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Nicaras' Character Mods: Synch, Armor, Banshee & Forge

Started by Nicaras, January 08, 2021, 07:11AM

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I'm really glad you liked it, edward! Thanks for playing! I'll try my best to fulfill those remaining tasks that are left. :xmen_logo:
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

April 09, 2022, 08:13AM #17 Last Edit: July 17, 2022, 08:25PM by Nicaras
Armor — Custom Models Mod for MUA1

Hello everyone,

I'm very happy to release this final version of Armor for MUA1. After the beta version release, AndersonBrazil has jumped in and contributed with a whole new set of skins just for her, with her exoskeleton functioning as a skinsegment--and it actually works pretty well! (Thank you so much for your time and dedication, Anderson!)


Here's the download link of version 1.2: https://www.mediafire.com/file/nomvhgcm6xzydx0/Armor_custom_models_mod_for_MUA1_by_Nicaras_%2528v._1.2%2529.zip/file

Armor's mannequin will clash with Wonder Man's and Dante's.

Video preview: https://www.youtube.com/watch?v=oU6ooFYvKM8

Changelog:
Version 1.2 just corrected a typo in the 3rd power description inside her talents file. Version 1.1 has solved an issue with the exoskeleton skinsegment from skin 16325 (Schoolgirl). The exoskeleton was still visible in non-combat areas, unlike the other skins.

But what's a custom skin and how is it different from a PS2 skin?, you might ask. Check the image below.



P.S.: I intend to release more re-skins from these versions redesigning and recoloring them.

P.S.2: The PS2 version won't work with this custom models version (and vice versa) due to the particular mechanics each one has. One works with two skins, while the other works with one skin with two skinsegments, so the powerstyles coding of each mod followed accordingly.

P.S.3: If you would rather see Armor without her exoskeleton on the Character Selection Screen, just remove the line "nonmenuonly = true ;" from her entry on the herostat file. The Multipart coding block must look like this:

       Multipart {
      health = 0 ;
      hideskin = exoskel ;
      }

To properly run this mod, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Armor (simply copy all lines from herostat_armor.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Armor. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Armor (that's when she's selected and the announcer calls out her name), you have to edit the x_voice file file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "an_armor.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/AN_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "31" inside the blank Data and, finally, hit the Add button. Then choose to save the file as a .zss file (actually type in "x_voice.zss") and paste it inside the proper sound folder so it's updated.

If you also wish to give Armor her "break line" (that's when she would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. Use it to open the x_voice file and then add the "break_armor.wav" file (from inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Just like you did before, choose to save the file as a .zss file and paste it inside the proper sound folder so it's updated.

Now you should be all set to play as Hisako Ichiki. As always, have fun!

Credits

Skins:
  • • Astonishing - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • Gold - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • Negative Zone - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • New Mutants - AventureiroMax and AndersonBrazil (recolored and redesigned by Nicaras)
  • • Schoolgirl - AndersonBrazil and ak2yny
  • • Anime Series - AndersonBrazil and ak2yny

Mannequin: AndersonBrazil

Armor callout line: Ceamonks890

All voice lines were extracted from the X-Men: Destiny game (with Jamie Chung as Aimi's voice actor) by ak2yny.

Loading screen: Outsider
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

April 15, 2022, 09:44AM #18 Last Edit: July 17, 2022, 05:25PM by Nicaras
Armor — PS2 Skins Mod for MUA1

Hey everyone! Now It's time for this second approach on Armor's mod, for those who like the PS2 skins the best. Do enjoy it!


The download link: https://www.mediafire.com/file/sdpyh3v0wkxxibm/Armor_PS2-skins_mod_for_MUA1_by_Nicaras_v1.1.zip/file

CHANGELOG: Version 1.1 of this PS2 skins mod just corrected a typo in the 3rd power description inside her talents file.

But what's a PS2 skin and how is it different from a custom skin?, you might ask. Check the image below.



I thank you all for your patience and continued encouragement, you guys are the best. Many thanks to Outsider for the loading screen, and to ak2yny for the voice lines. I must thank those who had made the original skins and mannequins which I have then redesigned (Norrin Radd, WhiteKing and UltimateVeNoM). I also have to thank everyone who has pitched the idea over the years of using the frozen skin of Iceman's power from XML2 as Armor's exoskeleton, as it's a crucial element of this mod.

Armor's mannequin will clash with Wonder Man's and Dante's.

