Author Topic: XML1 Direct Conversions Mods  (Read 21404 times)

Offline whiteking

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Re: XML1 Direct Conversions Mods
« Reply #105 on: January 08, 2012, 02:59pm »
Hmm.. it seems it's kind of her xml2 chain lightning. Ok then, I'll "experiment" that next days. Thanks for that point. :)
EDIT: I see there are three types of "adds" on her Lightning power: 1. Lightning Stryke (her normal lightning bolt), 2. Chain Lightning (the lightning link from the main power) and 3. Legends Lightning - WHAT THAT MEANS? I need to know what Legends Lightning from xml1 represents.. Please!

In XML1 all the powers had, hmmm 3 stages (or something like that, I don't know how to call that, lol), for example, Lightning Strike was the basic power, then you upgrade it to Chain lighting that added more strikes as a chain (the one that is in the video you posted before) and then the highest version of the power is Legends Lighting that affected all the foes on the screen (or something like that, honestly I don't remember)
I think you should check the 2nd version of the power (chain lighting) since is the one that has the chain that you want.
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Offline Rain

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Re: XML1 Direct Conversions Mods
« Reply #106 on: January 08, 2012, 05:03pm »
In XML1 all the powers had, hmmm 3 stages (or something like that, I don't know how to call that, lol), for example, Lightning Strike was the basic power, then you upgrade it to Chain lighting that added more strikes as a chain (the one that is in the video you posted before) and then the highest version of the power is Legends Lighting that affected all the foes on the screen (or something like that, honestly I don't remember)
I think you should check the 2nd version of the power (chain lighting) since is the one that has the chain that you want.
Hmm still confused by that Legend Lightning, anyway I'll try, for the beginning, the Chain Lightning part (it's kind of no needed "chain lightning" power of her xml2 version hehe). Thx :)

Offline White Queen

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Re: XML1 Direct Conversions Mods
« Reply #107 on: February 28, 2012, 12:32pm »
NodoubtJr only made XML1 conversions of the characters who are different in XML2. Emma, Psylocke, Beast, Jubilee, and Magma have offiical mods with the same powers.
I know they do. But i was asking if he was re-releasing them with only their four powers from XML1.
And in BurningRage's Emma Frost Conversion Mod, the four powers are there, but they are different colors than from the original XML1. Where there, they were orangish-redish or something. I was asking that because i was wondering if he will re-release them as full direct covnersions, with the same passives, four powers and ect.

Offline Rogue934

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Re: XML1 Direct Conversions Mods
« Reply #108 on: November 17, 2014, 12:37am »
Phoenix XML1 Mod
direct conversion of XML1 version

http://www.mediafire.com/?0okl9d1ey9x

notes: direct conversion, no added powers or anything.  im planning on doing all of the playables, just for fun (its not that hard).  dont expect them all right away, i'll work on them when im tired of working on other stuff.  the brotherhood project is still my priority.

official xml1 hud_heads












how do i add it to the pc xml1 xmen conversion

Offline BaconWizard17

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Re: XML1 Direct Conversions Mods
« Reply #109 on: February 06, 2017, 08:18pm »
I'm going to plop these all into the X-Men Legends PC conversion. It'll certainly make it feel more like the game it's supposed to be.

Offline Big Boss

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Re: XML1 Direct Conversions Mods
« Reply #110 on: June 27, 2017, 11:47am »
Cool, I really liked more the Wolverine Classic costume of X-Men Legends than 2, I remember when I played this at my PS2, good times.