Author Topic: XML1 Direct Conversions Mods  (Read 21405 times)

Offline nodoubt_jr

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XML1 Direct Conversions Mods
« on: October 03, 2007, 04:22pm »
Professor X XML1 Mod v1
(Astral XML1 Conversion)

http://www.mediafire.com/?fyd1xgkencp

notes: meant for a larger project, but im sharing it now just in case someone wants to play around with it. has the four powers and passive he had in XML1.

XML1 1104 Hud head










« Last Edit: February 23, 2009, 10:53pm by nodoubt_jr »
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jonchang

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Re: Professor X Astral XML1 Mod
« Reply #1 on: October 03, 2007, 04:45pm »
Awesome! Love the new looks!

Offline nodoubt_jr

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Re: Professor X Astral XML1 Mod
« Reply #2 on: November 01, 2007, 03:40pm »
after looking at Prof X Gladiator i realized he was different. Not majorly different, but different enough. (XML1 has two playable professors, one is astral and one is gladiator)

Differences between Astral and Gladiator
- Gladiator is a npc, while Astral is a playable character
- use diffent skeletons, power animations are the same, but the Gladiator one has special built in animations for attacklight 1 and 2, and attackstun
-powerstyle, not much different, except one move is damage physical instead of just damage mental.  Also has a different attack finish effect.  And max range different.
- Gladiator is scaled, so he is much taller than the Astral Prof x

Professor X Gladiator
http://www.mediafire.com/?bldyvmpx3e6

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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods
« Reply #3 on: November 01, 2007, 09:37pm »
Phoenix XML1 Mod
direct conversion of XML1 version

http://www.mediafire.com/?0okl9d1ey9x

notes: direct conversion, no added powers or anything.  im planning on doing all of the playables, just for fun (its not that hard).  dont expect them all right away, i'll work on them when im tired of working on other stuff.  the brotherhood project is still my priority.

official xml1 hud_heads










« Last Edit: November 02, 2007, 01:35pm by nodoubt_jr »
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jonchang

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Re: XML1 Direct Conversions Mods
« Reply #4 on: November 02, 2007, 12:19am »
Cool! Great work nodoubt! I especially like Phoenix's 3rd HUD.

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods
« Reply #5 on: November 02, 2007, 07:28pm »
Rogue XML1
direct conversion of XML1 version

http://www.mediafire.com/?23hmhmmnm4a

Notes: Rogue was not that different from her xml2 version.  I split her drain and taunt power into two, since the way xml1 set it up didnt really work with XML2.  Her xtreme is the only power that is somewhat different.  Also her menu animations are different from XML2 (i prefer her xml2 ones)









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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods
« Reply #6 on: November 07, 2007, 05:46pm »
Wolverine XML1
direct conversion of XML1 version

http://www.mediafire.com/?5kwaexy3jgd

notes: different xtreme from XML2, this one is more like Rogues xtreme.  Also different menu goodbye. (i like his XML1 effects more)

official xml1 hud_heads










different menu goodbyes
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Offline cvc

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Re: XML1 Direct Conversions Mods (Latest: Wolverine)
« Reply #7 on: November 08, 2007, 09:36am »
nodoubt_jr and there is nodoubt that you are  :king: of the realm. When I get back to XML2 That will be a day of days thanks for all your hard work.
And their turning us into Monsters its all designed!!

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Wolverine)
« Reply #8 on: November 08, 2007, 01:19pm »
cvc thanks for the awesome comments :)
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Wolverine)
« Reply #9 on: November 08, 2007, 03:59pm »
Nightcrawler XML1
direct conversion of XML1 version

http://www.mediafire.com/?qv2t0oiqw4drb7v

notes: i split his teleporting power into two, so that he would be able to carry another passager with him when teleporting.  How he is different from his XML2 version: doenst run on all fours, powers are all similar to XML2 but the animations are slightly different, and he has double jump.  So now when you press spacebar twice instead of teleporting he double jumps, that is how he was in XML1.  Plus we get to use that cool swordless skin :).

official xml1 hud_heads

(only different background color)







« Last Edit: January 25, 2011, 09:57pm by nodoubt_jr »
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Nightcrawler)
« Reply #10 on: November 08, 2007, 10:52pm »
ok just to clarify what im doing here.  Im converting the XML1 playables.  Im using everything they had.  Direct power conversions including their passives, using original hud heads, 3d head, icons, skeletons and any skins not already in XML2.  Original effects also.  So they should be pretty close to how they were in XML1.  the only thing that is probably off are the effects color, im just picking what looks alright to me. 

I dont know if i'll be doing Emma or Psylocke, i have to compare to see if they are direct conversions or if Burning Rage did anything to them new (btw those mods are awesome, not trying to say anything is wrong with them).  Magma and Jubilee were already direct conversions, but i might rerelease them just with their four powers from XML1.  Teancum's Beast mod was already a direct conversion, so i wont be redoing him.

i dont know about you guys, but im having fun playing with them and just seeing the minor or at times major differences.
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Offline Venom

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Re: XML1 Direct Conversions Mods (Latest: Nightcrawler)
« Reply #11 on: November 08, 2007, 11:08pm »
sorry i know these are in the xml1 and 2 section but can these be used for mua ?

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Nightcrawler)
« Reply #12 on: November 08, 2007, 11:11pm »
i dont have mua on my computer so i dont really know, the talent file probably needs to be set up in MUA format.
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Offline Venom

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Re: XML1 Direct Conversions Mods (Latest: Nightcrawler)
« Reply #13 on: November 08, 2007, 11:45pm »
i dont have mua on my computer so i dont really know, the talent file probably needs to be set up in MUA format.
ok thanks ... i didnt now if these were intended for mua or xml2

nuhverah

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Re: XML1 Direct Conversions Mods (Latest: Nightcrawler)
« Reply #14 on: November 09, 2007, 12:56am »
awesome work! =3 A question tho, can jean carries allies while in flight? I was hoping for that ability for xml2..