Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Boosters => Topic started by: venom64 on October 24, 2011, 04:17AM

Title: Cyclops Fix Edit
Post by: venom64 on October 24, 2011, 04:17AM
Nowhereman gave me permission to edit his fix for cyclops this contains all nowheremans fixes Plus i have fixed the skin number Problem (Skin numbers leading to diffrent skins loke 02 was skin 4)

here it is http://www.mediafire.com/?4z7i3wlq4wyl6s6 (http://www.mediafire.com/?4z7i3wlq4wyl6s6)

Credit Goes to Nowhereman for original files

Nowheremans Fixes

Quote from: Nowhere Man on September 27, 2011, 06:08PM
FIXES/BALANCE UPGRADES
- Changed costume passives;
- Optic Stream: increased damage, made it pierce and gave it knockback;
- Roundhouse Kick: since he had radial, double strike anim and effect I made that to the power, which used to be quite useless to me, but now is a very much nedded physical dmg attack to use against energy resistant foes;
- Optic Power: Turned it into "Spatial Awareness", which increases chance of criticals for beam powers and chance to dodge projectile and beam attacks;
- Optic Rage: it didn't his all the enemies on screen, fixed that

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