Generic Unit's Work Corner

Started by Generic Unit, August 06, 2019, 10:25PM

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October 29, 2020, 05:06PM #90 Last Edit: October 29, 2020, 05:25PM by Lags
Shared Talent - Dodge Roll


This updated shared talent gives heroes the ability to perform the dodge roll technique that was previously exclusive for the AI only. In order to have the option to dodge roll, all heroes must have the Block ability listed in their Herostat because it is built in the ability's FightMove, which is very similar to Marvel's Ultimate Alliance's. Unlike MUA's however, rather than just being able to roll forward, there are also commands included to dodge roll right or left, giving players the opportunity to play more defensively and avoiding enemy strikes.





How To Perform:

1.) The Hero must have the Block shared talent included in their talent list and at least learned at Level 1.
2.) Hold the Block Ability down and tilt your joystick at any of the directions below:

Block + Move Forward = Roll Forward
Block + Move Right = Roll Right
Block + Move Left = Roll Left




Notes:

Because XML II's coding for the FightMove is a little different than it's successor, MUA, tapping a direction button while blocking will always immediately perform the dodge roll. Unlike MUA's, where the rolling feature has a smooth combination set which is performed when initiating the block command + moving forward + quickly letting go of the command keys. This is something that cannot be done for XML II.

Inside the download also includes instructions how to apply it to your game.
Be sure to backup your previous permanent_fightstyles.fb in case something goes wrong.



November 05, 2020, 11:49PM #91 Last Edit: November 12, 2020, 01:47PM by Lags
Blob



Did my own take on Blob's character, this version has slight different features but still plays like your lovable blubbery boy. He comes with a full power set with total of 7 offensive powers, 2 secondary (1 buff, and debuff), and two Xtremes, updated animation for his Xtreme, and major fixes on his movement issues (see the Misc. section down below).

This character requires the X-Men Legends II - Version 2.0 Patch to be installed to avoid any missing texture effects for his powers.



This mod is currently exclusive only for the Game Cube port.
See the Misc Section below for more information.




Costumes:

Spoiler


Notes:
- Blob uses two different animations for his .fb and _nc.fb. His _nc packages uses a modified version of his XML 1 animations to give him a Menu_Action and Menu_Goodbye for the Character Menu, whereas his normal .fb packages uses his actual animation set (in XML II, the only differences was he didn't use the left jab and instead had it swapped for a quick roll forward animation,). This doesn't affect his play style in any way. Only the console versions can perform this trick.

Click to enlarge the image.







Powers:

Spoiler


Pound
Smashes enemies with a heavy punch. Increased melee attack with Knockback
- Starting Ability

Belly Smack
Knocks multiple enemies away using his belly
- Level Requirement: 7.

Belly Flop
Uses his enormous weight to body slam.
- Level Requirement: 14.
- Belly Smack is required to be learned.

Rock Toss - New Ability
Blob reaches into the surface and lifts a perfect shaped rock to hurl it at the enemy.
- Level Requirement: Level 14

Mad Stomps - New Ability
Aggressively stomps around, pushing enemies away and has a chance to cause them to lose balance. (Press and Hold the ability)
- Level Requirement: 21
- Belly Flop is required to be learned

Butt Slam
Sits down and causes radial damage, sending enemies flying. Causes pop up damage.
- Level Requirement: 28
- Area of effect has been reduced greatly for balancing purposes.
- Uses a new effect

Bowling Ball
Curls into a ball and rolls around, dealing knockback damage. (Press and Hold)
- Level Requirement: 28.
- Mad Stomps is required to be learned
- Ability has been fixed to roll accordingly to its speed.

BOTTOMS UP (Xtreme 1)
Jumps high into the air and performs a devastating butt slam, dealing damage and a chance to slow enemies for a time.
- Level Requirement: 15.
- Deals Popup Damage
- Updated Animation and Effects
- The XTREME voice clip is now played to remove the silent Xtreme performance.

GRAVITATIONAL FORCE (Xtreme 2)
Makes Blob invincible, and doubles his damage for a time.
- Level Requirement: 20.
- Updated Animation and Charge Effect (charge effect does not damage enemies)
- Also provides Blob with taking no Knockback Damage from enemies.
- The XTREME voice clip is now played to remove the silent Xtreme performance.

Blubbery Shield (Boost) - New Ability
Blob can stand his own ground by resisting knockback, as well as reflect damage back at attackers.
- Level Requirement: 14
- Buffs himself only
- New Effect used

Bully (Debuff)
Intimidates enemies, getting them to run in fear with reduced stats.
- Level Requirement: 21.
- Instead of taunting, enemies run away now.
- Recolored effect

Passive Skills:

Overweight
Blob's enormous size makes his body less vulnerable to physical attacks. Increases physical resistances.
- Level Requirement: 1.

Bruiser
Gives a natural $AR, and $DR increase.
- Level Requirement: 7.
- Overweight is required to be learned.

Thick Skin
Increases natural resistance to $RES_ELEMENTAL, $RES_RADIATION, $RES_ENERGY, and $RES_MENTAL.
- Level Requirement: Level 14

Might
- Skill already learned at Level 1






Misc:

Spoiler


Notes:
- A few new power icons were created by me, and added into Blob's current icon set by Citizen V. These power icons were created and are used for: "Belly Smack", "Rock Toss", "Mad Stomps," "BOTTOMS UP (Xtreme)", Blubbery Shield (Boost), and Overweight (Passive) respectively.
- Blob is slightly scaled larger
- Like Juggernaut, Blob can now be knocked down by enemies for balancing reasons. However, his Blubbery Shield gives him the ability not to be knock down by enemies for a duration of time to retain his title as the Unmovable Object. Like most updated heroes in my Version 2.0 patch, he also comes equipped with the Block skill for defense purposes.

