Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Erik Lensherr on July 18, 2014, 03:38AM

Title: Erik Lensherr's Lair: Mysterio mod
Post by: Erik Lensherr on July 18, 2014, 03:38AM
Hi guys! In this topic you'll see my boosters and mods for Marvel Ultimate Alliance! Hope you'll enjoy :)

MY MODS:

Shocker (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg174385.html#msg174385
Baron Mordo (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg174541.html#msg174541
Lex Luthor (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg174952.html#msg174952
Cyborg (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg179004.html#msg179004
Galactus (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg181551.html#msg181551
Morgan Le Fay (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg181816.html#msg181816
Fire (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg181952.html#msg181952
Atrocitus (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg183620.html#msg183620
Wonderman (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg184943.html#msg184943
Red Hood (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185035.html#msg185035
Amazo (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185204.html#msg185204
Darkseid (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185356.html#msg185356
Killer Frost (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185471.html#msg185471
Doomsday (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185690.html#msg185690
Mongul (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185845.html#msg185845
Dr. Fate (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg185945.html#msg185945
Aquaman (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg186141.html#msg186141
Beast Boy (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg186220.html#msg186220
Ermac (Mortal Kombat) - http://marvelmods.com/forum/index.php/topic,9312.msg186574.html#msg186574
Captain Atom/Monarch (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg186786.html#msg186786
Alien (20th Century Fox) - http://marvelmods.com/forum/index.php/topic,9312.msg187099.html#msg187099
Surtur (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg187403.html#msg187403
Ninja Turtles MOD PACK (TMNT) - http://marvelmods.com/forum/index.php/topic,9312.msg188835.html#msg188835
Hawkman and Hawkgirl (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg188953.html#msg188953
Raven (DC) - http://marvelmods.com/forum/index.php/topic,9312.msg189457.html#msg189457
Santa Claus (Custom) - http://marvelmods.com/forum/index.php/topic,9312.msg195607.html#msg195607
Shredder (TMNT) - http://marvelmods.com/forum/index.php/topic,9312.msg195844.html#msg195844
Mysterio (Marvel) - https://marvelmods.com/forum/index.php/topic,9312.msg196848.html#msg196848

MY BOOSTERS:

Mysterio booster (Marvel) - below.
Dr. Doom booster (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg173665.html#msg173665
Electro booster (Marvel) - http://marvelmods.com/forum/index.php/topic,9312.msg173729.html#msg173729

Current Projects:

-

Next Projects:

???
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: Erik Lensherr on July 18, 2014, 03:38AM
It is my first work - booster for Spider Man's villain - Mysterio!

UPDATED: Added new iconset for Mysterio and new sounds for new powers.

Features:

- new iconset;
- sounds for new powers;
- 2 new powers and 1 new boost:
  Poison Explosion, Holographic Fireball and Invisible Illusion;
- new ability - Poison Immunity;
- new radiation effect for Mysterio's first skin;
- Smoke Cloud effect is recolored. Now its looks better;
- renamed all powers and custom passives.


Download : http://www.mediafire.com/download/ma54kd83r1o06eh/Mysterio+booster+-+Erik+Lensherr.rar

Credits:
Idrinkdrpepper - Mysterio mod.
Polygone - Radiation effect.
Outsider - Mandarin effects.
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: dsl on July 18, 2014, 03:59AM
Oh cool i have to try it thx
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: ctepan 89 on July 18, 2014, 05:25AM
Great Mysterio booster! ;)
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: Erik Lensherr on July 18, 2014, 05:32AM
Quote from: dsl on July 18, 2014, 03:59AM
Oh cool i have to try it thx
Quote from: ctepan 89 on July 18, 2014, 05:25AM
Great Mysterio booster! ;)

Thanks guys! I am very pleased!
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: Polygone on July 18, 2014, 06:25AM
Glad to see it realesed!!
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: Erik Lensherr on July 18, 2014, 06:40AM
Quote from: Polygone on July 18, 2014, 06:25AM
Glad to see it realesed!!

Thank you, Polygone! I am very glad that someone interested in my booster!
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: ndp on July 20, 2014, 12:46AM
Had never played with Mysterio he is really fun. Your off to a great start keep it up. :mysterio: :doom:
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: Erik Lensherr on July 20, 2014, 12:55AM
Quote from: ndp on July 20, 2014, 12:46AM
Had never played with Mysterio he is really fun. Your off to a great start keep it up. :mysterio: :doom:

Thanks a lot! My Dr. Doom booster is ready on 70% :)
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: MUALover on July 20, 2014, 08:00AM
Glad you release it! Congratulations on your first mod! ;)
Title: Re: Erik Lensherr's Releases NEW: Mysterio booster
Post by: Erik Lensherr on July 20, 2014, 08:10AM
Quote from: MUALover on July 20, 2014, 08:00AM
Glad you release it! Congratulations on your first mod! ;)

Thank you so much, MUALover! You help me with this booster:)
Title: Re: Erik Lensherr's Releases. NEW: Dr.Doom large booster, Mysterio booster.
Post by: Erik Lensherr on July 21, 2014, 03:53AM
Well, my  :doom: DR. DOOM booster finally is released!

(https://imagizer.imageshack.us/v2/1280x768q50/538/Eudoxh.jpg)

Features:

-add 7 new powers to Doom's powerset:

red - magical powers; green - energy powers; yellow - electric powers; purple - personal power.

1. Plasma Ball - explosive shot that emanates from Doom's hands and explodes on contact.
2. Cosmic Beam - using his knowledge about magic, Doom fires cosmic beam of energy, causing popup and knockback.
3. Deadly Lightning - create a very powerful lightning bolt that causes deadly damage.
4. Energy Wave - Doom release powerful energy wave from his gloves.
5. Hypnosis Paradox - Doom controls minds enemies, switching them to his team.
6.(Boost) Teleportation Device - ability to teleport within a given range. If an ally is directly in front of you, they will teleport with you. Damages enemies at the destination following the end of the teleport.
7.(Boost) Doombot - Doom create a Doombot that help in the battle.
8.(Boost) Armor's Defense - a protective shield surrounds Doom deflecting all projectiles and damaging all melee attackers.
9.(Boost) Molecular Transducer - Doom increase his size and striking to attack enemies.
10.(XTREME) KNEEL BEFORE DOOM - A massive explosion that damages all enemies in the vicinity.

Other features:

-3 new abilities: Healing Factor, Electric Immunity, Mental Resistance;
-renamed all powers and custom passives;
-increase damage from all Doom's attacks.
-Xtreme's effect is recolored;
-increase size of Doom Shield.

Credits:

Outsider: Mandarin, Blackheart and Deathbird effects;
Scabbia: Giant Man effect;
MelloMods: Thanos effect;
Blizz: X-Man effect.


Note: you must download Gevth's booster first: http://marvelmods.com/forum/index.php/topic=5061.msg117471#msg117471

Preview video: https://www.youtube.com/watch?v=b8VqIIz14sY&list=PLzrc3KAC8RMGwnkFOlN1AWyXtjyNbt4bA&index=19
Download: http://www.mediafire.com/download/7pbw35y3cj8zg6b/Dr.+Doom+booster+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: ctepan 89 on July 21, 2014, 07:57AM
wow Doom now more powerful than base Doom mod ! great booster
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: Erik Lensherr on July 21, 2014, 10:08AM
Quote from: ctepan 89 on July 21, 2014, 07:57AM
wow Doom now more powerful than base Doom mod ! great booster
Thanks a lot!
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: ndp on July 21, 2014, 10:23AM
Great job on Doom he looks unstoppable.
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: Erik Lensherr on July 21, 2014, 10:38AM
Quote from: ndp on July 21, 2014, 10:23AM
Great job on Doom he looks unstoppable.

Thanks! Dr. Doom is amazing character and I tried to make him unstoppable.
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: Polygone on July 21, 2014, 12:57PM
Congats on the realese!
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: Erik Lensherr on July 21, 2014, 10:05PM
Quote from: Polygone on July 21, 2014, 12:57PM
Congats on the realese!

Thank you so much :)
Title: Re: Erik Lensherr's Releases. NEW: Dr. Doom large booster, Mysterio booster.
Post by: Erik Lensherr on July 23, 2014, 02:55AM
Electro mini-booster is released!

Features:

-1 new power: Electric Shield;
-1 new ability: Electric Immunity.

Download: http://www.mediafire.com/download/njz9qkg91ccb061/Electro+mini-booster+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Releases NEW: Electro mini-booster, Dr. Doom large booster, etc.
Post by: Erik Lensherr on August 10, 2014, 03:59AM
Hey guys! One of my projects is ready on 90% and he needs only icons. Maybe someone can make them for my project? Tell me :)
Title: Erik Lensherr's Releases NEW: Shocker, villains boosters...
Post by: Erik Lensherr on August 16, 2014, 03:21AM
Hey guys, time to my version of Spider Man's villain -  :shocker: Shocker!!!

(https://imagizer.imageshack.us/v2/1280x768q90/538/iJTwJM.jpg)

FEATURES:

- 5 attack powers, 1  boost and Xtreme;
- 1 ability: Suit Resistances( 50% immunity to energy and electricity damage);
- boss skin, hud, sounds and icons(see Credits).

POWERSET:

1. Vibration Wave - Shocker create a radial shockwave that damage and stuns enemies.
2. Shockwaves - Release a powerful shockwaves from his vibro-gloves. (Press and Hold)
3. Energy Smash - Shocker slams into the ground, causing large energy wave that damage and knockbacks enemies.
4. Electric Blast - Release powerful electric blast that knockback enemies.
5. Power Punch - Uses vibro-gloves, Shocker punches enemy, causing powerful knockback.
6.(Boost) Vibro Suit - Vibro Suit increase Shocker's stats. Also deflect projectiles and beams.
7.(XTREME) ENERGY OVERLOAD - Shocker use all power and release massive energy wave that damage and knockback all enemies.


CREDITS:

krum4o - first Shoker mod.
Outsider - icons.
Nowhere Man - Iron Man MUA2 effect.

Download: http://www.mediafire.com/download/e9el495c0r5gxbk/Shocker+mod+-+Erik+Lensherr.rar


Admin Note: This mod uses a faulty herostat and talents file. Use these fixed ones instead:
(Talents file): https://cdn.discordapp.com/attachments/449515176312569856/884137828521496626/shokpl.engb (place this in "data/talents" folder)
(Herostat) https://cdn.discordapp.com/attachments/449515176312569856/884137629044604968/shocker.xml (if using OHS) or
https://cdn.discordapp.com/attachments/566058097463001088/884207122823413760/Herostat.txt (if using XMLBCUI).


Title: Re: Erik Lensherr's Releases. NEW: Shocker, villains boosters...
Post by: ctepan 89 on August 16, 2014, 04:03AM
great job!
Title: Re: Erik Lensherr's Releases. NEW: Shocker remix, villains boosters...
Post by: Erik Lensherr on August 21, 2014, 04:22AM
Hey, Mysterio booster is updated! Check him and see what's added.
Title: Re: Erik Lensherr's Releases. NEW: Shocker remix, villains boosters...
Post by: Oddark123 on August 21, 2014, 04:57AM
I somehow overlooked your  :shocker: Shocker update. Just downloaded it. It's great to see him completed. Good work.
Title: Re: Erik Lensherr's Releases. NEW: Shocker remix, villains boosters...
Post by: Erik Lensherr on August 21, 2014, 05:10AM
Quote from: Oddark123 on August 21, 2014, 04:57AM
I somehow overlooked your  :shocker: Shocker update. Just downloaded it. It's great to see him completed. Good work.
Thank you so much! I really appreciate this :)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD V.1.0 , Shocker remix...
Post by: Erik Lensherr on August 21, 2014, 05:40AM
So, time to release one of the powerful sorcerer of the Marvel Universe- Baron Mordo. One of the main villains of the Doctor Strange, friend of the Dormammu now in this game!

(https://imagizer.imageshack.us/v2/1280x768q90/673/SnusuQ.jpg)

Features:

- boss skin, hud, sounds and icons;
- 6 attack powers, 3 boosts and Xtreme and 2 abilities.

POWERSET:

1. Mystic Bolts - Mordo fires mystical bolts at enemies.(Projectile)
2. Ice Field - Mordo uses powerful magic secrets to freeze all enemies in the radius.(Special)
3. Magical Ray - Baron releases an energy beam toward an enemy resulting in physical damage. Also this ray transforms enemy into the stone.(Beam)
4. Mind Control - Mordo uses his main power and can controls minds enemies and add them to his team.(Special)
5. Levitation Master - Mordo creates a large telekinetic blast that will hold enemies in the air immobile for a time. The blast damages enemies in the air.(Radial)
6. Hellfire Ball - Baron Mordo uses part of the Dormammu power and release fireball that damages enemies and burn them.(Projectile)
7.(Boost) Magic Barrier - Mordo creates a protective barrier that increases energy regeneration, decrease damage taken and can deflect all projectiles and damages all melee attackers.
8.(Boost) Dark Cloak - Again uses dark magic and become invisible to enemies. In this form he has a change to critical hit. Some of the enemies can be stunned.
9.(Special) Teleportation - Mordo can uses teleportation magic to travel into time and reality. Also can teleports allies.
10.(XTREME) Mystic Force - Mordo uses his full power to release powerful magic burst. Let's imagine large mental blast, then add fiery-ice burst and you'll see unstoppable power. Also transforms enemies into xtreme pips. Stun enemies - of course if they still alive after THIS.

ABILITIES:

1. Dark Magic - Uses powerful dark magic spell to heal himself and his allies. Press $SMASH while blocking.
2. Magic Resistances - Baron Mordo know magic secrets and magic barriers gives him 50% immunity to mental, cold and fire damage.

CREDITS:

MUALover - Goblin Queen effect.
Me - Raven effect.
Special thanks to Outsider for his great help with mod creation!


DOWNLOAD THIS MOD:  http://www.mediafire.com/download/klnd1d1pmb61mcd/Baron+Mordo+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Polygone on August 21, 2014, 07:06AM
Awesome! Downloading!

EDIT : Okay, couple things
-His dark magic boost is WAY to overpowered, he can currently heal himself up to 100% without spending energy, not that good of an idea :P
-His mod overwrites actual Mordo files, I personally never got and never will get that far in the pc version, but I can imagine who will get to the mordo boss fight, so I would pick a different effect folder name
-Speaking of his effects, a lot of them still have .xml files and .bak files, you might wanna erase these, as they're pretty useless :P

Good job!
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 21, 2014, 10:43AM
Quote from: Polygone on August 21, 2014, 07:06AM
Awesome! Downloading!

EDIT : Okay, couple things
-His dark magic boost is WAY to overpowered, he can currently heal himself up to 100% without spending energy, not that good of an idea :P
-His mod overwrites actual Mordo files, I personally never got and never will get that far in the pc version, but I can imagine who will get to the mordo boss fight, so I would pick a different effect folder name
-Speaking of his effects, a lot of them still have .xml files and .bak files, you might wanna erase these, as they're pretty useless :P

Good job!

Hmmm, I always think that if I delete .xml and .engb effects, the are crashed. Thanks for this. Speaking of the dark magic, it's always cheat! So I think that it's cool.
About Mordo boss: I don't update his powerstyle and any changes can't be! Of course, I like your requests, but it is my first mod, not booster or remix.
Thanks :)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Polygone on August 21, 2014, 11:16AM
my point with his effects is that they overwrite the actual boss effects. Your effect folder needs a different name, for example, you have p1_power in your effect folder, but Mordo's effect folder has that aswell, so they're overwriting each other. Hope that makes sense.

Deleting .xml and .bak files wont crash your effects. Deleting the .engb file would make them crash
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 21, 2014, 11:37AM
So, thank you for this. I just thought that If I not change effects, they will be working without problems on the boss.
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Polygone on August 21, 2014, 01:31PM
I know for a fact that they overwrote mordos effect files, I dont exactly know if they were being overwritten by the exact same effect, but im pretty sure not. Maybe someone who has got that far in the game can confirm this. Instead of using 'mordo' as an effect folder name, use something like 'baronm' or something similair
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 21, 2014, 11:52PM
Quote from: Polygone on August 21, 2014, 01:31PM
I know for a fact that they overwrote mordos effect files, I dont exactly know if they were being overwritten by the exact same effect, but im pretty sure not. Maybe someone who has got that far in the game can confirm this. Instead of using 'mordo' as an effect folder name, use something like 'baronm' or something similair

Okay, he is updated. Play as him is really fun! :)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 28, 2014, 12:40AM
Well, some pictures added to my releases :)

Soon one of them will be in the game......  (http://www.comicbookmovie.com/images/users/uploads/48937/1000px-The_Cabal.png)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: dsl on August 28, 2014, 08:03AM
HHm wish red skull or modok
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: dsl on August 28, 2014, 08:06AM
Oh and awesome Baron Mordo!!!
Keep going!!
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 28, 2014, 09:35AM
Quote from: dsl on August 28, 2014, 08:06AM
Oh and awesome Baron Mordo!!!
Keep going!!

Thanks a lot :) Your requests are cool but I can't say you if this is right or wrong :)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: ndp on August 28, 2014, 06:07PM
Like red skull wish he was I'm the game as a villain. Good luck whoever it is.
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 28, 2014, 11:40PM
Quote from: ndp on August 28, 2014, 06:07PM
Like red skull wish he was I'm the game as a villain. Good luck whoever it is.

Actually, how I know, Red Skull is Odinson012's project, so I can tell you that it is not him :)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Polygone on August 29, 2014, 09:26AM
Since you apparently did your project research, you should know I'm still working on MODOK XD

So I'm guessing atuma!
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Erik Lensherr on August 29, 2014, 09:34AM
Quote from: Polygone on August 29, 2014, 09:26AM
Since you apparently did your project research, you should know I'm still working on MODOK XD

So I'm guessing atuma!

If you want I can write you some suggestions about MODOK. I like him :)
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Polygone on August 29, 2014, 03:36PM
Sure, everything is welcome
Title: Re: Erik Lensherr's Releases. NEW: BARON MORDO MOD 1.0, Shocker Remix, etc...
Post by: Oddark123 on September 01, 2014, 09:23AM
I'd welcome Attuma or Dracula.

I'd also say the other week or so i watched a random episode of the current Avengers cartoon with that version of the Cabal. I found it worked pretty well for an intriguing bad guy team. Would be cool to one day emulate it in MUA.
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc..
Post by: Erik Lensherr on September 07, 2014, 07:09AM
You hate Superman and all Justice League? You want to be president of the USA? You are really bad guy? Then you are LEX LUTHOR!

(http://i64.fastpic.ru/big/2014/0907/95/32a7bc7fd7b93942435a56a7227db995.jpg)

FEATURES:

- 6 attack powers, 3 boosts and XTREME;
- skin, hud, sounds, icons, mannequin.

POWERSET:

1. Energy Blasters - Luthor releases powerful blasters that damages enemies with powerful knockback.
2. Plasma Ball - Luthor's Battle Armor creates enbergy ball that damages and stuns enemies.
3. Armored Punch - Uses powerful repulsors in his gloves, Luthor damages enemy and knockback him.
4. Energy Explosion - Slams into the ground, creates large energy explosion that knockback enemies.
5. Kryptonite Pulse - Uses personal kryptonite in his suit, releases powerful radial explosion that knockback enemies.
6. Hypno Ray - Attacks enemy's mind to controls him for a time.
7.(Boost) Armor's Upgrade - LexCorp corporation upgrades Luthor's armor, gives him inhuman resistances.
8.(Boost) Electric Shield - Lex Luthor creates electric barrier that deflects beams and projectiles, also damages melee attackers.
9.(Boost) Energy Battery - Energy Battery in Luthor's armor decreases energy spending on all powers.
10.(XTREME) INJUSTICE - Releases powerful orbital strike that damages enemies and popup them.

ABILITIES:

1. Armored - Thanks to his Battle Armor, Lex Luthor inflicts on 50% more damage.
2. Lexcorp Suit - Luthor's suit gives him 50% resistance to electricity and energy damage.

CREDITS:

B.L.A.W: Armored skin.
Cates: Apocalypse effect.
MUALover: Storm effect.
ヅヅLeandralan: Correct effects.
AdrianoAP - mannequin.

NOTE: Luthor uses Marvel Primal's number but their skins are not conflicted.

DOWNLOAD:  http://www.mediafire.com/file/3ubx26qinr1lqxs/Lex+Luthor+mod+1.2+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: dsl on September 07, 2014, 08:35AM
Awesome!!!
Thx alot
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: Erik Lensherr on September 07, 2014, 09:21AM
Quote from: dsl on September 07, 2014, 08:35AM
Awesome!!!
Thx alot

Thank you so much :)
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: ctepan 89 on September 07, 2014, 04:02PM
Great Job! Lex is very cool
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: ndp on September 07, 2014, 04:13PM
Looking forward to downloading. Sounds EVIL
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: Owl City on September 08, 2014, 03:42AM
Nice!!
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: Erik Lensherr on September 08, 2014, 03:54AM
Quote from: ctepan 89 on September 07, 2014, 04:02PM
Great Job! Lex is very cool
Quote from: ndp on September 07, 2014, 04:13PM
Looking forward to downloading. Sounds EVIL
Quote from: Owl City on September 08, 2014, 03:42AM
Nice!!

Thanks a lot, guys :) I appreciate it.
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: stainor on February 06, 2015, 04:48AM
high Erik Lensherr
your mod is awsome ~

baron's power is not working, what's the problem?
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: Erik Lensherr on February 10, 2015, 12:36PM
Quote from: stainor on February 06, 2015, 04:48AM
high Erik Lensherr
your mod is awsome ~

baron's power is not working, what's the problem?

Thank you so much :) What power is not working?
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: vsirin on May 04, 2015, 08:24AM
Baron works perfectly on my end, for what it's worth. Thanks! :strange:
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: LarsAlexandersson on May 04, 2015, 10:34PM
never thought to see you again. oh & btw, about Shocker, its good to have his full revamp mod. I expect to see a future update soon, like his "Ultra" costume, which was unused for default gameplay, yet still contained in PC version for some reason like Rhino's Classic/"Ultra" was
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: Erik Lensherr on May 05, 2015, 04:48AM
Quote from: vsirin on May 04, 2015, 08:24AM
Baron works perfectly on my end, for what it's worth. Thanks! :strange:
Quote from: LarsAlexandersson on May 04, 2015, 10:34PM
never thought to see you again. oh & btw, about Shocker, its good to have his full revamp mod. I expect to see a future update soon, like his "Ultra" costume, which was unused for default gameplay, yet still contained in PC version for some reason like Rhino's Classic/"Ultra" was
Thanks, guys! May be you'll see update :)
Title: Re: Erik Lensherr's Releases. NEW: LEX LUTHOR, BARON MORDO, Shocker Remix, etc...
Post by: Erik Lensherr on August 01, 2015, 02:36AM
Alright! I think I return to the modding empire. A new great skinner known as "Dr. Bruce Banner" create amazing skins for DC Cyborg. I like his work and want to create MOD. So, Cyborg is coming! :)
Title: Re: Erik Lensherr's Releases. IN PROGRESS: CYBORG.
Post by: ndp on August 01, 2015, 06:38PM
Already using your Lex mod look forward to adding Cyborg to my DC play through
Title: Re: Erik Lensherr's Releases. IN PROGRESS: CYBORG.
Post by: Dr. Bruce Banner on August 04, 2015, 01:46AM
Can't wait for see him  ;)
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Erik Lensherr on August 05, 2015, 12:40AM
Hey guys! Another DC mod is coming! Victor Stone known as Cyborg now in MUA!

FEATURES:

- 6 attack powers, 3 boosts and Xtreme, 1 ability;
- 8 skins, 4 huds, 2 mannequins, iconset, sounds.

UPDATED: ADDED NEW SKINS AND MANNEQUIN BY AVENTUREIROMAX, TALENT FIXES

POWERSET:

1. Virus Software - Cyborg uploads virus programm in the current server and can control enemies for a time.
2. Energy Pulse - Cyborg creates a massive energy pulsation that damages and knockbacks enemies.
3. Repulsors Punch - Cyborg uses repulsors in the cyber-gun and damages enemy from melee punch with knockback.
4. Plasma Stream - Cyborg shoots a continuous stream of plasma, damages and stuns enemies. (PRESS AND HOLD)
5. Lightning Discharge - Cyborg uses lightning charge and create a large explosion that damages, knockbacks and stuns all enemies.
6. Absorption Device - Cyborg activates absorption protocols and converts next enemy's attack into health, reflecting some of the damage back at the enemy.
7. (Boost) System Reboot - Cyborg reboot system, increasing health and energy regeneration.
8. (Boost) New Update - Cyborg downloads new update that gives him skill points, increase ATK damage and decrease powers cost.
9. (Boost) Cyber Protection - Cyborg creates a large shield of energy that will deflect projectile attacks and beams, also reduces damage taken.
10. (XTREME) Power Overload - Cyborg uses all power and releases a massive energy overload that damages and stuns all enemies.

ABILITIES:

1. Armored Skin - Thanks to the armored skin, Cyborg inflicts on 15% more damage but moves on 10% slowly.

NOTE: Cyborg uses Shocker's number, but their skins are not conflicted.


BUGS: None so far.


CREDITS:

Dr.Bruce Banner - 4 skins, mannequin.
aventureiromax - 4 skins, mannequin.
MelloMods - "Plasma Stream" effect.
BliZZ - X-Man effect.


DONWLOAD:   http://www.mediafire.com/file/yu32fs8n3gjtdfg/Cyborg+mod+1.3+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: ndp on August 05, 2015, 08:07AM
Look forward to downloading he sounds awesome. Thank you again for bringing more DC to the MUA.
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: ctepan 89 on August 05, 2015, 08:09AM
try now
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Erik Lensherr on August 05, 2015, 08:11PM
Quote from: ndp on August 05, 2015, 08:07AM
Look forward to downloading he sounds awesome. Thank you again for bringing more DC to the MUA.
No problems, man! I'm a big DC fan and I like it :)
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Dr. Bruce Banner on August 06, 2015, 01:07AM
I just tried it yesterday night and I think it's simply an outstanding mod. :applause: Great job !
( and I dont say it because I had a hand in this ) I  hope that we can work together in the nearly future another mods like this. Keep it up !!! ;)
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Erik Lensherr on August 06, 2015, 04:55AM
Quote from: Dr. Bruce Banner on August 06, 2015, 01:07AM
I just tried it yesterday night and I think it's simply an outstanding mod. :applause: Great job !
( and I dont say it because I had a hand in this ) I  hope that we can work together in the nearly future another mods like this. Keep it up !!! ;)
Thank you so much! I'm really like to work with you, man :)
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: andersonbrazil on August 15, 2015, 09:17AM
Erik Lensherr, his Cyborg mod is really cool ! It has a different effect on energy powers here in my game. It happens to you?
(http://oi62.tinypic.com/30m8pky.jpg)
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Erik Lensherr on August 16, 2015, 02:32AM
Quote from: andersonbrazil on August 15, 2015, 09:17AM
Erik Lensherr, his Cyborg mod is really cool ! It has a different effect on energy powers here in my game. It happens to you?
(http://oi62.tinypic.com/30m8pky.jpg)
Thank you :) Hmm.. In my game it has normal effect, I have no idea why it happens.
Hey guys, someone else have this problem?
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: ndp on August 16, 2015, 12:11PM
That's how it looks in my game as well. The Shard mod had the same effect years ago.
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: MUALover on August 16, 2015, 12:28PM
Cyborg looks awesome! Can't wait to try him!  :runaway:

Quote from: andersonbrazil on August 15, 2015, 09:17AM
Erik Lensherr, his Cyborg mod is really cool ! It has a different effect on energy powers here in my game. It happens to you?
(http://oi62.tinypic.com/30m8pky.jpg)
Quote from: Erik Lensherr on August 16, 2015, 02:32AM
Thank you :) Hmm.. In my game it has normal effect, I have no idea why it happens.
Hey guys, someone else have this problem?

Maybe there's a texture missing? You should probably check the effects file and the texture files, and see if they're complete or there's something missing..

And, sorry if my english is bad :D
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Erik Lensherr on August 16, 2015, 11:24PM
Quote from: MUALover on August 16, 2015, 12:28PM
Cyborg looks awesome! Can't wait to try him!  :runaway:

Maybe there's a texture missing? You should probably check the effects file and the texture files, and see if they're complete or there's something missing..

And, sorry if my english is bad :D
Thanks, glad you enjoy the mod :)

Actually, I have 1 theory: effect looks good if in the video options "Fullscreen Effects" is off.
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: MUALover on August 17, 2015, 12:40AM
Quote from: Erik Lensherr on August 16, 2015, 11:24PM
Thanks, glad you enjoy the mod :)

Actually, I have 1 theory: effect looks good if in the video options "Fullscreen Effects" is off.

I think that's an effect problem, you shoudn't recolor some lines in the effects file because there's a line that's related to the Fullscreen Effects..

If you could post the effect code, maybe we can resolve the problem.. ;)
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: andersonbrazil on August 17, 2015, 03:41AM
Quote from: Erik Lensherr on August 16, 2015, 11:24PM
Thanks, glad you enjoy the mod :)

Actually, I have 1 theory: effect looks good if in the video options "Fullscreen Effects" is off.

