Author Topic: X-Men Legends PC - Alpha v2 DEMO  (Read 14016 times)

Offline Teancum

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #30 on: April 06, 2010, 10:56am »
I've played with some stuff based on what I've learned from the n-Space devs.  I'm not sure why, but it's still not clearing the cache of objects after each level (which is why stuff starts to disappear later - it gets full).  I'm still looking into it.

SlackerMan

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #31 on: April 09, 2010, 08:49am »
I've played with some stuff based on what I've learned from the n-Space devs.  I'm not sure why, but it's still not clearing the cache of objects after each level (which is why stuff starts to disappear later - it gets full).  I'm still looking into it.

If you folks could figure this out, that'd be great.  I went out and got myself a used ps2 so I could play this XML and MUA2 (along with Hulk Ultimate Destruction) but I'm a PC guy at heart and would prefer much sharper textures.

Offline FrostBite

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #32 on: April 30, 2010, 02:13pm »
Wow I dodnt think this was possible.
Getting cold?

kerukun878

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #33 on: May 08, 2010, 04:08pm »
Has anyone gotten a problem with this involving when you go to the X-jet after the tutorial? Do you need to use the main team? Or.. what?

Offline Teancum

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #34 on: May 08, 2010, 06:32pm »
Yep, it's really broken.

kerukun878

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #35 on: May 08, 2010, 08:37pm »
So, I just gotta use Cyke/Wolverine? XD

Offline ragincajun

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #36 on: May 08, 2010, 08:42pm »
It's been my experience that no matter who you use, you'll will have (at best) serious issues after the X-Jet, it it runs at all.

Offline Teancum

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #37 on: May 10, 2010, 04:40am »
Just start the tour at the mansion, then immediately tell them you're done with the tour.

Offline Dman

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #38 on: July 12, 2010, 08:56pm »
Hey I just downloaded this, and its great. But 2 questions.

#1. Can I mod this the same way I mod XML 2? Like switch chars or add the packs.

#2. Why arent you guys able to make the Look at me I'm trying to advertise so ban me now of this?

Offline Lieutenant#61

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #39 on: July 13, 2010, 01:32am »
Rock!! but if I may I could try to fix the cache problem... that if I have your permission
Stick out your chest and scream your  defiance.!.!.!.!.!.!.!.!



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Offline Teancum

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #40 on: July 13, 2010, 05:08am »
If you can fix it, great. Unless you know how to make a trainer or modify the original exe file it's unlikely you'll be able to.

Offline Lieutenant#61

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #41 on: July 13, 2010, 06:03am »
My uncle thinks he can do cause he has a degree in gaming
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MaritaG

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #42 on: September 26, 2010, 04:10pm »
it's not possible to finish this project?

Offline edward

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #43 on: September 26, 2010, 06:37pm »
This is by no means finished, but unfortunately due to engine limitations it's unlikely that it ever will be.  The engine for some reason is not removing objects from the last level when it loads a new one (in the memory, that is), so you'll find that after completing a number of levels things will disappear.  Because of that we just can't complete the project.  I've scoured the executable with disassemblers and hex editors but could never find any clues as to the problem.
What part didn't you understand?

Offline nodoubt_jr

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Re: X-Men Legends PC - Alpha v2 DEMO
« Reply #44 on: September 26, 2010, 07:01pm »
What part didn't you understand?

No need to be rude, a simple "no it cant" would have done
Please search the forum before asking a question. I dont answer
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