Author Topic: New Cyclops beam sound fx! Added Gambit card sfx too!  (Read 5213 times)

knightkilla

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Hey guys I ripped the beam sound effects from the cartoon from the 90s because I thought they are his best sounding effects to date. They are still in original wav format so you'll have to take them through your favorite audio editing program to change them for the game. Not a groundbreaking release but since im new here I though i'd do my small part for the community  :cyclops:

http://www.fileden.com/files/2009/1/6/2255846/Optic%20Beam.wav

http://www.fileden.com/files/2009/1/6/2255846/Optic%20Stream.wav

http://www.fileden.com/files/2009/1/6/2255846/Optic%20Explosion.wav

I didn't do one for Richochet Beam and Optic Incineration because I couldn't find a good candidate sfx in the cartoon so I guess it says until further notice lol

EDIT: Just added Gambit card sfx from the cartoon as well, a card throw, card charge, and a shortened card charge...

http://www.fileden.com/files/2009/1/6/2255846/kinetic%20card%20throw.wav

http://www.fileden.com/files/2009/1/6/2255846/kinetic%20card%20charge%20hold%20short.wav

http://www.fileden.com/files/2009/1/6/2255846/kinetic%20card%20charge%20hold.mp3
« Last Edit: May 16, 2011, 01:30pm by knightkilla »

Offline nuhverah

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #1 on: May 16, 2011, 11:15pm »
cool sounds indeed!:D
May I use Gambit's for my next character sounds releases?
I'll credit you of course! <3

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knightkilla

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #2 on: May 17, 2011, 08:11am »
Sure you have my blessing! Hey I have a question though, how did you allocate your sounds for Cyclops on ZSM? I couldnt tell if I was doing it right because there was like P1_Power then P2_Power all the way to like 8 or something with some of them having numbers in parenthesis at the end. Once I got done and loaded the game all his beam sfx weren't making noise so I guess I did something wrong.. :cyclops:

Offline nuhverah

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #3 on: May 17, 2011, 11:24am »
cool, thankies! :D
for the correct power references (p1, p2 & so on) you need to know which power is associated with which the p-number sounds that it makes. You can do this by checking in his powerstyle file, which can be decompiled using the xmlbcui software.
For example, you want to change Ckye's xtreme into..lets say, sound of rabbits. XD

So what you do is you decompiled his ps_cyclops.engb file using xmlbcui, then you press 'file>edit' to get the xml of the powerstyle (notepad version). Scroll deep down until you see the power details for his extreme (in this case it's power8) & then search for the lines where it stated there "sound = char/cyclop_m/whatever p is here ;

In this case, I found two of his sound references for his extreme;

      trigger {
      name = sound ;
      pitch_range = 100 ;
      sound = char/cyclop_m/p9_charge ;
      time = 0.04 ;
      }

      trigger {
      loop_type = start ;
      name = sound ;
      sound = char/cyclop_m/p8_loop ;
      time = 0.03 ;
      }

So whenever he activates his extreme, the sound of p9_charge & p8_loop will play. There are two ways to change these sounds, either you type new reference names according to whatever you've written in your zsm & compile the powerstyle back to engb, or just refer the new sounds using the same power references (I prefer the latter).

Therefore to change Cyke's original xtreme to rabbit sounds, we need to get the new sounds ready first! :D With the correct format of PCM 22050 16bit mono(you can get this form by resaving your wav in Windows's accessory recorder),open zsm editor & open cyclop_m.zsm. There are three tabs here, but the most important ones are the files & events tab.

In the files tab, the number of the file 'p9_charge' corresponds the 'p9_charge' name in its events (p9_charge=12:p9_charge.wav), and so does the file 'p8_loop' to its event's 'p8_loop' (p8_loop=19:p8_loop.wav). So for new sounds to replace them just go to the files tab>add file & choose the one that you want to add.Then go to the events tab and press the Ins key (Insert). You will get a 0 number while doing this. Click on the zero, and at the bottom of it where it says 'event' type on the box the name of the sound you want to replace(P9_charge or P8_loop).
So now in your zsm, the rabbit file's will be your p9_charge/p8_loop depending on which one you wanted to replace.
(p9_charge=20:rabbit1.wav), (p8_loop=21:rabbit2.wav)


So what to do with the old sounds? You can either delete it, or if you want both sounds to occur at random times, just change the events on the original & new sounds into the parantheses p9_charge[1], p9_charge[2]...

In the end if you want both sounds to occur it will be;

Event p9_charge[1]= File p9_charge.wav (original sound)
Event p9_charge[2]=File rabbit1.wav (your new sound)

Event p8_loop[1]= File p8_loop.wav (original sound)
Event p8_loop[2]=File rabbit2.wav (your new sound)

---

Gosh what have I written..@_@ I just hope you would understand what I'm babbling about lol


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knightkilla

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #4 on: May 17, 2011, 01:30pm »
I appreciate it, I had a post asking about doing this and noone answered so I appreciate you even replying to my question..i'll look into this so thank you sir...and enjoy the new sounds!

domdiogo

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #5 on: June 25, 2011, 08:16pm »
cool sounds indeed!:D
May I use Gambit's for my next character sounds releases?
I'll credit you of course! <3

hey nuhverah, have you released this mod?
I would like change gambit's sounds...
thank you!

domdiogo

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #6 on: June 26, 2011, 07:52pm »
how to change sounds of powers?
can anyone teach me?

thank you!

Offline nuhverah

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #7 on: June 26, 2011, 11:46pm »
hey nuhverah, have you released this mod?
I would like change gambit's sounds...
thank you!
No I haven't release it yet, I'm still collecting resources :) I will advertise when I'm finished, though. :D
For full custom sounds tutorial just follow the one in the Knowledge Base section http://marvelmods.com/forum/index.php/topic,1359.0.html
& my comment above :)

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archangelx

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #8 on: July 05, 2011, 12:15am »
Hey there, I'm pretty new to this stuff. I was wondering if someone might be willing to give a more detailed explanation on how exactly to add these particular sounds. I tried the instructions and the knowledge based article, but my computer-illiterate mind is confounded. :(\

Offline Zilar

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #9 on: January 18, 2012, 06:31am »
Guys, I'd love to download these sounds...but it seems all the links are missing...

Offline nuhverah

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #10 on: January 18, 2012, 07:31am »
I think I have Cyclops's effect sound sumwhere..ah! found it!
here http://www.mediafire.com/download.php?o7xvc43zdh15jks

For Gambit's check my release thread..I put it together with Gambit's 90s skin :)

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Offline Zilar

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Re: New Cyclops beam sound fx! Added Gambit card sfx too!
« Reply #11 on: January 18, 2012, 03:05pm »
I've got it! Nice sounds! A blend between original Cyclops blast and cartoon blast....the same for Gambit....I'm wondering about better sounds for banshee....
But THANKS! A LOT!