Author Topic: Cyclops Booster (Cohollow)  (Read 83 times)

Online Cohollow

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Cyclops Booster (Cohollow)
« on: May 10, 2019, 01:52am »
:cyclops: Cyclops :cyclops:

Aren't laser beams a blast? Now introducing a booster for the first X-Man (or second if you consider the Jean Grey retcon). Cyclops dares to ask how many ways there are to fire a beam. The answer is lots! Now able to keep those ranged attacks flying by keeping his enemies at an effective range with all new abilities and effects.   







Abilities


Optic Beam a beam of energy filtered through Cyclops' visor (press and hold)
Changes - button hold chains together beams
             - reduced EP cost of chained beams

Optic Slam A wide beam that can knock enemies back
Changes - Now pierces
             - improved hit radius

Solar Charge(flash) Charges surrounding enemies, stunning and turning damage they receive into EP for Cyclops
Changes - attacks on effected enemies returns EP to cyclops

Fusion Beam A beam laced with atomic energy causing extra radiation damage
Changes - None

Polarized Beam A beam that splits into three on contact with target
Changes - None

Optic Boom A low beam launches enemies back, and causes them to explode energy in a radius
Changes - New Ability

Optic Crash Cyclops removes his visor, and delivers two blasts that stun and trip enemies
Changes - New Ability

Optic Rage An xtreme arc spray attack
Changes - None

Flawless Tactics Increases experience earned for party for a time
Changes - None

Tactics Uses combat knowledge to organize and prepare his allies increasing defense and chance to dodge all incoming attacks
Changes - now adds a dodge boost to all incoming attacks

Command Uses natural leadership abilities to boost the effectiveness of entire team
Changes - None

Accuracy Adds critical chance to all beam attacks
Changes - New Ability

Defense Grid Adds a chance to dodge projectile attacks
Changes - None

Visor Upgrade Increases damage of all visor beam attacks and adds to critical chance
Changes - None

Leadership Increases combo XP bonus and critical chance of entire team

Mutant Mastery Increases EP regeneration Rate


Notes

 - Many changes unlisted such as animation changes, ep requirements, etc.
 - Any feedback would be wonderful

Big thanks to many community members for continued assistance and support, and to BaconWizard for the idea I got to add accuracy to Cyclops' abilities from his own super cool Cyclops booster
« Last Edit: May 10, 2019, 10:10am by Cohollow »

Offline BaconWizard17

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Re: Cyclops Booster (Cohollow)
« Reply #1 on: May 10, 2019, 06:32am »
You’re knocking these out of the park! Great work again!

Offline nickjustint

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Re: Cyclops Booster (Cohollow)
« Reply #2 on: May 10, 2019, 11:26am »
Awesome job, nice to see XML2 get some love and I definitely approve of all these changes! Keep it up.

Online Cohollow

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Re: Cyclops Booster (Cohollow)
« Reply #3 on: May 10, 2019, 11:43pm »
Really happy to hear people diggin' my boosters XD thx for the support! Can't wait to get my next one posted  :deadpool:
« Last Edit: May 11, 2019, 07:09am by Cohollow »

Offline Daniel Kings

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Re: Cyclops Booster (Cohollow)
« Reply #4 on: May 11, 2019, 05:44pm »
Can't wait to get my next one posted  :deadpool:

Neither can we! I love that someone's revamping XML2. Thanks for that mate.