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JC's mods

Started by superhiepsi, April 17, 2026, 12:44PM

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May 20, 2026, 11:44PM #15 Last Edit: June 08, 2026, 11:43PM by superhiepsi
ITEMS MOD

If you're like me, you may be frustrated with the vanilla game's underwhelming (and sometimes jarring) loot. If you're like me, this mod is for you.

This mod adds tr_items (character-specific loot) for all OCP characters and modifies the effects of all tr_items to (hopefully) make them more useful and less unbalanced. It also renames most loot items because I am neurodivergent.

TR_ITEMS
- Added tr_items for ALL OCP characters.
- Added tr_items for all justice league members.
- Added tr_items for a couple of mod characters that are closely associated to the OCP roster (iron fist for luke cage, quicksilver for scarlet witch, etc).
- tr_items no longer add dots to a single power, but instead they have one of two effects:
1) they may give +6 to one trait (body, focus or striking) OR
2) they may give +1 (and only +1) to ALL talents of the specific character.

IMMERSION CHANGES/  NITPICKING
- Items that were named as weapons, armor or clothing have been renamed to reflect the sad truth that the character model does not actually carry a new weapon or wear a new armor/ suit.
- Items that were named as abstract concepts (attuma's wrath) or body parts (gross) have been given actual gear names (no more selling your radioactive touch).
- tr_items no longer have their owner's name (zero chance of finding "spider-man's socks" in Atlantis - you're welcome), being instead associated with a material or type relevant to the character ("radioactive" for spiderman, "Uru" for Thor, etc).

Like? Get:
https://www.dropbox.com/scl/fi/y4lhypf6g4w1bcnt818nn/items-mod-by-JC.zip?rlkey=lvs52940ms6vq53lus1p8sshg&dl=0

May 30, 2026, 12:46AM #16 Last Edit: May 30, 2026, 12:58AM by superhiepsi
And here I thought I wouldn't be sharing that many mods. Oh well. Here's another one.

:vision: VISION REDUCER

I realized it's been years since anybody touched this mod, and it remains one of the heaviest trigger-wise. I understand the reluctance to mess with it, since Maegawa's original code is nothing less than a work of art (particularly his scripts to change from phasing to dense modes, which are exactly what I removed). But a reducer's gotta reduce, and here we are. I also tweaked some actually obsolete stuff, such as the bloated power list and the fightstyle_vision file. In all, I pared it down to around 180 triggers, so, not too shabby. Give it a try and let me know how it plays. 

NEEDS Maegawa's original Vision mod

ESSENTIAL CHANGES
- Removes the phasing/ dense separate scripts, giving their functions to the density/ intangibility boosts
- Removes all calls to the fightstyle_vision file (plays a bit less unique, but far more stable)
- Removes all skin-exclusive triggers from powerstyle (skin-numbered effects in char/vision folder are no longer needed)
- Removes all calls to visionphase/visionphaseout scripts (the corresponding .py files are no longer needed)
- Removes a LOT of redundant code (more than 80 triggers removed, should now work in teams of 4)

POWER CHANGES
- Changes both boosts (dense/phasing) to have a limited duration, with no bearing on energy regen or movement modes
- Changes phasing boost to give a high dodge bonus, removes phasing through walls ability to prevent potential game-breaking situations
- Adds grab/stun/slow/knockback/finisher/pain immunities to both phasing and density states
- Changes power 5 from yet another solar blast to a stunning charge move
- Removes two powers (solar bolts & dense strike) to fit the standard of 5 powers/ 2 boosts/ 1 xtreme

COSMETICS
- Replaces skins and herostat (packages numbered 06 and beyond are no longer needed)
- Changes some HUDs to fit the new skins
- Adds a transparency effect while phased

Get it HERE:
https://www.dropbox.com/scl/fi/m897bl0sn0wdke6n8t8nr/Vision-Reducer-by-JC.zip?rlkey=wsam3uxe4wxui9fexz0af3qgz&dl=0

CREDITS
Maegawa - original mod
JC/Superhiepsi - booster coding, assembly and edition
BLaw - skins 02 and 04
Julio Cabral - skin 03
Da_Pestillence - skin 05
Thanks to the community for their ongoing labor of love

June 03, 2026, 04:09PM #17 Last Edit: June 11, 2026, 09:14PM by superhiepsi
:shard: ADAM WARLOCK REDUCER

This mod is intended to modernize/ reduce/ streamline Adam Warlock, as the existing versions have not received the attention they deserve.

