Recent posts

#31
Mod Releases and Conversions / Re: Enigma's Jubilee Mod
Last post by VsaintJ - March 16, 2024, 08:51PM
Thank you for your response. Do you know what could be causing them to trigger the WinDef VFlag for a false positive? I wasn't trying to be rude or accusatory in any way. Just reporting what happened. 4.9 and the other's have no such issue. It's just V5 and the Forge skins that have been most recently updated. I'll try again with different Anti-V's, but if they get flagged on those too, like... You might have a little something that snuck under your radar. It happens to the best of us. The people that make these things are unfortunately very good at it. Conversely, if they don't get flagged I'll make sure to report those results here as well. I don't mind looking like a total fool if it comes from trying to do the right thing.   

EDIT: Ok, so after several attempts on multiple computers These files continue to present as positive for Trojan:Win32/Wacatac.B!ml specifically. To be clear, windows defender does seem to have a certain notoriety for doing this with some compressed files. With that said, This only occurs with these files. 4.9 and back do not trigger anything. The Forge and Iceman skins also tested positive unfortunately.

For reference, I'm just getting back into modding this game after at least a year long break or more. Been downloading all the resources I intend to use for the past two days straight. There are A LOT of files I'm using to build my workspace, and these are the only ones pulling a flag. Again, nothing I'm saying is intended to be an attack by any stretch of the imagination.  You very obviously know quite well what you're doing, with all the legitimately super cool stuff you've shared here. It's just this one weird outlier.
#32
Mod Releases and Conversions / Re: Enigma's Jubilee Mod
Last post by Enigma - March 16, 2024, 11:03AM
It's a false positive.
#33
Mod Releases and Conversions / Re: Enigma's Jubilee Mod
Last post by VsaintJ - March 15, 2024, 09:07PM
Not sure why, but windows is flagging this mod and several forge skins as virus positive. this is either a false positive, or a heads up to check out your computer just in case. Looking forward to trying out your Jubilee for sure though.  :wiggle:     
#34
Modding Tools / Re: Marvel Mods GIMP Scripts
Last post by BaconWizard17 - March 15, 2024, 03:48PM
The Marvel Mods GIMP scripts have been updated with the following changes:
  • Environment map processing now has a correct option to match the format to the primary texture, benefiting igbFinisher.
#35
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - March 15, 2024, 03:46PM
igbFinisher has been updated to version 2.0.0 with the following changes:
  • Hex editing is now an internal process thanks to ak2yny, so XVI32 is no longer required.
  • Added new Alchemy-based texture recognition thanks to ak2yny, which allowed for a reduction in user input.
  • Updated processing to allow automatic detection for other aspects, like mannequin pose names and cel shading.
  • Updated settings to allow the user to put a default, ask each run, or skip for all 4 character numbers and 2 paths.
  • Alchemy operations and hex editing are no longer optional.
  • Generally improved error detection in various aspects.

Version 2.0.1 was released right after, which fixed the internal version number.
#36
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - March 15, 2024, 02:53PM

I updated the following mods and boosters:
Emma Frost
Hulk
Iceman
Jubilee
Magma
The Thing


I added the following new mod:
Luke Cage
#37
Mod Releases and Conversions / Enigma's Luke Cage Mod
Last post by Enigma - March 15, 2024, 02:49PM
:pman: Enigma's Luke Cage Mod v1.0 :pman:

https://drive.google.com/file/d/1UUcDK9UxMYOzZcv3QIAYCzqN-0nCkdhK/view?usp=sharing

This is my Luke Cage mod. It contains the following:


Sounds:
*He uses his MUA1 voiced lines and grunts, voiced by Greg Eagles.
-He uses his unused MUA1 Bored lines.
-I've added more lines from his MUA1 NPC conversations.
-I've repurposed his Stats lines and some of his Throw Taunt lines, which aren't used in XML2, for other types of lines.
-Some of his No Work lines are also used as No Power lines because No Work lines aren't used very much and they also fit very well as No Power lines.
-I created a callout for his new Xtreme Boost.
-I created another alternate Sweet Christmas Xtreme callout.
-I've rearranged some of his lines because I felt they fit better as other types of lines.
-I've reused his Menu Breaks as various types of lines.
*Jab uses 1 of Luke Cage's MUA2 PC power sounds.
*Drill Bit uses 3 of Luke Cage's Marvel Heroes power sounds.
*Chain Sweep uses its MUA1 power sound.
*Block Party uses 1 of its MUA1 power sounds and 1 of Luke Cage's Marvel Heroes power sounds.
*Chain Whip randomly picks from between 2 of Luke Cag'e MUA2 PC power sounds.
*Rebound uses its MUA1 power sound.
*Street Smarts uses its MUA1 power sound.
*Sweet Christmas uses 1 of Luke Cage's MUA2 PC power sounds and 1 of his Marvel Heroes power sounds.
*Hero for Hire uses 2 of Luke Cage's Marvel Heroes power sounds.


