Author Topic: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)  (Read 218957 times)

Power Cosmic

  • Guest
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #30 on: November 29, 2008, 09:35pm »
Hey guys. I have an idea to make Gambit Staff appear on Hero Details. COpy paste Moon Knight herostat BoltOn then rename moonknight_staff into gambit_staff.

Offline Teancum

  • Admin
  • Invincible Member
  • ******
  • Posts: 5767
  • Likes: 52
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #31 on: November 30, 2008, 06:21am »
Hey guys. I have an idea to make Gambit Staff appear on Hero Details. COpy paste Moon Knight herostat BoltOn then rename moonknight_staff into gambit_staff.

But if I remember correctly Gambit uses his XML1 menu animations, so that would look strange.

TaZman

  • Guest
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #32 on: December 30, 2008, 11:29am »
Hi there... Am I the only one, who has a problem with "no-staff" Gambit attack animations ? They are just not shown. Final hits with staff are ok
« Last Edit: December 30, 2008, 11:35am by TaZman »

Offline Teancum

  • Admin
  • Invincible Member
  • ******
  • Posts: 5767
  • Likes: 52
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #33 on: December 30, 2008, 12:25pm »
He only uses the staff for a few of the hits.

martin_mystery3112

  • Guest
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #34 on: January 05, 2009, 01:51am »
Hi guys I have downloaded the xml2 mod pack and tried to add characters. I copied files from the winrar archive to the folders in my MUA directory and then copied texts in README file to my herostat.xml and then convert it to .xmlb ( just like the instruction from Adding a character in MUA section) but after that nothing happened. can you guys help me solve this problem? Is this because there is no herostat.egnb file in my downloaded dwinrar folder (as I didn't see it) 

Offline nodoubt_jr

  • Admin
  • Invincible Member
  • ******
  • Posts: 4935
  • Likes: 82
  • No Doubter
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #35 on: January 05, 2009, 01:55am »
it should be compile back to .engb not .xmlb
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

martin_mystery3112

  • Guest
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #36 on: January 05, 2009, 03:19am »
really? but It seems that the software I downloaded from the instruction section doesn't have that function, it just compiles back to .xmlb. Is there any alternate? 

Offline xlehnsherr

  • Fantastic Member
  • ****
  • Posts: 485
  • Likes: -2
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #37 on: January 05, 2009, 03:47am »
Just rename it from "herostat.xmlb" to "herostat.engb"

It works alright!
What Would You Do... If You Only Had... One More Day?

Offline nodoubt_jr

  • Admin
  • Invincible Member
  • ******
  • Posts: 4935
  • Likes: 82
  • No Doubter
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #38 on: January 05, 2009, 01:35pm »
really? but It seems that the software I downloaded from the instruction section doesn't have that function, it just compiles back to .xmlb. Is there any alternate? 

it automatically chooses .xmlb, what you have to do is either rename like xlehnsherr said, or before you hit accept in the compile function hit browse in the output xmlb section and look for the herostat.engb, click on it, and now when you hit accept it will overwrite that one and compile as the .engb file
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Faure

  • Amazing Member
  • **
  • Posts: 55
  • Likes: 1
  • You can't rush art.
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #39 on: January 25, 2009, 07:22pm »
Hi,

i downloaded the individual Phoenix mod, together with heroselect 1.6 and 1.4(for menufiles).

I did, i presume, everything according to the pdf to get Jean Grey into my game, though it fails, or i fail at it.

Using heroselect 1.6.

My herostat looks like:

Code: [Select]
thing
thor
msmarvel
wolverine
phoenix
endoffile

and


Code: [Select]
phoenix
   stats {
   ailevel = 1 ;
   autospend = support ;
   body = 5 ;
   characteranims = 123_phoenix ;
   charactername = Jean Grey ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 12 ;
   moveset1 = moveset_flying ;
   name = Phoenix ;
   playable = true ;
   powerstyle = ps_phoenix ;
   scriptlevel = 3 ;
   skin = 12302 ;
   skin_01_name = Phoenix ;
   skin_02 = 03 ;
   skin_02_name = Original ;
   skin_03 = 04 ;
   skin_03_name = Classic ;
   skin_04 = 05 ;
   skin_04_name = Ultimate ;
   sounddir = phoenx_m ;
   strength = 4 ;
   team = hero ;
   textureicon = 5 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = pho_telek ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 L Hand ;
      effect = char/phoenx/ability_fly_hand ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 R Hand ;
      effect = char/phoenx/ability_fly_hand ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Head ;
      effect = char/phoenx/ability_fly_head ;
      fxlevel = 2 ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }

endoffile
   stats {
   autospend = support ;
   isteam = true ;
   name = team_character ;
   skin = 0002 ;
   xpexempt = true ;
   }

EOF
Copy/pasted from the readme in the phoenix-zip, i added the phoenix name, according to the pdf from heroselect.

I copied the menu files, I changed the directory in the herostat.cfg and i put the "nba2kstuff’s xmlb-compile v2.2 (non-ui) which can be found at http://www.nba2kstuff.org/mua/" as stated in 1.4 pdf in my windows folder.

I also added in heroselect the hero (name= Jean Grey or Phoenix, statfilename= phoenix), though i removed collussus and moonknight, since i am both not using neither downloading them.
then i made my own team, selecting hero's and putting them on places, including phoenix/jean grey

Of course i copied the contents of the phoenix zip to my marvel dir.


