Author Topic: New MUA side missions  (Read 20632 times)

Offline TheStorm

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Re: New MUA side missions
« Reply #120 on: February 02, 2008, 12:31pm »
Don't worry man ;)

I don't think it's that big of a deal,but ok :)

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Offline brohara

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Re: New MUA side missions
« Reply #121 on: February 02, 2008, 01:08pm »
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat

if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps

Ok, I have the NYC mission working with Spider-Man as the trigger character, and I bring a NYC street level character with me for fun (Moon Knight or Daredevil).

As a note to anyone else who wants to do this, swapping the character name in the two scripts is case sensitive. AND the name is NOT as it appears in the HeroStat. For example, in herostat, the Character Name parameter is "Spider-Man" and his Name parameter is "Spiderman". Neither worked. But I noticed that Norrin has all lower case letters when checking 'wolverine' and 'colossus' so I tried 'spiderman' and it worked. So keep that in mind.

Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.

Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?

Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions. 

 :stark:
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Offline Philip

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Re: New MUA side missions
« Reply #122 on: February 02, 2008, 02:08pm »
Thanks Norrin :)
It was far too easy for my tastes :)
I had the same problem with exiting, but I didnt really care, I used the portal option to exit :P

Offline Norrin Radd

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Re: New MUA side missions
« Reply #123 on: February 02, 2008, 02:26pm »
Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.

Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?

Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions. 

 :stark:

1. the py files are just text files, just edit them with a text editor

2. for swapping the villain there is a bit more you need to do, if you want you can start a thread about level modding in the knowledge base or something where we can discuss how to mod levels

*edit*
ok i uploaded a new version which contains the file that allows you to go back to stark mansion after the level is complete
thanks to Onua and TheStorm for reporting the problem
« Last Edit: February 02, 2008, 04:32pm by Norrin Radd »

Offline muafan

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Re: New MUA side missions
« Reply #124 on: February 19, 2008, 03:58pm »
COUL IT BE HE FIRST TIME U GET 2 ASGARD?

Offline Gevth

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Re: New MUA side missions
« Reply #125 on: February 19, 2008, 04:13pm »
Trust me, it's actually easier to just finish the game and start again with your leveled up characters, or start again with a bunch of mods you've been dying to try. If you're in Asgard, you're halfway through the game anyway.

And all-caps post is a big "no no" in any forum, for the record.

Offline Rasdel

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Re: New MUA side missions
« Reply #126 on: February 19, 2008, 06:57pm »
Ok, here is an idea... 

The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...

Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...

WHY NOT MAKING THEM FOR A SPECIFIC TEAM?

Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team.

Examples:

Fantastic Four - If you are playing with this team, you could have side missions with the following mini-bosses:

Dragon Man - Already in game as villain.
           - Stage could be the jungle in XML2
Gladiator - Already in game as villain.
          - don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
         - Doesn't matter which stage... Doom is all we need ;)
         - He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
            - no idea which stage XD

That pretty much makes 4... 1 for each of the 1st 4 acts... The good thing about using chars that are already "in-game" as villains would be to make the mod have better quality and at the same time, don't need to add new stuff...

Same could happen with other groups, like Xmen or Avengers...

X-men - as long as you have all Xmen chars in your group you could face

Brotherhood (a small gang of mini-bosses would be cool... Blob, Avalanche, Pyro and Toad), Magneto, Omega Red, Centinels, or even Apocalypse.

Avengers - as long as you have all Avengers chars in your group you could face:

Wrecking Crew, Destroyer, Kurse, Radioactiveman... you get the idea

I don't know... just throwing the first villains that come to mind, but you guys get the idea.

I think it would be much better to do it with groups, instead of specific chars. This would allow for more "customization"... since you still can choose WHICH of the members of that group to take... and not just take Colossus to do the side mission if you don't like the guy.

Just a thought... let me know what you guys think about it...

Cheers, and GREAT IDEA!!!     

Offline Norrin Radd

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Re: New MUA side missions
« Reply #127 on: February 19, 2008, 07:17pm »
Ok, here is an idea... 

The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...

Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...

WHY NOT MAKING THEM FOR A SPECIFIC TEAM?

Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team. 

I think that's a pretty cool idea, however I don't think I'll be spending time making side missions any time soon because I am mainly focusing on this project: http://marvelmods.com/forum/index.php?topic=1154.0 which takes a lot of time.


Dragon Man - Already in game as villain.
           - Stage could be the jungle in XML2
Gladiator - Already in game as villain.
          - don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
         - Doesn't matter which stage... Doom is all we need ;)
         - He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
            - no idea which stage XD

The fact that the villains are already in-game makes it much easier to build the side missions

Offline muafan

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Re: New MUA side missions
« Reply #128 on: February 28, 2008, 11:48am »
Norrin- can u make a thor vs. herc mod (herc is a npc in the npc27 mood)

Offline cvc

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Re: New MUA side missions
« Reply #129 on: February 28, 2008, 12:07pm »
Thanks Norrin Radd, off to download and play.(wohoo)
And their turning us into Monsters its all designed!!

Offline muafan

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Re: New MUA side missions
« Reply #130 on: February 28, 2008, 12:11pm »
just as soon as i beat my game i'll download for my second play thrhu

Offline Senkaku

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Re: New MUA side missions
« Reply #131 on: March 04, 2008, 08:28am »
wow great job norrin! these look awesome! just wondering what else will you be doing with these side missons?

Offline Norrin Radd

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Re: New MUA side missions
« Reply #132 on: March 04, 2008, 08:39am »
Thanks, I don't think I will be making any more missions for a while because I working on converting the XML1 missions/npcs

Offline Senkaku

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Re: New MUA side missions
« Reply #133 on: March 04, 2008, 09:10am »
whoa! thats a big project. is your progress posted?

Offline Norrin Radd

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Re: New MUA side missions
« Reply #134 on: March 04, 2008, 09:59am »
Some of the progress is posted in these pics:
http://marvelmods.com/forum/index.php?topic=1154.0