Always get permission first!
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: LarsAlexandersson on April 09, 2010, 09:58PM
Quote from: nodoubt_jr on April 09, 2010, 09:54PM
Take down the link and send him a private message, he comes and goes and the pm gets sent to his email anyways. If he says yes then put it back up.  Always get permission first!

:D THX. ''Should i have to practice a little''. & btw. I'm only just uploading the pkgb files inside:
Packages/generated/characters & fightstyles, that all. I did'nt add his booster.
Title: Re: Lars Alexandersson Released: MUA2 Loadscreens (re-improvement)
Post by: LarsAlexandersson on April 18, 2010, 01:11AM
XML1 Official Loadscreens of Marrow & Shadow King are added to the first post.
Title: Re: Lars Alexandersson Released: XML1 Official Loadscreens
Post by: fox456 on April 18, 2010, 10:50AM
I like the Marrow loadscreen.  Thanks for posting it.
Title: Re: Lars Alexandersson Released: XML1 Official Loadscreens
Post by: LarsAlexandersson on April 18, 2010, 07:54PM
 :nod: Nah it's OK. It was part of my job to upload some missing, wrong, fixed files for/&  to help the modders & our peoples. Blaw says he's goin 2 work on Penance MUA2. I should edit the first post.
Title: Re: Lars Alexandersson Released: New MUA2 Green Goblin & Songbird Loadscreens
Post by: LarsAlexandersson on April 22, 2010, 05:48PM
Add New Green Goblin & Songbird MUA2 Loadscreen (re-improvement) on the first post.