P.S.: I intend to release more re-skins from these versions redesigning and recoloring them. I also intend to launch even a version of this PS2 version for XML2, if time permits.

P.S.2: This PS2 version won't work with the custom models version (and vice versa) due to the particular mechanics each one has. One works with two skins, while the other works with one skin with two skinsegments, so the powerstyles coding of each mod followed accordingly.

To properly run this mod, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Armor (simply copy all lines from herostat_armor.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Armor. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Armor (that's when she's selected and the announcer calls out her name), you have to edit the x_voice file file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "an_armor.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/AN_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "31" inside the blank Data and, finally, hit the Add button. Then choose to save the file as a .zss file (actually type in "x_voice.zss") and paste it inside the proper sound folder so it's updated.

If you also wish to give Armor her "break line" (that's when she would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. Use it to open the x_voice file and then add the "break_armor.wav" file (from inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_armor in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Armor's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Just like you did before, choose to save the file as a .zss file and paste it inside the proper sound folder so it's updated.

Now you should be all set to play as Hisako Ichiki. As always, have fun!

Credits

Skins:

  • • Astonishing - Norrin Radd (recolored and redesigned by Nicaras)
  • • Gold - Whiteking (recolored and redesigned by Nicaras)
  • • Next Gen - Norrin Radd (recolored and redesigned by Nicaras)
  • • New Mutants - XML2 original (recolored and redesigned by Nicaras)
  • • Ghost Box - Whiteking (recolored and redesigned by Nicaras)
  • • Wolverine & The X-Men - Norrin Radd (recolored and redesigned by Nicaras)

Mannequins: UltimateVeNoM (recolored and redesigned by Nicaras)

Armor callout line: Ceamonks890

All voice lines were extracted from the X-Men: Destiny game (with Jamie Chung as Aimi's voice actor) by ak2yny.

Loading screen: Outsider
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

You killed it with this mod very talented.

Quote from: edward on May 06, 2022, 09:48AM
You killed it with this mod very talented.

Thank you very much for your comment, Edward! I hope I can make more skins for her, on both versions. I'll post them on my skins release thread as soon as they're done. :)
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

June 26, 2022, 06:07AM #21 Last Edit: June 26, 2022, 08:37AM by Nicaras
Version 2.0 of my Banshee mod is now available.

I've also just posted a new version of Forge's PS2 mannequin, after flipping it horizontally to properly match his playable skin.

As Always, enjoy!
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

July 02, 2022, 11:14PM #22 Last Edit: July 20, 2022, 04:57PM by Nicaras
Hey everyone,

I had to make a small adjustment on Forge's "entities" file to perfect his 1st power, so version 1.3 is now released, for your enjoyment and better gaming experience.

Also, I’ve released a tiny correction for both Armor mods, as there was a typo in the 3rd power description inside her talents file.

As always, enjoy!
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

November 02, 2022, 02:38PM #23 Last Edit: November 15, 2022, 10:42PM by Nicaras
It's finally done – at least this main part of the character mod, its core. So here we go:


Download link: https://www.mediafire.com/file/ulhp9ha507njlxw/Synch_MUA1_mod_by_Nicaras_v1.0.zip/file

Version 1.0 synchs with: Cyclops, Jean Grey, Iceman, Beast and Angel (from the OCP—I haven't tested it with any of these heroes' boosters)
Do expect a lot more updates in the near future so Synch interacts with other fellow mutants!

To properly run this mod, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Synch (simply copy all lines from herostat_synch.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Synch. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Synch (that's when he's selected and the announcer calls out his name), you have to edit the x_voice file file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "an_synch.wav" file (it will be inside my mod's main folder on the next update!) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/AN_synch in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Synch's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "31" inside the blank Data and, finally, hit the Add button. Then choose to save the file as a .zss file (actually type in "x_voice.zss") and paste it inside the proper sound folder so it's updated.

If you also wish to give Synch his "break line" (that's when he would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. Use it to open the x_voice file and then add the "break_synch.wav" file (from inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_synch in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Synch's wav file. Replace the event/hash number of its line by the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Just like you did before, choose to save the file as a .zss file and paste it inside the proper sound folder so it's updated.

Now you should be all set to play as Everett Thomas. As always, have fun!

P.S.: Synch's mannequin will clash with Enchantress' and Scorpion's.

Credits:
All skins are XML Prof X model redesigned.
Mannequin: UltraMegaMagnus (redesigned)
All voice lines were extracted from the 'Lego Star Wars: The Skywalker Saga' game
Loading screen: Outsider
Synch callout line: Ceamonks890
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Watching AndersonBrazil’s recent YouTube video (much appreciated, by the way!!), I realized I should certainly have given more details about how Synch’s powers work in-game, since it’s a hero with such peculiar mechanics. So let’s get into it—but first, one note about his master sounds file:

While making this mod I noticed it wouldn’t be necessary to create a master sounds file containing all of the sounds of the powers Synch would copy from other heroes, mainly because I can simply use the respective power sound of the hero he’s syncing with directly from that hero’s own master file. All it takes is that hero being part of Synch’s team, and the file access is granted. So that’s basically what I meant when I said I haven’t tested Synch with other heroes’ boosters—I just don’t know if the powers sounds I'm borrowing from their master sounds files are the same as the one I used from the OCP version. If they are indeed still there, then Synch should play their sounds normally (meanwhile, he’s got all of the effects and effects textures from these heroes’ powers in his own folder). It’s weird that Iceman’s powers haven’t showed up in Anderson’s video—while on my computer they seem just fine. (I would appreciate if anyone could confirm if there’s an actual bug.)

Ok, now regarding his powers mechanics. There are 3 powers (2 offensive and 1 passive) and one xtreme available. All of the 3 powers can point to a fellow hero from Synch’s current team--that's why he ends up having nine powers and one xtreme.




Keep in mind that Ref1, Ref 2 and Ref3 stand for each spot on the team, as shown on the main image from the release post.

The two offensive powers directly synch with the respective hero and make him attack. So, if Synch's player 1 (1st spot) and you press the 1st Attack Power (Ref1) while Cyclops occupies your team's 2nd spot, Synch'll get his powers and attack.



If Jean Grey's occupying your team's 3rd spot while Synch is on the 1st spot, you'll have to press his 1st Attack Power (Ref2) instead in order to access her telekinesis.



And so, if Iceman is on the 4th spot and you want to borrow his power to attack, you'll have to press Synch's 1st Attack Power (Ref3). (For now, for that effect to display correctly, please turn off the Fullscreen Effects option at the Video Controls game menu.)



Synch's "1st Attack Power" will always be "more narrow"...




... while the 2nd Attack Power will always be a radial attack (unless it makes no sense for that hero's power).




Now for the boost power. You only need to press it once for the hero you want to copy boost powers from, and they'll stick to you until you activate some other hero's boost power. If you have enough energy, this is the animation that will be played:



And what would those boost powers be exactly? They will basically let him use "secondary" powers from fellow heroes. Sadly for Synch, Cyclops' mutant power can't give him any of that--but his other teammates from the X-Men first class have more to offer. If you synch with Jean and Angel, for instance, Synch will be able to fly at your third jump.




If you synch with Beast, the third jump will be exactly that (an extra jump). You'll also acquire the Mighty ability.



If you synch with Iceman, Synch will be able to slide on ice on the third jump (you must keep the jump button pressed).



Synching with Jean and Iceman will also give you a brief special effect when you press block (while it doesn't last long and doesn't change anything really, it was a nice touch I didn't want to miss).




I hope that was helpful and clear for those who got reading this far. Luckily I haven't left anything out this time. :xmen_logo:
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Hey everyone! Forge has received an update in order to correct a bug with his guns--they occasionally didn't vanish from his hand at the end of his powers. Now I believe it's finally solved.


No more of that!

:xmen_logo:
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Hello again! Forge received a 1.5 version upgrade on his powerstyles file, removing his moveset_forge_flying file (which affected his herostat entry) and adding some missing script files from Outsider's Mystique mod that are essencial for his Holographic Transmitter power to properly work.

Also I noticed Synch has currently over 40 fightmoves inside his powerstyles file, and I've barely started adding mutant heroes for him to copy powers from, so I decided to at least remove the codes regarding those blocking powers I mentioned above, since they don't have any effect other than aesthetical. They won't be available anymore on the next version of the mod.
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Hey everyone! Banshee's just received an update (version 2.1), adjusting some of his powers' effects. Enjoy!
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s


I'm so glad you like it, Polygone! I find it very fun to play with--and I can't wait until I can play the whole game with my four mods as a team!
My released mods: http://bit.ly/39aogu6
My released skins: https://bit.ly/3i4Tdoy
My released huds and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s