Author Topic: The XML1 --> XML2 project  (Read 9129 times)

Offline Teancum

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The XML1 --> XML2 project
« on: September 24, 2007, 05:48pm »
First off, I just wanna say I'm not trying to step on anyone's toes.  This is just to keep the two projects separate, but working together.

Levels will be covered in the OFFICIAL XML1 level conversion thread, since it'll run the same for both games with a few exceptions

General Character Info
-Characters will be set up XML2 style (powers, costumes, etc)

Character List: **new characters
1)  :beast: Beast -nodoubt_jr's
2)  :colossus: Colossus -XML2
3)  :cyclops: Cyclops -XML2
4)  :emmafrost: Emma Frost -matt710
5)  :gambit: Gambit -XML2
6)  :iceman: Iceman -XML2
7)  :phoenix: Jean Grey -XML2
8)  :jubilee: Jubilee -nodoubt_jr
9)  :magma: Magma -nodoubt_jr
10)  :nightcrawler: Nightcrawler -XML2
11)  :psylocke: Psylocke -nodoubt_jr (now available from the start so you can use her on the Astral Plane)
12)  :rogue: Rogue -XML2
13)  :storm: Storm -XML2
14)  :wolverine: Wolverine -XML2
15)  :xavier: Professor X -XML2
**16)  :bishop: Bishop -XML2 (unlocked from start) --special conversation with himself in NYC?
**17)  :sunfire: Sunfire -XML2  (unlocks where Psylocke used to)

Team Bonuses
-Air Force (replaces New Avengers)
-Animated Series (replaces Brotherhood of Evil)
-Gladiators (replaces Heavy Metal)
-Original X-Men (replaces Old School)
-Raven X-Men (replaces Special Ops -- this is just Raven's Xtreme costumes, but I don't wanna confuse it with the actual Xtreme X-Men)
-X-Factor (uses open slot)
« Last Edit: March 09, 2014, 06:05pm by Teancum »

Offline BliZZ

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Re: The XML1 --> XML2 project
« Reply #1 on: September 24, 2007, 05:59pm »
My $.02: Havok/Polaris for 20/21. Polaris could easily use Magneto's moveset, with a few icon changes (Y'know, the ones with his helmet/face in 'em?)

Offline Teancum

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Re: The XML1 --> XML2 project
« Reply #2 on: September 24, 2007, 06:03pm »
Good call.  Added Polaris to the list of possible bonus characters.  'Still think we aughta leave at least one slot open for the user to select who they want.

Offline Norrin Radd

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Re: The XML1 --> XML2 project
« Reply #3 on: September 24, 2007, 09:30pm »
are you thinking of making this like a stand-alone game, or are you thinking of tying it in with xml2?
from the character list i assume it is stand-alone

Offline Teancum

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Re: The XML1 --> XML2 project
« Reply #4 on: September 25, 2007, 03:43am »
Yeah, I think most of the XML2 owners would rather have it stand alone.  That's the other thing for me that appeals about using XML2.  Going straight from XML1-->XML2 in one story doesn't flow real well to me.

Offline BliZZ

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Re: The XML1 --> XML2 project
« Reply #5 on: September 25, 2007, 09:55am »
Really? Because old 'Pocky appears in the last movie for XML1, and recreating/reimagining that comic that sorta ties them together wouldn't be too hard.

Offline matt710

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Re: The XML1 --> XML2 project
« Reply #6 on: September 25, 2007, 12:30pm »
Suggested character list: **new characters
1) Beast --could use another update now that we can use 2+ skeletons
2) Colossus  --included with game
3) Cyclops --included with game
4) Emma Frost --could use another update now that we can use 2+ skeletons
5) Gambit --included with game
6) Iceman --included with game
7) Jean Grey --included with game
8) Jubilee --could use another update now that we can use 2+ skeletons
9) Magma --could use another update now that we can use 2+ skeletons
10) Nightcrawler --included with game
11) Psylocke (now available from the start so you can use her on the Astral Plane) --could use another update now that we can use 2+ skeletons
12) Rogue --included with game
13) Storm --included with game
14) Wolverine --included with game
**15) Angel (available from the start) -Remember, this would be pre-Archangel --could use another update now that we can use 2+ skeletons
**16) Professor X (unlocks on the Astral Plane) --included with game
**17) Bishop (beat the game) --included with game
**18) Cannonball (available from the start) --could use another update now that we can use 2+ skeletons
**19) Sunfire (unlocks where Psylocke used to) --included with game
**20) A bonus character (unlocks by beating all DR courses)
21) OPEN for users to put in whoever

Bonus character suggestions:
*Cable
*Captain Marvel
*Dazzler
*Forge
*Havok
*Marrow
*Polaris
*Quicksilver
*The Vision

If you want I can do an update on Angel.  I will do 2 separate ones (one that uses wings as a bolton for pre-archangel (what you want for XML1) and one for XML2 the way it is)

Really the version I have doesn't have much of Archangel in him (besides the boost and skin).  So it shouldn't be too hard for me.  I need the practice for using 2 skeletons anyway because I am trying it for Black Cat

I can do the same for Emma as well since I did an update for her.  I was going to revisit her eventually to kill her 8th skin I did and tie a few loose ends.  I also wanted to do a full set for her. 

My $.02: Havok/Polaris for 20/21. Polaris could easily use Magneto's moveset, with a few icon changes (Y'know, the ones with his helmet/face in 'em?)

I agree with BliZZ about using Polaris and Havok.  We can always put them both in and make it easy to replace them for people that want to change them.  I did mods of both with help from you so they are pretty much done.

