SuperNatural Witch's Crystal & Scarlet Witch Boost

Started by SuperNatural-Witch, June 12, 2011, 02:49AM

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SHE WORKS!!!! Amazing boost Supernatural witch :), So glad to see her work :D Ima play as her :D
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

August 19, 2011, 08:19AM #76 Last Edit: August 25, 2011, 02:01AM by SuperNatural-Witch
I'm very happy to hear

DId u use my suggestion to make the powers work? Or you did it another way?
Oh well im gonna try Wanda now can't wait and see how she is :D

Yep!!! big thanks Jeanfan321,because without you I would have just left her on my computer

Hello!! The mods are fantastics! I love invisible woman mods but i cant use de scarlet witch mod.
Please can you re-upload the link of scarlet witch? The last week, i cant install it in my computer but now i cant download it.

Thank you very much and congratulations!!



:storm:  :emmafrost:



Hey I just tried out your invisible woman boost and I gotta say that it is great.  I do have one problem when I hit the block button, It shows up mainly green with some other things so I thought maybe I was missing a texture so I looked at the code, but when I looked in the effect code, I didn't see any missing textures, so I am wondering if maybe you forgot to put the texture in the effect code.    :)

Here is the effect code that I have for her block:
XMLB Effect {
looptime = 1 ;
randlooptime = 0 ;
   Sprite {
   acceleration = 0 0 0 0 0 0 ;
   alpha = 0 0 1 0 0 1 ;
   blend = additive ;
   count = 1 1 ;
   delay = 0 0 ;
   drag = 0 0 ;
   endcolor1 = 16744576 ;
   endcolor2 = 16744576 ;
   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 0.75 0.75 ;
   midcolor1 = 16744576 ;
   midcolor2 = 16744576 ;
   name = 1_glow_blue ;
   origin = 0 0 0 0 0 0 ;
   origin2 = 0 0 0 0 0 0 ;
   primitiveflags = 4211081472 ;
   primitiveflags2 = 448 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   rotation = 0 0 0 0 0 0 ;
   rotationaxis = 1 0 0 1 0 0 ;
   rotationradius = 0 0 0 0 0 0 ;
   shaderflags = 0 ;
   size = -60 30 30 -60 30 30 ;
   spawnflags = 1090519040 ;
   startcolor1 = 4194432 ;
   startcolor2 = 4194432 ;
   texture = textures/glow.png ;
   velocity = 0 0 0 0 0 0 ;
   viewoffset = 0 ;
   }

   Model {
   acceleration = 0 0 0 0 0 0 ;
   alpha = 0 -1 1 0 -1 1 ;
   count = 1 1 ;
   delay = 0 0 ;
   drag = 0 0 ;
   endcolor1 = 4194432 ;
   endcolor2 = 4194432 ;
   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 0.25 0.25 ;
   midcolor1 = 16744576 ;
   midcolor2 = 16744576 ;
   modelname = models/effects/fx_invisw_forcefield.igb ;
   name = 2_shield_powerup ;
   orientaxis = 1 0 -0.25 1 0 -0.25 ;
   origin = 0 0 50 0 0 50 ;
   origin2 = 0 0 0 0 0 0 ;
   primitiveflags = 4211343488 ;
   primitiveflags2 = 8640 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   rotation = 0 0.1 0 0 -0.1 0 ;
   rotationaxis = 1 0 0 1 0 0 ;
   rotationradius = 0 0 0 0 0 0 ;
   shaderflags = 0 ;
   size = 0 0.1 0 0 0.1 0 10000 0 ;
   spawnflags = 1090584576 ;
   startcolor1 = 16744576 ;
   startcolor2 = 16744576 ;
   velocity = 0 0 0 0 0 0 ;
   viewoffset = 0 ;
   }

