Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: LarsAlexandersson on August 21, 2015, 11:22PM

Title: Double Jump for non-flight chars (default PC chars only) V3.56
Post by: LarsAlexandersson on August 21, 2015, 11:22PM
This is for default characters who comes out from PC installation only, sorry not included XML1's  :beast: (who is officially n-gage character in XML2) & XML2 PSP's  :cable:. Permissions first, except in PSP version

NOTES:
* :toad: already have a Double Jump, but i included with a little edit on having an Air Combo chain
* Agile characters like :bishop: :deadpool: :gambit: :nightcrawler: :stooth: :wolverine: will have a similar double jump as :toad:'s
* As of 3.56: PC version is considered final
* If you want your downloaded mod characters to flip jump as of some other video games, I recommend you to use XMLBCUI on powerstyle file, then copy paste the ea_double_jump_start code from the updated ps files i provided, particularly from updated :toad:

Updated (V2 24/08/2015)
* :colossus: :cyclops: :juggernaut: :pyro: :scarletw: :xavier: removed, replaced with shared_nodes, which is now common for all characters
*Put the files on the right folder origin as usual

Updated (V3 03/09/2015)
* Double Jump chain timing fixed
*  :deadpool: :iceman: :nightcrawler: can now double jump cancel to air special transportation moves
* :iceman: now has ice slide cancel after ice slide (Note: the input is not like in MUA2 y'know, the ice slide is triple jump holding like the air teleport move above) + jump attacks
* 3.5 small updates/fix on these 3 characters for :deadpool: :iceman: :nightcrawler:
* 3.55 refinalized: small fix on :toad:
* 3.56 small fix on :iceman:, adds velocity on his skateend

Thx:
nodoubt_jr for in-flight power ideas: http://marvelmods.com/forum/index.php/topic,940.0.html
Blaw for realism mod idea into similar in VVisions MUA2 (especially he did on MUA1)
Some person who worked on 1.01 updates: http://xml2.livejournal.com/

https://app.box.com/s/k5cfasng5ofd47g43tcxrf16l2bfmnsx

Suggestion: if you owned some non-air special agile type character mods who can do flipjump like in comic book (including MUA series), you'll might need to copy paste the ea_jump_double_start animation code from some powerstyle files i provided via XMLBCUI
Title: Re: Double Jump for non-air special chars (default PC chars only) V2
Post by: LarsAlexandersson on August 23, 2015, 09:53PM
Updated (V2 24/08/2015)
* :colossus: :cyclops: :juggernaut: :pyro: :scarletw: :xavier: removed, replaced with shared_nodes, which is now common for all characters
*Put the files on the right folder origin as usual
Title: Re: Double Jump for non-flight chars (default PC chars only) V3
Post by: LarsAlexandersson on September 02, 2015, 11:22PM
Updated (V3 03/09/2015)
* Double Jump chain timing fixed
*  :deadpool: :iceman: :nightcrawler: can now double jump cancel to air special transportation moves
* Iceman now has ice slide cancel after ice slide (Note: the input is not like in MUA2 y'know, the ice slide is triple jump like the air teleport move above)
Title: Re: Re: Double Jump for non-flight chars (default PC chars only) V3.5
Post by: LarsAlexandersson on September 03, 2015, 09:20AM
3.5 small updates/fix on these 3 characters for :deadpool: :iceman: :nightcrawler:
Title: Re: Double Jump for non-flight chars (default PC chars only) V3.55
Post by: LarsAlexandersson on September 04, 2015, 10:58AM
3.55 refinalized: small fix on :toad:
Title: Re: Double Jump for non-flight chars (default PC chars only) V3.55
Post by: hemlot on January 19, 2016, 09:39AM
Looks interesting. It's nice to see someone else on this side of the forum.
:)
Title: Re: Re: Double Jump for non-flight chars (default PC chars only) V3.55
Post by: LarsAlexandersson on February 23, 2016, 02:17AM
Thx man... now i figure out how Iceman's skateend works, just simply add the velocity
Title: Re: Re: Double Jump for non-flight chars (default PC chars only) V3.55
Post by: LarsAlexandersson on February 23, 2016, 09:55PM
3.56: small fix on :iceman:, adds velocity on his skateend