Author Topic: Professor X Mod and Emma Frost Update (Both Updated)  (Read 31460 times)

Offline nodoubt_jr

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Re: Professor X Mod
« Reply #15 on: June 23, 2007, 03:43pm »
just tried it out and it looks really good, just need to recolor the effects and it should look great. i love the new xtreme, looks so chaotic.
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Offline matt710

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Re: Professor X Mod
« Reply #16 on: June 23, 2007, 08:48pm »
Thanks. I know! I love Psychic Maelstrom too!  I would recolor the stuff but am unsure how to.  The little bit of color you see in psychic burst is an accident, I probably transcribed something wrong.  When I did havok's recoloring I just changed the line that said color, but thesed don't seem to have that.
  From the Ashes she will rise.

jonchang

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Re: Professor X Mod
« Reply #17 on: June 24, 2007, 01:01am »
Cool mod.

Offline matt710

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Re: Professor X Mod (Emma Frost update coming soon)
« Reply #18 on: June 24, 2007, 09:43pm »
Thanks.  Until I figure out how to recolor I will be woking on an update that gives Emma Frost 2 new powers.  The first will put in her psionic beam that apocolypse steals from her in the game + some bonuses with it and the second will be a radial that causes fear and gradual residual damage (called Insanity Plague).  I also may be adding another skin to her wardrobe.   :)
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Offline nodoubt_jr

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Re: Professor X Mod
« Reply #19 on: June 24, 2007, 11:21pm »
to add color to effects i just add these lines

XMLB Effect {
looptime = 0.5 ;
persistloop = 0 ;
randlooptime = 0 ;
   Sprite {
   acceleration = 0 0 5 0 0 5 ;
   alpha = -4 4 0 -4 4 0 ;
   blend = additive ;
   count = 6 6 ;
   delay = 0 0.5 ;
   drag = 0 0 ;
   endcolor1 = 4278190080 ;
   endcolor2 = 4278190080 ;

   gravity = 0 0 ;
   height = 0 0 ;
   interval = 0 ;
   life = 0.5 0.5 ;
   midcolor1 = 4278206592 ;
   midcolor2 = 4278206592 ;

   orient = forward ;
   origin = 0 0 30 0 0 40 ;
   primitiveflags = 384 ;
   radius = 0 7 ;
   radius2 = 0 7 ;
   rotation = 0 0 0 0 0 6.283 ;
   size = -20 -5 35 -20 -5 35 ;
   spawnflags = 1157693472 ;
   startcolor1 = 4278190080 ;
   startcolor2 = 4278190080 ;

   texture = textures/explosion_puff.png ;
   velocity = 0 0 75 0 0 100 ;
   viewoffset = 0 ;
   }

}

converted effects are missing these lines so if you add them with a color you want it gives the effects some color
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Professor X Mod (Emma Frost update coming soon)
« Reply #20 on: June 25, 2007, 10:05pm »
Thanks, I'll work on it once I get an alpha of the emma update out.  I have previews of the two moves.  I am done with the ps and talent files and need to make icons and possibly more skins.  I plan on doing her generation x costumes (1st and 2nd versions).  There is a remote possibility I might do one based on her more modern costume, but no guarantees.  I know you fixed the xml1 skins for diamond form nodoubt_jr, I need to do it for the rest.  If I may ask, when I am looking at the file in a hex editor is its skin number obvious?  Also do I only have to change the one number?  Thanks.



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Offline nodoubt_jr

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Re: Professor X Mod (Emma Frost update coming soon)
« Reply #21 on: June 25, 2007, 10:16pm »
looks good! the first power looks awesome.

yeah the number inside is easy to see, just look for a number like "2101" by themselves and just change it with a hex editor.  I dont know exactly what number needs to be changed, so i just change all of them, for example i would change all "2101" to "5401" or something like that.  So just look for the number of the original model and change it to the new number model.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Professor X Mod (Emma Frost update coming soon)
« Reply #22 on: June 25, 2007, 10:40pm »
Thanks for the info.  That will be after I create the new skins.  Here is a preview of the moves in the menu (to show icons)

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Offline matt710

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Re: Professor X Mod (Emma Frost update coming soon)
« Reply #23 on: June 28, 2007, 01:04pm »
I didn't have a lot of time to work on emma recently so I decided to release what I had complete thus far.  Here it is:

emmafrost_hero.zip:
http://files.filefront.com//;7910019;;/

PS.  Please give me feedback on Insanity Plague.  I am wondering if it is too strong.
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Offline matt710

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Re: Professor X Mod (Emma Frost update coming soon)
« Reply #24 on: June 28, 2007, 01:11pm »
I forgot, you guys need nodoubt_jr's update installed first.  Here is the link to the post.

http://marvelmods.com/forum/index.php?topic=557.0
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Offline nodoubt_jr

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Re: Professor X Mod and Emma Frost Update
« Reply #25 on: June 28, 2007, 01:17pm »
ok i'll try it out right now
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Offline nodoubt_jr

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Re: Professor X Mod and Emma Frost Update
« Reply #26 on: June 28, 2007, 01:40pm »
just tried it out and its great.  insanity plague is great, im glad enemies stop, makes it easier to defeat them.  I like the psionic beam, but the red charge/power looks a little weird to me, like it doesnt belong.  Im definetly keeping these changes.
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Offline matt710

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Re: Professor X Mod and Emma Frost Update
« Reply #27 on: June 28, 2007, 04:27pm »
Thats good.  Do you think that the charge should be a different color?  I didn't change anything for that color wise it was directly from apocolypse hero
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Offline nodoubt_jr

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Re: Professor X Mod and Emma Frost Update
« Reply #28 on: June 28, 2007, 04:30pm »
i think it would look better being the same color as the beam itself, kind of like she's absorbing psychic energy through one hand and discharging it through the ohter
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Offline matt710

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Re: Professor X Mod and Emma Frost Update
« Reply #29 on: June 28, 2007, 08:17pm »
Ok, will do.  I will just look at the color in the beam file.  To recolor prof x, I will have to play around with different characters to see what colors to get.
  From the Ashes she will rise.