A late Christmas update adding in more danger room enemies:
Imperial Soldiers (GRSO Soldiers) 
I've always wanted to bring these guys back into this game due to their absence and all. The GRSO Captain with the Knockback Gun (bottom left) is meant to have a red uniform, but I had trouble trying to get all these guys to appear on the map properly without having their outline glitch out of place from their models. I even tried hiding their outlines but the results ended the same. The only way I could fix the minor glitch was to use two separate skins from both the PS2 AND GCN version of XML1 while using ONE GRSO skin from each of the selections from both games, so I decided to settle with these.
Having their models reused for the Collector enemies in Genosha, it's time to finally show them who's the real bosses are!
Enemy Information:Imperial Soldier - Now uses fightstyle_gun_rifle in power set. New powers include a Rapid Fire skill for primary ability (does not chain like in XML 1), and grenade throw for secondary.
Imperial Assault - Uses the Fightstyle_Baton in his ps_powerstyle. Also inflicts lightning damage in each hit.
Imperial Skirmisher -
Released before but will be included in the pack regardless. (also changed the separate download link of him to link with this download pack)- Removed Cloaking Device ability.
Updated 5/14/2020.Imperial Captain - Uses fightstyle_gun_hip in his ps_powerstyle as well as his same moves from XML1. Has physical resistance and knock_resist applied on to him. Special bullet effects are borrowed from the Armored Collector enemies.
* Now includes a new stun grenade skill for secondary ability. Deals only 1-3 damage but stuns enemies for a short time.
* Homing Missile ability has also been added for 4th power slot.
Imperial Black Guard - Newest addition to the pack. Operates just like he does in X-Men Legends 1.
Updated 5/14/2020.- Jumps into the air and throws 5 shurikens.
- Uses a flash bang that debuffs enemies by inflicting def damage on them.
- Can cloak.
------------------------------------------------------------------------------------------------------------------------------------------------------AIM Troopers 
These bucket heads were pretty fun to battle as well, and were on my top list of generic enemies to bring over to X-Men Legends II. Mainly because I have plans using the AIM Trooper's powerstyle to use over an enemy in story mode. They were easy to do since majority of them are pretty much carbon copies of the GRSO Soldiers I previously worked on, and I relatively gave them the same stats. Unlike in MUA, you can't remove them of their weapons.
Now you can gain control of these guys in the Danger Room simulator!
Enemy Information:AIM Trooper - Uses the actual AIM Trooper Powerset and has fightstyle_hero applied on to him. Removed the shield bash talent.
AIM Trooper (Shielded) - Uses the actual AIM Trooper Powerset and the fightstyle_hero talent. Includes the shield bash move on his third slot, and his fightstyle_hero has limitations on his attacks. Has physical resistance and knock_resist applied on to him.
AIM Infantry (New Variant) - Copied from Imperial Soldier. Powerstyle is based off the Mercenary enemies, and uses an Mp5 as his weapon of choice.
AIM Assault (New Variant) - Copied from Imperial Assault. Uses a nightstick instead of a power baton and inflicts physical damage instead of lightning.
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