You're right! With the fullscreen option off the effect is normal. Is it possible  do compatible with fullscreen effect?
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.0
Post by: Erik Lensherr on August 17, 2015, 07:02AM
Quote from: andersonbrazil on August 17, 2015, 03:41AM
You're right! With the fullscreen option off the effect is normal. Is it possible  do compatible with fullscreen effect?
Yeah, thanks to MUALover's help, Cyborg is updated and now effect is correct!
Title: Re: Erik Lensherr's Releases: CYBORG MOD 1.1
Post by: MUALover on August 17, 2015, 07:58AM
Quote from: Erik Lensherr on August 17, 2015, 07:02AM
Yeah, thanks to MUALover's help, Cyborg is updated and now effect is correct!

I'm really glad I can help ;) Keep up your good work! :)
Title: Re: Erik Lensherr's Releases: ???
Post by: Maegawa on August 17, 2015, 11:20AM
That's because he recolored the distortion part of the effect file. Distortion effects only appear with the fullscreen effects option enabled and must not be recolored, their color values should always be 16777215.

Moving on, I just tested out your Cyborg mod Mr. Lensherr, and my friend, everything in this mod rocks - his skins are just killer (congratulations to Dr. Banner), I loved his unique effects and icons! Cyborg is a great and very needed addition not only to the MUA roster, but to the DC/Justice League mods in general, I will certainly keep him for a long time in my roster. Thank you for the work you must have done to deliver us this amazing mod, keep up the good work :D
Title: Re: Erik Lensherr's Releases: ???
Post by: Erik Lensherr on August 17, 2015, 12:37PM
Quote from: Maegawa on August 17, 2015, 11:20AM
That's because he recolored the distortion part of the effect file. Distortion effects only appear with the fullscreen effects option enabled and must not be recolored, their color values should always be 16777215.

Moving on, I just tested out your Cyborg mod Mr. Lensherr, and my friend, everything in this mod rocks - his skins are just killer (congratulations to Dr. Banner), I loved his unique effects and icons! Cyborg is a great and very needed addition not only to the MUA roster, but to the DC/Justice League mods in general, I will certainly keep him for a long time in my roster. Thank you for the work you must have done to deliver us this amazing mod, keep up the good work :D
Thank you so much for this great post, Maegawa! I'm so glad that you enjoy my work! :)
Title: Re: Erik Lensherr's Releases: ???
Post by: andersonbrazil on August 17, 2015, 03:06PM
Erik Lensherr and MUALover, thank you for real! Now the mod is perfect. This does not come out of my collection!
Title: Re: Erik Lensherr's Releases: ???
Post by: MUALover on August 17, 2015, 11:14PM
Quote from: Maegawa on August 17, 2015, 11:20AM
That's because he recolored the distortion part of the effect file. Distortion effects only appear with the fullscreen effects option enabled and must not be recolored, their color values should always be 16777215.

Indeed. Those disortion effects can't and shouldn't be recolored by any color.

I'm gonna try the Cyborg mod now :D
Title: Re: Erik Lensherr's Releases: ???
Post by: Erik Lensherr on August 18, 2015, 12:45AM
Quote from: andersonbrazil on August 17, 2015, 03:06PM
Erik Lensherr and MUALover, thank you for real! Now the mod is perfect. This does not come out of my collection!
Thanks, I'm appreciate it :)

Quote from: MUALover on August 17, 2015, 11:14PM
Indeed. Those disortion effects can't and shouldn't be recolored by any color.

I'm gonna try the Cyborg mod now :D
Hope you'll like it!

Speaking of my next project: POWERFUL COSMIC ENTITY COMING TO MUA, MASTERS OF EVIL SOON WILL BE VERY UPSET!
Title: Re: Erik Lensherr's Releases: ???
Post by: the vishanti order on August 18, 2015, 11:01AM
it looks awesome !!! can't wait to try this mod !
Title: Re: Erik Lensherr's Releases: ???
Post by: Lean on April 08, 2016, 05:41AM
Mods and Boosters
They are wonderful!
I like your effects, they are so bright and beautiful!  :)
Title: Re: Erik Lensherr's Releases: ???
Post by: Erik Lensherr on April 08, 2016, 06:04AM
Quote from: ヅヅLeandralan on April 08, 2016, 05:41AM
Mods and Boosters
They are wonderful!
I like your effects, they are so bright and beautiful!  :)
Well, thanks for the kind words :) I'm almost done my new project and I hope Marvel Mods members chek it out :)
Title: Re: Erik Lensherr's Releases: ???
Post by: Erik Lensherr on April 09, 2016, 10:18AM
Hi everyone. When I only started playing in MUA, I wanted to modificate my team and make them like Super Villains. So I find Magneto, Thanos and others interesting characters. But all forums are wanted to see Galactus in the game. I understand that, because he is an awesome character with interesting history. Polygone started creation of him, but then I ask myself: Should be awesome if I create him, isn't it? So, Polygone give me green light on his creation and the story begins. I'm presenting you my GALACTUS MOD !

Preview video by ctepan 89:  https://www.youtube.com/watch?v=VMnvIlpCix8&t=16s

FEATURES:

- 6 attack powers, 3 boosts, Xtreme and 2 special abilities;
- skin, hud, icons and sounds, 2 mannequins.

- cool update with new sounds and loading screens by Outsider you can find with his Mistress Death's mod:
http://marvelmods.com/forum/index.php/topic,8753.msg169469.html#msg169469   ENJOY!



POWERSET:

1. Cosmic Projection - Create a charge of cosmic energy to crush enemies. Takes extra damage when fully charged.
2. Disintegration Beams - Release a deadly beams from eyes that damages and stuns enemies.
3. Material Control - Use cosmic material control to grab objects and enemies and smash them with supernatural force. PRESS AND HOLD.
4. Energy Drain - Galactus needs energy charging to keep up his life. So, he drains this charge from enemies, dealing damage over time. PRESS AND HOLD.
5. Death Friendship - Galactus ressurects allies but also understands Universe Balance and damages enemies. Ignore defense.
6. Manipulation of Time - Create a powerful wave of distortion force that damages enemies and hold them in place for a time. Deals damage every second.
7. (Special) Reality Jump - Galactus uses cosmic power to teleport himself and allies through reality. Enemies takes damage in radius.
8. (Special) Defensive Capabilities - Galactus can't put his plans about Earth in danger. So he protects himself by calling his Guardian.
9. (Boost) True Size - Galactus can't hide his true power anymore. He grows up, increasing his stats and unlock new powers.
- Gigant Smash - radial field of destruction, damages and knocks down enemies.
- Orbital Strikes - beams from the sky, takes heavy damage.
10. (XTREME) PLANET EATER - It's time. Enemies energy is not enough. Galactus absorbs energy from this planet to survive, killing all enemies.


ABILITIES:

1. Galaxy Level - During to great power, Galactus is immune to all control effects. He can also ressurect his body after destruction.
2. Molecular Changing - Galactus can change his molecular structure to take an advantage.
Press GUARD: Cosmic Form: Becomes invinsible and heals himself. 15 seconds.
Press SMASH : Intangible Form: Becomes inmaterial and ignores most kinds of damage. Activate again to deactivate. Don't use Manipulation of Time in this form.
Press ATTACK: Solid Form: Makes his body harder, decreasing damage taken. 15 seconds.


NOTES:

1. You can combine True Size and ability of Molecular Changing. For example, casting Cosmic Form, you'll be big and invisible. Cool, right?
2. DON'T USE MANIPULATION OF TIME IN INTAGIBLE FORM  or you die.
3. Galactus's number is clashes with Raven, but their skins are not conflicted.


BUGS: none so far.


CREDITS:

MelloMods - amazing skin for Galactus.
Outsider - Dormammu power and Juggernaut effect.
MUALover - Goblin Queen and Thanos effects.
AdrianoAP - mannequins.
ctepan 89 - preview video.

DOWNLOAD:     http://www.mediafire.com/file/zobqml0q1qcgk5v/Galactus+mod+1.1+-+Erik+Lensherr.rar

Tell me your opinion :)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: ctepan 89 on April 09, 2016, 10:25AM
Wow,that cant be true,Galactus as playable character,amazing job ,now MUA villains are more afraid)))
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: dsl on April 09, 2016, 10:26AM
Oh man!!
You told was going fast but i didnt imagined this fast :)
Thx alot!!
Unfortunately i cant try it now (not in my pc) but when i can i´ll definitely try this beast!!
As far as i can see interesting powers :P
Once again thx and keep going :)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Polygone on April 09, 2016, 10:29AM
Cool to see him finished :) Great job!
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Erik Lensherr on April 09, 2016, 11:31PM
Quote from: ctepan 89 on April 09, 2016, 10:25AM
Wow,that cant be true,Galactus as playable character,amazing job ,now MUA villains are more afraid)))
Quote from: dsl on April 09, 2016, 10:26AM
Oh man!!
You told was going fast but i didnt imagined this fast :)
Thx alot!!
Unfortunately i cant try it now (not in my pc) but when i can i´ll definitely try this beast!!
As far as i can see interesting powers :P
Once again thx and keep going :)
Quote from: Polygone on April 09, 2016, 10:29AM
Cool to see him finished :) Great job!
Thanks guys! Galactus wasn't easy to create but I like the result :)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Oddark123 on April 11, 2016, 11:50PM
Congrats on bringing us the world eater in what sounds like all his cosmic glory.
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Erik Lensherr on April 12, 2016, 01:19AM
Quote from: Oddark123 on April 11, 2016, 11:50PM
Congrats on bringing us the world eater in what sounds like all his cosmic glory.
Thanks :) I'll update him one day and add some interesting things.
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: LarsAlexandersson on April 12, 2016, 03:07AM
I got a bad feeling about using Galactus Mod. Is his size on your mod is like his mini fig version from Lego Marvel game?
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Erik Lensherr on April 12, 2016, 07:23AM
Quote from: LarsAlexandersson on April 12, 2016, 03:07AM
I got a bad feeling about using Galactus Mod. Is his size on your mod is like his mini fig version from Lego Marvel game?
Normal size - the best way to create Galactus, because I can give him more interesting powers which he deserves. In big size his powers are limited, so he wouldn't always big. That's why he has a boost :)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Lean on April 12, 2016, 10:31AM
OMG 0o0
This, this, this - I do not know what to say!
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Erik Lensherr on April 13, 2016, 12:00AM
Quote from: ヅヅLeandralan on April 12, 2016, 10:31AM
OMG 0o0
This, this, this - I do not know what to say!
I know - Galactus'll eat this planet and Masters of Evil will no longer exist :)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Dr. Bruce Banner on April 14, 2016, 05:06AM
Hey Mr. Lensherr ! Congrat on your Galactus mod !
I just tried it recently and I hope you will bring similar surprises to us in the nearly future !
Keep it up ! :thumbsup:
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Erik Lensherr on April 14, 2016, 05:29AM
Quote from: Dr. Bruce Banner on April 14, 2016, 05:06AM
Hey Mr. Lensherr ! Congrat on your Galactus mod !
I just tried it recently and I hope you will bring similar surprises to us in the nearly future !
Keep it up ! :thumbsup:
Thanks a lot, Dr. Banner. About surprises - something tell me that you'll like my next project. ;)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Lean on April 18, 2016, 11:48AM
I also hope on surprises! :)
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Aventureiromax on April 19, 2016, 06:11AM
Good job with Galactus ;) Keep up the good work.
Title: Re: Erik Lensherr's Releases: GALACTUS MOD 1.0
Post by: Erik Lensherr on April 19, 2016, 06:25AM
Quote from: aventureiromax on April 19, 2016, 06:11AM
Good job with Galactus ;) Keep up the good work.
Thanks a lot :) I really appreciate it.

Quote from: ヅヅLeandralan on April 18, 2016, 11:48AM
I also hope on surprises! :)
Well, some interesting projects I'm planning in the near future..
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD 1.1
Post by: Erik Lensherr on May 08, 2016, 09:00AM
Hey guys! It's time for my another work! Powerful evil sorceress from Camelot known as MORGAN LE FAY now in MUA!!! Hope you're enjoy!

(http://savepic.ru/9694419.jpg)

Preview video by ctepan 89: https://www.youtube.com/watch?v=ak0F7x-Q2TE&feature=player_embedded

FEATURES:

- 6 attack powers, 3 boosts, XTREME and 2 unique abilities;
- 4 skins, hud, mannequin, icons, sounds;

UPDATED: ADDED NEW SKINS, HUDS, MANNEQUIN AND MODIFICATED ABILITY.

POWERSET:

1. Soulless Discord - Morgan creates a stream of mystical energy to heal herself and drain souls from enemies. PRESS AND HOLD
2. Ritualistic Flame - Releases a powerful occult flame at
tack to put all enemies away.
3. Mystic Energy - Morgan throws 4 magical balls to damage and stun enemies. Heavy damage on close range.
4. Cyttorack's Rage - Creates field of Cyttorack's power to damage all enemies and hold them in a place.
5. Celestial Curse - Morgan curses enemies in a range and they run in fear from her.
6. Darkhold Book - Morgan releases powerful spell from Darkhold Book to hurt nearby enemies and resurrect fallen allies.
7.(BOOST) Time Warper - Morgan Le Fay is a powerful Time Warper. She releases a temporary jump and slows everything around her.
8. (BOOST) Norn Stones - Morgan can combine power of Norn Stones to boost herself.
- Destiny Cloak - Invisibility with a chance of critical hit.
- Focused Sorcery - Full Power of Morgan's magic.
- Energy Barrier - Powerful Shield that protects from all damage.
9.(BOOST) Chaotic Field - Morgan creates a deadly aura of chaotic energy to damage nearby enemies and drain their energy.
10.(XTREME) Magical Shift - Morgan Le Fay creates a large explosion of magic energy to damage all enemies and transform them into her demonic slaves.


ABILITIES:

1. Powerful Sorceress - Morgan Le Fay knows most magic secrets so she can resurrects after death and has immunity to control effects. NOW CAN CALL JACK O'LANTERN FOR ASSISTANCE.
2. Magic Runes - Morgan drains her power from magic runes.
- Arcanum Ego - Soul Rune - +50% health and +20 health per kill.
- Arcanum Eco - Destruction Rune - +30% magic damage from all powers.
- Arcanum Exo - Mind Rune - 100% mental immunity and +15 energy per kill.


NOTE:

- Morgan uses Zatanna's number. Their skins are not conflicted, but mannequins will.


CREDITS:

Dr. Bruce Banner - Classic and Ultimate skins and mannequin.
aventureiromax - Custom skins and mannequin.
B.L.A.W - Jack O'Lantern skin.
MUALover - Jean Grey effect.
marvel_kid - Jubilee effect.
ctepan 89 - preview video.

DOWNLOAD:   http://www.mediafire.com/file/c7tch25ajli63cb/Morgan+Le+Fay+mod+1.1+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Oddark123 on May 09, 2016, 08:27AM
Wow, now there's an awesome surprise.
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: dsl on May 09, 2016, 10:13AM
Interesting mod! Had no idea was her.
Keep going!
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Erik Lensherr on May 09, 2016, 12:54PM
Quote from: Oddark123 on May 09, 2016, 08:27AM
Wow, now there's an awesome surprise.
Quote from: dsl on May 09, 2016, 10:13AM
Interesting mod! Had no idea was her.
Keep going!

Thanks guys! I really like Morgan and hope she came out good :)
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Lean on May 09, 2016, 02:26PM
It's awesome! 0_0
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Owl City on May 09, 2016, 04:28PM
Looks incredible, guy!!! Congratulations on releasing her!!
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Erik Lensherr on May 10, 2016, 04:16AM
Quote from: ヅヅLeandralan on May 09, 2016, 02:26PM
It's awesome! 0_0
Quote from: Owl City on May 09, 2016, 04:28PM
Looks incredible, guy!!! Congratulations on releasing her!!
Thanks a lot, guys. It means a lot for me :)
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: StarAndy on May 12, 2016, 12:38PM
great mod thanks
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Erik Lensherr on May 12, 2016, 12:40PM
Quote from: StarAndy on May 12, 2016, 12:38PM
great mod thanks
No problems, you're welcome :)
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: ctepan 89 on May 13, 2016, 12:19AM
Amazing job with Morgan
Title: Re: Erik Lensherr's Releases: MORGAN LE FAY MOD
Post by: Erik Lensherr on May 13, 2016, 05:27AM
Quote from: ctepan 89 on May 13, 2016, 12:19AM
Amazing job with Morgan
Thanks, man! I try to give her the best moves :)
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1
Post by: Erik Lensherr on May 14, 2016, 01:18AM
Hey! It's time for me to release another DC mod. Brazilian superheroine known as FIRE, now in MUA! :)


FEATURES:

- 7 attack powers, 2 boosts, Xtreme and special ability;
- 5 skins, 5 huds, mannequin, icons, sounds;

(http://savepic.ru/9730282.jpg)

FIRE WAS UPDATED. ADDED SKINS AND MANNEQUIN BY AVENTUREIROMAX.

POWERSET:

1. Flaming Stream - Fire creates a continuous stream of flame towards enemies, doing fire damage and burning them for 4 seconds. PRESS AND HOLD
2. Fireballs Assassination - Creates a large fireballs to bombard all enemies, dealing heavy damage. CAN BE CHARGED
3. Fire Dash - Fire quickly flyes forward, attacking and stunning enemy.
4. Heat Wave - Fire releases a burst of heat energy to damage all enemies in a radius.
5. Flame Release - Fire unleash flame wave to hurt and knockback all enemies around.
6. Toxic Ball - Fire shots a radioactive fireball with a strong poison to the enemy.
7. Burning Regeneration - Releases a powerful flame attack to strike all enemies and heal herself on 35% of damage dealt.
8.(BOOST) Scorching Fists - Fire uses all power. Adds fire damage to melee attacks and increase skill points to entire team.
9.(BOOST) Fire Fury - Fire and her teammates have a chance to ignite enemies with melee attacks, dealing damage over time.
10.(XTREME) Brazilian Force - Fire creates a massive flame explosion to burn enemies with fire damage.

ABILITY:

1. Fire Mastery - Due to the special powers, Fire is 100% Immune to fire damage.


NOTE:

- Fire uses Anole number, but their skins are not conflicted.

CREDITS:

aventureiromax - All Fire skins and mannequin.

DOWNLOAD:   http://www.mediafire.com/download/7xwt7566v6f1m17/Fire+mod+-+Erik+Lensherr.rar

DOWNLOAD NEW VERSION:   http://www.mediafire.com/download/lc4bu1vrm1rcozv/Fire+mod+1.1+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: dsl on May 14, 2016, 02:55AM
Oh thats why you said fire xD
Nice job!
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: Outsider on May 14, 2016, 04:48AM
Erik, you are on quite the roll lately, releasing interesting mods. I recall when you first came here, you were asking me (and perhaps others) many questions on modding, as you've done various review videos. And now look at what you became... It's always refreshing to see members learn and progress into becoming decent modders themselves. Personally speaking, I am damn proud of your evolution. Keep up the great work.

Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on May 14, 2016, 05:09AM
Quote from: dsl on May 14, 2016, 02:55AM
Oh thats why you said fire xD
Nice job!
Thanks! I really was amazed when I first saw her skin and wanted to create a mod immediately.

Quote from: Outsider on May 14, 2016, 04:48AM
Erik, you are on quite the roll lately, releasing interesting mods. I recall when you first came here, you were asking me (and perhaps others) many questions on modding, as you've done various review videos. And now look at what you became... It's always refreshing to see members learn and progress into becoming decent modders themselves. Personally speaking, I am damn proud of your evolution. Keep up the great work.
Thanks for these kind words, Outsider. I appreciate it very much. Yeah, I remember my first steps on this forum. Before I finally release my first work, there are were many problems and things that I don't understood. I saw your releases and thought that one day I'll release my mod or booster too. And here we go - now I can release some cool stuff. And I know that this game is old enough, but thanks to the marvel modders it's still breathing. I'm also planning to release interesting mods in the future, will see about that. And, thanks again!
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: blackheart on May 14, 2016, 08:46AM
usually i dont like to play with non marvel characters, but all this green fire looks really cool xD
nice job im downloading right now x)
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on May 14, 2016, 08:51AM
Quote from: blackheart on May 14, 2016, 08:46AM
usually i dont like to play with non marvel characters, but all this green fire look really cool xD
nice job im downloading right now x)
Thanks! I agree, green fire looks good :D  And, it's my favourite colour!
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: Aventureiromax on May 14, 2016, 06:29PM
Good job with Fire Mod  :applause: Keep up the good work ;)

I have already sent you the extras ;)
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on May 15, 2016, 03:50AM
Quote from: aventureiromax on May 14, 2016, 06:29PM
Good job with Fire Mod  :applause: Keep up the good work ;)
I have already sent you the extras ;)
Thanks! Yes, saw that :)

EVERYONE, FIRE WAS UPDATED. Added 4 skins and mannequin by aventureiromax! That's awesome :D
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: andersonbrazil on May 30, 2016, 06:04PM
Erik, your mod Fire is really cool! I'm having too much fun with it. I have only one problem in the effects of powers. I think it's because of the fullscreen feature. Here's how it is: (http://oi64.tinypic.com/2lvhgys.jpg).
You can fix this problem?It happens to all her powers. Your mod is awesome!
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on May 31, 2016, 06:55AM
Quote from: andersonbrazil on May 30, 2016, 06:04PM
Erik, your mod Fire is really cool! I'm having too much fun with it. I have only one problem in the effects of powers. I think it's because of the fullscreen feature. Here's how it is: (http://oi64.tinypic.com/2lvhgys.jpg).
You can fix this problem?It happens to all her powers. Your mod is awesome!
Hmm. That's weird. Same problem was with Cyborg, but because I recolored something in the effects that can't be recolored, but I don't do this in the Fire mod. I'll check it out. Thanks.

UPDATE: Yes, it's Fullscreen problem, but you saying that it happens to ALL powers? I find it only in Fireballs...
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: andersonbrazil on June 21, 2016, 04:42AM
Hello, Erik Lensherr! I come to congratulate you for the mod Luthor. He is very fun. But I also need show to you my feedback. I'm having trouble with the light effects of some powers. I play in full screen mode. I've had the infomações that some light effects need to be enabled in full screen mode in the powerstyle file. I unfortunately still do not know how to solve it. Can you help me? I enjoyed your mod. Thank you!

                                (http://oi64.tinypic.com/2hxlsfr.jpg)
                                (http://oi63.tinypic.com/2hn5if9.jpg)
                                (http://oi66.tinypic.com/inr09i.jpg)
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Lean on June 21, 2016, 11:31AM
Quote from: andersonbrazil on June 21, 2016, 04:42AM
Hello, Erik Lensherr! I come to congratulate you for the mod Luthor. He is very fun. But I also need show to you my feedback. I'm having trouble with the light effects of some powers. I play in full screen mode. I've had the infomações that some light effects need to be enabled in full screen mode in the powerstyle file. I unfortunately still do not know how to solve it. Can you help me? I enjoyed your mod. Thank you!

I know how to solve the problem!
But if Erik Lensherr give me permission to changes files, textures, effects!
Or if he wants to will correct himself!
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Just HAZ on July 14, 2016, 08:32PM
Hello Erik Lensherr, I really enjoyed your mods, I think all your mods is great..but i have a little problem with Baron Mordo..he can't show power..why can be like this?.. And when you make another mod?.. I really waiting..  :D
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on July 15, 2016, 12:46AM
Quote from: haz9900 on July 14, 2016, 08:32PM
Hello Erik Lensherr, I really enjoyed your mods, I think all your mods is great..but i have a little problem with Baron Mordo..he can't show power..why can be like this?.. And when you make another mod?.. I really waiting..  :D
Hi! Thanks ;) Well, I'm not sure yet, I'll test it. You used full team with Mordo? (4 characters)
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on July 15, 2016, 12:55AM
By the way, Lex luthor was updated. He now has correct fullscreen effects by Leandralan. Enjoy ;)
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Just HAZ on July 15, 2016, 02:01AM
Quote from: Erik Lensherr on July 15, 2016, 12:46AM
Hi! Thanks ;) Well, I'm not sure yet, I'll test it. You used full team with Mordo? (4 characters)
ahh..okay..i will try it..thanks.. :)

update : I've tried it but still same
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Dorpond on July 15, 2016, 02:21AM
Did you start a new game with default stats?
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Just HAZ on July 15, 2016, 03:43AM
Quote from: Dorpond on July 15, 2016, 02:21AM
Did you start a new game with default stats?
yeah i did.. but still same.. only Baron Mordo who can not pull his power .. and power icon does not appear
call alliance, defend, etc icons does not appear too.. just Baron Mordo..
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Dorpond on July 15, 2016, 05:24AM
Did you have installed the Official Characters pack?
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Just HAZ on July 15, 2016, 05:30AM
yeah of course..
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on July 15, 2016, 06:28AM
Maybe someone else has this problem with Mordo?
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Just HAZ on July 15, 2016, 07:36AM
Erik..just info..hehe..
in Baron Mordo herostat written "effect : char/mordo/ability_fly".. but his effect folder is "bmordo"
if left like this so he doesn't show his fly effect.. and can't show his power too.. then i try to chance to this "effect : char/bmordo/ability_fly".. then he can show his fly effect.. but still can't show his power..
Title: Re: Erik Lensherr's Releases: FIRE MOD 1.1, MORGAN LE FAY MOD, etc.
Post by: Erik Lensherr on July 15, 2016, 08:19AM
Quote from: haz9900 on July 15, 2016, 07:36AM
Erik..just info..hehe..
in Baron Mordo herostat written "effect : char/mordo/ability_fly".. but his effect folder is "bmordo"
if left like this so he doesn't show his fly effect.. and can't show his power too.. then i try to chance to this "effect : char/bmordo/ability_fly".. then he can show his fly effect.. but still can't show his power..
Yeah, there are was a problem with flying effect. I check powerstyle and it seems to be right. Still no idea why it's happening.
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 02, 2016, 01:40AM
Hey guys! Do you feel it? Some kind of.. RAGE? I feel that too. And that's why ATROCITUS comes here to add it to his power!

(https://s32.postimg.org/8gt83ap51/Atrocitus_mod.jpg)

FEATURES:

- 4 skins, hud, 2 mannequins, sounds, icons;
- 6 attack powers, 3 boosts, XTREME and 1 special ability.

UPDATED: ADDED NEW SKINS AND MANNEQUIN BY AVENTUREIROMAX

POWERSET:

1. Energy Blasts - Atrocitus charges and releases powerful energy beams to hurt and popup enemies. (Can be charged)
2. Flame Projectiles - Atrocitus releases 5 deadly fireballs from his ring that damage enemies and explode.
3. Wave of Destruction - Atrocitus generates a powerful wave of energy that damages enemies on hit and then over 3 seconds.
4. Atrocitus Combo - Atrocitus uses energy from his ring to violently punish enemy with melee attacks. (Press and hold to full melee combo)
5. Prisoners of Rage - Atrocitus uses power of the ring to put enemies into prisons and deal damage every second.
6. Burning Rage - Atrocitus shoots a continous stream of red energy to hurt all enemies forward. (Press and hold)
7.(Boost) Red Lanterns Corp - As the Leader of Red Lanterns Corp, Atrocitus uses power of the ring to heal all members for a time.
8.(Boost) Uncontrolled Rage - Atrocitus's ring is fully charged now. He adds energy damage to all melee attacks and extremely increase his skill points.
9.(Boost) Harming Aura - Atrocitus creates a large aura of flame and energy around himself to decrease incoming damage and hurt nearby enemies.
10.(XTREME) We'll Burn You All - Atrocitus charges his ring with oath of Red Lanterns, creating a large explosion of energy to damage and stun ell enemies in a large range. (PRESS AND HOLD)

ABILITY:

Power Battery - Ring's force gives Atrocitus 50% resistance to energy damage. Also his attack damage is increased on 25%.


NOTES:
- this mod is for Marvel Ultimate Alliance 1 on PC (2006).
- This mod clashes with Lady Deathstrike. Their skins are not conflicted, but mannequins will.

CREDITS:

Dr. Bruce Banner - skins and mannequin for Atrocitus.
aventureiromax - skins and mannequin.
Tien shinhan - Green Lantern's coding.
Me - Raven power, but modificated.

