Author Topic: Havok Beta (Choose Your Destiny)  (Read 24664 times)

Offline matt710

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Havok Beta (Choose Your Destiny)
« on: May 27, 2007, 12:48pm »
Here is the download for the beta level.  I tried to edit the xmlbs but it made him crash.  It seems he works better without an update of them.  Also the bad skin is still in there, it won't crash.  If someone has xml1 or can fix it that would be great.  Anyway here it is:

http://files.filefront.com//;7622030;;/

Alpha and develpment info found here: http://marvelmods.com/forum/index.php?topic=454.0

__________________________________________________________________

Most Recent Update:

Havok_V1.3.1.zip:
http://files.filefront.com//;8190876;;/

« Last Edit: July 16, 2008, 09:53pm by matt710 »
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Offline matt710

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Re: Havok Beta
« Reply #1 on: May 27, 2007, 09:14pm »
If anyone has any bugs please tell me.  (Besides of course skin 1902)  Thanks
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Offline nodoubt_jr

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Re: Havok Beta
« Reply #2 on: May 27, 2007, 11:51pm »
i'll check it out tommorow
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Havok Beta
« Reply #3 on: May 30, 2007, 06:03pm »
I actually found a bug myself... It seems Chaos Explosion is unlearnable without a cheat....  This will fix that.  Just put the unzipped files in the talent folder.

http://files.filefront.com//;7652142;;/
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Offline matt710

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Re: Havok Beta
« Reply #4 on: June 04, 2007, 07:58pm »
With 86 views is it safe to assume that no one has found any real problems yet?
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Offline Teancum

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Re: Havok Beta
« Reply #5 on: June 05, 2007, 05:55pm »
I just played a him.  He rocks dude!  :thumbsup2: 

I have the original 19_havok.igb from XML1 if you want to use it.  He's got menu anims and power anims.  The menu anims are unique but not amazing.  He's got four power animations to choose from, but for boost you can always play menu animations as well.  There's even an unused menu_highlight in there.

Offline matt710

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Re: Havok Beta
« Reply #6 on: June 05, 2007, 08:43pm »
Thanks for the compliment teancum.  Sure I would be willing to try the xml1 animations. 

As a side note I am going to give him a new move, but he pretty much is covered in boosts, radials, and beams.  I think I may either do a debuff or another passive.  Also I will create a unique icon for his energy disruption.  Afterwards I will see if there is anything I can do with Dark Phoenix's boost.  I try to change the animation, but it still does the same thing...  Oh well at least the move works.  Also I am planning on trying to supe up Professor X to make him more of a real set of powers and passives. The only thing I was wondering was what his x-treme was in xml1.  Somehow I don't think it was the same thing.

But first I am going to create more skins for Havok, Dark Phoenix, and Emma Frost.
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Offline Teancum

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Re: Havok Beta
« Reply #7 on: June 05, 2007, 08:59pm »
I did some updates on Havok.  I got so into him that I went through and tweaked this and that in the powers (mostly timing-wise/animation related).

-Slowed Energy Beam's animations down and retimed the FX.  Look like he takes a sec longer to charge up a bigger blast.  Looks good IMO.
-Used the XML1 19_havok.igb.  It's only got four powers, but they're unique to Havok
-Changed anims in the powerstyle to reflect Havok's proper anims

If you want me to upload the new powerstyle and 19_havok let me know.  I don't want to step on your toes.  I just love Havok and wanted to get work on him some. :D

Offline matt710

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Re: Havok Beta
« Reply #8 on: June 05, 2007, 09:21pm »
Oh no problem!  Any work anybody can do to improve any of my mods is welcomed.  Feel free to upload it right here. 

I actually may tweak emma a little myself for my own use.  If Burningrage says its ok, I would definately share.  If you want, look at the dark phoenix mod topic to see the slight edit I did on her skin to make it look like the other form of that costume.
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Offline Teancum

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Re: Havok Beta
« Reply #9 on: June 05, 2007, 11:08pm »
Actually, Havok's anims were pretty limited.  I'm replacing animations using the Iron Man anims.  To 'trick' the game I hex edited the menu anims so that menu_action = menu_goodbye and vice versa.  It changes it just enough so he doesn't like like a Stark copy.  The Iron Man anims fit much better because we've got more Havok-ish anims to work with.  I'll upload something tonight or tomorrow. 

Offline Teancum

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Re: Havok Beta
« Reply #10 on: June 06, 2007, 06:35am »
Meh, I'm still mucking on which animations would work the best.  I'd like to see a 2nd skeleton get in there somehow so I can maybe use MUA menu animations.  Oh well, at least I can cheat and do that on the Xbox.

Anyways, the contenders are Havok's original skeleton (obviously), Bishop's (which is great, but the menu animations don't look good on Havok) or Iron Man (which has the blasts firing from the palm of the hand, but has more animations that fit).

I like the use of 8501 as a Havok skin.  I'll reskin it a bit so it's more black and silver w/a blue visor.  I was thinking of using Ultimate Gambit as a base for New X-Men Havok as well.

Offline BliZZ

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Re: Havok Beta
« Reply #11 on: June 06, 2007, 08:18am »
You can use my Ultimate Havok, too. I posted it in the Modder's Corner a while ago, and it was based on one of the Tony Stark models (I did it for MUA, but the skin exists in XML2 also)

Definitely go with Havok's animations. Unique menu animations, his actual powers, etc. He can be spruced up for MUA later wit h someone else's.

Offline Teancum

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Re: Havok Beta
« Reply #12 on: June 06, 2007, 08:34am »
Have you seen his menu anims?  They're beyond terribe.  Still, I'll release the updates I did with the Havok anims and folks can decide from there.

Offline Teancum

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Re: Havok Beta
« Reply #13 on: June 06, 2007, 05:25pm »
Here's my first version of the updates.  I decided to stick with Bishop's skeleton, but made some changes.

-Bishop's old menu_action is now Havok's menu_goodbye
-Bishop's old menu_goodbye is now power_4 (one of Havok's boosts)
-Slowed down the thicker beam animations.  Looks much better in my opinion

I was going to stick with Havok's anims, but his menu animation was so absolutely horrid that I couldn't bring myself to do it.  I still have em' as a backup though.

http://www.momoshare.com/file.php?file=3785a79eae8870eb948bb2c183124bf1

Offline nodoubt_jr

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Re: Havok Beta
« Reply #14 on: June 06, 2007, 06:31pm »
this might also be an alternate for people that want to use his animations

Havok XML1 NPC Boss
*he uses XML1 Havoks skeleton, powerstyles, effects.  You can use his in the dangeroom, or have him join your team, and when i figure out how to replace bosses you might be able to fight him in a level or in game dangeroom.  This is just an alternative, the Matt's mod is great for a playable Havok.

http://www.momoshare.com/file.php?file=639935acd774472cebf76796b7b6122a





Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it