Author Topic: Deedooo's Boosters  (Read 36643 times)

Offline Quentin Hex

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #15 on: October 28, 2009, 10:10pm »
Shneaky. ;)

Offline Larcetin

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #16 on: October 29, 2009, 05:27am »
You definitely have the wittiest mod ideas here  :)
Do you give me permission to use the gravestone for my Hood mod?
My mods:
http://marvelmods.com/forum/index.php?topic=3187.0
My mods in progress:
http://marvelmods.com/forum/index.php?topic=3773.0
No time for modding at the moment, sorry.

Offline Quentin Hex

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #17 on: October 29, 2009, 06:47am »
thank you! feel free to use it!

Offline iammingy

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #18 on: October 29, 2009, 03:18pm »
I think you could replace those big statues you used with those dolls, like the teddy bear and the elephant from Murderworld. It looks a bit weird grabbing and throwing that dragon statue. haha

Offline Quentin Hex

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #19 on: October 29, 2009, 03:32pm »
i noticed that. i'm going to have an update with some more models at some point, but i think i'll try actually modding a little at this point.

Offline MarvelFan12345

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #20 on: October 30, 2009, 01:53pm »
I love using this. There were so many good models that it was hard to pick!

Offline piutebob

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #21 on: October 30, 2009, 02:39pm »
It just hit me: You can use any model for this, correct? Even existing ones in the game? This might get back into playing MUA a lot!

Offline Quentin Hex

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Re: deedooo's mod release thread (new: Strange New Boxes)
« Reply #22 on: October 30, 2009, 05:16pm »
@marvelfan12345: thank you!
@piutebob: exactly.

edit:
updated the first post with version 2.0. beleive me, this is worth checking out!

Offline piutebob

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Re: deedooo's mod release thread (new: Strange New Boxes V2.0)
« Reply #23 on: October 30, 2009, 10:05pm »
Oh. My. Dog. What is Strange going to do with this forklift in his way? I shall have to be patient and stay tuned.

Offline Quentin Hex

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Re: deedooo's mod release thread (new: Strange New Boxes V2.0)
« Reply #24 on: October 30, 2009, 10:19pm »
pick it up and throw it! (its maaaaaagic)

Offline ZOS

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Re: deedooo's mod release thread (new: Strange New Boxes V2.0)
« Reply #25 on: October 31, 2009, 05:18pm »
Can't wait to get my hands back on MUA and try this out!

Offline Quentin Hex

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      :phoenix:           :phoenix:
jean grey manikins here
      :phoenix:           :phoenix:


here also means the first post.
i removed the cap and thor microboosters because i wasn't satisfied with them. sorry.
« Last Edit: December 30, 2009, 11:20pm by ooopǝǝp »

Offline LX - Rampage

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Re: deedooo's mod release thread (new: jean grey alternate mannequins)
« Reply #27 on: January 15, 2010, 09:30am »
Man, you make some fun things :D

Offline Quentin Hex

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Re: deedooo's mod release thread (new: jean grey alternate mannequins)
« Reply #28 on: January 15, 2010, 09:39am »
thanks, i really appreciate your appreciation of my work.

Offline Quentin Hex

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Re: deedooo's mod release thread (new: venom skin)
« Reply #29 on: January 17, 2010, 11:29pm »
OLD VERSION! NEW VERSION HERE:
http://marvelmods.com/forum/index.php?topic=4191.msg78646#msg78646


found here:
http://www.mediafire.com/?ujzlgyytnmg

spiderman's symbiote skin repurposed for venom. it's not perfect, but it works for me.

credit to the original mua creators and such
pictures:

« Last Edit: January 31, 2010, 05:03pm by Deedooo »