So basicly, i only want to add or exchange (i.e. cap usa) for Jean Grey.
When i start a new game and rush to the shieldthing i do get 2 extra places, both occupied by defaultman. Maybe i can solve some of the problem by replacing his data with jeans, though it's not the way it should be.

Did i miss something here? I'm using an unpatched version if that makes a difference.
« Last Edit: January 25, 2009, 07:26pm by Faure »

Offline Norrin Radd

  • Marvel Modder
  • Invincible Member
  • ******
  • Posts: 2279
  • Likes: 9
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #40 on: January 26, 2009, 12:47am »
Some things to check:
-Is the first line in the herostat.cfg pointing to where your herostat file is
-After you select your new team using Heroselect, does the file /data/herostat.engb change its 'date modified' (can check this by looking at the file's properties). If it doesn't change, and you are using Windows Vista you may have to move your herostat there and do the compiling/decompiling on the desktop (other people have had this issue with vista)

Offline Faure

  • Amazing Member
  • **
  • Posts: 55
  • Likes: 1
  • You can't rush art.
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #41 on: January 26, 2009, 01:42am »
stat.engb didn't change, though i think i setup the cfg correctly:

my data path is
E:\Games\Activision\Marvel - Ultimate Alliance\data
which would make the cfg:
e:\\games\\Activision\\Marvel - Ultimate Alliance\\data\\

right?

I'm under wxp sp3 btw.
I'll try to manually use the compiler.exe

edit:

didn't work, i edited like this, do i need to change anything anywhere, because i'm not sure how to name her, since the copypaste data has both phoenix, Phoenix and Jean Grey as possible names.

(first few lines is from wolverine)
Code: [Select]
      talent {
      build = e3 ;
      level = 1 ;
      name = wolv_lunge ;
      }

      talent {
      build = e3 ;
      level = 1 ;
      name = wolv_p7 ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

   }

   stats {
   ailevel = 1 ;
   autospend = support ;
   body = 5 ;
   characteranims = 123_phoenix ;
   charactername = Jean Grey ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 12 ;
   moveset1 = moveset_flying ;
   name = Phoenix ;
   playable = true ;
   powerstyle = ps_phoenix ;
   scriptlevel = 3 ;
   skin = 12302 ;
   skin_01_name = Phoenix ;
   skin_02 = 03 ;
   skin_02_name = Original ;
   skin_03 = 04 ;
   skin_03_name = Classic ;
   skin_04 = 05 ;
   skin_04_name = Ultimate ;
   sounddir = phoenx_m ;
   strength = 4 ;
   team = hero ;
   textureicon = 5 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = pho_telek ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 L Hand ;
      effect = char/phoenx/ability_fly_hand ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 R Hand ;
      effect = char/phoenx/ability_fly_hand ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Head ;
      effect = char/phoenx/ability_fly_head ;
      fxlevel = 2 ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }

   stats {
   autospend = support ;
   isteam = true ;
   name = team_character ;
   skin = 0002 ;
   xpexempt = true ;
   }

}
« Last Edit: January 26, 2009, 01:54am by Faure »

Offline TheStorm

  • Fantastic Member
  • ****
  • Posts: 259
  • Likes: 0
  • The power of a rampaging hurricane!
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #42 on: January 26, 2009, 02:46am »
There's a problem with the Phoenix mod, when you download it the effects folder is missing.

I have no powers, my body cannot fly. But I no longer mind, for in my heart and soul -- where it truly matters -- I soar higher than the stars!

Offline Norrin Radd

  • Marvel Modder
  • Invincible Member
  • ******
  • Posts: 2279
  • Likes: 9
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #43 on: January 26, 2009, 06:48am »
didn't work, i edited like this, do i need to change anything anywhere, because i'm not sure how to name her, since the copypaste data has both phoenix, Phoenix and Jean Grey as possible names.

You need to change the XXXX to an open menulocation number that has not already been chosen, from 1-26, or 96

Offline Faure

  • Amazing Member
  • **
  • Posts: 55
  • Likes: 1
  • You can't rush art.
Re: X-Men Legends 2 Characters - FINAL (Oct 28, 2008)
« Reply #44 on: January 26, 2009, 06:59am »
You need to change the XXXX to an open menulocation number that has not already been chosen, from 1-26, or 96
Will try it asap :).
 
There's a problem with the Phoenix mod, when you download it the effects folder is missing.
Are these files in the full x-men legends zip, so i can just take them from it? Or is the mod not playable atm?


---------

Okay I got her showing up on the screen and i was able to play with her. Only i'm missing the outfits, powers etc in the hero modify panel (at pause menu), also the 'light attack' animations appear to miss. Cross-referencing with the full package i seem to miss some files in data, which i'm gonna fix by just copying the whole xman2 pack, except i don't change the herostat.

Fixed the panels, now only the fighting animations are not shown (except the last part of a fully loaded heavy attack). I noticed in the data there are two fightstyle-entries. One is fightstyle_hero, the other one fightstyle_default. I'm going to try to remove the hero one and see if it fixed the animations.


And while we are at it, how did you change the starting line up, would save me some time for error/trial if i can make my favorite team to start the game with, instead of rushing to nick fury.
« Last Edit: January 26, 2009, 07:57am by Faure »