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X-Men Legends I modding / Re: The big ole' research thread
« Last post by KingAdam85 on February 15, 2019, 03:12am »
If you have a soft-modded ps3 like i do then you can still play XML1 and 2 and MUA on it with minimal graphical gliches XML1 looks amazing on ps3 xD
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X-Men Legends I modding / Re: The big ole' research thread
« Last post by Dream Weaver on February 14, 2019, 11:08pm »
Something to do with the 60GB version (40GB version as well?) if I recall correctly. Sony removed backwards compatibility from the PS3 after a point, most likely due to the PS2 still selling well.
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X-Men Legends I modding / Re: Proof of Concept Inc. (X-Men Legends Edition)
« Last post by Teancum on February 14, 2019, 05:09pm »
Everything that moves in the scene, including the camera if I remember right.
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X-Men Legends I modding / Re: Proof of Concept Inc. (X-Men Legends Edition)
« Last post by BaconWizard17 on February 14, 2019, 04:26pm »
Each character has one, or is it one big one for everyone?
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X-Men Legends I modding / Re: The big ole' research thread
« Last post by BaconWizard17 on February 14, 2019, 04:25pm »
X-Men Legends only runs on PS3s that were made in 2008 or earlier. 2009 or later won’t play the game
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X-Men Legends I modding / Re: Proof of Concept Inc. (X-Men Legends Edition)
« Last post by Teancum on February 14, 2019, 03:25pm »
Fun fact, the cutscene animations are really just one long recorded animation
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X-Men Legends I modding / The big ole' research thread
« Last post by Teancum on February 14, 2019, 03:15pm »
MODEL SWAPS
Files are CONFIRMED interchangeable between the following:
*GameCube: GC XML1, XML2
*PlayStation 2: PS2 XML1, XML2, MUA1
*Xbox: PS2 XML1, XML2, MUA1, Xbox XML1, XML2, MUA1, PC XML2

XML (the file type)
X-Men Legends 1 uses actual .XML (markup) language to layout everything. For those who don't know what the XML language is, think of it as HTML, but you can make the tags whatever you need to suit your needs. No that being said, whatever is reading the XML file has to know what those tags mean, so don't go thinking you can just add new tags and make it work!

Running on more modern platforms
*GameCube: Can be emulated on the PC using Dolphin. Can also be played on the Wii and Wii U (it's GREAT on the Wii U, by the way. Wii U gamepad is so much fun with XML!)
*PlayStation 2: Can be emulated on the PC using PCSX2. Dunno if it runs on the PS3.
*Xbox: Does NOT run on the 360 (neither does XML2 or MUA1). Well, it runs, but there are so many graphical errors its unplayable. Everything is extremely warped.
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X-Men Legends I modding / Re: Testing...
« Last post by Jaybird on February 13, 2019, 11:45am »
Mic check Mic check 1212
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Incredible! Such a wonderful skin!
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X-Men Legends I modding / Proof of Concept Inc. (X-Men Legends Edition)
« Last post by BaconWizard17 on February 12, 2019, 06:28pm »
Here's the start of the proof of concept page for X-Men Legends!

So, using the Dolphin emulator for GameCube, I've discovered that cutscenes in X-Men Legends are rendered in real-time, so they can be manipulated. I've used Dolphin's texture replacement feature to enhance the textures in some of the briefings. I'll post screenshots soon.

Right now, my plan is to get all the way through the game to unlock all the skins, and then I'll start playing around with the file structure more.

If anyone else wants to contribute to this thread, feel free! I recommend using Dolphin as it's the most stable emulator. (Also this is a reminder that we don't permit software piracy on this site)
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