Author Topic: Nightcrawler alpha  (Read 36180 times)

Offline boreman

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Re: Nightcrawler alpha
« Reply #75 on: July 06, 2007, 08:00am »
Only if the creator agrees with it. Does he?

Kaistar

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Re: Nightcrawler alpha
« Reply #76 on: July 07, 2007, 03:06am »
he's busy with XML2 modding. lol. which is why i just only reinstalled my XML2... didn't know so many mods out here. hehe.

Offline Teancum

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Re: Nightcrawler alpha
« Reply #77 on: July 07, 2007, 07:59am »
Boreman, feel free to post your update to NC.  I'll use it as a base from now on for future versions.

Offline boreman

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Re: Nightcrawler alpha
« Reply #78 on: July 08, 2007, 05:20pm »
Here:
http://www.box.net/shared/g6o7u2av97

Sorry for not posting before, but finals just ended and I was closed for business the whole weekend.

It includes all of Teancum's work, just renumbered to avoid replacing DP. Also, I included a Ultimate NC mannequin based on Spidey for the selection screen.

Singlemalt

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Re: Nightcrawler alpha
« Reply #79 on: August 21, 2007, 05:16pm »
I just downloaded this and it's very cool. I have a question though, does this Nightcrawler mod have powers? The powers are not showing up at all but other than that a cool mod.

Offline boreman

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Re: Nightcrawler alpha
« Reply #80 on: August 21, 2007, 05:22pm »
Wich version are you using? Teancum's (overwrites Deadpool) or mine (updated and renumbered files)? If you are using mine, make sure the herostat references to ps_nightcrawlerp, with the "p" from "playable" at the end.

Singlemalt

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Re: Nightcrawler alpha
« Reply #81 on: August 21, 2007, 06:01pm »
Here is what it says:


stats {
   autospend = bruiser ;
   body = 5 ;
   characteranims = 47_nightcrawlerp ;
   charactername = Nightcrawler ;
   level = 1 ;
   menulocation = 11 ;
   mind = 7 ;
   name = nightcrawlerp ;
   playable = true ;
   powerstyle = ps_nightcrawlerp ;
   scriptlevel = 3 ;
   skin = 4702 ;
   skin_01_name = Classic ;
   skin_02 = 03 ;
   skin_02_name = Ultimate ;
   skin_03 = 04 ;
   skin_03_name = Uncanny ;
   skin_04 = 05 ;
   skin_04_name = AoA ;
   sounddir = night_m ;
   strength = 8 ;
   team = hero ;
   textureicon = 17 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Mutant.XMen ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords_bolton ;
      }

      Multipart {
      health = 0 ;
      showskin = swords ;
      }

      talent {
      level = 1 ;
      name = dead_p1 ;
      }

      talent {
      level = 1 ;
      name = dead_tele ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = dead_stealth ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      BoltOn {
      anim = 47_nightcrawler_tail ;
      bolt = Bip01 Pelvis ;
      model = 4711 ;
      slot = ebolton_tail ;
     
 This is the hero file that came with your mod.

Offline Kamasalasi

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Re: Nightcrawler alpha
« Reply #82 on: September 03, 2007, 07:54pm »
Is anyone still having problems with Nightcrawlers Xtreme "Master of Chaos?" It keeps slowing the game down for me, and I looked over at that one thread about fixing the slowdown issue, but couldn't quite make heads or tails of it.

Offline Teancum

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Re: Nightcrawler alpha
« Reply #83 on: September 03, 2007, 08:17pm »
Yeah, Nightcrawler was never actually finished.  Hopefully we'll get around to him sometime soon.

Offline Kamasalasi

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Re: Nightcrawler alpha
« Reply #84 on: September 03, 2007, 08:31pm »
Thanks, I appreciate the update. I really just got into the modding aspect of MUA after playing through the vanilla version of the game one time, and I just keep getting more and more impressed as new mods and skins are released.

Offline muafan

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Re: Nightcrawler alpha
« Reply #85 on: March 11, 2008, 01:30pm »
soory to bring out a old topic but this is a substatute for the oficial char nightcrwler? or are do u need tht 2 use ths

Offline Gevth

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Re: Nightcrawler alpha
« Reply #86 on: March 11, 2008, 02:32pm »
This was meant to be a port of XML2 Nightcrawler, but then the Xbox 360 NC was ported, and this one got "outdated" so to speak. Something similar happened to Cyclops, Magneto and Sabretooth.
« Last Edit: March 11, 2008, 02:35pm by Gevth »

Offline Teancum

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Re: Nightcrawler alpha
« Reply #87 on: March 11, 2008, 02:42pm »
This is only a half-way done mod anyways.  There's no reason whatsoever to use this one