   Model {
   acceleration = 0 0 0 0 0 0 ;
   alpha = -2 2 0 -2 2 0 ;
   count = 2 2 ;
   delay = 0 1 ;
   drag = 0 0 ;
   endcolor1 = 4194432 ;
   endcolor2 = 4194432 ;
   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 1 1 ;
   midcolor1 = 16744576 ;
   midcolor2 = 16744576 ;
   modelname = models/effects/fx_invisw_forcefield.igb ;
   name = 1_shield ;
   orientaxis = 1 0 -0.25 1 0 -0.25 ;
   origin = 0 0 50 0 0 50 ;
   origin2 = 0 0 0 0 0 0 ;
   primitiveflags = 4261675136 ;
   primitiveflags2 = 8640 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   rotation = 0 0.1 0 0 -0.1 0 ;
   rotationaxis = 1 0 0 1 0 0 ;
   rotationradius = 0 0 0 0 0 0 ;
   shaderflags = 0 ;
   size = 0 0.2 0.2 0 0.2 0.2 10000 0.35 ;
   spawnflags = 1090584576 ;
   startcolor1 = 16744576 ;
   startcolor2 = 16744576 ;
   velocity = 0 0 0 0 0 0 ;
   viewoffset = 0 ;
   }

}

MY deviantART account: http://blacklynxkuroi.deviantart.com/

I was about to think of making a new moveset for Scarlet Witch, but I changed my mind after finding this.
Truly awesome moves she's got there especially that Blackheart power really suits hear, I just realized Blackheart had that awesome attack
Her powers in this booster are perfection, I'm truly sick of her having 3 - 5 different types of Hex Bolts with different effects :P
Raven Software should see this, they totally ruined Scarlet Witch in XML2, and she was supposed to be Dazzler wasn't she? Still that moveset sucked hard and makes no sense, she was like a last minute addition
Jean Grey is my number 1 heroine :P

oh my god!!!! scarlet witch is my favorite, and u have the best booster for her! there is just a problem.......When i pick Wanda and i start the mission the game crashes! any ideas??

Hey, Supernatural witch, do not loose your confidence in modding...it is not your fault cause in your pc it works fine....i figured out what the problem is....in her powerstyle some powers have not the right numbers e.g. a power says'''name = iceman_p2'' instead of power 2......all u have to do is change power numbers

Quote from: 4elementsefww on August 24, 2011, 04:58PM
Hey I just tried out your invisible woman boost and I gotta say that it is great.  I do have one problem when I hit the block button, It shows up mainly green with some other things so I thought maybe I was missing a texture so I looked at the code, but when I looked in the effect code, I didn't see any missing textures, so I am wondering if maybe you forgot to put the texture in the effect code.    :)

Here is the effect code that I have for her block:
XMLB Effect {
looptime = 1 ;
randlooptime = 0 ;
   Sprite {
   acceleration = 0 0 0 0 0 0 ;
   alpha = 0 0 1 0 0 1 ;
   blend = additive ;
   count = 1 1 ;
   delay = 0 0 ;
   drag = 0 0 ;
   endcolor1 = 16744576 ;
   endcolor2 = 16744576 ;
   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 0.75 0.75 ;
   midcolor1 = 16744576 ;
   midcolor2 = 16744576 ;
   name = 1_glow_blue ;
   origin = 0 0 0 0 0 0 ;
   origin2 = 0 0 0 0 0 0 ;
   primitiveflags = 4211081472 ;
   primitiveflags2 = 448 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   rotation = 0 0 0 0 0 0 ;
   rotationaxis = 1 0 0 1 0 0 ;
   rotationradius = 0 0 0 0 0 0 ;
   shaderflags = 0 ;
   size = -60 30 30 -60 30 30 ;
   spawnflags = 1090519040 ;
   startcolor1 = 4194432 ;
   startcolor2 = 4194432 ;
   texture = textures/glow.png ;
   velocity = 0 0 0 0 0 0 ;
   viewoffset = 0 ;
   }

