Author Topic: Mysterio Mod Release  (Read 33700 times)

Offline idrinkdrpepper

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Mysterio Mod Release
« on: August 18, 2007, 08:32pm »
New Mysterio Mod! (from the creator of Mandarin Mod)

-Mysterio is given a variety of gas and illusion powers.
-unlike any other character in the game
-utilizes several animations from the Mysterio NPC character
-new power icons
-very fun to play as
-and the best part is the new xtreme power.  best xtreme power ever! it's a surprise!

What's missing:
-alternate skins
-mannequin

Download Here: http://www.momoshare.com/file.php?file=40c7d76d42b46483286451841f7bb432
You can open it with winrar.

Preview Video : http://www.youtube.com/watch?v=4xOR0XVuufo
« Last Edit: August 20, 2007, 05:38am by idrinkdrpepper »

Offline Norrin Radd

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Re: Mysterio Mod Release
« Reply #1 on: August 18, 2007, 09:27pm »
dude i just tried the mysterio and vision mods and i just wanted to say great work. i really like mysterio's powers.

jonchang

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Re: Mysterio Mod Release
« Reply #2 on: August 18, 2007, 11:26pm »
Nice release, got any previews?

Offline idrinkdrpepper

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Re: Mysterio Mod Release
« Reply #3 on: August 19, 2007, 05:00am »
Yeah, I'm going to make a short video of Mysterio and Vision sometime today.

Also, if you're having problems with the mystifying globe power, I found a bug with the entity file, so I'm reuploading the mod.  If you already downloaded it, then the only things you need to reinsert are the packages/generated/ files and the data/entities/ file.

jonchang

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Re: Mysterio Mod Release
« Reply #4 on: August 19, 2007, 05:03am »
Hope to see it on YouTube!

Btw, everyone's questioning you on how did you get Mandarin playable. Wait till they see this site and its Catalogs! :laugh:

Offline idrinkdrpepper

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Re: Mysterio Mod Release
« Reply #5 on: August 19, 2007, 03:30pm »
Here's the video.  It showcases Vision, Mysterio, and Dazzler.
http://www.youtube.com/watch?v=4xOR0XVuufo

Offline boreman

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Re: Mysterio Mod Release
« Reply #6 on: August 19, 2007, 04:13pm »
OMG!!! Spawning actors!!! Any chance that you are planning on doing Multiple Man or someone can use whatever you did in Mysterio for his dupes?

BTW, I had these Visions made a while ago, for those interested http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=554.msg10727#msg10727

Offline Bane1

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Re: Mysterio Mod Release
« Reply #7 on: August 19, 2007, 05:51pm »
Simply amazing! Just out of curiousity who are you planning to do next. These are amazingly professional mods. :thumbsup2:

Offline phoenixforce

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Re: Mysterio Mod Release
« Reply #8 on: August 19, 2007, 11:02pm »
nice work, idrinkpepper. but it seems mysterio doesn't have any energy in his energy bar. anyone has this problem? i rechecked the files i copied, its all correct n in the right folders...

i attached a pic...
« Last Edit: August 19, 2007, 11:31pm by phoenixforce »

Offline The Boy Sanga

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Re: Mysterio Mod Release
« Reply #9 on: August 20, 2007, 02:26am »
That X-treme is SWEET!

Offline idrinkdrpepper

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Re: Mysterio Mod Release
« Reply #10 on: August 20, 2007, 05:29am »
nice work, idrinkpepper. but it seems mysterio doesn't have any energy in his energy bar. anyone has this problem? i rechecked the files i copied, its all correct n in the right folders...

I found the problem.  In the talents file I changed all instances of iceman_outfit to mysterio_outfit and that made the passive costume talents not work.  So, you must have picked a costume that had an EP bonus on it, except the EP bonus was -100% EP.  But I reuploaded the mod with the talent file changed, so you only need to reinsert data/talents/mysteriop.engb

Simply amazing! Just out of curiousity who are you planning to do next. These are amazingly professional mods. :thumbsup2:

I don't know if I'll have time in the next couple weeks to do another mod, but if I were to do another one, it would probably be Omega Red.
« Last Edit: August 20, 2007, 06:17am by idrinkdrpepper »

Offline cvc

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Re: Mysterio Mod Release
« Reply #11 on: August 20, 2007, 06:25am »
Thats wicked your mods are unsurpassed in detail,so glad your back the frist one you made was what got me looking at MUA in the frist place just a big fan thanks...cvc...
And their turning us into Monsters its all designed!!

Offline phoenixforce

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Re: Mysterio Mod Release
« Reply #12 on: August 20, 2007, 06:59am »
I luvv the extreme! it is so cool with all that light and smoke esp if you do a 360.....very matrix like! btw, will the six characters he conjured up expired after some time?

Offline idrinkdrpepper

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Re: Mysterio Mod Release
« Reply #13 on: August 20, 2007, 07:31am »
I luvv the extreme! it is so cool with all that light and smoke esp if you do a 360.....very matrix like! btw, will the six characters he conjured up expired after some time?

They won't go away unless they die.  I wasn't able to get Mysterio to spawn more than one minion, so I spawned actors instead.  Actors don't disappear when a power expires, but they also don't follow Mysterio.  For the power where Mysterio creates a second illusion of himself - that one does disappear after a certain time limit (depending on the level) because it's a minion.

Offline phoenixforce

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Re: Mysterio Mod Release
« Reply #14 on: August 20, 2007, 07:41am »
lol, my screen will be so clutter with them....but i did tried using a 3rd time on the extreme, and there are no six characters appearing, maybe a bug?...hhmmmm i will play a little longer to c whether the bug persist....n post my results ltr...