UPDATE: redid skin_02/ "HIM"; it looks almost good now

CHANGES
- removes redundant code.
- reduces powerset to the 5 moves/2 boosts/xtreme standard, and renames some powers to include as much of the canon as possible.
- removes the cocoon block effect, which didn't do that much (except bloating the code).
- removes the magus identity/boost and all the corresponding references/ fallbacks.
- changes skins and mannequin, using more recent models (skin_02 is a custom edited by me).
- changes xtreme to recruit/ resurrect like professor X.
- replaces voiceset with marvel rivals sounds, as extracted by Ahmed Moustafa and Brian1960.

Get it HERE
https://www.dropbox.com/scl/fi/xpzo7fxchj7mvzrmt2gs1/AdamWarlockByJC.zip?rlkey=l4ari5ou45g0pgpj12ncmax4r&dl=0

CREDITS
Mellomods - original mod
Ebonfowl - code streamlining
JC - editing, coding and assembly
ProfEscanor - skin01
Guiguis - original tempest skin for skin_02
Andersonbrazil - skins 03 and 04
Smile - mannequin
Ahmed Moustafa, Brian1960 - converted voice files




June 04, 2026, 03:39PM #18 Last Edit: June 04, 2026, 04:04PM by superhiepsi


V For VENDETTA

"Did he feel this? This Verve, this Vitality... La Voie, la Verité, la Vie..."

Here it is, my favorite character ever, playable at last in MUA. This is a big deal for me, and the hardest mod I've tackled so far.

- 5 powers, 2 boosts, 1 xtreme
- 2 skins based on the same model, very slight color variation (one with a palette closer to the comic book, and the other to the film), with animated cape Bolton by Julio Cabral
- custom voice file by Crescendo and me, with inestimable help from ak2yny
- Mod number #05 (I had to), so mannequins and screens will clash with the Thing, Julie (Power Pack), Exar Kun (Star Wars), and Haru Estia (Soulworker)

He plays as a bruiser_light, favoring mind/focus so his physical abilities won't skyrocket (a pet peeve of mine)

POWER SET
1) Vicissitude - nerve pinch, stuns the target
2) Violence - two consecutive slashing spins, chargeable
3) Venom/Volcano - the signature mix of mustard gas and napalm that burned Larkhill down
4) Various Valentines - four mini-explosives in close area of effect
5) Vengeance - charge attack with high turn rate, lasts while holding button or until energy runs out

boost 1) Veritable Vanishing - bow out, become unseen, increase crit chance AND damage
boost 2) Virtue Victorious - inspire allies to gain health and energy from kills

Xtreme - Vi Veri Veniversum Vivus Vici - detonates everyone around to the beat of the 1812 overture

passive - ideas are bulletproof: immune to pain and mind control

CREDITS
JC/superhiepsi - modding, coding, edition
miles838 - for converting the skin and starting me down this rabbit hole
Julio Cabral - cape bolton animations
Crescendo/JC - custom voice pack extracted from the WB film
ak2yny - because he's always there


Get it Here:
https://www.dropbox.com/scl/fi/98jh8mt92cbu3gurzyi4s/V-for-Vendetta-by-JC.zip?rlkey=m2meqzxd6a5wj25zhkpcj3z45&dl=0

NEEDS
A proper mannequin (currently using skin_01 in t-pose)

WONDERMAN BOOSTER

After making my Vision booster, I now turn to his less popular (and equally neglected) "brother", and one of my favorite marvel heroes - Wonder Man!