   Model {
   acceleration = 0 0 0 0 0 0 ;
   alpha = 0 -1 1 0 -1 1 ;
   count = 1 1 ;
   delay = 0 0 ;
   drag = 0 0 ;
   endcolor1 = 4194432 ;
   endcolor2 = 4194432 ;
   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 0.25 0.25 ;
   midcolor1 = 16744576 ;
   midcolor2 = 16744576 ;
   modelname = models/effects/fx_invisw_forcefield.igb ;
   name = 2_shield_powerup ;
   orientaxis = 1 0 -0.25 1 0 -0.25 ;
   origin = 0 0 50 0 0 50 ;
   origin2 = 0 0 0 0 0 0 ;
   primitiveflags = 4211343488 ;
   primitiveflags2 = 8640 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   rotation = 0 0.1 0 0 -0.1 0 ;
   rotationaxis = 1 0 0 1 0 0 ;
   rotationradius = 0 0 0 0 0 0 ;
   shaderflags = 0 ;
   size = 0 0.1 0 0 0.1 0 10000 0 ;
   spawnflags = 1090584576 ;
   startcolor1 = 16744576 ;
   startcolor2 = 16744576 ;
   velocity = 0 0 0 0 0 0 ;
   viewoffset = 0 ;
   }

   Model {
   acceleration = 0 0 0 0 0 0 ;
   alpha = -2 2 0 -2 2 0 ;
   count = 2 2 ;
   delay = 0 1 ;
   drag = 0 0 ;
   endcolor1 = 4194432 ;
   endcolor2 = 4194432 ;
   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 1 1 ;
   midcolor1 = 16744576 ;
   midcolor2 = 16744576 ;
   modelname = models/effects/fx_invisw_forcefield.igb ;
   name = 1_shield ;
   orientaxis = 1 0 -0.25 1 0 -0.25 ;
   origin = 0 0 50 0 0 50 ;
   origin2 = 0 0 0 0 0 0 ;
   primitiveflags = 4261675136 ;
   primitiveflags2 = 8640 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   rotation = 0 0.1 0 0 -0.1 0 ;
   rotationaxis = 1 0 0 1 0 0 ;
   rotationradius = 0 0 0 0 0 0 ;
   shaderflags = 0 ;
   size = 0 0.2 0.2 0 0.2 0.2 10000 0.35 ;
   spawnflags = 1090584576 ;
   startcolor1 = 16744576 ;
   startcolor2 = 16744576 ;
   velocity = 0 0 0 0 0 0 ;
   viewoffset = 0 ;
   }

}



Did you download the latest version ?

Quote from: MystiCosmic on August 26, 2011, 03:55AM
Hey, Supernatural witch, do not loose your confidence in modding...it is not your fault cause in your pc it works fine....i figured out what the problem is....in her powerstyle some powers have not the right numbers e.g. a power says'''name = iceman_p2'' instead of power 2......all u have to do is change power numbers
Quote from: MystiCosmic on August 26, 2011, 03:55AM
Hey, Supernatural witch, do not loose your confidence in modding...it is not your fault cause in your pc it works fine....i figured out what the problem is....in her powerstyle some powers have not the right numbers e.g. a power says'''name = iceman_p2'' instead of power 2......all u have to do is change power numbers

Grr.. I thought I fixed that.. I'll look into it

Quote from: SuperNatural-Witch on August 26, 2011, 04:04AM
Did you download the latest version ?

Yeah I think so.  I didn't download the previous version that you had though.  I just downloaded the one that was up there and I think that it is the latest version.  I just downloaded it recently.
MY deviantART account: http://blacklynxkuroi.deviantart.com/

Ok I found the problem it's that custom texture I'm using from deedoo, I must didn't compile it right.. new link will be up later  al'right ?

Yeah I had a feeling it was a texture.  Thanks for re-uploading. :)

BTW you new profile/avatar pic is so funny/cute, with little vision by scarlet witch's side :)
MY deviantART account: http://blacklynxkuroi.deviantart.com/