Recent Posts

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21
Hey, Cabral. Quick question about your and MUALover Thor boosters. I like the new hammer-spinning animation that your booster adds and the Leaping Smite power (though I'd like to increase its knockback range and damage). But MUALover's booster plays like a God of Thunder that he is. Is there a way to somehow merge these boosters into one so that it keeps the general playstyle of MUALover's booster (combo extensions, powers) but adds the spinning animation, Boost costume changes and the Leaping Smite?
Fair enough.
There should be a way. Try this:
With XMLBCUI (tool) decompile the file data/ps_thor.engb.
Download MUALover's Booster and have it in a different folder. With XMLBCUI decompile the ps_thor.engb from it as well.
Open both generated ps_thor.xml files and from MUALover's copy the text from the attack_light1 code until the grabsmash code.
Replace the codes from mine ps_thor.xml from also attack_light1 until grabsmash.
Save it and compile it with XMLBCUI to .engb.
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Mod Releases and Conversions / Re: OpenHeroSelect
« Last post by SypherVendetta on June 14, 2019, 01:40pm »
this does not work for me sorry, i installed it, set the correct path for it to find the herostat.xml in the data folder, made sure the path double backslashes and it did not work for me, not sure why it will not work, but i have given up for now, if you need to know more i can provide screenshots in discord if you like.
23
Hey, Cabral. Quick question about your and MUALover Thor boosters. I like the new hammer-spinning animation that your booster adds and the Leaping Smite power (though I'd like to increase its knockback range and damage). But MUALover's booster plays like a God of Thunder that he is. Is there a way to somehow merge these boosters into one so that it keeps the general playstyle of MUALover's booster (combo extensions, powers) but adds the spinning animation, Boost costume changes and the Leaping Smite?
24

You may know her as Captain Marvel, Ms Marvel, Warbird or even Binary..
Main post updated with
CAROL DANVERS   :warbird: 

25
Mod Releases and Conversions / Re: OpenHeroSelect
« Last post by Outsider on June 13, 2019, 12:28pm »
Well, if the game's memory can be somehow increased, having 36 or more on the roster would indeed be more possible. It would likely fix the "last 5" issues with the 33 Roster Hack. So far though, Krisan Thyme hasn't had any luck in doing so. I suspect that because he plays multiple games, he may not be completely focused on MUA though.

Hearing good things about this OpenHeroselect (OHS) program so far... I'll try it myself when I get a chance, but in the meantime, I'll be paying attention to the reviews. Well done.

26
Mod Releases and Conversions / Re: OpenHeroSelect
« Last post by LarsAlexandersson on June 13, 2019, 09:19am »
Only problem needs to be taken care of first before new heroselect are regarding of mlm_team_back slot location via 3DS Max 4 - 5 (Old Alchemy) & 4 - 2013 (32-bit Alchemy 5.0)), & team_back selection coding
27
Mod Releases and Conversions / Re: OpenHeroSelect
« Last post by Tony Stark on June 13, 2019, 08:49am »
Someday, 36 heroselect. Someday.

It'll be very easy to make! All you'll have to do is copy menulocations.cfg and add the new spots.
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Mod Releases and Conversions / Re: OpenHeroSelect
« Last post by LarsAlexandersson on June 13, 2019, 06:18am »
Someday, 36 heroselect. Someday.
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Mod Releases and Conversions / Re: Naul Snow: Hud's
« Last post by Stickbro on June 13, 2019, 01:25am »
Awesome!

Are you able to do some of the Future Fight Endgame HUD's?

The ones missing are:

Black Widow
Thor
Captain Marvel
Nebula
War-Machine

That would be lovely if you could
30
Boosters / Re: Booster Sneak Peek
« Last post by BaconWizard17 on June 12, 2019, 06:51pm »
Unfortunately, it's not really possible to change the animations in XML2
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