@ Blaw, whiteking - here's your new perfect campaign for your MUA2 Conversion. Good as new.
Title: Re: Lars Alexandersson Released: New MUA2 Green Goblin & Songbird Loadscreens
Post by: MarvelFan12345 on April 23, 2010, 01:01PM
I really like the Songbird loadscreen.
Title: Re: Lars Alexandersson Released: New MUA2 Green Goblin & Songbird Loadscreens
Post by: LarsAlexandersson on April 30, 2010, 05:29AM
Added Hawkeye Update Powers & 3 Prototype Arrows in second.
Title: Re: Lars Alexandersson Released: New MUA2 Green Goblin & Songbird Loadscreens
Post by: FrostBite on April 30, 2010, 01:52PM
These are nice. Do they have the MUA2 banner on them too?
Title: Re: Lars Alexandersson Released: Fixes/Updates Hawkeye w/ 3 prototype arrows
Post by: LarsAlexandersson on April 30, 2010, 02:29PM
Nope, i'm not good on making icon banners. It will be mess up.
Title: Re: Lars Alexandersson Released: New MUA2 Green Goblin & Songbird Loadscreens
Post by: FrostBite on April 30, 2010, 03:50PM
No I meant the loadscreens. Do they have those words on then like in the picture.
Title: Re: Lars Alexandersson Released: Fixes/Updates Hawkeye w/ 3 prototype arrows
Post by: LarsAlexandersson on April 30, 2010, 07:03PM
Nope, i'm taking those words away. So it will be liked the other loadscreen.
Title: Re: Lars Alexandersson Released: Loadscreens Fixes/Updates & Prototypes, etc
Post by: LarsAlexandersson on May 09, 2010, 05:07AM
Added New Updated Character Icon Banner for The Thing.
Title: Re: Lars Alexandersson Released: Loadscreens Fixes/Updates & Prototypes, etc
Post by: MarvelFan12345 on May 09, 2010, 09:55AM
Cool new updates!
Title: Re: Lars Alexandersson Released: Loadscreens Fixes/Updates & Prototypes, etc
Post by: LarsAlexandersson on May 13, 2010, 07:42AM
Add a preview of the Hawkeye Arrows on the wall during in Piercing Shock Projectile Power.
Title: Re: Lars Alexandersson Released: Loadscreens Fixes/Updates & Prototypes, etc
Post by: LarsAlexandersson on July 02, 2010, 07:56AM
Added new Doom Iron Man New Avengers Skin on the 3rd post.
Title: Re: Lars Alexandersson Released: Loadscreens Fixes/Updates & Prototypes, etc
Post by: LarsAlexandersson on July 13, 2010, 12:17AM
Doom Boss Pack has been includes.
Title: Re: Lars Alexandersson Released: Flipjump Edition & plenty of releases
Post by: LarsAlexandersson on March 01, 2011, 04:12AM
I'm back. Flipjump Edition released.
Title: Re: Lars Alexandersson Released: Flipjump Edition & plenty of releases
Post by: fox456 on March 01, 2011, 04:26AM
Glad to see you back!  The Flipjumps will be a nice addition to the game.  Thanks!
Title: Re: Lars Alexandersson Released: Flipjump Edition & plenty of releases
Post by: venom64 on December 18, 2011, 12:59PM
Love the flipjump addon it works with every character (apart from flying & teleporting ones) only thing is it requires a new game
Title: Re: Lars Alexandersson Released: Flipjump Edition & plenty of releases
Post by: Grove on August 11, 2013, 04:38AM
Can you please reupload the  :hawkeye:'s arrow variation and how do i get flip jump to work on  :venom:?
Title: Re: Lars Alexandersson Releases: Flipjump Edition, Red Hulk NEW Hud & plenty
Post by: LarsAlexandersson on February 02, 2014, 09:12AM
Hulk's NEW Red Hulk hud has been updated
Title: Re: Lars Alexandersson Releases: Red Hulk NEW Hud, NEW Dark Fantastic Four & plenty
Post by: LarsAlexandersson on February 02, 2014, 10:21PM
NEW Dark Fantastic Four Skin has been updated
Title: Re: Lars Alexandersson Releases: NEW Dark Fantastic Four, BLAW's HoI patch & plenty
Post by: LarsAlexandersson on February 09, 2014, 10:09AM
NEW Blaw's Iceman Heart of Ice patch has been updated. See the descriptions on the main topic
Title: Re: Lars Alexandersson Releases: NEW Dark Fantastic Four, BLAW's HoI patch & plenty
Post by: fox456 on February 09, 2014, 06:36PM
What changes were made in the Heart of Ice patch?
Title: Re: Lars Alexandersson Releases: NEW Dark Fantastic Four, BLAW's HoI patch & plenty
Post by: LarsAlexandersson on February 10, 2014, 12:38AM
@fox456 VVisions MUA2 based (no power draining, only act as Abiility like the slingers does). I forgot to mentioned those thing.
Title: Re: Lars Alexandersson Releases: Ronin's PSP Sims & plenty
Post by: LarsAlexandersson on December 28, 2014, 09:44PM
Okay, Ronin's sims is finally complete
Title: Re: Lars Alexandersson Releases: Ronin's PSP Sims & plenty
Post by: LarsAlexandersson on January 02, 2015, 07:20AM
Fix Ronin's Comic Cover that has been opposite
Title: Re: Lars Alexandersson Releases: Ronin's PSP Sims & plenty
Post by: LarsAlexandersson on January 13, 2015, 07:49AM
Brand new Silver Surfer Costume replacement for 2nd & 4th costumes + 3rd Hud has been released
Title: Re: LarsMasters Releases: DLC Menu Fixed & plenty
Post by: LarsAlexandersson on January 14, 2015, 12:51AM
DLC Menu fixed (+ other console exclusive items codes) is finally out
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: LarsAlexandersson on January 28, 2015, 09:41PM
DLC Textured Magneto skins is out. Visit the main page
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: Maegawa on January 29, 2015, 05:22PM
nice job with the magneto skins, and thank you very much for sharing his DLC huds, you have no idea how long I've been searching for them, I knew they were in previous versions of the Official Characters, but their link was broken, thanks :D
Title: Re: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: LarsAlexandersson on January 29, 2015, 06:10PM
:) Hai Hai. Sometimes i'd wish i know how learn to do PS2 skinning
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: stainor on January 30, 2015, 10:45PM
i use your hawkeye booster.
then basic attack motion is not working.
what's the problem ?
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: LarsAlexandersson on January 30, 2015, 11:12PM
That's weird. Have you already try check the coding on xmlbcui, the differents between mine and OC 1.3 release one?
Title: Re: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: LarsAlexandersson on February 09, 2015, 08:21AM
Updated: .obj & .mtl for Classic Magneto mesh modding provided
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: oOInfernal death4Oo on February 18, 2015, 07:25PM
I still don't get it.Does the dlc menu fix let me add more characters or not because there is alot of empty places in the select screen that contain the name of a single hero and when you press that place,you get that hero.there is 3 or 4 places empty.thanks in advance and thanks for all your upgrades specially the heart of ice upgrade(it was really a mess for iceman,I could only fly with him for 5 seconds).
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: LarsAlexandersson on February 18, 2015, 10:31PM
For Iceman patch, yr'welc' & remember what i said early about rapid tap thing when Iccy hit to the wall during slide