So anyway the jist of what I am saying is if you want me to help I can because what I would need to do for the project was pretty much on my roster of things to do before reading teh topic anyway.
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Offline DJay Saint

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Re: The XML1 --> XML2 project
« Reply #7 on: September 29, 2007, 10:39pm »
First off, I just wanna say I'm not trying to step on anyone's toes.  This is just to keep the two projects separate, but working together.

Levels will be covered in the OFFICIAL XML1 level conversion thread, since it'll run the same for both games with a few exceptions

General Character info
-Characters will be set up XML2 style (powers, costumes, etc)

Suggested character list: **new characters
1) Beast --could use another update now that we can use 2+ skeletons
2) Colossus  --included with game
3) Cyclops --included with game
4) Emma Frost --could use another update now that we can use 2+ skeletons
5) Gambit --included with game
6) Iceman --included with game
7) Jean Grey --included with game
8) Jubilee --could use another update now that we can use 2+ skeletons
9) Magma --could use another update now that we can use 2+ skeletons
10) Nightcrawler --included with game
11) Psylocke (now available from the start so you can use her on the Astral Plane) --could use another update now that we can use 2+ skeletons
12) Rogue --included with game
13) Storm --included with game
14) Wolverine --included with game
**15) Angel (available from the start) -Remember, this would be pre-Archangel --could use another update now that we can use 2+ skeletons
**16) Professor X (unlocks on the Astral Plane) --included with game
**17) Bishop (beat the game) --included with game
**18) Cannonball (available from the start) --could use another update now that we can use 2+ skeletons
**19) Sunfire (unlocks where Psylocke used to) --included with game
**20) A bonus character (unlocks by beating all DR courses)
21) OPEN for users to put in whoever

Bonus character suggestions:
*Cable
*Captain Marvel
*Dazzler
*Forge
*Havok
*Marrow
*Polaris
*Quicksilver
*The Vision

Ideally it'd be cool to have all of these as full addon characters and just let the user pick 2 during installation.

ZSS/ZSM sound issues (this is if the ZSM/ZSS format isn't cracked enough to make new sounds)
-For this project brotherhood characters will have their VO replaced with X-Men characters (Beast, Emma Frost, Psylocke, and Angel)
-MUA maps will be used to replace the original maps sounds

Team Bonuses
-Air Force (replaces New Avengers)
-Animated Series (replaces Brotherhood of Evil)
-Gladiators (replaces Heavy Metal)
-Original X-Men (replaces Old School)
-Raven X-Men (replaces Special Ops -- this is just Raven's Xtreme costumes, but I don't wanna confuse it with the actual Xtreme X-Men)
-X-Factor (uses open slot)

I would definitely like Polaris, Havok, and Dazzler in that list.  Being that I never thought the Professor should be playable (and never got him unlocked, besides the obvious level or two in the astral plane), I propose we replace him with one of those three.  Another cool thing I would like to see is Spider-Man in the unlockable slot.  *shrugs*  He's done crossovers with the X-Men before, so I think it would make sense.

Either way, I'll update Emma and Psylocke since I did both of those for XML2.
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Offline Teancum

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Re: The XML1 --> XML2 project
« Reply #8 on: September 29, 2007, 10:57pm »
Yeah that's not a bad idea.  Make the Prof NPC only, then put Polaris and Havok in.  Dazzler's never been converted back to XML2 as a playable, but really aughta be as that mod is top notch.  But at that point that would give us our 21. 

So:
**16) Havok (unlocks by beating the game - replaces XML2 Prof X) *for story reasons
**20) Polaris
21) Dazzler

Cool?

Offline Norrin Radd

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Re: The XML1 --> XML2 project
« Reply #9 on: September 29, 2007, 10:59pm »
 :bawling: never any love for the professor. I dont think everyone will agree on a roster anyway, so there may not be much point on trying to make a one fits all

Offline iammingy

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Re: The XML1 --> XML2 project
« Reply #10 on: September 29, 2007, 11:06pm »
I will agree on a playable Xavier if he can sit still on his chair....  :rofl:

Let's make a vote in the community?

Offline Norrin Radd

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Re: The XML1 --> XML2 project
« Reply #11 on: September 29, 2007, 11:09pm »
Let's make a vote in the community?

that may be a bit premature seeing as a full act hasnt been completed, especially for xml1->xml2, unless someone did it and didnt tell anyone about it.

Offline DJay Saint

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Re: The XML1 --> XML2 project
« Reply #12 on: September 29, 2007, 11:12pm »
Yeah that's not a bad idea.  Make the Prof NPC only, then put Polaris and Havok in.  Dazzler's never been converted back to XML2 as a playable, but really aughta be as that mod is top notch.  But at that point that would give us our 21. 

So:
**16) Havok (unlocks by beating the game - replaces XML2 Prof X) *for story reasons
**20) Polaris
21) Dazzler

Cool?

Agreed.
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Offline iammingy

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Re: The XML1 --> XML2 project
« Reply #13 on: September 29, 2007, 11:21pm »
Let's make a vote in the community?

that may be a bit premature seeing as a full act hasnt been completed, especially for xml1->xml2, unless someone did it and didnt tell anyone about it.

No no, of coure not. Just ask them which character is their favorite ---just like the way Midnight Curse does it every other day...  :wtflol:

Offline matt710

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Re: The XML1 --> XML2 project
« Reply #14 on: September 30, 2007, 09:28am »
Yeah that's not a bad idea.  Make the Prof NPC only, then put Polaris and Havok in.  Dazzler's never been converted back to XML2 as a playable, but really aughta be as that mod is top notch.  But at that point that would give us our 21. 

So:
**16) Havok (unlocks by beating the game - replaces XML2 Prof X) *for story reasons
**20) Polaris
21) Dazzler

Cool?

Thats a good idea.  Professor X was a nice character to have, but wouldn't make sense much in XML1, since he does get captured and all.  So I agree.
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