DOWNLOAD:  http://www.mediafire.com/file/jb8mhaymfoighit/Atrocitus+mod+1.1+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Polygone on August 02, 2016, 02:07AM
Cool mod :)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Dorpond on August 02, 2016, 02:14AM
Sweet!
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: MUALover on August 02, 2016, 02:46AM
Didn't thought of Xtreme having a Press and Hold mechanic system. Great work! ;)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 02, 2016, 02:53AM
Quote from: Polygone on August 02, 2016, 02:07AM
Cool mod :)
Quote from: Dorpond on August 02, 2016, 02:14AM
Sweet!
Quote from: MUALover on August 02, 2016, 02:46AM
Didn't thought of Xtreme having a Press and Hold mechanic system. Great work! ;)

Thanks for the compliments, guys!! I'm glad you're enjoy it;)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Lean on August 02, 2016, 03:26AM
Wow! 0о0
Awesome mod!
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Dr. Bruce Banner on August 02, 2016, 03:56AM

I had the privilege to test this outstanding mod before the release.And sent a feedback to Mr. Lensherr.
But now I want to congratulate to the creator for his remarkable work publicly.
This mod is simply amazing.
I know I told you before , but I have to say it again you're just getting better and better each time when you realize a mod.
Keep on doing these and other great works ! ;)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 02, 2016, 04:01AM
Quote from: ヅヅLeandralan on August 02, 2016, 03:26AM
Wow! 0о0
Awesome mod!
Thanks man ;)
Quote from: Dr. Bruce Banner on August 02, 2016, 03:56AM
I had the privilege to test this outstanding mod before the release.And sent a feedback to Mr. Lensherr.
But now I want to congratulate to the creator for his remarkable work publicly.
This mod is simply amazing.
I know I told you before , but I have to say it again you're just getting better and better each time when you realize a mod.
Keep on doing these and other great works ! ;)
Thank you for that. You're always helping me with staff and these kind words which I really appreciate.
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: ndp on August 02, 2016, 06:31AM
Didn't see this coming he looks awesome cant wait to download!
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 02, 2016, 12:12PM
Quote from: ndp on August 02, 2016, 06:31AM
Didn't see this coming he looks awesome cant wait to download!
Hope you'll enjoy it ;)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: vorheez28 on August 03, 2016, 10:31PM
hi sir, can i request a dr. fate mod? :)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 04, 2016, 12:16AM
Quote from: vorheez28 on August 03, 2016, 10:31PM
hi sir, can i request a dr. fate mod? :)
I can try to create him in the near future, but I don't have his ankh effect. It's very dissapoints.
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Dorpond on August 04, 2016, 07:25AM
Quote from: Erik Lensherr on August 04, 2016, 12:16AM
I can try to create him in the near future, but I don't have his ankh effect. It's very dissapoints.
I have some Dr.Fate effects from DCUO,pm me if you interested :)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: vorheez28 on August 04, 2016, 09:25AM
Quote from: Dorpond on August 04, 2016, 07:25AM
I have some Dr.Fate effects from DCUO,pm me if you interested :)

oh please collaborate for the mod!! ive been waiting for a dr. fate mod since forever!!! :D
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Polygone on August 04, 2016, 12:17PM
Tested Atrocitus out, plays great :)

Might be an idea to convert the DCUO model too? It's a lot more high-res than his Injustice one
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 04, 2016, 12:22PM
Quote from: Polygone on August 04, 2016, 12:17PM
Tested Atrocitus out, plays great :)

Might be an idea to convert the DCUO model too? It's a lot more high-res than his Injustice one
Thanks, I worked hard on Atrocitus :) About DCUO model - I remember that Dorpond maybe can help me with that ...
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Just HAZ on August 05, 2016, 03:03AM
Finally..woo hoo..Atrocitus is cool..as usual that is great job..
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 05, 2016, 04:25AM
Quote from: haz9900 on August 05, 2016, 03:03AM
Finally..woo hoo..Atrocitus is cool..as usual that is great job..
Thanks for that) In the future Atrocitus will be updated and then he will be even more cool to play :)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Owl City on August 05, 2016, 05:39AM
Atrocitus looks fantastic!!!
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: Erik Lensherr on August 05, 2016, 05:49AM
Quote from: Owl City on August 05, 2016, 05:39AM
Atrocitus looks fantastic!!!
Thank you, I'm glad you enjoy him ;)
Title: Re: Erik Lensherr's Releases: ATROCITUS MOD 1.0, etc.
Post by: dsl on August 05, 2016, 07:54AM
Oh good to see your back again!
Are you still interested in our conversation? :)
If yes Pm :P
Title: Re: Erik Lensherr's Releases: Wonderman mod, etc.
Post by: Erik Lensherr on December 28, 2016, 02:15AM
Hey guys, I'm here to present you my version of Simon Williams a.k.a. Wonderman! Crush your enemies with ionic energy!

(http://savepic.ru/12554523.jpg)

FEATURES:

- 4 skins, 4 huds, mannequin, sounds, icons;
- 7 attack powers, 2 boosts, Xtreme and special ability.

POWERSET:

1. Energy Beam - Wonderman releases powerful beam from his hands to damage enemies and put on them harmful effect over time. Beam can hit multiple targets. Can be charged.
2. Power Wave - Wonderman releases powerful energy wave to damage and push all enemies away.
3. Deconstructive Vision - Wonderman releases beam from his eyes which changes ionic structure of enemies and decreases their size. Enemies run in fear.
4. Avenger Combo - Wonderman releases a massive 2-hit combo to crush his enemy and stun it. (PRESS AND HOLD FOR FULL COMBO)
5. Ionic Drain - Wonderman creates a chain reaction between enemies and begin to drain their ions, inflicting damage and restoring health. (PRESS AND HOLD)
6. Wonder Crush - Wonderman strikes in the ground and releases a powerful seismic pulse that damages and sends enemies in the air. Deals various damage.
7. Material Bombard - Wonderman releases powerful energy beams on all area to damage enemies and change their molecular structure, freezing them in the place.
8.(Boost) Maximum Absorption - Wonderman increases ionic structure of his body to maximum. He absorbes all incoming damage and transfers some into health. Also increases energy regeneration.
9.(Boost) Living Energy - Wonderman changes his form to Ionic and becomes living energy: gains more attack damage, skill points, adds energy damage to all melee attacks and decreases powers energy cost. Lasts 40 seconds.
10.(XTREME) Ionic Overload - Wonderman uses all power to create a large waves of ionic energy to destroy all enemies in radius.

ABILITY:

1. Unique Physiology - Wonderman has a very specific physiology. His body always absorbs 30% of all incoming damage. He is also can reconstruct his body after total destruction. Chance - 50%.


NOTES:

- this mod is for Marvel Ultimate Alliance(2006) on PC;
- this mod uses the same number as previous mod of Wonderman by sbarth13 for skins, huds and mannequin, but the rest of coding uses different name.

CREDITS:

UltimateVeNom - mannequin, modern/leisure suit/original skins;
B.L.A.W. - ionic skin;
sbarth13 - huds.

DOWNLOAD:  http://www.mediafire.com/file/3h63ca99iqh22dz/Wonderman+mod+-+Erik+Lensherr.rar.rar

Hope you guys enjoy this ;)
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Erik Lensherr on January 03, 2017, 09:55AM
Hey, it's me again and I want to release a character which I put on hold for a while. Presenting you a Jason Todd a.k.a. RED HOOD!  I'm not so good in creating assassins like Red Hood, but I tried my best. No promo-picture for this one, just download and check him out. ;)


FEATURES:

- 5 skins, 4 huds, mannequin, sounds and icons;
- 7 attack powers, 2 boosts, Xtreme and special ability.

POWERSET:

1. Combat Expert - Red Hood uses combat skills to strike enemy and slam him into the ground.
2. Focus Fire - Red Hood pulls out his main pistols and begins focused fire on enemies with a chance of knockback.
3. Hard Steel - Red Hood throws metal stars in enemies to damage enemies over time. Enemies run in agony.
4. Blinding Light - Red Hood throws a flash grenade to the ground to blind all enemies in radius for a short time so they can't see him. He can strike blinded enemies with a high chance of stun.
5. EMP - Red Hood releases a powerful electro-magnetic pulse to strike all enemies and stun them.
6. Professional Sniper - Red Hood uses a high-powered sniper rifle to shoot a single enemy. Has a small chance to kill enemy and a high chance to kill already stunned enemy. Fires on release.
7. Grenades Mayhem - Red Hood throws several grenades that explode at contact and turn enemies on fire, causing powerful knockback.
8.(Boost) Batman's Training - Red Hood uses all skills which he's got from Batman as Robin. Gains attack damage and skill points.
9.(Boost) Tactical Genuis - Red Hood planning his big plan, "destroying" enemies strategy. Reveals enemies on minimap and decreases powers energy cost for entire team.
10.(XTREME) Under the Red Hood - Red Hood jump in the air and do a 360 spin, shooting in every enemy in radius with a chance of instant kill.

ABILITY:

1. Deadly Assassin - Red Hood moves 15% faster than others and inflicts on 15% more damage.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC.
- mod clashes with Scorpion, their skins are not conflicted but mannequins and loading screens will.


CREDITS:

Dr. Bruce Banner - all skins, mannequin. (Damn, it's a lot of hard work.)
BliZZ - Punisher boltons.


DOWNLOAD:  http://www.mediafire.com/file/uinbj29kkg46ag8/Red+Hood+mod+-+Erik+Lensherr.rar

Your opinion about last two mods will be very appreciated :)
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: ndp on January 03, 2017, 05:28PM
Looking forward to downloading Red Hood later. Glad to see you still modding. Jason Todd is a pleasant addition to your mod list. Happy new brother!
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Dorpond on January 04, 2017, 02:17AM
Oh,i was planning to make him in May,but this was a long time ago.
Anyways looks very interesting,i will test him as soon as possible :thumbsup:
P.S Do you planning to make Deathstroke,Deadshot or Two-face? they are can be good addition to my DC characters roster
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Erik Lensherr on January 04, 2017, 02:35AM
Quote from: ndp on January 03, 2017, 05:28PM
Looking forward to downloading Red Hood later. Glad to see you still modding. Jason Todd is a pleasant addition to your mod list. Happy new brother!
Thanks man! I like Red Hood and I'm glad he has a mod now. :)

Quote from: Dorpond on January 04, 2017, 02:17AM
Oh,i was planning to make him in May,but this was a long time ago.
Anyways looks very interesting,i will test him as soon as possible :thumbsup:
P.S Do you planning to make Deathstroke,Deadshot or Two-face? they are can be good addition to my DC characters roster
Hope you'll like him ;)
Hm, Deathstroke? I thought it's your project?? Actually, my next project is way more fun than assassins(well, in my opinion)
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Dorpond on January 04, 2017, 03:22AM
Quote from: Erik Lensherr on January 04, 2017, 02:35AM
Hm, Deathstroke? I thought it's your project?? Actually, my next project is way more fun than assassins(well, in my opinion)
It will be nice to see your version of my project since i abandoned it a little bit :)
P.S Looking forward to the new mod
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: BaconWizard17 on January 04, 2017, 08:28AM
Good stuff you're working on here
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Erik Lensherr on January 04, 2017, 11:09AM
Quote from: BaconWizard17 on January 04, 2017, 08:28AM
Good stuff you're working on here

Thanks, good to hear it ;)
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Dr. Bruce Banner on January 05, 2017, 05:11AM
Mr.Lensherr your last two mods are an impressive demonstration of the fact that we have a lot of potential great modders here. I take my hat off to you !
And a little sidenote, it was quite edifying to see some of my first skins in action afresh.
And I think they really need a little patching up. They need it badly .
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Erik Lensherr on January 05, 2017, 05:22AM
Quote from: Dr. Bruce Banner on January 05, 2017, 05:11AM
Mr.Lensherr your last two mods are an impressive demonstration of the fact that we have a lot of potential great modders here. I take my hat off to you !
And a little sidenote, it was quite edifying to see some of my first skins in action afresh.
And I think they really need a little patching up. They need it badly .

Thanks, my friend. I'm glad you're enjoying my mods :) Your opinion about Red Hood was the most important for me. I think your skins for him are amazing, but if you sure about them - I'll update Red Hood when you say. :)
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: dsl on January 15, 2017, 11:54AM
Congrats on your 2 latest works!
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Erik Lensherr on January 15, 2017, 12:18PM
Quote from: dsl on January 15, 2017, 11:54AM
Congrats on your 2 latest works!

Thanks man :)
Title: Re: Erik Lensherr's Releases: RED HOOD, Wonderman, Atrocitus, Fire, etc...
Post by: Erik Lensherr on January 18, 2017, 12:11PM
Hey guys! I just updated my Morgan Le Fay mod! Added new skins and mannequin by aventureiromax, new huds and improved ability - can call Jack O'Lantern now! Credit goes to B.L.A.W for the skin. Enjoy ;)
Also, my new project is coming soon, it wasn't easy.
Title: Re: Erik Lensherr's Releases: AMAZO mod, Red Hood, Wonderman, Atrocitus, etc...
Post by: Erik Lensherr on January 20, 2017, 11:22AM
Sorry for triple posting :D
A long time ago Professor Ivo created a powerful android known as AMAZO. His destination - destroy the Justice League. He has special absorbing cells which allows him to absorb powers of his opponents. And now AMAZO makes his appearance in MUA. As one comic-book says: "Never mistake AMAZO as a mere robot".

(http://s8.hostingkartinok.com/uploads/images/2017/01/6323fb0409d02955d78c896e8c27f65f.jpg)

FEATURES:

- 6 skins, 4 huds, 2 mannequins, icons, sounds;
- 8 attack powers, 1 boost(6 in 1), Xtreme and 2 special abilities;
- All AMAZO phrases voiced by me (it's not perfect, but it's something :D ).


POWERSET:

1. Super Strike - Absorbed from Superman: strikes enemy with steel fists and releases powerful laser beam that knockbacks and turns enemy on fire.
2. Atomic Blast - Absorbed from Firestorm: creates a large wave of atomic energy that pushes enemies away. Has a chance to transmutate enemies into boxes.
3. Electrogenesis - Absorbed from Black Lightning: generates highly charged lightning balls to strike enemies and shock them for a time.
4. Brightest Light - Absorbed from Green Lantern: uses power of the ring to levitate enemy or object and inflict heavy physical damage from any collisions. (PRESS AND HOLD)
5. Faster than Bullet - Absorbed from The Flash: uses superspeed to strike all enemies in range. Also stuns them.
6. Canary Cry - Absorbed from Black Canary: uses her signature scream to damage enemies with multiple hits.
7. Psionic Wave - Absorbed from Martian Manhunter: creates a wave of psionic energy to damage enemies. Causes fear on enemies or controls their mind for a time.
8. Amazonian Rush - Absorbed from Wonder Woman: charges forward with amazonian strength, damaging and knocking enemies down. Weaks enemies defense so they taking on 35% more damage for a time.
9.(Boost) Adaptive Force - Can use absorbed boosts from JSA members to adapt for current situation.
- Cyclone: creates harming aura/levitates enemies.
- Invisibility: becomes invisible with a high chance of critical attacks.
- Shield: decreases damage taken/deflects projectiles.
- Speedforce: gains extra speed.
- Warrior: increases attack damage/skill points.
- Unstoppable: combines all powers and becomes invulnerable. Costs all power.
10.(XTREME) Magic Devastation - Absorbed from Zatanna: creates a large wave of magic energy to hit all enemies in range. Affected enemies are shrinked and inflict on 30% less damage.

ABILITIES:

1. Perfect Android - Amazo is one of the strongest androids in the DC Universe. He can reconstruct himself after total destruction with 75% chance and immune to all control effects.
- Press MOVE while blocking to activate Speed Jump - uses Flash's super-speed to move himself forward.
- Press SMASH while blocking to activate Transformation - combines power of the Martian Manhunter with his absorbing cells to become Dr. Doom, increasing energy regeneration and decreasing powers energy cost.
2. Absorbed Skills - Amazo keeps some absorbed skills constantly. He has Superman's resistance, Batman's experience, Wonder Woman's attack speed.
- Grabsmash - uses power of Zatanna to levitate and spin enemy.
- Heavy Attack - uses power of Red Tornado to trap enemy in a small vortex.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- Two skins of this mod will clash with Nebula, as well as mannequins and loading screens. Use at your own risk.

CREDITS:

andersonbrazil - all skins, mannequin. (Many thanks to him!)
MUALover - some Storm coding for Tornado's Attack and entity.
Outsider - icons problem fix, block system coding.
aventureiromax - Custom skins and mannequin.


DOWNLOAD:
  http://www.mediafire.com/file/59rfz2cvuf5r5a2/Amazo+mod+-+Erik+Lensherr.rar

Hope you'll enjoy ;)
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: Ceamonks890 on January 20, 2017, 03:29PM
Oh wow, now this is a character I never expected to see a mod of. I especially like how creatively diverse the power choices are, to avoid boredom whilst playing as him.

Keep up the great work!
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: andersonbrazil on January 20, 2017, 06:01PM
Erik, it was an honor to participate of the Amazo project. I'm suspect to talk, but this mod is the maximum. It will get on my list of the best. Thanks for the release!
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: Erik Lensherr on January 21, 2017, 01:46AM
Quote from: Ceamonks890 on January 20, 2017, 03:29PM
Oh wow, now this is a character I never expected to see a mod of. I especially like how creatively diverse the power choices are, to avoid boredom whilst playing as him.

Keep up the great work!
Thanks, I worked hard on Amazo. Glad you're enjoy :)

Quote from: andersonbrazil on January 20, 2017, 06:01PM
Erik, it was an honor to participate of the Amazo project. I'm suspect to talk, but this mod is the maximum. It will get on my list of the best. Thanks for the release!

Thanks! He is released thanks to your great job with skins and mannequin. I'm proud on how Amazo came out.

BTW, I updated Amazo. Added more skins and mannequin by aventureiromax.
Title: Re: Erik Lensherr's Releases: FIRE MOD, MORGAN LE FAY MOD, etc.
Post by: Outsider on January 21, 2017, 10:38AM
Quote from: Outsider on May 14, 2016, 04:48AM
Erik, you are on quite the roll lately, releasing interesting mods. I recall when you first came here, you were asking me (and perhaps others) many questions on modding, as you've done various review videos. And now look at what you became... It's always refreshing to see members learn and progress into becoming decent modders themselves. Personally speaking, I am damn proud of your evolution. Keep up the great work.

I have written this on your thread months ago, and now your evolution is growing even more. When I retired from actively modding, some people were worried that the modding scene here was going to become nearly non-existent or possibly die. But you and Julio Cabral are keeping the site alive. Feel free to keep on learning and asking me questions on modding if you get stuck, for this is how great modders are made. Nice work.

Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: Erik Lensherr on January 21, 2017, 10:58AM
Quote from: Outsider on January 21, 2017, 10:38AM
I have written this on your thread months ago, and now your evolution is growing even more. When I retired from actively modding, some people were worried that the modding scene here was going to become nearly non-existent or possibly die. But you and Julio Cabral are keeping the site alive. Feel free to keep on learning and asking me questions on modding if you get stuck, for this is how great modders are made. Nice work.

Thanks for that, I appreciate it very much. It's cool to know that I have someone who I can ask for help or advice. This forum is not going to die, we're still have a lot of stuff to release :)
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: ndp on January 21, 2017, 01:23PM
Its been said but never would have thought that Amazo would show up! Awesome work as always. You have always shown love for DC and I am thankful for you work. Noticed you used Black Lighting and Fiestorm as two of the basis of his power, any chance we get to see them join the fight?
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: Erik Lensherr on January 21, 2017, 01:37PM
Quote from: ndp on January 21, 2017, 01:23PM
Its been said but never would have thought that Amazo would show up! Awesome work as always. You have always shown love for DC and I am thankful for you work. Noticed you used Black Lighting and Fiestorm as two of the basis of his power, any chance we get to see them join the fight?

Thanks for these kind words. And yes, I love DC Universe very much, that's not a secret, even more, than Marvel Universe :) But Marvel Universe has very interesting characters which I want to create in the future, along with Mortal Kombat Universe. As you maybe saw, my future projects from DC Universe too.
And about your question: it's possible in the future, they're from DC, after all :D
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: MUALover on January 22, 2017, 03:41AM
It's amazing to see Amazo here. Really nice work! Gonna play with this gem someday.. :D
Title: Re: Erik Lensherr's Releases: AMAZO MOD, Red Hood, Wonderman, Atrocitus, etc...
Post by: Erik Lensherr on January 22, 2017, 03:49AM
Quote from: MUALover on January 22, 2017, 03:41AM
It's amazing to see Amazo here. Really nice work! Gonna play with this gem someday.. :D

Thanks :) I think you'll enjoy him!
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on January 31, 2017, 02:39AM
Hi everyone! My new project is done. I think you're all heard about him... Meet DARKSEID, ruler of the Apocolips!

(http://s8.hostingkartinok.com/uploads/images/2017/01/9577b05dd890c1b3c8258661918f559e.jpg)

preview video by ctepan 89:  https://www.youtube.com/watch?v=ZK6J116PVwk

FEATURES:

- 4 skins, 4 huds, 2 mannequins, sounds and icons ;
- 7 attack powers, 2 boosts, Xtreme and special ability.


POWERSET:

1. Titanic Knockout - Darkseid attack enemy with massive melee combo, dealing heavy damage. (Can be charged)
2. Omega Effect - Darkseid uses his signature move - Omega Effect to disintegrate enemies with two types of damage. (Press and hold)
3. Warp of Reality - Darkseid uses his power to manipulate reality: immobilize enemies and makes them extra vulnerable to all types of damage. Costs a lot of power and health. Darkseid's passive ability reduces HP cost.
4. Mental Wave - Darkseid creates a wave of mental energy to stun all enemies in radius and put on them De-Evolution effect: enemies taking more damage.
5. Agony Matrix - Darkseid releases powerful beam that inflicts Agony Matrix on enemy: he takes heavy damage over time.
6. Ruler's Wish - Darkseid combines his mental power with energy manipulations to levitate all enemies and deal damage over time. (Press and hold)
7. Apocolips Force - Darkseid jumps up and falls down, dealing physical damage and causing knockback. Inflicts on enemies De-Evolution effect: significantly reduces their damage for a time.
8.(Boost) Mother Box - Darkseid controls Mother Box to give him more capabilities: increases energy regeneration and XP gained. Also gives Boom Tube power: generates portal for Darkseid and his allies. Press SMASH
9.(Boost) Darkseid's Domination - Darkseid uses his powers to boost himself, gaining more skill points, health per kill and defense.
10.(XTREME) ANTI-LIFE EQUATION - Darkseid decides to over this child games. He uses Anti-Life Equation which allows him to control life and death to resurrect all fallen allies and take enemies on his control. When control is over - they're all die. If bosses won't kneel before Darkseid - they're all die. Also Equation gives Darkseid ability to resurrect himself after death.

ABILITY:

1. Power of the New God - Due to his immortality, Darkseid is immune to all control effects. Also his attack damage increased by 40% while damage taken decreased by 40%.


NOTES:


- This mod is for Marvel Ultimate Alliance (2006) on PC;
- This mod clashes with Beast in mannequins and loading screens.

CREDITS:

aventureiromax - 4 skins and 2 mannequins.
Outsider - help with affecters system coding.

ADMIN Note: This mod's mannequin will clash with that of Beast.

DOWNLOAD:  https://www.mediafire.com/?g2jywmcc58mfd7g

Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Lean on January 31, 2017, 04:40AM
Amazing mod!
:jumping:
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Julio Cabral on January 31, 2017, 05:21AM
Badass mod! A must have in DC Universe mods.
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Aventureiromax on January 31, 2017, 06:18AM
Good job ;)
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on January 31, 2017, 06:34AM
Quote from: ヅヅLeandralan on January 31, 2017, 04:40AM
Amazing mod!
:jumping:
Quote from: Julio Cabral on January 31, 2017, 05:21AM
Badass mod! A must have in DC Universe mods.
Quote from: aventureiromax on January 31, 2017, 06:18AM
Good job ;)

Thanks a lot, guys! Darkseid is a powerful DC villain and he definitely deserves place among mods for MUA.
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: andersonbrazil on January 31, 2017, 06:40AM
Woowww! Great mod, Erik! Congratulations! I'm having a great time with him!
I'm just having a little problem. When I have Darkseid and Apocalypse on the same team the game suffers bug to the point of crashing. But for now I just noticed that. This is a great mod! Thank you!
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on January 31, 2017, 07:14AM
Quote from: andersonbrazil on January 31, 2017, 06:40AM
Woowww! Great mod, Erik! Congratulations! I'm having a great time with him!
I'm just having a little problem. When I have Darkseid and Apocalypse on the same team the game suffers bug to the point of crashing. But for now I just noticed that. This is a great mod! Thank you!
Thanks for that. :)
And about problem: I just tested Darkseid and Apocalypse in the same team and it works good. It's actually kinda werid because I only used 1 animation set from Apocalypse. That's all.
IF ANYONE HAS THE SAME PROBLEM, LET ME NOW!
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Shocefire on January 31, 2017, 09:45AM
Wow this mod is sick very well done with him lacks a bit of clarity but yet still fun an very interesting one of your best man
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Dorpond on January 31, 2017, 10:41AM
Wow,Darkseid is so OP and Cool! you did amazing job :thumbsup:
I hope you will make Anti-Monitor someday too,and he will be on same power level as your Darkseid (or higher)

P.S I have New 52 Darkseid models from DCUO and IGAU,do you need them? :)
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on January 31, 2017, 11:12AM
Quote from: Shocefire on January 31, 2017, 09:45AM
Wow this mod is sick very well done with him lacks a bit of clarity but yet still fun an very interesting one of your best man
Thanks! I'm glad to see you're enjoying him.

Quote from: Dorpond on January 31, 2017, 10:41AM
Wow,Darkseid is so OP and Cool! you did amazing job :thumbsup:
I hope you will make Anti-Monitor someday too,and he will be on same power level as your Darkseid (or higher)

P.S I have New 52 Darkseid models from DCUO and IGAU,do you need them? :)
Thanks :)  Anti-Monitor? Maybe in the future. Who knows, right ? ;)
About models: Yeah, I could use them in the future updates of Darkseid. PM me!
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: dsl on February 01, 2017, 05:29AM
Thanks alot Erik!!!
Finally a badass villain, the game gets better and better each time!
Hopefully the next we know comes after ;)
Oh and the idea of anti-monitor is so amazing! Imagin on marvel side galactus and on dc side anti-monitor u.u
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on February 01, 2017, 05:50AM
Quote from: dsl on February 01, 2017, 05:29AM
Thanks alot Erik!!!
Finally a badass villain, the game gets better and better each time!
Hopefully the next we know comes after ;)
Oh and the idea of anti-monitor is so amazing! Imagin on marvel side galactus and on dc side anti-monitor u.u
You're welcome :)  And yes, it will be very cool to see Anti-Monitor in the game. ;)


Hey everyone! As you maybe noticed, my future projects are Killer Frost and Sebastian Shaw. I have everything that I need for Killer Frost creation, and it is cool :)  As for Sebastian Shaw, I really could use some more skins and possibly mannequin for this project. If someone wants to collaborate - just let me know.
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on February 07, 2017, 09:23AM
Hey everyone, Cyborg and Atrocitus mods has been updated! Added new cool skins and mannequins by aventureiromax! Enjoy :)
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: dsl on February 07, 2017, 03:24PM
Thank You!
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: ndp on February 07, 2017, 03:26PM
Sounds good, will re download some of DC s finest. Thanks for update.
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: Erik Lensherr on February 08, 2017, 02:39AM
Quote from: dsl on February 07, 2017, 03:24PM
Thank You!
Quote from: ndp on February 07, 2017, 03:26PM
Sounds good, will re download some of DC s finest. Thanks for update.

No problems, guys! Many thanks to aventureiromax for it ;)
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus,etc
Post by: Erik Lensherr on February 14, 2017, 07:26AM
Hey guys! Winter is still here. Scientist known as Caitlin Snow really likes it! Or should I name her KILLER FROST?

(http://savepic.ru/12937691.jpg)

FEATURES:

- 6 skins, 5 huds, mannequin, sounds and icons,
- 7 attack powers, 2 boosts, Xtreme and 2 special abilities.


POWERSET:

1. Frost Blast - Caitlin creates a wave of cold energy to freeze all enemies in range and decrease their defense.
2. Frozen Beauty - Killer Frost uses her beauty to seduce enemies, making them to obey her will for a time. When the time is over - they freezing in place.
3. Ice Spikes - Caitlin creates ice spikes and throws them in enemies, causing damage at contact and bleeding damage.
4. Touch of Death - Frost uses one of her signature move - Touch of Death to freeze enemy and then crush him. Causes damage in percentage of enemy's health.
5. Ice Beam - Killer Frost releases a beam of ice particles to freeze enemy for a time.
6. Cryokinetic Field - Killer Frost freezes the environment to slow all enemies for a time.
7. Heat Absorption - Killer Frost uses her powers to drain heat energy from her enemies, dealing damage over time and restoring health. (PRESS AND HOLD)
8.(Boost) Brilliant Scientist - Caitlin uses her scientific skills to take advantage in battle. Increase HP regeneration and XP gained for a time.
9.(Boost) Cold Hearted - Frost stops fighting her true nature, adding cold damage to all attacks and decreasing powers energy cost.
10.(XTREME) Queen's Museum - Killer Frost unleashes a large wave of cryokinetic energy to freeze all enemies in range and cause damage over time.

ABILITIES:

1. Metahuman DNA - Killer Frost is 100% immune to cold damage and can absorb 50% of fire damage.
2. Frost Slide - Killer Frost slides on an ice sled, damaging and knocking back enemies.

NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Sage, their skins are not conflicted, but mannequins and loading screens will.

CREDITS:

aventureiromax - all skins and mannequin (I like them all)
MUALover - slide effect.

DOWNLOAD:  http://www.mediafire.com/file/npo0vw59rrt0ic7/Killer+Frost+mod+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: BarryAllen on February 14, 2017, 08:41AM
That is amazing :D Never imagined she would be in the game. Now we just need Vibe and Kid Flash and we'll have Team Flash to run with ;)
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: ctepan 89 on February 14, 2017, 08:53AM
Interesting job
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: Erik Lensherr on February 14, 2017, 08:58AM
Quote from: superaceman34 on February 14, 2017, 08:41AM
That is amazing :D Never imagined she would be in the game. Now we just need Vibe and Kid Flash and we'll have Team Flash to run with ;)
Quote from: ctepan 89 on February 14, 2017, 08:53AM
Interesting job
Thanks guys! I hope someone will create skins for Vibe and I'll release him too. Team Flash is the best :D
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: dsl on February 14, 2017, 12:21PM
Gz! Im not a fan but it came out really good!
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: Aventureiromax on February 14, 2017, 02:28PM
Good job with this great mod ;) Thanks for sharing ;)
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: Erik Lensherr on February 15, 2017, 03:28AM
Quote from: dsl on February 14, 2017, 12:21PM
Gz! Im not a fan but it came out really good!
Thanks, I worked hard with her :)

Quote from: aventureiromax on February 14, 2017, 02:28PM
Good job with this great mod ;) Thanks for sharing ;)
No problems. You did great job with her skins and mannequin. With them play as her is really fun! ;)
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: Lean on February 15, 2017, 09:23AM
Funny mod ^^
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: Erik Lensherr on February 19, 2017, 04:06AM
Quote from: ヅヅLeandralan on February 15, 2017, 09:23AM
Funny mod ^^
Thanks for that :)

By the way, I just decided that DOOMSDAY will be my next release! Stay tuned ;)
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: dsl on February 19, 2017, 02:14PM
So happy :D
Thank you alot!
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: MMXZero2002 on February 23, 2017, 01:27PM
Doomsday? That's awesome!!!! He's one of my favorite dc characters! I can't wait to play as him. You rock!

