Author Topic: Pyro Booster (Cohollow)  (Read 115 times)

Online Cohollow

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Pyro Booster (Cohollow)
« on: May 06, 2019, 12:45pm »
:pyro: Pyro :pyro:






Abilities


Fireballs Throws fire balls in rapid succession (rapid tap)
Changes - New Ability

Burst Fire(Flaming Pillar) Creates a column of flame doing heavy knockback to surrounding enemies
Changes - Increased radius

Rising Flames(Burn) Nearby enemies are launched into the air by jets of fire
Changes - does popup
             - damage is done in three ticks over one second
             - smaller radius

Fire Bats Multiple fire bats seek out and knockback surrounding enemies
Changes - More bats
             - Bats do knockback
             - now spawn above the player
             - bats continue after they hit enemies
             - larger radius

Triple Torch Pyro throws three homing fire balls that leave enemies with intense burns
Changes - New Ability

Flame Blades(Fire Blade) Radial sweep of fire that can hit multiple enemies with increased crit chance
Changes - radial instead of melee

Wildfire Mushroom cloud that causes fire and radiation damage
Changes - None

Fire it up Makes pyro invincible, and increases his damage
Changes - None

Torch Fury Adds fire damage to melee attacks for self and allies
Changes - None

Flame Shield Forms shield of atomic particles that increases defense and damages enemies
Changes - None

Flame Mastery Increases damage and chance of criticals with fire damage
Changes - None

Elemental Combat Adds additional fire damage to melee attacks
Changes - None

Scorch Increases all resistances
Changes - None

Mutant Mastery Increases EP regeneration rate


Notes

 - Many changes unlisted such as animation changes, ep requirements, etc.
 - plan to add a passive burn chance on all attacks when i can get it figured out
 - Any feedback would be wonderful

Big thanks to many community members for continued assistance and support!

Offline Daniel Kings

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Re: Pyro Booster (Cohollow)
« Reply #1 on: May 11, 2019, 05:36pm »
Jesus man, this booster is sick! Love it! I can't wait for your Sunfire booster lol Keep up the great work. Cheers from Brazil.

Online Cohollow

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Re: Pyro Booster (Cohollow)
« Reply #2 on: May 11, 2019, 06:29pm »
Thx from Canada! So far he's my favorite out of all my boosters. hmmm i wonder how i'll go about making sunfire feel different  :sunfire:

Offline Daniel Kings

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Re: Pyro Booster (Cohollow)
« Reply #3 on: May 11, 2019, 07:01pm »
I'm sure anything you come up with will be awesome! Btw, if you in the future decides to make an Ironman booster, get some inspiration from the "Avengers: Infinity War" and "Avengers: Endgame" hehe I'm sure those movies will give ya a lot of ideas to bump Ironman talents up, cause they're all almost really horrible in XML2 haha

Offline Daniel Kings

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Re: Pyro Booster (Cohollow)
« Reply #4 on: May 11, 2019, 07:02pm »
I'm sorry, way too many ideas for different boosters haha i just get really excited to see someone working on XML2 xD

Online Cohollow

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Re: Pyro Booster (Cohollow)
« Reply #5 on: May 12, 2019, 11:46am »
a couple damagee increasing gear pieces can make pyro super OP with the amount of damage ticks his burn effects cause. i wonder if i should do something to pull back on this and make him balance better with other characters in late game.

what do u guys think about this? i could reduce the amount of damage tick done by the burns without reducing the natural burn damage, is this a good idea? Pls let me know ur opinions on the current balance of pyro and what could possibly be done better  :pyro: