Author Topic: Visual Guide: X-Men Legends  (Read 10996 times)

Offline Teancum

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Re: Visual Guide: X-Men Legends
« Reply #15 on: November 05, 2007, 05:16pm »
I wonder if it's supposed to be calling some sort of texture and cannot find it.  Maybe there's a common texture igb that's missing that's also present in XML2 (which would be why nodoubt_jr has no problems).  Betcha money that's it.  It's probably found in some common folder.  With the red being so solid it screams "I'm missing something here!"

*EDIT*

The following are in X-Men Legends II/Textures and not in Marvel: Ultimate Alliance/Textures:
l_firestreak.IGB
l_fog.IGB
l_helllaser.IGB
l_indigostreak.IGB
l_indigostreak2.IGB
xmenicon.IGB

I'll keep looking
« Last Edit: November 05, 2007, 05:29pm by Teancum »

Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #16 on: November 05, 2007, 08:34pm »
adding those didnt seem to affect it unfortunately

Offline the master$$$

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Re: Visual Guide: X-Men Legends
« Reply #17 on: November 06, 2007, 02:37am »
can this game be moded(just asking)
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Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #18 on: November 06, 2007, 07:09am »
can what game be modded? The pictures are from the game MUA, which has been modded to load levels from a different game, called X-Men Legends

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Re: Visual Guide: X-Men Legends
« Reply #19 on: November 06, 2007, 10:33am »
oh sory i tought the contrery never mind
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Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #20 on: November 06, 2007, 10:35am »
this way, people can play x-men legends on the pc, using the MUA game engine

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Re: Visual Guide: X-Men Legends
« Reply #21 on: November 06, 2007, 10:38am »
just one question how do you enter in this levels by talking to someone or its in the mua directory ore something else?
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Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #22 on: November 06, 2007, 10:40am »
when you start the game, it will be totally different, so when you click on Start Game, you wont start MUA, you will start XML (from the beginning)

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Re: Visual Guide: X-Men Legends
« Reply #23 on: November 06, 2007, 10:49am »
...and when you finish all the xml missions you start with the mua ones wright?
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Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #24 on: November 06, 2007, 10:51am »
no, then the game is over, well thats how i view it, other people might want it differently, but if x-men legends 2 is converted to MUA also, then you could have it so when you end x-men legends, then you start x-men legends2

if you wanted to you could change it so that MUA would start after you are done the xmen missions

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Re: Visual Guide: X-Men Legends
« Reply #25 on: November 06, 2007, 10:52am »
how can i do that ?
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Offline Norrin Radd

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Re: Visual Guide: X-Men Legends
« Reply #26 on: November 06, 2007, 10:56am »
you would need to edit the zonexmen.engb and the level engb's so that they know which act they are in, and i guess at the last level you would also need to make it so it loads the first level in MUA, also edit some other things i cant think of right now

one problem might be the npcstat, i dont know how many npc's the game will let you have , there might be way too many, so you may be stuck with only having a single game, either xml, xml2 or mua.

is there a particular reason why you would want MUA to start after xml?

Offline nodoubt_jr

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Re: Visual Guide: X-Men Legends
« Reply #27 on: November 06, 2007, 12:28pm »
also like they mentioned it would be separate exes, so one hex one would launch xml1/xml2 combo, and the other regular one would lauch MUA.  its not like you would have to pick one or the other.  Personally im more excited about playing X-Men Legends on PC then actually getting to play MUA, lol.  Norrin Radd  :bowdown1: awesome job
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Offline Gevth

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Re: Visual Guide: X-Men Legends
« Reply #28 on: November 06, 2007, 03:28pm »
Just one little question, and probably a silly one, but just to be sure:
Given that XML2 has 21 hero slots, and MUA 27, the character roster will be expanded for those games, right? Or will that be left for the players to decide?

Offline Teancum

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Re: Visual Guide: X-Men Legends
« Reply #29 on: November 06, 2007, 05:34pm »
BliZZ/nodoubt_jr can correct me if I'm wrong, but here's the two plans:

XML2 Engine:
*You'll get the 14 X-Men from XML1, plus Bishop & Sunfire, then five more (almost 100% decided) X-Men.  The finals aren't definite, so I don't want to give it away.  It's just XML1.

MUA Engine:
*27 characters, a mix between X-Men and Brotherhood members.  The idea is that you play through XML1 with only X-Men unlocked, then after beating Magneto you'll continue to play (through XML2) and unlock Brotherhood characters.