More an update than a booster, this is a tuneup of sbarth13's 2012 wonder man mod, with retouched skins and a rebalanced herostat/ powerset.

BONUS: includes custom skin for MCU version! :)

REQUIRES
Sbarth's Wonder Man mod (http://www.mediafire.com/download/i10q8dm742bso5o/wonderman.rar)

CREDITS
JC/ superhiepsi - coding, mod assemgly, skin editing
sbarth13 - original Wonder Man mod
Enchlore - classic wonder man skin, original hank pym skins (from which I made half this mod's skins)

Find it HERE
https://www.dropbox.com/scl/fi/j24yyo5zuol3fywqz9akj/WonderMan-Booster-by-JC.zip?rlkey=m9w03b0kpnge2iz1mtsmba8tp&dl=0



MONKEY D. LUFFY

I'm so proud and tired after making this one.

The Mugiwara captain, future Kaizokuo, and star of one of the greatest fantasy sagas in any era or medium, arrives to MUA with a smashing powerset, as fun to play as it is powerful!
PSA - You'll want to fill your Xtreme meter as often as possible!

Includes HUDs, icons, loading screens, and voiceset by Tanaka Mayumi - taken straight from the source and masterfully edited by Deidara1046!

Voicefile includes roster callout and 5 menu breaks; just extract them (with zsnd or OHSGUI) and drop them in the x_voice :)

CREDITS
JC - mod assembly and coding, custom skins, loading screens, power icons, HUDs
Deidara1046 - custom soundfile
Guiguis - Outfits 1 & 3
UltraMegaMagnus - Outfit 2 (also used for custom Gear5 form)
AndersonBrazil - Original blob skin (used for Fuusen/ blocking form)
arachnidspaceman - big balls

164 events/ 31 nodes; successfully tested in 4-member team + trigger-heavy areas

NOTE: Started out as a mr fantastic clone, but some of the skins used do NOT have separate arm segments, so I deleted independent arm actors/skin files and stuck to the powerstyle's base anims, which DO stretch the limbs (although they look slightly weirder).

PASSIVES
- Gomu gomu no mi - physical resistance, electrical immunity, blade vulnerability
- seawater weakness (yes, he WILL become incapacitated if taken to Atlantis!)
- Might
- Critical bonus

SPECIAL MOVES
(Double jump) Quick rocket leap - springs forward feet first
(Block) Fuusen form - Inflates body and deflects projectiles

POWERS
1) gomu gomu no pistol - single charged punch with increased range
2) gomu gomu no rocket - charge backwards and forward slingshot, damaging any enemies in his path
3) gomu gomu no gatling - barrage of long-range punches (rapid tap)
4) conqueror haki - all on-screen enemies fall unconscious for a time, during which they can't be hurt (luffy would never hit a sleeping opponent)
5) gomu gomu no elefanto gun - turn fist into oversized iron ball and smash the ground, inflicting area damage

Boost) observation haki - sense nearby enemies and gain dodge bonus
Boost) armament haki - increase defense and melee damage

XTREME - DRUMS OF LIBERATION - Luffy enters gear 5, possessed by the Sun God Nika! Given the mercurial, creative nature of his powers in this state, this skill manifests in a different, random form each time, effectively counting as several Xtremes in one!

OUTFITS (all include HUDs)
East Blue (basic)
Gear 2 (more serious, straw hat on back)
Yonko (long sleeves, recolor)
- Outfit 3 includes luffy's black coat outside the CSS menu
- Outfits 1 and 3 are slightly oversized; scale_factor is untouched because Outfit 2 and Nika form would end up too small

KNOWN BUGS
- The gatling power restarts the voice effect if there is any pause in tapping; just rapidtap as rapidly as you can and it should work fine.
- Some stretching animations look ugly fashionably weird.


Get HERE:
https://www.dropbox.com/scl/fi/totdht8q85r0mvu433ead/luffy-mod-by-JC.zip?rlkey=wc1vfxp44nn0mdzbjexaduhcc&dl=0