- Blob's movements have been greatly fixed. Below is a list of fix to most aspects of his movement issues he previously suffered:

  • Can now go into Bored Idle and misc when standing still too long.
  • No Longer clips slightly forward when he begins running
  • Now runs about the same speed as every other team member. This issue has been permanently fixed as well when he's running around base camp.
  • Can now be fully controlled by the AI. He no longer gets stuck in a spinning loop, which previously required certain procedures to get him freed. He now spins to look at his target accordingly, as he should, and breaks the cycle by himself.
  • Now follows the team and teleports to the group if strayed too far away. Doesn't sprint, but runs faster to catch up with the team when he needs to.

- I don't have any plans on setting him up for the PC version. But, this hero's necessary files and effects are free to anyone who wishes to port him over. Just let me (Lags) know before you do. He still, and must use, the same ID (3001) his character is registered under, as well as the same directories to locate his data.

Credits:
- Raven Software: Original XML1/XML2 Assets
- Nodoubt_jr: Original Blob Mod creator. (used his version mainly as the base)
- Cohollow: Passive ability borrowed from his Blob (Thick Skin), as well as a few effects and animation ideas used for Blob's buff and debuff powers.
- Citizen V: Original Talent Icon list.






Captain America - By nodoubt_jr



This is a port of nodoubt_jr's Captain America mod from the PC version with his necessary files packaged into an .fb for him to be fully playable for Game Cube purposes. This post mainly contains previews on his skinset and other miscellaneous for him to work in the game. Because a hero's animation file size in MUA is too large for the gamecube to handle, special methods had to be done to get his performance to work properly without having the game crash. A guide is included in his download on how to install the required assets he needs to work properly. Please read through it carefully! Selection of Captain America's skins may differ from his PC mod, but his play style remains the same.

For more information about his powers and other things, be sure to check out the original mod on nodoubt_jr's thread about Captain America.

This character requires the X-Men Legends II - Version 2.0 Patch to be installed to avoid any missing texture effects for his powers.






Costumes:

Spoiler


Click on image to enlarge:







Notes:

Spoiler


- Uses his actual skin set from MUA (X-Box version), including his dark skin to add more to the table. Classic Skin was set as AoA skin to gain boost with entire team.

- Includes his own voice set from Marvel Ultimate Alliance.

- Doesn't have sound effects for his powers, as well as additional sounds for powers that were used in his PC mod.

- Doesn't have a floating head model optimized for GCN yet, therefore, he will use his HUD_Head portrait as a placeholder for the time being.






Future Updates:

Spoiler


- Inclusion of proper sound effects for Captain America's powers when it becomes possible to modify sound files.
- Adding floating head model to each skin.





Credits:

Spoiler


Raven Software: Original MUA and XML Assets
nodoubt_jr: Original mod creator



December 05, 2020, 11:05PM #94 Last Edit: December 06, 2020, 09:40AM by Lags
Shadow King - By nodoubt_jr



This is a port of nodoubt_jr's Shadow King mod from the PC version with his necessary files packaged into an .fb for him to be fully playable for Game Cube purposes. This post mainly contains previews on his skinset and other miscellaneous for him to work in the game. Selection of Shadow King's skins may differ from his PC mod's, and slight changes were made for his gamecube packaging (aesthetic-wise), allowing his character to safely work without crashing the game (see notes down below). However, his play style remains the same.

For more information about his powers and other things, be sure to check out the original mod on nodoubt_jr's thread about Shadow King.

This character requires the X-Men Legends II - Version 2.0 Patch to be installed to avoid any missing texture effects for his powers. The patch has also been updated as of this hero's release. Please view the link for its minor changes.






Costumes:

Spoiler


Click on image to enlarge:







Notes:

Spoiler


- Due to preserving memory issues, his Gladiator skin was unable to be included as an alt skin despite it being his XML skin from the gamecube version.

- Because Shadow King's PC mod uses a custom texture for his Xtreme ability (having his face placed on a texture effect), I haven't been able to optimize texture.igb for effects on the gamecube yet, so it currently is replaced with a skull texture instead.

- He only uses one spear model for his spear powers instead of the according models to preserve memory space in his default packaging. However, there is a guide in his download file on how to install them into the permament.fb if you optionally want to use all 3 models of his spear.

- Does not have the appropriate sound effects for is powers, however, the small set of sounds he has in his XML 1 sound file were imported over to use for most his powers.

- Like most heroes in the version 2.0 patch, he exclusively comes with the Grab and Block techniques.

- Does not have a full voice set yet.

Preview of Shadow King using his powers and his XML 1 placeholder sounds.
The video previews his static spear being used for all of his powers.





Future Updates:

Spoiler


- Inclusion of proper sound effects for Shadow King's powers as well as giving him a full voice set when it becomes possible to modify sound files.

- Including a proper texture effect for his xtreme (which shows his face).





Credits:

Spoiler


Raven Software: Original XML Assets
nodoubt_jr: Original mod creator