Recent posts

#21
Talk about anything / Re: How do you feel yourself? ...
Last post by Midnightphoenix - April 08, 2024, 11:46PM
Hi everyone! Sorry for resurrecting a very old topic. It has been a few years since I was last here but I got recommended the new Marvel Mods youtube page so I had to come back and say hi! I'm not sure if any of the older members are still around or if anyone even remembers me, but hello to all! I've missed this place so much, it was the first community I was ever apart of. Thanks to my mental health it is far more difficult for me to be social nowadays but this place has a lot of happy feelings. ❤️
#22
Everyone, a new kombatant enters the battle, as Bo' Rai Cho is here! His portrait has been added to the warrior select screen at the first post.
(Please note that this mod was not done by me, but by Ceamonks890. The bio below is a shortened version of the bio listed in his release post.)


BO' RAI CHO:
A legendary master of combat arts who originates from Outworld but aligns himself with the heroes of Earthrealm, Bo' Rai Cho was a natural choice by the Special Forces to join in the aid of an alternate Earthrealm. Venturing through the portal alongside the other warriors of light, he quickly forges a friendship with a man who fired specialized 'optic' blasts from his eyes, who reminded him of his greatest pupil, Liu Kang. Not desiring all innocent life to be wiped from existence for the sake of appeasing an arrogant dictator's power-hungry desires, Bo' Rai Cho prepares himself for his new journey.


#23
BO' RAI CHO

A legendary master of the combat arts who originates from Outworld but aligns themselves with the heroic forces of Earthrealm, Bo' Rai Cho was a natural choice by the Special Forces to join in the aid of an alternate Earthrealm.

Venturing through the portal alongside the other warriors of light, he quickly forges a friendship with a man who fired specialised 'optic' blasts from his eyes, who reminded him of his greatest pupil, Liu Kang.

Not desiring all innocent life to be recklessly wiped from existence for the sake of appeasing an arrogant dictator's power-hungry desires, Bo' Rai Cho prepares himself for whatever surprises lurk along his journey...

FEATURES:
-5 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice from Mortal Kombat X
-Uses assigned number #58 (will clash with playable Triton, Satana, Nadia Van Dyne and Sonic the Hedgehog in mannequin).

MOVESET:
1. Sumo Stomp: Bo' Rai Cho carefully slams his foot down on the ground, dealing physical damage to any enemy that's too close.
2. Ground Fire: Bo' Rai Cho throws small flammable objects at the ground which generates a strong fire on the ground, dealing fire damage. Charge attack to stun struck enemies!
3. Bartitsu Bash: Bo' Rai Cho pulls out his Bojutsu stick and strikes with it three times, dealing physical damage to struck foes.
4. Bloated Stomach: Bo' Rai Cho lets out some pretty bad wind, dealing psychic damage as affected enemies get stunned briefly before running away to escape the foul odor.
5. Abdominal Crunch: Bo' Rai Cho leaps into the air and performs an elbow drop with his surprisingly durable arms, dealing physical damage to surrounding enemies with a 25% chance of instant kill as a result of an unlucky enemy's broken bones or circuitry.
6. (Boost) Unphased Focus: Bo' Rai Cho lives up to his legacy as a combat arts master, increasing skill ranks and resistances for entire team.
7. (Boost) Bottoms Up: Bo' Rai Cho drinks some of the alcohol on his person, becoming energized as his overall strength and defense increase with his decreased psychological restraint.
8. (Fatality) Sumo Rumble: Bo' Rai Cho leaps forward and slams the ground with his surprisingly durable belly, dealing heavy physical damage to surrounding enemies as they're knocked to the ground.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Bo' Rai Cho MKX skin, mannequin, custom animation for Bottoms Up boost power

Download link: https://www.mediafire.com/file/jvvntputxu49cj8/Bo%2527_Rai_Cho_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file
#24
Misc. Modifications / Re: Tomoko's Music Mods
Last post by ♡Tomoko♡ - April 06, 2024, 09:17PM
Hello everyone sorry for the hiatus I'll be picking this Mod back up soon and release Sets 2 & 3 now that I have more free time I'll also finally be releasing a Tutorial on how to do this yourself very soon so we can see what music you'd all add to this wonderful game we play that's still going strong after many years so cheers to many more good to be back haven't forgotten about this place that brough me comfort when I was at my lowest point so thank you all for your patience see you soon <3 :rogue:
#25
Misc. Modifications / Re: SpiderMatt's Mod Collectio...
Last post by spidermatt - April 06, 2024, 03:35AM
The mod has been updated to version 5 with new Loading Screens and Hud Heads.
#26
Misc. Modifications / Re: Difficulty increase mods.
Last post by randallwang - April 05, 2024, 07:48PM
The links cannot be clicked :iwoman:
#27
MAKOTO NIIJIMA (QUEEN)

After awakening to her true self and gaining her Persona, Johanna. Makoto joined the Phantom Thieves of Hearts and fought on with a new found resolve and sense of justice, operating under the codename: Queen.

