Author Topic: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)  (Read 11608 times)

Offline Buddhabear100

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #15 on: March 27, 2008, 02:13pm »
I tried running this mod, but it doesn't seem to be working. DD jumps, double jumps, ropes shoot out of his hands, and then he floats in the air with the ropes switching from hand to hand until he falls. Any tips on where I went wrong installing the mod?

Offline Teancum

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #16 on: March 27, 2008, 03:58pm »
Since it's a special ability you probably have to start a new game.

Offline Buddhabear100

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #17 on: March 27, 2008, 04:20pm »
Thanks, that worked.

jonchang

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #18 on: March 27, 2008, 10:33pm »
how about fin fang foom and deathbird they can fly...

Not to mention Gladiator.

Offline iammingy

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #19 on: March 27, 2008, 11:12pm »
Not to mention Gladiator.

and Mephisto's Pet...
and Silver Surfer NPC...
and Modok...
and Dragonman...
and Archangel from XML2...
You can go on and on...

jonchang

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #20 on: March 28, 2008, 07:34am »
True, true...

When did M.O.D.O.K. fly? I didn't see him fly when I defeated him at Omega Base.

Offline Teancum

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #21 on: March 28, 2008, 07:51am »
He 'floats' on the Omega Base, which is technically flying (though in this case it's probably animation trickery).

But anyways, we digress.  Guess we should focus on what the topic is about.

Offline iammingy

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #22 on: March 28, 2008, 10:48am »
Just decompile the npcstat and search for the term "flight", no need to guess/argue.


I made Daredevil swing when he's on AI without using any script. He seems to be overusing it and forget about fighting the enemies...lol. After I have fix this, I will upload it right here.

Offline muafan

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #23 on: March 28, 2008, 10:59am »
Just decompile the npcstat and search for the term "flight", no need to guess/argue.


I made Daredevil swing when he's on AI without using any script. He seems to be overusing it and forget about fighting the enemies...lol. After I have fix this, I will upload it right here.

how did u do tht? anyway once it fixed could u put up something tht lets spidey do that?

Offline iammingy

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #24 on: March 28, 2008, 06:37pm »
how did u do tht?

Well, I guess you wouldn't disagree that Daredevil should baton-swing instead of sprinting when he's in AI mode, right? Since the character under player's control would never "sprint", I can declare a new "sprint" that points to the baton swing section. So, whenever the AI chooses to "sprint", he would perform a baton swing instead.

Quote
anyway once it fixed could u put up something tht lets spidey do that?

Yes, I can do the same for Spidey, Venom, and Toxin as soon as I fix the bugs.

spiderman_rj

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #25 on: April 14, 2008, 05:20pm »
sounds interesting but how do you plan on keeping the ai from getting stuck at walls or doors,when i swing with spider i try to fall near the floor and swing so i can pass trow doors normaly,i can see the ai getting stuck like that.

Offline iammingy

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
« Reply #26 on: April 15, 2008, 12:53pm »
sounds interesting but how do you plan on keeping the ai from getting stuck at walls or doors,when i swing with spider i try to fall near the floor and swing so i can pass trow doors normaly,i can see the ai getting stuck like that.

No, I don't know to do it.

The AI's don't avoid walls even when they are on their feet either...haha. Some AI's still want to running into a wall for like a few seconds, then they start to turn around.... :rofl:

Offline iammingy

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Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.1
« Reply #27 on: June 01, 2008, 05:16pm »
I fixed a few bugs in this mod. Read the first page for more details.

I didn't make DD swing under AI-control because he spends more time swinging in the air than hitting enemies, which makes the AI even less useful than before.

Offline Grig 32

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Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
« Reply #28 on: July 28, 2008, 07:59pm »
I found a new bug

When I tried to use Daredevils XTREME attack he didn't use it - instead he froze in place and everyone went SUPER SLOW. I had to restart the mission and every time I've tried to use his XTREME the same problem has happened.

I figure its this mod since this is the ONLY mod for Daredevil that I've installed... after all, he was one of the VERY FEW 'complete' characters in the game (or to be exact, nearly complete - after you gave him swinging he was totally complete lol)

Offline iammingy

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Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
« Reply #29 on: July 28, 2008, 09:31pm »
I found a new bug

When I tried to use Daredevils XTREME attack he didn't use it - instead he froze in place and everyone went SUPER SLOW. I had to restart the mission and every time I've tried to use his XTREME the same problem has happened.

I figure its this mod since this is the ONLY mod for Daredevil that I've installed... after all, he was one of the VERY FEW 'complete' characters in the game (or to be exact, nearly complete - after you gave him swinging he was totally complete lol)

I just tried it and I didn't get perma-slow...@_@
Hmm......