BTW, is there any chance you could give him a skin for All American Boy (aka Kryptonite Doomsday)? I'd really appreciate it.

Thanks.
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: Erik Lensherr on February 24, 2017, 12:29AM
Quote from: dsl on February 19, 2017, 02:14PM
So happy :D
Thank you alot!
Quote from: MMXZero2002 on February 23, 2017, 01:27PM
Doomsday? That's awesome!!!! He's one of my favorite dc characters! I can't wait to play as him. You rock!

BTW, is there any chance you could give him a skin for All American Boy (aka Kryptonite Doomsday)? I'd really appreciate it.

Thanks.

Glad to see you're waiting for him :)
As for the skins, I already have 6 skins for him, they all looking very good.
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: andersonbrazil on February 24, 2017, 07:12AM
Erik, congratulations! Another great mod for our collection! Killer Frost is really fun, thanks for your hard work!
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: MMXZero2002 on February 24, 2017, 12:33PM
Awesome! I can't wait to play as him!
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, et
Post by: Erik Lensherr on February 24, 2017, 10:40PM
Quote from: andersonbrazil on February 24, 2017, 07:12AM
Erik, congratulations! Another great mod for our collection! Killer Frost is really fun, thanks for your hard work!

Thank you, Anderson! Does it means we'll see her in the next videos ? :)

Quote from: MMXZero2002 on February 24, 2017, 12:33PM
Awesome! I can't wait to play as him!

I hope you'll enjoy him ;)

I see many of you're waiting for Doomsday. Bad news is I'm ill. And it seems to be badly. I'm almost can't sleep. Anyway, I'll continue my work when I'll get a bit better..
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: MMXZero2002 on February 25, 2017, 06:39PM
I hope you feel better.
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: Erik Lensherr on March 03, 2017, 01:29PM
Hey guys! I feel a bit better now. It means that DOOMSDAY HAS COME!

(https://s8.hostingkartinok.com/uploads/images/2017/03/6225697535bad6fa395c0b534de2416e.jpg)

preview video by ctepan 89:  https://www.youtube.com/watch?v=Og6qlvu6pv8&t

FEATURES:

- 6 skins, 5 huds, mannequin, sounds and icons;
- 7 attack powers, 2 boosts, Xtreme and special ability.


POWERSET:


1. Monsterous Rage - Doomsday releases a devastating two-hit combo to pull enemy away and throws spikes in him. (Can be charged)
2. Spikes Barrage - Doomsday releases dangerous spikes from his body to cause damage and bleeding for 3 seconds.
3. Physical Supression - Doomsday releases heavy two-hit combo to completely supress enemy. Can instantly kill enemy.
4. Seismic Pulse - Doomsday strikes into the ground to cause seismic pulse, damaging and stunning enemies.
5. Massive Slam - Doomsday jumps into air and comes back down doing radial damage.
6. Unlimited Anger - Doomsday becomes unstoppable force, running forward, tackling an enemy and beating him with full anger.
7. Fire Breath - Doomsday breathes fire on his enemies, inflicting pain on them and burning.
8.(Boost) Spiked Skin - Due to spikes, Doomsday can reflect damage back to melee attackers.
9.(Boost) Killing Machine - Doomsday was created as perfect killing machine. For a short period of time powers costs no energy and chance of critical strikes is highly increased.
10.(XTREME) DOOM WAVE - Doomsday clashes his hands, releasing powerful force wave to damage and levitate all enemies in a large radius with 50% chance of instant kill.

ABILITY:

1. Invincible - Doomsday is one of the strongest villains in DC Universe. He is immune to all control effects and mental damage, inflicts on 50% more damage, takes on 50% less damage and can resurrect himself with a 50% chance.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC ;
- this mod requires OFFICIAL CHARACTERS PACK for correct work :  http://www.datafilehost.com/d/238f4242
- this mod clashes with Tigra, their skins are not conflicted, but mannequins and loading screens will.

CREDITS:

aventureiromax - skins and mannequin.
Dr. Bruce Banner - skins.
Norrin Radd - spikes, but modificated.


DOWNLOAD:   http://www.mediafire.com/file/3ctxop8h8d9yox6/Doomsday+mod+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Lair: KILLER FROST, Darkseid, Amazo, Red Hood, Atrocitus, etc
Post by: dsl on March 03, 2017, 01:30PM
Awesome! Thank you so much!
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: Ceamonks890 on March 03, 2017, 02:07PM
Awesome! Looks like quite the satisfying powerhouse of a character to play as!

So who will be next on your high-quality modding list to create? I personally would love to see Doctor Fate or Swamp Thing from the DC Universe made into playable mods at some point, as Injustice 2's promotion has made me very interested in them :)
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: ctepan 89 on March 03, 2017, 11:57PM
Wow,incredible job one of the most strongest villain dc now in mua
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: Erik Lensherr on March 04, 2017, 01:20AM
Quote from: dsl on March 03, 2017, 01:30PM
Awesome! Thank you so much!
Quote from: ctepan 89 on March 03, 2017, 11:57PM
Wow,incredible job one of the most strongest villain dc now in mua

You're welcome, guys! I'm glad to see you're enjoying him :)

Quote from: Ceamonks890 on March 03, 2017, 02:07PM
Awesome! Looks like quite the satisfying powerhouse of a character to play as!

So who will be next on your high-quality modding list to create? I personally would love to see Doctor Fate or Swamp Thing from the DC Universe made into playable mods at some point, as Injustice 2's promotion has made me very interested in them :)

Thanks for that :) Right now I'm working on another DC Villain and I think he will be released soon. He will be fun to play.
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: Outsider on March 04, 2017, 06:24AM
(Sensei voice) "Well done, pupil. Your skills have been improving. Continue to ask questions of me, for the wise modder seeks knowledge in the forgotten teachings of code."

"If you wish to further progress in your training, you must challenge yourself as I and others before me have done. You must attempt a mod of a character unlike any that you've done thus far -- one that is considered difficult by many..."
(Back to normal voice :laugh:)

You have done well in creating villain boss characters such as Galactus, Darkseid, and now Doomsday. But I think you should now improve your range of characters. A while back, I was conducting a poll at the Lab. Studies show that Marvel's Howard The Duck was the highest on the list of wanted mods. So, attempting him could be a signature feat for you. Another mod that has been requested for a long time is that of DC's Aquaman. If you can somehow make playing as him cool :laugh:, that would be make your modding resume stand out. Consider those options after your next DC villain. In the meantime, keep up the great work.


Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: Erik Lensherr on March 04, 2017, 06:40AM
Quote from: Outsider on March 04, 2017, 06:24AM
(Sensei voice) "Well done, pupil. Your skills have been improving. Continue to ask questions of me, for the wise modder seeks knowledge in the forgotten teachings of code."

"If you wish to further progress in your training, you must challenge yourself as I and others before me have done. You must attempt a mod of a character unlike any that you've done thus far -- one that is considered difficult by many..."
(Back to normal voice :laugh:)

You have done well in creating villain boss characters such as Galactus, Darkseid, and now Doomsday. But I think you should now improve your range of characters. A while back, I was conducting a poll at the Lab. Studies show that Marvel's Howard The Duck was the highest on the list of wanted mods. So, attempting him could be a signature feat for you. Another mod that has been requested for a long time is that of DC's Aquaman. If you can somehow make playing as him cool :laugh:, that would be make your modding resume stand out. Consider those options after your next DC villain. In the meantime, keep up the great work.

Thanks for the inspiration, sensei! And I agree with your words about challenging myself - that's what I'm planning to do in the future. I just need some more time. And I believe one of this characters can show up sooner than we think :)
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: MMXZero2002 on March 04, 2017, 08:44PM
 That Doomsday mod is awesome! You rock!
Title: Re: Erik Lensherr's Lair: DOOMSDAY, Killer Frost, Darkseid, Amazo, Red Hood...
Post by: Erik Lensherr on March 05, 2017, 12:07PM
Quote from: MMXZero2002 on March 04, 2017, 08:44PM
That Doomsday mod is awesome! You rock!

Thanks. Glad you're like him ;)
Title: Re: Erik Lensherr's Lair: MONGUL 1.3, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: Erik Lensherr on March 11, 2017, 10:58AM
I actually kinda like Superman, he's not annoying for me. But the fact that I'm releasing his enemy (AGAIN) is not agree with that. Everyone, I'm presenting you MONGUL!

(https://s8.hostingkartinok.com/uploads/images/2017/03/58bc10401c2293fb5e4ef635ba793b75.jpg)

FEATURES:

- 5 skins, 2 huds, 5 mannequins, sounds and icons;
- 6 attack powers, 3 boosts, Xtreme and special ability.


POWERSET:

1. Mongul's Fury - Mongul strikes enemy with a powerful melee punch with knockback. (Can be charged)
2. Shockwave - Mongul releases shockwave to damage and stun all enemies in front of him. Can be charged to cause more damage. (Can be charged)
3. Energy Beams - Mongul releases beams with special type of energy from his eyes which inflicts pain on enemy.
4. Shrink Technology - Mongul uses special technology to shrink enemies and decrease their damage and defense.
5. War World Blast - Mongul forces enemies become a War World's warriors, increasing their damage for a time.
6. Destruction Wave - Mongul jumps in the air and comes back, dealing massive radial damage with powerful knockback.
7.(Boost) Teleportation - Mongul can teleport himself and his allies when he wants. Enemies takes damage in radius.
8.(Boost) Hardest Villain - Mongul increases his defense and reflects all projectiles back at attackers.
9.(Boost) Yellow Lantern - As former member of Yellow Lanterns Corp, Mongul can use Lantern's ring. Closest enemies running in fear, Mongul can fly and gains more skill points.
10.(XTREME) Unstoppable - Mongul jumps in the air and falls on the ground with all his power, doing large force wave to damage all enemies.

ABILITY:

1. Durability - Mongul is immune to stuns, grabs and knockbacks, inflicts on 25% more damage and takes on 40% less damage.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Mandarin. Their skins are not conflicted, but mannequins and loading screens will;
- Mongul has only 1 jump due to his Lantern's boost. Enjoy ;)

CREDITS:

aventureiromax - all skins, huds and mannequins. (great job)
Outsider (sensei) - affecters special system which can solve all your problems including unusual boosts :)
AdrianoAP - mannequins.


DOWNLOAD:   http://www.mediafire.com/file/0rypfal966c1csf/Mongul+mod+1.3+-+Erik+Lensherr.rar
Title: Re: Erik Lensherr's Lair: MONGUL, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: dsl on March 11, 2017, 11:47AM
Finally!
Thank you so much :D
Will try him as fast as i can, good job!
Title: Re: Re: Erik Lensherr's Lair: MONGUL, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: Erik Lensherr on March 15, 2017, 05:52AM
Quote from: dsl on March 11, 2017, 11:47AM
Finally!
Thank you so much :D
Will try him as fast as i can, good job!
Thank you :)

Guys, Mongul was updated. Added more VU skins and mannequins by aventureiromax. I totally recommend you download the new version!
Title: Re: Erik Lensherr's Lair: MONGUL 1.1, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: dsl on March 16, 2017, 02:17AM
Again thank you so much :)
Title: Re: Erik Lensherr's Lair: MONGUL 1.1, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: ctepan 89 on March 16, 2017, 09:16PM
Yeah Mongul. I am fan more Sinestro but he looks like as new leader sinestro corps :grin_no:
Title: Re: Erik Lensherr's Lair: MONGUL 1.1, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: Erik Lensherr on March 17, 2017, 07:36AM
Quote from: dsl on March 16, 2017, 02:17AM
Again thank you so much :)
Quote from: ctepan 89 on March 16, 2017, 09:16PM
Yeah Mongul. I am fan more Sinestro but he looks like as new leader sinestro corps :grin_no:
Thanks guys. I appreciate it :)
Title: Re: Erik Lensherr's Lair: MONGUL 1.1, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: daytondavinchi on March 19, 2017, 03:50PM
THANK YOU SO MUCH I WILL HAVE THEM ALL!!!!!!! THX BROTHER
Title: Re: Erik Lensherr's Lair: MONGUL 1.1, Doomsday, Killer Frost, Darkseid, Amazo...
Post by: Erik Lensherr on March 20, 2017, 04:16AM
Quote from: daytondavinchi on March 19, 2017, 03:50PM
THANK YOU SO MUCH I WILL HAVE THEM ALL!!!!!!! THX BROTHER
No problems, man! Have a good time :)
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul, Doomsday, Killer Frost, Darkseid...
Post by: Erik Lensherr on March 21, 2017, 05:44AM
DC Universe has a lot of interesting sorcerers. But today I'm releasing the character who, as I think, one of the most interesting and powerful... Meet DR. FATE!

(https://s8.hostingkartinok.com/uploads/images/2017/03/c984e52bed3e2d4333fe6976d6597830.jpg)

FEATURES:


- 4 skins, 4 huds, mannequin, icons, sound and voice files;
- 7 attack powers, 2 boosts, XTREME and 3 special abilities.


POWERSET:

1. Magic Ankh - Dr. Fate releases powerful magic beam to hurt enemy. Then he creates shield to protect himself from damage.
2. Telekinesis - Dr. Fate uses his power to levitate enemies and objects, causing heavy damage. This power increases damage and stun duration of grabsmash. (PRESS AND HOLD)
3. Unlimited Sorcery - Dr. Fate releases a wave of mystical energy to weak enemies's attack damage and create clone of himself.
4. Cursed Spheres - Dr. Fate throws magical spheres to hold hurted enemies in magic barriers and cause damage over time.
5. Nobu's Wish - Dr. Fate forces enemies to protect Order for a time, making them Sentinels of Magic, increasing their defense.
6. Magic's Everywhere - Dr. Fate teleports in the area to strike multiple enemies and pull them away.
7. Alteration Stream - Dr. Fate creates a powerful stream of magic energy to hurt enemies with a chance of their alteration into xtreme pips. (PRESS AND HOLD)
8.(Boost) Fate's Teleportation - Dr. Fate uses his power to teleport himself. This power also increases damage from heavy attack.
9.(Boost) Cloaking Spell - Dr. Fate casts special spell to hide all team from enemies. Also increases health regeneration and decreases powers energy cost.
10.(XTREME) The Lord of Order - Dr. Fate uses all his power to release 2 waves of magical energy. First wave strikes enemies and resurrects fallen allies. Second Wave makes all team invulnerable for a time.

ABILITIES:

1. Magic Knowledges - Dr. Fate is a powerful sorcerer and knows many magical secrets. He gains more XP than others, can sense enemies and has a 50% chance to resurrect himself.
2. Dr. Fate's Equipment - Dr. Fate's equipment makes him one of the most dangerous sorcerers in the DC Universe.
- Nobu's Helmet: gives 2 more skill points and +5 to all traits;
- Anubis's Amulet: gains 15 health per kill and Soul Steal power: can take enemy's body on his control. Press MOVE while grab.
- Dr. Fate's Cape: gains 15 energy per kill.
3. Sentinel of Magic - Dr. Fate belongs to the Sentinels of Magic and can taunt enemies. Press ATTACK while blocking to stun enemies. Press SMASH while blocking to scare enemies. Press MOVE while blocking to bless team, dealing healing.


NOTES:

- This mod is for Marvel Ultimate Alliance (2006) on PC;
- This mod clashes with Blink, their skins are not conflicted, but mannequins and loading screens will;
- This mod has special heavy attack, grabsmash and other tips during block and grab, you should definitely check them out.

CREDITS:

aventureiromax - all skins (5 in total), models and mannequin.
Dorpond - texture's offsets for ankh, DCUO sounds.
Outsider - Dominance ability with blocking method.
Tien Shinhan - Possession ability.


DOWNLOAD:    http://www.mediafire.com/file/ctjcfbkdi8ef3nk/Dr.+Fate+mod+1.0+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: ctepan 89 on March 21, 2017, 05:50AM
Wow thats amazing he looks very badass
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Aventureiromax on March 21, 2017, 06:09AM
Good Job ;)  :applause:
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Lean on March 21, 2017, 07:36AM
Bravo!  :applause:
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: dsl on March 21, 2017, 08:26AM
Oh it was dr fate! Have to be honest, after watching Dr Strange ill love for sure sorcerer mods, thank you!
Ps: wasnt able to try mongul yet (due to exams) , but ill send you my feedback once i have more time :)
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: AdrianoAp on March 21, 2017, 09:01AM
Congratulations on your mods, have been doing a great job ... I have tried something editing I hope someday I can contribute something of this level.
Hug.
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Ceamonks890 on March 21, 2017, 01:17PM
Oooh, sweet! Thank you so much for creating Doctor Fate :) And from the moveset described, he sounds like so much fun to play and really stands out from the other magic-based characters. Cheers and as always, I look forward to seeing who you make next!
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Erik Lensherr on March 22, 2017, 04:44AM
Quote from: ctepan 89 on March 21, 2017, 05:50AM
Wow thats amazing he looks very badass
Quote from: aventureiromax on March 21, 2017, 06:09AM
Good Job ;)  :applause:
Quote from: ヅヅLeandralan on March 21, 2017, 07:36AM
Bravo!  :applause:
Thanks guys! Glad you like him ;)

Quote from: dsl on March 21, 2017, 08:26AM
Oh it was dr fate! Have to be honest, after watching Dr Strange ill love for sure sorcerer mods, thank you!
Ps: wasnt able to try mongul yet (due to exams) , but ill send you my feedback once i have more time :)
No problems, hope you'll enjoy both this mods, man!

Quote from: AdrianoAp on March 21, 2017, 09:01AM
Congratulations on your mods, have been doing a great job ... I have tried something editing I hope someday I can contribute something of this level.
Hug.
Thanks) Hope one day you will ;)

Quote from: Ceamonks890 on March 21, 2017, 01:17PM
Oooh, sweet! Thank you so much for creating Doctor Fate :) And from the moveset described, he sounds like so much fun to play and really stands out from the other magic-based characters. Cheers and as always, I look forward to seeing who you make next!
Thanks for that. Fate is truly fun to play. I have some plans for the future which includs 1 remix and 1 mod for now. Stay tuned :)
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: ndp on March 22, 2017, 07:03AM
Can't wait to get home and try Fate.Sadly, playing your mods make me sad that your representation of these great characters are far better than the current movies. Thank you for showing everyone how cool these characters are supposed to be. Please keep up the great work
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Erik Lensherr on March 22, 2017, 09:27AM
Quote from: ndp on March 22, 2017, 07:03AM
Can't wait to get home and try Fate.Sadly, playing your mods make me sad that your representation of these great characters are far better than the current movies. Thank you for showing everyone how cool these characters are supposed to be. Please keep up the great work

Thanks for the kind words. And yeah, I always trying to show all powers of the character. It seems that in movies they have more important things to do. I believe you would like Fate :)
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Polygone on March 30, 2017, 12:27PM
Just got around to playing Fate, amazing mod! Really liked that some powers are basicly 2 powers (the first move, for example, beam attack and shielding) as I truly believe it's those moves that make the 'usual' powers feel kinda fresh, great work!
Title: Re: Erik Lensherr's Lair: DR. FATE, Mongul 1.1, Doomsday, Killer Frost, Darkseid...
Post by: Erik Lensherr on March 30, 2017, 01:16PM
Quote from: Polygone on March 30, 2017, 12:27PM
Just got around to playing Fate, amazing mod! Really liked that some powers are basicly 2 powers (the first move, for example, beam attack and shielding) as I truly believe it's those moves that make the 'usual' powers feel kinda fresh, great work!

Thank you so much! I used 2 in 1 powers to make Fate more interesting to play and I think it was successfully. Play as Dr. Fate is really fun ;)
Title: Re: Erik Lensherr's Lair: AQUAMAN, Dr. Fate, Mongul, Doomsday, Killer Frost...
Post by: Erik Lensherr on April 10, 2017, 05:44AM
Hey everyone! I want to introduce to you my another DC Project. Aquaman joins the Justice League!

(https://s8.hostingkartinok.com/uploads/images/2017/04/da0e79c67371adcad41ca35201d53fa8.jpg)

FEATURES:

- 5 skins, 4 huds, 4 mannequins, icons and sounds;
- 6 attack powers, 3 boosts, Xtreme and special ability.

POWERSET: (were used ideas from Ceamonks890 and Outsider)

1. Trident of Neptune - Aquaman strikes with his trident, dealing massive damage and damage bleed to enemies in a short range.
2. Lightning Punishment - Aquaman fires an electric beam from his trident to stun enemy and use him as a power source for creating lightning wave.
3. Atlantian Force - Aquaman uses his trident to release a wave of cold water to slow enemies down.
4. Focused Whirlpool - Aquaman creates a massive whirpool to levitate and harm all nearby enemies. Hold to increase radius. (Can be charged)
5. Ocean's Prisoners - Aquaman uses power of his trident to encase enemies in a water traps, dealing damage over time.
6. Water Pulse - Aquaman uses his trident to create a massive pulse of water, dealing heavy damage to enemies.
7.(Portal) Waterbearer Hand - Aquaman uses Waterbearer Hand to create a portal which allows him to teleport in a short range.
8.(Boost) Water Armor - Aquaman puts water armor on him which increases defense, deflects range attacks and protects from most control effects.
9.(Boost) Spirit of the Seas - Aquaman boosts the entire team, increasing health and energy regeneration.
10.(XTREME BOOST) Atlantis on Earth - Aquaman uses his trident to unleash a powerful water flow, making enemies drown and gaining many advantages. (It's not usual Xtreme)

ABILITY:


1. King of Atlantis - Aquaman inflicts on 25% more damage, has a 25% chance of critical attacks and takes on 25% less physical, fire and cold damage.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Dihan's Elixir mod: their skins are not conflicted, but mannequins and loading screens will.

CREDITS:

aventureiromax - all skins and mannequins, Trident model.
Outsider - great help with Xtreme creation and skin segment's using.



DOWNLOAD:     http://www.mediafire.com/file/6k1p7n9tfaos9lj/Aquaman+mod+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: dsl on April 10, 2017, 06:42AM
Amazing! Thank you so much erik :D
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: AdrianoAp on April 10, 2017, 08:26AM
Congratulations for all your Mod and work, I'm always following up.
And now one more for the collection, continue like this;)
Hug.
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: Aventureiromax on April 10, 2017, 09:30AM
Good job Eric  :applause: :applause: thank you very much for sharing  :rockon:

Every day you're getting better  :thumbsup2:
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: BaconWizard17 on April 10, 2017, 11:24AM
Amazing as always!
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: Polygone on April 10, 2017, 11:51AM
I've been around on this sit for a loooooonnnngggggg time, really long long. I'm pretty sure before a solid 3/4th of the current character mod catalog was filled. I pretty much thought I'd seen it all, sure some powers here and there for renewal, but nothing too groundbreaking.

That, was one of the most awesome xtreme's I have had the pleasure of playing in, total gamechanger.
Amazingly creative, he's defintely a keeper on my roster

It's amazing to see you improve so much! Please keep at it because you're doing an amazing job!
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: Outsider on April 10, 2017, 01:05PM
Sensei voice: "Excellent work, pupil. As I have instructed, you challenged yourself to make a mod unlike any you've done before. And though you saw great difficulty, you sought my guidance, you experimented, you persevered, and ultimately delivered what is now your signature mod. Well done."

As I've told you via PM, Aquaman was the one major character missing from the Justice League, and this was your chance to complete one of the most desired and beloved super hero teams in the world, as challenging as it would be. And you did it. Your mods are well done, but this one (as I predicted) would make you stand out. Having taught you from the very beginning, I am damn proud of your continued evolution. I doubt you'll be needing my advice after this one, though -- you've proven yourself as a pro, and can teach others.

Enjoy the fruits of your labor, and the comments you are receiving, for the student has now become one of the masters.


Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: Erik Lensherr on April 11, 2017, 04:38AM
Oh God, let me answer for this posts :D

Quote from: dsl on April 10, 2017, 06:42AM
Amazing! Thank you so much erik :D
Quote from: BaconWizard17 on April 10, 2017, 11:24AM
Amazing as always!
Thanks guys, glad you're enjoying him ;)

Quote from: aventureiromax on April 10, 2017, 09:30AM
Good job Eric  :applause: :applause: thank you very much for sharing  :rockon:

Every day you're getting better  :thumbsup2:
Thank you! It's cool that we're cooperating so much! I believe we have some more projects in the future :)

Quote from: AdrianoAp on April 10, 2017, 08:26AM
Congratulations for all your Mod and work, I'm always following up.
And now one more for the collection, continue like this;)
Hug.
Thanks for that. And I saw what you can do with mannequins, really impressive.

Quote from: Polygone on April 10, 2017, 11:51AM
I've been around on this sit for a loooooonnnngggggg time, really long long. I'm pretty sure before a solid 3/4th of the current character mod catalog was filled. I pretty much thought I'd seen it all, sure some powers here and there for renewal, but nothing too groundbreaking.

That, was one of the most awesome xtreme's I have had the pleasure of playing in, total gamechanger.
Amazingly creative, he's defintely a keeper on my roster

It's amazing to see you improve so much! Please keep at it because you're doing an amazing job!
Thanks! Once I started Aquaman I decided that his Xtreme will be unique. I had many troubles with him, but with Outsider's help I figured it out. Really mindblowing :D

Quote from: Outsider on April 10, 2017, 01:05PM
Sensei voice: "Excellent work, pupil. As I have instructed, you challenged yourself to make a mod unlike any you've done before. And though you saw great difficulty, you sought my guidance, you experimented, you persevered, and ultimately delivered what is now your signature mod. Well done."

As I've told you via PM, Aquaman was the one major character missing from the Justice League, and this was your chance to complete one of the most desired and beloved super hero teams in the world, as challenging as it would be. And you did it. Your mods are well done, but this one (as I predicted) would make you stand out. Having taught you from the very beginning, I am damn proud of your continued evolution. I doubt you'll be needing my advice after this one, though -- you've proven yourself as a pro, and can teach others.

Enjoy the fruits of your labor, and the comments you are receiving, for the student has now become one of the masters.
Thank you so much! A lot of what I know - what you told me. You really like my Sensei and I appreciate it. And you such a good person, I wish I know you in the real life. Thanks again. :)
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: Erik Lensherr on April 11, 2017, 10:51AM
So, here's a few updates to my mods:

LEX LUTHOR:

- Added mannequin by AdrianoAP;
- Some effects were uncorrect with fullscreen, they all fixed now;
- Added new voice file, play as him is more fun now.

NEW VERSION:    http://www.mediafire.com/file/3ubx26qinr1lqxs/Lex+Luthor+mod+1.2+-+Erik+Lensherr.zip

GALACTUS:

-Added 2 new mannequins by AdrianoAP;
-A bit increased scale factor ( He's Galactus after all).

NEW VERSION:     http://www.mediafire.com/file/zobqml0q1qcgk5v/Galactus+mod+1.1+-+Erik+Lensherr.rar

CYBORG:

-Fixed all fullscreen effects;
-Fixed all power requirements (they were too high actually);
-Added new small voice file.

NEW VERSION:     http://www.mediafire.com/file/yu32fs8n3gjtdfg/Cyborg+mod+1.3+-+Erik+Lensherr.zip

MONGUL:

-Added another mannequin to choose by AdrianoAP.

NEW VERSION:     http://www.mediafire.com/file/046xqf0wff9f197/Mongul+mod+1.2+-+Erik+Lensherr.rar

Enjoy! :)
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.1, Doomsday, Killer Frost...
Post by: dsl on April 12, 2017, 02:35AM
Nice thx!
Title: Re: Erik Lensherr's Lair: AQUAMAN, DR. FATE, Mongul 1.3, Doomsday, Killer Frost...
Post by: Erik Lensherr on April 13, 2017, 02:39PM
Quote from: dsl on April 12, 2017, 02:35AM
Nice thx!
No probnlems ;)

MONGUL was updated. Added new mannequins for him by AdrianoAp. There's so much to choose from :)
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 19, 2017, 07:11AM
Hey everyone, what's up? This game now has one more DC character to come! Meet Garfield Logan a.k.a. BEAST BOY!

(http://imgdepo.com/id/10543092.jpg)

FEATURES:


- 4 skins, 4 huds, mannequin, sound and voice files, a lot of transformations;
- 7 attack powers, 2 boosts, Xtreme, special ability.

POWERSET:

1. Multi-Hit Combo - Beast Boy morphs into a gorilla and releases a devastating two-hit combo that will stun enemies for a time. (CAN BE CHARGED)
2. Roar - Beast Boy morphs into a bear and roars, scarring all enemies around.
3. Feral Rage - Beast Bot morphs into a tiger and charges forward, knocking back enemy and slashing him.
4. Ground Smash - Beast Boy morphs into a gorilla and jumps into air, coming back down hard and doing radial damage.
5. Generated Poison - Beast Boy morphs into an insect and generates poison projectiles, dealing radiation damage to enemies.
6. Unstoppable Force - Beast Boy morphs into a rhino and charges forward, heavily damaging all enemies on his way.
7. Claws Slash - Beast Boy morphs into a wolf and brutally slashes enemy with claws with a chance of instant kill.
8.(Debuff) Child's Game - Beast Boy morphs into an ostrich and taunts enemies, completely nullificating their special abilities and attack damage for a time.
9.(Transformation) Nature's Call - Beast Boy morphs into his mid-transformation, gaining increased attack damage and decreased damage taken, but losing ability to use his powers. Activate again to deactivate.
10.(XTREME) Age of Dinosaurs - Beast Boy morphs into a T-Rex and roars, dealing massive radial damage. Enemies taking on 50% more damage for a time.