For DLC Menu fix, we can't add more than 27 since there's no news how to max it out look like in 360 GE/DLC Update, it's only slot number fix & you can choose some useful slot in there MAX 27 only
Title: Re: LarsMasters Releases: DLC Textured Skin Magneto (Classic & Ultimate)+plenty
Post by: Teancum on February 19, 2015, 07:19AM
Quote from: oOInfernal death4Oo on February 18, 2015, 07:25PM
I still don't get it.Does the dlc menu fix let me add more characters or not because there is alot of empty places in the select screen that contain the name of a single hero and when you press that place,you get that hero.there is 3 or 4 places empty.thanks in advance and thanks for all your upgrades specially the heart of ice upgrade(it was really a mess for iceman,I could only fly with him for 5 seconds).
27 characters are the most you can have on PC. He just made it so that if you wanted to you could put those characters in one of those other slots instead of the ones they're currently in.
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on September 06, 2016, 09:47PM
Remastered Section Open. For those who prefer to extract the bin files from quickbms & replace them:

REMASTERED UNOFFICIAL UPDATE PATCH 1.65

Released on 11/21/2016: https://mega.nz/folder/hWA2mBDS#WnyLPO5DWLi_vRA1c4fZTQ
* 1.01 UPDATE on 02/22/2017
* 1.02 UPDATE on 03/03/2017
* 1.1   UPDATE on 03/11/2017
* 1.2   UPDATE on 03/27/2017
* 1.3   UPDATE on 04/05/2017
* 1.4   UPDATE on 04/21/2017
* 1.41 UPDATE on the same date as 1.4
* 1.42 UPDATE on 04/22/2017
* 1.5   UPDATE on 09/26/2017
* 1.51 UPDATE on 11/24/2017
* 1.52 UPDATE on 11/30/2017
* 1.53 UPDATE on 12/04/2017
* 1.6   UPDATE on 12/20/2017
* 1.61 UPDATE on 12/21/2017
* 1.62 UPDATE on 12/23/2017
* 1.63 UPDATE on 12/24/2017
* 1.64 UPDATE on 12/25/2017
* 1.65 UPDATE on 01/10/2018

Gallery (some are captured): To be updated, due to my old Steam account (LarsKusanagi) has been compromised
EDIT: It has been restored, now the link can only be seen on doc

Instruction for bin extraction:
1. Download latest quickbms on zenhax
2. Download the latest marvel ultimate alliance bms file, or copy paste the code text to notepad, and save as bms or txt
3. Open quickbms via Right Click to Run as Admin
4. Select the bms or txt that contains MUA extraction codes
5. Select a bin file
6. Create a folder for extracted file under a same name as a bin file you have chosen and enter there then, WAZAAAMM!! That's work

EDIT: Due to max text spaces here, all Full Descriptions about: New Features, Gameplay Updates, Unused Files, Credits, .etc are described in my Steam publish & Google Drive:
https://docs.google.com/document/d/e/2PACX-1vQVex6BiORun0AEn_nUEp4h0QJO9UWkj15AIL9H3NYNmzDJYreThBUtP3YzJT1bXmb-h8ldkhBEv4vq/pub

Credits:
rasdel, Cates, Sazandra125, Nowhere Man, nodoubt_jr, Dark_Mark, LordFrankie/Lord_Magneto, BLAW, iammingy, MUALover, Teancum, Blizz, Maegawa, UltimateVenom, Savage, whiteking, Marquis, Dorpond, LarsAlexandersson/LarsKusanagi (myself), Activisions, Zoe Mode, Marvel, Ravens, n-space and Vicarious Visions
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: Dorpond on September 06, 2016, 10:54PM
What this mod does change?
Excuse me,cuz i'm didn't understand correctly
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on September 06, 2016, 11:01PM
Quote from: Dorpond on September 06, 2016, 10:54PM
What this mod does change?
Excuse me,cuz i'm didn't understand correctly

It's to replace the old files which were extracted from a certain bin file. I tried playing as Dr. Doom & his heli3_dlc.pkgb didn't work, so i compile to the original heli3.pkgb to make it work for example
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on November 21, 2016, 09:36AM
Remastered Unofficial Update Patch 1.0 is up
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on February 20, 2017, 10:04PM
Remastered Unofficial Update Patch 1.01 is up. Only a small fix on DD + new link due to dropbox sharing issues
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: jayglass on February 21, 2017, 07:25AM
What about the psp characters?
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on February 21, 2017, 07:37AM
Have you read the warning why PSP characters not included?