Together, they changed the hearts of corrupt people all over Japan and reforming society one step at a time. They would do this by going into an alternate world known as "MetaVerse", where cognitions and desires take shape, shadows roam and the power of Persona rules. They would get there through a strange app that appeared on it's own on their phones, known as the MetaNav.
It has been some time since Makoto and her allies have changed the hearts of many in Tokyo and eventually all over Japan.

Having arrived home during a summer break from college, Makoto was looking out the window as she sat on the dinner table. Seemingly enjoying the view without much on her mind.
It has been a while since they had seen any action, were her muscles aching for another Metaverse adventure? Who knew...
but what she knew was that she had already made plans with her friends for tomorrow and was gonna enjoy her summer...when suddenly!

Makoto's eyes widened as she felt the presence of something and stood up to see it's a big blue portal standing in front of her.
"Wha...what is this?!" she asked out loud to herself. Looking around as the only other resident in the house, her sister Sae, is nowhere to be seen.
Turning her attention back to the portal, she didn't knew what to make of it..."Things like this don't just pop out in real life, do they?..."
She assumed a thinking expression "Have I somehow went through the MetaVerse and didn't notice?..."

Getting a little scared on what it could mean...Makoto slowly reached over to touch the portal...only for it to quickly suck her and close behind her! Making our heroine vanish without a trace...

Makoto slowly came to...she felt her face resting against something cold and metallic..she opened her eyes and slowly got up, groaning and holding her head. Her eyes widened as she realized her surrondings! She was high up in the air?! She looked around as it seemed like it was some kind of airship..

But the real surprise came when she realized she just felt her mask on her face, she was in her Metaverse outfit! In surprise, she touched her mask once again. "Why am I in my Metaverse suit? Is this a Palace? a Jail?..."...yet something felt different...
she could feel the presence of Johanna and her usual strength in the Metaverse...yet this place didn't feel like Metaverse, nothing about it felt cognitive at all! It felt more..physical...

She was really confused as to how can this all be when she suddenly saw a group of superheroes fighting robots. She looked on in surprise!
It was not the first time she was people in colorful outfits, she had seen western comic book types and the Featherman types, yet something about this group felt different..

Figuring she was already in the outfit and ready to go, she donned her codename of "Queen" once again and decided to follow this team and see where it leads to..

As she took off on her way, her mind went to her friends...she wondered if she'd ever see them again...they had never been seperated like this before...no Joker to lead, no Oracle to show the way, no Skull to bust some heads with
For the first time, she had to take charge and lead herself without the guidance of Joker in the battlefield. She took a breath and nodded to herself with determination. Focusing back on her goal, she took off to catch up to the group of heroes and find some answers...

And kicking the butt of whoever decides to oppose her along the way!

Look out Doom! You will taste JUSTICE!



MINOR UPDATE (April 5, 2024): Herostat has changed.
- Got rid of an extra space in the powerstyle line of the herostat as this could cause issues with programs like Heroselect, thanks to Shabranigdu for discovering this!
- I revised the bio and fixed it up c:


FEATURES:
- 5 Powers, 3 Boosts and 1 Xtreme.
- 6 hex-edited skins, 6 HUDs (with 4 alternate HUDs), 2 loading screens, icons, mannequin and sound/voice file using Cherami Leigh's voice from Persona 5 Royal & Persona 5 Strikers
- 5 Breaks for x_voice
- Uses assigned number #238 (clashes with Cyber & Huntress on Mannequin & Loadscreens)

MOVESET:
1. Frei: Makoto casts Frei on nearby enemies, causing Nuclear Damage. Also upgrades Grab Smash and Johanna's Damage when driven.
2. Swift Punishment: Queen strikes with her lightning fast fists, dealing more damage with each hit! ORA ORA ORA! (Press and hold)
3. Sledgehammer: Makoto charges herself up with her inner self's power and deals a sledgehammer blow to the enemy.
4. Flash Bomb: Makoto strikes her opponent with an appetizer punch and finishes off with the REAL explosion.
5. Atomic Flare: Makoto engulfs the enemy in an orb of Nuke with the help of Johanna, dealing major damage!
6. (Debuff) Checkmate: The strategist of Phantom Thieves uses her special debuff. Decreasing the enemies' Attack, Defense and Agility.
7. (Boost) Full Throttle: Makoto boosts her own Attack, Defense and Agility with her inner power.
8. (Team Boost) Mediarama: Makoto supports her team by having Johanna heal all her allies.
9. (Xtreme) Fist of Justice: Makoto charges up into the air and slams down with a powerful punch, punishing all nearby enemies with her own justice! Has a chance to slow them down for a while.

BLOCK COMBO:
Charge, Johanna! - Press spacebar while blocking to ride Johanna on the battlefield. Press it again to jump off!

