Author Topic: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons  (Read 21372 times)

Fakel99

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #15 on: June 02, 2010, 07:56pm »
Thank you for Skins

Offline blackwidow779

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #16 on: June 05, 2010, 03:51am »
how do u use this skin and skeletons? :warpath:

Offline nodoubt_jr

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #17 on: July 28, 2010, 08:53pm »
For those that dont visit the MUA section or might have missed this:

One question--I didn't replace Deadpool's skins, because I seem to remember there being some kind of fix that was used to hide his weapons or something with some skins the community had done. Maybe that was a long time ago. Do the PS2 deadpool ones work by default?

OK, so the only deadpool skins that work "as is" from the packs is his AoA skin from the XML2 pack. The others have skin segment issues.

EDIT: I can fix this, thanks to a quick search of the forums. I'll update the MUA PS2 Deadpool skins and upload them ASAP.

Here are Deadpool's MUA skins in shiny PS2 format, edited to work properly in MUA PC.  Man, they look good.

http://www.mediafire.com/?671c6wc6u7i7lp6

I threw in his AoA skin from XML2, just for the sake of completeness.

All props to nodoubt_jr (and matt710 as credited in the first post) for the skins from the pack, I only hexed the skin segments.

So basically there were skin segment issues for both MUA and XML2 but thankfully Cates fixed it :)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

TheMarvelMan

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #18 on: July 28, 2011, 08:57pm »
1501 is missing. which is unfortunate...
1501 is there look closer you're welcome

Offline Quentin Hex

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #19 on: July 28, 2011, 09:29pm »
1501 is there look closer you're welcome
that was waay back February of last year (which i think is something from a song :P )
and anyways in case you didn't notice:
never mind about 1501. i figured it out.

Offline venom64

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #20 on: December 09, 2011, 01:25pm »
is thetre any way to use menu anims & power anims to work togetther because im stumped

jaysummers

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #21 on: May 09, 2012, 03:22pm »
do u have the link to make the characters look better without the black line around them in xml2

MasterFortesque

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #22 on: March 24, 2013, 07:15am »
Is there an equivalent for MUA2 skins? Lets say I'd like skins for A-Bomb, Molten Man, Wizard and Electro. Just the bare basics so I can edit them however I want.

Offline hemlot

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #23 on: January 19, 2016, 09:37am »
I've ripped the PS2 version of MUA, so I've got access to HUDs, effects, and boltons (they are all compatible). I can upload them, if they're of any use to anyone.
:)