Author Topic: Magneto BOOSTER v1  (Read 12562 times)

OsmundNeuron

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Re: Magneto BOOSTER v1
« Reply #15 on: January 01, 2012, 05:25am »
yes and we can'yt use his powers if we don't use the herostat

Offline razard

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  • Posts: 68
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Re: Magneto BOOSTER v1
« Reply #16 on: January 09, 2012, 11:44pm »
sorry for the trouble, it was missing his skin n herostat, im n another place, so i dont have the game here, but if u wanna give a try, i think its 2502 his skin without helmet, u should try this n place of his herostat:

   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 16 ;
   characteranims = 25_magneto ;
   charactername = Magneto ;
   ignoreboundsscaling = true ;
   level = 1 ;
   mind = 20 ;
   moveset1 = moveset_flying ;
   name = Magneto ;
   playable = true ;
   power1 = power5 ;
   power2 = power2 ;
   power3 = power1 ;
   power4 = power9 ;
   powerstyle = ps_magneto ;   
   scale_factor = 1.1 ;
   scriptlevel = 3 ;
   skin = 2502 ;
   skin_astonishing = 01 ;
   sounddir = magnet_m ;
   speed = 16 ;
   strength = 16 ;
   team = hero ;
   textureicon = 23 ;
      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/magnet/ability_fly_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/magnet/ability_fly_hand ;
      }

      Race {
      name = Mutant ;
      }

      talent {
      name = block ;
      }

      Race {
      name = Brotherhood ;
      }

      talent {
      level = 1 ;
      name = mag_telekinesis ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      level = 1 ;
      name = mag_resist ;
      }

      talent {
      name = flight ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      name = leadership ;
      }

   }

i also remember that was missing some of his mag blast power effects, that was same as xml1, when i get home i fix this and more things that could be necessary
« Last Edit: January 09, 2012, 11:49pm by razard »