Quote from: LarsAlexandersson on September 06, 2016, 09:47PM
* Does not contain PSP/unused Wii animations and effects IGB due to the HQ Wii Model and Power Icons, even other pre-Remastered models including XML models and mesh mods are still incompatible than than still compatible effects and animation IGB and original PC's hud IGB
** As well as not included Blade's original correct Daywalker hud and Wolverine's jacket Loading Screen, which are only on PSP/Wii

The researchers besides Teancum & DJaySaint confirmed this for now. & now the RE currently on research stage how to get mesh mod works there & adds more files like character slots within exe, yet it might take too long
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on March 03, 2017, 01:17AM
1.02 Remastered Unofficial Patch updated. Hawk's Ricochet Rocket coding updated
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on March 11, 2017, 08:50AM
Remastered Unofficial Update 1.1 is up
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: jayglass on March 15, 2017, 08:38AM
i have wii psp models
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on March 15, 2017, 08:50AM
Actually, the models it won't work on RE. I just want the textures, power icons & huds that's all. The only one i can transfer to RE would be power icons & huds
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: jayglass on March 15, 2017, 09:06AM
but the animations are the same
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on March 15, 2017, 09:11AM
Of course, I already mentioned on this & put it on some topic about RE on MUA2 sections, didn't I?
http://larsmasters.deviantart.com/journal/MUA-RE-Mod-Compatible-List-636228104
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: jayglass on March 15, 2017, 10:18AM
I saw psper codes,do you have to remove anyone?
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on March 15, 2017, 10:43AM
It's just for bonuses & testing, but yes require to replace due to the current state of the game still those of 360's
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: jayglass on March 15, 2017, 10:51AM
ok
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on March 26, 2017, 10:49PM
1.2 is up
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on April 05, 2017, 01:18AM
1.3 is up

EDIT: Pardon, forgot to update moveset flying, please re-download again
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on April 20, 2017, 08:38PM
1.4 is up

UPDATE: Same date on small update in 1.41
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on April 21, 2017, 06:36AM
Unofficial Patch update list renamed, small update will be under 1.XX, and large update will be under 1.X
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on April 21, 2017, 09:33PM
1.42 is up. Storm gets new & presumably missing _v sounds
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on September 26, 2017, 08:23AM
1.5 will be up in few minutes later tonight

UPDATE: Now is up
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on November 24, 2017, 09:39AM
1.51 is up now
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on November 30, 2017, 02:56AM
1.52 is up
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on December 04, 2017, 08:26AM
1.53 is up. & due to multiple issues on text space, the main page on Gameplay updates will be described on my Google Drive & REUO Steam page
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on December 20, 2017, 01:43AM
1.6 is up & Merry Christmas
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on December 20, 2017, 08:30PM
1.61 is up now. An update regarding of the living victimized X-Men + actual ITAB on mephisto3. Again. Merry Christmas
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on December 22, 2017, 09:57PM
1.62 is up. My apologize for accidentally removed Blade's grabsmash.
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on December 24, 2017, 01:50AM
1.63 is up, script fix on the special dialogue between Uatu & Spider-Woman, & Triton & Mr. Fantastic prior going to Shiar
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on December 25, 2017, 08:31AM
1.64 gets recent nerf updates regarding of Hank's Doom Stark HQ dialogue file issues
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on May 07, 2018, 07:14AM
Sorry forgot to add that 1.65 already out 5 months ago
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: Madmate on July 24, 2019, 05:55PM
Hi,
thank you for this patch!!!

Is there any update? I see in readme that 1.7 is in progress.

Just another one question, if I want to play Remastered with just bugfixes, without addons and updated stuff, is it enough to apply things from "Simple Fix" part of readme?

Thanks again!
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on July 24, 2019, 06:37PM
It's been a while coming. My hands is pretty full, & I might be planning to come back to this since Mesh Conversion/Mod via Alchemy 5 is now work.