Powers:
*He uses the hero fightstyle.
*He's scaled to the same height he is in MUA1.
*He has block, grab, might, can throw allies, and starts with a 5% resistance to all damage types.
*I've removed the MUA1 Melee animations that won't work in XML2, heavy1, knockback1, and knockback2, and turned them into his menu animations.
*I got his unique melee attacks and their animations to work properly.
*In-game, he uses the hero fightstyle idle.
*For all powers from MUA1 that I've used, I've rebalanced them for XML2, recoded them to work in XML2, rewrote the power descriptions, rewrote the combo text (and added it in where it was missing), added in damage types where they were missing, and recoded the AI (and added it where it was missing).
*He has his MUA1 power Jab.
-It's now a tap the button power instead of a hold the button power.
-Its knockback now levels up.
*He has his MUA1 power Drill Bit.
-Its knockback now levels up.
*He has his MUA1 power Chain Strike.
-I've renamed it to Chain Sweep.
-It's now listed as a Melee power instead of a Special power.
*He has his MUA1 power Block Party.
-It's now a tap the button power because the way it worked in MUA1 doesn't work in XML2.
-It can now damage enemies laying on the ground.
-It's maxrange and effect size no longer level up.
-Instead of knockback, it now immobilizes enemies.
*I've used an unused animation to create a new power I've called Chain Whip, which is my approximation of what I think the cut power this animation was meant for would have been like.
-I've made it trip enemies.
*He has his MUA1 power Rebound.
-In MUA1, its power description says it reflects projectiles but it actually deflects them. I've made it actually reflect projectiles, and its chance of reflecting now levels up.
*He has his MUA1 power Street Smarts.
*He has his MUA1 Xtreme Sweet Christmas.
-It now only damages enemies once instead of twice.
-It can now damage enemies laying on the ground.
-The part about enemies dropping more money was removed because it doesn't work in XML2. Instead, I've made it knockback enemies.
*I created a new Xtreme Boost, Hero for Hire.


Visuals:
*He has his MUA1 loading screen.
*I made a character select portrait using part of his MUA1 loading screen.
*I made new versions of his MUA1 New Avengers and 90s skins that fixed issues with the textures and models, made them more accurate to the comics, and Cel Shaded them.
*I made new XML2-style huds for all skins.
-The New Avengers and 90s huds have new images that are match my skins.
-The Heroes for Hire Yellow and Street Gear are XML2 style huds using the MUA1 hud images.
*I made a MUA2 skin.
*I made 3D heads for all skins.
*He uses his MUA1 icons, including 1 unused one.
-I also used his 2 MUA2 Wii icons, which I AI Upscaled.
-For all icons, I expanded the colored backgrounds. I replaced them completely for the MUA2 Wii icons.
-I used BaconWizard17's higher quality Regeneration icon.
-I made an icon for Melee Mastery.
*His MUA1 effects are tan and red, which don't look good together and don't make any sense. For all that I've used, I've recolored the non dust cloud parts to be yellow. I've also made all new effects yellow.
*Jab uses its MUA1 PS2 effect.
-I removed the weird out of place dust cloud from it.
*Drill Bit uses its MUA1 PS2 effect.
-I removed the camera shake from it.
*Chain Sweep uses its MUA1 PS2 effect.
*Block Party uses its MUA1 PS2 effect.
-I removed the camera shake from it.
*Rebound uses its MUA1 PS2 effect.
-I removed the camera shake from it.
-I've removed the aura part from it and made a new one.
*Street Smarts uses its MUA1 PS2 effect.
-I replaced glowing part that was stuck to his feet while the boost is active.
*Sweet Christmas uses its MUA1 PS2 effect.
-I removed the camera shake from it.
-I removed the weird out of place dust clouds. They didn't work properly anyway.
*Hero for Hire uses effects I made.


Bonuses:
*Bonus Conversation Huds:
-MUA1 Style: MUA1 Style huds I made for his New Avengers, MUA2, and 90s skins, as well as his default MUA1 Heroes for Hire Yellow and Street Gear huds.
-MUA1 LS: A conversation hud version of the part of his loading screen that I used for his default character select portrait.
*Bonus Character Select Portraits:
-90s: A custom character select portrait I made featuring his 90s skin.
-MUA2: A custom character select portrait I made featuring his MUA2 skin.
-New Avengers: A custom character select portrait I made featuring his New Avengers skin.
*Non Cel Shaded Skins:
-Non Cel Shaded versions of his New Avengers, MUA2, and 90s skins.


Skins:
-Skin: New Avengers (Me) (19001)
-Skin_Astonishing: MUA2 (Me) (19002)
-Skin_AOA: None
-Skin_60s: None
-Skin_70s: Heroes for Hire Yellow (MUA1 PS2) (19005)
-Skin_WeaponX: None
-Skin_Future: None
-Skin_Winter: 90s (Me) (19008)
-Skin_Civilian: Street Gear (MUA1 PS2) (19009)


Credits:
*BaconWizard17: higher quality Regeneration icon
#38
Mod Releases and Conversions / Re: Enigma's Jubilee Mod
Last post by Enigma - March 15, 2024, 02:46PM
Updated her to v5.0
Check changelog for details.
#39
Mod Releases and Conversions / Re: Enigma's The Thing Mod
Last post by Enigma - March 15, 2024, 02:40PM
Updated to v1.2.
Check changelog for details.
#40
Mod Releases and Conversions / Re: Enigma's Magma Mod
Last post by Enigma - March 15, 2024, 02:37PM
Updated her to v3.9.
Check changelog for details.