Author Topic: Dr. Strange & Doom, missing/inactive conversation fix  (Read 412 times)

Offline scottsum

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Dr. Strange & Doom, missing/inactive conversation fix
« on: September 23, 2018, 07:30pm »
There is a unique conversation between Dr. Strange and Dr. Doom, immediately upon arriving at Doom's castle, that fails to activate due to an error in the script file.  This will correct the error.

http://www.mediafire.com/file/rtxx5fa04s7ij63/Dr_Strange_%2526_Doom_conversation_fix_-_scottsum.7z/file

Just download this file, extract and copy into the root of your MUA directory.  Then, make sure Dr. Strange is on your team when you leave Doomstark to go to Dooms castle to activate the conversation.
Better to remain silent and be thought a fool than to speak and remove all doubt

Offline BaconWizard17

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Re: Dr. Strange & Doom, missing/inactive conversation fix
« Reply #1 on: September 23, 2018, 09:28pm »
Very neat. Glad you found this!

Offline LarsAlexandersson

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Re: Dr. Strange & Doom, missing/inactive conversation fix
« Reply #2 on: September 24, 2018, 01:11am »
Funny that I fixed that earlier as part of REUO Patch, & the script files still works on OR
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Offline scottsum

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Re: Dr. Strange & Doom, missing/inactive conversation fix
« Reply #3 on: September 24, 2018, 04:11am »
Very neat. Glad you found this!
Just glad to contribute!

Funny that I fixed that earlier as part of REUO Patch, & the script files still works on OR

What's REUO? Pardon me if this was done already.  I did search the site for "strange" and "doom" first before posting, and I didn't see anything about this issue.
Better to remain silent and be thought a fool than to speak and remove all doubt

Offline LarsAlexandersson

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Re: Dr. Strange & Doom, missing/inactive conversation fix
« Reply #4 on: September 24, 2018, 06:43am »
Just glad to contribute!

What's REUO? Pardon me if this was done already.  I did search the site for "strange" and "doom" first before posting, and I didn't see anything about this issue.

http://marvelmods.com/forum/index.php/topic,4488.msg184100.html#msg184100
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline scottsum

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Re: Dr. Strange & Doom, missing/inactive conversation fix
« Reply #5 on: September 25, 2018, 07:54am »
I see.  I wasn't aware this was in there, I just read online about the missing conversation and decided to fix it.  Perhaps this  mini update will still be useful to anyone who is not using the full RE pack.
Better to remain silent and be thought a fool than to speak and remove all doubt

Offline LarsAlexandersson

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Re: Dr. Strange & Doom, missing/inactive conversation fix
« Reply #6 on: September 25, 2018, 08:09am »
At least the script code still the same
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html