Author Topic: XML1 Direct Conversions Mods  (Read 21374 times)

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Nightcrawler)
« Reply #15 on: November 09, 2007, 12:56pm »
sadly no, the animations required for pick up flying are found in the xml1 common igb, which means that in order to get pickup flying to work you would need to replace the XML2 common igb, and my guess not everything xml2 needs for common animations will be in the xml1 common igb.  And even if we did go ahead and replace it theirs missing handlers, i dont think the handlers for pick up flying are in XML2.  Without the handlers the power wont work at all or not work like its suppose too.

btw anybody know if there is a list of what handlers are in xml2?
edit: found the list of handlers in the exe and yes the handlers for pick up flying are not there.
« Last Edit: November 09, 2007, 01:21pm by nodoubt_jr »
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Cyclops)
« Reply #16 on: November 09, 2007, 09:01pm »
Cyclops XML1
direct conversion of XML1 version

http://www.mediafire.com/?1ctenfwzx2e

notes: No difference in power or animations really.  I did add his XML1 Ultimate skin since in his xtreme he is suppose to remove his visor, which is then bolted onto his hand and he then releases the Optic Rage.  But i could not get this to work, the visor would not hide skin.  If you look at his XML2 xtreme the animations are the same, he goes and grabs his visor then releases his xtreme energy and then he touches his visor again, like he is putting it back on.  Also his XML2 powerstyle has some lines about hide skin visor.  Sucks that XML2 doesnt have this hide skin thing working, and that i couldnt figure it out for this conversion, the Xtreme makes more sense with him actually removing his visor and just letting go.

official xml1 hud_heads


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nuhverah

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Re: XML1 Direct Conversions Mods (Latest: Cyclops)
« Reply #17 on: November 09, 2007, 09:28pm »
oh.. I thought I can have the pick up flying feature ;(
anyways thanks for the info =3
*downloads prof x & jean*

Online Teancum

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Re: XML1 Direct Conversions Mods (Latest: Cyclops)
« Reply #18 on: November 11, 2007, 02:13pm »
Hmm, So does it add a bolton to his hand and remove the bolton for his face or are we talking "create a new bolton on his hand, but since he's shooting a beam nobody will notice that his actual visor is still on his face"

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Cyclops)
« Reply #19 on: November 11, 2007, 02:20pm »
its suppose to be touch head, hideskin the visor on his head, add bolton visor to his hand, then after beam, touch head, remove bolton from hand and showskin the visor again (i got all this from his XML1 powerstyle, the XML2 powerstyle only has the hideskin thing).  But non of the XML2 skins had the visor as a separate skin segment, while XML1 only has his ultimate skin with a visor_segment.  But i could not get the visor to hide (i had to use snapshot to check since the beam makes it hard to see), plus the visor doesnt bolton correctly to the hand, it sorta floats a little in the air.

that is why i think it was dropped from XML2, nothing really works like its suppose too.

edit: i even changed 0101_visor to 0130_visor to see if that would make it hide it, but it still wouldnt work.  In the end i left the hideskin thing, but remove the bolton line.
« Last Edit: November 11, 2007, 02:23pm by nodoubt_jr »
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Storm)
« Reply #20 on: November 11, 2007, 06:11pm »
Storm XML1
direct conversion of XML1 version

http://www.mediafire.com/?c1lwy6kzt81

notes:  No real difference from her XML2 version, same animations and attacks.  The only difference is her hurricane effect, its a lot more transparent than her XML2 one and also as it goes along rock debris is left behind.

official xml1 hud_heads




new hurricane, with rock debris on touch
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Offline BliZZ

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Re: XML1 Direct Conversions Mods (Latest: Storm)
« Reply #21 on: November 11, 2007, 06:14pm »
Just an FYI: Gambit's menu animations are completely different between XML2 and XML1. Not sure if you knew that. I think he, Rogue, and the Professor are the only 3 with completely different menu animations.

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Storm)
« Reply #22 on: November 11, 2007, 06:19pm »
nope i did not know that thanks, i'll get to him next.  i was trying to do the ones that are different from their xml2 versions first.  thanks for the info :)
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Gambit)
« Reply #23 on: November 11, 2007, 10:57pm »
Gambit XML1
direct conversion of XML1 version

http://www.mediafire.com/?661g9i1erya

Notes: Animation and attacks the same, except detonation only affects non-actors.  Only difference are his menu animations, they are different from his XML2 ones.  I also made his Overload power into its own power, not just a power_attack.  His explosion charge is also different.



cant really see if picture but his explosion charge is different
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jonchang

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Re: XML1 Direct Conversions Mods (Latest: Gambit)
« Reply #24 on: November 12, 2007, 05:27am »
How long does it averagely take you to make these conversions?

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Gambit)
« Reply #25 on: November 12, 2007, 12:00pm »
depends on the character, gambit didnt take long cause his customes, hud heads, and 3d heads were already in game, and his powers were the same so i could work with his talent file.  Someone like Wolverine takes longer, since i need to add the xml1 hud heads, add a new custome, and his xtreme is different from his xml2 one.
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Iceman)
« Reply #26 on: November 16, 2007, 07:09pm »
Iceman XML1
direct conversion of XML1 version

http://www.mediafire.com/?bjfmrszmx2z

Notes: XML1 has a different menu goodbye, the effects for his slide power are also different.  And his boost adds armor to himself.

official xml1 hud_heads




different menu goodbyes


ice armor


new ice slide effect
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Offline BliZZ

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Re: XML1 Direct Conversions Mods (Latest: Iceman)
« Reply #27 on: November 16, 2007, 07:20pm »
Oh man, dude, that is a PERFECT menu animation set for a Cannonball upgrade. I hadn't realized his anims were different. Thanks.

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Iceman)
« Reply #28 on: November 16, 2007, 07:26pm »
no problem.  lol, it was pretty cool seeing him wave bye, i didnt expect it.

ok just colossus and all the xml1 playables that appear in xml2 are done.
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Offline iammingy

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Re: XML1 Direct Conversions Mods (Latest: Iceman)
« Reply #29 on: November 16, 2007, 08:20pm »
nodoubt_jr, I can't download it. It says: