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[MUA1] The Outsider's Guide To Modding

Started by Outsider, September 07, 2019, 09:59PM

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August 05, 2023, 12:46PM #45 Last Edit: August 06, 2023, 06:07AM by spidermatt
I have three questions when it comes to creating Loading Screens and Hud Heads for myself. Which version of SkinnerUI should I use, does all of this require Alchemy 5, and do I have to worry about viruses?

Quote from: spidermatt on August 05, 2023, 12:46PM
I have three questions when it comes to creating Loading Screens and Hud Heads for myself. Which version of SkinnerUI should I use, does all of this require Alchemy 5, and do I have to worry about viruses?

SkinnerUI only has one version and it does not require Alchemy 5. You don't have t worry about viruses with any of our tools. However, SkinnerUI does not work for most people on Windows 10 or Windows 11, so you will likely have better luck with Alchemy 5 tools. Loading screens can be created with image2igb, and you can use the Alchemy 5 texture replacement method for hud heads. You can find tools here and the tutorial for Alchemy 5 texture replacement can be found here. If you need additional help, our Discord server is much more active in terms of assisting people, as it's easier to talk and reply in real time.

October 04, 2023, 09:11AM #47 Last Edit: October 04, 2023, 10:07AM by spidermatt
I got the loading screens taken care of and I'm still figuring out how to create hud heads. Now is there a way to change images in the Objectives section?

Quote from: spidermatt on October 04, 2023, 09:11AM
I got the loading screens taken care of and I'm still figuring out how to create hud heads. Now is there a way to change images in the Objectives section?

Sorry, but this tutorial is about character modding, so you're in the wrong place. Send me a direct message. I'm currently at work, so I'll respond when I can.


After playing around for a bit, here's what I discovered about combotextstarter and combotextfinisher:

1) It doesn't matter who initiated the combo or which character's power landed first; combotextstarter is always displayed by AI-controlled heroes when combotextfinisher is always displayed by the player. So, if you're playing as Luke Cage, when you land a combo with his power 1, you'll always see "Jab" with another character's combo-starter text and will never see the "Impervious" part. But if Luke is controlled by AI and executes his power 1 when you land a combo while playing as another character, then you'll see "Impervious" part with your character's finisher text.

2) If you land a combo while executing the Xtreme, only your Xtreme's combotextfinisher will be displayed. For some reason combotextstarter from other powers doesn't display during combos with Xtremes. That's why Xtremes have pretty generic finisher names such as Victory, Devastation, Rage, Attack, Defense" etc. Some characters use more unique finisher names such as "Thunder Strike" (Storm) or "Maelstrom" (Dr Strange) or "Smash" (Hulk). So with Xtremes it's best to include both the adjective and the noun into the finisher text, alternatively you could just come up with creative adjective and simply add "Combo" in the end, such as combotextfinisher = Fantastic Combo!