Author Topic: XML1 Direct Conversions Mods  (Read 21375 times)

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Iceman)
« Reply #30 on: November 16, 2007, 09:04pm »
heres a different link
http://www.momoshare.com/file.php?file=755c51ed0f136d68d8988236401faf4c

mediafire seems to be down right now
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Offline iammingy

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Re: XML1 Direct Conversions Mods (Latest: Iceman)
« Reply #31 on: November 16, 2007, 09:34pm »
Thank you very much!!! :iceman:

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #32 on: November 17, 2007, 12:11am »
Colossus XML1
direct conversion of XML1 version

http://www.mediafire.com/?8dxfgbedm1z

Notes: pretty similar to his xml2 version.  Except his charging move animation and effect are different, his XML1 one is a really fast sprint.  Also if you hit space bar twice he does his charge move.  Also xtreme different, the animation is more of a two fisted ground punch.





different charge animation and effect


---------
so thats all the playables except: Beast, Jubilee, Magma, Emma Frost and Psylocke.  I still dont know if im going to do them as direct conversions.  Beast is already a direct conversion, Jubilee and Magma are also direct conversion with added power.  And Psylocke and Emma Frost just have some small differences in some of their powers. So dont know if i'll do those, if i do it wont be right away as i still have the Shadowcat mod to finish and the whole Brotherhood project.
« Last Edit: July 17, 2008, 12:50am by nodoubt_jr »
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Offline shadow

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #33 on: November 17, 2007, 05:51am »
this ice armor is also present in XML2, but somehow it doesn't work. I think it is supposed to be a hide skin (0805) from Ice Armor Boost. I've tried to alter his powerstyle, but I wasn't able to make it work...

ice armor

« Last Edit: November 17, 2007, 05:57am by shadow »

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #34 on: July 17, 2008, 12:52am »
Colossus was down, so i reuploaded him here: http://www.mediafire.com/?8dxfgbedm1z

i might eventually get back to these characters and add their power sounds and maybe their voices from xml1 (since some of them were different)

thanks matt710 for the heads up :)
« Last Edit: July 17, 2008, 12:55am by nodoubt_jr »
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Offline Norrin Radd

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #35 on: July 22, 2008, 03:47pm »
nodoubt_jr, do all the xml1 xbox hud heads show up as 128x128 in the texturefinder? For ps2 hudheads they show up as 128x76.8 when viewing them as 8bit palettized so they need to be stretched to 128x128 and it doesn't turn out very nice.

Cyclops XML1
direct conversion of XML1 version
official xml1 hud_heads


Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #36 on: July 22, 2008, 04:06pm »
yes all the xbox hud heads show up as 128X128
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Offline Norrin Radd

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #37 on: July 22, 2008, 04:13pm »
Thanks, just for reference, this is how the ps2 ones look:


When you scale it, it looks like he has a black eye on the left, haha, luckily this hud can be made to look symmetric though

Offline matt710

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #38 on: August 21, 2008, 09:31am »
this ice armor is also present in XML2, but somehow it doesn't work. I think it is supposed to be a hide skin (0805) from Ice Armor Boost. I've tried to alter his powerstyle, but I wasn't able to make it work...


Actually I got it working for the booster.  I just added the line skin = 0805 ; to the trigger line where the boost happens and it works.  The creators just forgot to put that line in probably, like they forgot to do for a lot of things.
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #39 on: August 21, 2008, 12:45pm »
isnt the ice armor the one i took a screenshot of 6 post above, im pretty sure i used the one already in game, not the one from xml1
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Offline matt710

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #40 on: August 21, 2008, 10:07pm »
Oh I was unsure about that.  I never checked to see which one you used.  What I meant by the previous post was that I had it working with the XML2 Iceman by adding that line in the shields' XML2 version.  I didn't mean that I discovered it per say, just added it back to XML2.  Sorry about the confusion.
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Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods (Latest: Ice & Colos)
« Reply #41 on: August 21, 2008, 10:16pm »
no problem, i was just confused, lol, i thought you guys were talking about another ice armor.  actually it was your post that made me realize that Marrow's bone armor was set up exactly the same way as XML1 Icemans ice armor, but heres never dissapeared after boost.  Anyways, it was because i didnt hex edit the inside number to match the outside.
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Offline kfcrispy

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Re: XML1 Direct Conversions Mods
« Reply #42 on: November 06, 2009, 11:10pm »
i have a question: do these powers behave the way they do in XML1, where they "evolve" as you upgrade them? for instance, Storm's Lightning Strike starts hitting multiple targets around the entire map..

Offline nodoubt_jr

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Re: XML1 Direct Conversions Mods
« Reply #43 on: November 06, 2009, 11:27pm »
no they dont, they were just quick conversions based on how they were at the first level. i just did them to check out how the characters look and how animations looked and how effects look. if i ever update them i'll try and do them like they were in XML1, i think i know how to do that.
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Offline kfcrispy

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Re: XML1 Direct Conversions Mods
« Reply #44 on: November 07, 2009, 09:55am »
that'd be sweet! thanks!!