Author Topic: Gevth's Mods Release Central (Penance Booster, Dr. Doom Booster)  (Read 81891 times)

Offline Nowhere Man

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I've said this b4 in your workbench: I just loooved thing's booster, he really needed one. I had already been using the beta version for months. I'm really glad you finally released the final version. ^^
My Releases - http://marvelmods.com/forum/index.php?topic=3554.0

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tymaca321

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I have got one little question : is it also possible to make these wings pop-up like songbirds orignal wings? Or maybe a diffrent design that does this? The wings dont display well on various powers :P (with ''not well'' i mean theyre not the full wings)

Offline Rain

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cool :applause:, songbird's wings looks amazing  :chuckle:
« Last Edit: August 27, 2010, 04:07pm by rainw7 »

Offline LarsAlexandersson

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 :confused: Is it just me or the Gevth's wing effect i've download was Deedoo's phoenix alike wing effect & his new herostat doesn't work at all in characters menu and in game when flying.  :scratchhead: I swear i just download all of 3 Songbird's Update effects.
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http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline Rain

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:confused: Is it just me or the Gevth's wing effect i've download was Deedoo's phoenix alike wing effect & his new herostat doesn't work at all in characters menu and in game when flying.  :scratchhead: I swear i just download all of 3 Songbird's Update effects.
that happened to me too before. it is because of installing to many mod things and some effects (flight) just doesn't appear. it happened to me on storm, thor, spiderwoman, songbird also, even the web of spiderman from character select screen disappeared :( that may be because of official character pack...maybe. I had to re-install the game for this to work, and now I boost only the characters I play, not all of them to avoid the effects exceed for working properly. or maybe could be something else, I told only what that this happened to me before....

scott summers

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I have this problem too.

Offline nodoubt_jr

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Itís probably a memory issue (itís more noticeable in XML2) but these games have a limit on what they can load, once you hit it stuff doesnít show up at all or incorrectly.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline 4elementsefww

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Itís probably a memory issue (itís more noticeable in XML2) but these games have a limit on what they can load, once you hit it stuff doesnít show up at all or incorrectly.

For the wings though, it needs to be in the herostat right?

Offline Rain

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the herostat it is done on deddoo's new wings for songbird... that is the good herostat for this wings, and after you have that mod of deddo, now just put this wings effect in the effects folder... :P

Offline 4elementsefww

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the herostat it is done on deddoo's new wings for songbird... that is the good herostat for this wings, and after you have that mod of deddo, now just put this wings effect in the effects folder... :P

oh ok didn't see that part :thumbsup2: gotcha
« Last Edit: September 02, 2010, 05:19am by 4elementsefww »

Offline Rain

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hulkspidey

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Your Thing booster effect files put in wrong folder, it supposed to go to this folder:
"C:\Program Files\Activision\Marvel - Ultimate Alliance\effects\char\thing"

Thank you.

scott summers

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hi, I have a question. Is hard rock, thing's new X-treme??

Offline Nowhere Man

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For the wings though, it needs to be in the herostat right?

making a flying entry inside the powerstyle instead of having flight effects in the herostat works for me. the herostat is a very limited tool in terms of the amount of data it can handle. I try to keep it as "clean" as possible.
My Releases - http://marvelmods.com/forum/index.php?topic=3554.0

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Offline 4elementsefww

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making a flying entry inside the powerstyle instead of having flight effects in the herostat works for me. the herostat is a very limited tool in terms of the amount of data it can handle. I try to keep it as "clean" as possible.

Right now it works, so I probably won't go messing around when I barely know how to edit powers in the powerstyle lol.  I'll look into it though because I want to learn whatever I can.  Thanks for the advice.  I may put it there, or I might not.

Is this the flight entry (I looked into your rogue mod).  Also if this is it do I need the chain...... things?  also sorry to use up gevth's thread for this but would this prevent a texture from looking straight on which ever way the computer screen is looking, so it will move with the character and face the characters direction?
Code: [Select]
   FightMove {
   airbornemovement = true ;
   animenum = ea_fly_idle ;
   energypersecond = %flight_pwr ;
   fallback = jumploop ;
   handler = ch_flying ;
   lockchaining = false ;
   name = flying ;
   noncombat = true ;
   powerup_tag = flying ;
      require {
      cat = skill ;
      item = flight ;
      level = 1 ;
      }

      trigger {
      class = remove_on_events ;
      life = -1 ;
      name = powerup ;
      no_stack = true ;
      on_flying_end = true ;
         special_fx {
         bolt = Bip01 Spine1 ;
         effect = char/rogue/flight_trail ;
         fxlevel = 4 ;
         how_used = primary ;
         }

      }

      chain {
      action = idle ;
      result = flying ;
      }

      chain {
      action = attack ;
      result = flymelee1 ;
      }

      chain {
      action = smash ;
      result = jumpsmash ;
      }

      chain {
      action = guard ;
      result = guarddecide ;
      }

      chain {
      action = powers ;
      result = powers ;
      }

   }
 

And I'd just change the effect part to the characters effect folder and then change the effect line

BTW to gevth I love these wings instead of the bolton.  Just wanted to say that just in case I forgot to mention it previously.  :)