Author Topic: Visual Guide: X-Men Legends  (Read 10975 times)

Offline Norrin Radd

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Visual Guide: X-Men Legends
« on: October 19, 2007, 05:03pm »
This thread is a visual guide for the X-Men Legends (no not XML2) game loaded in Marvel Ultimate Alliance. It will show a picture from each level of the game, in order. It also shows the progress being made on the conversion. Some of the pictures are just temporary until I can get some better ones. Click on the images for enlarged images.




***---figures have been removed due to bandwidth concerns---***
« Last Edit: October 21, 2008, 04:22pm by Norrin Radd »

Offline Norrin Radd

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Re: -- still working on it PLEASE dont ruin it --
« Reply #1 on: October 19, 2007, 05:04pm »
in case I need space in the future
« Last Edit: October 19, 2007, 05:16pm by Norrin Radd »

Offline Norrin Radd

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Re: -- still working on it PLEASE dont ruin it --
« Reply #2 on: October 19, 2007, 05:16pm »
also in case I need space

Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #3 on: October 19, 2007, 11:01pm »
i think i reserved enough space now for the future, so feel free to comment or give suggestions, or ask questions.

Offline nodoubt_jr

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Re: Visual Guide: X-Men Legends
« Reply #4 on: October 19, 2007, 11:05pm »
 :bowdown1:
i love the XML1 maps, so bright and nice, especially the mansion ones.  Great job!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #5 on: October 19, 2007, 11:08pm »
thanks, its just too bad about the shadow issue though (the big red parts on some maps for the people who dont know). Im surprised it hasnt happened very often since the first few NYC missions, so im keeping my fingers crossed
(and thanks for the juggernaut npc nodoubt_jr)

Offline BliZZ

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Re: Visual Guide: X-Men Legends
« Reply #6 on: October 20, 2007, 07:51am »
It looks look it is only gonna affect the NYC maps /crosses fingers

wolverine_93

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Re: Visual Guide: X-Men Legends
« Reply #7 on: October 31, 2007, 12:22pm »
what playable characters are there/going to be

Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #8 on: October 31, 2007, 12:24pm »
You can be whoever you want to be, but the list of converted XML1/XML2 characters can be found here: http://marvelmods.com/forum/index.php?topic=155.0
Also if you wanted you could always use other custom XMen characters found in the Mod Catalog

Offline BliZZ

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Re: Visual Guide: X-Men Legends
« Reply #9 on: October 31, 2007, 12:25pm »
what playable characters are there/going to be

I think that shouldn't be too hard for anyone to guess :) Heck, it shows like 10 of them in those screenies.

Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #10 on: October 31, 2007, 12:29pm »
right, i forgot if the game is going to be played out like it was actually made and no cheats are used, then you would have the normal roster, as BliZZ is suggesting in the last post, for more info on playable characters in XML1 http://en.wikipedia.org/wiki/X-Men_Legends

Offline brohara

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Re: Visual Guide: X-Men Legends
« Reply #11 on: November 05, 2007, 02:55pm »
Wow, this is an exciting prospect, Norrin, getting to play new maps in MUA.
What's the plan here; a big download of the maps/npc's and then a certain
entry point within the game? How would you access this 'extra' game?
Check out issue #74 of Advanced Iron.
Iron Man In Action columnist, Advanced Iron Magazine.
http://www.advancediron.org/

Offline BliZZ

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Re: Visual Guide: X-Men Legends
« Reply #12 on: November 05, 2007, 03:03pm »
Wow, this is an exciting prospect, Norrin, getting to play new maps in MUA.
What's the plan here; a big download of the maps/npc's and then a certain
entry point within the game? How would you access this 'extra' game?

The game will be fully separate, accessible through an exe. It will feature entirely separate game saves and wallpapers/loading screens/comic missions, and will not overwrite any MUA files. That is the plan, at least :beer:


There is also the possibility of an XML1/2 combo game, depending on how smoothly things go.....

Offline Teancum

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Re: Visual Guide: X-Men Legends
« Reply #13 on: November 05, 2007, 03:11pm »
It's probably already been discussed (I can't keep up with our behind-the-scenes conversations anymore), but have we tried using Xbox igbs for the two NYC missions?

Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #14 on: November 05, 2007, 03:14pm »
yes i tried, same problem

here is my reply after trying it:
Quote
sweet thanks, i just want to see if i get the same red effect or not
edit:
no, same problem, it might have lessened though using the xbox file. It seems to be red where all the shadows are ...

edit:
the arbiter has some problems too  :bawling: (not as significant though)


edit:
Wow, this is an exciting prospect, Norrin, getting to play new maps in MUA.
What's the plan here; a big download of the maps/npc's and then a certain
entry point within the game? How would you access this 'extra' game?
also, the movies too!
« Last Edit: November 05, 2007, 03:18pm by Norrin Radd »