ABILITY:

1. Like a Beast - Beast Boy has an increased healing factor and immunity to slow effects.
- Grabsmash Attack - Beast Boy morphs into a wolf and stabs enemy with his claws.
- Heavy Attack - Beast Boy morphs into a bear and heavily damages enemy, causing stun if fully charged.

NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Omega Red mod: their skins are not conflicted, but mannequins and loading screens will.

CREDITS:

aventureiromax - all skins (18 in total!!!) and mannequin, eagle's sounds.
Outsider - help with "Nature's Call" codding.
BliZZ - projectiles model.


DOWNLOAD:              http://www.mediafire.com/file/mfyfpqvgcua5rs4/Beast+Boy+mod+1.0+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: AdrianoAp on April 19, 2017, 09:09AM
Sounds incredible, eager to test.
Congratulations.
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: BaconWizard17 on April 19, 2017, 10:31AM
Amazing
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Jaybird on April 19, 2017, 12:34PM
All I can do is... http://gph.is/VxoBL7
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Ceamonks890 on April 19, 2017, 03:21PM
Wow, now this is utterly awesome! You've really come into your own with your recent mods Erik. Keep up the great work :)

With Beast Boy done, making figurative characters like Animal Man or Vixen in the future will be no challenge to ya now, as they're pretty similar to Beast Boy(except instead of a literal transformation, they draw power from the animal kingdom and have an aura of the chosen animal surrounding them instead).

As always, look forward to what you make next!
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Aventureiromax on April 19, 2017, 03:31PM
Nice work as usual. Another electrifying partnership :applause:  :rockon:  :thumbsup2:
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Outsider on April 19, 2017, 05:17PM
Solid work, protege. I can tell you from experience that shape-shifters are fun mods to work on. But, changing into animals... man, that takes it up a notch. Well done.




Quote from: aventureiromax on April 19, 2017, 03:31PM
Nice work as usual. Another electrifying partnership :applause:  :rockon:  :thumbsup2:

Ah! So, this explains why you declined on the Summer of Shadows event... well, that's alright. I have to say, these are rather impressive animal skins -- particularly the T-Rex. Excellent skinning, A-Max. You're helping Erik's recent mods to be that much better.



Erik, I am unsure if you are "all-DC" for right now, but if you are, there is perhaps another DC team you can help complete -- Teen Titans. Robin, Cyborg, Raven, and (I think) Wonder Girl were all created, and you just created Beast Boy. The only major players from that team that are missing are Starfire, Superboy, and perhaps the Blue Beetle.  So you may want to consider going that route. (If I recall, Techon 7 wanted to do Superboy, but that was a long time ago.) Anyway, keep up the great work, and if you still require help or advice from me, just send a PM like you've been doing.


Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 20, 2017, 01:42AM
Quote from: AdrianoAp on April 19, 2017, 09:09AM
Sounds incredible, eager to test.
Congratulations.
Quote from: BaconWizard17 on April 19, 2017, 10:31AM
Amazing
Quote from: jaybird on April 19, 2017, 12:34PM
All I can do is... http://gph.is/VxoBL7
Thanks guys! I appreciate it very much ;)

Quote from: aventureiromax on April 19, 2017, 03:31PM
Nice work as usual. Another electrifying partnership :applause:  :rockon:  :thumbsup2:
Thanks. As I told before - it's good that we're cooperating so much. :) And your animals skins are just brilliant!

Quote from: Ceamonks890 on April 19, 2017, 03:21PM
Wow, now this is utterly awesome! You've really come into your own with your recent mods Erik. Keep up the great work :)

With Beast Boy done, making figurative characters like Animal Man or Vixen in the future will be no challenge to ya now, as they're pretty similar to Beast Boy(except instead of a literal transformation, they draw power from the animal kingdom and have an aura of the chosen animal surrounding them instead).

As always, look forward to what you make next!
Thank you for the kind words! As long as I have skins - anything can happen. Even characters which no one expects to see. )

Quote from: Outsider on April 19, 2017, 05:17PM
Solid work, protege. I can tell you from experience that shape-shifters are fun mods to work on. But, changing into animals... man, that takes it up a notch. Well done.




Ah! So, this explains why you declined on the Summer of Shadows event... well, that's alright. I have to say, these are rather impressive animal skins -- particularly the T-Rex. Excellent skinning, A-Max. You're helping Erik's recent mods to be that much better.



Erik, I am unsure if you are "all-DC" for right now, but if you are, there is perhaps another DC team you can help complete -- Teen Titans. Robin, Cyborg, Raven, and (I think) Wonder Girl were all created, and you just created Beast Boy. The only major players from that team that are missing are Starfire, Superboy, and perhaps the Blue Beetle.  So you may want to consider going that route. (If I recall, Techon 7 wanted to do Superboy, but that was a long time ago.) Anyway, keep up the great work, and if you still require help or advice from me, just send a PM like you've been doing.
Thank you! And I completely agree - shape-shifters are so much fun to play! I was thinking about Starfire, will see. But I believe my next character is NOT from DC Universe :)
I just want to try to increase radius of my work.
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 20, 2017, 05:21AM
If you think that preview pictures is not enough for you, maybe preview videos by ctepan 89 will please you! Check them out!

Galactus: https://www.youtube.com/watch?v=VMnvIlpCix8&t=16s
Morgan: https://www.youtube.com/watch?v=ak0F7x-Q2TE&feature=player_embedded
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: ndp on April 21, 2017, 07:09PM
You are on fire bro :sunfire: :humant: :magma: :pyro:!!! Some more DC love is always a good thing. pretty soon your selection of DC will be bigger than those on the Injustice games and that is fine with me. Keep it going and thank you :rockon: :bowdown1: :rockon:
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 22, 2017, 10:32AM
Quote from: ndp on April 21, 2017, 07:09PM
You are on fire bro :sunfire: :humant: :magma: :pyro:!!! Some more DC love is always a good thing. pretty soon your selection of DC will be bigger than those on the Injustice games and that is fine with me. Keep it going and thank you :rockon: :bowdown1: :rockon:
Thank you so much! I'm glad you're enjoying my DC collection here. It's not a secret that I like DC Universe more than Marvel, but both universes have really cool characters. This game is generally about Marvel, that's why here's more Marvel characters created. But DC now can fight back. :)
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: andersonbrazil on April 22, 2017, 07:00PM
Erik, you're to be congratulated! I have no words! His mods Dr. Fate, Aquaman and Beast Boy are fantastic. I'm having a lot of fun with them. Especially with the Beast Boy. I had to change the numbering of the Omega Red because the two split the number 233, but everything worked out. Their mods are made with a lot of quality. Congratulations! I read in a comment that you were an Outsider disciple! I believe we can treat you as a teacher. After this wonderful shared content, it can not be any different! Thanks!
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 23, 2017, 01:44AM
Quote from: andersonbrazil on April 22, 2017, 07:00PM
Erik, you're to be congratulated! I have no words! His mods Dr. Fate, Aquaman and Beast Boy are fantastic. I'm having a lot of fun with them. Especially with the Beast Boy. I had to change the numbering of the Omega Red because the two split the number 233, but everything worked out. Their mods are made with a lot of quality. Congratulations! I read in a comment that you were an Outsider disciple! I believe we can treat you as a teacher. After this wonderful shared content, it can not be any different! Thanks!

Here's a lot of kind words, thanks for that. I had modding knowledge before but thanks to Outsider I'll greatly increased it. Other people who enjoying my works - the best reward I can actually get. :)
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: TheMK on April 26, 2017, 08:22PM
Erik, I just want to thank you for making me, personally, really happy with your latest creations. Hell, everything you and everyone else make here is really awesome, but it's done with such craftsmanship that you all deserve to be recognized individually for your unique talents and creativity in bringing these passions to life in this magnificent game. I would love to figure out how to do even a fraction of what you guys do someday, but I don't dare try anytime soon with how my life is going.

Still, I just needed to say thank you, because thanks to you, Outsider, julios cabral, and BLAW, I can now play as my dream superhero team in MUA, the Mortal Knights (Batman, Spider-Man, Beast Boy, Wolverine, Sub-Zero, and Raiden). I know we can only use four at a time in gameplay but you have no idea how happy it makes me to be able to say I can have them all on the same roster, whereas in any officially released game or even fan game I really doubt this ever would have happened. Thank you, and the others as well, for making one of my fondest dreams come true.
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 27, 2017, 04:58AM
Quote from: TheMK on April 26, 2017, 08:22PM
Erik, I just want to thank you for making me, personally, really happy with your latest creations. Hell, everything you and everyone else make here is really awesome, but it's done with such craftsmanship that you all deserve to be recognized individually for your unique talents and creativity in bringing these passions to life in this magnificent game. I would love to figure out how to do even a fraction of what you guys do someday, but I don't dare try anytime soon with how my life is going.

Still, I just needed to say thank you, because thanks to you, Outsider, julios cabral, and BLAW, I can now play as my dream superhero team in MUA, the Mortal Knights (Batman, Spider-Man, Beast Boy, Wolverine, Sub-Zero, and Raiden). I know we can only use four at a time in gameplay but you have no idea how happy it makes me to be able to say I can have them all on the same roster, whereas in any officially released game or even fan game I really doubt this ever would have happened. Thank you, and the others as well, for making one of my fondest dreams come true.

Thank you so much for this. I'm so glad that you're enjoying what I and other modders doing here. It's very refreshing to see people's happiness with these mods. What could be better reward for creator than success with his creations? ;)
And I like your Dream Team, really impressive characters.
P.S. I assume that you like Mortal Kombat Universe? Interesting...
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: TheMK on April 27, 2017, 05:36PM
I'm really glad you think it sounds cool. I'd like to write fan fictions about them sometime but it's probably going to take a while because I've had writer's block/indecision about where to start because there's too many things I want to do/not enough confidence in myself to do it.

And yes, I love Mortal Kombat. It's my favorite game series of all time, with the Prince of Persia: Sands of Time trilogy in second place. When it comes to MK I love everything about it, but especially the lore and the story and the characters; I'm so glad the latest entry (MKX) finally acknowledged so much of it (intro interactions, story mode, etc.) when it felt like it was neglecting it's own potential for so long. It would be my life's dream to be the Chris Claremont of Mortal Kombat, but I really doubt that will ever happen.

I can't help but feel a little embarrassed at my past behavior on this forum, long back. I wasn't doing it intentionally but I think subconsciously I inhibited this sort of entitled attitude, where I was hoping if I was enthusiastic enough about something that a modder would notice and do it for me since I didn't have the knowledge or time or willpower to do it myself. I'd like to apologize to anyone who felt like I was being this way towards them, it was not my intention. Instead of repeating that behavior, I'd like to merely offer suggestions to whoever would like to hear them without me having any preconceived notions or expectations about them, and, eventually, I hope, learn how to do these things myself. But, again, it's probably going to be a long time before I can even get started on that, as my circumstances for the foreseeable future are very demanding of both my free time and my spare energy, and just about everything in between; I can't see myself mustering the strength to learn to mod or even just write stories like I'd like to anytime soon, let alone find the chance to do it in the first place. But, one day, I'd like to try.
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 28, 2017, 07:39AM
That's okay, the main thing is that you understood everything by yourself. We all can act not good and we all can feel embarassing for it. It's life after all. There's a lot of people who I believe will help you in your way if you'll ever try. Things are so much easier if someone has your back. ;)
And I love MK Universe too, especially a couple of characters. One of them is already released, and someone is still not...
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: TheMK on April 29, 2017, 03:16AM
I'm glad it hasn't seemed to bother you.

I guess one of the main things holding me back aside from my circumstances is that I have absolutely no programming knowledge whatsoever, so the whole prospect is just very intimidating to me... Are there things I can study or somewhere I can get started if I want to just try to find out whether or not it's for me? I'm not sure I'd even be able to do that anytime soon, but I'd really like to know, because modding seems like so much fun to do and a really nice hobby, but I'm just not sure if it would be worth the stress and effort for me... I'm worried I would be no good at it because I know absolutely nothing about it.

I'm also sorry if I'm getting too off-topic here, I can try to just start another thread somewhere if you like.

I would definitely be excited to see more Mortal Kombat in here regardless of who they are... I know at some point in the past Cabral had been working on some in here but lost some assets he ripped because of a mistake his brother made in deleting them I think. I don't know if there's a way I could help him but I have Mortal Kombat Armageddon and Mortal Kombat Shaolin Monks on the PS2, but I'm letting a friend borrow them right now, probably for a while.
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 29, 2017, 06:45AM
On this site there are a lot of tutorials for modding. Check Knowledge Base/Tutorials and see. And if you don't understand something or just can't get to work, you can always ask about it in Technical Problems area. :)
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: TheMK on April 29, 2017, 07:57AM
Thank you, I'll try getting around to that really soon.

Back on topic, thanks again for all the terrific work you've done with your mods. Really excited to see everything you do next!
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 29, 2017, 12:14PM
Quote from: TheMK on April 29, 2017, 07:57AM
Thank you, I'll try getting around to that really soon.

Back on topic, thanks again for all the terrific work you've done with your mods. Really excited to see everything you do next!
You're welcome.

BTW, I already finished one of my new projects and he's waiting for some more stuff. Work on the next project is already began. Stay tuned everyone!
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Outsider on April 29, 2017, 04:29PM
Quote from: Erik Lensherr on April 29, 2017, 12:14PM
BTW, I already finished one of my new projects and he's waiting for some more stuff. Work on the next project is already began. Stay tuned everyone!

Don't forget to register them with the CCC, Erik. I've seen no new entries.

And, if you are interested in creating Mortal Kombat characters, I would suggest starting with the original 7 that started it all: Liu Kang, Johnny Cage, Kano, Raiden (done), Scorpion (done), Sub-Zero (done), and Sonya. And then of course the bosses from the very first game -- Goro and Shang Tsung. (Since Shang Tsung is a shape-shifter, he should be attempted after some of these characters so he can morph into them.)

Some of their classic (or should I say "klassic") moves should be easy to do, such as Liu Kang's Flying Kick, Cage's Shadow Kick, and Kano's Cannonball. Xtreme (or rather, Fatality) moves can range from Kano's Eye Laser to Sonya's Kiss of Death. I know it's more tempting to work on more of the colored ninjas, but the original characters from the very first MK (IMO) are far more important. You can look at my boosters for Raiden, Scorpion, and Sub-Zero for coding on Stage Fatalities, the Fatality sounds, and Shao Kahn's voice. If you need background information on MK characters, let me know, as I am a huge Mortal Kombat fan as well.

Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: Erik Lensherr on April 30, 2017, 01:04AM
I already created someone from there and used your materials from boosters. There's a little confusion with CCC. I'll PM you.
Title: Re: Erik Lensherr's Lair: BEAST BOY, AQUAMAN, DR. FATE, Mongul 1.3, Doomsday...
Post by: AdrianoAp on April 30, 2017, 05:02AM
QuoteAnd, if you are interested in creating Mortal Kombat characters, I would suggest starting with the original 7 that started it all: Liu Kang, Johnny Cage, Kano, Raiden (done), Scorpion (done), Sub-Zero (done), and Sonya

It would be great to have these playable characters, I hope our friend Erik accepts the  challenge :) .
Title: Re: Erik Lensherr's Lair: ERMAC MK, BEAST BOY, AQUAMAN, DR. FATE, Mongul...
Post by: Erik Lensherr on May 11, 2017, 07:27AM
Hey guys! I want to present you my first (and I believe not the last) mod from Mortal Kombat Universe! Meet one of my favourite characters - ERMAC!

(http://imgdepo.com/id/10629231.jpg)

FEATURES:


- 5 skins, 4 huds, mannequin, sounds and icons;
- 7 attack powers, 2 boosts, Xtreme, special abilities and teleport (heavy attack).

POWERSET:

1. Energy Ball - Ermac fires an energy projectile to cause high damage and knockback.
2. Telekinesis - Ermac levitates enemy or object and controls him as long as he want. (Press and hold)
3. Powered Explosion - Ermac releases a powerul wave of energy to strike all enemies in range and increase their damage taken for a time.
4. Soul Syphone - Ermac generates a special beam of energy to drain enemy's health.
5. Telekinetic Crush - Ermac levitates all enemies in range, dealing damage over time. Then he releases a wave of energy, crushing all enemies down.
6. Rage of Spirits - All Ermac's souls combining their power to immobilize enemies, causing damage over time.
7. Teleportation Assault - Ermac quickly teleports in area, striking as much enemies as he can.
8.(Boost) Full Power - Ermac pushes his power to the limit, increasing his skill points, attack damage and decreasing energy cost.
9.(Boost) Energy Barrier - Ermac generates a strong energy barrier to decrease damage taken and deflect range attacks. Enemies also take damage in a close range.
10.(FATALITY) Infinite Souls - Ermac's Fatality: prepares all his souls and releases them in a 4 dangerous barrages, dealing extra damage in close distances, also absorbing a percent of damage dealt. (Should be used in front of enemies)

ABILITIES:

1. Energetic Entity - Ermac takes on 50% less energy damage. When he kills enemy, he feeds himself, gaining health and energy. Also has an increased attack speed.
2. Mortal Kombat - Ermac is a participant of the Mortal Kombat tournament. He can taunt enemies (Press SMASH while blocking) and perform a stage fatality uppercut (Press ATTACK while blocking). Also Press SMASH to use teleportation move.

NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Ares: their skins are not conflicted, but mannequins and loading screens will.


CREDITS:

Outsider - materials from MK boosters.
aventureiromax - all skins and mannequin.

DOWNLOAD:        http://www.mediafire.com/file/c6ia4nnu3qndulq/Ermac+mod+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Lair: ERMAC (MORTAL KOMBAT), BEAST BOY, AQUAMAN, DR. FATE...
Post by: AdrianoAp on May 11, 2017, 08:51AM
Another great work, I still can not test your Beast Boy mod and now I have more to test :)
I hope it continues in this situation and can bring more Mortal Kombat mods and so many others;)
Congratulations.
Title: Re: Erik Lensherr's Lair: ERMAC (MORTAL KOMBAT), BEAST BOY, AQUAMAN, DR. FATE...
Post by: Erik Lensherr on May 13, 2017, 01:58AM
Quote from: AdrianoAp on May 11, 2017, 08:51AM
Another great work, I still can not test your Beast Boy mod and now I have more to test :)
I hope it continues in this situation and can bring more Mortal Kombat mods and so many others;)
Congratulations.
Thank you, hope you'll test them soon ;)

I also hope here's a lot of MK fans because I'm planning 1 more MK mod. Stay tuned :)
Title: Re: Erik Lensherr's Lair: ERMAC (MORTAL KOMBAT), BEAST BOY, AQUAMAN, DR. FATE...
Post by: Julio Cabral on May 13, 2017, 02:31PM
I'm glad you manage to release Ermac without my skins, he looks awesome. True is that I have to reinstall my OS and my game, my programs they're all gone. I'll try to recover something but I can't promise you anything.
And one thing that come to my atention is that the number given to you in the Non-marvel CCC is not the same that I got. Don't know if this will create some conflicts but is worth to mention it.
Title: Re: Erik Lensherr's Lair: ERMAC (MORTAL KOMBAT), BEAST BOY, AQUAMAN, DR. FATE...
Post by: Erik Lensherr on May 14, 2017, 02:50AM
Quote from: Julio Cabral on May 13, 2017, 02:31PM
I'm glad you manage to release Ermac without my skins, he looks awesome. True is that I have to reinstall my OS and my game, my programs they're all gone. I'll try to recover something but I can't promise you anything.
And one thing that come to my atention is that the number given to you in the Non-marvel CCC is not the same that I got. Don't know if this will create some conflicts but is worth to mention it.

Yes, I used another number because your number could cost some more conflicts with Marvel side, I think. Sorry to hear that all your programs are gone. Hope everything will be great :)
Title: Re: Erik Lensherr's Lair: ERMAC (MORTAL KOMBAT), BEAST BOY, AQUAMAN, DR. FATE...
Post by: Erik Lensherr on May 15, 2017, 11:24AM
Everyone, Ermac was updated. Aventureiromax created 4 more skins for him. Check him out! ;)
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, etc.
Post by: Erik Lensherr on May 23, 2017, 07:00AM
I hope people here still want to see some DC mods because I'm releasing another one - CAPTAIN ATOM/MONARCH!

(http://imgdepo.com/id/10674195.jpg)

FEATURES:

- 4 skins (+1 for Monarch), 4 huds, mannequin, sounds and icons;
- 10 attack powers, 4 boosts, 2 Xtremes and special ability.

POWERSET:

1. Energo-Cosmic Charge - Captain Atom releases an energy projectile which explodes in contact, causing knockback.
1. Quantum Ray - Monarch fires a powerful beam of quantum energy to cause damage and damage over time. Charge to cause more damage.
2. Red Sun Radiation - Captain Atom/Monarch creates a pulse of red sun radiation that harms nearby enemies and burns them.
3. Temporary Anomaly - Captain Atom creates a time anomaly, causing damage to enemies and freezing time for them.
3. Atomic Reorganization - Monarch releases a special wave of atomic energy to shrink enemies and decrease their damage and defense.
4. Molecular Attack - Captain Atom slowes enemies's movement speed with a wave of molecular energy.
4. Time and Space - Monarch warpes time and space to slow all enemies in range and give their speed to teammates.
5. Distortion Bombs - Captain Atom/Monarch teleports in range and puts on enemies distortion bombs. After 1.5 seconds they're going to explode, causing damage.
6. Powered Destroyer - Captain Atom fires a barrage of energy projectiles and releases devastating combo with his charged fists.
6. Nuclear Unleashion - Monarch unleashes a series of explosions on enemies, causing stun to them.
7.(Boost) Concentrated Teleport - Captain Atom/Monarch uses his powers to jump in time. After teleport gains control immunities for a short period of time.
8.(Boost) Monarch - Captain Atom becomes Monarch. Unlocks new powers, gains healing factor, more skill points, attack damage and decreases energy cost.
8.(Boost) Captain Atom - Captain Atom returns to normal.
9.(Boost) Active Absorption - Captain Atom absorbs a percentage of non-melee incoming damage and increases his defense to protect himself from melee damage.
9.(Boost) Manipulative Wave - Monarch manipulates enemies's molecular structure to nullificate their damage for a time.
10.(XTREME) Quantum Paradox - Captain Atom manipulates quantum energy, creating a paradox which causes damage and freezes time for all enemies in range.
10.(XTREME) Universal Deconstruction - Monarch uses his power to release a powerful wave of distortion energy to damage all enemies with a chance of their transformation into a boxes.

ABILITY:

1. Quantum Field Control - Captain Atom takes on 30% less damage and inflicts on 20% more damage. Also has a 10% chance of critical hits and a 50% chance of resurrection after destruction.

NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Shadow King: their skins aren't conflicted, but mannequins and loading screens will.
- 4th Captain's skin has no custom passives, if anyone can fix this problem, let me know :)

CREDITS:

aventureiromax - all skins + Monarch and mannequin.
Outsider - help with talents coding.

DOWNLOAD:     http://www.mediafire.com/file/6kckl20urn853fd/Captain+Atom+%28Monarch%29+mod+-+Erik+Lensherr.zip
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Aventureiromax on May 23, 2017, 07:12AM
Good job with Ermac and Captain Atom  :applause: Thanks ;)  :rockon:
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: AdrianoAp on May 23, 2017, 08:30AM
You're creating Mod as fast as I can test it, and that's good kkkkk
I confess that I did not know this phase of C.Atomo, interesting.
Congratulations.
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Jaybird on May 23, 2017, 10:59AM
You know most people want to forget Monarch, but you included him and made him fun to play.Now, all we need is the super buddies and we can have the JLI in here.
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Ceamonks890 on May 23, 2017, 05:14PM
Nice work! Captain Atom was one of those characters that I couldn't really make a satisfying moveset of, for the life of me. So I'm glad to see you come up with something that does him justice :)
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: ctepan 89 on May 23, 2017, 06:48PM
Great job I think we need Superboy-prime they will be amazing duet to play
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: ndp on May 23, 2017, 06:50PM
First Dr. Fate, than Aquaman and now Atom. I think I see a chain smoking supernatural detective in your future. No really thank you for giving many of us an outlet to go and get lost in for a while cause the real world is extra crazy right now and some people love this game and the relaxation it brings playing their favorite heros when the real life looks nuts.
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Erik Lensherr on May 24, 2017, 01:31AM
Quote from: aventureiromax on May 23, 2017, 07:12AM
Good job with Ermac and Captain Atom  :applause: Thanks ;)  :rockon:
Thanks, your skins for them are just awesome ;)

Quote from: AdrianoAp on May 23, 2017, 08:30AM
You're creating Mod as fast as I can test it, and that's good kkkkk
I confess that I did not know this phase of C.Atomo, interesting.
Congratulations.
Thank you. Hope you'll enjoy him!

Quote from: jaybird on May 23, 2017, 10:59AM
You know most people want to forget Monarch, but you included him and made him fun to play.Now, all we need is the super buddies and we can have the JLI in here.
Right from the start I knew I'll create 2 sides of Captain Atom. And I think this idea is really cool :)

Quote from: ctepan 89 on May 23, 2017, 06:48PM
Great job I think we need Superboy-prime they will be amazing duet to play
Hmm.. Who knows what the future holds? Thank you)

Quote from: Ceamonks890 on May 23, 2017, 05:14PM
Nice work! Captain Atom was one of those characters that I couldn't really make a satisfying moveset of, for the life of me. So I'm glad to see you come up with something that does him justice :)
You're welcome. And yes, for someone like Captain Atom moveset can be really hard. But you're creating amazing movesets anyway!

Quote from: ndp on May 23, 2017, 06:50PM
First Dr. Fate, than Aquaman and now Atom. I think I see a chain smoking supernatural detective in your future. No really thank you for giving many of us an outlet to go and get lost in for a while cause the real world is extra crazy right now and some people love this game and the relaxation it brings playing their favorite heros when the real life looks nuts.
I like DC Universe very much and it's obvious that I want to create as much DC mods as I can. And other people actually enjoying them so I very happy about it. Thanks.
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: dsl on May 24, 2017, 06:41AM
Good job ;)
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Erik Lensherr on May 26, 2017, 07:39AM
Quote from: dsl on May 24, 2017, 06:41AM
Good job ;)
Thanks man! Have fun :)
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Just HAZ on June 04, 2017, 01:56AM
About your ermac mod.. I am speechless.. that's really amazing.. congrats Erik.. that's​ very good job.. I think you must make Rain MK mod too.. haha
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Erik Lensherr on June 04, 2017, 02:04AM
Quote from: haz9900 on June 04, 2017, 01:56AM
About your ermac mod.. I am speechless.. that's really amazing.. congrats Erik.. that's​ very good job.. I think you must make Rain MK mod too.. haha

Thank you, I appreciate it. I have some plans about MK Universe in the future, I just extremely busy right now. :)
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Julio Cabral on June 04, 2017, 02:08PM
I have something for you, this is the Ermac skin from Mortal Kombat Deception I made some time ago. Click to download. You may need to scale it a bit, I dunno how tall it's yet.
(https://upload.wikimedia.org/wikipedia/en/thumb/5/55/ErmacMKDeception.png/170px-ErmacMKDeception.png) (http://www.mediafire.com/file/7rd7rx6q920jv05/ermacdeception.IGB)
Title: Re: Erik Lensherr's Lair: CAPTAIN ATOM/MONARCH, ERMAC, BEAST BOY, AQUAMAN, DR. FATE
Post by: Erik Lensherr on June 05, 2017, 06:29AM
Thank you, Julio! I'll update my Ermac mod when I'll have some free time :)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on June 24, 2017, 05:40AM
As you all know, I'm releasing Non-Marvel mods mostly. This one is not an exception :D Predator mod was created by Julio Cabral. What can I say - there's no Predator without an ALIEN!

(http://imgdepo.com/id/10795527.jpg)

UPDATED: added 2 more skins by aventureiromax. You can find more here:
http://marvelmods.com/forum/index.php/topic,4284.msg187115.html#msg187115

FEATURES:

- 6 skins, 4 huds, 2 mannequins, sounds and icons;
- 6 attack powers, 3 boosts, Xtreme and special ability.


POWERSET:

1. Claws Strike - Alien provides a devastating combo with his claws, causing bleed damage.
2. Feral Rush - Alien charges forward, knocking back enemy and violently slashing him. Also affects the fear's duration from the taunt.
3. Primal Crush - Alien strikes the ground, causing force wave which decreases enemies's attack damage.
4. Fresh Blood - Alien strikes with his tail and then uses claws to push enemies away.
5. Just a Bite - Alien bites an enemy, stuns him and causes bleed damage.
6. Poison Release - Alien releases a large dose of poison on enemies, causing damage over time.
7.(Boost) Alien's Senses - Alien can sense enemies on mini-map. Also slows time for enemies and decreases energy costs.
8.(Boost) Toxic Blood - Due to toxic blood, Alien reflects damage back to melee attackers. Also decreases enemies's defense.
9.(Boost) Killer's Fury - Alien goes to the full beast mode, increasing his attack speed and attack damage.
10.(XTREME) There's No Escape - Alien dashes to enemies in a large range and slashes them with his claws with a chance of instant kill.

ABILITY:

1. Unique Physiology - Alien is immune to radiation damage, moves on 20% faster and has a 30% chance of critical hits. Press SMASH while blocking for taunt.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Ronan. Their skins aren't conflicted, but mannequins and loading screens will.

CREDITS:

aventureiromax - all skins, mannequins and some sounds.


DOWNLOAD:  https://drive.google.com/file/d/1x5rWHV7EzZOdz47evuduu3q73b4cdt1C/view?usp=sharing
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: TheMK on June 24, 2017, 06:15AM
Epic work!!! Nice job!
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: AdrianoAp on June 24, 2017, 07:26AM
Boy this was a mod that I was very much in order until I had commented there in the other topic:) ... I support you a lot in launching other mods not marvel, there is a lot of cool character that can become a mod for MUA.
Well I suspected that you were very quiet kkkk
My congratulations and continue like this ;)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Aventureiromax on June 24, 2017, 10:46AM
Good job  :applause: :bowdown: ... I'm preparing two new models that I found for this beautiful mod  :rockon: as soon as I finish I'll post on the forum ;)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on June 25, 2017, 01:06AM
Quote from: TheMK on June 24, 2017, 06:15AM
Epic work!!! Nice job!
Thank you :)

Quote from: AdrianoAp on June 24, 2017, 07:26AM
Boy this was a mod that I was very much in order until I had commented there in the other topic:) ... I support you a lot in launching other mods not marvel, there is a lot of cool character that can become a mod for MUA.
Well I suspected that you were very quiet kkkk
My congratulations and continue like this ;)
Thanks for the support, I appreciate it. I have some more Non-Marvel gifts for everyone in plans ;)

Quote from: aventureiromax on June 24, 2017, 10:46AM
Good job  :applause: :bowdown: ... I'm preparing two new models that I found for this beautiful mod  :rockon: as soon as I finish I'll post on the forum ;)
Thanks, your skins are just brilliant! Can't wait to see new Alien's models :)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Aventureiromax on June 25, 2017, 04:35AM
Thanks again ;) If you want to add some skins or replace ... feel free, here it is:

http://marvelmods.com/forum/index.php/topic,4284.new.html#new
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on June 25, 2017, 05:34AM
Quote from: aventureiromax on June 25, 2017, 04:35AM
Thanks again ;) If you want to add some skins or replace ... feel free, here it is:

http://marvelmods.com/forum/index.php/topic,4284.new.html#new
I've updated Alien mod, it's 6 skins in total now. They all look great :)
Everyone should download him again!
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on June 29, 2017, 09:52AM
Guys, Darkseid and Doomsday now have preview videos by ctepan 89! Check them out:

Darkseid:   https://www.youtube.com/watch?v=ZK6J116PVwk
Doomsday:   https://www.youtube.com/watch?v=Og6qlvu6pv8&t

Expect more preview videos soon :)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: MelloMods on June 30, 2017, 03:31AM
QuoteGuys, Darkseid and Doomsday now have preview videos by ctepan 89! Check them out:

Darkseid:   https://www.youtube.com/watch?v=ZK6J116PVwk
Doomsday:   https://www.youtube.com/watch?v=Og6qlvu6pv8&t

Expect more preview videos soon :)

Thank you for doing these! I really enjoy watching them!
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: andersonbrazil on July 03, 2017, 07:13AM
Hi, Erik! I see you've worked hard. I've been a little absent but soon I will return to the mesher function. I'm speechless ... your list of mods is incredible. I'm testing them here and I'm having a lot of fun with each one of them. Particularly I will become fan of the Alien mod. He is perfect! Thank you for all your work!
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on July 03, 2017, 07:59AM
Quote from: andersonbrazil on July 03, 2017, 07:13AM
Hi, Erik! I see you've worked hard. I've been a little absent but soon I will return to the mesher function. I'm speechless ... your list of mods is incredible. I'm testing them here and I'm having a lot of fun with each one of them. Particularly I will become fan of the Alien mod. He is perfect! Thank you for all your work!

Thank you so much! I'm very glad that you enjoy my mods. Have fun :)

Quote from: MelloMods on June 30, 2017, 03:31AM
Thank you for doing these! I really enjoy watching them!

No problems, ctepan 89 are planning some more videos soon ;)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: scottsum on July 03, 2017, 03:01PM
Finally got a round to trying out killer Frost.  I installed it along with aventureiromax's DC Legends skins.  Awesome mod, especially the power of absorbing heat/health from enemies.  Thank you!
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on July 08, 2017, 02:18AM
Quote from: scottsum on July 03, 2017, 03:01PM
Finally got a round to trying out killer Frost.  I installed it along with aventureiromax's DC Legends skins.  Awesome mod, especially the power of absorbing heat/health from enemies.  Thank you!

Thank you! Glad you're enjoy her. And aventureiromax's skins are truly amazing ;)

HEY EVERYONE! I know that my progress is slow right now, but I'm working on a powerful Marvel villain and I hope that you'll enjoy him :)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Dorpond on July 08, 2017, 02:46AM
Powerful marvel villain sounds cool! i hope it's Nightmare,Terrax,Kang the Conqueror or Tyrant.
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: AdrianoAp on July 09, 2017, 02:18PM
QuoteHEY EVERYONE! I know that my progress is slow right now, but I'm working on a powerful Marvel villain and I hope that you'll enjoy him :)

We are curious yes, I love to see Mod of villains and as I said you and colleague Dorpond are doing a great job in this sense, in fact these villains he mentioned above are excellent options I hope someday you can work on them too.
Let us wait for his surprise;)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: scottsum on July 11, 2017, 03:24PM
I think I've found a tiny bug in Killer Frost- if she and Iceman are both in the herostat, the cold frosty air that normally surrounds Iceman isn't there- Killer Frost appears to steal it from him.  If I take Killer Frost out of my herostat, he gets it back.
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: Erik Lensherr on July 12, 2017, 09:07AM
Quote from: Dorpond on July 08, 2017, 02:46AM
Powerful marvel villain sounds cool! i hope it's Nightmare,Terrax,Kang the Conqueror or Tyrant.
Quote from: AdrianoAp on July 09, 2017, 02:18PM
We are curious yes, I love to see Mod of villains and as I said you and colleague Dorpond are doing a great job in this sense, in fact these villains he mentioned above are excellent options I hope someday you can work on them too.
Let us wait for his surprise;)
Yes, I can see great variants here! I hope my character will be released soon enough!

Quote from: scottsum on July 11, 2017, 03:24PM
I think I've found a tiny bug in Killer Frost- if she and Iceman are both in the herostat, the cold frosty air that normally surrounds Iceman isn't there- Killer Frost appears to steal it from him.  If I take Killer Frost out of my herostat, he gets it back.
I think I know why it happens. I'll check Killer Frost's files. It seems that you're playing a lot as her :)
Title: Re: Erik Lensherr's Lair: ALIEN MOD, DC mods collection, etc...
Post by: scottsum on July 13, 2017, 08:27PM
Quote from: Erik Lensherr on July 12, 2017, 09:07AM
I think I know why it happens. I'll check Killer Frost's files. It seems that you're playing a lot as her :)

Indeed I have been!  I like my DC characters, and she plays differently from the other characters in the game, so it doesn't feel as repetitive.
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Erik Lensherr on July 18, 2017, 03:38AM
Hey everyone! So, 3 years ago I released here my first work - Mysterio booster. Damn, 3 years and I still here and trying to release some stuff, that's cool :D In this important for me day I want to present to you my new mod - SURTUR! Get ready for the RAGNAROK!

(http://savepic.ru/14920620.jpg)

FEATURES:


- 3 skins, 3 huds, 2 mannequins, icons, sounds;
- 7 attack powers, 2 boosts, Xtreme, 2 special abilities.


POWERSET:

1. Muspelheim's Force - Surtur uses Twilight Sword to crush an enemy and then finishes him with a beam of concentrated heat. CAN BE CHARGED
2. Omega Pyrokinesis - Surtur uses a power of fire to create a concentrated barrier which nullificates damage taken (effect lasts 3 more seconds after barrier destruction). After charge he can release this power, causing fire on all enemies. CAN BE CHARGED
3. Magic Flames - Surtur releases a mystical fireballs, they're making enemies extra vulnerable to all damage.
4. Cosmic Storm - Surtur generates a storm of cosmic energy, hurting all enemies and damaging them over time. Then he releasing a devastating cosmic blast. CAN BE CHARGED
5. Twilight Sword - Surtur uses his Twilight Sword to generate a powerful beam of mystical energy that ignores defense and can pierce through enemies with a chance of instant kill.
6. Demon's Army - Surtur uses his magical powers to transform enemies into his demonic slaves and increase their defense.
7. Firelord's Enchantment - Surtur uses his powers fly into the sky and trap enemies in the stones. Then he comes back and crushes stones, absorbing part of enemies's damage.
8.(Boost) Demonic Teleportation - Surtur uses his powers to teleport himself, causing fire damage after this. Can also teleport allies.
9.(Boost) Eternal Flame - Surtur shows everyone his true form. In this form he has increased defense and unique abilities which spending health, not energy.
10.(XTREME) RAGNAROK - Surtur realizes that this fight needs to be over. He uses all power of his mighty flame to kill all enemies in a large range. Also resurrects fallen allies and increases their max health and energy to continue adventure.

ABILITIES:

1. Muspelheim's Demon - Surtur is an ancient Demon from the Muspelheim. He takes on 50% less damage, has a 70% chance of resurrection and immunity to powerful control effects. Also he is more vulnerable to cold damage.
2. The Sword of Doom - Surtur's Twilight Sword increases his damage on 50% and provides a 20% chance of critical hits.

NOTES:

- this mod is for Marvel Ultimate ALliance (2006) on PC;
- this mod clashes with Green Lantern: their skins aren't conflicted, but mannequins and loading screens will;

CREDITS:

aventureiromax - all skins and mannequin.
Julio Cabral - mannequin and Twilight Sword.
MelloMods - Thanos effect.


DOWNLOAD:   http://www.mediafire.com/file/bbrl7oocbpc5wsw/Surtur+mod+-+Erik+Lensherr.rar
_________________________________________________________________________________________

AND NOW I WANT TO SAY SOMETHING TO A SPECIAL MEMBERS OF THIS FORUM:


aventureiromax, andersonbrazil, Dr. Bruce Banner, AdrianoAp, Julio Cabral - you guys are made my projects so much cooler with your amazing stuff! Without you not sure if I actually released something here. Thank you guys :)
Outsider - a lot from what I know I learned from you. I've been unfortunate in real life with people and shame I can't meet someone like you. You're a great modder, but you even a greater person. Thank you ;)
MUALover, MelloMods, sbarth13, Polygone - your works has really interesting elements and again and again I asking your permission to use it and make my projects better. Thanks :)
Thanks everyone who supported me and motivated to the new works on this site, especially ctepan 89, Leandralan, Dorpond, TheMK, ndp, dsl, BaconWizard17, etc

FOR THE NEXT PROJECT I'LL CREATE A POLL AND YOU GUYS'LL MAKE YOUR DECISION.
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: TheMK on July 18, 2017, 03:44AM
Oh, damn!!! He looks AWESOME!!!

Congratulations on 3 years of epic modding!

I feel flattered and touched that you felt compelled to thank me for support. You definitely deserve it!
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Aventureiromax on July 18, 2017, 04:52AM
Many thanks for the kind words  :thumbsup: and I also have a lot to thank you for letting me participate in these projects and to tell you that among these 22 mods I use 16 simply because I need more space in MUA and you have deposited a great talent in all of them ;)

Thanks for sharing with us these great mods. CONGRATULATIONS for those 3 years  :applause: and good luck in real life ;) God bless you.


EDIT: I will test Surtur as soon as I have time ;)
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Dorpond on July 18, 2017, 07:09AM
Amazing,congrats on Surtur  and 3 years of masterpiece modding.
I hope we will get Warriors three (Volstagg,Fandral,Hogun),Hela,Ymir and Malekith as mods soon one day..
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: ndp on July 18, 2017, 07:29AM
No, no, no my friend thank you for all your hard work it has been one of the elements to keep this great site going. We all will continue to look forward to your work and my God continue to bless you. :applause: :angel: :applause:
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: AdrianoAp on July 18, 2017, 08:09AM
Erik congratulations for the 3 years of forum, I am sincerely thankful for the words.
I wish I could have gotten to the forum before but it's never late and in that little time I've met very nice people like you. I hope we can have a lot of fun around here and that you always reward us with your incredible Mods.
Thank you for this work and may God bless you;)
Hug.
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Just HAZ on July 18, 2017, 03:46PM
First, congratulations for your 3 years in this forum Erik..
Second, I don't think that surtur mods will make by you..
Third, He looks so badass.. and I hope you will make more great mods.. I really like your mods
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Outsider on July 18, 2017, 06:48PM
Quote from: Erik Lensherr on July 18, 2017, 03:38AM
Outsider - a lot from what I know I learned from you. I've been unfortunate in real life with people and shame I can't meet someone like you. You're a great modder, but you even a greater person. Thank you ;)

Thanks for the kind words, Erik. Three years ago, you came to me with a wanting to learn and improve in the ways of coding, and three years later, look at you now -- creating your own legacy. All that a sensei ever wants is for his pupil to become great, and you've done it. I've said it before and I'll say it again: I am damn proud of the modder you have grown and evolved into -- Surtur looks to be a good example of this. Continue to showcase your skills into the future.

Title: Re: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Erik Lensherr on July 19, 2017, 02:28AM
In my traditions I'll answer on all comments in 1 post :D

Quote from: TheMK on July 18, 2017, 03:44AM
Oh, damn!!! He looks AWESOME!!!

Congratulations on 3 years of epic modding!

I feel flattered and touched that you felt compelled to thank me for support. You definitely deserve it!
Thank you. We began our chat recently, but already became good online-friends. :)

Quote from: aventureiromax on July 18, 2017, 04:52AM
Many thanks for the kind words  :thumbsup: and I also have a lot to thank you for letting me participate in these projects and to tell you that among these 22 mods I use 16 simply because I need more space in MUA and you have deposited a great talent in all of them ;)

Thanks for sharing with us these great mods. CONGRATULATIONS for those 3 years  :applause: and good luck in real life ;) God bless you.


EDIT: I will test Surtur as soon as I have time ;)
Thank you for the compliments. I'm glad that we have so much collaborations and I believe there's more to come in the future ;)

Quote from: Dorpond on July 18, 2017, 07:09AM
Amazing,congrats on Surtur  and 3 years of masterpiece modding.
I hope we will get Warriors three (Volstagg,Fandral,Hogun),Hela,Ymir and Malekith as mods soon one day..
Thanks! Some of these really will be cool to see someday.)

Quote from: ndp on July 18, 2017, 07:29AM
No, no, no my friend thank you for all your hard work it has been one of the elements to keep this great site going. We all will continue to look forward to your work and my God continue to bless you. :applause: :angel: :applause:
You're very welcome. I remember you like DC Mods, I have some plans on the future about it. :)

Quote from: AdrianoAp on July 18, 2017, 08:09AM
Erik congratulations for the 3 years of forum, I am sincerely thankful for the words.
I wish I could have gotten to the forum before but it's never late and in that little time I've met very nice people like you. I hope we can have a lot of fun around here and that you always reward us with your incredible Mods.
Thank you for this work and may God bless you;)
Hug.
Thanks for that. And I met here really nice people too, and that's amazing! That's why I love this forum. It's just good atmosphere here, in real life not always we can get this. It's never late, true. Glad you're with us now.

Quote from: Just HAZ on July 18, 2017, 03:46PM
First, congratulations for your 3 years in this forum Erik..
Second, I don't think that surtur mods will make by you..
Third, He looks so badass.. and I hope you will make more great mods.. I really like your mods
Thank you. And I hope I will continue to release interesting projects for you, guys.

Quote from: Outsider on July 18, 2017, 06:48PM
Thanks for the kind words, Erik. Three years ago, you came to me with a wanting to learn and improve in the ways of coding, and three years later, look at you now -- creating your own legacy. All that a sensei ever wants is for his pupil to become great, and you've done it. I've said it before and I'll say it again: I am damn proud of the modder you have grown and evolved into -- Surtur looks to be a good example of this. Continue to showcase your skills into the future.
And I'm proud that I had you as a sensei all these years. I hope you'll release more great mods for us. Thank you so much for everything :)
Title: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Jaybird on July 19, 2017, 06:50PM
Damn, took a break for a couple of days and I come back to found Asgards destroyer.You did a great job Erik and congrats on three years.
Title: Re: Re: Erik Lensherr's Lair: SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Erik Lensherr on July 22, 2017, 03:43AM
Quote from: jaybird on July 19, 2017, 06:50PM
Damn, took a break for a couple of days and I come back to found Asgards destroyer.You did a great job Erik and congrats on three years.
Thank you :) Surtur came out pretty good.

So, The POLL has been added. Choose my next project and feel free to write some arguments ;)
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Outsider on July 22, 2017, 07:43AM
Well, we already have Proteus (in a way) through my mod of Morph, so I wouldn't vote for him. Shredder is an interesting pick, and as for the Mortal Kombat recent wave, Reptile has more history since the first MK, so he would be a good pick as well. Curious to see the results of this poll.

Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Ceamonks890 on July 22, 2017, 04:24PM
If the Shredder ends up being voted as the most requested character to mod, you have to do the Ninja Turtles at some point too. It simply wouldn't feel right to have Casey Jones & the Shredder present, but not the main characters whose franchise they hail from :P
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: TheMK on July 22, 2017, 05:11PM
I want to see Reptile the most, even though his chances don't look that good right now : (

Even still, the rest of these are great mod choices as well. If Shredder ends up being the winner of the poll as the mod indicates then I concur that it would be good to see the TMNT in MUA as well.
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: MMXZero2002 on July 22, 2017, 07:25PM
I really like your mods! I can't wait to see what's next! I just voted in your poll, Shredder would be an awesome addition to MUA1 (IMHO)! If you do make him, please try to have Super Shredder as one of his alternate outfits, I would really appreciate it. Thanks.
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Erik Lensherr on July 23, 2017, 12:11PM
Quote from: Outsider on July 22, 2017, 07:43AM
Well, we already have Proteus (in a way) through my mod of Morph, so I wouldn't vote for him. Shredder is an interesting pick, and as for the Mortal Kombat recent wave, Reptile has more history since the first MK, so he would be a good pick as well. Curious to see the results of this poll.
I'm actually agree with you about Proteus. That's why I surprised that he has so much voices. Morph mod btw is very cool)

Quote from: Ceamonks890 on July 22, 2017, 04:24PM
If the Shredder ends up being voted as the most requested character to mod, you have to do the Ninja Turtles at some point too. It simply wouldn't feel right to have Casey Jones & the Shredder present, but not the main characters whose franchise they hail from :P
The thing is I want to create turtles actually. I just don't have skins/mannequins. Turtles forever!!! :D

Quote from: TheMK on July 22, 2017, 05:11PM
I want to see Reptile the most, even though his chances don't look that good right now : (

Even still, the rest of these are great mod choices as well. If Shredder ends up being the winner of the poll as the mod indicates then I concur that it would be good to see the TMNT in MUA as well.
Don't be sad about Reptile, I think he will be released anyway in the future :)

Quote from: MMXZero2002 on July 22, 2017, 07:25PM
I really like your mods! I can't wait to see what's next! I just voted in your poll, Shredder would be an awesome addition to MUA1 (IMHO)! If you do make him, please try to have Super Shredder as one of his alternate outfits, I would really appreciate it. Thanks.
I don't want to reveal much about Shredder, but I will tell something: this mod will allow you to play as different Shredder's versions. What do I mean? Only time will tell ;)
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: MMXZero2002 on July 24, 2017, 10:54AM
Cool! Does that mean that there will be several different versions of Shredder from the various TV shows? Utrom Shredder would be awesome!
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Erik Lensherr on August 03, 2017, 06:47AM
Hey everyone! So, Proteus has his victory in my poll and he will be next! Unfortunately, I have troubles right now, but I'll start my work as soon as I can! Stay tuned guys :)
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: harrynewmarvels on August 03, 2017, 04:38PM
Erik i dont mean to bother you but do you have a automaps folder for mua
Title: Re: Erik Lensherr's Lair: POLL, SURTUR MOD, 3 YEARS OF MY MODDING
Post by: Erik Lensherr on August 04, 2017, 02:33AM
Quote from: harrynewmarvels on August 03, 2017, 04:38PM
Erik i dont mean to bother you but do you have a automaps folder for mua
Here is my "automaps" folder from MUA directory:
http://www.mediafire.com/file/zc6wmqkovn737zn/automaps.rar
Title: Re: Erik Lensherr's Lair: ???
Post by: Erik Lensherr on January 10, 2018, 11:39AM
Hey guys! So I've been quiet for a while because of the lack of time. I also lost files of some projects. But I can tell you something for sure - I'll release something special in the end of January. Stay tuned :)
Title: Re: Erik Lensherr's Lair: ???
Post by: Aventureiromax on January 10, 2018, 12:26PM
SPOILER ALERT

Yes, stay tuned because the launch will provide a lot of fun ;)  :P :P :jumping: :thumbsup2: :laugh:
Title: Re: Erik Lensherr's Lair: ???
Post by: Outsider on January 10, 2018, 01:01PM
Quote from: Erik Lensherr on January 10, 2018, 11:39AM
Hey guys! So I've been quiet for a while because of the lack of time. I also lost files of some projects. But I can tell you something for sure - I'll release something special in the end of January. Stay tuned :)

It looks like Avetureiromax was involved, so I think I know what the big surprise is... I will be keeping a watchful eye, protege.

Title: Re: Erik Lensherr's Lair: ???
Post by: BaconWizard17 on January 10, 2018, 02:08PM
I'm excited! We haven't heard from you in a long time
Title: Re: Erik Lensherr's Lair: ???
Post by: TheMK on January 10, 2018, 06:39PM
Awesome news! I'm excited to see what it will be!
Title: Re: Erik Lensherr's Lair: ???
Post by: Just HAZ on January 11, 2018, 07:00PM
That was a good news, after a long time we'll see Erik Lensherr's work again. I'm so exited.
Title: Re: Erik Lensherr's Lair: ???
Post by: Jaybird on January 11, 2018, 09:24PM
Glad to see your back Erik.
Title: Re: Erik Lensherr's Lair: ???
Post by: andersonbrazil on January 19, 2018, 08:12PM
Erick, this suspense is to kill !! lol !!
His always so fantastic mods fill my heroes' set.
I look forward to seeing your releases!
Title: Re: Erik Lensherr's Lair: SPECIAL MOD PACK
Post by: Erik Lensherr on January 25, 2018, 09:21AM
Finally I want to present to you my special release - 4 MODS PACK! Everyone knows them, everyone loves them and now everyone can play with them! TEENAGE MUTANT NINJA TURTLES FINALLY IN MUA!

FEATURES:

- 4 playable characters with 4 skins, 2 huds, mannequin and loading screen;
- unique sounds, voice files, icons and a new team bonus;
- 5 attack powers, 3 boosts, Xtreme and special ability for everyone.

LEO's POWERSET:

(http://www.mediafire.com/convkey/e1a4/e4vno7aiwuawdqnzg.jpg)

1. Katana Slice - Leonardo provides a two-hit combo with his swords.
2. Ninja Mastery - Leo uses his signature weapon to reflect incoming attack and strike the opponent.
3. Shurikens Throw - Leonardo throws shurikens into enemies, causing bleeding.
4. Circle of Justice - Leonardo provides a high-pressure circle attack to knockdown all enemies around him.
5. Turtle Tornado - Leo spins with his swords, creating a massive tornado. (Can be charged)
6.(Boost) We are Family - Can play opening themes from 3 TV shows and gain bonuses.
SMASH: TMNT 2003: Extra skill points.
ATTACK: TMNT 1987: Resistances to all damage.
MOVE: TMNT 2012: Gains energy per kill.

7.(Boost) Meditation - Leonardo can meditate better than other turtles to clear thoughts and heal himself. (PRESS AND GOLD)
8.(Boost) Tribunal Power - Leonardo focuses and calls his tengu form, gaining massive cold damage to all melee attacks with a chance to slow enemies.
9.(XTREME) True Leader - Leonardo uses all his internal energy to protect an entire team from damage and push all enemies away.

ABILITY:

1. Turtle Power - Leonardo is the most experienced in the team. He gains 15% crit chance.


DON's POWERSET:

(http://www.mediafire.com/convkey/37f1/7eg33ksl2um2tqizg.jpg)

1. Staff Combo - Don uses his staff and provides a multi-hit combo.
2. Ground Slam - Donatello charges his staff with energy and releases a force wave.
3. Ninja Mastery - Don uses his signature weapon to reflect incoming attack and strike the opponent.
4. Laser Beam - Donatello uses special gun to release a powerful energy beam that cab set enemies on fire. (Can be charged)
5. EMP Gadget - Don uses one of his gadgets to create an EMP pulse which stuns all enemies.
6.(Boost) Cloaking Device - Donatello uses special device to make an entire team invisible and decrease powers energy cost.
7.(Boost) Energy Shielding - Donatello protects team, creating an energy shields.
8.(Boost) Tribunal Power - Donatello focuses and calls his tengu form, gaining massive electricity damage to all melee attacks with a chance to stun enemies.
9.(XTREME) Backup Plan - Donatello hacks the satelite and calls an Orbital Strike on all enemies in range.

ABILITY:

1. Turtle Power - Donatello is the smartest in the team. He gains on 30% more XP.


RAPH's POWERSET:

(http://www.mediafire.com/convkey/f26a/21vahygw7ndw65szg.jpg)

1. Sai Strike - Raph stabs an enemy with his sais causing bleeding.
2. Turtle Crush - Raphael jumps in the air and crushes into the ground with a force wave.
3. Ninja Mastery - Raph uses his signature weapon to reflect incoming attack and strike the opponent.
4. Sai Throw - Raph throws a sai at the target with a chance to instant kill the target if fully charged. (Can be charged)
5. Deadly Combo - Raph provides a powerful melee combo with a helicopter kick as a final hit.
6.(Boost) Real Fight - Raphael taunts enemies to attack him and reduces damage taken.
7.(Boost) Furious Turtle - Raph wants to destroy everyone who attacks his family and gains health per kill.
8.(Boost) Tribunal Power - Raphael focuses and calls his tengu form, gaining massive fire damage to all melee attacks with a chance to set enemies on fire.
9.(XTREME) Angry Raph - Raph becomes very angry and provides a powerful force wave with a chance of instant kills.

ABILITY:

1. Turtle Power - Raphael is the strongest in the team. He gains 15% more attack damage.


MIKEY's POWERSET:

(http://www.mediafire.com/convkey/728c/ocw2ad4ekra6n1zzg.jpg)

1. Nunchucks Dash - Mikey spins with his nunchucks attacking all enemies in a small range and stunning them. (Can be charged)
2. Hunger Games - Michelangelo throws a pizza in enemy and decreases his defense. Can throw multiple pizzas on the higher levels.
3. Gas Bombs - Mikey jumps into the air and throws a gas bombs which poison enemies.
4. Ninja Mastery - Mikey uses his signature weapon to reflect incoming attack and strike the opponent.
5. Turtle Torpedo - Michelangelo charges forward and attacks in a torpedo style knocking enemies back.
6.(Boost) Speedy Mikey - Mikey uses all his agility to dodge a high percentage of incoming melee attacks.
7.(Debuff) Having Fun - Mikey uses his best weapon - a sense of humor to decrease enemies's attack damage.
8.(Boost) Tribunal Power - Michelangelo focuses and calls his tengu form, gaining massive wind damage to all melee attacks with a chance to trap enemy in a small tornado.
9.(XTREME) Mikey's Everywhere - Mikey jumps on every enemy in a large range and strikes with his nunchucks, stunning them.

ABILITY:


1. Turtle Power - Michelangelo is the fastest in the team. He gains additional 10% move and attack speed.


IMPORTANT NOTES:

- These mods are for Marvel Ultimate Alliance (2006) on PC;
- Clashes in mannequins and loading screens: Leo and Bishop, Don and Rogue, Raph and Forge, Mikey and Apocalypse.
- Nickelodion skins by aventureiromax: http://marvelmods.com/forum/index.php/topic,4284.msg188840.html#msg188840

CREDITS:

aventureiromax - my main contributor, all skins, mannequins and segments done by him;
BliZZ - some elements of Gambit and Rogue mods;
Outsider - loading screens for making TMNT picture more cool;
Maegawa - mods conflict fix so we can play as 4 Turtles without any problems.


DOWNLOAD:     http://www.mediafire.com/file/a95086ja4albo3r/TMNT+MOD+PACK+-+Erik+Lensherr.zip

Special: INJUSTICE 2 TMNT SKINS BY AVENTUREIROMAX:

Leonardo: http://www.mediafire.com/file/hdkrxs1u6tpe772/20613.rar/file
Donatello: http://www.mediafire.com/file/ejk8emooe1sqe52/20813.rar/file
Raphael: http://www.mediafire.com/file/04mm009igugw7m9/23013.rar/file
Michelangelo: http://www.mediafire.com/file/8d1vb56p2y43lt3/23113.rar/file
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: nickjustint on January 25, 2018, 09:59AM
OH MY GOD :runaway:

AMAZING :applause:
I look forward to trying them out later!
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: Aventureiromax on January 25, 2018, 10:32AM
 :applause: :bowdown: :bowdown1: :rockon: :thumbsup2: Good job as always ;)

EDIT: The four new skins promised can already be found on my page of the forum ;) Enjoy!
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: BarryAllen on January 25, 2018, 10:33AM
I never knew I wanted this but it's perfect for the game :O Will be playing!
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: Outsider on January 25, 2018, 12:38PM
When I have time, I will try these out. I see you even have their Tengu forms that I suggested at my Moveset Contribution Thread a long time ago. These mods look very promising -- well done.

Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: Polygone on January 25, 2018, 12:46PM
Looks really good!
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: BaconWizard17 on January 25, 2018, 02:27PM
Those are so cool!
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: Ceamonks890 on January 25, 2018, 06:13PM
Oh man, one of the biggest community wishes has now been granted with the Ninja Turtles finally being playable in MUA! Thanks so much to everyone involved for this huge treat :D
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: TheMK on January 25, 2018, 06:19PM
YES!!! THIS IS EPIC!!!
Title: Re: Erik Lensherr's Lair: !!!SPECIAL MOD PACK!!!
Post by: Erik Lensherr on January 26, 2018, 05:07AM
Thanks everyone! I had so much fun creating them. I'm a big fan of Turtles so it's very cool to play as them in this game. I believe my next release will be from DC Universe. Stay tuned :)
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: BaconWizard17 on January 26, 2018, 05:20AM
Good to see you're going to keep making mods!
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: MelloMods on January 26, 2018, 05:46AM
You've really outdone yourself here (you and Aventureiromax). Can't wait to try it out, Erik!
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: Aventureiromax on January 26, 2018, 08:53AM
Quote from: MelloMods on January 26, 2018, 05:46AM
You've really outdone yourself here (you and Aventureiromax). Can't wait to try it out, Erik!
Thanks and Erik has a great talent and I like working with him ;)
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on January 26, 2018, 09:23AM
Quote from: BaconWizard17 on January 26, 2018, 05:20AM
Good to see you're going to keep making mods!
Yeah, I don't know for how long, but I'll be around here :)

Quote from: MelloMods on January 26, 2018, 05:46AM
You've really outdone yourself here (you and Aventureiromax). Can't wait to try it out, Erik!
Thank you very much. These aventureiromax's skins are just magnificent, love them!

Quote from: Aventureiromax on January 26, 2018, 08:53AM
Thanks and Erik has a great talent and I like working with him ;)
You know our cooperations are very important for me, I hope we'll have more projects in the future :)
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: Jaybird on January 26, 2018, 01:52PM
I haven't tried them yet because I am reinstalling Mua and various mods, but just from reading the movesets alone I know this is a great mod.You even got the tengu forms.
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on January 26, 2018, 05:13PM
Quote from: jaybird on January 26, 2018, 01:52PM
I haven't tried them yet because I am reinstalling Mua and various mods, but just from reading the movesets alone I know this is a great mod.You even got the tengu forms.

Thank you! I hope you'll enjoy them ;)
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: andersonbrazil on January 26, 2018, 05:53PM
Great launch Erik! I really enjoyed having the most famous ninjas in the world in my game. I'll show them to the crowd in the my videos of the game plays in the you tube. Thanks!
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on January 27, 2018, 12:56AM
Quote from: andersonbrazil on January 26, 2018, 05:53PM
Great launch Erik! I really enjoyed having the most famous ninjas in the world in my game. I'll show them to the crowd in the my videos of the game plays in the you tube. Thanks!

Thank you! I'm very pleased, looking forward for your video! :)
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: TheMK on January 28, 2018, 05:17AM
Erik, I knew I already sang my praises for these new mods, but I just have to say that this morning I played the Teenage Mutant Ninja Turtles in MUA on Julio Cabral's simulator mission for The Hand's 200 ninjas and it was the most fun I've had in a long time :) really excellent work!!!
Title: Re: Erik Lensherr's Lair: TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on January 28, 2018, 09:45AM
Quote from: TheMK on January 28, 2018, 05:17AM
Erik, I knew I already sang my praises for these new mods, but I just have to say that this morning I played the Teenage Mutant Ninja Turtles in MUA on Julio Cabral's simulator mission for The Hand's 200 ninjas and it was the most fun I've had in a long time :) really excellent work!!!

Thank you! It seems I made them justice :)
BTW, we haven't chatted for a while, need to fix it :D
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on February 02, 2018, 04:42AM
As I promised, here's some DC mods :D No preview pictures for now.

FEATURES:

- Hawkgirl - 5 skins, 4 huds, sounds and icons, mannequin, 7 attack powers, 2 boosts, XTREME and ability;
- Hawkman - 2 skins, 2 huds, sounds and icons, mannequin, 6 attack powers, 3 boosts, XTREME and ability.

Hawkgirl's powerset:

1. Mace Strike - Hawkgirl strikes enemies with her mace, pushing them away. Charge the attack to cause stun and inflict more damage. (Can be charged)
2. Force Slam - Shayera charges her mace and releases an energy wave, stunning enemies.
3. To the Skies - Hawkgirl flies into the skies and comes back with powerful force wave. Gains an attack speed bonus for a short time.
4. Weapon of Destruction - Shayera throws her mace in the enemy. Has a chance of instant kill.
5. Thanagarian Force - Shayera uses her mace to hit an enemy with increased strenth. Enemy suffers from the falling.
6. Seismic Pulse - Hawkgirl strikes with her mace into the ground, releasing seismic pulse on enemies.
7. Punishing Spin - Shayera spins with her mace, causing damage and reflecting all damage back during it. Charge to inflict more damage. (Can be charged)
8.(Boost) Bonds of Love - Hawkgirl uses her connection with Hawkman. All team takes decreased damage for a time.
9.(Boost) Nth Metal Mace - Hawkgirl charges her mace and adds energy damage to melee attacks with a chance of critical hits.
10.(XTREME) For the Thanagar - Hawkgirl charges her mace with energy and releases a powerful radial explosion. Has a chance to instantly kill stunned enemies.

Ability: Memories of the Thousand Lifes - Hawkgirl has a 50% chance to resurrect after death. She also gains an increased XP.


Hawkman's powerset:

1. Mace Strike - Hawkman strikes enemies with his mace, pushing them away. Charge the attack to cause knockback and inflict more damage. (Can be charged)
2. Force Slam - Carter charges his mace and releases an energy wave, stunning enemies.
3. Unstoppable - Hawkman provides a two-hit melee combo. Charge to inflict more damage. (Can be charged)
4. Weapon of Destruction - Carter throws his mace in the enemy. Has a chance of instant kill.
5. Spin and Kill - Hawkman grabs a nearby enemy, swinging him around and throwing on release. (Press and hold)
6. Fury of the Hawk - Hawkman jumps into the air and comes back, releasing force wave. Decreases enemy's defense.
7.(Boost) Battle Spirit - Hawkman taunts enemies. An entire team gains health per kill.
8.(Boost) Bonds of Love - Hawkman uses his connection with Hawkgirl. All team gains health regeneration.
9.(Boost) True Warrior - Hawkman demonstrates to enemies his real potential in battle, gaining attack speed and attack damage.
10.(XTREME) For the Thanagar - Hawkman dashes to all enemies in range and strikes them with his mace. Has a chance to instantly kill enemies.

Ability: Memories of the Thousand Lifes - Hawkman has a 50% chance to resurrect after death. He also gains an increased XP.


NOTES:
- These mods are for Marvel Ultimate Alliance (2006) on PC;
- Hawkman clashes with Danielle Moonstar in mannequins and loading screens, Hawkgirl - with Warpath.

CREDIT:
aventureiromax - all skins, mannequins and models.


DOWNLOAD:   http://www.mediafire.com/file/wj17o6l3sbksxq4/Hawkman_and_Hawkgirl_-_Erik_Lensherr.zip/file
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: BaconWizard17 on February 02, 2018, 05:27AM
Wow! Amazing! I've wanted to see these to for a while now
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Aventureiromax on February 02, 2018, 07:13AM
Great job my friend  :applause: now more heads will roll in my characters :D

Thank you for sharing ;)  :rockon: :thumbsup2:
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: nickjustint on February 02, 2018, 10:59AM
I'M SO EXCITED TO TRY THIS.  :applause: :applause: :applause:

Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on February 02, 2018, 12:58PM
Quote from: BaconWizard17 on February 02, 2018, 05:27AM
Wow! Amazing! I've wanted to see these to for a while now
Quote from: nickjustint on February 02, 2018, 10:59AM
I'M SO EXCITED TO TRY THIS.  :applause: :applause: :applause:

Thanks guys, glad you are interested in my releases :)

Quote from: Aventureiromax on February 02, 2018, 07:13AM
Great job my friend  :applause: now more heads will roll in my characters :D

Thank you for sharing ;)  :rockon: :thumbsup2:

Thank you! It's always cool to work with your amazing materials!
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Outsider on February 02, 2018, 02:38PM
Hawkman & Hawkgirl... Nice. It is clear that you will be mainly known for expanding the DC universe in MUA.

Just to remind you, you still have Scarecrow listed in the CCC. If you'd rather have another character fill that spot, let me know, as I'm cleaning out the CCC of abandoned requests.

Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: MMXZero2002 on February 02, 2018, 07:46PM
The TMNT are finally here, you rock!!! Are you going to make Shredder too? That would be so cool!
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: ndp on February 02, 2018, 08:56PM
Keep the DC love coming what this site produces is way better than the crap movies they come out with. Thank you for TMNT as well. I really never thought we would see them.
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on February 03, 2018, 03:39AM
Quote from: Outsider on February 02, 2018, 02:38PM
Hawkman & Hawkgirl... Nice. It is clear that you will be mainly known for expanding the DC universe in MUA.

Just to remind you, you still have Scarecrow listed in the CCC. If you'd rather have another character fill that spot, let me know, as I'm cleaning out the CCC of abandoned requests.

Thank you :)
Yeah, I remember about him, still thinking what method I'll use for him.

Quote from: ndp on February 02, 2018, 08:56PM
Keep the DC love coming what this site produces is way better than the crap movies they come out with. Thank you for TMNT as well. I really never thought we would see them.

Thanks :) I know how much you love DC, just like I do :D
Probably my next release is DC as well.

Quote from: MMXZero2002 on February 02, 2018, 07:46PM
The TMNT are finally here, you rock!!! Are you going to make Shredder too? That would be so cool!

Thanks! About your question - he isn't the first one in my list, but I think Shredder will be in this game eventually ;)
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: andersonbrazil on February 03, 2018, 04:46AM
Erik, your job with the Hawk couple is awesome! Hawkman and hawkgirl are a lot of fun! We skinners have a lot of mysteries to figure out about MUA animations, and one of them is the animations of wings ... but you and Aventureiromax were excellent at creating theses skinsegments. The  problem solved. The wings are acting as if animated by bones ... this is incredible! Congratulations to both!

I want to send you feedback on the TMNT mod.

I realized that in "ninja mastery" power of all TMNT, the first combination of hits does not produce damage, only the second combination that bears damage.
I play using the joystick. I realized that the power icons work well for the keyboard, but in the joystick some do not appear. The icon location is left blank.
I realized that in raphael's "deadly combo" power, in the second blow there is no impact effect on the opponent, so the opponent counterattacks during the power animation.
I realized that in my case, it is unfeasible to play with the four simultaneously. If so some of them will be bugged or if this does not happen, xtreme will be bugged. The xtreme produces the slow motion error.

Your TMNT mod is fantastic! And I admire your work. I'm sending you this feedback because I dream of having the four TMNTs simultaneously in one match. Your initiative is innovative. I hope this feedback is useful!
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on February 03, 2018, 05:36AM
Quote from: andersonbrazil on February 03, 2018, 04:46AM
Erik, your job with the Hawk couple is awesome! Hawkman and hawkgirl are a lot of fun! We skinners have a lot of mysteries to figure out about MUA animations, and one of them is the animations of wings ... but you and Aventureiromax were excellent at creating theses skinsegments. The  problem solved. The wings are acting as if animated by bones ... this is incredible! Congratulations to both!

I want to send you feedback on the TMNT mod.

I realized that in "ninja mastery" power of all TMNT, the first combination of hits does not produce damage, only the second combination that bears damage.
I play using the joystick. I realized that the power icons work well for the keyboard, but in the joystick some do not appear. The icon location is left blank.
I realized that in raphael's "deadly combo" power, in the second blow there is no impact effect on the opponent, so the opponent counterattacks during the power animation.
I realized that in my case, it is unfeasible to play with the four simultaneously. If so some of them will be bugged or if this does not happen, xtreme will be bugged. The xtreme produces the slow motion error.

Your TMNT mod is fantastic! And I admire your work. I'm sending you this feedback because I dream of having the four TMNTs simultaneously in one match. Your initiative is innovative. I hope this feedback is useful!

First of all, thank you so much for the compliments, I appreciate it.

And about your feeedback:
1. That is correct. First hit only reflects damage back at attackers, not just inflicts damage. Or you saying that it's not reflects as well???
2-3. I'll check it.
4. That's what interests me the most. I thought this problem was fixed, but it seems not.
Thanks for this feedback!!!

IF ANYONE HAS THE SAME PROBLEM WITH 4 TURTLES IN TEAM PLEASE LET ME KNOW!!!
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: dsl on February 03, 2018, 02:52PM
Welcome back Erik!!!!
Glad to see hawkgirl and man, but what excites me the most are the TMNT!!!!
Well done, cant wait to try it.
Lets see what comes next
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Jaybird on February 03, 2018, 07:59PM
Seeing Hawkgirl brought back nostalgia.I had to do another one.http://fav.me/dc23jz8
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on February 04, 2018, 03:49AM
Quote from: dsl on February 03, 2018, 02:52PM
Welcome back Erik!!!!
Glad to see hawkgirl and man, but what excites me the most are the TMNT!!!!
Well done, cant wait to try it.
Lets see what comes next

Thank you! I hope you'll enjoy them ;)

Quote from: jaybird on February 03, 2018, 07:59PM
Seeing Hawkgirl brought back nostalgia.I had to do another one.http://fav.me/dc23jz8

Oh, right! I remember these things! I like it :)
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Jaybird on February 04, 2018, 09:23AM
Thanks, I like to build teams based on the mods here.It's something I do in my spare time to express my creativity. All I need are Starfire and Strong Guy to complete my x-factor and titans groups.
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: scottsum on February 04, 2018, 12:58PM
Quote from: andersonbrazil on February 03, 2018, 04:46AM
I realized that in my case, it is unfeasible to play with the four simultaneously. If so some of them will be bugged or if this does not happen, xtreme will be bugged. The xtreme produces the slow motion error.

I'm not sure this is unique to these mods.  When playing with a team of 4 that includes modded characters, I often have crashing issues.  It doesn't seem to matter which mods they are either.  Everything works fine when I limit the team to 3, but with 4 I'll be doing my thing, having fun, and the game just quits.  It doesn't appear to be an issue with the machine's power, as there are no dropped frames or performance issues.  Perhaps it's some sort of resource consumption limit in the game's programming.
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Outsider on February 04, 2018, 09:04PM
Quote from: scottsum on February 04, 2018, 12:58PM
I'm not sure this is unique to these mods.  When playing with a team of 4 that includes modded characters, I often have crashing issues.  It doesn't seem to matter which mods they are either.  Everything works fine when I limit the team to 3, but with 4 I'll be doing my thing, having fun, and the game just quits.  It doesn't appear to be an issue with the machine's power, as there are no dropped frames or performance issues.  Perhaps it's some sort of resource consumption limit in the game's programming.

It's not just you. A lot of people (myself included) have experienced cases where random teams of 4 will crash the game, which is very unfortunate. See this thread for more details: http://marvelmods.com/forum/index.php/topic,8829.msg177751.html#msg177751.

I haven't tried the Turtles yet, but it would be a gigantic shame if you can't play as all four at the same time. It almost defeats the purpose ...though sometimes Raphael does go off on solo missions.

Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Aventureiromax on February 05, 2018, 05:47AM
Here, I also had the problem with the 4 TMNTs, but as I had said before to Erik (even if dealing with Turtles) I have no problem playing with 2 or 3 because I already do this for years with various mods of Blaw, Outsider and several others (I don't waste any more time on these worries  :grin_no:). I believe it is a limitation of the game or the use of some specific encodings.

Not to mention that I already find the game very easy with 4 characters and always play with 2 and when it makes a little more difficult I play with 3  :rockon:
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Ceamonks890 on February 05, 2018, 02:26PM
Quote from: Aventureiromax on February 05, 2018, 05:47AM
Here, I also had the problem with the 4 TMNTs, but as I had said before to Erik (even if dealing with Turtles) I have no problem playing with 2 or 3 because I already do this for years with various mods of Blaw, Outsider and several others (I don't waste any more time on these worries  :grin_no:). I believe it is a limitation of the game or the use of some specific encodings.

Not to mention that I already find the game very easy with 4 characters and always play with 2 and when it makes a little more difficult I play with 3  :rockon:

Ah, so that's why the game always crashes when I'm playing a modded team of 4 in Atlantis(Don't know whether it impacts the rest of the levels after that, but for me, it always crashes there when I'm in the Temple of Negrete area for a bit). It sucks, as it doesn't really feel like a complete experience without having four members on the team at once, especially with some of the odd-ball groups I come up with(like having a Xenomorph & a Predator, fight alongside Darth Vader and Dragon Ball's Goku among others).

But ah well, at least there's some sort of solution to these irritating game crash issues.
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: MMXZero2002 on February 05, 2018, 06:08PM
Quote from: Erik Lensherr on February 03, 2018, 03:39AM
Thanks! About your question - he isn't the first one in my list, but I think Shredder will be in this game eventually ;)

Cool!
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: BaconWizard17 on February 05, 2018, 06:35PM
Man, that's a real bummer that the four won't work together. Hopefully we can figure out the problem and develop a solution.
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: TheMK on February 05, 2018, 07:37PM
I haven't had any problems using all four Turtles simultaneously, but I don't think I'm doing anything special to make that happen.
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Lean on March 01, 2018, 03:06PM
You're still the same amazing moder!
Title: Re: Erik Lensherr's Lair: DARKSEID, Amazo, Red Hood, Wonderman, Atrocitus, etc
Post by: BardiuBD on March 08, 2018, 12:43PM
Quote from: Erik Lensherr on January 31, 2017, 02:39AM
Hi everyone! My new project is done. I think you're all heard about him... Meet DARKSEID, ruler of the Apocolips!

(http://s8.hostingkartinok.com/uploads/images/2017/01/9577b05dd890c1b3c8258661918f559e.jpg)

preview video by ctepan 89:  https://www.youtube.com/watch?v=ZK6J116PVwk

FEATURES:

- 4 skins, 4 huds, 2 mannequins, sounds and icons ;
- 7 attack powers, 2 boosts, Xtreme and special ability.


POWERSET:

1. Titanic Knockout - Darkseid attack enemy with massive melee combo, dealing heavy damage. (Can be charged)
2. Omega Effect - Darkseid uses his signature move - Omega Effect to disintegrate enemies with two types of damage. (Press and hold)
3. Warp of Reality - Darkseid uses his power to manipulate reality: immobilize enemies and makes them extra vulnerable to all types of damage. Costs a lot of power and health. Darkseid's passive ability reduces HP cost.
4. Mental Wave - Darkseid creates a wave of mental energy to stun all enemies in radius and put on them De-Evolution effect: enemies taking more damage.
5. Agony Matrix - Darkseid releases powerful beam that inflicts Agony Matrix on enemy: he takes heavy damage over time.
6. Ruler's Wish - Darkseid combines his mental power with energy manipulations to levitate all enemies and deal damage over time. (Press and hold)
7. Apocolips Force - Darkseid jumps up and falls down, dealing physical damage and causing knockback. Inflicts on enemies De-Evolution effect: significantly reduces their damage for a time.
8.(Boost) Mother Box - Darkseid controls Mother Box to give him more capabilities: increases energy regeneration and XP gained. Also gives Boom Tube power: generates portal for Darkseid and his allies. Press SMASH
9.(Boost) Darkseid's Domination - Darkseid uses his powers to boost himself, gaining more skill points, health per kill and defense.
10.(XTREME) ANTI-LIFE EQUATION - Darkseid decides to over this child games. He uses Anti-Life Equation which allows him to control life and death to resurrect all fallen allies and take enemies on his control. When control is over - they're all die. If bosses won't kneel before Darkseid - they're all die. Also Equation gives Darkseid ability to resurrect himself after death.

ABILITY:

1. Power of the New God - Due to his immortality, Darkseid is immune to all control effects. Also his attack damage increased by 40% while damage taken decreased by 40%.


NOTES:


- This mod is for Marvel Ultimate Alliance (2006) on PC;
- This mod clashes with Beast in mannequins and loading screens.

CREDITS:

aventureiromax - 4 skins and 2 mannequins.
Outsider - help with affecters system coding.


DOWNLOAD:  http://www.mediafire.com/file/0umdy4dcydgldz4/Darkseid+mod+-+Erik+Lensherr.rar


awesome mod
Darkseid looks awesome! thanks
Title: Re: Erik Lensherr's Lair: Hawkgirl and Hawkman, TEENAGE MUTANT NINJA TURTLES
Post by: Erik Lensherr on March 11, 2018, 06:42AM
Thank you! Appreciate it :)
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: Erik Lensherr on March 11, 2018, 07:40AM
Hi everyone! I'm going to release my version of Teen Titans' Member - Raven. Enjoy ;)

FEATURES:

- 5(6) skins, 2 Trigon skins, 5 huds, mannequin, sounds and icons;
- 6(12) attack powers, 3(6) boosts, 1(2) Xtremes, special ability.

POWERSET:

1. Dark Blast / Cursed Lightning - Raven releases a beam of dark energy, nullificating enemies's abilities. Trigonic Raven releases a powerful lightning bolt with a chance of instant kill.
2. Telekinesis / Dark Absorption - Raven can magically move enemies and objects. Trigonic Raven can levitate all enemies and drain their health in the end. (PRESS AND HOLD)
3. Soul Release / Possessed Raven - Raven fires her soul's projection to debuff an enemy. Trigonic Raven releases projections of her demonic soul to cause damage over time.
4. Mental Disturb / Chaotic Storm - Raven causes enemies to run in fear. Trigonic Raven unleashes a storm of chaotic energy which turns enemies into stones.
5. Elusive Darkness / Material Warp - Raven teleports in the area and strikes all enemies in range. Trigonic Raven changes enemies's body structure and significantly slowes them.
6. Witchcraft / Beginning of the End - Raven releases a wave of mystical energy with a chance of transformations into a boxes. Trigonic Raven puts her father's spirit into enemies for a time.
7.(Boost) Empathic Cleaning / Desperate Times - Raven provides $HP regeneration and decreases damage taken for a team. Trigonic Raven makes enemies take double damage for a time.
8.(Boost) Intangible Raven / Double Threat - Raven becomes intangible. Trigonic Raven creates an illusion of herself.
9.(Boost) Trigonic Obsession / Restored Control - Raven's dark side awakening and Trigonic Raven takes over. Gains new, more dangerous powers and skill points. But also becomes more self-confident and takes an increased damage.
10.(XTREME) Dark Dimension / Demonic Ascension - Raven opens a portal to her dimension, sucking enemies in and then throwing them away. Trigonic Raven frees Trigon's spirit for a short period of time so he can destroy all enemies.

ABILITY:

1. Half-Demon - Due to her special origin, Raven has a 50% chance of resurrection and 50% resistance to  mental damage. Besides powers, Raven has some additional advantages:
Heavy Attack - teleport for 250 or 300 range (depends on the current state) - 15 energy.
Block - barrier which deflects projectiles and beams.
Grabsmash: depending on the current state, can unleash an explosion of dark energy - 30 energy, OR take enemy's soul under control - 99 energy.

NOTES:

- This mod clashes with Galactus in loading screens and mannequins; also clashes with Me's Raven version;
- This mod is for Marvel Ultimate Alliance (2006) on PC.


CREDITS:

aventureiromax - all skins, mannequin and models.
Tien Shinhan - Possession coding.

DOWNLOAD:      https://drive.google.com/open?id=1s6Zla-e41HAEAPspqVAXb3AHlX0iOGFn
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: TheMK on March 11, 2018, 08:11AM
Absolutely awesome!!! Excellent work, Erik!
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: nickjustint on March 11, 2018, 11:33AM
YES my second favourite Titan  :jumping:, this looks amazing. I love how the abilities sound. Will try it later :)
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: BaconWizard17 on March 11, 2018, 12:27PM
You continue to amaze, Erik!
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: edward on March 11, 2018, 05:16PM
This are all great but why do they always have ro crash with another mod? Isn't there like more than enough assign id or whatever you all it.
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: Erik Lensherr on March 11, 2018, 06:07PM
Quote from: TheMK on March 11, 2018, 08:11AM
Absolutely awesome!!! Excellent work, Erik!
Quote from: nickjustint on March 11, 2018, 11:33AM
YES my second favourite Titan  :jumping:, this looks amazing. I love how the abilities sound. Will try it later :)
Quote from: BaconWizard17 on March 11, 2018, 12:27PM
You continue to amaze, Erik!
Thanks guys, working on her was fun :)

Quote from: edward on March 11, 2018, 05:16PM
This are all great but why do they always have ro crash with another mod? Isn't there like more than enough assign id or whatever you all it.
A lot of my mods are using additional fightstyle, that's why they probably won't work in full team correctly (4 characters). But in a team with 3 characters it should be fine. However, from you it sounds like it can crash just with a random mod or what?
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: andersonbrazil on March 11, 2018, 06:15PM
Now yes! Now I feel like Raven has a set of powers that characterize the character! Congratulations Erik! I really liked the Raven mod, especially the power difference between the transformations!
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: Outsider on March 11, 2018, 09:28PM
Quote from: edward on March 11, 2018, 05:16PM
This are all great but why do they always have ro crash with another mod? Isn't there like more than enough assign id or whatever you all it.

I think you're referring to the fact that Raven clashes with Firestar. The thing is --- there aren't enough numbers in the CCC. The Marvel side is nearly full to capacity. Every mod is going to clash with another at this point, but only in mannequins and possibly loading screens. We encourage modders not to clash with skin numbers though to avoid a catastrophic problem.

Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: Erik Lensherr on March 12, 2018, 06:47AM
Quote from: andersonbrazil on March 11, 2018, 06:15PM
Now yes! Now I feel like Raven has a set of powers that characterize the character! Congratulations Erik! I really liked the Raven mod, especially the power difference between the transformations!

Thank you! Does this means we will see her in one of the future videos? :D

Quote from: Outsider on March 11, 2018, 09:28PM
I think you're referring to the fact that Raven clashes with Firestar. The thing is --- there aren't enough numbers in the CCC. The Marvel side is nearly full to capacity. Every mod is going to clash with another at this point, but only in mannequins and possibly loading screens. We encourage modders not to clash with skin numbers though to avoid a catastrophic problem.

Oh right, that's probably what's going on. Well, in this case I can't avoid these clashes...
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: andersonbrazil on March 12, 2018, 08:19AM
Quote from: Erik Lensherr on March 12, 2018, 06:47AM
Thank you! Does this means we will see her in one of the future videos? :D

Certainly! Plus I'm converting two more skins to differentiate a little more between the others.
Title: Re: Erik Lensherr's Lair: RAVEN, Hawkgirl and Hawkman, TMNT MOD PACK
Post by: Aventureiromax on March 12, 2018, 08:57AM
Nice work as always  :applause: :bowdown: :thumbsup2:. Thanks for sharing ;)

Note: I just released some more skins in my page ;)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: UltraMegaMagnus on April 05, 2018, 01:35PM
Thank you man for your amazing DC mods, I'm beginning to build full DC Roster on MUA and XML2 lol
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: phoenix2016 on June 05, 2018, 09:47PM
Olá! Boa noite, por que não consigo fazer o download do mod Raven? O que aconteceu??
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on June 06, 2018, 04:13AM
Quote from: phoenix2016 on June 05, 2018, 09:47PM
Olá! Boa noite, por que não consigo fazer o download do mod Raven? O que aconteceu??
Hi! There's some Custom Character Central issue which I can't fix for now because of the lack of time, but I think I will do it soon.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: phoenix2016 on June 06, 2018, 11:11AM
Que lástima, mas estou muito ansioso para experimentar seu mod Ravena. E parabéns por todos os seus mods! Você e Outsider são meus modders favoritos <3  :phoenix:
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on June 06, 2018, 02:25PM
Quote from: phoenix2016 on June 06, 2018, 11:11AM
Que lástima, mas estou muito ansioso para experimentar seu mod Ravena. E parabéns por todos os seus mods! Você e Outsider são meus modders favoritos <3  :phoenix:
Thank you, very appreciate it. I'll fix it this summer for sure :)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: TheMK on June 09, 2018, 03:54AM
Excited to see what you'll do next Erik :) I know it'll be great!
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on June 09, 2018, 07:41AM
Quote from: TheMK on June 09, 2018, 03:54AM
Excited to see what you'll do next Erik :) I know it'll be great!
Glad to see this interest from you! I have in my mind something cool, but I'll be able to do it only in July. Stay tuned :)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: scottsum on July 15, 2018, 09:30AM
Hey Erik, I know this has gone a bit stale, but I was wondering if you ever fixed the bug where Iceman loses his chill effect when Killer Frost is on the roster.  I tried experimenting on my own to fix it, but I haven't had any luck.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on July 15, 2018, 10:52AM
Quote from: scottsum on July 15, 2018, 09:30AM
Hey Erik, I know this has gone a bit stale, but I was wondering if you ever fixed the bug where Iceman loses his chill effect when Killer Frost is on the roster.  I tried experimenting on my own to fix it, but I haven't had any luck.