SPECIAL TALENTS:
Nuclear Immunity - 100% Immune to Radiation Damage
Psy Weakness - 20% Weaker to Mental and Telekinesis Damage

SKINS (23809-23814):
1. Metal Rider
2. Winter Uniform
3. Summer Uniform
4. Swimsuit
5. Winter Clothes
6. Summer Clothes

NOTE:
- She goes by her codename: "Queen" in-game, she will still keep her identity hidden during this operation afterall.
However if you don't like this, you can use the alternate herostat, only thing different there is that the name display in-game is "Makoto Niijima".
Neither choice affects the other files as they all use makoto_niijima or makonij regardless
- While her trigger count is safe (101), using the bike will add 13 extra triggers to it, rising it to 114. However, those extra triggers will always unload when you go to character select or load into another map and will stay that way if you don't use the bike.
- I highly recommend using the bike riding animation used in this mod for your own mods. It's been customized from the Bumper Car animation by ProfEscanor and with it's height and how it works, it allows you to line up the bike without half of it clipping into the ground. Just make sure to credit properly!

CREDITS:
SuperMaster10 - Mod Creation, Coding, Skins, HUDs, Boltons, Mannequin, Loading Screen, Icons & Banner, Effect Customization etc.
ProfEscanor – Bike Riding Animation and Help Lining it Up
Ceamonks890 – Help with setting up Hellcycle coding
Outsider – Chun-Li's Hyakuretsukyaku as reference. Ghost Rider's Hellcycle coding and scripts. Blue Fire Textures. Coding Help.
ak2yny – Information about see-through textures
UltraMegaMagnus – Uploading MUA2 Past Gen & Marvel Legends Assets. See-through texture tutorial.

ASSET CREDITS:
Tubularspaceman – Chargable Gun Animation
Xelandis (DeviantArt) – Model Ripping
Mannequin built off XNALara pose by IKeelYou457
Century_ (Sounds-Resource) - Ripping P5S (English) voices
DeathChaos (Sounds-Resource) - Ripping Persona 5 Royal voices, P5S Battle Sounds
Tatsudojo (Sounds-Resource) – Ripping Persona 5 Skill Sounds
Flandre9999vr (Sounds-Resource) – Ripping Persona 5 Common Lines
? (Sounds-Resource) – Ripping Bike Sound from LEGO Jurassic World
80constant (Spriters-Resource) - Ripping P5R HUD elements & Skill icons
P-Studio, Atlus & Sega – Original Model & Asset Creation

MINOR BUGS (ONLY REALLY A PROBLEM WITH HEAVY TEAMS):
Not recommended to use with a heavy team (Deadpool, Nightcrawler, Venom, Ronin) as it strains the game limits, even reducers only get you so far.
Also the bike breaks and makes the game prone to crashing when used with such a team.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

Justice has been served!
https://www.mediafire.com/file/yd67aegjpztpjju/Makoto_Niijima_%2528MUA_Mod%2529_-_SuperMaster10.rar/file
#28
So I made some discoveries regaring some values used in Particle Clouds.
Within Human Torch's Boost auras (p6_aura and p7_aura) for the Particle Clouds, which are responsible for the constant flames appearing around him, I found some values starting with p (standing for particle)

ptravel was "ptravel = 1 1" and the flames were kinda rising in place near the ground, changing that up to 2 2, made the flames go all the way up the screen and disappear contniously, like a more intense fire.

Values in between like "1.5" and such can make it go up but not all the way up. One can mess with the values to control how far up they want the power to go.

I assume anything like "0.7" and such will make em go lower and lower, with "0" stopping all travel altogether. But I did not test with values lower than 1.

pspawn (also default value at "1 1" )seems to control how quickly / frequent the effects spawn, if it's bigger than ParticleCloud's life, it'll be slower. And it'll be faster than ParticleCloud's life if it's smaller.

plife affects the life (duration) of the particles themselves specifically, also originally at "1" value.

All these can be tweaked to control the intensity of the flame or other effects created.
#29
Moondragon booster added
#30
Misc. Modifications / Re: Enigma's Mini-Mods
Last post by Enigma - April 02, 2024, 05:38PM
Icons, Pickups, and Models Mod v1.0

https://drive.google.com/file/d/1zjxk-VeHNxvutdgK9AtWNglUjxv6VSrS/view?usp=sharing

The mod features alternate replacement Boltons, Hub Machines, Item Pickup Models, and UI Icons from XML1 Prototype, XML1 Retail, MUA1 Prototype and MUA1 PS2. I've only included the ones that are different from XML2.

I've also included a version of the XML2 Alternate Xtreme Pip that's normally only used in the Apocalypse boss battle that can be used in the rest of the game.

It also fixes 2 broken XML2 Item Pickups. item_vile and health_item_pickup have bugged Cel Shading that use the same texture as the items instead of being solid black. I've replaced these models with fixed versions from the XML1 Prototype and XML1 Retail respectively.