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I'm glad you finally released Moondragon. I used to keep in touch w/ fox456 (as in, if the site went down I could contact him via email). I recently reached out to him but had no luck getting a response back.

I know he'd been working on that Xtreme for quite some time. I think he'd be ok w/ you releasing the mod after 4 years of inactivity.

Who knows, maybe he'll login one day and find out that, despite putting it off for years, Moondragon was finally completed and released!

Boosters / Re: Iceman Booster (Cohollow)
« Last post by BaconWizard17 on June 17, 2019, 07:48pm »
Thanks for the credit! This is awesome stuff!
Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Clarityman on June 17, 2019, 05:11pm »
1. I am so glad to see someone still doing X-Men Legends II modding! I still think it's a great title, in some ways stronger than MUA.

2. Oh man. Is that awesome Blob mod going to make me have to start a new save over AGAIN???

I had the old Blob mod on my roster at one point but gave him the axe because he just wasn't that fun to play.

Please tell me you'll be making a classic Blob head hud to go with that skin...?
Great !!! I have to say it makes justice to the Character!! Another Guardian for the roster, with Bug and Jack Flag we can have the Abnett-Lanning Team complete!
Boosters / Iceman Booster (Cohollow)
« Last post by Cohollow on June 17, 2019, 01:31pm »
:iceman: Iceman :iceman:

The Iceman cometh! Finally I've made a booster for the only other original X-man to be included in XML2. New powers deal widespread damage and slow to give Iceman the edge over his enemies. With buffs, and debuffs Iceman is the go to character to support the team in any way the situation calls for. Keep your enemies from landing a punch with non-stop interruption, and mobility powers. Who's cooler than being cool? Iceman!



Freeze Beam Sends out a beam, freezing enemies. Can build bridges. Puts out fires.
Changes - Replaced slow beam as the starting ability

Ice Slide Slides on an ice sled, doing popup, and slow to enemies on contact. (Press And Hold)
Changes - Now delivers a pop up kick on contact
             - greatly improved effects

Ice Shards Throws shards of ice at enemies in a spread, inflicting cold damage. Puts out fires.
Changes - Increased hit radius
             - Adds shards more frequently on level up

Ice Rink Sends out a slippery sheet of ice, causing enemies to trip. Can build bridges. Puts out fires.
Changes - New Ability

Cold Crush Throws an ice shard that freezes the target, and explodes, slowing surrounding enemies. Can build bridges. Puts out fires.
Changes - Hit effect now covers the affected area
             - Bug fix (no longer gets a damage boost from ice combat)

Ice Pillar Ice pillars from the ground damage, and launch enemies into the air. Puts out fires.
Changes - Greatly improved effects

Razor Hail Sharp hail rains down, and seeks out enemy targets.
Changes - New Ability


COLD SNAP Xtreme cold attack damaging everything in sight. Nearby enemies are frozen, more distant enemies are slowed.
Changes - None

ICE SIDEKICK Spawn a minion to fight alongside Iceman for a time.
Changes - None


Ice Gloves Gives entire party ice gloves for a time adding cold damage to melee attacks and increasing attack rate.
Changes - fixed (now costs EP)

Ice Armor Armor reduces incoming damage for a time. Also damages and slows melee attackers.
Changes - Now reduces damage by a percentage for the duration of the buff
             - bug fix (aura effects don't persist after the buff ends)


Cold Mastery Adds damage and critical chance to all cold damage, and adds resistance to cold damage.
Changes - None

Ice Combat Adds additional cold damage to melee attacks.
Changes - bug fix (no longer adds damage to cold crush)

Piercing Cold Increases the chance of a piercing hit while using beams and Ice Shard attacks.
Changes - None

Mutant Master Increases EP regeneration Rate


 - The diverse nature of icemans abilities may lead to the creation of two separate versions in the future.
 - there will likely be an improvement to the skins in a future update.
 - still working on applying spiked skin to armor effects. I hope to figure it out for the next update.
 - misspelled razor in his talents. this will be fixed next update.
 - Many changes unlisted such as effect changes, ep requirements, etc.
 - Any feedback would be wonderful.


- Skins -

be sure to check out BaconWizard17's great work here:,10201.msg188989.html#msg188989

Big thanks to many community members for continued assistance and support, and to BaconWizard17 for the super dope skins!
Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Cohollow on June 17, 2019, 11:46am »
this is the most thorough booster to date. should contain every file that goes along with iceman and the files will be compiled in engb for easy application. All future boosters will be done the same way and when i go back over existing boosters they will be greatly improved in the same way
Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Cohollow on June 17, 2019, 11:41am »
 :iceman: remember ages ago i said that Iceman would be out soon? I lied, but he's ready now! just gotta set up the downloads and such. expect a thread soon. :iceman:

Well, she's going on my Guardians roster now. :applause:
uhm, sorry to bump up this post again but...any chance to get some updates in Havok skills? like his blast from XML1? because i loved that attack and i'd love to get it here

Itís been 3 years since Quentin Hex has been active. I donít suspect heíll be back any time soon
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