Using simple fix would be enough.You're pick, whether you want to use bug fixes, add-ons & update stuffs as well, or not
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: Madmate on July 25, 2019, 07:54AM
Thank you! Looking forward to next release.

I played original long time ago, and wanted to play through "vanilla" Remaster first, with just bug fixes.
Then with all addons and restored content you added. If it would be possible to add all you have planned from readme, that would be ultimate Ultimate Alliance. :)
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on November 11, 2019, 07:28PM
MUA 36 Roster Preps

Link: https://mega.nz/folder/hWA2mBDS#WnyLPO5DWLi_vRA1c4fZTQ

Full Sounds

What's New?
* Full 360 Gold Edition (still the same from 2016 re-release)
* Full PSP exclusive sounds: mostly from Xbox 360, & some from 2016 re-released where they (the characters (safe for Hawkeye) are forgotten to be included there
* Silver Surfer's missing sounds since he was originally meant to be a boss character

What's Updated?
* Thor's missing sounds, which are playable in Wii & 2016 re-release. Provided by whiteking & Blizz
* Storm's updated sounds. Also Provived by whiteking, w/ additional rearrangement on one of her dialogue by myself. Not sure if this is from MUA or XML2
* Colossus' missing sounds, probably also in OCP 1.3. Also provived either Blizz, Teancum, Dark_Mark, or maybe someone else(?)
* Moon Knight's secondary Xtreme sound originate from OG Xbox Mod. Provived by Teancum
* Proper OCP X_Voice. Updated from Krisan Thyme's MUA Gold Edition. Which fixes Black Widow & Captain Marvel's files (Widow now as "BlackWidowVV")

Skins
*  :silvers: Proper OCP Skins + New Keeper Hud: Captain Universe & Shadow Surfer (replaces Human Form & Savage). The screenshots of their costumes also shown in REUO, but these are implemented OG 2006-style texture arrangement (you'll noticed Shadow Surfer's board color change)
* For Dark Edition, see here (NOTE: Marquis has his own Ultimate Doom Iron Man; while proper Dark Cyclops costume also included on REUO Patch as "17205"): https://marvelmods.com/forum/index.php/topic,4488.msg84539.html#msg84539

Textures

* UI Icons updated + Comic Loading. Some might be already existed in OCP Pack

Anims
* New animations for specific characters & commons. NOTE: Preview first before using them
* Universal Shared Animation Combat Datas. Recommend to download new animation igbs pack above

Credits: Outsider, Krisan Thyme, Teancum, whiteking, Blizz, Dark_Mark, nikita488, KingsAdam, UltraMegaMagnus, Activision, Ravens Software, n-space, Marvel, .etc
Title: Re: LarsMasters Releases: Remastered Section Open+plenty
Post by: LarsAlexandersson on November 11, 2019, 08:24PM
Silver Surfer Proper OCP Costumes also included too
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on November 18, 2019, 01:05AM
Comics & Updated Icons already set for OCP 36
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on August 15, 2020, 09:41AM
New animations for specific characters & commons has been added. Please, Preview first before using them
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on August 21, 2020, 08:23AM
Universal Shared Animation Combats has been added
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on August 22, 2020, 01:59AM
Universal Shared Animation Combat Datas has been updated via small patch, please download again
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on August 23, 2020, 09:10AM
Blade & Daredevil's animations fixed, please re-download the new animation pack
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on September 02, 2020, 09:15AM
Update IGB animations for Venom, Hulk, Colossus, Doom, Daredevil & GR has been updated, including Universal Shared Nodes Combat & Moveset Flying too
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on September 16, 2020, 06:46AM
Nightcrawler's NPC & Combat, & Luke's Combat has been fixed
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on January 13, 2021, 09:12PM
Update on Moon Knight's glide, weapon moveset (now no longer clash w/ multipart-based blocking), & universal common combat updates
Title: Re: LarsMasters Releases: 36 Prep Section Open+plenty
Post by: LarsAlexandersson on January 14, 2021, 09:22PM
ak2yny & Outside just found mispelling on each 2 getup_attack_face & throw_ally animations' naming, please re-download the New 1.041 Animation Pack I made.

MUA2 Iron Man flight idle still considered, but much re-check between him & Captain Marvel's.

As for Jean's MUA2 flight. I feel like it's a no, due to head effect issue, as shown on Ultra's demonstration video: https://www.youtube.com/watch?v=W9DB936hXGs