Author Topic: X_Voice *Updated 9-20-2014*  (Read 25225 times)

Offline Tien shinhan

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Re: X_Voice *Updated - April & May 2010*
« Reply #45 on: July 20, 2011, 09:26pm »
green goblin is not being called out :greengoblin:

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Offline venom64

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Re: X_Voice *Updated - April & May 2010*
« Reply #46 on: October 14, 2011, 06:43am »
the green goblin callout does not work

Offline venom64

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Re: X_Voice *Updated - April & May 2010*
« Reply #47 on: October 19, 2011, 02:29pm »
XML2 Chars & green goblin need to be updated

Offline johnnymec

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Re: X_Voice *Updated - April & May 2010*
« Reply #48 on: January 26, 2012, 08:47am »
 :ifist: hi!!! some fix for called voice of the Ironfist ,namor and sentry?? :ifist:
« Last Edit: February 18, 2012, 05:36pm by johnnymec »

Offline MelloMods

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Re: X_Voice *Updated - April & May 2010*
« Reply #49 on: March 12, 2012, 08:04pm »
Quote
I am willing to add your sounds to X_Voice if you PM them to me (and just to be sure I get those files, leave them on your webhost instead of putting them on there for a day)

I've added menu_callout and menu_break for my mod, Thanos, to the most current version of X_Voice and uploaded it.  I'm not sure some of the other ones work (i.e. Green Goblin) though. PM me for the link.

« Last Edit: March 27, 2012, 11:19am by Harpua1982 »

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Offline Rey

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Re: X_Voice *Updated - April & May 2010*
« Reply #50 on: May 10, 2012, 05:46am »
Toad and Juggernaut needs to be updated(as well as Green Goblin). Others from XML2 are working.
« Last Edit: May 10, 2012, 10:14am by Rey »

Offline Rey

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Re: X_Voice *Updated - April & May 2010*
« Reply #51 on: May 12, 2012, 08:27am »
And when will X_Voice be updated with callouts like Angel, X-23 etc?

Offline MelloMods

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Re: X_Voice *Updated - April & May 2010*
« Reply #52 on: May 12, 2012, 09:30am »
Juggs, toad, goblin, x-23 and angel are all in there, the hashes just need to be updated.  I managed to get Green Goblin's callout and break to work.

@ Fox, I can do the same for the rest and send you a copy of my x_voice if you want.

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Offline Nowhere Man

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Re: X_Voice *Updated - April & May 2010*
« Reply #53 on: May 12, 2012, 10:14am »
yeah, I get callouts for gobby and iron fist as well, no fixing needed, always had them.
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Offline Rey

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Re: X_Voice *Updated - April & May 2010*
« Reply #54 on: May 12, 2012, 10:41am »
Juggs, toad, goblin, x-23 and angel are all in there, the hashes just need to be updated.  I managed to get Green Goblin's callout and break to work.
And how can I do that?

Offline MelloMods

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Re: X_Voice *Updated - April & May 2010*
« Reply #55 on: May 12, 2012, 11:54am »
You'd have to open x_voice.zsm in the zsm editor and follow the directions from section 5 in the "How to: New sounds in MUA / XML2 (PC and Xbox only)" thread, which can be found here:

http://marvelmods.com/forum/index.php/topic,1359.0.html

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Offline Nowhere Man

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Re: X_Voice *Updated - April & May 2010*
« Reply #56 on: May 12, 2012, 03:43pm »
Just updated the first post with a working link of the real latest working version of x_voice that was originally in Dark_Mark's Movie Goblin thread, but the links were broken.

Also clarifies how the file's update is happening presently.
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Offline fox456

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Re: X_Voice *Updated - April & May 2010*
« Reply #57 on: May 13, 2012, 08:11pm »
Juggs, toad, goblin, x-23 and angel are all in there, the hashes just need to be updated.  I managed to get Green Goblin's callout and break to work.

@ Fox, I can do the same for the rest and send you a copy of my x_voice if you want.

Yes, that sounds good.  I'll try to get an update this week.
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Offline Rey

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Re: X_Voice *Updated - April & May 2010*
« Reply #58 on: May 15, 2012, 06:00am »
Ok, I tried to update the hashes, but still no callout for Toad, Angel, Green Goblin, Sabretooth and some others.

Offline Nowhere Man

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Re: X_Voice *Updated - April & May 2010*
« Reply #59 on: May 15, 2012, 06:04am »
works for my GG and Sabretooth. Angel and Toad don't work really, but in the next update they will.
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