I completely forgot about this.. Well, I think you should find this in Killer Frost's herostat:

      StatEffect {
      bolt = Bip01 Spine2 ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = menu_idle ;
      bolt = Bip01 R Hand ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 2 ;
      menuonly = true ;
      zoneonly = false ;
      }

      StatEffect {
      anim = menu_idle ;
      bolt = Bip01 L Hand ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 2 ;
      menuonly = true ;
      zoneonly = false ;
      }

      StatEffect {
      bolt = Bip01 R Hand ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 2 ;
      menuonly = false ;
      zoneonly = true ;
      }

      StatEffect {
      bolt = Bip01 L Hand ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 2 ;
      menuonly = false ;
      zoneonly = true ;
      }

      StatEffect {
      bolt = Bip01 Spine2 ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 1 ;
      }

      StatEffect {
      bolt = Bip01 Spine2 ;
      effect = char/iceman/special_selfchill ;
      fxlevel = 1 ;
      }

Find this effect in Iceman's effects folder and put it in the Killer Frost's effects folder (kfrost). And when it says "iceman" in her herostat you should put there "kfrost". This should help, I guess..
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: scottsum on July 15, 2018, 07:26PM
We're definitely on the same page, because I tried this already and started a new game, but unfortunately it didn't work.  I'm a bit stumped as to why, doesn't make much sense to me.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on July 16, 2018, 05:03AM
Quote from: scottsum on July 15, 2018, 07:26PM
We're definitely on the same page, because I tried this already and started a new game, but unfortunately it didn't work.  I'm a bit stumped as to why, doesn't make much sense to me.
I think I already tried this in my game and it worked well. Weird, I'll look into it.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: scottsum on July 22, 2018, 06:34AM
Quote from: Erik Lensherr on July 16, 2018, 05:03AM
I think I already tried this in my game and it worked well. Weird, I'll look into it.
I think I've found part of the problem.  I was also having an issue with Iron Man, in that when he flew, his right foot didn't have the rocket effect.  In searching for a conflict, the only character that I could find in the herostat that seemed to have an effect limited to the right side was Green Lantern, so I removed him.  This fixed Iron Man's animation, and it partially fixed Iceman.  Now Iceman skin 1 appears to have the full chill effect, skin 3 has it partially, but skins 2 and 4 still don't have any.  So, it's not perfect, but it's better than it was.

Note: I removed the changes you suggested previously, and then put them back, but it doesn't seem to have any effect.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Ceamonks890 on October 03, 2018, 08:12PM
Everyone! Here's a message from Erik that he asked I post on his behalf, in regards to what's going on and why he's not interested in modding currently(with necessary sentence structure tweaks when appropriate):

''I don't usually share my problems with other people due to one simple reason: everyone just judges others from their perspective and in the end people just act like "Well, that's not a problem after all" or "You're just overreacting" or some other stupid crap.

From what I'm seeing - my problems are real and serious to me, so either help or go away(That's not addressed to anyone here). And you know what? You can say it's funny, but right now I'm almost alone. I have a friend on the other part of the country and I see him only on big holidays, so basically I can't have real support during hard times from him.

So besides him, there's a girl in my group in university. She's just a friend and she helps me sometimes to go through life stuff. And I literally have no one else, which is sad, because I think in this day and age I should have some friends, but no. I guess I'm too complicated to deal with.

Actually, here's my main problem - university, or faculty. You see, mistakes were made and I went on "Hospitality business". At first I thought that it could be interesting, but I was sooo wrong. It's literally pointless to me, I have zero interest in it and because of this I can't understand most things being taught.

Right now I'm almost 19 and I study second year in this brain-hell. You can say - why did I stay there on a second year? It's simple - parents are not gonna help me after this decision. And this university kills almost all my free time, because I'm trying to study well.

Right now I'm thinking about my options, like going on some online-courses for computer programming which seems more interesting to me and maybe after these courses, I'll be able to find a job based on computer programming because I'm not gonna look for a job in "Hospitality Business", as I said before - I have zero interest.

So I'm basically stuck in a problematic situation and the worst thing is - I put myself here. And I really don't like it  when people complain about this because they think they know my parents better or a solution just comes easily to them. Because once again they keep forgetting that I'm the one with these problems and not them.''


Feel free to let Erik know guys that he's not alone during this rough patch of his and that he has people out there who care about him, despite living in different parts of the world :hugs:
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: nickjustint on October 04, 2018, 02:22AM
That's unfortunate, I think everyone here understands that Erik has a lot on his plate and that is more important than making mods.

I can relate to Erik's situation as I also had some problems with university in relation to courses etc. And I can imagining how frustrating and pointless it seems to be studying something you have no interest in (Though in the UK they make it somewhat easy to switch courses so I'm sad that you don't seem to have that option). Whilst I get that you are blaming yourself for it, you shouldn't feel bad about being angry and regretting the decision as it must be extremely frustrating to feel like you're wasting time when you know it's something that is useless to you.

Thinking of alternatives like you said about online courses is a nice step and hopefully you'll find something that works out for you.

Anyway like I said, definitely don't feel bad about not being here modding as you have a lot to deal with.
Also if you ever need to talk to people don't forget that you can message any of us, either here or a lot of us on active on Discord, so if you want to talk about problems or even just other things to distract yourself.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Aventureiromax on October 04, 2018, 12:27PM
Dude, I went through something similar in the past with IT Univesity and my dad. By the second semester I had already seen that I would not like it and Him forced myself to finish the course even explaining the cause.

The result was this: I had to overcome all obstacles during college until the day of its completion. I was so bored with this, that I did not want to do another college and today I work on my own doing computer maintenance.

Anyway, I ended up learning some things that later turned out to be useful  :nerd:

I hope you have the strength to overcome all obstacles as well. God be with you  :bowdown:
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: scottsum on October 04, 2018, 12:35PM
@Erik
I would highly recommend reading through this book when you can spare a bit of time.  (You don't have to read the whole thing for it to be helpful.)
https://www.amazon.com/What-Color-Your-Parachute-2018/dp/039957963X

I used it years ago to change careers and it was immensely helpful.  Until you decide which direction you want to go, don't feel like you're wasting your time or money.  Lots of people work in a field totally different from the degree they have, but prospective employers do love to see that degree whether it's relevant to their business or not.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on October 05, 2018, 05:23AM
Quote from: nickjustint on October 04, 2018, 02:22AM
That's unfortunate, I think everyone here understands that Erik has a lot on his plate and that is more important than making mods.

I can relate to Erik's situation as I also had some problems with university in relation to courses etc. And I can imagining how frustrating and pointless it seems to be studying something you have no interest in (Though in the UK they make it somewhat easy to switch courses so I'm sad that you don't seem to have that option). Whilst I get that you are blaming yourself for it, you shouldn't feel bad about being angry and regretting the decision as it must be extremely frustrating to feel like you're wasting time when you know it's something that is useless to you.

Thinking of alternatives like you said about online courses is a nice step and hopefully you'll find something that works out for you.

Anyway like I said, definitely don't feel bad about not being here modding as you have a lot to deal with.
Also if you ever need to talk to people don't forget that you can message any of us, either here or a lot of us on active on Discord, so if you want to talk about problems or even just other things to distract yourself.

Quote from: Aventureiromax on October 04, 2018, 12:27PM
Dude, I went through something similar in the past with IT Univesity and my dad. By the second semester I had already seen that I would not like it and Him forced myself to finish the course even explaining the cause.

The result was this: I had to overcome all obstacles during college until the day of its completion. I was so bored with this, that I did not want to do another college and today I work on my own doing computer maintenance.

Anyway, I ended up learning some things that later turned out to be useful  :nerd:

I hope you have the strength to overcome all obstacles as well. God be with you  :bowdown:

Thank you guys for your support and for sharing your personal stuff. I appreciate it and it makes me more confident in what I'm planning to do. :)

Quote from: scottsum on October 04, 2018, 12:35PM
@Erik
I would highly recommend reading through this book when you can spare a bit of time.  (You don't have to read the whole thing for it to be helpful.)
https://www.amazon.com/What-Color-Your-Parachute-2018/dp/039957963X

I used it years ago to change careers and it was immensely helpful.  Until you decide which direction you want to go, don't feel like you're wasting your time or money.  Lots of people work in a field totally different from the degree they have, but prospective employers do love to see that degree whether it's relevant to their business or not.

Thanks for that! I'll read this book when I'll get a chance ;)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on December 25, 2018, 02:39PM
Hey guys! I wonder if there's a skinner who can make a skins, mannequin, boltons/models and who wants to take a part in creation of something fun :D
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: andersonbrazil on December 25, 2018, 03:31PM
Quote from: Erik Lensherr on December 25, 2018, 02:39PM
Hey guys! I wonder if there's a skinner who can make a skins, mannequin, boltons/models and who wants to take a part in creation of something fun :D

Hello, Erik!
I interested in the mysterious proposal.
You can count on me. Keep me posted on the project.

:highfive:
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Ceamonks890 on December 26, 2018, 01:25AM
Happy to see you back Dima! I hope real life is improving in your favor during the time you've been gone :)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on December 26, 2018, 02:21AM
Quote from: andersonbrazil on December 25, 2018, 03:31PM
Hello, Erik!
I interested in the mysterious proposal.
You can count on me. Keep me posted on the project.

:highfive:

Thank you! I appreciate it ;)

Quote from: Ceamonks890 on December 26, 2018, 01:25AM
Happy to see you back Dima! I hope real life is improving in your favor during the time you've been gone :)

Hey! I'll maybe give a feedback about my life later. For now I'm planning to release some works that I was planning a long time ago, but I'm not sure if I'll be able to do that. We can't always do what we want unfortunately.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Jaybird on December 27, 2018, 12:25PM
Yo Erik's back. How you doing man.
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on December 27, 2018, 12:47PM
Quote from: jaybird on December 27, 2018, 12:25PM
Yo Erik's back. How you doing man.

Hey! I'm doing okay, thank you for the question. Still don't have enough time but I'm working on it ;)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Erik Lensherr on January 16, 2019, 12:17PM
Hey everyone! My Raven mod is available to download again. Check her out if you wasn't able before: http://marvelmods.com/forum/index.php/topic,9312.msg189457.html#msg189457

Sorry it took so long. :)
Title: Re: Erik Lensherr's Lair: MUA mods
Post by: Tony Stark on May 29, 2019, 01:39AM
Thanks for making your Red Hood mod. Now we have Batman, Nightwing, Red Hood, and Robin. All we need now is a separate Red Robin!
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: Erik Lensherr on July 17, 2019, 01:03AM
Hey everyone! I wasn't around in a while, but now I want you all to have a little fun with the help of my newest collaboration with Anderson. I present to you SANTA CLAUS MOD! :D

(https://c.radikal.ru/c16/1907/28/3185908b06f5.png)

FEATURES:

- 1 skin, 1 hud, mannequin, sounds and icons;
- 7 attack powers, 2 boosts, XTREME and special ability.


POWERSET:

1. Surprise! - Santa uses his bag to dash forward and strike an enemies, causing knockback. Charge attack to cause double damage and nullificate enemy's special abilities. (Can be charged)
2. Winds Of Lapland - Santa Claus calls upon the power of Lapland's Winds to release a radial wave of freezing energy. Freezes enemies in place and lowers their defense.
3. With The Best Wishes - Santa calls Rudolph to attack enemies before him. Causes knockback and has a chance to instantly kill an enemy.
4. Christmas Tree - Santa Claus releases a beam of powerful Christmas Magic to damage and stun an enemy. Has a chance to alter him into a Christmas Tree.
5. Presents for Everyone - Santa throws 5 presents which has a different effects. Presents can burn, slow or cause attack damage debuff. Charge to cause triple damage. (Can be charged)
6. Light It Up! - Santa Claus releases a bursts of Christmas Magic from the skies to cause true damage and knockback enemies. Has a 15% chance to instantly kill an enemies.
7. Christmas Magic - Santa fires magical fireworks from his gloves, causing magic damage over time. (Press and hold)
8.(Debuff) Holiday Mood - Santa taunts the bad guys and creates a holidays atmosphere. Nullificates special abilities and decreases attack damage in half.
9.(Boost) To The Rescue! - Santa Claus calls his loyal Elf to assist him in battle. Gains health and energy per kill.
10.(XTREME) MERRY CHRISTMAS EVERYONE - Santa Claus alters reality to begin the celebration of Christmas.

ABILITY:

1. World's Legend - Exists or not - Santa Claus always will be a World's Legend. Gains bonus experience. He can resurrect himself with 50% chance and has an immunity to cold damage and stun/slow effects. Santa uses his bag in melee combat, so his attack speed is reduced, but he has a chance of critical strike.


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Boom-Boom in mannequins and loading screens.

CREDITS:

andersonbrazil - all skins, mannequin, boltons.
marvel_kid (Cascade) - Jubilee effects.
Outsider - help with tricky things.


DOWNLOAD:   http://www.mediafire.com/file/kxbvrvgsib9kg7v/Santa_Claus_mod_-_Erik_Lensherr.rar/file
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: BaconWizard17 on July 17, 2019, 04:05AM
It's Christmas in July! I love it!
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: TheMK on July 17, 2019, 06:14AM
Wow!!!

This is a character I never thought I'd see in MUA but I'm very pleasantly surprised :)
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: Canino on July 17, 2019, 08:05AM
Amazing! Hahaha!
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: andersonbrazil on July 17, 2019, 02:09PM
Erik, I was very happy to have this mod on my list. He's really fun!

(http://www.mediafire.com/convkey/6c3f/tks43z90c3vwa69zg.jpg)

My other motive of the happy was to participate in the creation of this mod. Continue to count on my help for future projects. Thanks for the mod Erik, it's great!

(http://www.mediafire.com/convkey/539c/m04kim20rn4czy2zg.jpg)
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: neutralen on July 17, 2019, 10:19PM
I loved morgan le fay's mod. I hope you can update the mysterio booster because of the new film of spider-man.
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: Erik Lensherr on July 18, 2019, 09:24AM
Quote from: BaconWizard17 on July 17, 2019, 04:05AM
It's Christmas in July! I love it!

Yes, glad you enjoy :D

Quote from: TheMK on July 17, 2019, 06:14AM
Wow!!!

This is a character I never thought I'd see in MUA but I'm very pleasantly surprised :)

It was a completely random thought about his creation, but Anderson supported me from the start so here we are :)

Quote from: Canino on July 17, 2019, 08:05AM
Amazing! Hahaha!

Thanks :D

Quote from: neutralen on July 17, 2019, 10:19PM
I loved morgan le fay's mod. I hope you can update the mysterio booster because of the new film of spider-man.

Glad you enjoy my Morgan. Speaking about Mysterio - I really want to do it. I'm thinking from time to time what I can do with him. I know how to update his boosts and abilities, but I'm still not sure what to do with his attack powers.

Quote from: andersonbrazil on July 17, 2019, 02:09PM
Erik, I was very happy to have this mod on my list. He's really fun!

(http://www.mediafire.com/convkey/6c3f/tks43z90c3vwa69zg.jpg)

My other motive of the happy was to participate in the creation of this mod. Continue to count on my help for future projects. Thanks for the mod Erik, it's great!

(http://www.mediafire.com/convkey/539c/m04kim20rn4czy2zg.jpg)

Thank you very much! I glad we released this mod as it's really fun to play ;) And I appreciate your help, it means a lot to me.
Title: Re: Erik Lensherr's Lair: Santa Claus mod :D
Post by: StarAndy on August 01, 2019, 08:31AM
erik your next big mod would be deathstroke, i look forward to this awesome dc villain on my character set, and your santa claus mod is great!
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Erik Lensherr on August 03, 2019, 05:59AM
What's up everyone? I'm here to finally present to you TMNT's main antagonist - THE SHREDDER!

FEATURES:

- 4(6) skins, 4 huds, mannequin, loading screen, sounds and icons;
- 11 attack powers, 4 boosts, Xtreme, 3 special abilities.


POWERSET:

1. Metallic Killer - Shredder slashes enemy with his blades, causing knockback and bleed damage for 3 seconds.
2. Blades Tornado - Shredder dashes forward and spins with his blades, damaging all enemies in range.
3. Host Power 1 - Normal Shredder impales enemy with blades, lift up, and throw him down with a high chance of instant-kill. Tengu Shredder levitates an enemy and drains his health. Cyber Shredder fires a beam that shrinks an enemy and decreases his stats.
4. Sword of Tengu - Shredder uses his Sword of Tengu to summon magical lightning to hit enemies. Causes stun and nullificates special abilities. (rapid tap)
5. Villanous Rush - Shredder launches forward, knocking first enemy hit and brutally striking him with his blades.
6. Tengu Burst - Shredder releases a stream of magical lightning on enemies with his Sword of Tengu. Type of damage dealt depends on Shredder's current form (Electricity damage for Normal Shredder, Energy damage for Cyber Shredder, Magical damage for Tengu Shredder). (press and hold)
7. Host Power 2 - Shredder dashes to enemies in range and strikes them violently. Tengu Shredder uses dark magic to alterate enemies into his foot soldiers. Cyber Shredder traps enemies in a digital trap, causing damage over time.
8.(Boost) Shredder's Empire - Shredder summons his Foot Soldier to assist him in battle. Shredder also gains critical strike chance with stun effect. This power also affects passive abilities of Shredder's forms.
9.(Boost) Host Boost - Shredder uses molecular transducer to grow in size, gaining all resistances and attack damage, but blocking his energy. Tengu Shredder regenerates % of his health with a great cost of power. Cyber Shredder transfers his code to different location, releasing stunning cyber-wave in the end.
10.(XTREME) Slayer Of The Turtles - Shredder finally gets rid of these annoying Turtles, destroying them with massive Tengu Sword's energy explosion. Stunned Turtles may instantly die.

ABILITIES:

1. Legendary Villain - Shredder is one of the most famous villains of all times. He is pure evil, he is unstoppable, he spares no one. He has 110% base attack/move speed, immunity to fire damage and ability to come back to life with a 50% chance after enemies like complete fools believe he is finally dead. He also gains 120-160% $XP (scales with Xtreme) and takes 25% less damage.
2. Embrace Your Power - Shredder can change his form to gain various advantages and destroy his enemies with extended powerset. Press SMASH while blocking to become Tengu Shredder. Press MOVE while blocking to become Cyber Shredder. Tengu Shredder: 1-2.2% HP/sec regeneration (scales with Shredder's Empire), ability to fly, unique magic powers. Cyber Shredder: 5-15 EP per kill (scales with Shredder's Empire), ability to scan mini-map, unique energy-based powers.
3. Taunt - Shredder can taunt his enemies to cause fear and slow them. Press GUARD while blocking. Costs 15 EP.


NOTES:

- This mod is for Marvel Ultimate Alliance (2006) on PC.
- This mod clashes with Silver Sable in mannequins and loading screens.
- This mod is visually heavy due to form changings. Do not use him in 3-4 character teams.

CREDITS:

aventureiromax - All Shredder's skins, mannequin and tengu sword.
UltraMegaMagnus - Foot Soldier skin.
Whiteking - Songbird's effects.
Outsider - loading screen, blocking system.


DOWNLOAD:   http://www.mediafire.com/file/rdt4dd2v9fv4r3b/Shredder_mod_-_Erik_Lensherr.rar/file
Note: you must download TMNT MOD PACK AS WELL: http://www.mediafire.com/file/a95086ja4albo3r/TMNT_MOD_PACK_-_Erik_Lensherr.zip/file
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Teancum on August 03, 2019, 09:30AM
I love it! Plus between XML1, XML2 and MUA it's pretty plausible that we could use those stages to do full on TMNT.

Too many cool things to do, too little time!
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Jaybird on August 04, 2019, 10:52AM
You forgot the greatest Shredder of them all; Super Shredder.
https://thumbs.gfycat.com/BriskKeyEmperorpenguin.webp
All kidding aside good job.
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: TheMK on August 04, 2019, 10:53AM
Wow, this is incredible!!!

Thank you so much for this mod, Erik!!!
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Erik Lensherr on August 05, 2019, 05:52AM
Quote from: Teancum on August 03, 2019, 09:30AM
I love it! Plus between XML1, XML2 and MUA it's pretty plausible that we could use those stages to do full on TMNT.

Too many cool things to do, too little time!

Thanks! And yes, I agree with you. Time is one of the most frustrating problems. A lot of opportunities just being wasted :(

Quote from: Jaybird on August 04, 2019, 10:52AM
You forgot the greatest Shredder of them all; Super Shredder.
https://thumbs.gfycat.com/BriskKeyEmperorpenguin.webp
All kidding aside good job.

Haha, thanks :D
I was thinking about Super-Shredder btw lol, just from 2012 cartoon..

Quote from: TheMK on August 04, 2019, 10:53AM
Wow, this is incredible!!!

Thank you so much for this mod, Erik!!!

You're welcome. I wanted to release him for a really long time and finally did it :)

Quote from: StarAndy on August 01, 2019, 08:31AM
erik your next big mod would be deathstroke, i look forward to this awesome dc villain on my character set, and your santa claus mod is great!

I'm sorry, but it seems you confused me with someone else, as I'm not planning to create a Deathstroke mod..
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: andersonbrazil on August 06, 2019, 05:02AM
Erik, congratulations! This is another great mod!
Really very fun. Thanks!
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Erik Lensherr on August 10, 2019, 10:20AM
Quote from: andersonbrazil on August 06, 2019, 05:02AM
Erik, congratulations! This is another great mod!
Really very fun. Thanks!

You're welcome. I hope my next one will be this good or even better ;)
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Erik Lensherr on August 14, 2019, 10:41AM
Guys, I just updated my TMNT MOD PACK release post. There you can find new INJUSTICE 2 skin for each Turtle. All skins done by aventureiromax. I recommend you donwload them and check them out :)

http://marvelmods.com/forum/index.php/topic,9312.msg188835.html#msg188835
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Aventureiromax on August 16, 2019, 11:41AM
Good job with Shredder as always  :applause: ;)
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Erik Lensherr on August 16, 2019, 03:17PM
Quote from: Aventureiromax on August 16, 2019, 11:41AM
Good job with Shredder as always  :applause: ;)

Thank you ;)

Also, I feel like I saw here a question about Hawkman/Hawkgirl's wings, but I can't see it anymore. Anyway, as far as I know, those wings are animated boltons, not skin segments.
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: ctepan 89 on August 17, 2019, 11:58PM
amazing job, too bad Shreder in movie was pretty bad
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Erik Lensherr on August 18, 2019, 02:38PM
Quote from: ctepan 89 on August 17, 2019, 11:58PM
amazing job, too bad Shreder in movie was pretty bad

Thanks. And yep, unfortunately it's true...
Title: Re: Erik Lensherr's Lair: SHREDDER TMNT MOD
Post by: Teancum on August 18, 2019, 03:49PM
Can't be as bad as TMNT 2 movie mutant Shredder

(https://i2.wp.com/www.tor.com/wp-content/uploads/2014/12/super-shredder.jpg)
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Erik Lensherr on October 17, 2019, 06:56AM
So, long-long time ago I released a booster for my favourite Spider-Man's villain - Mysterio! But I'm not satisfied with it anymore. I realized this character needs a complete rework with new skins, powers, effects, basically everything. So here we go, I'm here to present to you new Mysterio mod!!

(https://im0-tub-ru.yandex.net/i?id=74126cedb6f90f2cbc20b7ed828b0746-l&n=13&w=736&h=1308)

FEATURES:

- 3 skins, 4 huds, mannequin, 2 loading screens, sound/voice files, icons;
- 6 attack powers, 3 boosts, Xtreme, 2 special abilities.

POWERSET:

1. Insidious Blast - Mysterio fires a low-damage beam of energy that pierces through the first enemy hit and splits to 3 more directions, nullificates special powers of enemies hit and puts a special energy charge on them. After 1.2 seconds enemies with charge detonate and take heavy damage.
2. Face The Faceless - Mysterio takes off his fishbowl and throws it to the enemies. Fishbowl flies for 6 seconds and ricoshets off walls. Enemies hit gain an attack damage debuff with a chance of instant kill. Hold the power button to control movement's direction of the fishbowl. (press and hold)
3. Insanity's Call - Mysterio fires a continuous beam of energy at enemy to torture his mind with pain and agony. (press and hold)
4. Misdirection - Mysterio fools his enemies and makes them think they are all Mysterio's clones and they should fight with him together. Mysterio also spawns 1 additional clone to assist him in battle. All clones have a % chance to dodge enemies' attacks.
5. Intermission - Mysterio uses special sleeping gas and releases him in arc. Enemies hit are fall asleep and gain damage over time. Charge the power to inflict double damage and increase the duration of the sleep effect. (can be charged)
6. King of Lies - Mysterio can easily fool his enemies with a various holographic projections he has. Level up the power to increase power effects. Available projections: Gas Cloud, Lightning Bolts, Gas Unleashion, Catastrophic Event, Hurricanes.
7.(Movement Type) Magic Tour - Mysterio starts to slide on a gas cloud. He inflicts radiation damage and knockback to enemies on his way. This power also scales Magician's ACE ability's stats.
8.(Boost) Act of Disappearance - Mysterio becomes invisible to his enemies and increases his power damage for duration of this power.
9.(Boosts) Master Plan - Mysterio changes his appearance to confuse enemies and reveal them on a mini-map. Available morphs: Dr. Strange, Spider-Man, Captain America, Ironman, Wolverine, Ms. Marvel.
10.(XTREME) GRAND FINALE - Mysterio teleports to enemies in a large range and stuns them with a gas sprays. Then he creates illusion of his gigantic look and crushes enemies with a large blast.

ABILITIES:

1. Master of Deceptions - Mysterio is a great trickster. He gains an increased amount of XP and has a 30% chance to dodge enemies' attacks. If Mysterio's HP drops below 10%, he automatically activates Death's Trick: moves on 10% faster and his dodge chance increases on 30%. Press SMASH while blocking to activate Magician's ACE: Mysterio teleports himself forward and gains a shield which decreases damage taken. Ability unlocks and scales with Magic Tour power.
2. Mind Games - Mysterio has 3 unique grabsmashes to mapipulate his enemy.
1) Press SMASH while grab to lift an enemy, grow in size and crush him violently.
2) Press MOVE while grab to take the fishbowl off and scare enemy for 8 seconds (costs 35 EP).
3) Press GUARD while grab to make enemy and his allies think he is Mysterio, while Mysterio is a bad guy (costs 50 EP and unlocks/scales with Misdirection).


NOTES:

- this mod is for Marvel Ultimate Alliance (2006) on PC;
- this mod clashes with Sub-Zero in mannequins and loading screens;
- Dark Mysterio (4th skin) has alternate red effects;
- Mist effect in fishbowls isn't constant for now.

CREDITS:

andersonbrazil - all Mysterio's skins, mannequin and boltons.
Stickbro - Mysterio's voice file.
Bachello - loading screens, textures pictures, FFH mannequin.
aventureiromax - Captain America, Ms. Marvel, Ironman skins.
Julio Cabral - Dr. Strange, Spiderman, Wolverine skins.
Tommyboy2002 & idrinkdrpepper - Infiltrate script.
UltraMegaMagnus - textures convertion for Mysterio.

DOWNLOAD:     http://www.mediafire.com/file/53vdfpgnthvxl2g/Mysterio_mod_-_Erik_Lensherr.rar/file
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: TheMK on October 17, 2019, 06:59AM
WOW, this is amazing!!! I can't wait to try it!!!

I love Mysterio :)
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: BaconWizard17 on October 17, 2019, 07:16AM
This is incredible! An absolute master work! Well worth the wait
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Aventureiromax on October 17, 2019, 07:40AM
Good job as always amigo ;)  :jumping: :laola: :applause:
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: andersonbrazil on October 17, 2019, 12:24PM
Your mod is fantastic Erik!
I'm having so much fun with him.
It was an honor to participate in the creation of a mod that also really interested me and that became so amazing.

:applause: :applause: :applause: :applause: :applause: :applause: :applause: :applause: :applause: :applause:
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Erik Lensherr on October 25, 2019, 01:23PM
Thanks guys, I really appreciate it! Special thanks to Anderson for his incredible stuff for this mod. :)
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Marco123Gutierrez on November 07, 2019, 02:48PM
Hey Erik great mod quick question though ever since i added the mod some of hulks animations dont work is there
anything in mysterios mod that would cause that.
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Erik Lensherr on November 08, 2019, 06:00AM
Hulk's animations? I don't think I used something like that. Unless you are using full 4-characters team with Mysterio and your Hulk is also in this team. This way any of the characters can have various clashes/errors.
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Marco123Gutierrez on November 08, 2019, 07:24AM
I didn't have Mysterio on my team I do have caninos hulk booster installed prior to the Mysterio mod don't know if that could be causing the issue
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: VordanoVincetti on September 15, 2020, 01:43AM
Hey there Erik it seems the explosions on Mysterios 1st power can harm/kill teammates and Mysterio because as Outsider explained you've used more than 1 time_bomb instance in ps_mysto.engb and knowing that I terminated all but 1 of the time_bomb instances within it and at first the explosions exploded harmlessly to Mysterio but after I put him on a team the explosions stopped happening completely... would you happen to know what could be wrong? ; ) also probably worth noting I deleted the whole chunks of code that had time_bomb instances leaving just 1 chunk. Thanks for your time!  :mysterio:
Title: Re: Erik Lensherr's Lair: Mysterio mod
Post by: Danieru on September 15, 2020, 07:17AM
Your mods are always masterpiece! Can't wait for Molecule Man and Beyonder! Hehe, just my little withlist :P